You are working on your passport to the gaming industry, right ? Game dev salaries GDoc :

You are working on your passport to the gaming industry, right ?

Game dev salaries GDoc :
https://docs.google.com/spreadsheets/d/1RCujW4PYQO0abNW3GjFNnknaQVx3kJQPMGtNcJQx4fc/edit?usp=sharing

It's All Fucked Shirt $22.14

CRIME Shirt $21.68

It's All Fucked Shirt $22.14

  1. 1 month ago
    Anonymous

    The only thing I'm good at is programming. I can only hope that I can use the money I make from that to outsource everything thing else.

  2. 1 month ago
    Anonymous

    ...yes. they will surely hire me after they see this.

    • 1 month ago
      Anonymous

      >PUBG grenade icon

    • 1 month ago
      Anonymous

      Honestly make the graphics less offensive and this would be solid portfolio project.

    • 1 month ago
      Anonymous

      Make the main character a israelite who gun down hordes of antisemites, chuds, Nazis, skinheads, Hamas Arabs and white nationalists! They will love it!

      • 1 month ago
        Anonymous

        Wolfenstein already exists.

    • 1 month ago
      Anonymous

      if you commit to this you're going to get an article written about your game on BuzzFeed like Angry Goy 2 did and your projects gonna to take off. keep up the good work.

  3. 1 month ago
    Anonymous

    i cant believe out of half the garbage in that image, Phaser isnt even on there.

  4. 1 month ago
    Anonymous

    nah im going to be a one man army

  5. 1 month ago
    Anonymous

    a piece of landscape and a sunrise/sunset cycle, no night time yet

    • 1 month ago
      Anonymous

      hey alright

  6. 1 month ago
    Anonymous

    no, I am making my own games, and not gunning to become a wageslave making ESG pozzed shit
    also don't make these threads so often, no one will post any progress

  7. 1 month ago
    Anonymous

    Was there anything worth checking out last GDC?

    • 1 month ago
      Anonymous

      Isn't GDC a speedrunning event or something? What's there to check out? Also, why does it happen so often? It's getting annoying.

      • 1 month ago
        Anonymous

        It's the Game Developer's Conference in Pooville, CA it just happened last month

        • 1 month ago
          Anonymous

          Oh, I thought you meant Games Done Quick. I mistook the 'C' for a 'Q' because I'm ESL and they make similar sounds. God I hate that letter, as well as the entirety of the language. You don't learn English, you memorize it since the rules tend to act more like suggestions.

          • 1 month ago
            Anonymous

            Totally fair man. It's a beastly and beautiful language.

    • 1 month ago
      Anonymous

      It was quite literally all diversity, brown people whining and transsexuals trying to groom attendees.

      • 1 month ago
        Anonymous

        >literally

        • 1 month ago
          Anonymous

          Yep. Not a single topic about video games. They took the Ganker approach.

          • 1 month ago
            Anonymous

            This always happens when you let business people take care of things.

      • 1 month ago
        Anonymous

        That's sad I thought there was supposed to be one or two good panels a year

      • 1 month ago
        Anonymous

        Good thing I’m a bit tan: I’ll be a Trojan horse, harboring the evil ideas t like communism is bad and a man should persevere through all issues instead of whining about it.

        • 1 month ago
          Anonymous

          start sucking up to kotaku and zoe quinn now or they wont accept you

          • 1 month ago
            Anonymous

            How ‘bout…NO. Since gamedev isn’t my job, I don’t need anyone’s approval (except Fygoon Squad’s).
            It’s not like they’re gonna pay my bills.

  8. 1 month ago
    Anonymous

    >You are working on your passport to the gaming industry, right ?
    But I'm already in game industry.

    • 1 month ago
      Anonymous

      Same. I'm actually planning on leaving the industry to have more time to work on my game, ironically.

  9. 1 month ago
    Anonymous

    Spent 4 hours watching blender tutorials on geometry nodes. Learned a lot but not what I actually want to achieve.
    Thanks for reading my blog.

  10. 1 month ago
    Anonymous

    >Game dev salaries GDoc :
    Grim, as a code monkey it seems better to get a comfy corporate bullshit job, after a couple of years turn it into a part time job and work on your own game project in your free time. You'll have the same money with less stress and you can do at your game project whatever you want instead of some israelite telling you to program more micro transactions into the game.

    • 1 month ago
      Anonymous

      OP here. This is what I'm doing, but I needed an excuse to start a thread. When I found this doc it got me wondering if the years I spent making my own shit count

      • 1 month ago
        Anonymous

        In my experience they don't count. They only count years worked at a AAA studio

  11. 1 month ago
    Anonymous

    The older I got the more I realized that a masterpiece game and economic incentives are at odds

    >inb4 but company X made game Y which is a masterpiece!
    Can you imagine that game to be any better? If yes, it's not a masterpiece. And so far I have yet to play any game where I think "yes, this can't be any better"

  12. 1 month ago
    Anonymous

    I am working on my game. Currently working on the main characters state machine. Planning to do a mascot platformer inspired by games like Jak and Daxter, Spyro and conker's bad fur day

    • 1 month ago
      Anonymous

      big ogre booty in my face!! hoping she farts today!

      • 1 month ago
        Anonymous

        She is a goblin!

        • 1 month ago
          Anonymous

          >Goblin

    • 1 month ago
      Anonymous

      Needs breasts that match her booty.

    • 1 month ago
      Anonymous

      man that huge 90 degree hip swing looks so weird since she's pivoting in place instead of on one of her feet

      • 1 month ago
        Anonymous

        Animations are still in very early stage. Just wanted to have some visuals so i could tell things are working

    • 1 month ago
      Anonymous

      godspeed anon
      I was also working on a fat assed creature game so your post gives me some motivation

    • 1 month ago
      Anonymous

      >You are working on your passport to the gaming industry, right ?
      No, I make twice as much as a game dev and I do half as much work. Plus I have way better job security and benefits.

      zamn she is thick

      >unity
      >shadows on: 2.2 million tris and verts
      >shadows off: 250k

      is there anything i need to "fix" or is this normal?

      repost because /agdg/ isn't being particularly on-topic right now

      Hmm this is interesting and I'v never noticed it. I'll take a look and report back if I find anything.

      Didn't read, but I finished my catgirl enemy.

      Really good eye for details. I like them running away as cats.

      Added effect for common card and adjust some GUI elements.
      Game feels a bit more alive this way.
      I'm still considering simplifying the art (maybe chibi / western comic style?) so that I can animate the characters. Or maybe just making their hair/clothes float would be enough.
      Would you dislike an RPG / Card game when there is no animation? There would still be effect animations for attacks and such.

      >Would you dislike an RPG / Card game when there is no animation?
      Animations are the heart of the experience for me. They add weight to your actions.

      God, drawing good looking mountain ranges is hard. On the other hand got confirmation we can make a different sprite for underwater levels so i made a first draft kind of thing.

      Not a fan of the outfit, could use some work.

      https://www.youtube.com/watch?v=Ic_3p90NdxM

      Dang this shit looks good

      I agree, too bad its hdrp

  13. 1 month ago
    Anonymous

    >unity
    >shadows on: 2.2 million tris and verts
    >shadows off: 250k

    is there anything i need to "fix" or is this normal?

    repost because /agdg/ isn't being particularly on-topic right now

    • 1 month ago
      Anonymous

      make the shadow a 2d texture

    • 1 month ago
      Anonymous

      Don't use Unity

      • 1 month ago
        Anonymous

        Won't change anything. Unreal doubles the triangles during the shadow pass as well and godot is for homosexuals.

        • 1 month ago
          Anonymous

          >using blueprints
          A white man uses raw OpenGL. Have you ever written a compiler?

    • 1 month ago
      Anonymous

      invisible geometry(shadow volume) is projected from the objects, the intersection is where shadows are cast.

    • 1 month ago
      Anonymous

      yeah sounds about right, especially if your camera has a low FOV. frustum culling is cutting the viewed geometry down to 250k but the shadows can't cull anything in the affected area (of each cascade), absolutely all geometry in the affected area has to rendered into the shadowmask or map, whatever they call it.
      fix? well, the only real fix is to reduce the max distance of shadows. costs grow squared as you increase this distance since we're talking about an area. I don't consider reducing the number of cascades a real option because the visible seam between cascades already pisses me off using 4. not sure if it would help much any way, I've had very strange results trying to benchmark performance in editor and I never felt the motivation to make a full blown tech test build just to benchmark things realistically.

      invisible geometry(shadow volume) is projected from the objects, the intersection is where shadows are cast.

      lolno, you're describing id tech 4 / old starbreeze engine. Unity does not support shadow volumes.

    • 1 month ago
      Anonymous

      that's normal for realtime lights and shadows. if you want to reduce it, then bake the lighting/shadows (shadow map) to any static meshes.
      or, turn off lighting altogether and create your own within the shader you're using. easiest to accomplish via hlsl shaders and some vector maths, but can be achieved in shader graph.
      if you are on built-in render pipeline, you will need to upgrade to at least 2021 LTS to use shader graph.

    • 1 month ago
      Anonymous

      >spoiler
      is it ever?

  14. 1 month ago
    Anonymous

    I don't want to be part of the game industry. I just like dicking around in game engines.

  15. 1 month ago
    Anonymous

    I'm making my dream game in UE5. It doesn't look the way I want but it's good enough.

    • 1 month ago
      Anonymous

      oh I don't want to work for a studio
      I don't even want a publisher
      I want creative freedom, my dream game to become a reality

      your dream is shit

  16. 1 month ago
    Anonymous

    I can't even think of a game to make.

    • 1 month ago
      Anonymous

      think harder

    • 1 month ago
      Anonymous

      Think about games you like to play and what you like about them. Then try making something like those games.

    • 1 month ago
      Anonymous

      Then find a game and copy it.
      It will improve your skills in the process.

    • 1 month ago
      Anonymous

      watch films/series/books/comics that you think you'll like, it might give you ideas on what you would like to do

      me watching my cute lil game stop compiling even though I didnt change anything

      girl fingers typed this

      • 1 month ago
        Anonymous

        Are you insinuating girls visit this hellhole?

        • 1 month ago
          Anonymous

          yes, probably more than we think

    • 1 month ago
      Anonymous

      I have too many game ideas but no skills. I am the epitome of the ideas man.

    • 1 month ago
      Anonymous

      Can sorta relate. I have an idea for a setting/characters/plot and how it works, but cant figure out what gameplay to do right now.

    • 1 month ago
      Anonymous

      Before I know how to gamedev
      >ideas guy
      After I know how to gamedev and actually make a nearly complete game
      >Can't finish game because I have no idea what to do with the framework I laid down

    • 1 month ago
      Anonymous

      i can think of two i know for sure i'm never going to see unless i make them but i need some sort of magic motivation to get me to even start learning. it's so daunting.

  17. 1 month ago
    Anonymous

    Of course I am!
    No I’m not, I spent the last four hours of my day yesterday trying in vain to find a copy of Non-Named. I swear to God, Filler, at least release the damn design document you Canadian turd burglar.

    • 1 month ago
      Anonymous

      Bruh, the search is killing me.

  18. 1 month ago
    Anonymous

    me watching my cute lil game stop compiling even though I didnt change anything

  19. 1 month ago
    Anonymous

    Didn't read, but I finished my catgirl enemy.

