you don't like it, but this is peak video game design.
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you don't like it, but this is peak video game design.
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>It's a warthog mission
Wish more games let you steer with the mouse
the frick? shut the hell you you homosexual
yeah you make one left turn push a button then turn back because they needed to pad the gameplay
I can't believe they have shooting, that pads the game out
frick you i'll never get tired of driving the warthog. shit always felt good.
never post again
imagine having a take this bad and posing it genuinely
DIE
>babbys first fps
>reddit bean
>zoomoid language
You sound butthurt, toddler.
pic related is you
language
You do know that the "babby's first fps" cover meme is a Gankercore classic, right?
Zoomer is the only insult newbies have to try to claim superior knowledge over Ganker culture i've noticed. Deep down they know they're newbies, the cognitive dissonance is too much, so they had to come up with a new insult to indirectly imply that someone doesn't know much about this site. It's no coincidence that the word zoomer first appeared in 2018 after a massive influx of newbies after the election got settled in.
It's slightly concerning how everyone on here seems to insist that they're card-carrying oldgays, despite the statistics saying that 80+% of traffic arrived in the last few years. Makes me feel like I'm participating in a big imageboard LARP.
this
not this
My first was Banjo Tooie multiplayer Goldeneye clone, but Halo sold me on it.
TF2 eventually topped literally everything else
That would be Counter Strike or James Bond
But I do like it. People are so nostalgic for their little mousewheel mmo WoW classic, but during that era Halo 2 multiplayer was where it was really at.
Halo 2 is significantly better, I've been going back and forth between them and CE is fun but it feels clunky and awkward, compared to 2 which make me feel powerful and agile. Also the levels are more dynamic and less tedious
CE was great for its time though. There wasnt many other game with vehicle multiplayer combat and you had the ability to link xbox's together to make a LAN party. I used to do this on my birthday that fell almost always on the super bowl so we'd play halo all day until the super bowl came on. Good times.
Halo 2 should have had the subtitle, not Halo 1
posted wrong pic OP
cant belive zoomers r nostaligic for le healo...
Should have listened, not I blame you wanting to deny that reality, I too miss halo on Ganker went about as well as DB on Ganker
>zoomers r nostaligic for le healo..
I was born in 1993 and the vast majority of Halogays fall into 1990-2000
Yep, Halo CE's campaign is still the most fun to play. Well balanced, the elites are designed to be on parity with the player's abilities, no gimmicky boss fights like in Halo 2, 5 or Infinite, etc.
Halo 2 is fine from a story perspective, expanding the narrative so certain parts can be told from the Arbiter's perspective, but Halo 2's levels were more linear, lacked the larger sandbox environments of Halo CE, then Halo 2 had all those lame moments like waiting on gondolas and elevators, etc, the elites were dumbed down and never seem to evade as much as they do in Halo CE, and so on.
>Reach gays on suicide watch
wtf reach is literally ce 2
It's not
It is tho
It isn't, what the frick are you on? In CE even on Legendary like every weapon is usable. In Reach most of the guns are worthless and game devolves into PP + DMR headshot because they put 1000 ultra elites in every level and most of the weapons deal negative damage. Automatic weapons might as well not exist because they serve no function.
this guy pops up in Halo threads now and then the extent of his argument is "it has health packs like CE" which could be worse as far as Halo thread users go. I mean he could be Cheefgay aka the guy who hates 2, ODST and Reach because you don't play as Master Chief the whole game and unironically loves 4 and Infinite.
>5 above Reach
Commit suicide
Halo 5 is good
Reach is B Tier, you utter subhuman. Not to mention, 5 is F Tier.
>5 that high and on par with 2
>4 that high
>reach below them
what the frick are you on
Mexican
Bait list
What traits are you rating here? Explain yourself anon.
anything else is wrong
You hit the nail on the head.
move it all to lmao xd
funny but wrong anon
nah, you just have low standards
Reach only deserves A rank if you account for mods. You can do a ton with that engine that you can't in other games without dealing with some concessions.
Move up Halo Wars and you got yourself a deal. Teleporting in three scarabs behind enemy lines is never not fun
>but Halo 2's levels were more linear, lacked the larger sandbox environments of Halo CE
This is such a meme complaint
Halo CE is also almost entirely linear. The only non linear mission is "Halo", and that's just picking which order to tackle samey objectives split across a giant empty field, which is also the issue for why "muh larger sandboxes" is a dumb complaint about 2.
