You are given 500 million dollars to make a game but this Dick Dastardly-looking fruitcake has to be the MC.

You are given 500 million dollars to make a game but this Dick Dastardly-looking fruitcake has to be the MC. What does your game look like?

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  1. 2 years ago
    Anonymous

    The Joker (2019) in game format but with Mario's characters/setting

  2. 2 years ago
    Anonymous

    smash but its waluigi only

  3. 2 years ago
    Anonymous

    Mario & Waluigi. It's basically reverse Mario Maker where, in each level, Waluigi has a small randomized pool of items he can use to alter the level itself and even UI elements to try and frick you over.

    • 2 years ago
      Anonymous

      That'd be an interesting concept but with Waluigi as the MC and him editing the level on the go would be his shtick.

  4. 2 years ago
    Anonymous

    100k spent on indie tier discovering yourself """experience""", pocket the rest

  5. 2 years ago
    Anonymous

    a 3D waluigivania with OTW camera

  6. 2 years ago
    Anonymous

    A trading card game, like that one Pokemon game boy game, or the Jostus campaign in Shovel Knight.

  7. 2 years ago
    Anonymous

    dmc/bayonetta like game set in the bowser castle , bowser kidnaps peach again, all this kidnapping thing brings destruction and instability to the mushroom kingdom, waluigi decides that instead of just saving her he should kill bowser and solve the problem once and for all. the game starts with him getting a ride with wario, who's showing off his new luxury car, there's also a giant bag in the back seat, presumably money. when he gets to bowsers castle, he finds mario, he tells mario he just wants to defeat bowser, but mario thinks he's trying to save peach to marry with her, so you have to fight, mario works as a rival for the game. But at the end you have to work together to defeat bowser, he becomes a giant and the fight happens while he's destroying his castle. after you kill them, mario holds peaches hand and goes away. you think your job is done, the sun is setting, and the wind is stronger, from the remains of the castle, you see a silhouette.. it's short... fat... and yellow.... carrying a bag of 1UPs, he was the one behind all of this, he wants to revive bowser again, he's the one selling military equipment for both kingdoms, benefitting from the conflict. So you have the final battle, a 1v1 against your brother, in the remainings of bowsers castle during the sunset.

  8. 2 years ago
    Anonymous

    Porn beat am up where he gets violated by numerous Mario enemies.

  9. 2 years ago
    Anonymous
  10. 2 years ago
    Anonymous

    how about co-mc
    wario/waluigi partners in crime. both decide to go on a robbing spree and it turns into a puzzle based version like warioland 3 where waluigi can use a bag of holding to hit wario over the head with a hammer to turn him into spring wario. waluigi can get jumped on and spring boarded to higher areas and smacked sideways to turn into snake waluigi (more powers than this but you get the point)
    starts with robbing dk's golden banana hoard, then steals bowsers' grand vault (and accidentally saving peach/daisy in the process) while heading back they take a snooze then rob princess peach/daisys' castle blind. final zone is kicking the toads/koopas out of warios castle (only for wario to realize that his vault was emptied out and the kingdoms got their comeuppance for getting everything stolen).
    beating the game unlocks their biker outfits and hard mode which changes the levels to be drastically harder.

  11. 2 years ago
    Anonymous

    open world action platformer set in the slums of new donk city, but still kid friendly

  12. 2 years ago
    Anonymous

    Hitman but Mario

  13. 2 years ago
    Anonymous

    New Wrecking Crew.

  14. 2 years ago
    Anonymous

    Unironically, a rhythm game

    • 2 years ago
      Anonymous

      Honestly had an idea for a waluigi rhythm platformer, his main form of attack would be tennis balls, which he would have to rhythmically bounce on his racket and hit at enemies or treasure when they show up, maybe also throw in a few pinball elements like flippers or bumpers for his tennis balls just because I like his pinball course and think some pinball elements could make the game a little more unique. Since its a rhythm platformer, you’d either move around like mad rat dead or harmoknight.

  15. 2 years ago
    Anonymous

    somebody already did years ago, was pretty cool

  16. 2 years ago
    Anonymous

    Wario & Waluigi.

    • 2 years ago
      Anonymous

      Scheme Team

      • 2 years ago
        Anonymous

        >not A Friend in Greed

  17. 2 years ago
    Anonymous

    Wario and Waluigi rpg game.