    • 1 month ago
      Anonymous

      Meh.

      • 1 month ago
        Anonymous

        This is a meh comment if I've seen one.

        • 1 month ago
          Anonymous

          You outmehed me with your comment. Kudos.

    • 1 month ago
      Anonymous

      They sure do come pretty close for a ranged enemy having no damage on touch. Maybe they should run away from you instead?

    • 1 month ago
      Anonymous

      looks good but
      >no contact damage

      • 1 month ago
        Anonymous

        NTA but I don't see what's wrong with some enemies having no contact damage, especially spellcasters

      • 1 month ago
        Anonymous

        What the frick is wrong with you?

      • 1 month ago
        Anonymous

        contact damage sucks dick if the enemy isn't spiked/on fire

    • 1 month ago
      Anonymous

      when they die can a pair of panties and bra fly off of them, as if you made them naked

      • 1 month ago
        Anonymous

        Nice idea, but she's not wearing a bra or panties. If you look closely you'll notice she's commando.

        looks good but
        >no contact damage

        To be honest it's quite hard making contact damage not feel like shit. There are plenty of contact damage hitters already so I'm not adding it.

        They sure do come pretty close for a ranged enemy having no damage on touch. Maybe they should run away from you instead?

        Yeah, I haven't tweaked their behavior. I'll make them always try to stay at the edge of the screen, hiding behind other monsters. She has more of a support role than a goon that can stand for itself.

    • 1 month ago
      Anonymous

      I've seen you post your game a few times and I just wanted to say I think your game looks like a lot of fun.

      Also, no-contact damage > contact damage and I support your decision.

      • 1 month ago
        Anonymous

        Thanks. I do find myself playing the game just for fun even though it has only like two test levels.

    • 1 month ago
      Anonymous

      Why do the cats need to be killed

    • 1 month ago
      Anonymous

      Cool, but the lhs icon blinks way to often.

  20. 1 month ago
    Anonymous

    it's going quite well indeed

    • 1 month ago
      Anonymous

      Nice progress

    • 1 month ago
      Anonymous

      if this has the same feel as this classic

      then it's a banger

      • 1 month ago
        Anonymous

        finding good sound effects is so damn hard, there's seemingly no sounds anywhere of just tires of a car on asphalt without engine noise

        a bit yes, it's very easy to drift

        Make car body tilt backwards (lift front up) when you accelerate. Helps visualize engine power.

        it does

        how did you end up solving the bouncing issue from a few days ago?

        changed it to a sliding rigidbody with physics pushing

        • 1 month ago
          Anonymous

          >sounds of tires of a car on asphalt
          Just shake some grains or stuff in front of mic and overlay with high pitch crushing sounds.

          • 1 month ago
            Anonymous

            i have sounds of gravel, i want the one where you can hear the tire sticking to the asphalt, you know? kind of a slick sound

            • 1 month ago
              Anonymous

              Why not go record it?

              • 1 month ago
                Anonymous

                But then he'll record the engine noise

              • 1 month ago
                Anonymous

                But then he'll record the engine noise

                i don't have a car, one could record it by shutting down the engine though

              • 1 month ago
                Anonymous

                But then he'll record the engine noise

                if you have access to a DAW or hardware synths, you can very easily make engine sounds through frequency modulation.

              • 1 month ago
                Anonymous

                i want the opposite of engine sounds, just the contact of tires with various materials

              • 1 month ago
                Anonymous

                can make that with frequency modulation as well. you could make any sound imaginable.

                I'd actually suggest using the same source for all of your in-game sounds, they will be more cohesive that way.
                if you really wanted to, you could even tune the pitch of all sounds and sound effects to match the key of whatever background music is playing. if you do this, I would suggest mixing based around the Pink Noise sound spectrum

        • 1 month ago
          Anonymous

          Is there a good open source physics lib for small car game?

          • 1 month ago
            Anonymous

            i assume any physics engine would work, i gave up on the idea of simulating individual wheel friction and just made the car slide around, faking the feedback motion. kenney on twitter posted an interesting idea too about using a rolling sphere with the vehicle traced to the ground.

            can make that with frequency modulation as well. you could make any sound imaginable.

            I'd actually suggest using the same source for all of your in-game sounds, they will be more cohesive that way.
            if you really wanted to, you could even tune the pitch of all sounds and sound effects to match the key of whatever background music is playing. if you do this, I would suggest mixing based around the Pink Noise sound spectrum

            i have fl studio all plugins but i'm just not good enough at manual audio creation
            finding one source of sounds is just impossible i'm afraid, i've found like one single sound PER SITE so far, it's so hard.

            • 1 month ago
              Anonymous

              you dont have to design all the sounds yourself but if you kinda want to Sytrus is honestly so powerful and you can just look up presets made by other people

              • 1 month ago
                Anonymous

                How would you actually make sounds with texture though? Like driving on grass

              • 1 month ago
                Anonymous

                play a separate sound at the same time in your game. driving on grass is just driving on dirt + grass sounds.

                if you really must synthesize this stuff with a synth you do have to go a bit random with your midi notes.

              • 1 month ago
                Anonymous

                "Grass sounds" you make it sound so easy but the only recordings I can find are of footsteps

              • 1 month ago
                Anonymous

                you're in a thread of fricking morons that think "level design" is simple stuff
                you should really lower your expectations of the gamedev cucks in here

              • 1 month ago
                Anonymous

                Well, level design and intuitive design can be confused with each other

              • 1 month ago
                Anonymous

                this guy gets it
                I'm just here to laugh at you

              • 1 month ago
                Anonymous

                There are sounds like that out there, and you can edit the footstep sounds to sound how you need.
                If you don't know where to look or how to do that, it's literally a skill issue

                you're in a thread of fricking morons that think "level design" is simple stuff
                you should really lower your expectations of the gamedev cucks in here

                Kys zigger

              • 1 month ago
                Anonymous

                Footsteps are not a continuous rolling sound.

              • 1 month ago
                Anonymous

                Give me the footstep sounds you like and I'll try to whip up a "continuous rolling sound" from them when I come back home, just to prove you that you're wrong. How about that? Will you still be here?

              • 1 month ago
                Anonymous

                https://freesound.org/people/sillygrizzlies/sounds/635056/
                Good luck. Thread will probably be dead.

              • 1 month ago
                Anonymous

                >looking for sounds on freesound
                There's your first problem.

              • 1 month ago
                Anonymous

                Give me some good free sound sites then or cheap sound packs.

              • 1 month ago
                Anonymous

                You can get a lot out of freesound if you know about sample-based synthesis.

              • 1 month ago
                Anonymous

                >his engine doesn't provide runtime sound synth
                unreal wins again

              • 1 month ago
                Anonymous

                youre not looking hard enough.
                i'll give you a few simple steps
                1. go to rutracker.org
                1a. make an account there
                2. type in the search bar Sound Effect Libraries
                3. download all the magnet links of what you think youll use.
                4. wa la

                now if you are looking to synthesize the sounds yourself, thats another can of worms, and i dont personally want to do that myself, but it is doable.

              • 1 month ago
                Anonymous

                >just use pirated content in a commercial product
                don't you think it's a bad idea

              • 1 month ago
                Anonymous

                How will they prove it's pirated? Onionsard.

              • 1 month ago
                Anonymous

                I'm not gonna pirate stuff for commercial games anon. As much as I'd love to have sound ideas library it's too expensive.

                honorable. in that case, freesound.org will have what you need, but you will need to look harder, and you will need to manipulate whatever you get.

                what sound are you actually looking to make again?

              • 1 month ago
                Anonymous

                Car tires rolling on different kinds of surfaces, without engine noise or any other background sounds

              • 1 month ago
                Anonymous

                define a length of time for your loop of sounds. maybe 3 seconds.
                you will probably be able to find a sound for tires on dirt that lasts for 3 seconds that you can loop.
                then for grass sounds you can grab sounds of grass rustling on freesound.org, and make another file with just the grass sounds. fill 3 seconds up with grass rustling sounds, make use of your DAW's different tracks to layer more than two or three together, make sure they are all at a lower volume so they can blend. fade in and fade out the ends of each clip.

              • 1 month ago
                Anonymous

                I found gravel but no asphalt yet. Grass is a bit difficult since footsteps are single hits and rolling is a smooth one.

              • 1 month ago
                Anonymous

                that's why you have to do some tinkering in a DAW for it
                i didn't even put on my headphones to hear what this sounds like but this is what your 3 second grass loop sound file is gonna look like in a DAW

                you don't want footsteps but if you must, you need to cut out the actual 'foot step' part or at the very least fade it in (like i did here)
                just b urself

              • 1 month ago
                Anonymous

                Alright, I'll try. Still seemingly impossible to find that rubber against asphalt though

              • 1 month ago
                Anonymous

                you can try many things
                >do something similar to the grass pic but with sand, or concrete, or gravel, just layer a frickton
                >stretch/contract the gravel sound and then filter the frequencies to get what you want

              • 1 month ago
                Anonymous

                It's not gravel. Asphalt/tarmac. The hard stuff you drive on. It doesn't make any popping noises unless there are pebbles on it. I want that squeaky sound from the heavy car driving over it.

              • 1 month ago
                Anonymous

                then look for concrete

              • 1 month ago
                Anonymous

                Good idea. Finding without the engine noise is hard though, but I'll do a thorough look

              • 1 month ago
                Anonymous

                a lot of sound design isnt actually the real sound itself
                you can just think of what sounds similar. the best fire burning sounds is honestly just crumpling paper sounds.

                last resorts are
                >look in youtube and youtube to mp3 them
                >record something yourself

              • 1 month ago
                Anonymous

                True. I just don't have much knowledge about what kinds of sounds are similar.

                Ripping wouldn't have any licensing. I don't have a car nor a big ass tire, not sure what I could substitute with.

              • 1 month ago
                Anonymous

                you can ask foley specialists what they do for that, maybe on reddit. im not a foley specialist, i just search for stuff myself and if i think something sounds similar enough to what i need, i take it and manipulate it to what i can use.

                so if it were me, i would look for stuff on freesound like "rolling on concrete", "skidding on concrete", you may end up with things like furniture or clothing rubbing on concrete, but find enough of these and put them together or do something with them and youll get what you want

              • 1 month ago
                Anonymous

                I'm not gonna pirate stuff for commercial games anon. As much as I'd love to have sound ideas library it's too expensive.

        • 1 month ago
          Anonymous

          >changed it to a sliding rigidbody with physics pushing
          nice

          • 1 month ago
            Anonymous

            the downside is that it doesn't work on slanted surfaces, so i had to rework it to use spheres again and on those cars it feels like driving in gta 4 (original webm)

    • 1 month ago
      Anonymous

      Make car body tilt backwards (lift front up) when you accelerate. Helps visualize engine power.

    • 1 month ago
      Anonymous

      how did you end up solving the bouncing issue from a few days ago?

  21. 1 month ago
    Anonymous

    I duct taped everything, I don't know what the frick happened but it was the only way to fix the code, maybe next game I will refactor the base but now it's going to waste cycles on creating new variables, couldn't reference properly and it must be something really stupid.

