> well we decided not to make the game openworld, because we listen to fans who didn't want the openworld games
> totally not because our "Business Division 3" team is unable to make an openworld game...
> this is certainly a creative choice..........
>I swear
LOL
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The ridicolous YoshiP strikes again
Final Fantasy XV sucked
>b-but XV
Holy fricking cope. So you'd rather it be more like XIII, or worse?
Final Fantasy was always a freeroam RPG you absolute homosexuals.
>Final Fantasy was always a freeroam RPG you absolute homosexuals.
nope
"Freeroam" doesn't mean that the story progression is open you fricking nimrods, it just means that you can freely travel to areas you've already unlocked. Of course you dicksucking morons can't understand basic terms because you're still in full defense force mode over your DMC-lite ripoff.
respond
If it's closer to FFXII, I've got nothing to respond with. That's fine.
You know you can't go back to Midgar until the story tells you to, right? And until Rocket Town you're basically locked out of going back to Junon. How is that even considered "free roam" by your definition? Even then, going back willy nilly to previous towns is practically useless until the story tells progress and tells you to go back. So what's the fricking point of going back anyways? Just to run around empty fields?
FF16 pre-haters don't play the games. They pretend to like 7, but in reality have only played X and XIII
>muh exceptions
Most FF games are still freeroam, you mouthbreathing little shit.
not true
>Most FF games are still freeroam
None of the FF outside of maybe XI are free roam, not even XII since it's a game that is still largely gated by its main quest like the rest of the series
FF XVI structure has been confirmed as a mix of large and small instanced areas. It'll probably be closest to FF XII and XIV. Larger open areas for exploration and monster hunting, set piece semi-linear dungeons and towns/cities as vendor and quest giver hubs.
good. ffxii had a great world structure
>So you'd rather it be more like XIII, or worse?
It already is. Next Gen Final Fantasy is a joke, even bigger jokes than the simps defending it failure after failure after failure. If you defend a FF game past X you aren't an actual fan because no game for the past decade has had anything resembling what made Final Fantasy good.
That's why your threads are all shit, you point fingers at each other ignore the fact Square plays you all for fools and puts out whatever they feel like and expect you to lap it up like the sheep you are. It's telling you defend the most Americanized FF too that's only merits are how much it spent on advertisement to attract morons like yourself.
12 is good.
Not really. Played the original and the zodiac versions and both have the same shitty skills and largely unsatisfying progression. Chaining mist moves together is a pretty dumb mechanic that turns everyones “limit break” into slots, only with the same tiny pool of moves on repeat instead of an actually good looking combo. And summons were largely a waste. It gets bonus points for the gambit system but it is still very limited and can’t properly use most of the skills in the game past “if enemy weak to element use element”.
the gambit system is what makes it good. I agree with you, its limited, but its not like FF has terribly complex combat to begin with. I just find it odd people scrutinize the combat this much when FF has NEVER had a "great" combat system, just passable to good.
>the gambit system is what makes it good
Oh sorry I didn't use obfuscating language like "it gets bonus points for" as if that means anything
I like the idea of it. Customizing your party members AI to behave in a certain pattern that you dictate is still pretty cool compared to pure AI controlled like in Persona 3. And you're still allowed to bypass the AI and insert your own input during combat to adjust. One thing I dislike about it, is how it makes combat so, passive. Especially mob fights.
Yes, XIII problem was the story. You could also make it more open like ff12 but that's still not open world.
>OP apparently has no middle ground in his mind between open world and FF13
This moronic ESL is back again.
>Final Fantasy was always a freeroam RPG you absolute homosexuals
Since fricking when? Even XV is narratively linear. What the frick are you on about you dumb frick.
Absolutely. The XIII games will one day be lauded with the praise they deserve.
>Be like fake number
Yes, i would like it to be like 13, except this time without the insufferable cast and the unlikable FEMALE PROTAGONIST who isn't allowed to be hated because she's female.
>Final Fantasy was always a freeroam RPG you absolute homosexuals.
So you've never actually played an FF game, because if you had you'd recognize that every single one of them has locked off travel to parts of the map up until a certain part of the game and had broken up areas
>not open world means there's no meaningful exploration
Absolute moron. It's not gonna be good because it's square Enix, not because they didn't go open world
It's a Barry shitpost because he is pissed his precious Forespoken got delayed AGAIN
> well we decided not to make the game openworld,
>Final Fantasy was always a freeroam RPG you absolute homosexuals.
in what fricking dimension? FF has been highly linear since the beginning. Now some had a decent amount of exploration within dungeons and some optional areas but none of them were open-world. Are you confusing old FF for old DQ?
If I have to chose between XIII and XV, I'd pick XII any days so, yeah, without question.
