What games do you play where it's stupid? You don't necessarily need to know the specifics of the meal, but handwaving rations stifles gameplay and can make certain options for characters useless. Whether it's adventuring into inhospitable wasted or delving into a megadungeom rations and water give natural time limits to the journey alongside danger and emergent gameplay. Does the party stretch the meals thin and take more risk or do they return with food to spare? If someone is hurt and slows down the group how do they react to the impending issue of starvation or thirst? Do the ambushers target the guy carrying the food or otherwise shorten their supply?
No, people who actually play games don't bother with trivial shit like that because we have a limited amount of time and want to spend it on fun things instead.
Rations aren't heavy or expensive, so there's nothing stopping players from just taking more than they'll need. What's the point of tracking them then?
>Rations aren't heavy or expensive
lmao. They're often the bulk of expedition supplies by volume, mass, and cost. It takes ~5-6k calories a day to keep an athletic man in fighting shape while on march for 8+ hours a day, more if he has to carry a significant portion of his equipment and supplies himself. If you're marching across hilly, or God forbid mountainous, terrain you're looking at an extra 1-3k daily calorie requirement on top of that depending on individual load. Below freezing weather? Tack on even more calories, and you're facing an average of ~8k or more. You might still lose weight as your body is only able to digest so much before rejecting food. Modern soldiers consume 3-3.5k calories a day in garrison, and that's just training to maintain combat fitness. In the field, that number goes up to 4.5-5k and modern soldiers spend most of their time sitting on their ass in a vehicle or defensible position. Feeding an army has always been the single most important task in war. Hungry men make poor soldiers. Hungry explorers face death. Hungry athletes risk career ending injury. Hungry vagabonds resort to pillaging and cannibalism.
Yeah most games don't track the specific calories but still have a 2 or 3 meals a day and have a weight attached to them that builds up over time. Try carrying 2 weeks worth of rations which will allow 1 week of exploring before returns, it adds up and will end up being a considerable amount, especially if you add water to the mix.
Even D&D has a ration system and penalizes you for letting the goblins steal your food.
Maybe 4th edition didn't, but 4th edition didn't have many things.
12 months ago
Anonymous
4E introduced one in the Dark Sun Camapign book. Since the setting required it.
>It takes ~5-6k calories
No, it takes orders of magnitude more than that. To the tune of 1000x more. We're talking something like 5 000 000-6 000 000 calories.
5000-6000 calories is fricking nothing. You basically start counting at 1000 calories for a reason.
I think anon was already referring to kilocalories, anon
12 months ago
Anonymous
The he should have said so.
In NA, a calorie refers to a kcal (don't @ me metric enthusiasts), which should have been obvious from the context.
[...]
Never in modern / sci-fi games, or only as general lifestyle cost, occasionally in fantasy settings when trekking across the desert or something. Tracking logistics just isn't interesting to our group.
[...] >muh emergent gameplay
emergent gameplay that is essentially make busy work is not interesting. I'm okay with some abstractions to smooth out gameplay, and we don't usually track arrows either. But I'm the guy who thinks that prepared list casters in 3ed were a bore because I had to optimise my list everyday instead of doing the best with a limited known list, so I'm firmly in the "logistics are a chore" end of the spectrum, and ymmv.
>In NA, a calorie refers to a kcal
No it doesn't. If it did, it would beg the question as how you'd refer to a calorie.
You're autistic.
No, I just hate morons.
12 months ago
Anonymous
>No it doesn't
Yes it does, you sad little moron.
12 months ago
Anonymous
>america >22 grams of sugar
can't live without it
12 months ago
Anonymous
it's 12g a serving or 96g a container. you don't add the added sugars to the total twice, dumb-dumb.
12 months ago
Anonymous
>ESL >moron
12 months ago
Anonymous
12 months ago
Anonymous
That's an imperal ruler. Or are you gunna tell me that b***hes' neck is 4cm across?
12 months ago
Anonymous
Well lets see, the ruler seems to say her hand's breadth is 5cm or 5 inches which would be quite small and very large respectively for a 16 year old girl. Average breadth being around 3 inches.