    • 1 month ago
      Anonymous

      >save it
      >run it again
      >works perfectly now
      I love whatever the frick is happening, keeps me entertained
      but seriously what the frick

  22. 1 month ago
    Anonymous

    reduced the amount of colors of foreground and background assets, also made the background darker

    • 1 month ago
      Anonymous

      I can't wait for you're game it looks so good

    • 1 month ago
      Anonymous

      I've been making some regular enemies for the second dungeon.
      Video with sound: https://webmshare.com/play/GLnDE
      Slow alt link: https://files.catbox.moe/at25ka.webm

      Is she drunk? Looks great btw.

  23. 1 month ago
    Anonymous

    I don't need to, I'm already in one of the biggest (bloated) gaming company in the world, and I entered through IT and Product Management, not as a code monkey.

    • 1 month ago
      Anonymous

      Sounds painful

      • 1 month ago
        Anonymous

        to you

    • 1 month ago
      Anonymous

      can you tell the suits to stop making assassin's creed dogshit on purpose

      • 1 month ago
        Anonymous

        That's the good company, and the worst part is that Valhalla was a smashing success, so why would they stop?

    • 1 month ago
      Anonymous

      is it one of those free food places women post about on tiktok
      do you get unlimited food

    • 1 month ago
      Anonymous

      >Product Management
      how does it feel being the designated shit smeared butthole of the company? You have no idea how many people hate you

  24. 1 month ago
    Anonymous

    i can't even get a mod to work, even after directly stealing code from another mod

  25. 1 month ago
    Anonymous

    >passport to the gaming industry
    H1B?

  26. 1 month ago
    Anonymous

    I'm studying 3D animation at the moment. Hate shitty rigs that spazz out if I look at it the wrong way, but I also hate rigging so I can't re-rig it.

  27. 1 month ago
    Anonymous

    anon, my game isn't the passport into the industry, I'm making it in hopes of never having to work for anyone else ever again. wageslaving as a gamedev is still just wageslaving. the money goes to the money people, not the game making people. the creative decisions are by nepotists and people who put in 10+ years making garbage for others. and the wage itself isn't better than elsewhere in "tech", more likely worse.
    frick employment, I want to keep making games on my own.

  28. 1 month ago
    Anonymous

    I FRICKING HATE TEXTURES
    FRICK TEXEL DENSITY
    FRICK UV
    I DON'T CARE I'LL KEEP KITBASHING EVERYTHING
    FRICK GRAPHICS
    MY GAME IS UGLY SO WHAT
    CRASHING THIS GAME WITH NO SURVIVOR

  29. 1 month ago
    Anonymous

    I'm taking a break from working on tilesets today to clean up some of my animations.

    I've still got a ways to go before it looks good, but I'm happy with the progress I've made so far.

  30. 1 month ago
    Anonymous

    Added effect for common card and adjust some GUI elements.
    Game feels a bit more alive this way.
    I'm still considering simplifying the art (maybe chibi / western comic style?) so that I can animate the characters. Or maybe just making their hair/clothes float would be enough.
    Would you dislike an RPG / Card game when there is no animation? There would still be effect animations for attacks and such.

    • 1 month ago
      Anonymous

      that looks great anon, I think that's the effect you were going for, you can add some very slight movement to the clouds, the clouds are not moving, your eyes are becoming out of focus, same effect but higher for the subsequent layers when you make a move.

      • 1 month ago
        Anonymous

        I completely forgot that I can animate some background elements. Thanks for the idea anon.

    • 1 month ago
      Anonymous

      What's the vision for your game? Are you planning naything to make it different from slay the spire? Nice progress

      • 1 month ago
        Anonymous

        With the current design, it's basically an StS mod with some additional flavors:
        >Enemies now have a morale gauge, if they lose all morale you can pardon them (get less gold or no gold), or recruit them (this lets you add a companion card, each companion does something different but not too strong
        >Companions can be leveled up at camp fire by talking to them.
        >If you defeat an enemy by killing them, you will get more gold/soul (and possibly consumables) but you will gain notoriety among the corresponding faction (there are three factions). After your notoriety reaches a certain threshold, the difficulty of enemies in that faction will increase (like Risk of Rain scaling).
        So for this difficulty scaling to make sense, I would allow the player to backtrack on the map and explore as much as they want (like FTL). But if they spend too much time in one act, some very strong enemies will appear and chase them down.
        It's a mess of ideas right now but I hope I can make a coherent and fun gameplay loop.

  31. 1 month ago
    Anonymous

    The Battle for Stargazer Hill goes well, as I have implemented some bug fixes for the enemies and even began adding cutscenes between each boss in the gauntlet.
    In the meantime, here’s a picture by LunaticSoda of Basileus Joseph Fygoon. I like this picture.

  32. 1 month ago
    Anonymous

    Holy frick the way Godot handle text in GDscript is infuriating.

  33. 1 month ago
    Anonymous
    • 1 month ago
      Anonymous

      This is not the same webm as a couple of days ago right? Looks great.

    • 1 month ago
      Anonymous

      How does any of this happen? Not the programming but I honestly don’t understand we’re the visuals come from. I’ve watched videos and still don’t get it.

      Like that attack animation does someone have to draw every frame of that?

  34. 1 month ago
    Anonymous

    God, drawing good looking mountain ranges is hard. On the other hand got confirmation we can make a different sprite for underwater levels so i made a first draft kind of thing.

    • 1 month ago
      Anonymous

      I played your demo on itch yesterday. Good stuff, anon! Can't wait to play the whole thing

      • 1 month ago
        Anonymous

        Thanks, It's going to take a while to finish but i'm glad you enjoy it.

        So is she a cyborg or something?

        They have implants that allow them to manifest mechanical body parts, armor and riggings via technology. Nanomachines or some other asspull I've yet to figure out.

        • 1 month ago
          Anonymous

          Before time began, there was…THE CUBE!

          • 1 month ago
            Anonymous

            That works, but what if, and hear me out for a sec...

            • 1 month ago
              Anonymous

              Even better: make the All-Sphere manifest itself in the chicks’ breasts and asses.

    • 1 month ago
      Anonymous

      So is she a cyborg or something?

  35. 1 month ago
    Anonymous

    Dang this shit looks good

    • 1 month ago
      Anonymous

      My laptop would explode.

  36. 1 month ago
    Anonymous

    How do I make a game that kids would enjoy?

    • 1 month ago
      Anonymous

      Make it colorful and arcade-ish?
      Kids used to play subway surfer all the time but maybe that changed.

    • 1 month ago
      Anonymous

      AI generated pregnant 'Spiderman and Elsa' spam.

  37. 1 month ago
    Anonymous

    What's a good engine for making a beat em up?

  38. 1 month ago
    Anonymous

    I've accepted the fact that I don't have the art skills to make the game I want to make, and I don't want to collaborate with other people.

  39. 1 month ago
    Anonymous

    Salary? Industry?
    My game is being made by my own two hands. It's a museum of what I love and cherish in this world. The joy of creation sustains me.

  40. 1 month ago
    Anonymous

    I want to start a patreon, a simple $1 dollar subscription tier, but I don't know what perks to offer. Like "Hey man, here is part of the game thats not done." What to I give?

    • 1 month ago
      Anonymous

      name in the credits

      • 1 month ago
        Anonymous

        It's going to be a while before they get a credit.

        Read, homie
        [...]
        A tiny playable build, some concept art, that kind of thing. WIP models

        Good suggestions, but some of those things are what I need to post on twitter to get eyes on my work. They get those things for free.

        After CC processing fees, patreon's fee and others you'll get around 10 cents from each paypig at that amount

        Noted. I'm starting it at 5.
        Id hate to do that, but frick this economy.

    • 1 month ago
      Anonymous

      After CC processing fees, patreon's fee and others you'll get around 10 cents from each paypig at that amount

    • 1 month ago
      Anonymous

      $1 tier should be a tip jar. Nothing more.
      Save perks for higher tiers.

  41. 1 month ago
    Anonymous

    I wish I knew how to program

    • 1 month ago
      Anonymous

      Read, homie

      I want to start a patreon, a simple $1 dollar subscription tier, but I don't know what perks to offer. Like "Hey man, here is part of the game thats not done." What to I give?

      A tiny playable build, some concept art, that kind of thing. WIP models

    • 1 month ago
      Anonymous

      Here bro:
      A computer is really a machine which performs operations information stored in memory
      A computer program is a sequence of simple instructions for operating on the information stored in memory. These are typically called statements.
      Statements can contain expressions (like x+1) which describe how to generate new information from existing information.
      Variables are names for pieces of memory. Variable declaration statements like "int x = 1;" tell the computer to set aside some part of memory, call it "x", and pput the number 1 there. Variables can also store a bunch of values in things called structs
      There are actually not very many statements which you need to know. The main ones are Variable Declaration, Variable Assignment, If Statements, and Loop Statements (while/for). Declaration makes a new variable (associates a piece of memory with a name), Assignment puts information in the piece of memory associated with a name, and If and Loop statements execute other statements if the Expression given to them evaluates to the value "True".
      E.g, the following code
      if (x == 1) x = 2;
      Will assign the value 2 to x if x currently holds the value 1 (x==1 is true).
      Loop statements (specifically While statements) are like if statments but will repeatedly execute their consequent statement as long as the condition expression evaluates to "True".
      The last fundamental element I'll mention is subroutines (aka functions). Subroutines are basically just pieces of code which can be run repeatedly with differemt input values (and can be run as expressions to generate new information)
      For example the following procedure returns 1 more than the number you gave it
      int addOne(int x) {
      return x+1;
      }
      Importantly you can run procedures that someone else wrote, so if you don't know hwo to draw tot he screen you can find a procedure someone else wrote and run it
      Stuff like print() which prints text to a terminal for example

    • 1 month ago
      Anonymous

      Here bro:
      A computer is really a machine which performs operations information stored in memory
      A computer program is a sequence of simple instructions for operating on the information stored in memory. These are typically called statements.
      Statements can contain expressions (like x+1) which describe how to generate new information from existing information.
      Variables are names for pieces of memory. Variable declaration statements like "int x = 1;" tell the computer to set aside some part of memory, call it "x", and pput the number 1 there. Variables can also store a bunch of values in things called structs
      There are actually not very many statements which you need to know. The main ones are Variable Declaration, Variable Assignment, If Statements, and Loop Statements (while/for). Declaration makes a new variable (associates a piece of memory with a name), Assignment puts information in the piece of memory associated with a name, and If and Loop statements execute other statements if the Expression given to them evaluates to the value "True".
      E.g, the following code
      if (x == 1) x = 2;
      Will assign the value 2 to x if x currently holds the value 1 (x==1 is true).
      Loop statements (specifically While statements) are like if statments but will repeatedly execute their consequent statement as long as the condition expression evaluates to "True".
      The last fundamental element I'll mention is subroutines (aka functions). Subroutines are basically just pieces of code which can be run repeatedly with differemt input values (and can be run as expressions to generate new information)
      For example the following procedure returns 1 more than the number you gave it
      int addOne(int x) {
      return x+1;
      }
      Importantly you can run procedures that someone else wrote, so if you don't know hwo to draw tot he screen you can find a procedure someone else wrote and run it
      Stuff like print() which prints text to a terminal for example

      2/2
      So really a game is just a bunch of information (storing the position of the player, what animation is playing, what the camera angle is ect) and interpreting that information to draw stuff to the screen
      To learn I'd recommend either the C programming langauge because it is very small and hides nothing from the programmer, Lua because it has only one major abstraction, or Python because it is a popular beginners language and has a lot of information online
      Also install gentoo

      • 1 month ago
        Anonymous

        >recommending someone C

        • 1 month ago
          Anonymous

          To learn, yeah. It's easy to get confused by issues like pass by value vs pass by reference, deep vs shallow copy vs clone, etc if higher level languages. C is an excellent language to learn with.

