You can tell it's a good game when the worst thing you can say about it is that the dialogue is unfunny.
CRIME Shirt $21.68 |
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You can tell it's a good game when the worst thing you can say about it is that the dialogue is unfunny.
CRIME Shirt $21.68 |
CRIME Shirt $21.68 |
Good game ruined by bad dialog and cutscenes.
Could have been a worthy follow up to RM2 and kept the series from dying if they kept the lolsorandum writers in check.
I wouldn't even call it ruined, every other aspect is a significant improvement from 2 and it still keeps the atmospheric elements. The only part of the game that's actively worsened is the Fairy Council because Murphy never shuts up but after that the dialogue is bearable.
3D Rayman games are literally licensed game tier slogs. Are you French?
The dialogue is very funny, especially in my mother tongue. I actually enjoyed it more when I replayed the game after growing up, it's incredible how some of those dialogue bits passed in a PEGI 3+-rated game. But I loved it even as a child because it's a great 3D platformer.
This. If you played it in English then I'm sorry for you. In spaghetti language for example, it is so hilarious I had to pause several times in order to assimilate what I just heard.
Rayman has always had humor. 2 is possibly the biggest departure on that count.
2 still has a lot of jokes and comedic moments, but 3 goes in a very different direction with its humor, aiming for edgier things like innuendo and referencing pop culture. 2 is darker than 1 but it still keeps the same sort of whimsy in its lighter moments, it's played straight.
Dreamworks/Gex tier shit though? No. Not like this, anon.
best OST in any game
tone and presentation are a huge part of a platformer's quality tho
a characteristic element of the rayman series was its difficulty and this one just completely misses the mark on that, it's just too easy
the music and levels are absolutely comfy though
i significantly prefer 3. the pacing is strong, the core gameplay loop is fun, and even though its only like a 6 hour game, it doesn't really feel too short either
2 does have somewhat higher difficulty and unique moody atmosphere, but it feels like a slog at times.
The worst thing is the score system, not the dialogues
It'd be fine if it was like Rayman 1 (both games only have cages but no lums unlike Rayman 2 / Origins / Legends), but score system feels detrimental to the entire game - you only unlock some minigames of questionabe quality and cutscenes where hoodlums do dumb stuff with animals if you ever bother with high score, but otherwise you're not really missing out by ignoring it (yet players still get discouraged by getting shitty combos and trying to aim for a long gem chain). It doesn't help that the secrets in this game feel like wasted potential
>teensies are never hidden in actual secret locations, at best they're locked behind power-up canister gimmick
>you will probably miss out on most secrets during first playthrough because the game shows your progress of level section completion only after the section ends (and by then you can't go back and explore the section unless you replay the entire level from the start) - secret room in Heart of the World (Fairy Council), secret sections in rooms right before entering the portal to any of doctors (Clearleaf Forest / Land of the Livid Dead / Desert of the Knaaren), the boat ride to small island (Bog of Murk), pretty much all secrets in The Longest Shortcut... I could go on and on
>even if all those secrets are usually well-hidden, all you get by finding any of them is a bunch of gems, which is nothing but a point increase
The point system kinda made sense with Lum Race system where players with highest scores would win official merch and other prizes from Ubisoft while others could still spend their earned Lums on features available through RaymanZone, but it's not 2003 anymore and RaymanZone doesn't exist..
Apparently if you use Photo Mode with an enemy a funny description appears. I tried this on PC but it didn't work. Is it exclusive to console?
but it's also unexceptional as a platformer. 2 had a comfiness about it at the very least and was a fantastic looking 60fps Dreamcast game at the time.
Ah yes that measurable quality "comfiness".
Okay, homosexual. I'll elaborate. It had a storybook, airy quality about it with lots of lush green areas and even the pirate areas had an interesting teal and red look to them, and furthermore there wasn't terrible ass cool-guy dialogue in it. It looked and sounded better, especially for the time. Like I also said, it technically achieved at the time of release along with having decent-to-good gameplay. What the frick does Rayman 3 bring to the table for its time?
Funny inflatable globox and plenty of plum juice.
At least the non-retro 2D games brought it back around. Shame those were dropped for proto-Minions, and even those seem to be dead.