You are able to be mature about roster cuts, right Ganker?
Nothing Ever Happens Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
You are able to be mature about roster cuts, right Ganker?
Nothing Ever Happens Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
>gamexplain
Yeah.
I used to follow them in the WiiU era, but I don’t remember when or why I dropped them
At the time I don't think there was much attention on Nintendo, so they were the ones "keeping it going" in others' absence. Once the Switch came out there was more than enough mainstream news keeping up with it
The moment almost everyone jumped the ship is were it began to turn into shit, even before that even.
I'm glad they're out of the algorithm, they were spoiling games before they released getting their FINAL BOSS thumbnails in every recommendations list.
It brings me great joy anytime I hear a channel that did this started to fail. Even in a shithole like this you can report people for intentionally posting spoilers. Even on a fricking website like this people know it's a clear act of homosexualry to do that.
The ugly guy who runs it stopped paying the people actually making the videos, then replaced them with troony interns when they all left
Andre's annoying voice, his political "dude it's election time and trump is wario and bernie is mario so vote mario ok :)" moronation and treating his crew like shit which led them to leave and make good vibes gaming are the main reasons to stop watching them
I've dealt with roster cut from other fighting games before. I don't see why others can't.
Maybe cause I'm not autistic.
>Cut 11 characters in the first sequel
>Many are fan favorites such as Sandy, Helga and Toph
>Cut two turtles meaning we only have two turtles again
>Cut the main character of Nick's second biggest current show
If you don't notice the problems here then you're not a Nick fan.
Also Ah real monsters and Catdog lost all of their content
>Noooo my turties nooooo i got to have all my turdles or the game is bad noooo the turties
Unironically yes.
Also i mentioned other things, don't cherrypick.
Yes, Thaddeus. Having all four turtles playable would be awesome.
>games uses the same engine and everything and the characters are already made
HEY GUYS LETS CUT THE CHARACTERS WE ALREADY MADE WHEN WE COULD JUST EASILY PORT THEM!!HAHAHA!!!
Actually it's a new engine.
Kys, shill
Arnold is a pacifist, of course he isn't going to be in a fighting game.
>Arnold is a pacifist
And Spongebob and breath outside of water.
>he's a pacifist
>fights Sandy regularly in karate
>has also gotten his own games where he fights and smashes stuff
You sure about that?
I didn't even mention Arnold.
No one in this thread brought him up until you did.
You're just looking for a fight at this point.
Imagine shoving Arnold's head up your ass ear first.
He beat the shit out of that guy who wanted to ask where's the bus stop though
roster cuts happened in the past due to space concern such as rom size limitations on pcbs and that's not even withstanding the 16 bit ports or even cd rom ports
and this is not one of them triple AAA^3*3(ln(3A)) games that have a bajillion gigabytes of cinematic footage so i doubt it's nearing taking up a full disc or even a lot of hd space
so what exactly is preventing the asset flips here
I wouldn't care normally, I hate rostergays, but it's 11 fricking characters.
>Losing two turtles for the other two.
>(Rightly) keeping Hugh low priority but then doing another meme pick with Gertie, then Gerald on top of that, all while removing the most fitting pick in Helga
>Vlad plastered front and center for the box art but he's just a boss
I also think Thaddeus really lacks creativity in movesets compared to whoever was in charge of Slap. Making Nigel MORE like Jigglypuff seems like such an odd choice.
I'm certain they just did that to Nigel in an effort to suck off Hbox.
>look at me im not autistic look everybody at how not autistic i am
Nah, characters are the only reason to care about any fighting game, let alone a crossover fighter. If my favorite characters aren't there, why should I care?
"Functions"gays get the rope.
>gayxplain
Frick these morons
The game's ALREADY a tough sell because of how undercooked the first game was, WHY should we "PLEASE RELAX" over roster-cuts? I sincerely hope the game performs as poorly as it can.
It won't.
Don't get too wienery.
>NOOOOOO YOU CAN'T COMPLAIN ABOUT A GAME REMOVING A CHARACTER YOU LIKE
yeah yeah same shit different day with these corporate wienersleeves
Apparently five characters, Sandy, Toph, Lincoln, Catdog and Shredder, where cut from the very beginning of development, so we would have gotten cuts no matter what.
Catdog got cut because apparently they were hard to implement in NASB1 and caused problems during its development.
Shredder got cut because he was decide to be nothing more than a boss from the get go.
It is unknown why Sandy and Toph got cut.
As for Lincoln, his cut is 100% a dev decision.