CE's "large sandboxes" were largery just big empty open environments that there was nothing to do in and engagements in were just you taking potshots at a guy untill you killed him or you got bored and just fired as you walked closer. There's no strategy or tactics or varied engagements in how you approach fighting an elite 40 meters down the each canyon in AOTCR or Two betrayls or the few jackals in the open part of Halo. It's filler that exists for the sake of novelty to have big environments, or just to pace out and give more room for vehicle traversal.
The best outdoor, on foot combat bits in CE were the first half of T&R, or on Silent Cartographer, because those actually have density of geometry and varied verticality to vary up engagements, and those are the most "Halo 2" like outdoor sections. Halo 2 doesn't even really have less large outdoor playspaces or vehicle sections: There's the last half of Outskirts with the beach, the tank run and warhog sections on Metropolis, the Banshee section on The Arbiter, basically all of Delta Halo, all of Quaratine Zone, various bits of Uprising, and the Bahsee section of Great Journey: The playspaces there are just as huge or more open then in CE's, they just don't have a bunch of empty land to and space outside of the areas you actually want to go anyways.
There are things that Combat Evolved did and still does better than other Halo games and other shooters to this day.
Silent Cartographer is a masterpiece of level design, in ways that the average player simply won't notice.
>Silent Cartographer is a masterpiece of level design, in ways that the average player simply won't notice.
it was included on the first volume of demo discs, and me and my brother replayed it religiously. i know that level like the back of my hand so hard.
I spent hours with my dad and his military buddies to jam the warthog through that one door. We pulled it off, but you can't get very far with it. Still some of my favorite memories.
no other fps has physics and grenades that are this fun
the campaign is extremely repetitive
It's really not. Are zoomers attention spans this shot?
Even the "repeated levels" are repeated level geometry only. The context, the enemies and the way you need to approach them are completely different.
>escape the Pillar of Autumn
>ride Warthog through a pseudo open world rescuing stray marines - objectives can be completed in any order
>stealth mission alongside a cliffside with a night vision sniper rifle, leads into boarding a Covenant ship for a prison break
>huge mysterious island environment with a map room at its center, multiple orders in which objectives can be completed, island interior is an interwoven maze of descending passages with secret areas/multiple approaches
>massive vehicle level where you're introduced to the tank, and if you're quick on the draw you can even get the Banshee early
>horror level where you descend into the depths of a forerunner structure for the Flood reveal, and have to climb back out through waves of zombies: get introduced to the shotgun
>claustrophobic zombie level designed around constantly keeping the player moving as you get attacked from all sides
>massive vehicle level again (repeated level), except this time you get the Banshee proper, and Covenant, Flood, and Sentinel enemies are all fighting you and each other: it's total chaos, and you can get past several encounters by letting them duke it out and picking off the remains
>Covenant ship level repeated, but only partially: all the ground combat sections are new level geometry, and the Covenant ship itself is shortened. Again, Flood versus Covenant/combat in the ship itself is recontextualized: fighting the flood makes it totally different to what it was before
>Pillar of Autumn repeated: except it's Flood and Sentinels as your enemies and pretty much only the bridge of the ship is reused. The engine room section of the ship is added, and not to mention the massive warthog run section
Reusing the levels even makes sense in the context of the story...
not him but my big problem with it is not the fact that there's repeated levels but the fact that some levels make you go through the same rooms copy pasted over and over again
This problem is grossly exaggerated by people. And seems to be a problem either with people with zoomer attention spans, or people who think they need to play the game on Legendary to enjoy it.
Assault on the Control Room has multiple uses of an octagonal room structure, but the central structures in these octagonal rooms are different each time: the only way you'd think these were the same rooms repeated over and over is if you were skirting around the edges of these rooms to avoid combat. The Library has multiple repeated structures, but part of the point of that level is to stress you out: Halo *is* a horror game after all.
The only way this game could get boring is if someone played it on Legendary and sucked at it.
The game is balanced around Heroic. Legendary is for bragging rights, Heroic is for fun.
