Age of Stone
Age of Copper
Age of Bronze
Age of Iron
Age of Steel
Age of Silver
Age of Gold
Age of Coal
Age of Steam
Age of Aluminium
Age of Petroleum
Age of Uranium
Age of Silicon
Age of Copium
Factions: America, Britain, France, Germany, Italy, Russia, Ottomans, Ethiopia, India, China, Japan
Very large scale. Maps start with not only a town center, but a couple of houses as well and a tower. >1800
Infantry
Cavalry
Cannons
>1830
Skirmishers
Light and medium attack boats
>1875
Mortars
Gatling guns
Ironclads
>1900
Submarines
Biplane
Scout car
Cavalry become obsolete and can no longer be trained
THIS
At least do it like AoE3 did it and stop giving unit upgrades for factions that completely abandoned cavalry (like British or Italians did) at the time. >1800 Hussar/Dragoon >1875 Uhlan/Cavalry rifles >1920 AT rifle Dragoon
Those are drastic timeskips, man. You go from a shirtless Nam grunt with a jamming gun to a Ghost-Recon-looking motherfricker with composite armor and smart airburst munitions and expect me to believe there's +15hp and +1/+1 armor difference between them? In AoE1-3 the passage of time was noticeable but not to such an extreme degree.
The rapid progress of technology is one of key obstacles in making a more modern AoE. Even taking it half a century per game might be too fast. You could easily have one focus on just the timespan of WW2, going from bolt-action junk to early assault rifles, cumbersome battleships to versatile aircraft carriers, paper-thin armored cars to 100-ton wunderwaffe.
You give the modern world way too much credit. An AoE set on the modern industrial world should cover the entire era, which is roughly 1800-2100 (future historians will likely put the boundary there). It would certainly be the most complex AoE game to date, but a dedicated developer could pull it off.
I wouldn't like this. The changes in military tactics and technology at the beginning and end of each of those eras are so far and beyond what anyone can relate. AoE 1 and 2.
WW1, WW2/asiatic War, Nam, Gulf War, War on Terror, Early Robotics age, Star Colonial Age , Space War Age, Space Imperial Age, Collapse Age.
Early Robotics age: Near future, dog and mule are out in the field assisting human soldiers.
Star Colonial Age: Your soldiers wear Astronaught helmets, your airplanes look like Ace Combat's OC planes. Space Navy is just transport ships, no weapons in space.
Space War Age: That one call of duty game where you fight Jon Snow from Mars, some infantery types have been replaced by humanoid robots. Space navy now has guns!
Space Imperial Age: Robots everywhere, mechs and hover tanks for everybody, shit is expensive though. Most of your space navy is just armed satelites and transport ships.
Collapse Age: No robots, mechs and hover tanks have been refitted for human personel, everything is cheaper than SI Age, but also weaker. The you have cut down almost all the trees and mined 90% of all ores on the map, time to budget age.
There will be a map type like EE's space islands maps, just so you can fight with space ships that are really just reskinned water-navy.
Japan
Slavs (Mainly just another name for Russia/EE's NovoRussia)
Germanics
Chinkoids
AMERICA
Middle East
South Africa (Rhodesia + SA campaign)
Africa (Every kind of dindu)
Latin America (Mostly Cuban/Columbian inspired)
I dunno, Scandies, Frogs, Bongs?
>History >First game was pretty much historical fantasy >That is before the remake changed the Yamato campaign to be about a chink wizard and his descendants.
Go back and focus on the era overlapping 1 and 2 with antiquity from bronze age collapse to the fall of Rome (roughly 12th century BC to 6th century AD).
I support it since I had a similar idea. The one thing is that I would add more nations that came out of Europe to frick Roman shit up like Goth or Huns.
Going for a fall of rome expansion with those civs and more would be really cool, but stopped at 10 since that was the premise of the thread.
+1 to this, but really wish the focus was on the earliest periods possible, without including Rome in it.
Hittites, Mittani, Egyptians, Sumerians, shit like that, you know like the original AoE1
Love the Bronze age as well, another game with the AoE1 setting but with updated mechanics with everything learned from AoE2 and later games would be absolute kino for sure.
+1 to this, but really wish the focus was on the earliest periods possible, without including Rome in it.
Hittites, Mittani, Egyptians, Sumerians, shit like that, you know like the original AoE1
Make it the classical time, so like 6th century BC - 5th century AD
From there, it's split into 4, vague ages, something like: Archaic, Classic, Heroic, then IDK something else.