Nickelodeon mandated Lincoln to be in the game, but the thing is, they never specified that he has to be playable.
This is why the Loud Castle stage exists, because the devs didn't want Lincoln but fur filled Nickelodeon's mandate with a loophole by making him a background character.
Lincoln got vut because the devs just don't give a shit about modern Nickelodeon.
The only exception being Lucy because the devs are into goth girls.
Also he's the full stage list.
25 stages for 25 characters. Not counting the practice stage.
The whole "There'll be more stages than characters" thing is only true by technicality due top the competitive variants of certain stages.
The Ghost Zone stage got cut. 11 is actually Clockwork's boss stage.
I'm one of those weirdgays that cares more about fun stages than characters. I wish Traffic Jam and Onashu were still here. Ghost Zone too, like its too iconic
Stagenigging is underrated and I wish more people cared about interesting stages as much as they did characters. Some of the biggest appeal I got out of Smash were from some of the unique stage hazards and gimmicks that made fighting friends that much more memorable. It's the element of randomness and even occasional unfairness that made these matches interesting.
I agree. It's also why the stage builder in Smash is so awesome. It kind of rekindles that child-like joy of unlocking new levels in Melee all those years ago for me
I enjoy watching the 'Can this character clear x' stage and I hope someday Multiversus adds a stage builder to dick around in and I can try making one of those.
My homies.
I remember making a list of stages i wanted for NASB1 but i deleted it after the game came out and disappointed.
I'll go check the archives and see if i can find it.
Found it.
Cheers, mate. Knowing how important stages are is like having secret knowledge. Hopefully the new NASB2 stages are willing to be interesting because it's honestly getting kind of stupid that these smash-likes based on properties like Spongebob and Scooby Doo are making their stages so barebones and serious. I don't care if a compgay cries about a random jellyfish flying across the top and sending him to the blast zone. Put it in.
That reminds me of a few stages me and some other Anons brainstormed on Ganker.
One was how we'd handle Jellyfish Fields. We though of how cool it'd be if King Jellyfish was actually a platform you could fight on and have him electrify other platforms around him.
Another idea we had was a Shell City stage where the Cyclops shows up as a boss fight eventually appearing to frick shit up. His only weak point is the big round window in the middle of his helmet and his boss fight ends with all the sea creatures beating him up.
>Hopefully the new NASB2 stages are willing to be interesting
based on
i'm not very hopeful, it certainly doesn't help that most of the gimmicky stages from the first game got axed
The whole "make stages look like competitive smash stages" thing feels so soulless tbh
Lets see here.
>El Tigre stage is just four platforms
>Angry Beavers stage is just four platforms with a flooding gimmick
>Ghost Zone (One of the most iconic locations of the show) got cut
>Both new Danny Phantom stages are Final Destinations but with boss battles
>Loud House stage (Most iconic location from the show as well as its namesake) got iut
>Replaced with Loud Castle, a stage we know nothing about but looks competitive based on the select screen image
>Onashu got cut, odd considering Cabbage Merchant is now an NPC
>Replaced with Bridge of Eldin but with dragons
>Wild Waterfall cut
>But replaced with a more casual Wild Thornberry's stage
>Traffic Jam cut
>But replace with an even more casual Hey Arnold stage
>Glove world cut
>Replaced with Chum Bucket, an iconic location from the show, that is four platforms with stage hazards
>Also added Patty Arena, a stage that's just three platforms, two diagonal, a stage based on a single episode tied to a meme
>Rugrats teeter totter stage cut, but like the Ren & Stimpy stage is was just bad
>Replaced with Reptar Ruins, a much more competitive stage and not an iconic location like the much requested Playpen
Overall the only new stage that's decent is Chum Bucket and the most casual stages are from 90s cartoons.
This shit pisses me off. I hope the dlc stages will be at least a little bit more imaginative
how the frick is catdog hard to program
where do they poop from?
>Game made by trannies and troony chasers
>Cuts huge portion of its roster
>troony chasing game journalists
>Defends cutting off important features
You can’t make this shit up
Strive had a roster cut???
>NASB has 25 characters
>Cuts 11 of them
>44%
So close, Thaddeus!
>TroonXploon
Lets see the dislikes.
So they start out with 25 characters and in the sequel they have all of 25 characters.
They start out with 25 stages and in the sequel they have all of 25 stages.
The whole first game was effectively an alpha build for this game.
Thaddeus, catch.
And they replaced 11 characters with either worse ones or characters that should have been in the last game.
Why is this getting a sequel when the first one flopped?
