If you used Mystic Knight Thundaga with Rapid Fire then you didn't actually beat Omega. if you inflicted Shinryu with Berserk then you didn't actually beat him.
I think I usually Stopped or used the Sleep bard spell on it and then used that Blue Magic spell that cuts its stats a bunch of time and then Break on Mystic Knight, something like that.
Did neither, I remember having to use some shit that made Shinryu's Tidal Wave ineffective. I think that hidden time village had an accessory or some such that you could buy. I forget how I beat Omega, but I want to say Haste and summon spamming with some White Magic added in. I also didn't bother until I had grinded enough to max out every class.
>Necromancer job has some pretty cool spells >also a unique learning requirement (Necro lands killing blow) >it's fricking WORTHLESS by the time you get it since you beat the game's superboss so Exdeath isn't a threat anyway >it's not like there's a NG+ to frick around with early party comps either
Whoever thought this was a good idea needs to burn.
I'll be honest, I never took the time to beat those two since I figured they would just be more bullshit versions of the OG two and I already struggled. I gave it a couple attempts and threw in the towel.
Are the Necro spells good in those two fights? Boss Rush I can at least imagine.
>require specific builds to beat
They don't.
You just suck.
And FF5 endgame doesn't have builds. You literally just go base job and equip godly gear.
Omega and Shinryu are among the fairer superbosses in the series with a very diverse array of workable strategies. The superbosses only started to become very particular and stupid in later games.
>mad because the bosses require specific builds that basically everyone has to use to win
There are two things you need to deal with Omega, a way to actually deal damage to it, and a way to not die to its counters. You also similarly need two things for Shinryu, a way to berserk it and a way to not die from it punching your lights out, multiple comps can do all of these
You can only do that with either of them if you grind to obscene levels, Omega's defense is sky high and Shinryu hits like a freight train
9 months ago
Anonymous
If you didn't run from fights like a pussy you'll easily be high enough level to just hit those bosses until they die.
They aren't hard.
Now Neo-Shinryu and Omega MK-2 are harder.
9 months ago
Anonymous
V's level curve means that being as GENEROUS as possible, you will be in the late 30s when you encounter those frickers if you didn't grind. You will be nowhere near a required level to win a war of attrition
9 months ago
Anonymous
Then you just suck. I never grinded anything and I facerolled those frickers easily.
What really fricked me up was then going into the post game zone that i don't remember the name of and everything flooring me.
9 months ago
Anonymous
You can just admit you grinded levels, its an anonymous board, not like anyone's gonna know who you are.
9 months ago
Anonymous
Then why can't you admit you just suck at the game?
9 months ago
Anonymous
Because I don't? I've beaten multiple FJFs while beating Shinryu and Omega without level grinding, and I know how the game works, you won't be anywhere near a high enough level to simply tank and spank without heavy grinding.
9 months ago
Anonymous
>Because I don't?
You obviously do if you think Shinryu and Omega are challenging/hard.
9 months ago
Anonymous
Again with the lying, they are not hard, the way their stats are, you simply will not have the hp to survive unless you grind to or close to 99, you are meant to circumvent them.
9 months ago
Anonymous
>close to 99
I didn't even get to level 50 and I had no problem clearing either boss.
The upgraded versions are hard. The normal versions are not.
9 months ago
Anonymous
Omega MK II is literally just the same as regular Omega with a barrier shift gimmick, if you can beat Omega you can beat MK II, Neo Shinryu is a fricker and a completely different fight though.
9 months ago
Anonymous
Omega MKII has another gimmick in that it fully heals if you use rapid fire on it but it survives.
Kinda doesn't matter if you abstain from using it until you're sure it kills, and you hit for 39996 on one rapid fire guaranteed with just the chicken knife
9 months ago
Anonymous
level 50 is stupendously overlevelled for ffv, you should be low to mid 30s by the time you reach the cave section of the interdimensional rift and that's assuming you don't run from battles and did all 4 tablets/odin/phoenix tower/bahamut beforehand
9 months ago
Anonymous
That's what I'm saying.
I couldn't even get the achievement for getting the party to level 50 cause i got tired of grinding after everything was done.
9 months ago
Anonymous
>Then you just suck. I never grinded anything and I facerolled those frickers easily.
or more likely you're lying
even with the best possible equipment, max levels, and maxed classes, shinryu will still hit 5000+ with his tsunami at the start followed by ice storm/atomic rays which each do 4000-5000. If you somehow survived, he'll cast mighty guard, maelstrom, cycle through his aoes or simply hit you for a whopping 8000 if you're in the front row
Omega counters you with encircle, rocket punch, atomic rays, and his laser if you so much as touch him, not to mention having the highest defensive stats in the game
>lying >also 5,000 hours in mspaint
9 months ago
Anonymous
>Then you just suck. I never grinded anything and I facerolled those frickers easily.
or more likely you're lying
even with the best possible equipment, max levels, and maxed classes, shinryu will still hit 5000+ with his tsunami at the start followed by ice storm/atomic rays which each do 4000-5000. If you somehow survived, he'll cast mighty guard, maelstrom, cycle through his aoes or simply hit you for a whopping 8000 if you're in the front row
Omega counters you with encircle, rocket punch, atomic rays, and his laser if you so much as touch him, not to mention having the highest defensive stats in the game
berserking it is the better option since it lets you use hermes sandals (a much better accessory) and turns Shinryu's nightmare AOE multi element rotation into a manageable single target physical onslaught.
