Just brought White 2.
What am i in for?
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Just brought White 2.
What am i in for?
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
>What am i in for?
BW but good
Disregard the other posts. Please play White first for the best experience, as they are more than the sum of their parts. You’re in for a good experience.
discord posts
also
>broken difficulty modes
this was debunked
do you have a link to hard mode not changing stats debunk?
The stats were calculating under the assumption IVs don’t change.
The stats do *change* but they are calculated as if they are of the same level in normal mode. So increase in IVs relates to higher stats (which is a big difference in early Gym Leaders) and natures change between the modes too.
The levels are still applied correctly for damage.
So basically it changes how much damage the enemy's pokemon do, but nothing else?
In cases where the stats *actually* don't change, yes. And even then only in cases where the level difference alters the damage calc.
But there are still cases where the stats do change as I mentioned, on Gym Leaders/E4 from increased IVs, and from nature changes
This could be considered an elaborate way for GF to make a hard mode apply unequally depending on if you’re fighting a type specialist (highest increase in difficulty), a regular old npc (so-so) or a wild mon (essentially nothing).
So the stats are still calculated wrong and nothing was debunked. Incredible.
>they’re not programmed correctly because they aren’t programmed the way I would have programmed
>The levels are still applied correctly for damage.
Is this referring to the level as a direct modifier in damage?
So essentially, damage wise: Real lvl > Challenge Mode > Normal Mode
>So increase in IVs relates to higher stats[...]
Does this happen for all Gym Leaders?
in this post ist looks like the challenge mode druddigon has the same stats, with the only difference being nature.
>on Gym Leaders/E4 from increased IVs
are the IVs increased or not? The example pokemon in the pic above is an E4 pokemon so it should have 30IVs but it doesn't?
What causes this type of autism?
classic underage troll mindset of "if they respond that means i win!" not realizing that they're the laughingstock of the entire board. the point of trolling is to make someone else look stupid, if you're the butt of the joke then you have failed.
throw in a pinch of literal autism for good measure.
So (and maybe this is a shit idea) but would I be completely out of my mind to report 80% of the board for being underage if I see another take or opinion that's way too moronic to be a real take or opinion? Just saying, because that's essentially what 80% of the board is, but I am not sure what counts as falseflagging because I can't tell the difference between a shit opinion, and flamebait trolling. I genuinely can't tell if most of /vp/ is THIS moronic, or if they're eligible for an underage or trolling outside of /b/ report.
you start to pick up on the patterns over time
an incredibly boring game most of which you spend mashing through tutorials
Outright fabrication of course because critics of this game are completely unable to act in good faith.
>Outright fabrication
nope
>because critics of this game are completely unable to act in good faith
said the guy who keeps insisting the difficulty modes are programmed correctly when they objectively aren't
>they’re not programmed correctly because they aren’t programmed the way I would have programmed
>they're not programmed correctly because the difficulty mode literally has the opposite effect of what the name of the mode suggests
No it doesn’t. It gives trainers better AI, bosses better teams with better movesets, and held items.
>It gives trainers better AI, bosses better teams with better movesets, and held items
none of this matters when their stats are complete shit while the player is given better stats.
Oh wow, another unsubstantiated claim!
The opponents stats being worse than your is entirely based on the level curve if the game, which is actually balanced relative to most other Pokemon games is you play them all the same way. At that point those things DO make an objective difference and make the game noticeably harder.
>Oh wow, another unsubstantiated claim!
The stats being calculated wrong while the player is given more EXP is isn't unsubstantiated. It's literally how the calculations in the game work.
>which is actually balanced relative to most other Pokemon games
Most Pokemon games are balanced like shit so this statement doesn't mean anything.
>At that point those things DO make an objective difference
No, they don't, because the game overlevels me too much relative to the opponent's shitty stats.
>stats being calculated wrong
Already addressed
>player given more EXP
only happens when you’re UNDERleveled relative to the level curve, whereas Gen 5 gives you less exp when you’re overleveled. This allows for a game where you’re constantly nudged into the range of the level curve at all times when playing normally. At that point, the other factors I already mentioned allow for difficulty.
>most Pokemon games are balanced like shit
See above for the provision to maintain balance
>me intentionally overleveling myself=the game overleveling me
Nope. Already explained above
>Already addressed
nope
>only happens when you’re UNDERleveled
you literally always get exp regardless of your level. Getting less exp doesn't change the fact that you're getting exp.
I never said you stop getting exp you mongoloid. It just doesn’t make sense to say that challenge mode OVERlevels you MORE when it give you LESS exp when you’re OVER the level curve. That’s the textbook definition of counterintuitive. You can potentially make an argument that it levels you up more when you’re underleveled, but it doesn’t overlevel you MORE somehow. Please stop being disingenuous anon.