        • 1 month ago
          Anonymous

          There's no better way to learn how memory managing works.
          >memory managing is not important in current year
          Programming is about memory managing, even if you move to other languages, the knowledge what a "structure" or, or an "object", or a "string" really is, will help you immensly with things like hunting bugs.
          Also - it's still the language that almost 80% of currently running code is written and the only language that God Himself recommended us.

  42. 1 month ago
    Anonymous

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  43. 1 month ago
    Anonymous

    Any idea how to improve my equipment menu?
    Right now it's way too cluttered. The problem is I'm operating within 640x480px resolution so the fonts need to be stupid big in order to be visible.
    I don't know what information I should cut- they all seem pretty crucial.

    • 1 month ago
      Anonymous

      Add borders around the text sections to segregate them from the inventory. It'll reduce the visual clutter

      • 1 month ago
        Anonymous

        Icons for equipment types in the slots. I have no idea what that line of 4 is for, if the sunglasses weren't there I would assume it's a hat slot not a face slot.

        You're not using the bottom 10% of the screen

        The first screen in my game. It's not really a BGA, because there won't be any characters standing in front of it.

        I'd walk like an egyptian.
        [...]
        Maybe make the slots a little bigger and further away? You have plenty of space on the bottom of the screen.
        [...]
        I want to make my own studios.

        Much appreciated, I'll try out all of these.

    • 1 month ago
      Anonymous

      Icons for equipment types in the slots. I have no idea what that line of 4 is for, if the sunglasses weren't there I would assume it's a hat slot not a face slot.

    • 1 month ago
      Anonymous

      You're not using the bottom 10% of the screen

  44. 1 month ago
    Anonymous

    What would you do if your game blows the frick up, like Undertale or fnaf level

    • 1 month ago
      Anonymous

      Make games full time.

    • 1 month ago
      Anonymous

      You'd never hear from me again.

    • 1 month ago
      Anonymous

      The exact same thing I'd do if my game flopped:
      Make more games.

    • 1 month ago
      Anonymous

      Buy a real doll and a fursuit for it

    • 1 month ago
      Anonymous

      Couple of things.
      1: Buy a van to do the van life incase my other ventures go belly up.
      2:Pay off some bills
      3:Reinvest into my next game and also some stocks.
      3:Buy my families plot of land and some japanese farm equipment(They'ere small and compact). Start farming.

    • 1 month ago
      Anonymous

      The first screen in my game. It's not really a BGA, because there won't be any characters standing in front of it.

      I'd walk like an egyptian.

      Any idea how to improve my equipment menu?
      Right now it's way too cluttered. The problem is I'm operating within 640x480px resolution so the fonts need to be stupid big in order to be visible.
      I don't know what information I should cut- they all seem pretty crucial.

      Maybe make the slots a little bigger and further away? You have plenty of space on the bottom of the screen.

      https://i.imgur.com/lqf29EY.jpg

      You are working on your passport to the gaming industry, right ?

      Game dev salaries GDoc :
      https://docs.google.com/spreadsheets/d/1RCujW4PYQO0abNW3GjFNnknaQVx3kJQPMGtNcJQx4fc/edit?usp=sharing

      I want to make my own studios.

    • 1 month ago
      Anonymous

      - finish funding my current game
      - purchase more art for my vn
      - become a publisher for really cool indie titles
      - create a studio to make games I like

      I kind of despise those devs and notch for making so much and not investing it in games that could change viyda culture.

      • 1 month ago
        Anonymous

        >- purchase more art for my vn
        Just gen your art

        • 1 month ago
          Anonymous

          I do not like AI art.

          making a 3D action game is way too hard

          this

          >DONGURI KORO KORO, DONGURI KO
          Also: Don't sweat it brother, just take steps forward untill you're there.

          I enjoy pushing a new commit that says started X then one day seeing finished X. Just did that with wall running, and botw style climbing. About to do it again with more movement mechanics and ragdolls

          I'd do the following:
          1. Immediately hire a business accountant and make sure I'm putting the money in the right places to not get fricked by taxes.
          2. Create official merchandise as quickly as possible, because that's where the real money is.
          3. Create some kind of DDLC-style 'fan supporter pack' of digital content I have lying around, like original character sketches, unused artwork, and some 'how it's made' trivia, then sell it on Steam as DLC.
          4. Quit my job and dev full time, to try to get the next part of the game out sooner.

          Actually not a bad idea to invest some of it long term for a huge payout, but those things are a given I guess. The merch idea is a great one. I'm going to start selling stickers this year.

          • 1 month ago
            Anonymous

            >I do not like AI art.
            Why not?

            • 1 month ago
              Anonymous

              Just not a fan of it, simple as.

    • 1 month ago
      Anonymous

      If it's like a Minecraft or Prison Architect situation where I could keep updating for years, I would keep it going for a year, maybe two, then hand it over to a team and move on to new games. If not, then just use the money to make games full-time as long as possible.

    • 1 month ago
      Anonymous

      I'd do the following:
      1. Immediately hire a business accountant and make sure I'm putting the money in the right places to not get fricked by taxes.
      2. Create official merchandise as quickly as possible, because that's where the real money is.
      3. Create some kind of DDLC-style 'fan supporter pack' of digital content I have lying around, like original character sketches, unused artwork, and some 'how it's made' trivia, then sell it on Steam as DLC.
      4. Quit my job and dev full time, to try to get the next part of the game out sooner.

    • 1 month ago
      Anonymous

      Kill myself

    • 1 month ago
      Anonymous

      become a recluse (even more) from paranoia

    • 1 month ago
      Anonymous

      I'd eventually look into opening my own studio. After I get settled down.

    • 1 month ago
      Anonymous

      I'd quit my current job, buy a house, a lamborghini, invest the rest and impregnate my wife. I already have ideas for a sequel to my game but I wouldn't have any regrets not releasing one ; all the best ideas are in the first one anyway

      • 1 month ago
        Anonymous

        i already did all that and my game didn't blow up, what now?

    • 1 month ago
      Anonymous

      I'd be surprised, then use the money for VR research.

    • 1 month ago
      Anonymous

      Expand upon the IP and advocate further for UBI
      Maybe help make that 'Pixel Pitch' show Asmon was on a more serious thing with even more money on the line

  45. 1 month ago
    Anonymous

    making a 3D action game is way too hard

    • 1 month ago
      Anonymous

      >DONGURI KORO KORO, DONGURI KO
      Also: Don't sweat it brother, just take steps forward untill you're there.

  46. 1 month ago
    Anonymous

    Can't decide on a style so remodeling the same character.

    • 1 month ago
      Anonymous

      middle.

    • 1 month ago
      Anonymous

      Middle one looks the best.
      What's your game anon it looks pretty cool.

    • 1 month ago
      Anonymous

      Right looks best

  47. 1 month ago
    Anonymous

    >These salaries
    LMFAO. I'm so glad the "learn2code" meme is dying. The sooner this country can go back to being able to make our own shit instead of obsessing over bugman drones coding gambling apps we'll be better off for it

  48. 1 month ago
    Anonymous

    Would this get my game banned on Steam?

    • 1 month ago
      Anonymous

      banned on steam? steam has literal porn games on it now

      • 1 month ago
        Anonymous

        I thought they had a new policy that banned porn? The guy's dick wouldn't be seen in the game, just his butt.

        • 1 month ago
          Anonymous

          As long as its not underage and you mark it as "nudity/sexual content" in the tags and tell steam that, I don't think its going to be an issue.

          Literal Illusion Games are on steam for fricks sake for which you can download the H patch to play the sex scenes with and do some questionable things to your creations.

        • 1 month ago
          Anonymous

          No such thing. And MGS2 is on steam and features the same.

    • 1 month ago
      Anonymous

      Depends on the character's age, anon. When you list a game on Steam, you have to fill out a Content Survey that asks a bunch of questions like 'Does your game have gambling?', 'Does your game have positive depictions of drug use?,' and so on. Nudity is in there. I think someone at Valve looks at that data, and at your game, then decides if it's too spicy for Steam. AFAIK, they've only ever banned stuff with underage characters in lewd situations.

      • 1 month ago
        Anonymous

        He's 18

        • 1 month ago
          Anonymous

          It's less important what age you say he is vs what the average person thinks when looking at the character.

          • 1 month ago
            Anonymous

            This game exists on steam btw, I'm not so sure about that.

            > Inb4 fighter.

            Yeah and there's suggested nudity and all sorts of "these days would be banned" outfits or censored at the very least.

            • 1 month ago
              Anonymous

              Deathsmiles and Koikatsu are on Steam.

              Deathsmiles referred to as the e-girl SHMUP. Koikatsu allows you to perve on school girls which is a huge no no for american puritans.

              I'm not saying having a e-girl or shota means your game gets instabanned. I'm saying that it's not just one guy in Valve who does all of the reviews, and you could get someone who thinks 'Hm, the dev said this character is 18, but she looks 13, so I don't want to approve this'.

      • 1 month ago
        Anonymous

        Deathsmiles and Koikatsu are on Steam.

        Deathsmiles referred to as the e-girl SHMUP. Koikatsu allows you to perve on school girls which is a huge no no for american puritans.

    • 1 month ago
      Anonymous

      If that's a boy no, moral outrage is only against e-girls.

      • 1 month ago
        Anonymous
      • 1 month ago
        Anonymous

        it's a boy. all the girls in the game are clothed.

        • 1 month ago
          Anonymous

          does he ever get to take revenge on them in some sort of stuck in the wall scenario?

    • 1 month ago
      Anonymous

      Just offer a patch with more uncensored stuff as an option. Steam doesn't care about lewd patches.

    • 1 month ago
      Anonymous

      I forgot to mention that even though he's 18 some of the girls are younger. Not sure if steam would have a problem with that or not

      • 1 month ago
        Anonymous

        >Not sure if steam would have a problem with that or not
        They screwed over a game recently because a girl was flat.

    • 1 month ago
      Anonymous

      that's not even your game, pic is from castle of temptation.

      https://arch.b4k.co/v/search/image/Lkx0VzPBGUG7SsN1NqcsjQ/

      why do game dev generals attract such schizos? What's the point of larping as some random porn dev?

      • 1 month ago
        Anonymous

        Trannies from /agdg/

      • 1 month ago
        Anonymous

        That's why I've been saying having this thread every day will spawn trannies and schizos from /vg/.

  49. 1 month ago
    Anonymous

    anyone got recommendations for gamedev youtube channels?

  50. 1 month ago
    Anonymous

    I did a little progress.
    I added the defeated character to the backgroud, and gave them a small animation.

  51. 1 month ago
    Anonymous

    how do I learn to 3D model cute girls?

    • 1 month ago
      Anonymous

      anime tiddy lady with hands like a romanian car mechanic
      slim down those pan handlers.

      • 1 month ago
        Anonymous

        it's not my model unfortunately, just one that inspires me

        • 1 month ago
          Anonymous

          The flat lighting is very ugly, makes it look like a cheap porn game from the mid-00s.