XVs open world sucked and theyre trying their hardest to not associate with that stink.
They aren't able to make an open world game
So pitiful and trash team
thank you yoship, the less you remind of Final Shitasy XV, the better.
Yay I just love the open flat plains with round bandit forts and bigger trees that have beast enemies spawn around them!
FFS ESL-kun is awake again.
I'n happy about this because open world games are invariably shit. Even the best of them work better as linear games.
I agree but there is one exception. Gothic1+2 were of adequate size for their stories to take place in. The devs obviously didn't just set out to create space, they designed it to be small enough that it's never overbearing.
Open world can be done right, it just needs to be structured like a glove that tightly fits around the story.
Are you like 12 years old?
Everyone who actually plays XIV knows this guy is a hack of the highest caliber.
>the flop
The game isn't out yet.
FFXIV has a shit story
Less OPENworld and more OVERworld, pl0x.
Open world is garbage
Overworld is kino
>XV's open world sucks ass and damages the franchise's reputation
>Naoki Yoshida, in his wisdom, goes back to XII's open zones
>makes the best modern Final Fantasy game
>Barry melts down so hard Australia becomes the next Chernobyl
Hmmm
I wonder who could be behind this thread.. .
Open World is a fricking meme and I'm tired of it. I've always been wanting an FF that does an overworld more akin to the classic games where instead of the zoom out, it's 1:1 with you.
>totally not because our "Business Division 3" team is unable to make an openworld game...
FFXIV is an open world. Even though they don't utilize it to its full potential. And to be frank, FF as a series just isn't conducive to open worlds. Because they focus on cinematics and point to point events. Even back when the games were "open" like FFVI or VII, they were still linear. You still just went to an area and triggered a cutscene. Having the games eventually go to linear zones was just inevitable.
FFXVI is going to have the same cutscene/story focus. I don't like that kind of progression. But that's why I'm not a huge FF fan. I play other series where open worlds are utilized better. And FFXVI being linear cutscene driven isn't why it's going to fail. The lack of early marketing and the games visual design is why it's going to fail.
XIV is as open world as XII
Mechanically no. XII is straight zones. XIV is actually an open world as in all the areas are connected and free to move around. But FFXIV is still not utilized as well as it should be. Thanks to dumb MMO mechanics.
FF14 is literally not an open world.
It is open world. It's not free roaming. Those are two different things that people often mix up.
It's going to flop not because its not an open world game.
It's going to flop because it sucks.
FFXV is the greatest game ever made
Why didn't they just copy BotW? Genshin and Elden Ring did it. And they made billions.
Who cares about billions, we want good videogames not botw, genshit and elden rkng
>encourage players for good behavior by offering a probation period, and then their points begin to drop so they have a chance to not get permanently panned
>probation period lasts 7-8 years, longer than prison time for certain IRL crimes
OK Barry.
we could have had more ivalice games, but you all parroted magazine reviewers back then saying that the game (FFXII) was good, but really disliked the combat and the story and had a sort of hate-boner for it when it first released. surprise, surprise; people listened and so did SE so they canned FFXII fortress for XIII(13) and XIII-styled games up to this fricking day they keep doubling down on. we could have had an all new ivialice game and likely another tactics game, but you morons just parroted magazine reviewers back then and a lot of people never gave XII chance
FFXII fortress?
the next installment of ivalice alliance after the war where ashe is queen
Sounds neat, but I don't trust SE in that era to make it good. XII is a game I like, but its got problems.
XVI is an Ivalice spiritual successor
I never understood why people disliked FF12 so much, I had no problem playing it as a teenager
Maybe it was nostalgia because it wasn't like ff7?
thats basically it. its not turn based so people judge it harshly. the release version did have problems, but so does every FF. It literally came down to "not muh combat system". People, on the whole, are extremely petty about their so called favorite franchises.
The combat in XII did suck though. It was MMO lite, and the only saving grace was the gambit system offering expansive AI customization for party members.
>It was MMO lite,
What exactly do you mean when you say this? I see this shit repeated constantly with no actual explanation of what that's supposed to mean or why its bad.
>the only saving grace was this core mechanic that defines the combat as a whole
>What exactly do you mean when you say this?
I mean that the core combat was heavily reminscent of MMOs at the time. Enemies were present in the world instead of taking place in instances battles. Enemies came in two flavors, either ones that would aggro based on proximity, or ones that wouldn't until they were attacked. Optimal strategy involved having one party members draw aggro, while the rest of the party keeps the tank alive / does damage. Although it was an extension of the ATB system, having all your moves on the same cool down timer ended up feeling like an MMO's global cool down in practice. If they had made it so moves were bindable to a hotbar instead of requiring you to navigate a menu, it would've looked almost exactly like someone playing WoW.