The first one had a budget of like 30 dollars. It was far from a flop.
Apparently it did well enough for a budget game. Nick isn't like Crapcom where they expect 1 billion sales for every IP and throw the baby out with the bathwater when they don't achieve that.
If it's anything like Nick Kart then we'll probably be set for 2 more games.
so I should save myself $60 and only bother with Nick Brawl 4 in a few years, got it.
>nickelodeon game
>mature
pick one
>fans are losing their minds
All 2 of them? Who the frick even cares about this game?
Fans in the Discord.
So how hard is the Discord coping?
Thaddeus can't get his Discord kittens into general voice chat even when taking on his Daddeus persona. It's pretty bad in there.
>his Daddeus persona.
What?
Anon is making a humorous speculation based off the stereotypical behavior of discord users, ie sexual grooming of minors.
This anonymous user is correct. I was taking the piss based off of the lead dev's online handle.
I for one care about Nickelodeon and their IPs so i hate to see them getting treated poorly.
They've been treated way worse than this, this is an improvement for a lot of the IPs' situation. Stop coping.
Oh look, the shills have come out to sperg.
Just because they got treated bad before doesn't make it any better when they're treated bad again.
They objectively aren't treated bad. Your autistic sperging doesn't make it true.
>Only two turtles
>Shredder cut to be boss only
>Best character for Hey Arnold got cut in favor for a meme and a token black guy
>main antagonist of Danny Phantom only a boss
>Main character of Loud House, Nick's current second biggest show, cut
>Two entire shows got cut
>Female lead for Nickelodeon's mascot franchise is cut
>Most popular female Avatar character is cut
>No crossover interactions between playable characters
>Nigel made to be more like Jigglypuff to appease HBox
>Terrible DLC practices
>Mediocre at best DLC characters
Frick off.
Most of those are dumbass nitpicks or have nothing to do with the IP characters itself. Frick off gaylord.
>The roster has nothing to do with the IPs and characters
Fricking delusional.
>All of Nick is treated bad for choices I disagree with
>Nitpicks like Shredder, "muh female lead", and miniscule shit like crossover interactions
>Nothing statements like mediocre DLC
Piss off.
I said the IPs and characters are treated bad, i never said All of Nick. Don't try to shove words into my mouth.
Like i said, the roster has everything to do with the characters and IPs. And it's not even nitpicks, a lot of people have these problems even on Reddit, Twitter and Discord.
Imagine excusing the lack of crossover interactions in a crossover game.
The DLC is going to be a big problem once it disappoints.
Which they aren't btw, things you personally disagree with doesn't make it bad. The roster is ridiculous but making a stink that the IP themselves are treated bad with nitpick tier complaints is laughable. Your dumbass is seriously trying to save SPONGEBOB is treated bad over Sandy.
>Lack of crossover interactions
Irrelevant rubbish, small detail that even Smash didn't have and got to get away with.
*say
The way the roster is treated also related to how the IPs are treated. The characters are apart of the IPs. And how is cutting Sandy not a bad idea? She's an iconic character and female lead of the show.
And yes, crossover interactions are important in a crossover game. Yeah, Smash doesn't have much of it, but i'm not saying Smash shouldn't be excused for not having it either. Why bring Smash into this?
Some character choices are wack but claiming the entire IP rep is treated bad is some nitpicking, you are not looking at the bigger picture. Sandy is objectively lesser than Squidward and Plankton, Spongebob got two new characters. Acting like the entire IP is treated bad over Sandy when she's not even the most popular Spongebob side character is pathetic, stop being a melodramatic maggot.
>Crossover interactions are important
Not enough to make a dumbass ungrateful claim that the entire IP is being treated bad, get over yourself.
Sandy is still an iconic character from Nickelodeon's most iconic franchise.
Also, nice job cherry picking Sandy while ignoring what i said about Helga, the two turtles and cutting two entire shows. Really makes it seem like you're ignoring them on purpose to better fit your views. Very disingenuous of you.
You're really gonna use the "ungrateful" "argument"? Kek. Why should anyone be grateful for a crossover game that's so terrible at fanservice that it doesn't even have any crossover interactions? And yeah, the attitude towards the game would be better if it actually had crossover interactions.
Her absence doesn't make Spongebo treated bad and you're a greedy piece of shit to claim otherwise.
>Helga
Nitpick tier. Any character can work in a fighting game, Gerald is also a main character and Gertie gives Hey Arnold more rep than in the first game. Hey Arnold isn't treated bad as an IP, there's a lot to be desired, yes.