But by pic related it appears she has very small hands. So I'm gonna say it's a metric ruler.
In NA, a calorie refers to a kcal (don't @ me metric enthusiasts), which should have been obvious from the context.
https://i.imgur.com/nOwAmR3.jpg
Never in modern / sci-fi games, or only as general lifestyle cost, occasionally in fantasy settings when trekking across the desert or something. Tracking logistics just isn't interesting to our group.
>There is no point in keeping track
They are a resource to be managed and create emergent scenarios if you are running low on rations and don't know if you'll be able to feed your character that day. There are a multitude of different ways to track rations or other consumables that all have their own strengths, and there is a lot of different ways to abstract an in game day to make this easy as well during long treks.
>muh emergent gameplay
emergent gameplay that is essentially make busy work is not interesting. I'm okay with some abstractions to smooth out gameplay, and we don't usually track arrows either. But I'm the guy who thinks that prepared list casters in 3ed were a bore because I had to optimise my list everyday instead of doing the best with a limited known list, so I'm firmly in the "logistics are a chore" end of the spectrum, and ymmv.
>Rations aren't heavy or expensive, so there's nothing stopping players from just taking more than they'll need. What's the point of tracking them then?
Depends on the system, hence why I asked. In the systems I play they get quite bulky especially if the players are planning on longer trips.
I never pretended it has to. Any game with exploration has this, which is why I mentioned the inhospitable wastes. Hell this can happen in dark heresy if you spend too long in an abandoned station because you lost contact with the crew that brought you there. You could be playing the Alien rpg and have to find and ration food while waiting for rescue. There is a lot of scenarios and campaign premises that don't hinge on hobos and dungeons that would still entail food insecurity.
Exactly Anon. Computer games like Diablo don't track food, so why should we in our table top games! It just gets in the way of killing and levelling as fast as we possibly can, right? Everything outside of killing and levelling is an annoying distraction.
Of course. Players need to understand that there are consequences for their characters actions, especially if their actions include eating like a hungry anime girl.
Anon unless you're drinking enough milk to fill a goddamned kiddie pool every day of your life it will not turn you into a chubby femboys and would be rendered redundant by the impossible burgers.
Get your facts straight you thot.
Nah.
It isn't interesting enough for me to include in the mechanics of my games, so I don't bother.
I'm more of a tactical combat and exploration kind of guy, playing on a backdrop of noble-bright fantasy.
Yes. Shit is also a weapon and caj be set on fire and does 2d6 fire damage, with 1d4 per turn since, well, shit sticks and a coinflip for if the shit stays lit after impacting on a target.
APES TOGETHER STRONG
Makin a shitbrew based on Ryuutama+FU, so yes. Characters must have at least one full meal a day and proper food is integral to restoring your HP.
There's also a food poisoning table.
Unless food acts as a weaker version of potions, it's known as rations and you eat them to not die. There is no point in keeping track and the only other scenario you can have is them dining out somewhere or making something and eating it on the spot.
>There is no point in keeping track
They are a resource to be managed and create emergent scenarios if you are running low on rations and don't know if you'll be able to feed your character that day. There are a multitude of different ways to track rations or other consumables that all have their own strengths, and there is a lot of different ways to abstract an in game day to make this easy as well during long treks.
Hey, don't knock poop or wee! My ranger sticks his arrows into his poop before loosing them, adding the chance of disiease to any damage he inflicts. The group alchemist uses our wee to make gunpowder for his hand bombs, while the druid uses both to fertilise his crop of Ent sproutlings.
As a new GM I forget a lot, I just hand wave it unless the situation calls for an obvious lack of food for an extended period of time. Otherwise I can assume they are eating alright usually.
No, I don't think dungen meshi is a particularly good or original comic book, but I'm glad it has been able to inspire you to make this shitpost imagining what it would be like to play, Mr. Nogaems.
>dungen meshi is a particularly good or original comic book
Dungeon Meshi? Yeah, of course it isn't a comic book. What kind of moronic homosexual thinks it is?