We need all the classic Civs, focus on quality rather than quantity. Maybe make subfactions for each civ, based on the various dynasties and religions of the time.
So have a few Civs, lets say 3, each split up into 3 different subfactions each, for a total of 9. DLC can be another civilization with 3 distinct subfactions.
Don't forget, local myths and legends were a big part of life back then, and strongly shaped their society. As such, it'd be a good idea to give the player the option to really feel how those civs lived back then, give them the ability to use these mythological creatures in battle.
Now it's less about empires, so we can't call it Age of Empires anymore. Since we're leaning into the mythological angle, could call it Age of Mythologies.
Just a thought.
>900-1700AD >Franks >Italians >Byzantines >Persians >Han >West Indians (+bits of Afghanistan) >Incas >Malay >Malians >Arabs
Going for an AoE2 retread, but done to advance on AoE2's flaws.
If you can separate the Assyrians, Babylonians, and Phonecians then you can separate the Celts to represent the inhabitants of England and the Gauls as France.
why is Galatians lumped in with Celtic in this case but Gauls not? I can see a case for continental and insular celts being separated, but Gauls and Galatians are continental and closely related to each other.
Galatians are literally immigrants from Gaul you dork.
I know where the fricking galatians came from you fricking mongs. And the Romans and Carthaginians both came from the Phonecians. The point is the Gauls are distinct from other Celts and that's delination enough for me.
yeah but the Gauls are not distinct from the Galatians. They are the same people and there weren't enough time for them to diverge you twat. Just admit you fricked up by picking the Galatians as an example instead of someone like the Picts.
>the Romans came from the Phonecians
First I've heard this. Is the claim that all the Italic tribes did, or just Rome? Surely you're not going off the Aeneid and claiming Troy was Phoenician
I make it a greatest hits crossover. Make it in an updated AOE2 engine and each civ is going to hail from a specific game in the series, and play like that game, with a couple of OC civs exclusive to V.
Not coming up with more than 1 for free Mr.Microsoft employee.
1 civ for free
>Australian Abo >Dark age unit only >No buildings >Not even huts for population - there is no pop cap for them >Eat what you kill where you kill it, no walking back to a TC because there is no TC, they are nomadic >Military and vils spawn directly from villagers (no need to differentiate between vils gender wise because you can't tell what they are anyway) >Units are boomerang chuckers, spearmen and militia >Wood is gathered and not chopped, much slower wood eco but infinite because the tree is never chopped >Food is gathered from wood line and shore fish (they get rafts but they can only carry one villager at a time, and they can't deep sea fish) >after an opponent hits castle age they unlock the bushfire tech to burn frees down for faster food production, but it can go out of control and burn adjacent trees down so it theoretically could wipe out almost all the wood on some maps
The last one oughta be the AGE OF AQUARIUS
Age of Stone
Age of Copper
Age of Bronze
Age of Iron
Age of Steel
Age of Silver
Age of Gold
Age of Coal
Age of Steam
Age of Aluminium
Age of Petroleum
Age of Uranium
Age of Silicon
Age of Copium
Nihon
Middle Kingdom
Nile
Phoenicia
Indus
Slavic
Scandinavian
Anglo-Germanic
Celt
Semitic
WITNESSED
Empire Earth is that you
God wills it!
>Anglo-Germanic
Anglo is a type of Germanic. Do you specifically want Anglo, or generic Germanic?
It'll be AoEIV but good.
This. They'll just do Age Of Empires II (III) because according to market analysts medieval sells best.
Factions: America, Britain, France, Germany, Italy, Russia, Ottomans, Ethiopia, India, China, Japan
Very large scale. Maps start with not only a town center, but a couple of houses as well and a tower.
>1800
Infantry
Cavalry
Cannons
>1830
Skirmishers
Light and medium attack boats
>1875
Mortars
Gatling guns
Ironclads
>1900
Submarines
Biplane
Scout car
Cavalry become obsolete and can no longer be trained
>1920
Bomber
Tank
>1900
>Cavalry become obsolete and can no longer be trained
Black person you what? There were successful cavalry charges as late as 1945
You'll keep your outdated cavalry if you have made it before but you can't train new units.
but there were new cavalry units established even after WW1 you loon. All of fricking Polish cavalry, for one.