  18. 2 years ago
    Anonymous

    Psycho Waluigi HD.

  19. 2 years ago
    Anonymous

    Waluigi has a personality unlike 90% of Mario characters so it is already a good thing to have him as the main character.
    I would give him a 3d platformer but where you play the villain, kidnapping princesses and stealing gold. Not even the Wario bullshit of you playing an anti-hero, just make him a villain.

  20. 2 years ago
    Anonymous

    Waluigi’s real estate, an inverse of luigi’s mansion, waluigi dresses up like a scooby doo villain, scaring people out of their homes and then sells said homes for cash

  21. 2 years ago
    Anonymous

    Waluigi's Taco Stand

  22. 2 years ago
    Anonymous

    Reboot the Wrecking Crew series with him as the main character and sporting a new design, and instead of bumming around a construction hard he's causing mass destruction throughout a city like a mischievous jackass.

  23. 2 years ago
    Anonymous

    >Waluigi in Gunpoint

  24. 2 years ago
    Anonymous

    The postmodern theorists may be purveyors of hokum, but they understand one crucial thing: Waluigi is the end product of a conceptual system that has its roots in Nintendo's first and most famous hero. Mario Mario casts a long shadow over his franchise, and it is only by understanding his essential symbolic purpose -- and the symbolic transpositions that manifest as first-order shadow-selves, Luigi and Wario -- that the ultimate semiotic mystery, Waluigi himself, may be approached.

    It is easy to dismiss Mario as a bland everyman. Indeed, it is clear that Nintendo wishes you to perceive him in that light. From the first, he has been Player One, the Main Character, the repository of our consciousness within the game world: a pure first-person perspective seen through a third-person camera. "Mario is you," the games whisper, "and what more need be said?" But of course that only makes his personal traits all the more important -- for by the rules of the medium, Mario's traits are your traits, the attributes so basic and universal that they can be ascribed to the player without comment.
    (1/6)

    • 2 years ago
      Anonymous

      And Mario does have traits. Bland or not, he is a person within the context of his story. He is fearless, he is strong, he is determined. He is just, and moreover he is proactive in his pursuit of justice. He is forgiving of his enemies, to the point that he will play peaceful games with them so long as they refrain from outright villainy. When it comes to the woman he loves, he is both chivalrous and faithful, no matter how much trouble he must endure on her behalf. And for these things he is universally recognized within the Mushroom Kingdom as a perfect savior, a warrior-prince, despite being a short fat plumber with a silly mustache.

      In other words, a Mario game of the old school is a fundamentally romantic and optimistic experience. The message could not be plainer. The everyman, the default identity, is a great-souled Galahad with the stuff of true heroism in him. You're basically a hero yourself -- never mind about your ordinary-seeming self or your ordinary-seeming life. If a dragon king stole away the princess, you could go rescue her yourself, with a jaunty hop and a "wa-hoo!". See? You just did.

      The first Mario-like character in the franchise was Luigi, and it is telling how his character developed alongside his structural role. He is basically a weaker version of his brother: still noble, but awkward and fearful rather than bold and competent. (Even his jumping is slippery and confused, in contrast to Mario's confident solidity.) And, because he is good-hearted but weak, he spent much of his existence relegated to a supporting role in the hero's journey. He was Player Two, the tag-along. You could take on his role and look through his eyes, but that required a conscious acceptance of a non-standard (and often subordinate) game experience. All the while, his foibles and failures were being played for comedy.
      (2/6)

      • 2 years ago
        Anonymous

        But Luigi could not remain a mere Player Two forever; the world, in its demand for truth, would not allow it. For we as players know ourselves to be riddled with failure. Like Luigi, we are passive and we are afraid, and this cannot be hidden forever beneath the glittering promise of Mario's romantic vision. We are unable to prevent ourselves from identifying with the flawed tag-along. I cannot say whether Nintendo simply bowed to the zeitgeist, or whether it consciously chose to hold up a mirror to its playerbase, but one way or another it slowly gave Luigi more spotlight and more independence. Eventually he received his own games in which to star, and the perspective shift was complete. The everyman's vantage point was no longer so pure. You, the player, could be a fumbling coward. See? You just were. Doesn't that feel right?