9 months ago
Anonymous
Yeah, it's obviously easier, but you don't *need* to do it to win. The other guy was sperging out about having to do "highly specific" strats, which is wrong.
>specific builds
if you didn't play through the game like a caveman you should have everything you need to beat them available to you and it just becomes a matter of figuring it out
>it just becomes a matter of figuring it out
Like... figuring out which skills to equip? Which weapons to equip? Which armor to equip? Which accessories to equip? Almost like.. figuring out what build to make?
And you have multiple options for all of those, so it doesn't require "specific" builds. Very sorry the game doesn't let you beat the superbosses with 4 thiefs.
Honestly by the end of FF 5 builds become obsolete since you've probably maxxed all jobs. It's insanely easy to max all jobs without even getting past lv 30
9 months ago
Anonymous
you're lucky to have red mage maxed out if you focus on it from the moment you get it, and its not even the only job with a 999 abp cost level.
9 months ago
Anonymous
You really do not need any of the 999 abp abilities
9 months ago
Anonymous
>skipping abilities >not mastering every job
9 months ago
Anonymous
>moving the goalpost
9 months ago
Anonymous
What goalpost? I'm not the anon you were replying to.
9 months ago
Anonymous
The ocean around the Double tower and below the Phoenix Tower have enemies that drop 9-30+ AP and no EXP per battle and are weak to insta kill spells
Omega and Shinryu are among the fairer superbosses in the series with a very diverse array of workable strategies. The superbosses only started to become very particular and stupid in later games.
>The superbosses only started to become very particular and stupid in later games
Pretty much up until FF12 decided to have decent super bosses with fair gimmicks, they're all bullshit of various levels. FF 10 probably has the worst, with the Arena monsters being almost SMT super boss tier
I'm pretty sure the obvious DPS sperg build can still just kill both, like chicken knife and whatever the other best weapon is dual wielding and quad attacking.
>best whip in the game is a rare steal from the superboss >you can only steal one item and 96% of the time it'll steal the common item >have to savescum or abuse return on a time mage to try and get it
it's a good thing beastmaster itself sucks dick and you can just equip catch/control on actual good jobs instead
Beastmaster basically has the ability to either control a monster and take over its turns, or 'catch' a monster similar to pokemon which just turns it into a one-time summon. The control gimmick is really only useful for using certain attacks on your Blue Mage to guarantee they get their spell and a tiny handful of other encounters you'd need to know about beforehand, and the Catch/Release gimmick is one time use and too limited to really be exploitable outside of setups for certain bosses.
has shitty stats
can medium armor
can equip whips, which act as long range weapons and have a chance to paralyze (with some exceptions)
can catch monsters that are under 1/8th hp
can release the caught monster to have it use a move at a later time
learns the control ability which lets you control an enemy and replace your turn with that enemy's commands
it has some extremely powerful abilities, but terrible stats, and since you can learn abilities in FFV and equip them to other jobs, and since you learn beastmaster's useful abilities very quickly, the class itself is basically one you use for 5 minutes and never touch again
In FFV the Beastmaster has the ability to catch low HP monsters as a one time use ability. They can later learn a move called "Control" which lets them control monsters in battle. They're pretty much just used to let your Blue Mage learn hard to trigger spells or support spell monsters have like Mighty Guard and White Wind
Shame. I'm a Hunter in WoW and I really like how the class is set up, wish FF had a similar job.
Different fantasy for the bow user in FF versus Warcraft.
Trainer in FFX-2 has the human/companion relationship but the pet is fixed for each character and the human doesn't actually do any fighting themselves, just issues orders.
one thing they didn't mention is that their signature weapon, whips have like a 1/3 chance of paralyzing monster mobs (not humans, undeads, plants or machines) but yeah
as a class it really only works for random encounters, for bosses you're better off using release on a better class, and even for randoms you can eventually put control in a bulkier class instead
has shitty stats
can medium armor
can equip whips, which act as long range weapons and have a chance to paralyze (with some exceptions)
can catch monsters that are under 1/8th hp
can release the caught monster to have it use a move at a later time
learns the control ability which lets you control an enemy and replace your turn with that enemy's commands
it has some extremely powerful abilities, but terrible stats, and since you can learn abilities in FFV and equip them to other jobs, and since you learn beastmaster's useful abilities very quickly, the class itself is basically one you use for 5 minutes and never touch again
In FFV the Beastmaster has the ability to catch low HP monsters as a one time use ability. They can later learn a move called "Control" which lets them control monsters in battle. They're pretty much just used to let your Blue Mage learn hard to trigger spells or support spell monsters have like Mighty Guard and White Wind
You can use beastmaster to cheese a lot of bosses, Byblos can be instakilled by one of the book enemies, several W2 bosses are vulnerable to instant death which aquathorns cast when released.
>Doing a no-750 fiesta run >Go into fork tower, plan to use reflect rings + bone armor and afk to victory >Realise Omniscient casts regen in his moveset >Realise he will not die to reflect due to regen/cura >Have no way to interact with him to dispel/set up reflect due to no-750 setup >Realise I have to wait for him to run out of mana so he cannot use his Return counter >Realise he has 30,000 MP and his most expensive spell is around 15-20 MP, which he rarely casts >Realise that even if he seemingly runs out of MP to cast his other spells, he might still have 1 MP left to cast Return
frick me I guess I'm skipping the other tablets then
>casts gungnir in your path >especially against behemoths
FRICK YOU ODIN
The shittiest superbosses are probably IV's, they're just cheesy gimmick fights that for the most part hinge on whether or not you spent that one rare item you found in an optional chest multiple chapters ago and the moment you use the items the fights beat themselves.