>It just doesn’t make sense to say that challenge mode OVERlevels you MORE when it give you LESS exp when you’re OVER the level curve
That level where it starts giving you less exp is going to be higher while the enemies still have stats that are equivalent to their normal mode counterparts. Therefore the game overlevels you more relative to the opponent. You're not very smart, are you?
this was debunked
yep
And that level difference is only 5 levels max by the end of the game, with that difference ramping up throughout the game. So the extent of the overleveling that you’re claiming stems from that only spans up to five levels compared to the alternative. This is MORE than cancelled out in overall difficulty by trainers with better AI, bosses with better teams with better movesets, and held items.
Where?
>And that level difference is only 5 levels max
i.e. the game overlevels you more and the game is easier
>This is MORE than cancelled out in overall difficulty by trainers with better AI
better AI and better movesets utterly doesn't matter if I outspeed and 1HKO everything.
You’re not 1HKOing anything with only a five level increase relative to normal mode, where you have to grind to stay on the level curve. I never said you’re five levels above the opponent at all times, autismo. Learn to read.
>You’re not 1HKOing anything with only a five level increase relative to normal mode,
>FlygonHG's tweet is
I don't give a frick about what he said. It's a fact that that stats are calculated incorrectly.
>pivots to “overleveling is still possible via selective EXP like every other game” as an argument
That doesn’t actually disprove anything moron
>It's a fact that that stats are calculated incorrectly.
Again, differently from how you would have done it =/= incorrectly. We’re arguing specifically how it changes the difficulty. I’ll even concede that it would have been EVEN more challenging if the levels were done “correctly”, but stay on topic. The level difference is MORE than cancelled out in overall difficulty by trainers with better AI, bosses with better teams with better movesets, higher IVs, and held items.
>That doesn’t actually disprove anything
Yes it does.
>Again, differently from how you would have done it =/= incorrectly.
It's pretty obvious it's incorrect when the difficulty mode ends up having the opposite of the intended effect.
> The level difference is MORE than cancelled out in overall difficulty by trainers with better AI, bosses with better teams with better movesets, higher IVs, and held items
Those don't matter if I'm overleveled.
>Yes it does
No. This whole discussion was predicated on playing the same way in all games in order to compare them. Intentionally gimping yourself of a full team equally used yields every game easy no matter the level curve or frankly any of the variables we were discussing making a difference.
>it’s pretty obvious it’s incorrect when [thing happens that I have yet to prove]
Stop the circular logic. The end result is still a harder experience due to better overall difficulty by trainers with better AI, bosses with better teams with better movesets, higher IVs, and held items.
>Those don’t matter when I’m iverleveled
And you have yet to prove you’re more overleveled than other modes.
>This whole discussion was predicated on playing the same way in all games in order to compare them
I did. And BW2 challenge mode is easier.
>Intentionally gimping yourself of a full team
I did use a full team.
>it’s pretty obvious it’s incorrect when [thing happens that I have yet to prove]
I did prove it though.
>And you have yet to prove you’re more overleveled than other modes
Math proves it. 5 is a greater number than 0.
>I did. And BW2 challenge mode is easier.
Yet you can’t explain how
>I did use a full team
Unequally used, I’m sure. Sure as hell defeats the point of using a full team.
>I did prove it though
Saying you proved it doesn’t actually mean you proved it.
5 is a greater number than 0.
Both barely matter when they’re below the level curve.
Better overall difficulty by trainers with better AI, bosses with better teams with better movesets, higher IVs, and held items.
All of which is harder than:
Worse overall difficulty by trainers with worse AI, bosses with worse teams with worse movesets, lower IVs, and no held items.
>Yet you can’t explain how
I did explain how. You just don't like the explanation.
>Unequally used, I’m sure.
Ah so now you're moving goalposts to "you have to train them exactly evenly" because you know your shitty argument doesn't work.
>Saying you proved it doesn’t actually mean you proved it.
You're right. I proved it because I proved it.
>Both barely matter when they’re below the level curve.
I'm not below the level curve though. I'm overleveled.
>Better overall difficulty by trainers with better AI, bosses with better teams with better movesets, higher IVs, and held items.
Which don't matter when I outspeed and one shot as shown in
>You just don’t like the explanation
Because you never actually explained it. All you used was circular logic.
>moving goalpost
That’s always where the goalpost was anon. What do you think the point of me saying having six mons was? Not using half of them? That has the same effect as you only having half of them.
As I’ve already stated, in order to compare difficulty in a pokemon game in any meaningful way, we have to use a full team playthrough without grinding. It’s the actual way to play the game that 99.998% of players use because it’s actually fun, and not doing so renders ALL games and modes equally easy to one shot like you are saying, rendering any argument about their difficulty pointless.
