Most mangas reprinted in the west actually have a page calling you dumb and to go to the other side of the book for that reason which they put after ending page.
what if not being able to do content is a better content than the content itself?
you zoomies who only got into MMOs after wow have no idea what the genre looked like before it was turned into a theme park. it was MMO, nowadays it's coop rpg at best.
That's some mighty big cope you got there. It was true back in the day when that gatekept "content" was really just a 0.01% droprate on an hour/day+ respawn timer and you spent more time grifting others than interacting with anything in the so-called game. You do know we don't even have to right-click to move nowadays right? Games have evolved past MUDs with sprites right?
People keep saying this shit, but how many of you have actual experienced any of this? Same with open-world PvP,, how many have you have actually been griefed for hours?
It was very common in the Everquest era. People had to do rotating 24/7 shifts to make sure they were present when bosses respawned and everyone had to jump on immediately as soon as the respawn happened, no matter the time of day. You don't want this.
I think that if mmos will ever make a comeback this is the only way how, with instanced content and matchmaking mmos are hardly any different than any other typical online game and other online games do that a lot better while being much better games. MMO's have lost their niche and a massive non instanced world is the only way to reclaim it.
Dungeons shouldn't even be instanced in the first place.
Its there so they dont get monopolized by large guilds/griefers/etc, leaving 90% of the players to not be able to do content.
This can be solved in a number of ways. Such as >rebalance mobs, loot, spawns so that more places are worth camping >make new zones/areas that are the same level
If you want a true MMORPG experience you can't have instanced content. Having less of a focus on endgame and a longer journey means that people will naturally move on to new locations as they outgrow the old ones. Of course there will inevitably be some *best* locations out there that will get camped once people start hitting the level cap but as long as the game has a wide enough breadth of content it should be alright.
If you want instanced dungeon crawling you're looking for some other game entirely.
Not really. You can balance it so that e.g. it starts scaling at 5 players and then upscales as needed. Allows arbitrarily sized groups of people, but still forces coop. GW2 does it relatively okayish in open world.
what if not being able to do content is a better content than the content itself?
you zoomies who only got into MMOs after wow have no idea what the genre looked like before it was turned into a theme park. it was MMO, nowadays it's coop rpg at best.
Dungeons shouldn't even be instanced in the first place.
your version of mmos is gone and will never return. it appeals to the worst of the worst of humanity, and nobody will appeal to your anti social behaviors ever again.
those aren't anti social behaviours. they are very social in fact. there's always a place for loners in a good true mmo. and yes you will generally be at a disadvantage compared to someone who has an organisation behind them. this is how it is in a society, in something massively populated. it implies there's not enough resources to go around for everyone and fighting over them is as social as it gets. and judging by the fact that nearly every "MMO" has been failing hard for the past, what, two decades now is a proof of that. that successful "MMOs" are of middling popularity at best is a further proof of that.
there's no reason why most MMOs even render the players running around yourself. you can't even interact with them in any meaningful way most of the time. all it does is limit the games capability for interesting handmade content while also preventing emergent gameplay from, well, emerging. so you have mindless dungeons and fetch quest galore. you say our version is gone but it's still out there with some of the oldest games out there still having dedicated playerbases and even some development behind them. while theme parks come and go by the dozens most of which don't even register on anyone's radar and the rest only enjoying a very brief time under the spotlight before people realize that it's yet another simplistic rpg you have a single walkthrough of and forget about forever.
the novelty of mmos were replaced by social media apps, like discord, and the asian migration to playing on phones. Your halfbaked version of trve cvlt mmos was never going to last and are just as unsuccessful today.
The reason the old style of social interaction won't come back is that social media has taken over. Even if a new MMO was designed to be like the old days, there's little reason to chat in-game when it has such shitty chat features compared to everybody just using some dedicated chat program. Why even bother having more than a shitty little chat box in the corner? Just integrate discord directly into the game, you'll never have to use in-game communication!