I don't even really count them as superbosses, nor the optional bosses in ff3. They just felt like small additions rather than a big test. Cloud of Darkness and Zeromus still remain the "hardest" fights in the original versions of their games.
Also you don't need lunar curtains for Dark Bahamut in 4, it just lets you set up your win condition a little faster.
Would you contrarian tards stop saying this? It's objectively not a top tier FF game. It gets progressively worse and worse as the game goes on and it's janky as frick. Story blows, characters blow, half the jobs blow, stfu.
>boss has 500 trillion HP and takes 12 hours to beat >can recover all of his health if you use a single recovery item >gives you a cosmetic badge that does nothing if you actually do beat him
Yizmant isn't that hard just an endurance test and filter for morons who go "FF 12 plays itself" which you seem to be. He's not even the most horseshit boss in the game. Now Zodiark that's some bullshit >Constant high damage dark elm special attack >Loves to spam Scathe which causes spell buffering making any spell cast delayed until Scathe is finished >At 1/4 HP pulls up a physical and magical barrier that makes it immune to each damage >Phys barrier only drops for a few seconds every ten minutes >Mag barrier only drops for around two to three minutes every five minutes
I just inflicted a bunch of breaks and he ended up doing 2 digit ammount of damage during whole fight
he maaaay kill someone when he is low and and 9+ hit combo someone but other than that it was piss easy
now some weird bullshit like pirates in survival mode or the judges were much more horseshit
FFXI is a MMO created by people whose first MMO is FFXI itself so
the playerbase were their guinea pigs for some questionable design choices, AV wouldn't be the last
Do these things get tested in-house or did the devs just decide to throw some bullshit out there to frick with the players?
I heard that some group came up with a strat to stop it healing itself and the devs hotfixed the boss mid fight to remove the strat once they realised what was going on
FFXI is a MMO created by people whose first MMO is FFXI itself so
the playerbase were their guinea pigs for some questionable design choices, AV wouldn't be the last
4 3D has a bunch of extra content but its honestly pretty mid
3 3D is essentially a different game with the way the battle system had to be redesigned to fit the limited number of enemies per battle so that might be worth checking into
9 months ago
Anonymous
>honestly pretty mid
9 months ago
Anonymous
what's the deal with square and garbage extra content.
Just 100% chrono trigger on steam and I can't believe someone greenlighted this shit
9 months ago
Anonymous
What extra content would you actually have them put in? Its not like the original devs are around to give new ideas. The only FF with decent addon content is FFII.
>honestly pretty mid
Sure mid is zoomerspeak but people have been calling things "mid-tier" for decades. Everything looks brand new when you can't remember more than 5 minutes ago.
3 is ok. Compared to the original >slower paced due to battle animations and trying to be more cinematic with story elements >onion knights aren't blank slates anymore but are specific (though very simple) characters >jobs are balanced a little better so more stuff is endgame viable (in particular, I like bard much more in the 3d version) >there are sidequests for mastering each job and a bonus dungeon with a superboss >small nitpick, but enemy configurations have lower numbers in general - instead of up to 9, you get a max of 3. This makes the dividing enemies way less threatening than in the original
isn't it still the same shit
xande gets shafted with the blessing of being able to die
so he gets really mad and just tilts the powers of light and darkness in disarray so the cloud of darkness can kill everything
there's a subtle change
in the original, xande is simply pissed off and wants to frick the world up because he's going to die
in the remake, xande is trying to halt the flow of time by covering the world in darkness so that he can avoid his death, and the cloud of darkness is just a consequence of his actions rather than something he was deliberately summoning
9 months ago
Anonymous
Far as I remember in the original Xande is given the gift of mortality and that makes him so afraid he starts to destroy the world and his feeling of "if I am just going to die then life is all pointless" is so strong that it manisfests itself into the Cloud of Darkness which will erase all life.
In the remake the Cloud is controlling him from the start as a secret main villain (which Xande was in the original).
Wasn't the CoD leading him on from the start in the 3D version?
9 months ago
Anonymous
>Wasn't the CoD leading him on from the start in the 3D version?
it's possible, i'd need to replay it
the main thing that stuck in my memory was his goal became halting the flow of time, rather than destroying the world
You can grind ABP pretty early on if you know how to do it (read guides). Most zoomzooms probably look that up, do it for a few hours, then wonder why the rest of the game is a fricking curbstomp and get bored and quit.
That or just, y'know, cheating.