          • 1 month ago
            Anonymous

            Flat lighting is awesome you peasant.

      • 1 month ago
        Anonymous

        Ermm, big hands are actually good for readability in games with hand-to-hand melee combat

        • 1 month ago
          Anonymous

          That's game design voodoo you Black person

          • 1 month ago
            Anonymous

            The hardest question in programming
            Is this too much voodoo?

            ?si=pkHeqhqldE7OcPvQ

    • 1 month ago
      Anonymous

      look up some video tutorials on how anime face topo is done, it's been solved since the MMD days, just follow the guides

  52. 1 month ago
    Anonymous

    The changing screen and first few armor sets are good to go. You only get to see this dress up "doll" during the armor changing screen (you can't freely change armor while in the world) or when you check the status screen, but it should add a bit of fun to gear collecting.

    • 1 month ago
      Anonymous

      ew

    • 1 month ago
      Anonymous

      Banned in Arizona

    • 1 month ago
      Anonymous

      Set undies to empty coward

      • 1 month ago
        Anonymous

        This is a Christian board, anon.

        • 1 month ago
          Anonymous

          Shota anthros are supported by Jesus further to that anthros don't wear clothes in nature, as God created them.

    • 1 month ago
      Anonymous

      top down anubis dev? what happened to anubis?

      • 1 month ago
        Anonymous

        he abandons games every few months, will never finish anything

        • 1 month ago
          Anonymous

          The shekels must flow after all

          • 1 month ago
            Anonymous

            I want to make a Dune homage.

            • 1 month ago
              Anonymous

              Call it "Sand Hill"

              • 1 month ago
                Anonymous

                I gotchu.

      • 1 month ago
        Anonymous

        he abandons games every few months, will never finish anything

        >why aren't you working on something that nobody has paid for?
        Gee anon that's a great question but I'm too busy doing work that actually pays the bills to work on a pure passion project.
        I haven't moved to whatever post-scarcity utopia you live in yet, but maybe one day!!!

        • 1 month ago
          Anonymous

          Who's paying you to abandon everything else you worked on?

        • 1 month ago
          Anonymous

          What's been abandoned? Been getting paid to work on a game these days but it hasn't brought in enough to not have to do work on the side.

          • 1 month ago
            Anonymous

            Sorry, meant for

            Who's paying you to abandon everything else you worked on?

  53. 1 month ago
    Anonymous

    Any use VRoid?
    You can create your anime-style characters, export, and use them in your game.
    All free and legal.

    • 1 month ago
      Anonymous

      i'm surprised more games aren't doing this, i think they're already fully rigged and everything too?
      my guess is that they just look too generic for main characters that stand out.

    • 1 month ago
      Anonymous

      That's nice. Thanks.

    • 1 month ago
      Anonymous

      I use it for hair, I haven't found any blender tools better than vroid's hair tools. Make hair in vroid, export it with bones and weights, go into blender and fit it onto the character's head, unwrap all the hair uvs and then texture the hair in subpainter.

      I think vroid is pretty crap for bodies, the faces are very samey if you don't do a lot of work and you are very limited in terms of clothing/outfit meshes. Personally I wouldn't use a vroid for a game because I'd spot it a mile off and I think others would too. However, there's shitloads of vroids on vroidhub and booth.pm if you want to see the best and worst of the JP vroid creators.

  54. 1 month ago
    Anonymous

    >You are working on your passport to the gaming industry, right ?
    What kind of clown would want to work in the games industry? The industry where you get fired every 12 months and have to line up and try and get another job with the 2000 other people that just got fired as well

  55. 1 month ago
    Anonymous

    Nortubel: Did these cars.

  56. 1 month ago
    Anonymous

    >Game dev salaries GDoc :
    holy frick those are grim poverty salaries
    no wonder everything being made is pure shit now

  57. 1 month ago
    Anonymous

    i keep seeing my mom playing sloppy addictive mobile games so i decided to make my own sloppy addictive mobile game except fun since i have a good taste in video games
    i have no other ideas for what the game will actually be though
    honestly people always claim they have good ideas including me but when i try to make a game prototype coming up with ideas that i can actually achieve is the hardest part.
    i can literally program anything with enough time but i just cant come up with ideas that i genuinely believe in....

    • 1 month ago
      Anonymous

      bombchu SEX

      • 1 month ago
        Anonymous

        She only likes gorons

    • 1 month ago
      Anonymous

      Why wouldn't you ask your mom? Ask her what she would want in those addictive mobile games if she could choose and go from there

  58. 1 month ago
    Anonymous

    oh I don't want to work for a studio
    I don't even want a publisher
    I want creative freedom, my dream game to become a reality

    • 1 month ago
      Anonymous

      >my dream game
      red flag ngmi

    • 1 month ago
      Anonymous

      unironically the best way to have full creative freedom AND release your "dream game" is to work with a publisher...but only AFTER you have proved that you can ship games because they won't throw money at you for "dude trust me"
      >t. work with publisher and have full freedom. I have to insert pepsi advertisements as well as taco bell, but beyond that...I'm thinking arby's and so will you when you play my licensed game

      • 1 month ago
        Anonymous

        post game.

      • 1 month ago
        Anonymous

        >in game ads
        blacklisted

      • 1 month ago
        Anonymous

        >but beyond that...I'm thinking arby's and so will you
        top kek

    • 1 month ago
      Anonymous

      Idc what you projecting bots have to say btw
      I'm just putting this out there

  59. 1 month ago
    Anonymous

    Made a script that causes the viceroys to play a small cutscene before running away in terror after you defeat them.

    • 1 month ago
      Anonymous

      Oh yeah, the visceroids. Those guys are trouble.

  60. 1 month ago
    Anonymous

    how much money would it cost to pay people to just make the game in my head for me

    • 1 month ago
      Anonymous

      you don't have to pay anyone to make a game in your head

      • 1 month ago
        Anonymous

        teehee

    • 1 month ago
      Anonymous

      more money than you could ever have and it would still turn out to be someone’s first unity tutorial completion because nobody that’s capable of actually making games would work for a dipshit like you

      • 1 month ago
        Anonymous

        seethe

    • 1 month ago
      Anonymous

      $567,665

      It'll also take 10 years, never progress past "pre-alpha" and then be cancelled.

      • 1 month ago
        Anonymous

        This game raised over 1.8 million dollars of today money, crazy.

      • 1 month ago
        Anonymous

        what went wrong?

  61. 1 month ago
    Anonymous

    Nortubel: Figuring out "futuristic" houses destroyed in the wasteland level. The idea being that they come off as a potential "nicer future" compared to the main city of Greklovick if it wasn't for the disaster.

  62. 1 month ago
    Anonymous

    My game is currently making ~1700 USD/month
    That might not sound like a lot, but in my country USD is strong and our currency is weak af, so it covers my rent and then some.

    I do everything, and my dream has always been to work with other people. I've tried maybe 7 or 8 times, and every single time it's me doing all the work and them just throwing ideas then claiming credit for everything. Lot's of "idea people" out there lol

  63. 1 month ago
    Anonymous

    Has anyone started without any knowledge in code? Thinking about starting in summer when I have a break from my job. Can't really dedicate any time right now (teacher training program).

    • 1 month ago
      Anonymous

      I did. That’s why Impulsehazard took an egregious amount of time to be unleashed as a dumpster fire.

      • 1 month ago
        Anonymous

        has anybody told you that you’re kind of a tasteless idiot
        as one of three people that have played your itch stuff out of morbid curiosity your shit is way too shitty for you to have this pretentious spew in your profile

        • 1 month ago
          Anonymous

          Alright, Fygoon Squad, we have 2/3 of the Stargazer Hill bosses done. All that is left is Viceroy Margus and his associated animations (and the animations for the intro and conclusion for Stargazer Hill and a quick animation for the end of the Jet Sled section to explain how Fygoon and his friends arrived to this new area) and I should be able to roll out a new update.

          If you couldn’t tell, I’m simply a very opinionated person. What’s the matter, did you take great offense to the fact that I don’t like pixel art or chiptune music because it has a stranglehold on the indie scene? My games may be terrible, but at least it’s something unique to look at instead of the same pixelated puke.

          I'm a moron i thought this was a budgie with a gun

          Pretty neat sprite, huh? It’s supposed to be my funny spaceman, but I couldn’t find this picture while making a quick post so I had to go with the next best thing.

      • 1 month ago
        Anonymous

        I'm a moron i thought this was a budgie with a gun

    • 1 month ago
      Anonymous

      I've been working on my game for over a year in my free time without doing any coding. Look into visual scripting stuff, anon. In Unity, you could use something like Playmaker (you have to buy it from the Unity Asset Store), and Unreal has Blueprints. Just know that if you use these visual scripting things instead of doing actual code, your options for the kind of game you can realistically make get pretty limited.

    • 1 month ago
      Anonymous

      I did and I've really been enjoying learning

  64. 1 month ago
    Anonymous

    Stupid Godot question.
    If I have several objects of the same type but with different behaviors (like visual effects), then I have to create a scene for each of them?
    Because I tried to put all of them in one scene to make them easier to manage (navigate in the editor), but then each effect can not be played multiple times at different locations in parallel.
    If I make each effect a scene the project would be very bloated.

  65. 1 month ago
    Anonymous

    no? lmao why would i be doing that. i'm working on my portfolio. getting close to 10mil now. Get fricked homosexual

  66. 1 month ago
    Anonymous

    how to sort

    • 1 month ago
      Anonymous

      quicksort, your engine/framework/whatever likely has a function for it

  67. 1 month ago
    Anonymous

    making sure the mc looks good,
    ..one tedious step at a time

    • 1 month ago
      Anonymous

      how fat is his knot canonically?

      • 1 month ago
        Anonymous

        sorry, floppy uncut dick

      • 1 month ago
        Anonymous

        what?

        sorry, floppy uncut dick

        no? I don't think I'll be applying physics there haha

        • 1 month ago
          Anonymous

          well I mean
          you've revealed your newbie power level, but it makes sense you respond like that now I guess lmao
          those sorts of comments are always gonna fly with anthro things

        • 1 month ago
          Anonymous

          making sure the mc looks good,
          ..one tedious step at a time

          I've seen you on Discord
          Surprised you're here

          • 1 month ago
            Anonymous

            neat

            yea I like the raw feedback you get here, if sometimes disingenuous

            If it weren't for Ganker I wouldn't be working so hard to improve the games art-direction. I got btfo'd some time ago.

            • 1 month ago
              Anonymous

              Maybe one day I'll shill here too
              The constant shitposting doesn't help though, as fun as it can be. When it comes to serious subjects I tend to stay in more 'professional' communities

          • 1 month ago
            Anonymous

            Discord?

        • 1 month ago
          Anonymous

          Good job on the character. It needs better, more striking clothing, looks a little uninspired for a main character.

          • 1 month ago
            Anonymous

            Thanks honestly, simplicity is my moto, especially with mascots, with his hat being his main tool, I try to direct most of the focus to it. What would you add?

            Maybe one day I'll shill here too
            The constant shitposting doesn't help though, as fun as it can be. When it comes to serious subjects I tend to stay in more 'professional' communities

            Yeah, ofcourse I don't put all my stock in v. But ppl tend to just be straight to the point, either "I like it" or "It looks like shit, fix this or that".

