You are the lead designer of Age of Empires 5

What are your game's ages, and what are its first 10 civs?

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  1. 2 years ago
    Anonymous

    The last one oughta be the AGE OF AQUARIUS

  2. 2 years ago
    Anonymous

    Age of Stone
    Age of Copper
    Age of Bronze
    Age of Iron
    Age of Steel
    Age of Silver
    Age of Gold
    Age of Coal
    Age of Steam
    Age of Aluminium
    Age of Petroleum
    Age of Uranium
    Age of Silicon
    Age of Copium

    Nihon
    Middle Kingdom
    Nile
    Phoenicia
    Indus
    Slavic
    Scandinavian
    Anglo-Germanic
    Celt
    Semitic

    • 2 years ago
      Anonymous

      WITNESSED

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Empire Earth is that you

    • 2 years ago
      Anonymous

      God wills it!

    • 2 years ago
      Anonymous

      >Anglo-Germanic
      Anglo is a type of Germanic. Do you specifically want Anglo, or generic Germanic?

  3. 2 years ago
    Anonymous

    It'll be AoEIV but good.

    • 2 years ago
      Anonymous

      This. They'll just do Age Of Empires II (III) because according to market analysts medieval sells best.

  4. 2 years ago
    Anonymous

    Factions: America, Britain, France, Germany, Italy, Russia, Ottomans, Ethiopia, India, China, Japan
    Very large scale. Maps start with not only a town center, but a couple of houses as well and a tower.
    >1800
    Infantry
    Cavalry
    Cannons

    >1830
    Skirmishers
    Light and medium attack boats

    >1875
    Mortars
    Gatling guns
    Ironclads

    >1900
    Submarines
    Biplane
    Scout car
    Cavalry become obsolete and can no longer be trained

    >1920
    Bomber
    Tank

    • 2 years ago
      Anonymous

      >1900
      >Cavalry become obsolete and can no longer be trained
      Black person you what? There were successful cavalry charges as late as 1945

      • 2 years ago
        Anonymous

        You'll keep your outdated cavalry if you have made it before but you can't train new units.

        • 2 years ago
          Anonymous

          but there were new cavalry units established even after WW1 you loon. All of fricking Polish cavalry, for one.

      • 2 years ago
        Anonymous

        THIS
        At least do it like AoE3 did it and stop giving unit upgrades for factions that completely abandoned cavalry (like British or Italians did) at the time.
        >1800 Hussar/Dragoon
        >1875 Uhlan/Cavalry rifles
        >1920 AT rifle Dragoon

    • 2 years ago
      Anonymous

      what are the resources?

      • 2 years ago
        Anonymous

        Uh, we have to have berries. It just isn't AoE without those.

    • 2 years ago
      Anonymous

      Love it.

    • 2 years ago
      Anonymous

      I'd say extend the scope to the future, until the early 22nd century.

      >Age I (1800-1850)
      >Industrial age

      >Age II (1850-1900)
      >Expansion age

      >Age III (1900-1950)
      >World War age

      >Age IV (1950-2030)
      >Atomic age

      >Age V (2030-2100)
      >Imperial age

      • 2 years ago
        Anonymous

        Those are drastic timeskips, man. You go from a shirtless Nam grunt with a jamming gun to a Ghost-Recon-looking motherfricker with composite armor and smart airburst munitions and expect me to believe there's +15hp and +1/+1 armor difference between them? In AoE1-3 the passage of time was noticeable but not to such an extreme degree.
        The rapid progress of technology is one of key obstacles in making a more modern AoE. Even taking it half a century per game might be too fast. You could easily have one focus on just the timespan of WW2, going from bolt-action junk to early assault rifles, cumbersome battleships to versatile aircraft carriers, paper-thin armored cars to 100-ton wunderwaffe.

        • 2 years ago
          Anonymous

          Empire Earth kino

        • 2 years ago
          Anonymous

          You give the modern world way too much credit. An AoE set on the modern industrial world should cover the entire era, which is roughly 1800-2100 (future historians will likely put the boundary there). It would certainly be the most complex AoE game to date, but a dedicated developer could pull it off.

      • 2 years ago
        Anonymous

        >Age III (1900-1950)
        >World War age

        >Age IV (1950-2030)
        >Atomic age

        >Age V (2030-2100)
        >Imperial age

        I wouldn't like this. The changes in military tactics and technology at the beginning and end of each of those eras are so far and beyond what anyone can relate. AoE 1 and 2.