Neo exdeath is incredibly hard dude , white hole can death petrify you , almegeist/vacuum wave can kill anything that doesn't have protect/shell and give the sap debuff which drains health every in game tick , and when only one part is remaining exdeath ai will go into schizo mode and start spamming his most powerful attacks with no delay
Exdeath is only manageable when you have the bullshit mystic knight + rapid fire combo and shell/protect buffs , when you don't have a hard damage dealer and a competent healer it's hell to deal with him , especially in the randomizer
the beastmasters unleash
they get shat on in this very thread, but some of their summons deal 25% MAX HP (or damage cap) to every enemy, it takes a bit of setup but yes beastmasters can trivialize the final boss without need for grinding
oh shit so beastmasters have a move that bypasses bosses immunity to % based attacks?
that's neat , dunno if im ever gonna use beastmaster in randomizer though
9 months ago
Anonymous
basically like this
pic of neo exdeath versus a big bird
If you >broke rods >used throw >used zeninage >used quick >used meteor >used rapid fire >used brave blade >used chicken knife >used sealed weapons >used captured 25% max hp damage monsters >used mix >used sing >used reflect rings
you didn't beat the game
>broke rods
Not overpowered >used throw
Only useful in the early game and for grinding ap under galuf's castle , falls off hard by the end >used zeninage
money is too valuable in this game , not worth it >used quick
Understandable quick is broke in this game and in 6 >used meteor
Meteor is completely an rng dependent shitfest , might roll 300 or might roll in the high 2000s , unreliable >used rapid fire
Understandable >used brave blade
You can permanently lose attack power if you run away , which you will be doing alot of because random encounters in this game are ass , it's underpowered as hell and inferior to the chicken knife >chicken knife
Only incredibly powerful with sword dance and half of the time it'll just make you run away from a fight , is only godly against bosses >used sealed weapons
frick off with that , those weapons make mediocre classes like berserker and dragoon actually good >used captured 25% hp damage monsters
too tedious and is only relevant if you are castrating yourself with a beastmaster only challenge >used mix
mix is only broken if you know every pixel of an enemies' ass and everything about a boss >used sing
Bard is a shit class , let him have that at least >used reflect rings
Why in christ would you ever use these things? They cut your one important healing source and physical attacks are the shit that kills you 70% of the time
these are written from the perspective of fjf
reflect is very good in fjf since you are quite unlikely to have WM
mix does not require specific knowledge of bosses, just holy waters and antidotes
brave blade is extremely good if you know knight is one of your fjf classes; the only time you'd feel annoyed by not running is denying you an early elven mantle from castle walse and if you want to do deep sea trench but have a party without time mage/geo AND poor means of dealing with the undeads that counter physical attacks
meteor's mainly disgusting with quick since it helps alleviate bad rng rolls, true. The issue is quick, not meteor
money is plentiful if you sell things you won't need. You don't just zeninage every trash encounter
easing the early game burden is a relevant factor in the process of going through runs quickly. You are so strong by late with almost all possible compositions that it does not matter. This also applies to breaking rods.
Alright , in a four job fiesta reflect being good is justifiable
But I can't ever imagine doing a fjf with geomancer of all things , is that job even good because no one barely talks about it and geomancy is unreliable as hell , even in ff6 it's mediocre
>brave blade >loses power permanently if you run >is a fricking knightsword for some reason , meaning it's locked from all classes except knight freelancer and gladiator >running away before you get the brave blade still fricks you over , can end up having a weapon that deals 1 damage before you knew it even existed in the first place
>Chicken knife >most lenient drawback of the two weapons , having a chance to forcefully make you run away , which is what you'll be doing anyways for half of this game >almost every class can use it , even black mages >has one of the most powerful combo synergies in the game (sword dance + chicken knife) , >weapon power is capped at interger limit , it's the strongest weapon in the game because of knife damage formulas , making it more powerful than even a fully charged brave sword
What is this double standard? Why is the chicken knife allowed to have no drawbacks but the brave sword gets fricked?
Superbosses with a frickload of HP and insta-kill attacks where you have to spam phoenix downs fast with a rinse and repeat strategy are moronic game design.
Did the original have better exp rewards?
Grinding level 99 in PR was probably one of the most mind numbing grinds I've ever had to do, and I've completely filled out the Sphere Grid on all characters in FFX.
i cheesed them both using online strats. please forgive me
Game status: not beaten.
the only people who care are brainless contrarians
If you used Mystic Knight Thundaga with Rapid Fire then you didn't actually beat Omega. if you inflicted Shinryu with Berserk then you didn't actually beat him.
If you used literally any ability that reduced its HP, you didn't beat the game.
I think I usually Stopped or used the Sleep bard spell on it and then used that Blue Magic spell that cuts its stats a bunch of time and then Break on Mystic Knight, something like that.
This. Dark Spark > L2 Old > L5 Death is the only legit way to beat ff5 bosses.
If you use a chemist or bard vs either, you didn't actually win the fight
Did neither, I remember having to use some shit that made Shinryu's Tidal Wave ineffective. I think that hidden time village had an accessory or some such that you could buy. I forget how I beat Omega, but I want to say Haste and summon spamming with some White Magic added in. I also didn't bother until I had grinded enough to max out every class.
Yeah Coral rings trivialize Shinryu but goddamn they are expensive
I used spellblade thundaga + rapid fire + dual wield
That's only the beginning, homie. You didn't beat the game either.
i only love the gba version of all gba games and i'm still fricking mad that we never got 3
>Necromancer job has some pretty cool spells
>also a unique learning requirement (Necro lands killing blow)
>it's fricking WORTHLESS by the time you get it since you beat the game's superboss so Exdeath isn't a threat anyway
>it's not like there's a NG+ to frick around with early party comps either
Whoever thought this was a good idea needs to burn.