            • 1 month ago
              Anonymous

              You know, he looks like PaRappa the Rapper if he was more black.

              • 1 month ago
                Anonymous

                Oh yeah, he gets that a lot. But any sense familiarity isn't necessarily a negative for me.

            • 1 month ago
              Anonymous

              >What would you add?
              You can keep things simple and still make the figure look a little more interesting. For example looks at this Dota 2 character.

              • 1 month ago
                Anonymous
              • 1 month ago
                Anonymous

                Thank you for the feedback.

                >Has 10s of big names spreading the good word about the game
                >Flops anyway
                Well anon, how will (You) and your game prevail?

                By making my main character not look like a disgusting abomination.

                The charming animations of Penniey takes her a long way, but her design is weird imo.

                Nobody wants to play 3D platformers.

                Nobody wants to play 3D platformers.

                I think that even if people don't want to buy a 3D platformer, if the mc design is good enough they will at-least buy into the character and create avenues for success.

    • 1 month ago
      Anonymous

      Memes aside, this looks incredible. I wish I could do 3d but I'm doomed to ever live in pixelshit.

      • 1 month ago
        Anonymous

        Thank you! Just give it a try sometime, I'm sure it'll work out.

        well I mean
        you've revealed your newbie power level, but it makes sense you respond like that now I guess lmao
        those sorts of comments are always gonna fly with anthro things

        Oh I'm not that new, I'm here pretty often, I just can't afford to not play dumb when shilling the mascot. And I guess you're right, I dunno what kind of sauce I put in dude but ppl have made so many comments like that over the years

    • 1 month ago
      Anonymous

      looks cool

    • 1 month ago
      Anonymous

      Sex?

  68. 1 month ago
    Anonymous

    What does level data look like for a shmup? Is it just a listing of time / distance and what enemy needs to appear at those points? Always been confused about that.

  69. 1 month ago
    Anonymous

    Ok, Fygoon Squad, here’s to hoping I can finish my next update before the end of the month (I need to send the script out to my best friends so they can get me some lines and to justify their names in the credits).

  70. 1 month ago
    Anonymous

    I jumped back in recently, and I'm about to make a couple trees but I thought I'd ask you Black folk about the process. Back in the 1800's, in Max, I had a script to make tree limbs, so that wouldn't be hard to do, but I'm wondering about the leaves mostly. I used to use planes and then make them double sided, slap a leaf texture with alpha on it, create a spine around the branch offshoot, and put throw some around it randomly. I did it quickly, but I was wondering if there is a better way to get decent looking trees (not super realistic) in Blender? Have you fellas have a process?

    • 1 month ago
      Anonymous

      There's an official blender addon that makes trees many sorts of templates and you can make your own.

      • 1 month ago
        Anonymous

        nice, it makes good templates easy

  71. 1 month ago
    Anonymous

    im not posting till i have a progress post that will blow your noggins

  72. 1 month ago
    Anonymous

    >Has 10s of big names spreading the good word about the game
    >Flops anyway
    Well anon, how will (You) and your game prevail?

    • 1 month ago
      Anonymous

      Nobody wants to play 3D platformers.

    • 1 month ago
      Anonymous

      By making my main character not look like a disgusting abomination.

      • 1 month ago
        Anonymous

        trans representation is important

    • 1 month ago
      Anonymous

      Penny is proof that most gamers don't actually care about WHO made the game unless it's one of the two dozen celebrity-status directors. "From the team that made Sonic Mania" matters less than "Sonic" to most people.

      • 1 month ago
        Anonymous

        I mean, non-franchise 3D platformers are just a hard sell. I can't even remember the last time a 3D platformer made waves that wasn't Mario or sonic.

        • 1 month ago
          Anonymous

          I feel like a bunch of indie 3D platformers make waves these days, due to full 3D movement being more and more understood by small teams, but I guess if Mario & Sonic are your bar then they wouldn't touch that no. But I recall Hat in Time and Yooka Laylee both garnering a lot of attention, and these days you have Pseudoregalia, Toree 3D, Corn Kidz, etc.

          • 1 month ago
            Anonymous

            The last one I played that I really liked was Spark the Electric Jester 3, but that's just because it's an actually good 3D sonic game.

        • 1 month ago
          Anonymous

          The Crash remakes got alot of attention but then Crash 4 flopped.

    • 1 month ago
      Anonymous

      Game artstyle looks dated in a bad way. I know they chose it on purpose but the screenshots on steam look really bad.

      • 1 month ago
        Anonymous

        The artstyle was meant to reminiscent of classic Sonic Team 90's pop art.

        • 1 month ago
          Anonymous

          I want to avert my eyes, not play that.

        • 1 month ago
          Anonymous

          >Only 90s kids care about it
          >Even so the in-game artstyle of sonic games are completely different from the pop art
          Yeah sorry.

    • 1 month ago
      Anonymous

      >how will (You) and your game prevail?
      I've no fricking idea.

  73. 1 month ago
    Anonymous

    My game has a bunch of different game modes, and this turn based JRPG battle is just one of them. I think if I get it working, it could be decently fun, but unfortunately I'm an even worse programmer than I thought. The code is so horrifyingly bad, and I don't know if I can improve it at all. I may end up having to scrap this game mode.

  74. 1 month ago
    Anonymous

    no, I'm working on digging myself even deeper into poverty and my first stroke

  75. 1 month ago
    Anonymous

    so III is coming up and is sponsored by steam but how the hell were you supposed to sign up???

  76. 1 month ago
    Anonymous

    30 wishlists, up from 29 ^-^

  77. 1 month ago
    Anonymous

    I can't make my game until Jonathan blow releases his programming language and finally fixed game programming forever

    • 1 month ago
      Anonymous

      is that before or after he learns to play video games himself lmao

    • 1 month ago
      Anonymous

      He'll release his programming language just as soon as he beats Elden Ring (without a guide)
      AKA never.

  78. 1 month ago
    Anonymous

    I'll make a game when I hit the lotto. I'm the ideas guy and will make sure the game runs great, feels great, and sounds great. It will also be a passion project since I don't need the cash, and I'll use every opportunity to shit on suits and shareholders of every AAA company during interviews.

  79. 1 month ago
    Anonymous

    I implemented some basic diplomacy in my FTL-like, you can now foster wars which have some small consequences so far like not seeing the two species work together in ships in their own territory.

  80. 1 month ago
    Anonymous

    >no zero-dev days
    >take breaks every 2 hours or so
    >drink water
    >get enough sleep
    >try to get a little exercise every single day

    You're gonna make it, I believe in you!

  81. 1 month ago
    Anonymous

    >Got a friend to playtest the Alpha
    >They give me good feedback and an idea of how to code a feature I couldn't figure out
    >Compliments the idea behind the core mechanic
    I'm really doing it.

    • 1 month ago
      Anonymous

      >having friends
      what's your secret

  82. 1 month ago
    Anonymous

    Im not sure what specifically I want to do
    I know I want to try to make a game but I dont know shit about coding
    Right now Im learning how to animate in Blender which has been a ton of fun
    But if coding goes to shit I can at least keep using my Blender skills for other stuff, Fan animations, maybe porn or something

    • 1 month ago
      Anonymous

      >blender
      Start using geometry nodes, it will teach you coding.

  83. 1 month ago
    Anonymous

    there's so much hard boring work to finish a game that isn't just making it
    i wish i wasnt solo

  84. 1 month ago
    Anonymous

    My game is going to come out, I promise. Just a few more months of work and it will be ready. You just have to wait, okay? Just wait, please!!! I promise it's coming out!!

    • 1 month ago
      Anonymous

      Mine too bro. Is yours a JRPG too?

      • 1 month ago
        Anonymous

        No. I hate weeb stuff.

        • 1 month ago
          Anonymous

          ngmi

        • 1 month ago
          Anonymous

          Ah, another westerntrash troony dev. Not to rub salt in the axewound, but your game idea is as rotten as the stench between your legs, homosexual.

  85. 1 month ago
    Anonymous

    >create some furries assets
    >hardly any engagement
    >create one human girl
    >tons of engagement
    huh, guess furshit really is niche

    • 1 month ago
      Anonymous

      not anymore

    • 1 month ago
      Anonymous

      obnoxious furry c**ts give internet shitposters a skewed idea of how few furries there really are in the world

    • 1 month ago
      Anonymous

      Bro learned the Untitled Adventure dilemma.

  86. 1 month ago
    Anonymous

    How do I make furries?

    • 1 month ago
      Anonymous

      3d scan your dog
      then your dong

  87. 1 month ago
    Anonymous

    I'm going to end up using AI to make my game soundtrack because I can't find a composer that can make the sound I want.

    • 1 month ago
      Anonymous

      Same but with code

    • 1 month ago
      Anonymous

      is AI advanced enough where I can feed it some mp3s and it gives me a new song based on that already?

    • 1 month ago
      Anonymous

      i dont know how good AI is for music at the moment, but the last time i checked its pretty horrible.
      t. composer

      • 1 month ago
        Anonymous

        https://app.suno.ai/song/da3e0cd5-fc46-4271-bab3-7caf8a8b3ac1/

        • 1 month ago
          Anonymous

          this is actually pretty good. gotta wonder how it did this

        • 1 month ago
          Anonymous

          They sound pretty decent but all of the songs made by this app has that same "noisy" sound to them.
          They will probably improve in the future though.
          The only thing that is not possible is you can't create a coherent album yet.

          • 1 month ago
            Anonymous

            >all of the songs made by this app has that same "noisy" sound to them
            AI voice generations tends to be like that.
            >The only thing that is not possible is you can't create a coherent album yet.
            To be fair, even real musicians struggle with making "coherent" albums.

      • 1 month ago
        Anonymous
  88. 1 month ago
    Anonymous

    How do I get a work ethic
    I want to make game but its a lot more fun to lay in bed after my day job and think about my game instead

    • 1 month ago
      Anonymous

      Seconding.

    • 1 month ago
      Anonymous

      You stop thinking about the bigger scope and instead focus on getting one or two smaller tasks done each day, slowly building the game up to how you want it to be. It's not foolproof though, as I find myself procrastinating and not getting anything done in some days.

    • 1 month ago
      Anonymous

      Do a little bit of work on the game every day. Even if it's just a small task of making some placeholder art, do it. Be it 30min, an hour, or two hours, you just need to make it a habit to work on the game.

  89. 1 month ago
    Anonymous

    very cool

  90. 1 month ago
    Anonymous

    Ngl, even the best paying game companies in the UK can't offer more than some mid range investment bank, which also has some prestige to it.
    In such a situation, why the would anyone want to work for a game developer willingly? Unless they REALLY love video games, that is.

    Nintendo is lucky because they can afford to pay their employees a lot and also have a good social standing

  91. 1 month ago
    Anonymous

    Need some help brainstorming.

    Currently I've a system to create timber frame buildings (Like in the picture) dynamically, all the individual timbers are generated according to the building size and some rules (Such as distance between posts or bays etc). But they're not added in any realistic order (For example all the corner posts are added through a loop first etc). Now I'm trying to "animate" the construction of the building.

    Either I have to reorganize the entire setup so that each individual piece is added in the correct order, which feels needlessly complex or I have to add them to an array and then resort them according to some rules, but I'm unsure how. anyone have any ideas or tips how to go about this?