I don’t track every single meal, but special feasts are an important part of my system. Especially fancy parties with lords and ladies. My waifu character went to one as a guest of honour, and had quite an awkward time because she knows jack shit about esoteric social niceties. She much prefers quieter solitary celebrations so she can stuff herself to completion
To a certain degree, yeah. If something seems suspicious or interesting I'll make a note of it. I don't track the specific meal though just when and how much the character ate.
Basically, yeah. We only have to eat a single portion of food and water for a given day but all that stuff is tracked on our sheers, and consumables used during roleplay are tracked as well (stuff like booze or soda).
Each meal is worth money, food costs more the further you are away from people that grow food, food you buy in cities is either already cooked or bottom tier trash only poor people (who for whatever reason cannot leave the city to forage in the wilds like peasants used to*) would bother to purchase.
Money I give players isnt just "upgrade juice" its a part of the setting feel im trying to make, and the setting feel is "The leading cause of death where you are is and will always be related to Poverty" because it matches with the theme of "Power Structures exist in part because the people in Power have a stark understanding of how fragile they are."
Its important that you lay out to your players what the games moods and themes are, and make some story ideas+general rules to keep everyone informed of what parts of the character sheet they need to pay special attention to and which parts they can frick up a little and get away with. I have always been a fan of Grim+Dark settings that is on a big enough scale that you can get away with having a few silly stories in.
no, but if my players want to put effort into their characters meal they can get some small bonuses from it
my homebrew is honestly just too autistic for adding another system to be feasible
Yes. I also track all calories my character consumes and burns based on his basic metabolism, surrounding temperature, and physical and cognitive efforts, as well as every time he takes a shit or piss in order to accurately take track of his current weight and body position.
My character loves fish & chips(modern ish noir setting) and there was a scene where hooligans came for her fish & chips place and the gloves came off.
Depends on the game nerd.
If I'm playing some cyberpunk setting in a modern or future setting there's no point food is plentiful and easy to come by.
If I'm running something like Ryuutama where rations and food management is a core segment of gameplay then of course you do.
Yes. I also made a revenue statement for my character so I could track their monthly expenses. This is just the kind of shit cyberpunk2020 makes me want to do.
Yes. I also track nutrient intake based on what is consumed to apply debuffs as needed. This also allows for more accurate urination/defecation tracking. Most plebs only track the food they take in, but where do you shit in a dungeon? Do you hide it or leave it for dungeon fauna to track you with? The first time my players encountered a trapped toilet they knew shit was getting real.
>Do you hide it or leave it for dungeon fauna to track you with? The first time my players encountered a trapped toilet they knew shit was getting real.
Sorry anon but the first time you put in trap toilets I am going to be FULLY justified in wearing a dungeon diaper.
Healing potions and heal spells draw upon the body’s healing factor, or catalyses it to rapid repair. This reaction starves the body of important nutrients, namely proteins and also upsets hormones.
An adventurer’s diet would benefit greatly from a concoction of onions and vitamins. This drink would normally replace a civilian’s diet, but in our case it is necessary to avoid complications such as arthritis or even scurvy.
This diet may not be enough. The overwhelming testosterone levels in an adventurer’s journey will create cancers and other maladies. Therefore we must also include milk, roughly one gallon to be consumed every day. In addition with the onions drink, the adventurer may live to see a healthy future.
No that's fricking stupid.
What games do you play where it's stupid? You don't necessarily need to know the specifics of the meal, but handwaving rations stifles gameplay and can make certain options for characters useless. Whether it's adventuring into inhospitable wasted or delving into a megadungeom rations and water give natural time limits to the journey alongside danger and emergent gameplay. Does the party stretch the meals thin and take more risk or do they return with food to spare? If someone is hurt and slows down the group how do they react to the impending issue of starvation or thirst? Do the ambushers target the guy carrying the food or otherwise shorten their supply?
No, people who actually play games don't bother with trivial shit like that because we have a limited amount of time and want to spend it on fun things instead.
Rations aren't heavy or expensive, so there's nothing stopping players from just taking more than they'll need. What's the point of tracking them then?
Personally I find tracking meals and the effect that they have on a character's physique, abilities and gear very interesting.