>This problem is grossly exaggerated by people
not him but absolutely not, I replayed HCE today with the cursed mod and had the same opinion as the last time, the game starts to become very boring and always makes me and the friend I'm playing with wanna go to sleep
>And seems to be a problem either with people with zoomer attention spans
>muh everything is a zoomer problem
homie if you like doing the same shit in a level pointlessly for 40mins good for you, but the levels using the same assets each time is because the second part was rushed like goyslops
Like I said. A zoomer problem.
>meaning that boomers love shit and slop
you busted yourself
The reality is the game either recycled the levels or it was 4 missions shorter or some amount like that.
You should appreciate the game for its weapon/ai sandbox and its capabilities.
When you're building ships on a budget, you'll appreciate tessellation far more
>muh ungrateful bingly-bonglers
Would be a fantastic argument if most of my favourite games weren't other shooters from this era, all of which didn't put me to sleep because they were good.
Like what?
The unggoy are such cute little buggers I feel sorry for them when I hear their childlike screams
halo 1 was so good, then they had to go and ruin it with 2, when they had so many good cut ideas that they dropped.
but i do like it
ce is by far my favorite
The second half is super repetitive.
what is not someone's first fps?
A man's game, like Quake, DOOM or Blood, homosexual zoomer.
Yeah dawg, tell him! Us real men know, and we will spend our manly days on anime image boards letting them know too!
Those games were all commonly people's first FPS
what's so great about blood?
>meme is about how people who like halo only like it because its their first FPS
>exclusively posted by quake/doomgays who cant move past these games, ironically, because they were their first FPS
gives me a chuckle every time
I bet my left nut you are a self hating zoomer who thinks he is in the know for liking boomer shooters, hell I'm certain you haven't even finished Doom 2
I am a zoomer, and you tards are just easy to frick with. I love CE and boomer shooters equally.
Except DOOM II. Frick that game, frick its awful level design.
>Merely pretending
gay
DOOM II has the worst levels in a shooter I have ever played, literally everyone working on it fricked up. Thank god for the custom wads using the new assets though
Why are you still talking? You want my approval? Frick off
No, I'm just letting you know that DOOM II is balls.
Not only are the levels shit, but the art direction is terrible. Ultimate DOOM is vastly superior, and I'd rather play random ass wads from the DOOM mapping FB group than DOOM II again.
Also, every single eceleb sucks DOOM II off as far as I'm aware.
You seriously must not have played many shooters at all.
Cope and seethe, Halo fricking sucks ballz and DOOM II fricking rules.
You must not have played many shooters at all if Doom 2 is the low point. It's not even the worst set of levels on that engine.
Stop letting ecelebs form your opinions for you.
>terry wads
>good
nah
Custom wads are comfy
Reddit harambe diapers.
COD4 was my first fps and I played it so much I never wanted to play it or another one ever
again.
The era from Goldeneye 64 through Halo 1 is what I consider the most fun era in video gaming, simply because local multiplayer was THE de facto style of gaming. Every Friday and Saturday night all the kids in the neighborhood would get together to game in 4-8 player multiplayer gaming late into the night. Halo 2 may have had better gameplay but it was the beginning of the end, because with it came Xbox Live and the era of everyone playing from home, alone.
We can never go back, and those who missed it will never know how good it was.
frick
Arcades were also still popular in that era
It was the tail end. My town didn't have a dedicated arcade any more by that point but you could find machines here and there in pizza joints and whatnot, and of course bigger cities still had some.
Where I live there used to be a 3 story GameWorks, it was amazing. Almost all locations are closed now because of the meme flu
Nice, all we had was a couple small arcades that closed down in the mid 90s due to waning popularity and some minor gang activity that got the town to turn on them.
>The era from Goldeneye 64 through Halo 1 is what I consider the most fun era in video gaming, simply because local multiplayer was THE de facto style of gaming.
Well said.
>slap some random enemies in a narrow corridor
>copy/paste the same room 5 times
>add one open area with nothing but trees and rocks inbetween
WOW SUCH GAME DESIGN
You could say the same of almost any shooter, and I dare you to name one with the amount of gameplay variety in Halo CE.
BLACK
Half-Life
XIII
Perfect Dark
Frick, even Time Splitters 2 did it better
Get fricked, halobabby.
I played the Halo games for the first time last year, and CE holds up very well, especially for a game that is over 20 years old.
Halo 2 can suck a dick, though, one of the most boring games I've ever played..
Halo 3 was very good.