        Wario represents a different transformation of the Mario archetype. He is still strong and brave and proactive, but he is bad. While Mario uses his power to save the princess, Wario uses his power to sate his greed and his hunger for stinky food. And because badness is more frightening and foreign to the Mario ideal than weakness, in his first appearance, Wario was not granted even Luigi's status as a secondary perspective. He was nothing more than an antagonist, an obstacle, a bogeyman.
        (3/6)

        • 2 years ago
          Anonymous

          By now you see how the story goes. Just as we found it irresistibly easy to look at the world through Luigi's eyes, we could not prevent ourselves from seeing ourselves in Wario. And no surprise. Are we not driven by our selfish lusts and cravings? Are we not, so often, bad? The truth that we are Wario is even more obvious, even more inescapable, than the truth that we are Luigi. Thus it was that, soon after he first became known to us -- as early as the tail end of the Game Boy era -- Nintendo gave us a game in which we could stand fully within Wario's viewpoint. As soon as the option became available, we could not resist embracing the toxic greedy doppelganger as a self that we could inhabit.

          So it is that we arrive, finally, at Waluigi.

          Waluigi is, as acknowledged by the postmodernists, a double-twist on the Mario ideal. He has both the Luigi-nature and the Wario-nature, which compounds his distance from the romantic model of excellence. His is the breed of corruption that grows in weakness rather than strength. He is devious rather than aggressive, poisonously spiteful rather than straightforwardly choleric. Luigi has the heart of a hero beneath his flaws, and Wario at least has the strength-of-self to revel in the fulfillment of his base desires, but Waluigi has nothing beyond his impotence and his hate. His malevolence is built upon the foundation of his own essential emptiness.

          And – horror that he is – he does not receive the privilege of serving as an identity for the player. Not truly, not yet. This is the important thing about him.
          (4/6)

          • 2 years ago
            Anonymous

            To be sure, he has stood amongst the playable crowd in a handful of games, where the difference between one character and another is largely a matter of statistics. But he has never been the star, the everyman's vantage point. He has never even been playable in a context where his identity as Waluigi would be meaningful, where the player's experience of Waluigi-ness would be noticeably distinguishable from the general experience of the game.

            Which means that...in Nintendo's eyes, at least...we have not fallen all the way into the abyss. We do not see that vacant satanic cruelty within ourselves. Or at the very least, if we do, we are sufficiently ashamed of it that we refrain from demanding that it be represented in our heroic fantasy avatars. We are not always strong, and we are not always good, but we need some aspect of the untainted Mario ideal to color the lens through which we see the Mushroom Kingdom – whether that be Luigi's bumbling goodness, Wario's boisterous self-assurance, or the classical courtly excellence of Mario himself.

            The day may come when Waluigi receives his own game. And on that day, Nintendo will have given up on us for good.
            (5/6)

            • 2 years ago
              Anonymous

              ...But perhaps we should await that day with hope, and not with fear. Perhaps, when we see the world through Waluigi's eyes, it will feel like a final liberation. Perhaps it will be a glorious relief to acknowledge that we need possess no virtue whatsoever, neither morality nor strength, in order to be the heroes of our own stories. If in the deepest pits of ourselves, we are all indeed Waluigi, then perhaps it would be best simply to acknowledge it without dread or shame.

              Mario Mario, of course, would tell us otherwise. But we have turned away from his demanding perspective before, more than once, and each time Nintendo gave us what we truly wanted. Once more, presumably, our fate lies in our own hands.
              (6/6)

  25. 2 years ago
    Anonymous

    What if Waluigi had to be given a love interest? What type of woman would love Waluigi? I'm imagining a gloomy, ambitious schizoid woman who's used to failure.

  26. 2 years ago
    Anonymous

    Wario Wolrd but Waluigi kicks, twirls and dodges instead of wrestling everything and can dance to stun enemies and buff his stats
    Rosalina is in it and you have to save her
    But you end up saving her halfway through the game and she joins you and gives you free airborne piggyback rides over obstacles
    Wario's in it too, but he refuses to join you because you're a waste of time
    You can unlock him after beating the main game if you collect enough gold coins

  27. 2 years ago
    Anonymous

    I take the money and flee the country under the false identity of Albert Spangler.

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