>Two turtles
TMNT's rep as an IP would only be bad if we didn't have a single turtle, but we do. TMNT's the only case where the rep is "meh" with a lot to be desired.
>Two entire shows
The only real point you had.
>Would be better
MVS proves otherwise, shut the frick up with your nonsense, you're being delusional and trying to pretend your preferences speak for the masses.
Even then, we still got two new franchises in place of those cut franchises so it evens out regardless.
>TMNT's rep as an IP would only be bad if we didn't have a single turtle
nta but not having all 4 turtles automatically makes it bad. Even that piece of shit Injustice 2 knew that you can't properly rep TMNT without having Leo, Mikey, Raph and Donnie; it's like having Mario without Luigi in Smash. Agree with the rest of your points.
TMNT is the only one I'm iffy and mad about so you won't get much of an argument for me. I'm just willing to let it go since it did add variety to the roster.
All i'm saying is that it's crazy to cut Sandy. You call that greedy? By that logic anyone who simply wants a character is greedy.
Mother fricker you're calling complaints about Helga getting cut nitpicks. She's the co star of the show and arguably the most popular character and you're calling complaints about her cuts nitpicks? I gotta question just how much of a Hey Arnold fan you are. And no, replacing her with tokenism and a meme does not make it any better.
Like the other guy said, not having all four is just bad. And i'll add onto it by saying it's bad at best, insulting at worse.
How does Multiversus prove otherwise? The crossover interactions in that game are fun and they entertain the players.
homie you LITERALLY tried to use Sandy as an example of Nick IPs being treated bad by NASB.
>muh Helga
Her being cut is fricking shit but acting like it ruins Hey Arnold treatment as an IP is silly, nitpiock tier.
>How does Multiversus prove otherwise?
Because that didn't save the game from losing its playerbase and flopping so bad that they had to pull it for a relaunch. Nor do crossover interactions make an IP rep good or bad, it's flavoring, a small touch.
Yeah because Sandy getting cut is ridiculous. The fact that a SpongeBob character was one of the first five to get cut is crazy.
I never used the word "ruined" to describe the IP treatment, i only used the words poor and bad.
So how exactly does Multiversus crossover interactions hurt the game? Yes players left but that's because the updates were slow with shill characters thrown in. Those interactions even brought people to the game and i bet they helped people hang on for longer than they would have.
I'm not even talking to how an IP is represented, i'm talking about how they are treated, and yes, crossover interactions help add to an IP's treatment.
>>Most popular female Avatar character is cut
Toph was cut, why? Are they mad about the porn?
Only with games I actually give a crap about
Why did they cut anyone in the first place
The first game was like less than two years ago it can't be that hard to just port them back over and make up some shit for EX moves and a final smash
As stated earlier in the thread at least five characters were cut from the begginging with three of them having explanations.
Catdog couldn't come back because of how hard it was for the devs to implement the character into the first game.
Shredder was cut so he could be a boss battle.
And Lincoln is gone because the devs just don't like him, despite Nick mandating him.
>just port
they ended up redoing a lot of the game supposedly
after seeing the model and moveset updates I can believe it. a lot of the base roster characters are vastly improved or reworked
some of the cuts are still stupid though and they should have probably put in a delay to get the other two turtles in.
Only when its not the characters I like on the chopping block
I personally don't give a shit about any of the cuts that I saw. However, splitting up the turtles will never be a popular move and I wonder what the frick they were thinking when they decided to bring in the two turtles that weren't in the previous game then cut the ones who were.
According to a leak Leo and Mickey are apart of Donnie's super attack, this is why his super wasn't in his spotlight.
So at least we can have all four on screen together, if you use Donnie's super on Raph.
Well it's good that they're in the game in some way, but I'm sure that wouldn't be enough for a TMNTgay.
>According to a leak Leo and Mickey are apart of Donnie's super attack, this is why his super wasn't in his spotlight.
dick move
they really should've just ripped the bandaid off with this shit right after the game got announced
It's like they've learned NOTHING from Chrom.
Frick off, Thaddeus.
The only cut that I cared about was Toph, but Azula is in now so I can manage.
>However, splitting up the turtles will never be a popular move
I could excuse it if it were just one turtle along with say April, Splinter and Shredder. But specifically having only two turtles is just odd.
Helga was my fricking favorite, dude. cant believe they cut her.
it doesnt even make sense.
Im sad about the bad characters, I hope the singleplayer aspect will be redeeming. I don't think people would be that upset about it if we had a decent selection of newcomers, but we aren't getting much if you exclude the DLCs.
