>yet ANOTHER dlc announced

>yet ANOTHER dlc announced
Clearly stellaris is doing better than /vst/ told me. Time to go back home

It's All Fucked Shirt $22.14

DMT Has Friends For Me Shirt $21.68

It's All Fucked Shirt $22.14

  1. 7 months ago
    Anonymous

    It's just a storypack.

    • 7 months ago
      Anonymous

      GOOD

    • 7 months ago
      Anonymous

      That is a good thing, anon. Storypacks are the best Stellaris content. All the stories from the different anomaly events and archaeological sites are the best thing about Stellaris.

      • 7 months ago
        Anonymous

        I like stuff that gives me more options in nation creation the most

  2. 7 months ago
    Anonymous

    It costs like $2 to make DLC for Stellaris.

  3. 7 months ago
    Anonymous

    They copied and pasted archeology sites for late game and added a mana bar for spells.

    • 7 months ago
      Anonymous

      >Spells

      Aaaaand dropped.

  4. 7 months ago
    Anonymous

    Nice. More free content.

  5. 7 months ago
    Anonymous

    >grandiose 5000 word event stretched over branching and interweaving dialogue tree.
    >conclusion: choose +5 minerals/energy or +0.0125% small blaser damage to photium blastiod shielding.
    people play this shit?

    • 7 months ago
      Anonymous

      The game is so bloated with event chains they all have to be useless

    • 7 months ago
      Anonymous

      >reading anything

  6. 7 months ago
    Anonymous

    >is a narrative-focused expansion
    hahahahahah
    they're out of ideas
    go home everyone
    false alarm

    • 7 months ago
      Anonymous

      I'm curious what the civics/origin being added to the game is.
      I like making Civs.

    • 7 months ago
      Anonymous

      A dimensional hopping narrative pack.
      Pray we take the fight to the Unbidden's home turf.

  7. 7 months ago
    Anonymous

    If anyone is telling you Stellaris isn't doing well, they're genuinely a mongoloid, it's very obviously the favourite child with the custodian team

  8. 7 months ago
    Anonymous

    >Another shitlaris thread

  9. 7 months ago
    Anonymous
  10. 7 months ago
    Anonymous

    does /vst/ really think Stellaris is selling well? it's probably only barely behind HOI4 in profit for Paradox

    • 7 months ago
      Anonymous

      It is probably being handled better than HoI4 is at the very least. If I'm not mistaken it is the only paradox game with a custodian team.

      • 7 months ago
        Anonymous

        That's because the previous team under Wiz fricked it up so bad that it needed an extra team to fix it.

        • 7 months ago
          Anonymous

          If a game is fricked up and doesn't sell a company will abandon it. But for some reason they chose to create a team to fix the problems with this game instead. They wouldn't do that if this game didn't make enough money to justify it.

          • 7 months ago
            Anonymous

            I didn’t say that it didn’t sell before but it was fricked after the 2.0 patch and it took a lot of work to fix.

    • 7 months ago
      Anonymous

      It's selling better than anything else in the genre other than Civ

  11. 7 months ago
    Anonymous

    why is every goddamn dlc and major patch breaking ai
    at this point any hard ai is on a level of normal ai on pirated version

  12. 7 months ago
    Anonymous

    I think it's time to stop adding ingredients to the Stellaris Stew and just to let it simmer for a few years before taking it off the burner for good. The problem is that Paradox wants a game for the meta gamers who are in the small minority as well as the vast majority who play the game as a single-player, RPG-cookieclicker-hybrid.
    Basically, Stellaris 2 should follow the model of Stacraft 2 which has two main modes: ladder and campaign.

    - A single-player (or co-op) DLC platform in which the human players start in a small corner of the galaxy and fight or befriend increasingly more powerful alien empires. One game takes tens of hours and plays out in the choose-your-own-adventure roguelike style. I'm really not against the paradox cookie clicker style, but what hampers it is that the game was designed from the start to be civ-in-space, If you play it as a single-player game then you are put up against AIs that are hopelessly incompetent unless they receive massive economic buffs. If you just designed the single-player game to be asymmetric from the start then you could make a much better game with player-controlled empire that feel widely different from one another.

    - A simplified, multiplayer mode in which games last at most for a few hours. This is the civ-in-space game that Stellaris originally was before a dozen DLCs were piled atop it. The only DLCs that it would ever receive would be an expansion pack every two years like SC2 did. No story packs, no species packs, or anything like that. It could even have a ladder, but it would be designed primarily for weekend tournaments like online poker clients were.

    • 7 months ago
      Anonymous

      >Stellaris 2
      Can Paradox just stop making games instead?
      Fans of their slop are some of the most annoying, emasculated gamers out there.

      • 7 months ago
        Anonymous

        >Can Paradox just stop making games instead?
        That is another option.

        • 7 months ago
          Anonymous

          Nah, the only options (that the consumers had) is:
          -Consuming less game crap. I mean, did you guys ggot fricking outside and see how high the price of ANY foos is right now?
          -Die homeless.

          • 7 months ago
            Anonymous

            >I mean, did you guys ggot fricking outside and see how high the price of ANY foos is right now?
            in fact, i have yet to do this

    • 7 months ago
      Anonymous

      That sounds absolutely soulless, please never design games

  13. 7 months ago
    Anonymous

    >another nothingburger devletter

  14. 7 months ago
    Anonymous

    After 2k in CK2 and 3, 2k hours in EU4 and a few hundred in Imperator i finally decided to try Stellaris and i am so lost.

    • 7 months ago
      Anonymous

      Its a 4x game. Put all your resources into research and then steam roll everything around you. They all play the same.

  15. 7 months ago
    Anonymous

    The Stellaris Timeline:
    >Stellaris gets announced
    >Is marketed as a 'gsg in spaaace'
    >Is released as a standard 4X game with its only redeeming feature being the different FTL abilities that Sword of The Stars did years ago
    Wiz: wait wait, but watch this!
    >Wiz quite literally deletes a chunk of the code from the game and removes features with no way to revert it
    >Game can hardly run now
    >Wiz leaves
    >the remaining staff just stacks more and more DLC and band-aids on top ever since and relies on forum bans and paradrones to hold the support

    • 7 months ago
      Anonymous

      I've been trying to preach this gospel for years now

    • 7 months ago
      Anonymous

      This.
      Stellaris died when they removed bubble borders and FTL types.
      Removal of tile-pops was just raping the corpse.

  16. 7 months ago
    Anonymous

    I care far more for the Leader rework that consolidates the number classes and makes separate limits for each one than the dlc, seems much more important.

  17. 7 months ago
    Anonymous

    Why would anyone build Hyper Relays?For the influence cost of 3 relays I can build one Gateway.And you need dozens of relays for them to be even remotely useful.

    • 7 months ago
      Anonymous

      >Why would anyone build Hyper

Your email address will not be published. Required fields are marked *