    • 1 month ago
      Anonymous

      Sort them by like west - north - height

  92. 1 month ago
    Anonymous

    I can only draw and not even that good at it either, i don't think i can get into this industry with just drawing skills

    • 1 month ago
      Anonymous

      If your style is distinct enough and you're involved with a successful game it's possible

      • 1 month ago
        Anonymous

        is this distinct enough ?

        • 1 month ago
          Anonymous

          sure
          now you just have to make a successful game

          • 1 month ago
            Anonymous

            i wanted to learn programming but always had a bad time learning it, where should i start and which engine is good for making 2d games

            • 1 month ago
              Anonymous

              gamemaker is best for 2d. what kind of game do you wanna make

              • 1 month ago
                Anonymous

                metal slug but heavy focus on mechs and boss fight

              • 1 month ago
                Anonymous

                sounds cool, are you good at pixel art too?
                but yeah gamemaker would be best and you can dev on it for free until its time to export it for the world

              • 1 month ago
                Anonymous

                im ok at drawing 2d, just started doing pixel art a few days old

            • 1 month ago
              Anonymous

              Godot or Unity probably

        • 1 month ago
          Anonymous

          Cool oversized transplant arm

          • 1 month ago
            Anonymous

            Imagine the handjobs...

        • 1 month ago
          Anonymous

          This reminds me a bit of that one Soviet space cartoon.

  93. 1 month ago
    Anonymous

    >there are "people" out there who struggle with sound design and level design
    Fricking really? The single two most no-brainer things about game dev and you struggle with that?

    • 1 month ago
      Anonymous

      Level design is one of those things that it's easy to just make some area to move around in, but to actually make it interesting or more fun to play through can take a bit of iterating on the design.

    • 1 month ago
      Anonymous

      let me guess, your game is either extremely simple or you just have low standards for games

      • 1 month ago
        Anonymous

        If the design of levels in your game doesn't come easily and naturally to you, then you have designed a terrible game and shouldn't be making games at all.

    • 1 month ago
      Anonymous

      I don't understand the level design pipeline at all. It seems like I should block out in BSP and then do some arduous task of remodelling everything as static meshes and tediously importing everything and hope the collisions don't break and and
      surely there's a less tedious workflow than that, seems lame

  94. 1 month ago
    Anonymous

    Those are some dismal looking salaries. You’d have to be underage or a pajeet to think $90k, in California of all places, is good pay.

  95. 1 month ago
    Anonymous

    Christ almighty Godot's documentation is fricking ass
    I'm fighting the engine more than I'm writing the game

    • 1 month ago
      Anonymous

      >I'm fighting the engine
      just means you're doing it wrong, this is never a good sign

      What is Unity’s problem? I feel like they constantly introduce new features just to abandon them. I don’t need twelve different systems for setting up a character controller. Also, why dont terrain trees support mesh colliders? I refuse to believe that would take more than a day to implement, especially when I found a way to do it through spaghetti code and spite.
      And whatever happened to DOTS? They were shilling it so hard a few years ago and now its just another piece of abandonware.

      that's what happens when you pick an engine from a company that doesn't make games with it

      • 1 month ago
        Anonymous

        Your opinion doesn't matter.

        • 1 month ago
          Anonymous

          mattered enough to respond tho?
          this is not a matter of opinion, just plain common sense
          of course the company that actually uses their own engine will make a better engine

          If the design of levels in your game doesn't come easily and naturally to you, then you have designed a terrible game and shouldn't be making games at all.

          not how it works
          again, any game of any complexity warrants more than a simpletons intuition
          either your game is simple or your design is just not as good as you think

          • 1 month ago
            Anonymous

            >complexity warrants more than a simpletons intuition
            Videogame levels are not as complex as atomic collider microsystems. A basic adjusting of your level to be fun is enough. As it seems, 95% of people aren't capable of even that.

            • 1 month ago
              Anonymous

              >As it seems, 95% of people aren't capable of even that.
              and you're part of those 95% until you can prove otherwise by posting you level design
              which you're not confident enough to do I assume?

              • 1 month ago
                Anonymous

                I don't gain anything to prove stuff to the likes of you. But if you're willing to wait (which I am certain you're not), I'll come back later with examples, I cannot post anything at this time.

              • 1 month ago
                Anonymous

                I'm always hanging around here, I'll see it if you dare to post

  96. 1 month ago
    Anonymous

    What is Unity’s problem? I feel like they constantly introduce new features just to abandon them. I don’t need twelve different systems for setting up a character controller. Also, why dont terrain trees support mesh colliders? I refuse to believe that would take more than a day to implement, especially when I found a way to do it through spaghetti code and spite.
    And whatever happened to DOTS? They were shilling it so hard a few years ago and now its just another piece of abandonware.

  97. 1 month ago
    Anonymous

    >4 hours of meetings today
    Gamedev time. The free time is pretty much the only good thing that ever came out of scrum.

    • 1 month ago
      Anonymous

      I wish I could still do this
      Kind of a bad idea not to pay attention when you're the lead dev

      • 1 month ago
        Anonymous

        Sorry, brother. But at least you're getting paid well. I mean, if it was important I'd pay attentnion, but it's yet another "meeting that could be an email"TM.

    • 1 month ago
      Anonymous

      Scrum works fine if you actually follow its rules/guidelines
      (which a lot of companies won't do cause reading is haaard).

      • 1 month ago
        Anonymous

        >it wasn't real scrum, real scrum has never been tried
        I'm sorry, brother. I am sure you have legitimate reasons, but I never seen scrum doing anything good for anyone.
        The only version of scrum that came remotely close to being benefitial was when my team didn't have a scrum master for half a year and me and my buddy just did the scrum master antics for shit and giggles and we only did the parts of it that we deemed benefitial.
        Then they hired a new lady, she threw everything we established to trash, started wasting our time, snitched on everyone in the office for literaly anything and only served to disintegrate the team.

        • 1 month ago
          Anonymous

          >women are terrible bosses
          and water is still wet.
          protip: just do whatever you want, blow sunshine up her ass and if found out tell her she was agreeing with it the whole time and ask for forgiveness. Then do it all over again.

          • 1 month ago
            Anonymous

            I can't do it. I cannot be a dishonest ass licker.
            Part of the reason why I do gamedev. I want to be my own boss.

        • 1 month ago
          Anonymous

          >Then they hired a new lady, she threw everything we established to trash, started wasting our time, snitched on everyone in the office for literaly anything and only served to disintegrate the team.
          So why did you let her?

  98. 1 month ago
    Anonymous

    Games have wizards but not magicians.

    • 1 month ago
      Anonymous

      what's the difference?

      • 1 month ago
        Anonymous

        Wizards perform mystical magic, arcane stuff.

  99. 1 month ago
    Anonymous

    I can shit out pixel assets but I can't commit to any idea. By the time I have a few done up for one I start making more for another. Maybe I should just cobble it all together for a very strange DoL ripoff with a bit more depth.

    • 1 month ago
      Anonymous

      post your work

      • 1 month ago
        Anonymous

        What do you want to see? I got human boys and monsters

        • 1 month ago
          Anonymous

          just like random assets, trees and shit

  100. 1 month ago
    Anonymous

    We are all going to make it if some hikikomori can do it:

  101. 1 month ago
    Anonymous

    I just might have recreated that old game map feeling, just needs a few more decorations

  102. 1 month ago
    Anonymous

    No. I'm making a VN

    • 1 month ago
      Anonymous

      brother... what engine?

      • 1 month ago
        Anonymous

        Ren'py. more like CSP since I spend more time trying to draw backgrounds and sprites than actually writing... haha...

        • 1 month ago
          Anonymous

          That's why I only laid out the plot idea to the writter and dedicated myself to the assets, like you.
          He's going to present me with "something" today. Let's hope it's good.

          • 1 month ago
            Anonymous

            Lol I'm the opposite. Shit artist but I write so fricking much.
            Why don't you want to write it yourself? I find it to be the most fun part.

            • 1 month ago
              Anonymous

              1. I'm an ESL, and don't want people laughing at my game instead of because of my game.
              2. Delegating some work to others is an essential skill you need to have if you want to lead a game making team. So I want to practice that.
              3. He's a much better writer than me.
              4. I still have the last word and control what makes into the game.
              5. Saves me time to draw the frickton of BGAs and CGs I need to draw. (Takes me more than a week to do a fully colored full body shot).

              • 1 month ago
                Anonymous

                That makes sense. I guess I'm too much of a perfectionist and want to do everything myself. Sure slows me down obviously but I still feel good about it. I'm an ESL too but who cares, not like many people will buy it.
                What kind of VN are you making? I really want to make some plotge but for now I'm practicing with simple dating stuff.

              • 1 month ago
                Anonymous

                Well, it's kind of a comedy-romance mashup, but focused on comedy more. So I guess it's a kusoge VN.
                Can't really say much now, you'll see later on if you stick around.
                As for the plot - I can't help you much, but I hope you get good inspiration. Look at Fate though - it has its plot and lore that autists know by heart, but everyone cares aobut it, because girls in the first porn game were cute and pleasantly autistic.
                If you make girls cute and waifuable, the dialogues are not bad, and the jraphic style is easy on the eyes - plot will only be a vessel for the characters to do fun stuff in different situations.
                Look at Comedia Del Arte, or the old comedy shows like Allo Allo - they just put fun and very contrast characters that we love in different situations and the jokes write themselves.

              • 1 month ago
                Anonymous

                Well I hope your VN will be fun then. Do you have a code name you can share so I can recognize it when it releases? And maybe some art of one of the girls or something if you don't mind, I'm curious.

              • 1 month ago
                Anonymous

                Well this one is most likely getting a recolour, but I am pretty happy with lineart and design.
                Also you can catch me in these threads easily. I usually make them on the weekends.

            • 1 month ago
              Anonymous

              Also I keep giving him good ideas to include and I imagine that looking at the draft we'll be able to figure out some cool gags as well.

  103. 1 month ago
    Anonymous

    I'll refine it later.

  104. 1 month ago
    Anonymous

    I'm making gib chunks for my shooting game

  105. 1 month ago
    Anonymous

    >Graduate as a designer
    >Been building my portfolio for years
    >Have several award winning designs
    >Games I've made are extremely well received
    >Despite all this, still can't get a junior role in an industry that pays about the same as working in a shoe factory
    Some days I forget all about that and it's a good day. Other days I remember I'm basically grinding for the opportunity to make pennies and it makes me feel like hanging myself.

    • 1 month ago
      Anonymous

      the industry is completely scuffed and it seems like you know how it is.

      • 1 month ago
        Anonymous

        Absolutely. I've been to my fair share of expos, meetups, conferences etc and the only happy people there were the CEO's. I notice people generally fall into 1 of 3 categories:
        >newbies
        Zero industry experience. Generally looked down on by everyone. Massively comprised of students who would suck dick just for their name to be put in an AAA title's special thanks credits. Young and stupidly optimistic. Still thinks devs earn a quadrillion dollars a year. Inquires about going jobs are entirely ignored.
        >"Made it" gays
        Works for a studio. This encompasses people who pull 9 to 5s all the way to one off contracts. Sticks with their circle as their only interest is progressing in their company. Generally hates everyone except CEO's. God forbid you meet a sound designer in this category or a social media manager. Will probably be fired by the end of the year. In the "inner circle" list of workers companies call up for jobs. Won't EVER tell you what they're working on or have made in fear of getting fired.
        >CEOBlack folk
        "Owns" the studio (sold out to Tencent). Will happily wear a $14,000 suit to an expo while their employees wear dirty oversized shirts. Probably owns a lambo or a ferrari, will still tell you how poor the industry is doing lately. Congregates with other CEO's about their upcoming parties. Doesn't even know what jobs are open, will defer you to a manager who is piss drunk under a staircase vomiting chunks of vegan cheese. Will openly tell you what game they're working on, will even take out their phone and let you play. Will probably leave their studio and make a new one, adding a few new zeroes onto their own paycheck.