ODST was neato.
Reach was good I suppose but I didn't care about Noble, so the story wasn't very impactful.
I think playing them back to back was a mistake, and I wish I had played them at release.
Halo CE is good single-player game and claiming otherwise just makes you a boring disingenuous hipster.
If you can't appreciate the AI in Halo then you genuinely don't have the capacity to actually appreciate Doom, Half-Life, Duke 3D or whatever other game you elevate above it in a way that matters. It's just you tacitly admitting you like shit because you played it as a kid.
That said Turok 2 is better.
I played Halo before I played Doom, and I still prefer Doom. Halo's AI is good, but the levels are all massive and barren.
It's actually pretty bad design and a lot of maps in this game are literally just long literal hallways.
For example, I'd really like to hear someone's defense for this.
Half Life for comparison.
that map has even more hallways
Yes, it has multiple hallways instead of just one long one which you follow for the entire level.
I don't think Half-life is the game you want to bring up if your problem is hallway level design.
It is exactly the game I want to bring up. Go ahead.
60% of Half-Life is hallways, go ahead and spin it as immersive.
You seem to misunderstand. Halo is one hallway. You are literally walking in a straight line. The whole game. Hallways in Half Life are a series of interconnecting labyrinths and usually have 10 or so side rooms attached to them.
10/10 b8, great job anon
It's a fun level
it would be more fun to be in jail looking at a wall for a year
Anon, that map is slow as molasses moron shit.
For comparison:
?t=1683
Halo is goyslop.
>the pedophile prefers Black Mesa over HL1 and thinks Halo CE is slop
Not an argument.
Doesn't have to be. People who jack off to e-girl tend to have terrible taste in literally any and everything, ESPECIALLY music and video games.
>so btfo he doesn't even have anything to say
>complaining that an entire level is slow compared to an arena fight
Sounds like the library is more your speed
>ITS JUST AN ARENA
?t=529
Cope! Cope! Cope!
This argument would be valid if you were posting the original Half-Life.
Are you conceding that Black Mesa is better than any Halo game? Because it is.
No, Black Mesa looks and feels like ass. HL on the other hand? Smooth as can be.
>No, Black Mesa looks and feels like ass.
nta but sure doesn't look that way to me.
>No, Black Mesa looks and feels like ass
How so? It's literally HL1 in the HL2 engine.
Okay I get your game now LOL good job that one got me
>It's literally HL1 in the HL2 engine.
most digusting combo one can ever imagine.
>do they think I'm old yet?
is this supposed to be impressive or something
move speed is like 1% faster than in Halo:CE
halhomosexual-life Black folk really need to be shot
It's not just about speed, it's about responsiveness. When you jump in Halo, you're in the air for seconds at a time. You're also slowed down so much when changing directions.
>seconds
moron
>Halo
>sprinting
giga moron
Sprinting in Halo increases your movement by 10% on average across the games. You are literally just in a constant state of walking and sprint exists solely as a visual feature to make console players feel like they are moving faster.
Not only is Halo slow, but its gets even slower with each new game AND they added some moronic momentum to make you even slower.
not true
343 Halo's are faster, Infinite for example has no strafe momentum
I checked out after reach so I have no idea and dont particularly care to find out. You're welcoming to post 30 seconds of "thrilling" infinite gameplay.
I do not play Infinite, I saw a video about Infinite's movement, you can just spam left-right strafe and get away with it unlike Bungie's Halo
Yeah I know about map design
actually they're slower
thank god they never made it as slow and boring as HL2 at least
doesn't matter when games are shit, with lower TTK, sprint, ADS-lite, shit maps, clamber, and shit like weapons, and perfect TTK average TTK ratio
>lower TTK, sprint, ADS-lite, shit maps, clamber, and shit like weapons, and perfect TTK average TTK ratio
Im glad I dont play nu-Halo
>lower TTK
Did you even play CE?
>move speed is like 1% faster than in Halo:CE
He's moving at about 22 mph there, whereas Master Chief moves at about 13.5 mph. It's quantifiably much faster.
>complaining that an entire level
Should he post the part where he slowly drives down a road with a tank? Or should he post the part where he walks down a hallway shooting grunts and ducks behind a slight corner to heal to full every time something bad happens? I have no idea what you mean by this.