Classic MMOs were extremely social both out of necessity to complete content and out of the fact that the games were ultimately much simpler with longer periods of downtime, so roaming around meant you didn't have much else to do except talk to people. A glorified chatroom in many cases while you delved into some long ass mazelike dungeon with monsters that constantly respawned, resting in small alcoves where they don't aggro to slowly recover your health. It used to be a genre for well adjusted people to frick around and team up with other people for fun.
The current "social media" MMO design of instanced bullshit is the anti-social one. You are given a long list of chores, put into assembly line workforce roles in instanced content, everything is designed to be "fast" with little to no downtime, you are rapidly teleporting from place to place, doing things that constantly isolate you from everyone else. When you are paired up with people, it's with complete strangers who are only there because they are doing a "job" in some instanced dungeon and want to get it over with as fast as possible, talking is virtually nonexistent except to be hostile to someone who didn't do their job. It has become a genre for dopamine chasers who are filling the void with simple tasks and petty rewards, alt-tabbing to chat in discord.
I disagree. When was the last time some has even attempted to make a traditional MMORPG with a budget?
7 months ago
Anonymous
I guess late 00's were the last ones, then again it wouldn't matter the budget to make one nowadays since the social aspect is fubar, that's why i say you would need True VR to make it work.
7 months ago
Anonymous
And I disagree. There is zero proof that a traditional MMORPG couldn't work in the modern day, especially since games like Rust are so popular. The only MMORPGs available these days are KMMO p2w games and WoW knockoffs. I genuinely think that a competently made traditional mmorpg could find an audience and be successful.
7 months ago
Anonymous
There is no more competent devs with a fat budget anon, the only newer ones that come to mind are Maplestory 2, New world and Lost Ark.
7 months ago
Anonymous
>Maplestory 2, New world and Lost Ark.
I'm a bit confused, are you saying these devs are competent?
7 months ago
Anonymous
No, with big budget, i just said there are no competent devs with infinite budget works
7 months ago
Anonymous
I think the oldschool types could work, but with devs constantly changing the systems and adding workarounds to discourage gatekeeping and guild monopolies and shit. I wish a rich dude would just fund such a thing, there should be a few of them out there.
7 months ago
Anonymous
>I wish a rich dude would just fund such a thing
That's Ashes of Creation. They've been sticking to their guns surprisingly well, and managed to not be swayed by the open-world PvP whiners or the people upset because open-world housing plots would be extremely limited.The biggest question is will the game come out in a good state.
7 months ago
Anonymous
>Ashes of Creation
Reminds me of Archeage, didnt play much but I read crazy stories and corruption going up to the publishers lol. MMOs like that seem always best near release and p2w shit creeping in slowly killing them. But without that stuff servers would be nice for years (ie RO pservers) Best of luck to em.
7 months ago
Anonymous
It is heavily based on Archeage, the main guy behind AoC played it a lot. A shame that Archeage was a KMMO, it was destined to go to shit and be ridden with p2w mtx. Now they just constantly rehash fresh start servers and have persistent servers ruined by p2w shit and ran by whales
people stopped making MMOs like that, but I'm sure you have some cope why the industry is evil and just wants money instead of realizing it's a bad design.
>Massively Multiplayer Online game >people want to play alone
frick them, MMOs should force you to group up for everything that isn't basic travelling and trading
Sometimes I do but inevitably I end up making friends inside of it. Nothing on this website is less relatable than the "How do I make friends?" posters. You just play games and talk to people.
The idea of me ever wanting to play a multiplayer game in the microtransaction era aside, it usually goes like this: >play game >try to strike up a conversation with teammates >nobody responds because they have no mic, or are in a party/discord server >remember the only way to make online friends in current year is to use discord >remember that you missed out on the pre-skype/party era where you could actually make online friends and there's no going back
You gotta stop making up problems in your mind, my friend. You can make friends outside of Discord, today!