        • 1 month ago
          Anonymous

          I myself don't want to really lump myself into being corporate. I've done my share of inhouse work. I want to make my own work nowadays, but it's difficult to really do something on your own.

          • 1 month ago
            Anonymous

            It's tough to know what people want, it's tougher to make something they'd want and it's even tougher to sell it to them. It's just so damn hard to win these days.

            • 1 month ago
              Anonymous

              it doesn't even matter what other people want
              I cant even make what I want

    • 1 month ago
      Anonymous

      Post games?

    • 1 month ago
      Anonymous

      at this point you should just start your own studio, make your own game then rally troops and support. Sounds equally as possible as getting a soul crushing job in the industry.

      • 1 month ago
        Anonymous

        >Lost in the woods? Frick it, build a house.

        • 1 month ago
          Anonymous

          Hell yeah brother. Build a house, hunt down the stag and impregnate that weird cryptid monster girl who was attracted by the smell of your cooking.

          • 1 month ago
            Anonymous

            A warning sign means someones already married an alligator woman.

            • 1 month ago
              Anonymous

              God, I wish this was me.

              >Do you still work on these, or are they all set and done?
              If upload them they're usually done

              They sound good, especially the Touhou one. Well done.
              Think about what I've said. I don't know if I get the rights, but if I will, I might comission you, if you have the time. After all we're all on the same wagon ITT.

              >Then they hired a new lady, she threw everything we established to trash, started wasting our time, snitched on everyone in the office for literaly anything and only served to disintegrate the team.
              So why did you let her?

              Because I've been running away from every time any social group has been turning against me. Social version of learned helplessness - painfully exploited by the worst kind of people who bring themselves up by bringing others down. However I am getting better.
              Also - they pay was not worth the struggle. My current job pays almost twice as much.

              Game came out 2 days ago now. Pretty good reviews so far and a few youtubers / streamers plalyed it. Now i have to fix some of the issues and work on something else

              What title, brother?

              • 1 month ago
                Anonymous

                Title is Loathful and it's on steam.

              • 1 month ago
                Anonymous

                Title is Loathful and it's on steam.

                Title is Loathful and it's on steam.

                You guys never worry some crazy person on Ganker will stalk you or make your life hell somehow?

              • 1 month ago
                Anonymous

                *blocks them*

              • 1 month ago
                Anonymous

                And then they find your address and send you dead birds by mail.

              • 1 month ago
                Anonymous

                I can't really think of anything he would be able to do, that some schizos you can meet while going to the store wouldn't. And I won't stop going to a store, because some junkie might stab me.

                Title is Loathful and it's on steam.

                Gonna check it out, thanks!

              • 1 month ago
                Anonymous

                Not really, and even if that's something that is technically possible i'd rather take the 'risk' than having regrets about not doing it.

  106. 1 month ago
    Anonymous

    Is playing games in your game's genre a good idea? As in, seeking out lesser-known ones with good reviews, not just the obvious examples that I've already played before. I've already gotten a baseline playable build so I'm not just trying to take mechanics, I just want to see what common trends are, notice the little things in regards to presentation, or to see what doesn't work. Makes sense to me but I wonder if I'll railroad myself too hard by doing so.

    • 1 month ago
      Anonymous

      It's a good idea, but like you said as long as you can keep yourself in check.
      Have to keep an open mind while doing it and not fall for personal biases or habits.

    • 1 month ago
      Anonymous

      SUDA 51 told us that for some of his games (specifically killer 7) he completely shut himself from all media influence for months to create something that truly came from himself.
      Now if you want to follow something like that depends on your creative goals. He also wasn't alone working on that project, as a solo dev you might need to look around to learn how things are made

  107. 1 month ago
    Anonymous

    If you're not in your early 20's why in the frick would you want to work in the industry instead of on your own stuff

    • 1 month ago
      Anonymous

      Absolutely. I've been to my fair share of expos, meetups, conferences etc and the only happy people there were the CEO's. I notice people generally fall into 1 of 3 categories:
      >newbies
      Zero industry experience. Generally looked down on by everyone. Massively comprised of students who would suck dick just for their name to be put in an AAA title's special thanks credits. Young and stupidly optimistic. Still thinks devs earn a quadrillion dollars a year. Inquires about going jobs are entirely ignored.
      >"Made it" gays
      Works for a studio. This encompasses people who pull 9 to 5s all the way to one off contracts. Sticks with their circle as their only interest is progressing in their company. Generally hates everyone except CEO's. God forbid you meet a sound designer in this category or a social media manager. Will probably be fired by the end of the year. In the "inner circle" list of workers companies call up for jobs. Won't EVER tell you what they're working on or have made in fear of getting fired.
      >CEOBlack folk
      "Owns" the studio (sold out to Tencent). Will happily wear a $14,000 suit to an expo while their employees wear dirty oversized shirts. Probably owns a lambo or a ferrari, will still tell you how poor the industry is doing lately. Congregates with other CEO's about their upcoming parties. Doesn't even know what jobs are open, will defer you to a manager who is piss drunk under a staircase vomiting chunks of vegan cheese. Will openly tell you what game they're working on, will even take out their phone and let you play. Will probably leave their studio and make a new one, adding a few new zeroes onto their own paycheck.

      These two are what I'm thinking.
      I went into gamedev this year, because I want to be my own boss and create my own thing, and eventually make a gaming studios and make cool shit and see it prosper. Why would I do all this work just so I can work in an exploative industry, when I already am?

  108. 1 month ago
    Anonymous

    >Got two downloads today
    >Got 910 views
    >Got a new follower at 2:00 AM
    Yep, Fygoon Squad stays winning. Kudos to you guys.
    Might take some time off today since I need to make my sister a Mother 3 gift for her birthday later this month (frick whoever thought they could release the plush toys in May, they ain’t getting my money.) It’ll be a clay model or something IDK.

    • 1 month ago
      Anonymous

      >he's making it

      • 1 month ago
        Anonymous

        Indeed I am. But you know what? We’re all gonna make it.

  109. 1 month ago
    Anonymous

    pwease play my demo
    https://untouch.itch.io/heroes-for-hire-alpha-demo

    • 1 month ago
      Anonymous

      I gotchu. Lemme throw on some pants and I’ll get on it.

    • 1 month ago
      Anonymous

      I gotchu. Lemme throw on some pants and I’ll get on it.

      Although I am not a good business strategist, I like the concept of the game. Just a note: 12 PM is not midnight, that’s 12 AM.

  110. 1 month ago
    Anonymous

    >check the google sheet
    >the highest audio-related pay out of all respondents doesn't even break 50k
    lol
    anyway, finished a new track, give it a listen if you'd like
    https://soundcloud.com/jayolite/cassiopea
    and an older touhou inspired one too
    https://soundcloud.com/jayolite/sunlit-night

    HIRE ME NOW AAAAAAAAA

    • 1 month ago
      Anonymous

      50k is great pay what are you on about

      • 1 month ago
        Anonymous

        I'm sure I'd be happy with it, it's just that most of them make half of that and it's without a doubt the category with the lowest average pay

        • 1 month ago
          Anonymous

          oh ok that's fair, would need to live in a really cheap city

    • 1 month ago
      Anonymous

      Could you do a sentimental synthwave/city pop arrangement of an already existing song?
      I am trying to get the set license for it, but I still have to get someone to make the music and some e-girl to sing it, because it doesn't allow me to use the recording itself.

      • 1 month ago
        Anonymous

        I mean, I could, but what are you trying to use this for?

    • 1 month ago
      Anonymous

      I like the first one coming all out at you.
      The second one is classy. Makes me nostalgic. Well done.
      Do you still work on these, or are they all set and done?

      I mean, I could, but what are you trying to use this for?

      My game is going to draw inspiration from a piece of media that's associated with a few songs that everyone knows. I am trying to inquire whether I can buy the rights to use the composition of the least popular one (others are propably way too expensive), and record my own version to use as my game's main theme.

      • 1 month ago
        Anonymous

        >Do you still work on these, or are they all set and done?
        If upload them they're usually done

  111. 1 month ago
    Anonymous

    I tired making snake In python but it won’t open and show a game screen. Spent 2 days trying to make a game window open and nothing worked so I stopped.

    Sucks I never know if I’m fricking up something so basic that no guide even bothers covering or my tools are broken since I have a jury rigged computer where every program on it is pirated.

    • 1 month ago
      Anonymous

      Picrel is a joke right

      • 1 month ago
        Anonymous

        When Ganker came to be, you immediately saw, especially on /b/, the massive pool of people out there and where they stand. Whereas you might have been a loser nerd in college, you then realize that there is way, way, way worse out there. The saving grace was anonymity. Who was the poop knife guy? Who was the "think hard GROW" manlet? Who was the kidnap-drunk-girl-and-feed-her-eggs guy? Nobody knows.
        Twitter, to some extent, attracted similar people and gave them a voice. The only difference is that it filtered a few extreme cases while keeping in the fringe in their own echo chamber.
        Is picrel a joke? Certainly not. A lot of people are paralyzed by failure and this is one of those. I have seen it all over universities.
        At least feel good that you are doing something whereas others are doing absolutely nothing or worse: selling faceless dice as a free-win for their dwindling ego and fragile insecurities.

    • 1 month ago
      Anonymous

      Use Linux, problem solved.

      do you feel it in the air

      Your game literally gets better daily. Keep it going brother.

      • 1 month ago
        Anonymous

        I feel like I should replace the modern skyboxes with some old ass low res gradients, would probably fit better

  112. 1 month ago
    Anonymous

    do you feel it in the air

  113. 1 month ago
    Anonymous

    making weird ass easter eggs like old ps1 era games used to have feels crazy

  114. 1 month ago
    Anonymous

    Anyone got tips on making combat fun?

    • 1 month ago
      Anonymous

      Make it feel like you’re actually killing someone with the visuals, feedback, and sound.

  115. 1 month ago
    Anonymous

    >There are six downloads for my game today
    I didn’t even add big tiddy girls in this time, what gives?

  116. 1 month ago
    Anonymous

    I make $166k 9 years experience in the most right wing industry left in America, why would I take a pay cut to write code for gay esg propagandists?

  117. 1 month ago
    Anonymous

    I'm going to have to make a 3D model so I can draw a fricking sprite correctly.

  118. 1 month ago
    Anonymous

    Does your game have cool tricks?

    • 1 month ago
      Anonymous

      My game uses Physics to drive a ball around and inadvertently, the restitution can be used to do a high jump upon landing. So that's a secret tech.

    • 1 month ago
      Anonymous
  119. 1 month ago
    Anonymous

    Game came out 2 days ago now. Pretty good reviews so far and a few youtubers / streamers plalyed it. Now i have to fix some of the issues and work on something else

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