I used to like this game as a kid. Went back and played through the whole thing and now I think it's too long for what it is. At some point they don't introduce any new elements and you're only spamming bros moves on everything which is lame. The overworld map is also needlessly annoying. There was a part where I needed to go back and upgrade my weapons and I had completely forgotten where the guys were at and nothing in the game reminded me.
It's incredibly charming, but the combat runs out of ideas and can't challenge the player in a satisfying way and is too focused on making you do Bros Moves to do any meaningful damage. Edit the game down by several hours and you've got a solid game.
>I used to like this game as a kid. Went back and played through the whole thing and now I think it's too long for what it is
Same.
However when I went back and replayed it, it was a lot shorter (and easier) than I remembered, but still drawn out. I'd probably gotten stuck when I was younger. I almost got stuck on the Yoshi theater bit.
>I used to like this game as a kid. Went back and played through the whole thing and now I think it's too long for what it is
Same.
However when I went back and replayed it, it was a lot shorter (and easier) than I remembered, but still drawn out. I'd probably gotten stuck when I was younger. I almost got stuck on the Yoshi theater bit.
Black folk. It's a grand adventure over the sprawling Beanbean Kingdom.
I feel the exact same way. I love the humour, soundtrack, and the general gameplay but the length is unbearable. The encounters are far too frequent and long, and the boss battles go on f o r e v e r.
I've never been able to replay it to conclusion, I always end up dropping it
I feel the exact same way. I love the humour, soundtrack, and the general gameplay but the length is unbearable. The encounters are far too frequent and long, and the boss battles go on f o r e v e r.
I've never been able to replay it to conclusion, I always end up dropping it
I guess that might just come down to taste. I'm perfectly happy to do marathons of 50+/100+ hour RPGs back-to-back-to-back, so for me Superstar Saga is a short, fun palate cleanser. >you're only spamming bros moves >the boss battles go on f o r e v e r
When I play Mario and Luigi games, I generally only use Bros. Moves on boss fights. It makes the regular fights much more challenging and really rewards you for memorizing enemy tells.
Max-difficulty Bros. Moves absolutely shred bosses; they usually die in just a few turns.
I've also never felt that the encounters were too frequent or long; you can straight up avoid enemies on the world map if you don't want to fight them, and first striking an enemy basically cuts the length of the battle in half.
I think the rhythm of the battles is just about perfect, but then again maybe I've just played the game so many times that it feels totally natural to me.
Agreed with the length of the game but i managed to beat most of it just fine using normal attacks, maybe because i went full glass cannon build with Mario and Luigi only extra upgrading attack.
Also a thing i like about Superstar Saga is how fast-paced it is, while in Partners in Time you need to go and come a lot to the present and read tutorial text for a lot of things everytime you beat a boss and go back. Haven't played too much of Bowser Inside Story yet, couldn't run it into Desmume without crashing at the first boss fight and i have others things to play now
[SPOILER]If you enjoyed SSS, BIS is a real treat. I don't know which is my favorite but they're both the best in the series imo. Single handedly changed my opinion of Bowser as a character in the franchise.[/spoiler]
The game definitely begins to slow down during the second half with stuff like the Beanstar fragments and Joke's End but picks right back up at the end. It was a little too drawn out but even that second half has a ton of great bits.
You're not entirely wrong about the Bros. Moves but there is at least an execution barrier there. Unfortunately they went all in on them for the sequel and we would up with bosses that have thousands of HP because theoretically Copy Flower uses could do that much.
I don't think you need to be constantly innovating, and they DID try to keep giving you new abilities to keep things fresh. You get the fire and thunder hands rather late for example and are intended to be brewing new types of coffee throughout to give you interesting badges.
I feel the exact same way. I love the humour, soundtrack, and the general gameplay but the length is unbearable. The encounters are far too frequent and long, and the boss battles go on f o r e v e r.