Why can't they make MMO that can scale their dungeon difficulty with party size and loot be personalized?
That way everyone wins. Those who want to party with friends can play with friends. Those who want to play alone can play alone.
And for special PVP, you can do BG and solo que.
It's hard enough to balance these games, having to do it around uncertain numbers and compositions of players makes it even worse.
Can't you just fit into a squad? You can do that much, right? Every guild has background characters that don't talk to people but are always present for activities.
>You can make friends outside of Discord, today!
You mean go outside? I mean, normalgays can make good friends, but I'm looking for someone who shares my interests just a little.
MMOs are the perfect place for meeting likeminded people in the internet. Even if they have their own groups, it's not like outsiders are shunned.
>It's hard enough to balance these games
So you're saying its impossible to balance the games around both single players and multiplayers?
Why not just do what Path of Exile do? Or add multipliers to health/damage based on number of players? Hell, world of warcraft has that scaling too. So do private servers.
Its not rocket science. Holy crap. The argument is nonsense.
>It's hard enough to balance these games
So you're saying its impossible to balance the games around both single players and multiplayers?
Why not just do what Path of Exile do? Or add multipliers to health/damage based on number of players? Hell, world of warcraft has that scaling too. So do private servers.
Its not rocket science. Holy crap. The argument is nonsense.
you used to be able to do Ganker groups in just about any big game and instantly have 100 people to play with. now even /vg/ threads are just links to discord. the internet has changed whether you want to admit it or not.
>join server >theres a 1000 people there already >channels are a constant barrage of either injokes or stolen memes
y-yeah such a good way to make friends
you used to be able to do Ganker groups in just about any big game and instantly have 100 people to play with. now even /vg/ threads are just links to discord. the internet has changed whether you want to admit it or not.
Maybe 100+ is difficult but you can still find people in /vg/ games and communities. Discord did not change anything, just made it easier. Fundamentally it's not any different from TeamSpeak/Ventrillo expect it's not a pain in the ass to use.
>Talk to person >They add you as a friend and never speak to you again >Or you're the one always starting conversations
Yea bro, it's real easy peasy
>it's not like outsiders are shunned.
so you haven't played an mmo before
You complain and expect the other person to do all the work. It's almost like you're women.
That's the opposite of what I said. I said if I stop putting the effort into reaching out to people then the friendship dies. Also you're dead wrong if you think most mmo groups don't shun outsiders. I would say most of the time if you join a group there's going to be inner cliques etc that you'll never have any chance of being a part of if you're an introvert. But then again, I guess to you that's also my fault.
That's the opposite of what I said. I said if I stop putting the effort into reaching out to people then the friendship dies. Also you're dead wrong if you think most mmo groups don't shun outsiders. I would say most of the time if you join a group there's going to be inner cliques etc that you'll never have any chance of being a part of if you're an introvert. But then again, I guess to you that's also my fault.
I can't speak for others but I always make an effort to include the more silent people into the group. But whatever, bro. Play the game however you like.
I'm an introvert too.
I like how you're getting all offended that people have different experiences than you do. Great that you make an effort to include people. That doesn't make it the norm anywhere else.
>playing mmo >get message from another player >"hey" >heartrate elevates >hands begin to shake >quickly block player and report him for harassment >lay down on the floor and breath deeply for 10 minutes
>Buy a game I wanted to play >Found out the entire game has comprehensive multiplayer, hold off on playing it until I have some friends over so I can firstplay the game with everyone instead of handholding them through the game >lol nofriends, never touch the game
New Super Mario Bros U, Triforce Heroes, Factorio and some others, all untouched because I've alienated myself from my irl friends after school ended or I'm just too autistic to join a community or Discord
non ironically I just came home from a date with a cute 6/10 loser girl, shit was terrible because I was the one asking all the questions while being answered with the simplest answers ever, no eye contact at all, barely any touching, etc
She's a friend of a friend, used to play Magic the Gathering during the day, migrated to Overwatch, shut herself in when the game imploded, deleted all social media and stuck to anime/manga. Ask your chad friends to introduce the shut in friends of their girlfriends or something
Played DCO alone and it was easier to self insert alone. I played raid once and it was miserable, I don't know if this is how it works in other games but you could respawn infinitely at the starting point and travel back to your party but if there wasn't a party member at that point of progress and you all died at once you had to restart the entire raid from the beginning.