>hey look I said it again
That doesn’t mean you proved it. Actually articulating a proof would mean that you proved it.
>I’m overleveled
Not due to challenge mode or anything close to your argument, but by your own accord. Sorry you can’t keep an argument on topic and shift to “grinding’s possible so it’s bad like every game”
>Which don't matter when I outspeed and one shot
Again, something else caused you to be overleveled there, and you’d be overleveled in every game/mode if you played the same way so it’s pointless to use that as an argument. You still never proved that challenge mode itself overlevels you. The only thing you “proved” it a de facto stat shift of five levels tops BY THE END OF THE GAME that is nulled out regularly by simple STAB. And that isn’t even saying it’s above the opponent, but rather above where you’d be in normal mode. The higher difficulty arises when you factor in better overall difficulty by trainers with better AI, bosses with better teams with better movesets, higher IVs, and held items. And yes these matter significantly since most people don’t play like idiots on a speedun and will actually be within the level curve to be challenged by them. This isn’t a gimp, it’s the way to play.
>Because you never actually explained it
Yes I did. Now you're just screeching about how it doesn't count while providing zero references to back up your claims.
>That’s always where the goalpost was anon
Nope. You didn't say "you have to level them evenly" before. Why do I have to use six Pokemon? Is it because you realized your game is utterly broken otherwise? Should I start arguing XY is balanced as long as you use 30 Pokemon?
>As I’ve already stated, in order to compare difficulty in a pokemon game in any meaningful way, we have to use a full team playthrough without grinding
Which I did. BW2 challenge mode is one of the easiest in the series.
>That doesn’t mean you proved it
I did prove it though.
>Not due to challenge mode
Yes due to challenge mode. Higher leveled NPCs means my Pokemon get more EXP.
>Again, something else caused you to be overleveled there
Yes due to challenge mode. Higher leveled NPCs means my Pokemon get more EXP.
>and you’d be overleveled in every game/mode if you played the same way
I can play USUM the same way and not end up overleveled. It's almost like USUM is more balanced than BW2 challenge mode.
>Yes I did. Now you're just screeching about how it doesn't count while providing zero references to back up your claims.
Show your argument then. Because I already gave mine and you never refuted it outside of saying “NOOO DOESN’T COUNT”
>why should I compare the comparable playstyles that 99.999% of players use and is the intended way when comparing difficulty instead of comparing a dumb playstyle no one uses and makes every pokemon game equally easy anyway?
All of your bait questions were already answered by me. If you were literate you’d know.
>Which I did
Funny how you accuse me of providing zero references to back up claims when you rely on repetition ad nauseum moments like this
>I proved it
Show me. This is the fifth time you said that. Repeating it won’t make it true.
>Yes due to challenge mode. Higher leveled NPCs means my Pokemon get more EXP.
As already explained, you’re referring to the fact that you get more exp when underleveled and less when overlevled. This has the overall effect of trending your levels closer to the curve, and isn’t an argument for challenge mode overleveling you relative to other games or modes.
>MUH USUM
Explain how it’s more balanced when it hands out more exp. If you play like an overleveled moron like you insist on, you still get normal exp gains instead of minimized exp gains in Gen 5 when overleveled. Playing normally yields levels within the curve in both games. And that’s not even factoring the exp share on by default.
>SH-SHOW YOUR ARGUMENT!!!
I'm not going to bother responding you anymore until you post your proof that the game isn't easy as frick in challenge mode, because all you're doing is going "nu uh" while everyone else provides references. Add substance to your posts or frick off.
Both addressed. Cope and seethe mongoloid.
Anyone with eyes sees that you’re shifting the argument when it was shown that your claim about challenge mode somehow making the game easier was always a moronic one and now you’re fricking dilating. Those posts were addressed logically and you have yet to properly respond outside of reiterating your points that were already addressed. Get off your high horse, psycho.
>It's pretty obvious it's incorrect when the difficulty mode ends up having the opposite of the intended effect.
this was debunked
hi yawngay, how's your platinum playthrough going?
he's making the argument that you're given more exp because the levels are higher despite the stats being calculated as if the pokemon were at their normal mode levels. which is wrong, but there's more nuance than "i get exp so game easy". or there was before he went full moron.
>which is wrong,
Nope.
this was debunked
this was debunked
>nope
Claims without evidence can be dismissed without evidence. Sorry hon.
You mean like how you're claiming the game is balanced without evidence?