>Rations aren't heavy or expensive
lmao. They're often the bulk of expedition supplies by volume, mass, and cost. It takes ~5-6k calories a day to keep an athletic man in fighting shape while on march for 8+ hours a day, more if he has to carry a significant portion of his equipment and supplies himself. If you're marching across hilly, or God forbid mountainous, terrain you're looking at an extra 1-3k daily calorie requirement on top of that depending on individual load. Below freezing weather? Tack on even more calories, and you're facing an average of ~8k or more. You might still lose weight as your body is only able to digest so much before rejecting food. Modern soldiers consume 3-3.5k calories a day in garrison, and that's just training to maintain combat fitness. In the field, that number goes up to 4.5-5k and modern soldiers spend most of their time sitting on their ass in a vehicle or defensible position. Feeding an army has always been the single most important task in war. Hungry men make poor soldiers. Hungry explorers face death. Hungry athletes risk career ending injury. Hungry vagabonds resort to pillaging and cannibalism.
Maybe that's how it is realistically, but the mechanics in the most commonly played games don't reflect that.
HAVE YOU TRIED NOT PLAYING DND
Have you tried not being so autistic?
Are you just placing magic convenience stores every three miles or something? Do you just allow players to shit out goodberries whenever they want?
Yeah most games don't track the specific calories but still have a 2 or 3 meals a day and have a weight attached to them that builds up over time. Try carrying 2 weeks worth of rations which will allow 1 week of exploring before returns, it adds up and will end up being a considerable amount, especially if you add water to the mix.
Even D&D has a ration system and penalizes you for letting the goblins steal your food.
Maybe 4th edition didn't, but 4th edition didn't have many things.
4E introduced one in the Dark Sun Camapign book. Since the setting required it.
>It takes ~5-6k calories
No, it takes orders of magnitude more than that. To the tune of 1000x more. We're talking something like 5 000 000-6 000 000 calories.
5000-6000 calories is fricking nothing. You basically start counting at 1000 calories for a reason.
I think anon was already referring to kilocalories, anon
The he should have said so.
>In NA, a calorie refers to a kcal
No it doesn't. If it did, it would beg the question as how you'd refer to a calorie.
No, I just hate morons.
>No it doesn't
Yes it does, you sad little moron.
>america
>22 grams of sugar
can't live without it
it's 12g a serving or 96g a container. you don't add the added sugars to the total twice, dumb-dumb.
>ESL
>moron
That's an imperal ruler. Or are you gunna tell me that b***hes' neck is 4cm across?
Well lets see, the ruler seems to say her hand's breadth is 5cm or 5 inches which would be quite small and very large respectively for a 16 year old girl. Average breadth being around 3 inches.
But by pic related it appears she has very small hands. So I'm gonna say it's a metric ruler.
me in the blue
In NA, a calorie refers to a kcal (don't @ me metric enthusiasts), which should have been obvious from the context.
Never in modern / sci-fi games, or only as general lifestyle cost, occasionally in fantasy settings when trekking across the desert or something. Tracking logistics just isn't interesting to our group.
>muh emergent gameplay
emergent gameplay that is essentially make busy work is not interesting. I'm okay with some abstractions to smooth out gameplay, and we don't usually track arrows either. But I'm the guy who thinks that prepared list casters in 3ed were a bore because I had to optimise my list everyday instead of doing the best with a limited known list, so I'm firmly in the "logistics are a chore" end of the spectrum, and ymmv.
You're autistic.
>Rations aren't heavy or expensive, so there's nothing stopping players from just taking more than they'll need. What's the point of tracking them then?
Depends on the system, hence why I asked. In the systems I play they get quite bulky especially if the players are planning on longer trips.
>Rations aren't heavy or expensive
How small and immobile are you??
the funniest part is how your post triggered all the nogames autists
Not every game is about hobos trying to survive in underground installations.
It is for people who don't play games or jerk off to fat forearms.
I never pretended it has to. Any game with exploration has this, which is why I mentioned the inhospitable wastes. Hell this can happen in dark heresy if you spend too long in an abandoned station because you lost contact with the crew that brought you there. You could be playing the Alien rpg and have to find and ration food while waiting for rescue. There is a lot of scenarios and campaign premises that don't hinge on hobos and dungeons that would still entail food insecurity.