I've never been able to replay it to conclusion, I always end up dropping it
The boss battles in M&L are snappy as frick, what are you on about? Even the final boss can be taken out in a matter of turns. As far as JRPGs go you can choose all of your encounters on the overworld and they're both more interactive and snappier than in almost any game you could compare to. The fact of the matter is that you lack an attention span.
Considering they ended up $4million in the hole making nothing but Mario games. If they didn't have such a big IP they probably wouldn't have bet the farm on it and have it blow up in their face.
>no post game or world exploration
It’s always bothered me that every time I load the save file after defeating the last boss that I’m back to where I started to fight the last boss
>If only AlphaDream had dropped Mario like a hot potato and returned to their original IPs with the lessons learned from M&L.
Nintendo supposedly owns it after they went bankrupt
>Nintendo supposedly owns it after they went bankrupt
Nintendo forced AlphaDream into a losing business strategy to push it out of business so they could take over the development of the Mario & Luigi franchise as part of their apparent plan to revive RPG Mario games. They even included M&L related questions on their recent survey.
Cackletta's Soul is the most metal final boss in the Mario franchise and no one can convince me otherwise. It feels less like a battle to save the world and more like Mario and Luigi are fighting for their lives. The fact that it takes place in a hellish landscape, you start with 1 HP and she gets the first turn certainly helps.
i like mario rpg, and paper mario. I wanted to like this game, the gameplay is OK but god damn I could not possibly give a frick less about stupid ass bean people. they dont even fit in the mario universe its shit. I want shyguys and goombas it may be done to death but give me an interesting new story, not these shitty OC donut steal characters I hate it and I really tried my best to get through it. Like the puzzles with the different jumps and hammers were great the setting just drags it down so hard
I used to like this game as a kid. Went back and played through the whole thing and now I think it's too long for what it is. At some point they don't introduce any new elements and you're only spamming bros moves on everything which is lame. The overworld map is also needlessly annoying. There was a part where I needed to go back and upgrade my weapons and I had completely forgotten where the guys were at and nothing in the game reminded me.
It's incredibly charming, but the combat runs out of ideas and can't challenge the player in a satisfying way and is too focused on making you do Bros Moves to do any meaningful damage. Edit the game down by several hours and you've got a solid game.
>I used to like this game as a kid. Went back and played through the whole thing and now I think it's too long for what it is
Same.
However when I went back and replayed it, it was a lot shorter (and easier) than I remembered, but still drawn out. I'd probably gotten stuck when I was younger. I almost got stuck on the Yoshi theater bit.
I love it. True blue love.
Black folk. It's a grand adventure over the sprawling Beanbean Kingdom.
I feel the exact same way. I love the humour, soundtrack, and the general gameplay but the length is unbearable. The encounters are far too frequent and long, and the boss battles go on f o r e v e r.
I've never been able to replay it to conclusion, I always end up dropping it
I agree on the boss battles being a slog, but I enjoy the regular combat.
I guess that might just come down to taste. I'm perfectly happy to do marathons of 50+/100+ hour RPGs back-to-back-to-back, so for me Superstar Saga is a short, fun palate cleanser.
>you're only spamming bros moves
>the boss battles go on f o r e v e r
When I play Mario and Luigi games, I generally only use Bros. Moves on boss fights. It makes the regular fights much more challenging and really rewards you for memorizing enemy tells.
Max-difficulty Bros. Moves absolutely shred bosses; they usually die in just a few turns.
I've also never felt that the encounters were too frequent or long; you can straight up avoid enemies on the world map if you don't want to fight them, and first striking an enemy basically cuts the length of the battle in half.
I think the rhythm of the battles is just about perfect, but then again maybe I've just played the game so many times that it feels totally natural to me.
I only played the game once or twice and I agree with you.
Agreed with the length of the game but i managed to beat most of it just fine using normal attacks, maybe because i went full glass cannon build with Mario and Luigi only extra upgrading attack.