>bad characters
I mean some of the cut characters were bad, but I meant cut characters.
>I hope the singleplayer aspect will be redeeming.
Pretty much confirmed to be diet World of Light.
>but we aren't getting much if you exclude the DLCs.
The DLC isn't much better.
Pic related.
nostalgiabait slop made for millenials to be forgotten in a month
Let me know when they do NASB3 with EVERYONE IS HERE hype. Not interested without Catdog, Powdered Toast Man or Oblina, although Plankton looks cool
>Dev switches over to Unity for NASB2
>Probably ate so much time and resources they couldn't expand the roster
>Unity goes full greedtard
>Devs will want to switch over to a different engine again
25 characters. 25 stages.
NASB3 will 100% use a different engine meaning that they'd have to build it from scratch all over again meaning more cuts.
>they do NASB3
Won’t happen
Imagine the game releases and immediately there's a trailer announcing Multiversus' relaunch date.
With this much pissing, I wonder what's stopping fans from making their own nick brawler.
spergs are typically only good at being idea guys and not actually putting any of that to use
That'd take too much time and money.
Although i have seen one fan project.
I'm currently working on my own cartoon. Is that good use?
No Bobby?
SpongeBob is already him, Luan.
bro, viacom is nintendo-tier when it comes to taking someone to court
>Asking Ganker to be mature
I don’t know, is not being angry but not buying the game mature?
>vlad isn't fricking playable
WHYYYYYY I HATE IT WHEN FIGHTERS DO THIS WHEN A CHARACTER CAN CLEARLY BE PLAYABLE BY A HUMAN BUT NO IT'S CPU ONLY
It's the assist trophy issue. They make enough of the character that they could conceivably reach the rest of the way, and then leave the fans hanging with something no one really wants but "is better than nothing ;p."
This hurts more for characters such as Krystal and Takamaru who were considered to be playable at certain points for previous Smash games.
It's not even that. They could only use two DP reps for some dumb reason. Hell, the game would benefit tremendously from having assist trophies.
I don't trust the devs to have a list of assist characters that won't be insulting.
It’s because they inexplicably want to make this platform fighter starring children’s cartoons into a dull, soulless competitive fighting game, with all the time consuming balance issues that implies.
didn't the first game come out not even 2 years ago? why are they cutting already?
I don't play this sorry that I'm moronic
I honestly have no idea. From what I heard the devs had a self-imposed character limit for some reason.
They redid the engine and started from scratch due to NASB 1 having a trash foundation.
Brawl was started more or less from scratch on a different engine, and the only fully unique character lost from Melee was Mewtwo. What NASB2's doing is inexcusable beyond Nick's apathy towards the whole thing being a certain factor.
No it wasn't. Brawl reused Melee's engine it just upgraded everything while still having a foundation. You clearly know frick all about Smash's development. NASB 2 is perfectly excusable, its an average fighting game cycle.
There is nothing about NASB2's development that's average.
Then you don't know how fighting games work, you're spoiled by Smash.
NASb2 is rushed by Nickelodeon, had to switch engines, had only 1-2 years of development due to that rush, had to rebuild everything in such a short amount of time and the devs and Nickelodeon don't always see eye to eye.
There's nothing about this that's average.
Switching engines, overhauling, and cuts are a natural part of fighting games nowadays. NASB2 doing this isn't unheard of or unreasonable.
Wanna know the difference? Those other games aren't developed within a year, they aren't crossovers and they didn't cut 11 characters in their first sequels.
Not to mention how those are traditional fighting games and not platform fighters.
Doesn't matter, NASB 2 having its cuts makes perfect sense as other games had it too.
One of the characters were cut just because the devs personally don't like him.
How is cutting characters due to bias perfect sense?
No different from Sakurai's years of bias. All devs have favorites and even then, Lincoln wasn't just cut because of "dislike", they weren't going to have the time or resources to add another character either way.
Yeah, Sakurai also has bias, but that doesn't make it any less annoying when he and other developers let their biases influence the game.
Also Lincoln was one of the first five characters cut from the beginning, before the game started development, meaning he would have been cut even if the devs didn't have those time and resource problems.
Dude who the hell cares? Lincoln Loud was the least popular character in the game, other icons being prioritized over him is a good thing.
>Ember
>El Tigre
>Arnold's grandma
>Icons
Not even hating on El Tigre but he isn't really what one would consider an iconic character, especially next to the main character of Nick's second biggest show right now.