Theres a boss rush AND Omega 2/Neo Shinryu to fight
I'll be honest, I never took the time to beat those two since I figured they would just be more bullshit versions of the OG two and I already struggled. I gave it a couple attempts and threw in the towel.
Are the Necro spells good in those two fights? Boss Rush I can at least imagine.
Necromancer magic also doesn't combine with other things at all. Worthless.
>optional boss fights that require specific builds to beat
i'll pass
>require specific builds to beat
Only if you're bad at the game.
>mad because the bosses require specific builds that basically everyone has to use to win
>specific builds
>didn't actually read my post
There are two things you need to deal with Omega, a way to actually deal damage to it, and a way to not die to its counters. You also similarly need two things for Shinryu, a way to berserk it and a way to not die from it punching your lights out, multiple comps can do all of these
Or you can just go freelancer and hit it until it dies.
You can only do that with either of them if you grind to obscene levels, Omega's defense is sky high and Shinryu hits like a freight train
If you didn't run from fights like a pussy you'll easily be high enough level to just hit those bosses until they die.
They aren't hard.
Now Neo-Shinryu and Omega MK-2 are harder.
V's level curve means that being as GENEROUS as possible, you will be in the late 30s when you encounter those frickers if you didn't grind. You will be nowhere near a required level to win a war of attrition
Then you just suck. I never grinded anything and I facerolled those frickers easily.
What really fricked me up was then going into the post game zone that i don't remember the name of and everything flooring me.
You can just admit you grinded levels, its an anonymous board, not like anyone's gonna know who you are.
Then why can't you admit you just suck at the game?
Because I don't? I've beaten multiple FJFs while beating Shinryu and Omega without level grinding, and I know how the game works, you won't be anywhere near a high enough level to simply tank and spank without heavy grinding.
>Because I don't?
You obviously do if you think Shinryu and Omega are challenging/hard.
Again with the lying, they are not hard, the way their stats are, you simply will not have the hp to survive unless you grind to or close to 99, you are meant to circumvent them.
>close to 99
I didn't even get to level 50 and I had no problem clearing either boss.
The upgraded versions are hard. The normal versions are not.
Omega MK II is literally just the same as regular Omega with a barrier shift gimmick, if you can beat Omega you can beat MK II, Neo Shinryu is a fricker and a completely different fight though.
Omega MKII has another gimmick in that it fully heals if you use rapid fire on it but it survives.
Kinda doesn't matter if you abstain from using it until you're sure it kills, and you hit for 39996 on one rapid fire guaranteed with just the chicken knife
level 50 is stupendously overlevelled for ffv, you should be low to mid 30s by the time you reach the cave section of the interdimensional rift and that's assuming you don't run from battles and did all 4 tablets/odin/phoenix tower/bahamut beforehand
That's what I'm saying.
I couldn't even get the achievement for getting the party to level 50 cause i got tired of grinding after everything was done.
>lying
>also 5,000 hours in mspaint
>Then you just suck. I never grinded anything and I facerolled those frickers easily.
or more likely you're lying
even with the best possible equipment, max levels, and maxed classes, shinryu will still hit 5000+ with his tsunami at the start followed by ice storm/atomic rays which each do 4000-5000. If you somehow survived, he'll cast mighty guard, maelstrom, cycle through his aoes or simply hit you for a whopping 8000 if you're in the front row
Omega counters you with encircle, rocket punch, atomic rays, and his laser if you so much as touch him, not to mention having the highest defensive stats in the game
you don't need to berserk shinryu if you have coral rings although it admittedly does put you on a timer (albiet a fairly generous one)
berserking it is the better option since it lets you use hermes sandals (a much better accessory) and turns Shinryu's nightmare AOE multi element rotation into a manageable single target physical onslaught.
Yeah, it's obviously easier, but you don't *need* to do it to win. The other guy was sperging out about having to do "highly specific" strats, which is wrong.
>specific builds
if you didn't play through the game like a caveman you should have everything you need to beat them available to you and it just becomes a matter of figuring it out
>it just becomes a matter of figuring it out
Like... figuring out which skills to equip? Which weapons to equip? Which armor to equip? Which accessories to equip? Almost like.. figuring out what build to make?
And you have multiple options for all of those, so it doesn't require "specific" builds. Very sorry the game doesn't let you beat the superbosses with 4 thiefs.
it does, he's just shit
Honestly by the end of FF 5 builds become obsolete since you've probably maxxed all jobs. It's insanely easy to max all jobs without even getting past lv 30
you're lucky to have red mage maxed out if you focus on it from the moment you get it, and its not even the only job with a 999 abp cost level.
You really do not need any of the 999 abp abilities
>skipping abilities
>not mastering every job
>moving the goalpost
What goalpost? I'm not the anon you were replying to.
The ocean around the Double tower and below the Phoenix Tower have enemies that drop 9-30+ AP and no EXP per battle and are weak to insta kill spells
>require specific builds to beat
They don't.
You just suck.
And FF5 endgame doesn't have builds. You literally just go base job and equip godly gear.
Omega and Shinryu are among the fairer superbosses in the series with a very diverse array of workable strategies. The superbosses only started to become very particular and stupid in later games.
>The superbosses only started to become very particular and stupid in later games.
I'm glad I'm not the only one who has this opinion as well.