THIS
At least do it like AoE3 did it and stop giving unit upgrades for factions that completely abandoned cavalry (like British or Italians did) at the time.
>1800 Hussar/Dragoon
>1875 Uhlan/Cavalry rifles
>1920 AT rifle Dragoon
what are the resources?
Uh, we have to have berries. It just isn't AoE without those.
Love it.
I'd say extend the scope to the future, until the early 22nd century.
>Age I (1800-1850)
>Industrial age
>Age II (1850-1900)
>Expansion age
>Age III (1900-1950)
>World War age
>Age IV (1950-2030)
>Atomic age
>Age V (2030-2100)
>Imperial age
Those are drastic timeskips, man. You go from a shirtless Nam grunt with a jamming gun to a Ghost-Recon-looking motherfricker with composite armor and smart airburst munitions and expect me to believe there's +15hp and +1/+1 armor difference between them? In AoE1-3 the passage of time was noticeable but not to such an extreme degree.
The rapid progress of technology is one of key obstacles in making a more modern AoE. Even taking it half a century per game might be too fast. You could easily have one focus on just the timespan of WW2, going from bolt-action junk to early assault rifles, cumbersome battleships to versatile aircraft carriers, paper-thin armored cars to 100-ton wunderwaffe.
Empire Earth kino
You give the modern world way too much credit. An AoE set on the modern industrial world should cover the entire era, which is roughly 1800-2100 (future historians will likely put the boundary there). It would certainly be the most complex AoE game to date, but a dedicated developer could pull it off.
>Age III (1900-1950)
>World War age
>Age IV (1950-2030)
>Atomic age
>Age V (2030-2100)
>Imperial age
I wouldn't like this. The changes in military tactics and technology at the beginning and end of each of those eras are so far and beyond what anyone can relate. AoE 1 and 2.
How about
>Age I (12,000BC - 4,000BC)
>Unga age
>Age II (4,000BC - 1200AD)
>Middle age
>Age III (1200AD - 1800AD)
>Pre-modernity
>Age IV (1800AD - 1950AD)
>Modernity
>Age V (1950AD - 40,000AD)
>Post-Modernity
WW1, WW2/asiatic War, Nam, Gulf War, War on Terror, Early Robotics age, Star Colonial Age , Space War Age, Space Imperial Age, Collapse Age.
Early Robotics age: Near future, dog and mule are out in the field assisting human soldiers.
Star Colonial Age: Your soldiers wear Astronaught helmets, your airplanes look like Ace Combat's OC planes. Space Navy is just transport ships, no weapons in space.
Space War Age: That one call of duty game where you fight Jon Snow from Mars, some infantery types have been replaced by humanoid robots. Space navy now has guns!
Space Imperial Age: Robots everywhere, mechs and hover tanks for everybody, shit is expensive though. Most of your space navy is just armed satelites and transport ships.
Collapse Age: No robots, mechs and hover tanks have been refitted for human personel, everything is cheaper than SI Age, but also weaker. The you have cut down almost all the trees and mined 90% of all ores on the map, time to budget age.
There will be a map type like EE's space islands maps, just so you can fight with space ships that are really just reskinned water-navy.
Japan
Slavs (Mainly just another name for Russia/EE's NovoRussia)
Germanics
Chinkoids
AMERICA
Middle East
South Africa (Rhodesia + SA campaign)
Africa (Every kind of dindu)
Latin America (Mostly Cuban/Columbian inspired)
I dunno, Scandies, Frogs, Bongs?
>There are people out there who honestly want scifi in a series that's always been about history.
>History
>First game was pretty much historical fantasy
>That is before the remake changed the Yamato campaign to be about a chink wizard and his descendants.
Star Wars: Galactic Battlegrounds more than proved itself, though.
>aoe2 but it's ww2
I'd coom so hard.
The next AOE had better let me play as Paraguay in the War of the Triple Alliance.
We already have that in the Wars of Liberty (formerly War of the Triple Alliance) AoE3 mod.
Go back and focus on the era overlapping 1 and 2 with antiquity from bronze age collapse to the fall of Rome (roughly 12th century BC to 6th century AD).
First 10 civs
>Romans
>Phoenicians
>Gauls
>Greeks
>Persians
>Egyptians
>Assyrians
>Schytians
>Chinese
>Indians
I support it since I had a similar idea. The one thing is that I would add more nations that came out of Europe to frick Roman shit up like Goth or Huns.