Do people really have problems just asking in chat to find a party or waiting till someone comes to party up? Like geez, my friends don't play mmos so I play alone, but mmo is pretty much the easiest enviroment to group up.
personally it really depends on the game, usually the more dead the less I care to party up. For some people it's the fear/hate/whatever of expectation that joining a party obligates them to interact further with the party, same way joining a clan would. For some it's a performance anxiety of am I not good enough, is my gear not good emough, did I not read up on mechs enough, that kinda rabbit hole. multiplayer games are weird man
What shitty game doesn't even let you attempt a quest solo? If you are good enough at the game you should be able to complete it by yourself, no exceptions. This is why most mmos are trash, and all the homosexuals don't help either
My irl friends all moved on from OSRS and the game is infested with vennies, so I just solo TOA nowadays. I'm in 40m budget gear, with 32m of that being my Fang, or I'd be running experts with full crystal and bowfa already. Purples don't exist.
I always install them with the intention of trying to be more social, but yeah that stops pretty quickly. The people who you end up socializing with are so obviously mentally ill that it makes you more anti-social anyways.
>Play MMO 25 years ago >Organically team up with random people in the open world who become good friends >Play MMO now >Auto-matchmaking pairs me with randoms whom I never see again after doing the curated raid mission >Try to befriend someone, they initiate erotic roleplay and tell me to get on Discord
>The problem with friends is they stop talking to you.
I've been talking to the same group of friends i met on a MMO for over 10+ years daily.
Maybe you just suck to talk to.
Maybe? I'm not laying blame just giving a reasoning for not having friends. I made some, we talked for awhile, and then stop talking. I could be terribly offensive or boring. That's life.
A man with water approaches a dehydrated dying desert dweller. "Bro just drink water. Look I have an entire canteen of water. It's easy. Just drink it."
Don't forget they filled that canteen an long ago before the garden turned into a desert. >"it's so easy to find friends bro, just play online!"
- person who found their friend group 10 years ago
>Maplestory >Boat to Orbis >Stuck inside boat for few minutes because there flying cow demon outside >Chat around with fellow explorers to pass time
Good times.
I'm that homie who sends invites to randos into my party at any opportunity to finish my quests faster. I say hi all the time but some dont talk back, I assume they're the shy ones like OP
I was in a WoW guild, played with them for about 7 years, mythic raiding, doing arenas,quit in Dragonflight because I would rather do anything else than play a game that expects me to take this troony thing seriously.
It's hilarious that DF's aesthetics are what killed so many people's interest in Wow. Even that rat Asmongold says he's not interested in DF because it has too much sissy and femboy shit
I've been playing final fantasy 14 for a while now, I'm at just after rescuing the armless general dude. When do I get to do MMO stuff? So far I haven't even talked to other people since even the dungeons have NPCs.
Level 90, and that's only if you join a static to clear savage/ultimate raids. You unlock Eureka in the next expansion, which is basically a big instanced zone where you grind mobs to make rare boss mobs spawn
How did she log out after uninstalling the game?
stupid normalgay
>normalgay because my capeshit comic format is superior
>I knew how to read it but I'm just being an obtuse homosexual because... well just because alright?!
"My" capeshit? You talk like such a mo
Because I knew you'd sperg out like this and it would be funny.
But the Japanese way of reading is moronic.