>The superbosses only started to become very particular and stupid in later games
Pretty much up until FF12 decided to have decent super bosses with fair gimmicks, they're all bullshit of various levels. FF 10 probably has the worst, with the Arena monsters being almost SMT super boss tier
I'm pretty sure the obvious DPS sperg build can still just kill both, like chicken knife and whatever the other best weapon is dual wielding and quad attacking.
Also something to do with being a magic swordsman I don't remember
Mystic Knight Break sword with Barrage on a very fast weapon
At least thats one of the thousand ways you can break FFV wide open
>best whip in the game is a rare steal from the superboss
>you can only steal one item and 96% of the time it'll steal the common item
>have to savescum or abuse return on a time mage to try and get it
it's a good thing beastmaster itself sucks dick and you can just equip catch/control on actual good jobs instead
I haven't played V, how does Beastmaster work in the older games?
Beastmaster basically has the ability to either control a monster and take over its turns, or 'catch' a monster similar to pokemon which just turns it into a one-time summon. The control gimmick is really only useful for using certain attacks on your Blue Mage to guarantee they get their spell and a tiny handful of other encounters you'd need to know about beforehand, and the Catch/Release gimmick is one time use and too limited to really be exploitable outside of setups for certain bosses.
Shame. I'm a Hunter in WoW and I really like how the class is set up, wish FF had a similar job.
Different fantasy for the bow user in FF versus Warcraft.
Trainer in FFX-2 has the human/companion relationship but the pet is fixed for each character and the human doesn't actually do any fighting themselves, just issues orders.
one thing they didn't mention is that their signature weapon, whips have like a 1/3 chance of paralyzing monster mobs (not humans, undeads, plants or machines) but yeah
as a class it really only works for random encounters, for bosses you're better off using release on a better class, and even for randoms you can eventually put control in a bulkier class instead
has shitty stats
can medium armor
can equip whips, which act as long range weapons and have a chance to paralyze (with some exceptions)
can catch monsters that are under 1/8th hp
can release the caught monster to have it use a move at a later time
learns the control ability which lets you control an enemy and replace your turn with that enemy's commands
it has some extremely powerful abilities, but terrible stats, and since you can learn abilities in FFV and equip them to other jobs, and since you learn beastmaster's useful abilities very quickly, the class itself is basically one you use for 5 minutes and never touch again
There's a lot of classes like that tho.
Hell the selling point of FF5's job system is to mix and match class abilities.
In FFV the Beastmaster has the ability to catch low HP monsters as a one time use ability. They can later learn a move called "Control" which lets them control monsters in battle. They're pretty much just used to let your Blue Mage learn hard to trigger spells or support spell monsters have like Mighty Guard and White Wind
You can use beastmaster to cheese a lot of bosses, Byblos can be instakilled by one of the book enemies, several W2 bosses are vulnerable to instant death which aquathorns cast when released.
Yes which is why you learn catch and use it as a support ability on another class.
bro it's a drop from stingrays in the world map ocean too
ah yes, the other rare as shit monster
its almost a guaranteed spawn at the edge of the world map though
it also has mighty guard so chances are you're gonna hunt for it anyways
>rare as shit
They ain't that rare besides all the ocean monsters besides them are weak to insta death so just spam Odin until Stingray appears
>Doing a no-750 fiesta run
>Go into fork tower, plan to use reflect rings + bone armor and afk to victory
>Realise Omniscient casts regen in his moveset
>Realise he will not die to reflect due to regen/cura
>Have no way to interact with him to dispel/set up reflect due to no-750 setup
>Realise I have to wait for him to run out of mana so he cannot use his Return counter
>Realise he has 30,000 MP and his most expensive spell is around 15-20 MP, which he rarely casts
>Realise that even if he seemingly runs out of MP to cast his other spells, he might still have 1 MP left to cast Return
frick me I guess I'm skipping the other tablets then
>casts gungnir in your path
>especially against behemoths
FRICK YOU ODIN
Shinryu is mandatory for finishing Stormblood, what do you mean?
all of these SNES era superbosses are easy, you can kill them in a few turns
The shittiest superbosses are probably IV's, they're just cheesy gimmick fights that for the most part hinge on whether or not you spent that one rare item you found in an optional chest multiple chapters ago and the moment you use the items the fights beat themselves.
I don't even really count them as superbosses, nor the optional bosses in ff3. They just felt like small additions rather than a big test. Cloud of Darkness and Zeromus still remain the "hardest" fights in the original versions of their games.
Also you don't need lunar curtains for Dark Bahamut in 4, it just lets you set up your win condition a little faster.
Neo-Shinryu is bullcrap and I can't even remember how I beat it (or if I even did).
>Dude invisible clones lmao
Can't believe this game ripped off FFXIV so blatantly.
this game is shit
FF5 is literally the best game in the series.
genuinely curious why people keep saying this. It's good but not even in the top 3.
If 7 is in your top three, your opinion is worthless.
but 7 is my 2nd favorite after 5
10-2 is the 3rd one
Then Im sorry, but in all fairness your opinion is shit and worthless even if it supports my own.
10-2 is one of the worst games ever made
Drop 7 for something actually good, and you'd have one of the chadest tastes out there.
Would you contrarian tards stop saying this? It's objectively not a top tier FF game. It gets progressively worse and worse as the game goes on and it's janky as frick. Story blows, characters blow, half the jobs blow, stfu.