Exactly Anon. Computer games like Diablo don't track food, so why should we in our table top games! It just gets in the way of killing and levelling as fast as we possibly can, right? Everything outside of killing and levelling is an annoying distraction.
Yes, as well as their nutritional content. Macro-nutrients, vitamins, and minerals are all important. Water too.
nice, next level up is embedding nutritional requirements in a responsive ecological web
based
Yes, of course I do.
Completely unironically, I think I've got pretty much every meal down, sometimes even some meals during what would be downtime.
I make them use extra water to boil their pasta rations
Goodberry
Yes, I'm playing an adventure game, resource management is part of the fun.
No. I just track how many rations they have left and tick one off each day to represent several small meals during the day.
Of course. Players need to understand that there are consequences for their characters actions, especially if their actions include eating like a hungry anime girl.
>consume nothing but Elven Impossible Burgers and Basedmilk
>over time develop a femboy figure and plump ass
Frick off homosexual.
Anon unless you're drinking enough milk to fill a goddamned kiddie pool every day of your life it will not turn you into a chubby femboys and would be rendered redundant by the impossible burgers.
Get your facts straight you thot.
It's like lembas bread though, right?
One bite or sip is enough to fill a person's stomach? But if you eat/drink the *whole* thing...
For one game, yeah, doesn't help that my character's a cook who can use double rations to heal people
I do fear this though, the other PCs are already described cute enough, I don't want them to get fat unless it goes to all the right places
She's just bulking!
No, but I do make them roll for every meal they have.
Resource Die are great
Sounds like an issue if they have poorly designed mechanics for adventuring.
Why is there a need to track the meal? It goes into the character's stomach, and generally does not escape upwards.
Nah.
It isn't interesting enough for me to include in the mechanics of my games, so I don't bother.
I'm more of a tactical combat and exploration kind of guy, playing on a backdrop of noble-bright fantasy.
Yes I do.
I'm running an erpg centered around fat women and weight gain.
Meal tracking and diet tracking are core mechanics to my game.
Behold: A man of character and quality.
>captcha GH0GH4
Ironsworn?
Do you also track piss and shit breaks?
Yes. Shit is also a weapon and caj be set on fire and does 2d6 fire damage, with 1d4 per turn since, well, shit sticks and a coinflip for if the shit stays lit after impacting on a target.
APES TOGETHER STRONG
Only in contexts where it'd be relevant.
Makin a shitbrew based on Ryuutama+FU, so yes. Characters must have at least one full meal a day and proper food is integral to restoring your HP.
There's also a food poisoning table.
I don't even track each meal I eat. God I haven't eaten more than a salami sandwich in three days. Shit, I should go eat something.
I would do unspeakable things for a gf like that
Unless food acts as a weaker version of potions, it's known as rations and you eat them to not die. There is no point in keeping track and the only other scenario you can have is them dining out somewhere or making something and eating it on the spot.
>There is no point in keeping track
They are a resource to be managed and create emergent scenarios if you are running low on rations and don't know if you'll be able to feed your character that day. There are a multitude of different ways to track rations or other consumables that all have their own strengths, and there is a lot of different ways to abstract an in game day to make this easy as well during long treks.
Not to mention eating means pooping, which means potential projectile, or flaming projectile
APES TOGETHER STRONG
Hey, don't knock poop or wee! My ranger sticks his arrows into his poop before loosing them, adding the chance of disiease to any damage he inflicts. The group alchemist uses our wee to make gunpowder for his hand bombs, while the druid uses both to fertilise his crop of Ent sproutlings.
Now thats just evil. Are there amy ape man races in dnd?
No, it makes much more sense to track rations on a per-day basis.
Bitch, I hardly even know the current year in the campaign, and I'm the GM.
As a new GM I forget a lot, I just hand wave it unless the situation calls for an obvious lack of food for an extended period of time. Otherwise I can assume they are eating alright usually.
No just fuel and space ship parts.
No, I don't think dungen meshi is a particularly good or original comic book, but I'm glad it has been able to inspire you to make this shitpost imagining what it would be like to play, Mr. Nogaems.