>read right to left
>flip pages left to right
For what purpose do they do this?
have you never had a manga in your hands?
someone doesn't know what he's talking about
>read left to right
>flip pages right to left
For what purpose do westerners do this?
I drew this reaction pic in mspaint on my shitty PC probably 13-15 years ago, thank you for reminding me
fpbp kek
enough of Ganker shitposting for today. I kneel you made me laugh to sleep
that's the problem with Manga, you grab a book off the shelf and start reading it and it spoils the ending right out of the gate
Most mangas reprinted in the west actually have a page calling you dumb and to go to the other side of the book for that reason which they put after ending page.
I don't play MMOs at all
I do. Making friends is impossible for me.
Why can't they make MMO that can scale their dungeon difficulty with party size and loot be personalized?
That way everyone wins. Those who want to party with friends can play with friends. Those who want to play alone can play alone.
And for special PVP, you can do BG and solo que.
Dungeons shouldn't even be instanced in the first place.
Its there so they dont get monopolized by large guilds/griefers/etc, leaving 90% of the players to not be able to do content.
what if not being able to do content is a better content than the content itself?
you zoomies who only got into MMOs after wow have no idea what the genre looked like before it was turned into a theme park. it was MMO, nowadays it's coop rpg at best.
That's some mighty big cope you got there. It was true back in the day when that gatekept "content" was really just a 0.01% droprate on an hour/day+ respawn timer and you spent more time grifting others than interacting with anything in the so-called game. You do know we don't even have to right-click to move nowadays right? Games have evolved past MUDs with sprites right?
People keep saying this shit, but how many of you have actual experienced any of this? Same with open-world PvP,, how many have you have actually been griefed for hours?
It was very common in the Everquest era. People had to do rotating 24/7 shifts to make sure they were present when bosses respawned and everyone had to jump on immediately as soon as the respawn happened, no matter the time of day. You don't want this.
I never ran into this problem myself, then again I didn't poopsock back then. What dungeon was this common at?
I think that if mmos will ever make a comeback this is the only way how, with instanced content and matchmaking mmos are hardly any different than any other typical online game and other online games do that a lot better while being much better games. MMO's have lost their niche and a massive non instanced world is the only way to reclaim it.
Scaling defeats the purpose.
And this
This can be solved in a number of ways. Such as
>rebalance mobs, loot, spawns so that more places are worth camping
>make new zones/areas that are the same level
If you want a true MMORPG experience you can't have instanced content. Having less of a focus on endgame and a longer journey means that people will naturally move on to new locations as they outgrow the old ones. Of course there will inevitably be some *best* locations out there that will get camped once people start hitting the level cap but as long as the game has a wide enough breadth of content it should be alright.
If you want instanced dungeon crawling you're looking for some other game entirely.
that doesn't solve anything
you just applied scaling to the whole game and completely defeated the purpose
Not really. You can balance it so that e.g. it starts scaling at 5 players and then upscales as needed. Allows arbitrarily sized groups of people, but still forces coop. GW2 does it relatively okayish in open world.
your version of mmos is gone and will never return. it appeals to the worst of the worst of humanity, and nobody will appeal to your anti social behaviors ever again.
those aren't anti social behaviours. they are very social in fact. there's always a place for loners in a good true mmo. and yes you will generally be at a disadvantage compared to someone who has an organisation behind them. this is how it is in a society, in something massively populated. it implies there's not enough resources to go around for everyone and fighting over them is as social as it gets. and judging by the fact that nearly every "MMO" has been failing hard for the past, what, two decades now is a proof of that. that successful "MMOs" are of middling popularity at best is a further proof of that.
there's no reason why most MMOs even render the players running around yourself. you can't even interact with them in any meaningful way most of the time. all it does is limit the games capability for interesting handmade content while also preventing emergent gameplay from, well, emerging. so you have mindless dungeons and fetch quest galore. you say our version is gone but it's still out there with some of the oldest games out there still having dedicated playerbases and even some development behind them. while theme parks come and go by the dozens most of which don't even register on anyone's radar and the rest only enjoying a very brief time under the spotlight before people realize that it's yet another simplistic rpg you have a single walkthrough of and forget about forever.