I used to hate this level but after 22 years its actually become one of my favorites. Same with Quarantine Zone in Halo 2 minus the gondola.
We have to go back.
End of golden age of video games at 2010.
>people on here sucking CE's campaign and talking trash to 3 when only halo and silent cartographer are good missions from start to finish
Halo 3's enemies and weapons sucked, and had the same issues CE does with backtracking.
>Halo 3's enemies and weapons sucked
No, the only weapons that sucked were the spiker and the smg. Each weapon could be used and H3 had the best weapons among the Bungo games (especially since brutes and flood were the least annoying to deal with)
> had the same issues CE does with backtracking
3 had some backtracking that's true, but the pill goes better since you don't go through the same corridors 37 times in a mission with also missions after the first half being recycled into very boring missions
Halo 3's AI is the worst in the franchise (excluding anything 343 has made) and all the guns do indeed feel like airsoft rifles. Halo 3 is the worst of the OG trilogy hands down.
>3 had the best weapons among the Bungo games
Factually incorrect.
campaign is an afterthough, though
halo 3 is an afterthough, thought
Halo 3's campaign is mediocrity say for 2 exception levels that people pretend is the whole campaign. Halo 2 is 50% dog shit and 50% godly levels and CE is a shotgun is a bunch of levels that fall all over the place. ODST has probably the best actually mission the in series its just the fact it takes like 3 hours to finish them. Reach levels are almost as well defined as ODST levels it just you are playing Halo Reach so the combat kills them.
Sure. Shame Microsoft had to ruin it once bungie fricked off
This attempt to force xdrone nostalgia has been pathetic. You people can't defend a single game you like. It's all garbage.
xbros are always down for splitscreen while snoys are nofriends moviewatchers
>snoys
no one is making threads about how le heckin epic last of us is
>no one is making threads about how le heckin epic last of us is
they do every other day anon, you must be new here
Link the thread praising tlou
NOOO NOOO STOP HAVING FUN THE GAME IS BAD
yeah thats not an argument. actually think about the feces you consume.
NOO NOO ARGUE WITH ME
It's a good game
I tried to play this mod, but it crashed MCC several times and made it impossible to play other mods until I loaded a different level in the same mod.
that sucks, man
Yeah, it's a shame. I was having fun with it for the first two levels.
Dragon Ball is Halo.
remember the "good old days" when i used to meet with my dumb gay friends and do drugs and play garbage while eating goyslop because the dorito pope told me it was "gamer food?" remember when xbox made a brand marketed to fat dumb 12 year olds? boy i am sure nostalgic for these days, i have no idea how everything got so bad but im sure it has nothing to do with my behavior.
unironically, yes, it is peak video game design. It's great in absolutely everything and still keeps a strong identity. There has never been any other game like Halo:CE
What the frick is this nonsense
>2 weapons.
>Plasma pistol and X, human pistol and X are the only valid weapons on higher difficulties
>Mobility scooter speed and jumps.
>Vehicle sections that are easier to just drive through
Yeah, it single handedly unfricked FPS for consoles and laid the bedwork for modern console multiplayer.
It's also a dated as frick relic. Let the past go.
You suck at Halo if you have to rely on the magnum/plasma pistol combo. I usually run through legendary with an AR on me at all times.
>Baiting this hard
Plasma pistol is better than AR in every way, semi auto or charge. Only time you drop it is for shotty when relevant or power weapon when relevant.
No shit moron, you missed the point of what he was saying entirely
Fail to see how lolsofunny handicap is a valid point.
AR is less than useless. Idiotic range, idiotic ttk, moronic ammo scarcity.
Needler is dogshit unless lucky.
Prifle is just a worse ppistol in the few circumstances it could be good.
Halo 1-3 is just "find the scoped weapons and ammo, plasma pistol, or flood loadout"
Yeah, if you choose to play it that way, it's on you. I personally play games to have fun, not to figure out the meta and "win".
You need to play the meta on higher difficulties if you don't want to spend an hour on one level.
That's why I take breaks, anon.
nta but you sound like you have brain damage
Then play on Heroic and lower and switch off.
Or play LASO and goof around.
It's a single player game thats been around for 20+ years. Shit is squarely solved and shelved.
Sorry, I play games for fun.
Peak shitter, everyone know that the plasma rifle is the best CE weapon
yes, two weapons, because you have a button to switch between 2 weapons.
a controller doesn't possess like 100 keys you know.