I'm sorry you got filtered. anon. If you let us know which boss or dungeon you got stuck on we can give you some tips
Literally how can someone have this opinion? The game is amazing as frick, easily one of the best in the series.
>boss has 500 trillion HP and takes 12 hours to beat
>can recover all of his health if you use a single recovery item
>gives you a cosmetic badge that does nothing if you actually do beat him
Worthless trash.
Yizmant isn't that hard just an endurance test and filter for morons who go "FF 12 plays itself" which you seem to be. He's not even the most horseshit boss in the game. Now Zodiark that's some bullshit
>Constant high damage dark elm special attack
>Loves to spam Scathe which causes spell buffering making any spell cast delayed until Scathe is finished
>At 1/4 HP pulls up a physical and magical barrier that makes it immune to each damage
>Phys barrier only drops for a few seconds every ten minutes
>Mag barrier only drops for around two to three minutes every five minutes
I just inflicted a bunch of breaks and he ended up doing 2 digit ammount of damage during whole fight
he maaaay kill someone when he is low and and 9+ hit combo someone but other than that it was piss easy
now some weird bullshit like pirates in survival mode or the judges were much more horseshit
I need more job system games, already played all the relevant FF games and bravely default
Gonna assume you already played Andrew's Game
Stop shilling your game, Andy
Game is a rock solid 6/10
Octopath II is pretty solid. FFXI is a fun game, even solo. They added in npc party members.
Psssht, make way filthy casuals
explain
FF11 boss that took like 18 hours to kill and had a chance to heal to full every 2 hours.
Do these things get tested in-house or did the devs just decide to throw some bullshit out there to frick with the players?
The later. Pretty sure they even banned the first guild that managed to kill it for cheating.
I heard that some group came up with a strat to stop it healing itself and the devs hotfixed the boss mid fight to remove the strat once they realised what was going on
FFXI is a MMO created by people whose first MMO is FFXI itself so
the playerbase were their guinea pigs for some questionable design choices, AV wouldn't be the last
>by people whose first MMO is FFXI itself
11 is heavily inspired by Everquest.
A person died fighting this thing. Murdered by a video game. Murdered by idiotic devs who didn't give a frick.
are the 3D remakes any good? is the extra content worth it?
ANSWER ME THIS YOU UNGRATEFUL BRUTES
There is no 3D remake of FFV.
There should be, though.
I'm asking about the ones that actually had 3D remakes
4 is pretty good but play the 2d first.
already did, just looking for an excuse to replay some old JRPGs
FFIII DS is the best version in my mind. Slightly unrelated, but the Trials of Mana remake was wonderful.
4 3D has a bunch of extra content but its honestly pretty mid
3 3D is essentially a different game with the way the battle system had to be redesigned to fit the limited number of enemies per battle so that might be worth checking into
>honestly pretty mid
what's the deal with square and garbage extra content.
Just 100% chrono trigger on steam and I can't believe someone greenlighted this shit
What extra content would you actually have them put in? Its not like the original devs are around to give new ideas. The only FF with decent addon content is FFII.
Sure mid is zoomerspeak but people have been calling things "mid-tier" for decades. Everything looks brand new when you can't remember more than 5 minutes ago.
3 is ok. Compared to the original
>slower paced due to battle animations and trying to be more cinematic with story elements
>onion knights aren't blank slates anymore but are specific (though very simple) characters
>jobs are balanced a little better so more stuff is endgame viable (in particular, I like bard much more in the 3d version)
>there are sidequests for mastering each job and a bonus dungeon with a superboss
>small nitpick, but enemy configurations have lower numbers in general - instead of up to 9, you get a max of 3. This makes the dividing enemies way less threatening than in the original
I hate the 3D remake because it changes the motivation and relationship of Xande and the Cloud of Darkness
isn't it still the same shit
xande gets shafted with the blessing of being able to die
so he gets really mad and just tilts the powers of light and darkness in disarray so the cloud of darkness can kill everything
there's a subtle change
in the original, xande is simply pissed off and wants to frick the world up because he's going to die
in the remake, xande is trying to halt the flow of time by covering the world in darkness so that he can avoid his death, and the cloud of darkness is just a consequence of his actions rather than something he was deliberately summoning
Far as I remember in the original Xande is given the gift of mortality and that makes him so afraid he starts to destroy the world and his feeling of "if I am just going to die then life is all pointless" is so strong that it manisfests itself into the Cloud of Darkness which will erase all life.
In the remake the Cloud is controlling him from the start as a secret main villain (which Xande was in the original).
Wasn't the CoD leading him on from the start in the 3D version?
>Wasn't the CoD leading him on from the start in the 3D version?
it's possible, i'd need to replay it
the main thing that stuck in my memory was his goal became halting the flow of time, rather than destroying the world
>Not even the hardest versions of them
You failed
I just unga bunga'd them way back when on a playstation. The loading times were such ass but I'm glad I played it.
>Trophy to master all jobs as a higher completion rate than the trophy for beating the final boss.
What the frick is wrong with you people?
You can grind ABP pretty early on if you know how to do it (read guides). Most zoomzooms probably look that up, do it for a few hours, then wonder why the rest of the game is a fricking curbstomp and get bored and quit.
That or just, y'know, cheating.