I don't agree with this point of view but thank you for explaining it.
>decides to create first mainline FF without a fricking party
>it's pure action combat instead of a hybrid system like FF7R or Dragon Age Inquisition.
>most generic-looking character designs in franchise history.
>it was mmo-lite
no it was RTWP except without anything that could make a RTWP system fun. Positioning didn't matter, there was no real strategy, and quickenings sucked.
>Positioning didn't matter, there was no real strategy, and quickenings sucked.
oh so like most FF games?
XII has a great art direction but the combat suck balls, anon. It was one of the most boring mainline FF to date.
I think XII just needs a class overhaul and it ascends into godkino gameplay good thing there's a mod for just that
no it wasn't. you just suck dick! YEAH it's a personal attack
Does anyone who complain about ff13 know that the game opens up later?
>there's an open zone introduced in the last hour of the game
>that means the 20 hours of hallway before that aren't shit
XIII gays really think they can boast about being the last non-shit FF
Maybe but the characters are so unlikeable that I couldn’t get to it. I dropped it at the junkyard.
This tbh. FFX had the same narrow hallway shit, but I liked the characters for the most part, and the batshit story was actually interesting because the MC was more directly tied to it, and the villains were far better laid out. XIII was just a fricking mess on top of being a hallway, with one decent character who has their arc resolved half way through and then does nothing.
In you go.
FF sucks since they removed the turn based combat.
FF hasn't been turn based for over a decade.
Reminder that they're already giving away Flopspoken for free before the game is even out
barry's back again?
>implying he ever left
>we listened to the fans
>but not when we made the game into a generic button mashing fest with a stagger mechanic from the second most hated game in the franchise
>but not when we traded unique blend of sci-fi and fantasy aesthetic for yet another generic Medieval world
>but not when we made the MC into a generic black haired anime protagonist #72916 but 3D
>but not when we removed party and replaced it with AI companions
>but not when when we took a Sony bribe and cut off most of the fan base from accessing the game for the next 2 years
>but not when we added gore and nudity to bump up the rating and please braindead American morons who think media without these are immature
Yeah, we really listened to the fans. This is what the fans want. I did all I could to please you, guys. Start clapping.
>not when we traded unique blend of sci-fi and fantasy aesthetic for yet another generic Medieval world
you're gonna feel pretty silly
"There was an ancient flying civilization 1500 years ago, are you happy?" -Naoki Yoshita
>literally already seen a screenshot of a sci-fi-ish dungeon
>directly inspired by Allagans in XIV, and they're frickin everywhere
you will regret your words and deeds
It will never be good enough. The entire second act could be the uncovering of the ancient civ, with the entire third act taking place on a space station on the moon and these homies will still say shit like
>They should have shown it in the trailers! Its clearly shit if they didn't frontload it! I am a very discerning consoomer and I only play games after a thorough analysis of all a game's themes and mechanics!
seethe harder backseat marketer
okay guy who takes marketing seriously
I asked for all of that, cope
SHITPOSTS ARE BROKEN
DELAYED FORSPOKEN
I'VE EVEN FORGOTTEN MY THREAAAAAAD
I DONT PLAY VIDEO GAMES
BUT THEY STILL MAKE ME UPSET
BECAUSE FFXV IS SO SHIIIIIIT
LOSING MY IDENTITY
WAS I ALWAYS CALLED BAZZTEK
TO FIND ME SOME EXCLUSIVES
I MUST WAIT ANOTHER YEAR
EVERY GAME I HATE MAKES BANK
AND I STILL DON'T REALIZE JUST WHY I'M MAAAAAAAD
AND THEY RISE WHEN THE SUN COMES UP
WHEN THE MOODS ARE ASLEEP (AUSTRALIAAAAAA)
TO CRYYYYYY (VERSUS XIII)
GOTTA WAIT FOR ANOTHER DELAAAAAY
final fantasy 14 endofcontent
Holy shit now it's a bad thing the game isnt open world? Ganker always fails , filip floppers who try to create false narratives but they have the memory of a goldfish so they contradict and expose themselves
one dedicated moron can easily make himself look like 50 morons, but yeah you're half right it's unbelievable that being "open world" is some kind of standard.
Barry and Brian are going strong today huh?
>brand known for airships, black mages, campy villians, colourful world and half naked teens
>yes let’s make Witcher of war by George rr Martin
13 and 15 didn't have those things
>[cope], [gaslighting]
This is gonna be the typical XVI drone routine, isn't it?
15 mostly didn't but 13 absolutely had most of those things.