Repeating the same tileset 7 times is peak game design?
*Blocks your Path*
Why do people even like this agian?
I played it and thought it wasn't anything groundbreaking, something rather bland really.
>groundbreaking
for it's time it was, of course if you play with with 2023 standards well
>Why do people even like this agian?
>I played it and thought it wasn't anything groundbreaking, something rather bland really.
Well the reason Halo got popular was it replaced Goldeneye 64 as the console FPS that every dorm and living room had. If you want to know why people like it so many years later its for the same reason people love shit like Stalker its unique and has excellent presentation from its Music, story, atmosphere and etc Halo feels a its own 80s cult sci fi movie.
Halo 2 went on to design its multiplayer with the philosophy that online play replicate a lan party as much as possible and it did that vey successfully. Then Halo 3 became the xbox 360's version of Gary's mod
You will keep trying to convince me Halo is ughh baaad and i'll continue to not give a shit what games you like
>Halo thread
>quakegays tears
everytime
its literally every 2000s FPS from Half Life to CS and hell i've even seen it in Tribes threads. Even still next time you see a quake thread jump in and CTRL F Halo.
Half-Life isn't a 2000s game.
its 1998 my point being any FPS post Quake 2 is pretty the death of the genre is quakegays minds.
quakeBlack folk are always crying
and not playing quake
they are always not playing quake or any other boomer shooter which is why the genre is fricking dead. it's dead and quakegays killed it.
>genre is fricking dead. it's dead and quakegays killed it.
in a way, yes. All new mp shooters have to be 1:1 Quake (they still won't play it), all new SP shooters have to be Doom, or zoomer action game shooters like ultra cringe or zoom eternal.
I don't remember old shooter to all be le ebin button mash spastic shit, pixels and 2D: the game, or 1v1 tryhard elite super duper serious no fun allowed olympic pro-gaming MLG PvP
>why the genre is fricking dead
Except its not. You just don't play anything but space muhreen console shooters, which are all predictably shit and getting worse.
Classic quakegay seething. Where are your threads then? Why don't you frickers post about the damn game? And I don't mean seething about other games in threads that aren't about quake.
Quake games are still getting content that totally eclipses the quality of the original games.
Halo has Infinite and reddit mods that put every single weapon into one game.
>which is why the genre is fricking dead
Seems fine to me.
> You will never go back and play through Halo 1-3 with your high school buddies over a weekend culminating with a Halo 3 multiplayer marathon
Those good ol' days....
did you play with each others dicks at the sleep over
>the people that made the slow floaty Doom clone made the slow floaty console shooter
Color me shocked? Next you will tell me that the people that made the RTS that stripped back RTS elements like base building and resource gathering to have game purely about Micro did the same thing in an FPS to have a game purely about combat.
It's pretty damn good. I still re-play the trilogy every year or two.
ODST was better
>CE cortana
holy frick why did they ever change her
I just started playing Halo 1 for the first time, this game is utterly trash, like the weapons literally look like piss and it's buggy as frick (i.e the shotgun is off aim)
>MCC
>normal difficulty
>muh graphics
...
Anon...
He's playing Cursed Halo
>turns out shilling my shitty games all day doesnt make them less shit
Shocking. At least Microsoft probably got another sale.
she's playing the latest fad which is cursed halo v2 mod
The pistol in this game was literally the best FPS weapon of all time.
>ruins yo game
>Play Halo CE
>Surprised at how well it still plays on Legendary
>Play Halo 2
>Realize just how much worse the level design is but the story is much more interesting
Halo 2 is a great game to play casually but holy frick is playing it on a higher difficulty one of the most frustrating experiences. I don't even think Reach or 4 got this bad.
frick you
you just reminded me of the 1 frame insta melee that the elites had on reach
god fricking damnit
>what if we made a run-of-the-mill shooter but everything's fifty miles apart, we copy-paste every arena five times in a row then make the player backtrack through the entire fricking game at the end
Halo was a tech demo designed to look good in screenshots. I don't even think people who like Halo would believe it to be mechanically well-designed (providing they actually know anything).
definitive Halo tier list is 1-2-3 on top and rest in "who cares"
Reach was shit, ODLC was shit, 343 games are shit, WARS 1-2 are shit
maps are made with clamber in mind instead of regular jumps, you can't clamber sideways or backwards and you're locked into an animation.