Also, that's not a good excuse to cut a character. What fighting game cuts a character just because not enough people played as them?
you know a game is good when 99% of the discussion is not on the gameplay, but just rostergayging
Try telling that to the MVCI developers.
Ah yes look at how amazing MVCI turned out. Go frick yourself Thaddeus.
Smash is going to be catastrophic if they cut 30 characters. It turns out people only actually play these for the roster. I said people not spergs.
I don't know why some want Smash to be like Guilty Gear Strive or SF6. Smash isn't a fighting game anyway.
Thaddeus. I know you're in this thread. This one's for you.
>gamexplain
www
Holy shit they really shit the bed when their Nintendo insiders left huh?
It still seems surreal that they had so much of Vlad's moves done that playtesters thought he'd be an unlockable character. Rather than just have three characters from Danny Phantom, they just have him cut from the game.
So they're really just going to release a new one of these every few years, huh.
Get ready for NASB5 in 2028.
>Still capped at 25 characters and 25 stages
>Anons can't understand why they'd cut Aang for the Cabbage Merchant
Based on how they churn out those Nick Kart racers like clockwork, it shouldn't be a surprise.
this is fine, unless they then try to sell the cut characters as dlc later
Characters getting cut and replaced is extremely normal for fighting games.
The only ones who don't understand that are underage morons whose first console was the Switch, they think Smash Ultimate's "everyone is here" is the standard and not an aberration with major downsides.
(I don't give a frick about this Nick game btw.)
It's not normal for a platform fighter to cut 11 characters.
It's not normal for a sequel to a crossover fighting game to have the same amount of characters as the previous instalment.
The Smash Bros game had more manpower and budget but you'd think that with so much time passed, these attempts at replicating it would be more feature complete due to the advancements made in game making technology. It ought to be easier and more possible to make a feature complete Smashy with less manpower but for whatever reason it just isn't.
What the frick is that anteater's problem?
if they don't have a Nick version of All-Star mode i'm going to split my ass in half
Seems like an easy thing for them to do. Have a few areas going through Bikini Bottom/Retroville/New York (or wherever Arnold is from) with some basic simple mook enemies from the shows. Throw in a hand full of fights against CPU players. Maybe a challenge or two. And have some of the bosses.
Something tells me it's not even going to have that though.
Ultimate's is the biggest monkey's paw. If they were dead set on doing it multi man style they could have at least been a heart container that comes by on a platform every 5 or 10 kills that reduces to a maxim tomato after you grab it once or use up all the allowed heart containers. Fricking Sakurai.
I get that they had to rebuild the game, fine. If they kept all of the last game's roster and only added 5 characters (Squidward, Plankton, Vlad, El Tigre, and the Angry Beavers) I think we'd all be fine right now.
It's the fact that they cut fan favorites for meme shit like Ember and Grandma Gertie that REALLY grinds my gears.
Wonder if the MVS devs are worried about their added characters getting leaked and disappointing people.
Can’t care about roster cuts if I don’t care about the roster in the first place.
At least Lucy is still in the roster
>consumers are being awfully entitled again! You're not one of those yucky people, are you?
>cut characters
literally no excuse lmao
New engine, redone everything from scratch.
I doubt there are any other vidya fans that care less about the individual games than fighting game fans.
They care more about the rooster having characters they want, rather than the game's gameplay, story, graphics, music....
Well it is a crossover.
It doesn't matter what characters these games end up having, the rostergays won't play them either way.
Yes you wannabe tourneyloving dumbfrick. People care about the roster in a fricking crossover game. It's litetally the fricking point of this shit.
No one cares how good the roster is if the game is abhorrent to play. We have documented history of this.
Smash Brawl and Ultimate are hated by compgays for their gameplay yet they're the best selling Smash games.
Brawl and Ultimate still had massive competitive scenes. Smash's gameplay foundation is inherently good even if some Melee gays were obsessed by Melee.
Frick the competitive scenes. Those games didn't get big because of the competitive scenes they got big because people love the characters.
No one said the games got big from competitive scenes, dumbfrick. Thanks for missing the point just to babyrage. Gameplay matters too that's a proven fact shown time and again.
Your point is just stupid as it doesn't prove a damn thing.
Those games didn't need those competitive scenes.
You fricking moron. Reread what I put, not ONCE did I say the games need the competitive scenes you dumbass. I said gameplay, gameplay objectively has proven to matter otherwise many games would've performed better from the inherent character appeal.
I know what you're saying, you're saying gameplay matters and you're using the competitive scene as an example. I get that.
But you're missing my point when i say that none of that matters because the game didn't need the competitive scenes.