Also a thing i like about Superstar Saga is how fast-paced it is, while in Partners in Time you need to go and come a lot to the present and read tutorial text for a lot of things everytime you beat a boss and go back.
Haven't played too much of Bowser Inside Story yet, couldn't run it into Desmume without crashing at the first boss fight and i have others things to play now
[SPOILER]If you enjoyed SSS, BIS is a real treat. I don't know which is my favorite but they're both the best in the series imo. Single handedly changed my opinion of Bowser as a character in the franchise.[/spoiler]
Now you hyped me anon, at least until the end of this year i'm going to play it throughly.
The game definitely begins to slow down during the second half with stuff like the Beanstar fragments and Joke's End but picks right back up at the end. It was a little too drawn out but even that second half has a ton of great bits.
You're not entirely wrong about the Bros. Moves but there is at least an execution barrier there. Unfortunately they went all in on them for the sequel and we would up with bosses that have thousands of HP because theoretically Copy Flower uses could do that much.
I don't think you need to be constantly innovating, and they DID try to keep giving you new abilities to keep things fresh. You get the fire and thunder hands rather late for example and are intended to be brewing new types of coffee throughout to give you interesting badges.
The boss battles in M&L are snappy as frick, what are you on about? Even the final boss can be taken out in a matter of turns. As far as JRPGs go you can choose all of your encounters on the overworld and they're both more interactive and snappier than in almost any game you could compare to. The fact of the matter is that you lack an attention span.
Me too. RIP AlphaDream.
remember the part when mario and luigi jump the fricking boarder? and they call it super boarder jumper sunshine? what were they thinking?!
If only AlphaDream had dropped Mario like a hot potato and returned to their original IPs with the lessons learned from M&L.
That won't pay off the taxes
>That won't pay off the taxes
Considering they ended up $4million in the hole making nothing but Mario games. If they didn't have such a big IP they probably wouldn't have bet the farm on it and have it blow up in their face.
>no post game or world exploration
It’s always bothered me that every time I load the save file after defeating the last boss that I’m back to where I started to fight the last boss
>If only AlphaDream had dropped Mario like a hot potato and returned to their original IPs with the lessons learned from M&L.
Nintendo supposedly owns it after they went bankrupt
>Nintendo supposedly owns it after they went bankrupt
Nintendo forced AlphaDream into a losing business strategy to push it out of business so they could take over the development of the Mario & Luigi franchise as part of their apparent plan to revive RPG Mario games. They even included M&L related questions on their recent survey.
Considering how awful the M&L games eventually became, that was arguably a move for the greater good.
So do I.
Cackletta's Soul is the most metal final boss in the Mario franchise and no one can convince me otherwise. It feels less like a battle to save the world and more like Mario and Luigi are fighting for their lives. The fact that it takes place in a hellish landscape, you start with 1 HP and she gets the first turn certainly helps.
I threw my gba atleast once trying to beat that boss. Wish i enjoyed inside story.
Truth. I had never been made to feel anything like this from a Mario game before. Overwhelming and oppressive threat.
God tier moment for sure.
Would you recommend the remake?
Wrong opinion. It is not canon to the true Mario series (Bros., Kong,1, 2, 3, and World ONLY!)
s'pretty good
its boring and bean people are gay
Ok, enough about you.
i like mario rpg, and paper mario. I wanted to like this game, the gameplay is OK but god damn I could not possibly give a frick less about stupid ass bean people. they dont even fit in the mario universe its shit. I want shyguys and goombas it may be done to death but give me an interesting new story, not these shitty OC donut steal characters I hate it and I really tried my best to get through it. Like the puzzles with the different jumps and hammers were great the setting just drags it down so hard
I hate to tell you this anon, but the majority of the enemies in Mario RPG are themselves OCs for SMRPG.
i hate the beaners simple as
I can respect that
by far the best in the series
and more fun than paper mario