>yet ANOTHER dlc announced
Clearly stellaris is doing better than /vst/ told me. Time to go back home
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>yet ANOTHER dlc announced
Clearly stellaris is doing better than /vst/ told me. Time to go back home
It's All Fucked Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
It's All Fucked Shirt $22.14 |
It's just a storypack.
GOOD
That is a good thing, anon. Storypacks are the best Stellaris content. All the stories from the different anomaly events and archaeological sites are the best thing about Stellaris.
I like stuff that gives me more options in nation creation the most
It costs like $2 to make DLC for Stellaris.
They copied and pasted archeology sites for late game and added a mana bar for spells.
>Spells
Aaaaand dropped.
Nice. More free content.
>grandiose 5000 word event stretched over branching and interweaving dialogue tree.
>conclusion: choose +5 minerals/energy or +0.0125% small blaser damage to photium blastiod shielding.
people play this shit?
The game is so bloated with event chains they all have to be useless
>reading anything
>is a narrative-focused expansion
hahahahahah
they're out of ideas
go home everyone
false alarm
I'm curious what the civics/origin being added to the game is.
I like making Civs.
A dimensional hopping narrative pack.
Pray we take the fight to the Unbidden's home turf.
If anyone is telling you Stellaris isn't doing well, they're genuinely a mongoloid, it's very obviously the favourite child with the custodian team
>Another shitlaris thread
does /vst/ really think Stellaris is selling well? it's probably only barely behind HOI4 in profit for Paradox
It is probably being handled better than HoI4 is at the very least. If I'm not mistaken it is the only paradox game with a custodian team.
That's because the previous team under Wiz fricked it up so bad that it needed an extra team to fix it.
If a game is fricked up and doesn't sell a company will abandon it. But for some reason they chose to create a team to fix the problems with this game instead. They wouldn't do that if this game didn't make enough money to justify it.
I didn’t say that it didn’t sell before but it was fricked after the 2.0 patch and it took a lot of work to fix.
It's selling better than anything else in the genre other than Civ
why is every goddamn dlc and major patch breaking ai
at this point any hard ai is on a level of normal ai on pirated version
I think it's time to stop adding ingredients to the Stellaris Stew and just to let it simmer for a few years before taking it off the burner for good. The problem is that Paradox wants a game for the meta gamers who are in the small minority as well as the vast majority who play the game as a single-player, RPG-cookieclicker-hybrid.
Basically, Stellaris 2 should follow the model of Stacraft 2 which has two main modes: ladder and campaign.
- A single-player (or co-op) DLC platform in which the human players start in a small corner of the galaxy and fight or befriend increasingly more powerful alien empires. One game takes tens of hours and plays out in the choose-your-own-adventure roguelike style. I'm really not against the paradox cookie clicker style, but what hampers it is that the game was designed from the start to be civ-in-space, If you play it as a single-player game then you are put up against AIs that are hopelessly incompetent unless they receive massive economic buffs. If you just designed the single-player game to be asymmetric from the start then you could make a much better game with player-controlled empire that feel widely different from one another.
- A simplified, multiplayer mode in which games last at most for a few hours. This is the civ-in-space game that Stellaris originally was before a dozen DLCs were piled atop it. The only DLCs that it would ever receive would be an expansion pack every two years like SC2 did. No story packs, no species packs, or anything like that. It could even have a ladder, but it would be designed primarily for weekend tournaments like online poker clients were.
>Stellaris 2
Can Paradox just stop making games instead?
Fans of their slop are some of the most annoying, emasculated gamers out there.
>Can Paradox just stop making games instead?
That is another option.
Nah, the only options (that the consumers had) is:
-Consuming less game crap. I mean, did you guys ggot fricking outside and see how high the price of ANY foos is right now?
-Die homeless.
>I mean, did you guys ggot fricking outside and see how high the price of ANY foos is right now?
in fact, i have yet to do this
That sounds absolutely soulless, please never design games
>another nothingburger devletter
After 2k in CK2 and 3, 2k hours in EU4 and a few hundred in Imperator i finally decided to try Stellaris and i am so lost.
Its a 4x game. Put all your resources into research and then steam roll everything around you. They all play the same.
The Stellaris Timeline:
>Stellaris gets announced
>Is marketed as a 'gsg in spaaace'
>Is released as a standard 4X game with its only redeeming feature being the different FTL abilities that Sword of The Stars did years ago
Wiz: wait wait, but watch this!
>Wiz quite literally deletes a chunk of the code from the game and removes features with no way to revert it
>Game can hardly run now
>Wiz leaves
>the remaining staff just stacks more and more DLC and band-aids on top ever since and relies on forum bans and paradrones to hold the support
I've been trying to preach this gospel for years now
This.
Stellaris died when they removed bubble borders and FTL types.
Removal of tile-pops was just raping the corpse.
I care far more for the Leader rework that consolidates the number classes and makes separate limits for each one than the dlc, seems much more important.
Why would anyone build Hyper Relays?For the influence cost of 3 relays I can build one Gateway.And you need dozens of relays for them to be even remotely useful.
>Why would anyone build Hyper