Neo exdeath is incredibly hard dude , white hole can death petrify you , almegeist/vacuum wave can kill anything that doesn't have protect/shell and give the sap debuff which drains health every in game tick , and when only one part is remaining exdeath ai will go into schizo mode and start spamming his most powerful attacks with no delay
Exdeath is only manageable when you have the bullshit mystic knight + rapid fire combo and shell/protect buffs , when you don't have a hard damage dealer and a competent healer it's hell to deal with him , especially in the randomizer
>not dealing a bit of damage to all parts and then deleting them all by sending 4 gold dragons dealing 9999 each
>sending 4 gold dragons dealing 9999 each
explain
the beastmasters unleash
they get shat on in this very thread, but some of their summons deal 25% MAX HP (or damage cap) to every enemy, it takes a bit of setup but yes beastmasters can trivialize the final boss without need for grinding
oh shit so beastmasters have a move that bypasses bosses immunity to % based attacks?
that's neat , dunno if im ever gonna use beastmaster in randomizer though
basically like this
pic of neo exdeath versus a big bird
If you didn't beat FF5 using Four Job Fiesta rules, you didn't beat the game.
If your FJF gave you ranger, ninja, bard, samurai, or chemist, you didn't complete the fiesta
optional challenges
arbitrary Gankerirgins saying they're mandatory doesn't change it
game status: not beaten
If you
>broke rods
>used throw
>used zeninage
>used quick
>used meteor
>used rapid fire
>used brave blade
>used chicken knife
>used sealed weapons
>used captured 25% max hp damage monsters
>used mix
>used sing
>used reflect rings
you didn't beat the game
frick i forgot blue magic
killing myself in shame, I didn't complete the post
>broke rods
Not overpowered
>used throw
Only useful in the early game and for grinding ap under galuf's castle , falls off hard by the end
>used zeninage
money is too valuable in this game , not worth it
>used quick
Understandable quick is broke in this game and in 6
>used meteor
Meteor is completely an rng dependent shitfest , might roll 300 or might roll in the high 2000s , unreliable
>used rapid fire
Understandable
>used brave blade
You can permanently lose attack power if you run away , which you will be doing alot of because random encounters in this game are ass , it's underpowered as hell and inferior to the chicken knife
>chicken knife
Only incredibly powerful with sword dance and half of the time it'll just make you run away from a fight , is only godly against bosses
>used sealed weapons
frick off with that , those weapons make mediocre classes like berserker and dragoon actually good
>used captured 25% hp damage monsters
too tedious and is only relevant if you are castrating yourself with a beastmaster only challenge
>used mix
mix is only broken if you know every pixel of an enemies' ass and everything about a boss
>used sing
Bard is a shit class , let him have that at least
>used reflect rings
Why in christ would you ever use these things? They cut your one important healing source and physical attacks are the shit that kills you 70% of the time
>Replying to a "you didn't beat the game" shitposter
You might want to reread the OP
>Implying I replied to OP
You know what they say about OPs Anon
these are written from the perspective of fjf
reflect is very good in fjf since you are quite unlikely to have WM
mix does not require specific knowledge of bosses, just holy waters and antidotes
brave blade is extremely good if you know knight is one of your fjf classes; the only time you'd feel annoyed by not running is denying you an early elven mantle from castle walse and if you want to do deep sea trench but have a party without time mage/geo AND poor means of dealing with the undeads that counter physical attacks
meteor's mainly disgusting with quick since it helps alleviate bad rng rolls, true. The issue is quick, not meteor
money is plentiful if you sell things you won't need. You don't just zeninage every trash encounter
easing the early game burden is a relevant factor in the process of going through runs quickly. You are so strong by late with almost all possible compositions that it does not matter. This also applies to breaking rods.
Alright , in a four job fiesta reflect being good is justifiable
But I can't ever imagine doing a fjf with geomancer of all things , is that job even good because no one barely talks about it and geomancy is unreliable as hell , even in ff6 it's mediocre
>permanently lose attack power
no longer in PR
also what the other anon said, if you have a knight fiesta you'd be daft to pick the knife
>brave blade
>loses power permanently if you run
>is a fricking knightsword for some reason , meaning it's locked from all classes except knight freelancer and gladiator
>running away before you get the brave blade still fricks you over , can end up having a weapon that deals 1 damage before you knew it even existed in the first place
>Chicken knife
>most lenient drawback of the two weapons , having a chance to forcefully make you run away , which is what you'll be doing anyways for half of this game
>almost every class can use it , even black mages
>has one of the most powerful combo synergies in the game (sword dance + chicken knife) ,
>weapon power is capped at interger limit , it's the strongest weapon in the game because of knife damage formulas , making it more powerful than even a fully charged brave sword
What is this double standard? Why is the chicken knife allowed to have no drawbacks but the brave sword gets fricked?
bard class is not shit actually is very useful skill issue
>look, Mario, it's a superboss
>it's berserked, Luigi. You didn't beat it
>It's-a STONED
Always remember to Transfusion + Phoenix to battery your party to max MP
Superbosses with a frickload of HP and insta-kill attacks where you have to spam phoenix downs fast with a rinse and repeat strategy are moronic game design.
Omega was easy and Shinryu was also easy.
>wait mode ATB
you didn't beat the game
>already has ragnarok
unbeated confirmed
Did the original have better exp rewards?
Grinding level 99 in PR was probably one of the most mind numbing grinds I've ever had to do, and I've completely filled out the Sphere Grid on all characters in FFX.