>if I ignore the given explanation of how the game keeps levels balanced, it doesn’t exist
>if I ignore the given explanation of how the game doesn't keep levels balanced, it doesn’t exist
I didn't claim that, nor do i care about it. I don't know if its balanced or not, that is irrelevant to my enjoyment of the game. The fact that i did not even consider it though or that it did not even enter my mind that something was off suggests that the game is likely balanced however.
I'm not sure why you keep spamming this, mysteryBlack person. FlygonHG's tweet is wrong because he claimed the stats in challenge mode don't change at all seemingly based on Iris testing alone. The level doesn't change, the IVs do, but Iris's team already has 30 IVs in normal mode.
FlygonHG also admitted in that video that challenge mode is harder, in addition to werster's reasons. I'll trust the speedrunners' word on this since they're the ones who need to do any actual routing, but I believe they both share the same opinion.
We knew this for years, then nuzlockers started posting this misleading garbage lol. 30 IVs help make early game way harder, E4/champ are still harder because of the moves, items, and improved Pokemon, which FlygonHG mentioned
Black 2 is better
It's literally the same thing, except you can fuse Kyurem with zekrom.
Average. Some extra locations and gym leaders, the PWT, but, nothing more.
An inability to link it to White.
Fun
the game holds your hand so you don't stray from the path, as if you were stupid, literally a troony game for mutts
The last good Pokémon games until Legends Arceus. Enjoy it.
Kind of mid story, but content rich as frick. There are a ton of side stuff to do. You can invest a 100 hours easy trying to get most of the stuff available to you.
A life of mental moronation, why tf would you not just emulate
forgive the missing greentext but you get my point
Anyone who isn’t a turbo autist with some “agenda” can understand it
Regret that you didn’t buy Black 2 with challenge mode and the shiny Gible.
Dratini is in both versions which gives Black 2 a one-up in exclusives
B2W2 challenge mode isn’t easier but it is factually bugged and dragging the game down, the game would be better if it didn’t exist and the challenge mode teams were just the regular mode teams.
And the easy mode is completely useless considering you need to beat the game in normal mode in order to unlock it. Why the frick would I want to play an easier version of the game I already beat, this makes zero sense
Most people who used it sent the key over to someone else, so you don’t have to beat the game to access either one if I remember correctly. You do actually have a diverse choice in which of the three difficulties you want. I do wish that it was done even better though.
Nah anon I don’t think there’s any way to defend this shit it really hurts B2W2 more than it helps it, there is zero upside to having that instead of just making the challenge mode teams the default teams, it’s not like they’re ridiculously harder than the older games either, like they’re probably on par with platinum’s teams
I’m not defending it I’m sad they didn’t do the difficulty modes in a better way, but I do think it’s a better game, even if it’s slightly, than an alt universe with B2W2 identically the same except without it.
I got a warning from a janny for “inciting gen wars”. I guess I’m not allowed to have an opinion on games I don’t care for.
The only trainers in BW2 challenge mode that got any buffs other than the (bugged) level increase were the Gym Leaders and Elite 4/Iris.
Considering they due to the bug they have stats equivalent to that of their Normal mode counterparts, the best way to enjoy Challenge mode is to play the whole game in Normal mode, and then turn on Challenge mode only when fighting said bosses. An alternative is to play the whole game in Easy mode so you'll always be underleveled (technically, because the opponents still have the same stats as in Normal)
>Considering they due to the bug they have stats equivalent to that of their Normal mode counterparts
this was debunked
They may have different natures, IVs, etc, but the stats are the same as if they had the same level as in Normal mode. And this only applies to Gym Leaders and league, every other trainer is identical
>but the stats are the same as if they had the same level as in Normal mode.
except this was debunked
Anyone get tired of these genwar threads disguised as “look what I just got!”
It’s getting sad
Yancy
Sexo
a fun pokemon game. the intro's a bit long-winded but it picks up fast
>pwease pwease pweeeaaaase respond to my bait! give me swweet sweet (You)s pleaeaaase
i shan't
You are responding though. You’re just not using any arguments, which makes you look extra pathetic.
>NOOO PPWEAEEASE WASTE TIME ARGUING WITH MEEEEEEEEEEEEE
i
shan't
>he says, as he continues to waste his time arguing
Did you play BW first? I feel like it truly enchances the experience of the sequel if you do, regardless probably the culmination of the DS era
no
I have only played Diamond, Platinum and HGSS
you should have bought emerald. better region, better pokemon, better side content, better connectivity with your gen4 games, easy duplication glitch.
bw2 is like some shitty fan hack that feels isolated from the previous gens
Not for me. BW felt more like that upon release, but B2W2 bridged it to the rest and retroactively connected it. Am I one with a weird opinion if I think all new gens after should have a focus on new moms only for the first game, and then follow up with a bridge game?