Going for a fall of rome expansion with those civs and more would be really cool, but stopped at 10 since that was the premise of the thread.
Love the Bronze age as well, another game with the AoE1 setting but with updated mechanics with everything learned from AoE2 and later games would be absolute kino for sure.
+1 to this, but really wish the focus was on the earliest periods possible, without including Rome in it.
Hittites, Mittani, Egyptians, Sumerians, shit like that, you know like the original AoE1
Guys, how about we set AOE5 in the middle ages. It's the most popular era. It will sell well. We just gotta learn from the mistakes of AOE4.
Make it the classical time, so like 6th century BC - 5th century AD
From there, it's split into 4, vague ages, something like: Archaic, Classic, Heroic, then IDK something else.
We need all the classic Civs, focus on quality rather than quantity. Maybe make subfactions for each civ, based on the various dynasties and religions of the time.
So have a few Civs, lets say 3, each split up into 3 different subfactions each, for a total of 9. DLC can be another civilization with 3 distinct subfactions.
Don't forget, local myths and legends were a big part of life back then, and strongly shaped their society. As such, it'd be a good idea to give the player the option to really feel how those civs lived back then, give them the ability to use these mythological creatures in battle.
Now it's less about empires, so we can't call it Age of Empires anymore. Since we're leaning into the mythological angle, could call it Age of Mythologies.
Just a thought.
>900-1700AD
>Franks
>Italians
>Byzantines
>Persians
>Han
>West Indians (+bits of Afghanistan)
>Incas
>Malay
>Malians
>Arabs
Going for an AoE2 retread, but done to advance on AoE2's flaws.
Bronze age into antiquity.
Rome
Macedon
Egypt
Greeks
Carthage
Persians
Scythians
Assyrians
Xiongnu
Babylonians
Gauls
Yamato
Han
Celts
Germani
Phonecians
>Gaul and Celt as two separate civ
If you can separate the Assyrians, Babylonians, and Phonecians then you can separate the Celts to represent the inhabitants of England and the Gauls as France.
Celts in this would be the non-gaulic ones, such as the Galatians.
why is Galatians lumped in with Celtic in this case but Gauls not? I can see a case for continental and insular celts being separated, but Gauls and Galatians are continental and closely related to each other.
I know where the fricking galatians came from you fricking mongs. And the Romans and Carthaginians both came from the Phonecians. The point is the Gauls are distinct from other Celts and that's delination enough for me.
yeah but the Gauls are not distinct from the Galatians. They are the same people and there weren't enough time for them to diverge you twat. Just admit you fricked up by picking the Galatians as an example instead of someone like the Picts.
>the Romans came from the Phonecians
First I've heard this. Is the claim that all the Italic tribes did, or just Rome? Surely you're not going off the Aeneid and claiming Troy was Phoenician
Galatians are literally immigrants from Gaul you dork.
Eras go from Renaissance through Napoleonic to Colony Wars of the late 19th century.
Basically an entire game about black powder kino.
Assuming AoE4 was 1900-2000...
AoE5 would be 2000-3000. Maps are different planets.
Civs would be US analog, EU analog, China analog, Africa analog, Corporate analog.
Expansion would be an AI civ, Alien civ, India analog, Arab analog.
Oh yeah, a Russia analog to make it 10.
What ever it is, this is the opening Cinematic
I make it a greatest hits crossover. Make it in an updated AOE2 engine and each civ is going to hail from a specific game in the series, and play like that game, with a couple of OC civs exclusive to V.
I would love a crossover RTS
Not coming up with more than 1 for free Mr.Microsoft employee.
1 civ for free
>Australian Abo
>Dark age unit only
>No buildings
>Not even huts for population - there is no pop cap for them
>Eat what you kill where you kill it, no walking back to a TC because there is no TC, they are nomadic
>Military and vils spawn directly from villagers (no need to differentiate between vils gender wise because you can't tell what they are anyway)
>Units are boomerang chuckers, spearmen and militia
>Wood is gathered and not chopped, much slower wood eco but infinite because the tree is never chopped
>Food is gathered from wood line and shore fish (they get rafts but they can only carry one villager at a time, and they can't deep sea fish)
>after an opponent hits castle age they unlock the bushfire tech to burn frees down for faster food production, but it can go out of control and burn adjacent trees down so it theoretically could wipe out almost all the wood on some maps