You're the one that brought up Smash competitive scenes first, not me. I said gameplay matters, you brought up Brawl and Ultimate. I wasn't even thinking of Smash.
Ah, i think we have a misunderstanding.
You see, i wasn't bringing up the competitive scenes of the games, i was bringing up their rosters.
Rosters can matter but gameplay matters more. No one cares how good a roster or character is if the gameplay isn't fun. That's what made Smash explode because the characters and gameplay is just so good that people could play for hours on end.
And like i keep saying that doesn't really matter due to people being drawn to the characters. Only competitive FGC players care about the gameplay like that and they're a vast minority.
You don't even know how the game feels to play yet, moron. Why do you keep saying this as if a roster needs to be shit before a game can have good gameplay. Why can't both co-exist? Also what are these elusive "games" that have amazing gameplay but failed because of roster only?
Not that Anon but the backlash against MVCI over no X-Men was big enough to be classified as such.
LEGO Marvel Superheroes as well if we're going outside of the fighting genre.
People keep going back to MVC:I for the one example but the game's roster wasn't the only flaw. The visuals sucked, the music was stock ahd terrible, the story was pointless, you only had 4 colors and 2 of them you had to work for, and the gameplay wasn't nearly as good as people keep saying. The stones were a poor trade-off for a 3rd character, there was less team variation than the previous 2 marvel games, and the mixture of over-usage of stones and constantly tag-cancelling literally EVERYTHING to to attempt to make it save made it a polarizing game. It had a very small TIGHT dedicated community but to act like that shit died because Wolverine wasn't in it has always been a dumbfrick take that to me screams you didn't actually play it. People constantly say that MVCi was so fun but you'll never see a single person clamoring to play it.
Also lets say that you DID have a point and somehow MVC: I was a wonderful game that wasn't annoying to play. It's ONE example out of years of fighting games. I'll even counter you with Street Fighter III: 3rd Strike that despite following one terrible and OKAY game (New Generation and 2nd Impact) still has a cult following even though a couple favorites were cut from the roster.
>constantly tag-cancelling literally everything to attempt to make it safe*
Oh i agree, but lets be honest here, the backlash against no X-Men by far outweighs the backlash that any other part of the game got.
Not any more than Chun-Li's goblin face and people calling it a "phone game" was. You can literally type "chun li face meme" into a search engine and MVCi comes up. The first impression was the game looking and sounding like shit, the X-men only made the problem worse. Once again, stop pretending it was all roster.
>but lets be honest here
Whenever you're ready buddy.
>Ultimate are hated by compgays
The only criticism they had was that the online sucked, which is standard for basically any Nintendo title. Where are you getting this from?
I'm getting it from all the seething people on Ganker have for Ultimate's gameplay.
I will admit though that Ganker might not be the best source.
Ganker is like eventhubs and eventhubs tier lists, you can't take any of the shit they say seriously even for smash. We'd have threads that hit bump limit talking about how broken ganondorf was, people crying about Little Mac for MONTHS. A majority of Ganker is shit at both competitive AND casual gaming, the people who are actually good lurk and never post. There were competitive melee players that both played, enjoyed, and even streamed Smash Ultimate.
As a fightangay I use a rule of 2 where I need to have at least 2 characters that I regularly used or look interesting in a game before I grab it. Clear that and what I'm looking at is if the gameplay changes for that title still leave the game up my alley.
>Got Strive because it had Anji and Potemkin at launch
>Got SF6 when Rashid came out, Marisa looked cool but she was the only one who interested me at the time
>Going to get Tekken 8 because it has Leo and King
>Didn't get MK1 because I only care about Smoke and I don't care for anybody in the 1st DLC season
>Not going to get Project L because that gameplay looks like shit
Crossover games and Platform fighters are slightly different though since the whole selling point of those games is seeing this roster come together for a fight. Combine that with characters in this genre having much less depth to them than a traditional fightan character and I end up bumping my rule up to 5. Don't know if anyone else uses a system like mine, but that seems reasonable to me.
Pure rostergays (I'm talking about people that type up and argue over polls and make 20+ character wishlists) like
mentioned don't play the game they're arguing about, so they can be ignored. Don't know why the frick people complain about shit like the FE characters in Smash when there's like 70 other choices you can have, you're only going to use 2-5 characters anyways unless you're one of those crazy frickers that uses Random.
>Be me
>Make wishlists and fight over polls
>Hate the amount of FE characters in Smash
>Yet i still bought the game
>I don't play as only five characters
>I mained over half of the entire roster
We exist, and there's much more of us than you think.