>brand known for airships,
Not in X, XII nor XIII
>black mages,
You mean the Vivi archetype or design? It only exists in IX and I. The "job"? Both VII and VIII have their characters be an empty slate for materia/gf,
>campy villians,
We still haven't seen XVI's villain yet
>colourful world
I can somewhat agree but we've seen some cool looking dungeon for XVI
>and half naked teens
I don't know what coomer shit you've been watching but this is not the case of the franchise, at all. Apart from Lulu and Tifa, a lot of the female characters could be considered properly dressed. Unless you're considering Selphie's short skirt as skimpy.
Doesn't III and V have a black mage job?
IV, XI, and XIV do too
Yes. I was just pointing out that in terms of design/image (black robe with a giant hat) or the actual job, isn't exactly replicated in every game of the series. With the more modern ones like XII, XIII and XV are mixing it up with more of a hybrid of BK+WH mages or other roles.
That's fair. I guess I assumed you not including II and V meant you didn't consider them having the design of traditional Black Mage (which they do)
Isn't FFX mostly corridor dungeons? People love sucking off that game
it was the next "big one" after FFVII, and set the standards for JRPGs in terms of graphics, cinematics, and constant voice acting. personally, it blew me away
years later, i realized how big of a mistake constant voice acting was to the entire industry
>FF15 sucks in general
>FF7R sucks for censoring Tifa and Shiva as well as it not being a remake
Shiva is unironically hotter in remake. Sucks for tifa though.
good, open worlds are empty and souless.
We're going home.
>totally not because our "Business Division 3" team is unable to make an openworld game
And who can?
Seriously, who can make a worthwhile open-world game? Nobody. They fricking suck. The best aspects of any open-world game can be mimicked in a setting that isn't open-world.
Breath of the Wild is a good wilderness hiking and rock climbing simulator. Shame about that dogshit combat and exploration rewards.
I mean, I liked Shadow of the Colossus and Elden Ring as interpretations of open world. Absolutely don't want another open world ff though.
>they made the last mainline FF open-world
>it was utter garbage
>one of the worst open-worlds in vidya period
>they permanently damaged the brand
>FF is nowhere near as well-regarded these days as it once was
>they distance themselves from game-design that was in the previous game because of this, they have to win back fans, they have to actually make a good game for once
>we get open-zone kino and more linear dungeons and levels that are actually fleshed out rather than ANOTHER shit open-world
>FF thread schizos sperg out
I have to wonder why people choose to ignore the fact that XV ruined the brand when they talk about XVI's "lack of hype". Like no shit, the last game was utter dogwater. DMC3 experienced the same phenomenon back in the day, not that anyone in these schizo threads was alive to remember.
People haven't been ignoring it, and Yoshida flat out admitted that FFXV is one of the factors that damaged the brand, which is pretty huge for Japanese developer to admit. The issue is that you have a schizo come in and scream over and over that the game was a hit.
"hype gap" is an election tourist thing
The worst thing about ff15 is that it was all male party and it had a fricking cringe forced romance with the most boring and unattractive female ever.
the worst thing about FF15 was its dogshit combat
Because as shit as XV was, it was still somehow not as shit as XIII, which truly ruined the brand over a decade ago.
It must be the new influx of zoomer morons that don't know this shit.
FF has been shit since 10, literally fricking 2001 so I don't know why you homosexuals even care anymore
Even the people who liked it, was pissed at Square for cancelling the DLCs. I honestly don't know why the frick did they cancel it. It wasn't taking much resource anyways and they were still doing content for the game, like that weird Monster Truck arena for the Stadia version that was a year after the planned DLCs got cancelled, not to mention the actual Stadia port. It might not mean much because anecdote, but I've read people not buying VIIR because they feel like Square will just drop the project, like they did with XV's DLCs.
It was cancelled because ff15 (15 being the proper representation of the number 15) was unsalvagable and there was no point in wasting resources for DLC no one is going to play.
>because ff15 (15 being the proper representation of the number 15)
imagine typing this
The brand's image and customer's trust are still pretty important. Even Stranger's of Paradise have fans (I mean the game's fan) nervous about the DLCs because they fear SE will just pull the plug. The idea that SE can just stop delivering on their promised content is already embedded inside some of their fan's mind. .
>Flopspoken gets delayed and Barry instantly starts to deflect to FF16
Damn he really doesn't waste a minute
Open world games are terrible.
Final Fantasy should stop making video games.
it was a high budget, video game adaptation snuff film. Only Basilisk had a higher death count
open world games suck. good
Unless it has fun movement systems like Gravity Rush, Spider-Man or Infamous, I don't care. I'd rather get to my destination at a reasonable timeframe instead of slogging through barren open plains of trees, rocks and more trees for 15 minutes. Or are you one of those zoomers obsessed with MUH HECKIN LIVIN BREATHIN OPEN WORLD?