>dungen meshi is a particularly good or original comic book
Dungeon Meshi? Yeah, of course it isn't a comic book. What kind of moronic homosexual thinks it is?
Uh that image isn't from Dungeon Meshi.
I don’t track every single meal, but special feasts are an important part of my system. Especially fancy parties with lords and ladies. My waifu character went to one as a guest of honour, and had quite an awkward time because she knows jack shit about esoteric social niceties. She much prefers quieter solitary celebrations so she can stuff herself to completion
To a certain degree, yeah. If something seems suspicious or interesting I'll make a note of it. I don't track the specific meal though just when and how much the character ate.
Basically, yeah. We only have to eat a single portion of food and water for a given day but all that stuff is tracked on our sheers, and consumables used during roleplay are tracked as well (stuff like booze or soda).
Nah my group rarely tracks supplies, although we recently did have to spend vast amounts on enough supplies to travel Prax
Yes, but my GM doesn't and now I'm just seeing how far I can go with coffee and cigarettes alone.
If your race is "Finn" then quite a while.
Each meal is worth money, food costs more the further you are away from people that grow food, food you buy in cities is either already cooked or bottom tier trash only poor people (who for whatever reason cannot leave the city to forage in the wilds like peasants used to*) would bother to purchase.
Money I give players isnt just "upgrade juice" its a part of the setting feel im trying to make, and the setting feel is "The leading cause of death where you are is and will always be related to Poverty" because it matches with the theme of "Power Structures exist in part because the people in Power have a stark understanding of how fragile they are."
Its important that you lay out to your players what the games moods and themes are, and make some story ideas+general rules to keep everyone informed of what parts of the character sheet they need to pay special attention to and which parts they can frick up a little and get away with. I have always been a fan of Grim+Dark settings that is on a big enough scale that you can get away with having a few silly stories in.
>Doesn't mention bowel movements
Ngmi
scat eating slimes for everyone's butthole. saves a lot of money on thunderclappers and similar laxatives.
no, but if my players want to put effort into their characters meal they can get some small bonuses from it
my homebrew is honestly just too autistic for adding another system to be feasible
Yes. I also track all calories my character consumes and burns based on his basic metabolism, surrounding temperature, and physical and cognitive efforts, as well as every time he takes a shit or piss in order to accurately take track of his current weight and body position.
*composition
My character loves fish & chips(modern ish noir setting) and there was a scene where hooligans came for her fish & chips place and the gloves came off.
We just track days of supply or cost per day most of the time, but yeah, it matters.
Of course, how else will I skimp enough for extra C4
Depends on the game nerd.
If I'm playing some cyberpunk setting in a modern or future setting there's no point food is plentiful and easy to come by.
If I'm running something like Ryuutama where rations and food management is a core segment of gameplay then of course you do.
Yes. I also made a revenue statement for my character so I could track their monthly expenses. This is just the kind of shit cyberpunk2020 makes me want to do.
Yes. I also track nutrient intake based on what is consumed to apply debuffs as needed. This also allows for more accurate urination/defecation tracking. Most plebs only track the food they take in, but where do you shit in a dungeon? Do you hide it or leave it for dungeon fauna to track you with? The first time my players encountered a trapped toilet they knew shit was getting real.
>Do you hide it or leave it for dungeon fauna to track you with? The first time my players encountered a trapped toilet they knew shit was getting real.
Sorry anon but the first time you put in trap toilets I am going to be FULLY justified in wearing a dungeon diaper.
Healing potions and heal spells draw upon the body’s healing factor, or catalyses it to rapid repair. This reaction starves the body of important nutrients, namely proteins and also upsets hormones.
An adventurer’s diet would benefit greatly from a concoction of onions and vitamins. This drink would normally replace a civilian’s diet, but in our case it is necessary to avoid complications such as arthritis or even scurvy.
This diet may not be enough. The overwhelming testosterone levels in an adventurer’s journey will create cancers and other maladies. Therefore we must also include milk, roughly one gallon to be consumed every day. In addition with the onions drink, the adventurer may live to see a healthy future.
Yes.
We're in the Mojave wasteland and need to make sure we get enough food and water or we'll weaken and die.