>I mained over half of the entire roster
Bullshit, show me your stats. I want to see a madman that actually mains 30+ characters.
Sorry but my Switch is sent to repairs. But i'll give you a list of characters i play with.
>Mewtwo
>Banjo
>Joker
>Terry
>Hero
>Little Mac
>King K. Rool
>Ridley
>Dark Samus
>Peach
>Daisy
>Donkey Kong
>Captain Falcon
>Ganondorf
>Zero Suit Samus
>Zelda
>Wii Fit Trainer
>Young Link
>Lucario
>Pac-Man
>Sonic
>MegaMan
>Ryu
>Ken
>link
>Wolf
>Olimar
>Isabell
>Piranha Plant
>R.O.B.
>Cloud
>Mr. Game & Watch
>Rosalina
>Simon
>Richter
>Bayonetta
>Snake
What people usually mean when they say they "main" a in Smash is that they feel comfortable enough to play them and win matches, or frequently enjoy using them. In any given game that isn't a MOBA I've never seen anyone play more than 3 characters at the same level of proficiency.
Lists like this never made sense to me because it's like saying "main ingredient" then just posting an entire recipe or a whole grocery list. Like how do you "main" like a fraction of a game's roster
>Lists like this never made sense to me because it's like saying "main ingredient" then just posting an entire recipe or a whole grocery list. Like how do you "main" like a fraction of a game's roster
You just play with as much as you can and have the time to play with them equally.
You can't main that many characters anon. There's a difference between who you use and who your mains are.
So what is the amount of mains i can have?
You may have
>1 main (2 or 3 is only for tag fighters and KOF)
>2 secondaries
>1 meme pick
If you fail to follow these guidelines I'm calling the fightan police.
I was about to leave it but
was my point. Typically your "main" in fighting games would be who you're picking if you're intending to compete whether its a tournament, ranked matches, any kind of "serious" setting as goofy as that sounds. In smash bros it mostly just means "my favorite characters to play" but typically if someone put money on the table you'll probably choose less than 3 characters. Sure in any game you're good at you can probably play a good chunk of the roster decently but there's probably less than 5 you can play at your peak. If that sounds a little too picky then think of this:
>Which 2 or 3 characters have the highest score in elite smash?
>Those are your actual mains
1 if you're a scrub
2 if you're a sweaty tryhard
3 if you're a chad
>Main 3 characters
>2 of them get cut
>Now I'm a scrub again
>Not maining franchise staples
Scrub Move
Na, maining 1 is more of a chad move. No "side characters" or "pocket characters" in case you get counterpicked or some shit. Just straight up one character.
>Whoa its like people really care about the roster in a game where the main selling point is the roster of IPs crossing over
How long did it take you to shit out THAT low IQ fricking moron? You also say dumb shit like this in an era where the most well received Street Fighter in recent history has people admitting it's fun to play but has a weaker roster.
Which jrpg series would be a good fit to collab with nick for a kingdom hearts-like game?
Why are they defending this shit? First game was also fricking broken, anyway.
I'm confused on why are people hyped about this to begin with.
>finally got the Beavers in a game
>rest of the roster is the Nickelodeon skeleton crew
im just still baffled Shredder got cut considering hes one of the most iconic chars from TMNT
Being iconic in a game ABOUT iconic characters starts mattering a lot less. Shredder was prime boss material.
What kind of BS logic is this? Having him as a playable character would be better than just a boss.
It's not hard to understand, he isn't competing with TMNT chars, he's also competing with other Nick icons. It makes perfect sense for him to not get priority.
You say this in an era where Shang Tsung, Bowser, Ganondorf, Goro etc. Have all been playable. Hell in SSBU Ganon and Bowser had unplayable boss forms as well.
Not the same case. In a game that had to cut chars Shredder was a perfect candidate to go.
Honestly based on the gameplay the entire series should have been cut. Imagine making a bad game then following it up with something rushed.
The entire series is rushed, the first game was always rushed it's why it was so bad when combined with inexperience. NASB 2's looking to be a good game in spite of that.
Well for the people who are excited for it, I hope it works out and it ends up being amazing or whatever they expect it to be. The original might be the worst game my PS4 ever booted up only competing with Might no.9 which PS+ gave away for free as well as the nick game.
NASB2 looks way more fun. The old one is rigid and stiff. I'm surrpised this got the greenlight so early but it seems to justify its own existence with its rethinking.
It's a product. I don't have to settle. Either sell me or don't and frick off.
I don't actually care about Hey Arnold.