Same with sprint, you can't sprint sideways or backwards and you can't shoot while sprinting.
advanced mobility is really a fricking LIE
in older Halo games you have full mobility in any direction and you can do anything you want while moving.
Also nuHalos have ADS, and it's not just zoom stupid fricking Black person, you can't fire while "zooming" with your AR in Halo 3. And your ADS shit reduces weapon spread, so no it's not just "zoom" dumb fricking mongoloid
difference between perfect TTK and average TTK has been shortened also
and I should just post a video about Infinite's AR and BR because there is a lot to say
343 games are all shit, SHIT
Infinite is shit, Infinite has dogshit gameplay, dogshit weapon sandbox, dogshit core gameplay
I'm tired of you dumb moronic shills, KYS
343 turds aren't Halo games
They will never learn, the people who play 343 games hate Halo's OG gameplay
They're all shit dude, it doesn't really matter. Anyone that deserved anything better wouldn't still be nostalgic for Halo.
it's true. i once played through the entire campaign in co-op with my older brother in one(1) sitting.
hell yeah
I played Halo 3 and Reach for the first time this winter. Reach was better than I expected, I thought they will go full call of duty with military drama shit. Halo 3 was good, but it felt like they didn't use full gameplay potential in main camapign, a little bit boring.
GTA III, Halo, and DMC set the stage for the DARK AND MATUREZ GAMES FOR MATURE GAMURZ era that started after 9/11, and killed off the fun cartoony carefree games of the 90s.
What you mean is Duke Nukem and Shadow warrior died and you blame the 2000s for it.
love baked in shadows
love the suicide to reload my plasma pistol in co-op
pretty sure i had my first handjob while completing this on legendary
still not sure on calling its halo CE
You're wrong, moron. Because I do like it. That is my favorite game.
halo was never good
Halo suffers from the same problem Half Life did. It deviated from the formula at the time to give a fun game and then copied and simplified. Half Life clones thought the trick to success was linear set pieces while Halo clones thought they needed super soldiers being super and also two weapon limits. The end result is an industry that copied what was popular but didn't copy what was fun.
I think it's mostly just okay. The weapons have some good ideas but many of their executions leave something to be desired. Enemies are pretty good, what with how aliens in a squad have different behaviors but work together, how they avoid fire, and how they almost all use projectiles instead of hitscan nonsense. Levels typically aren't too exciting, but they do well to sell the setting, the atmosphere, and being able to just hop into vehicles and drive across those vistas is pretty cool.
All in all, it's kinda just Unreal but for consoles, with more focus on the setting, and the aliens work together better (although they don't individually match up to the fun of fighting Skaarj and such). Not exact setting the world on fire, but an okay time waster when wanting a slower pace.
halo infinite is my first halo, why do people hate it?
It's halo in name only
whaddya mean
OG Halo's had a simple and constant gameplay
nu-Halo's dont play the same, its a completely different game now
doesnt"
Well not that guy but I always wanted to discuss this:
Level Design:
HALO CE gave you the impression of having massive open areas but it was mostly populated by nothing but helped with the immersion and it is only done in a couple of levels, works with the lore since a lot was not known of the Forerunners so you could imagine what they could be like or do to need such massive installations.
Moving onward, more emphasis was put into the gameplay experience, so most of the space of the level was used and if it was not it was for some lore or story reason that just looked cool or interesting.
343i wastes space in every single level to the point is annoying and it is never used in favor of the encounters, gameplay experience or lore plus they like to abuse Bayformer's lightning to make everything look alien but looks like someone fricked up the lighting at an apple store. Their enemy and object positioning is just very lazy.
Gameplay wise, I believe Halo 2 had the better movement and Halo 3 the better gunplay. Reach feels stiff, Halo 4 really wanted to become call of duty and you can tell 343i designed their games with an inferiority complex in mind believing halo to be lesser than any other current game reason why Halo 4, Guardians and Infinite feel wrong.
It’s fun but only on harder difficulty
> pointing and clicking is peak game design
halo's mp always was terrible slow shit. feels like you're moving through mud. horrible, horrible slow aiming and movement.
bonus points for ce's default weapon being so shit that everyone uses the pistol instead.
halo, I spit on your corpse.