      • 2 years ago
        Anonymous

        How about
        >Age I (12,000BC - 4,000BC)
        >Unga age

        >Age II (4,000BC - 1200AD)
        >Middle age

        >Age III (1200AD - 1800AD)
        >Pre-modernity

        >Age IV (1800AD - 1950AD)
        >Modernity

        >Age V (1950AD - 40,000AD)
        >Post-Modernity

  5. 2 years ago
    Anonymous

    WW1, WW2/asiatic War, Nam, Gulf War, War on Terror, Early Robotics age, Star Colonial Age , Space War Age, Space Imperial Age, Collapse Age.
    Early Robotics age: Near future, dog and mule are out in the field assisting human soldiers.
    Star Colonial Age: Your soldiers wear Astronaught helmets, your airplanes look like Ace Combat's OC planes. Space Navy is just transport ships, no weapons in space.
    Space War Age: That one call of duty game where you fight Jon Snow from Mars, some infantery types have been replaced by humanoid robots. Space navy now has guns!
    Space Imperial Age: Robots everywhere, mechs and hover tanks for everybody, shit is expensive though. Most of your space navy is just armed satelites and transport ships.
    Collapse Age: No robots, mechs and hover tanks have been refitted for human personel, everything is cheaper than SI Age, but also weaker. The you have cut down almost all the trees and mined 90% of all ores on the map, time to budget age.

    There will be a map type like EE's space islands maps, just so you can fight with space ships that are really just reskinned water-navy.

    Japan
    Slavs (Mainly just another name for Russia/EE's NovoRussia)
    Germanics
    Chinkoids
    AMERICA
    Middle East
    South Africa (Rhodesia + SA campaign)
    Africa (Every kind of dindu)
    Latin America (Mostly Cuban/Columbian inspired)
    I dunno, Scandies, Frogs, Bongs?

  6. 2 years ago
    Anonymous

    >There are people out there who honestly want scifi in a series that's always been about history.

    • 2 years ago
      Anonymous

      >History
      >First game was pretty much historical fantasy
      >That is before the remake changed the Yamato campaign to be about a chink wizard and his descendants.

    • 2 years ago
      Anonymous

      Star Wars: Galactic Battlegrounds more than proved itself, though.

  7. 2 years ago
    Anonymous

    >aoe2 but it's ww2
    I'd coom so hard.

  8. 2 years ago
    Anonymous

    The next AOE had better let me play as Paraguay in the War of the Triple Alliance.

    • 2 years ago
      Anonymous

      We already have that in the Wars of Liberty (formerly War of the Triple Alliance) AoE3 mod.

  9. 2 years ago
    Anonymous

    Go back and focus on the era overlapping 1 and 2 with antiquity from bronze age collapse to the fall of Rome (roughly 12th century BC to 6th century AD).

    First 10 civs
    >Romans
    >Phoenicians
    >Gauls
    >Greeks
    >Persians
    >Egyptians
    >Assyrians
    >Schytians
    >Chinese
    >Indians

    • 2 years ago
      Anonymous

      I support it since I had a similar idea. The one thing is that I would add more nations that came out of Europe to frick Roman shit up like Goth or Huns.

      • 2 years ago
        Anonymous

        Going for a fall of rome expansion with those civs and more would be really cool, but stopped at 10 since that was the premise of the thread.

        +1 to this, but really wish the focus was on the earliest periods possible, without including Rome in it.
        Hittites, Mittani, Egyptians, Sumerians, shit like that, you know like the original AoE1

        Love the Bronze age as well, another game with the AoE1 setting but with updated mechanics with everything learned from AoE2 and later games would be absolute kino for sure.

    • 2 years ago
      Anonymous

      +1 to this, but really wish the focus was on the earliest periods possible, without including Rome in it.
      Hittites, Mittani, Egyptians, Sumerians, shit like that, you know like the original AoE1

  10. 2 years ago
    Anonymous

    Guys, how about we set AOE5 in the middle ages. It's the most popular era. It will sell well. We just gotta learn from the mistakes of AOE4.

  11. 2 years ago
    Anonymous

    Make it the classical time, so like 6th century BC - 5th century AD
    From there, it's split into 4, vague ages, something like: Archaic, Classic, Heroic, then IDK something else.
    We need all the classic Civs, focus on quality rather than quantity. Maybe make subfactions for each civ, based on the various dynasties and religions of the time.
    So have a few Civs, lets say 3, each split up into 3 different subfactions each, for a total of 9. DLC can be another civilization with 3 distinct subfactions.
    Don't forget, local myths and legends were a big part of life back then, and strongly shaped their society. As such, it'd be a good idea to give the player the option to really feel how those civs lived back then, give them the ability to use these mythological creatures in battle.
    Now it's less about empires, so we can't call it Age of Empires anymore. Since we're leaning into the mythological angle, could call it Age of Mythologies.
    Just a thought.

  12. 2 years ago
    Anonymous

    >900-1700AD
    >Franks
    >Italians
    >Byzantines
    >Persians
    >Han
    >West Indians (+bits of Afghanistan)
    >Incas
    >Malay
    >Malians
    >Arabs
    Going for an AoE2 retread, but done to advance on AoE2's flaws.

  13. 2 years ago
    Anonymous

    Bronze age into antiquity.

    Rome
    Macedon
    Egypt
    Greeks
    Carthage
    Persians
    Scythians
    Assyrians
    Xiongnu
    Babylonians
    Gauls
    Yamato
    Han
    Celts
    Germani
    Phonecians

    • 2 years ago
      Anonymous

      >Gaul and Celt as two separate civ

      • 2 years ago
        Anonymous

        If you can separate the Assyrians, Babylonians, and Phonecians then you can separate the Celts to represent the inhabitants of England and the Gauls as France.

      • 2 years ago
        Anonymous

        Celts in this would be the non-gaulic ones, such as the Galatians.

        • 2 years ago
          Anonymous

          why is Galatians lumped in with Celtic in this case but Gauls not? I can see a case for continental and insular celts being separated, but Gauls and Galatians are continental and closely related to each other.

          • 2 years ago
            Anonymous

            Galatians are literally immigrants from Gaul you dork.

            I know where the fricking galatians came from you fricking mongs. And the Romans and Carthaginians both came from the Phonecians. The point is the Gauls are distinct from other Celts and that's delination enough for me.

            • 2 years ago
              Anonymous

              yeah but the Gauls are not distinct from the Galatians. They are the same people and there weren't enough time for them to diverge you twat. Just admit you fricked up by picking the Galatians as an example instead of someone like the Picts.

            • 2 years ago
              Anonymous

              >the Romans came from the Phonecians
              First I've heard this. Is the claim that all the Italic tribes did, or just Rome? Surely you're not going off the Aeneid and claiming Troy was Phoenician

        • 2 years ago
          Anonymous

          Galatians are literally immigrants from Gaul you dork.

  14. 2 years ago
    Anonymous

    Eras go from Renaissance through Napoleonic to Colony Wars of the late 19th century.
    Basically an entire game about black powder kino.

  15. 2 years ago
    Anonymous

    Assuming AoE4 was 1900-2000...

    AoE5 would be 2000-3000. Maps are different planets.
    Civs would be US analog, EU analog, China analog, Africa analog, Corporate analog.

    Expansion would be an AI civ, Alien civ, India analog, Arab analog.

    • 2 years ago
      Anonymous

      Oh yeah, a Russia analog to make it 10.

  16. 2 years ago
    Anonymous

    What ever it is, this is the opening Cinematic

  17. 2 years ago
    Anonymous

    I make it a greatest hits crossover. Make it in an updated AOE2 engine and each civ is going to hail from a specific game in the series, and play like that game, with a couple of OC civs exclusive to V.

    • 2 years ago
      Anonymous

      I would love a crossover RTS

  18. 2 years ago
    Anonymous

    Not coming up with more than 1 for free Mr.Microsoft employee.

    1 civ for free

    >Australian Abo
    >Dark age unit only
    >No buildings
    >Not even huts for population - there is no pop cap for them
    >Eat what you kill where you kill it, no walking back to a TC because there is no TC, they are nomadic
    >Military and vils spawn directly from villagers (no need to differentiate between vils gender wise because you can't tell what they are anyway)
    >Units are boomerang chuckers, spearmen and militia
    >Wood is gathered and not chopped, much slower wood eco but infinite because the tree is never chopped
    >Food is gathered from wood line and shore fish (they get rafts but they can only carry one villager at a time, and they can't deep sea fish)
    >after an opponent hits castle age they unlock the bushfire tech to burn frees down for faster food production, but it can go out of control and burn adjacent trees down so it theoretically could wipe out almost all the wood on some maps

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