the novelty of mmos were replaced by social media apps, like discord, and the asian migration to playing on phones. Your halfbaked version of trve cvlt mmos was never going to last and are just as unsuccessful today.
dude your sociopath simulator genre is gone for good reason go play rust with the rest of your kind
The reason the old style of social interaction won't come back is that social media has taken over. Even if a new MMO was designed to be like the old days, there's little reason to chat in-game when it has such shitty chat features compared to everybody just using some dedicated chat program. Why even bother having more than a shitty little chat box in the corner? Just integrate discord directly into the game, you'll never have to use in-game communication!
Classic MMOs were extremely social both out of necessity to complete content and out of the fact that the games were ultimately much simpler with longer periods of downtime, so roaming around meant you didn't have much else to do except talk to people. A glorified chatroom in many cases while you delved into some long ass mazelike dungeon with monsters that constantly respawned, resting in small alcoves where they don't aggro to slowly recover your health. It used to be a genre for well adjusted people to frick around and team up with other people for fun.
The current "social media" MMO design of instanced bullshit is the anti-social one. You are given a long list of chores, put into assembly line workforce roles in instanced content, everything is designed to be "fast" with little to no downtime, you are rapidly teleporting from place to place, doing things that constantly isolate you from everyone else. When you are paired up with people, it's with complete strangers who are only there because they are doing a "job" in some instanced dungeon and want to get it over with as fast as possible, talking is virtually nonexistent except to be hostile to someone who didn't do their job. It has become a genre for dopamine chasers who are filling the void with simple tasks and petty rewards, alt-tabbing to chat in discord.
Ironically old style MMO's can only return when a new VR gets made, think about Ragnarok Online but VR Chat.
and if they have immersive sex. Everyone knows the best way to make good friends is to bang them. Friends who cum together stay together.
Coomers can wait in line for the sexbots, get out of my games
It's hotter knowing there's another intelligent person with feelings, hopes, and dreams being railed
I disagree. When was the last time some has even attempted to make a traditional MMORPG with a budget?
I guess late 00's were the last ones, then again it wouldn't matter the budget to make one nowadays since the social aspect is fubar, that's why i say you would need True VR to make it work.
And I disagree. There is zero proof that a traditional MMORPG couldn't work in the modern day, especially since games like Rust are so popular. The only MMORPGs available these days are KMMO p2w games and WoW knockoffs. I genuinely think that a competently made traditional mmorpg could find an audience and be successful.
There is no more competent devs with a fat budget anon, the only newer ones that come to mind are Maplestory 2, New world and Lost Ark.
>Maplestory 2, New world and Lost Ark.
I'm a bit confused, are you saying these devs are competent?
No, with big budget, i just said there are no competent devs with infinite budget works
I think the oldschool types could work, but with devs constantly changing the systems and adding workarounds to discourage gatekeeping and guild monopolies and shit. I wish a rich dude would just fund such a thing, there should be a few of them out there.
>I wish a rich dude would just fund such a thing
That's Ashes of Creation. They've been sticking to their guns surprisingly well, and managed to not be swayed by the open-world PvP whiners or the people upset because open-world housing plots would be extremely limited.The biggest question is will the game come out in a good state.
>Ashes of Creation
Reminds me of Archeage, didnt play much but I read crazy stories and corruption going up to the publishers lol. MMOs like that seem always best near release and p2w shit creeping in slowly killing them. But without that stuff servers would be nice for years (ie RO pservers) Best of luck to em.
It is heavily based on Archeage, the main guy behind AoC played it a lot. A shame that Archeage was a KMMO, it was destined to go to shit and be ridden with p2w mtx. Now they just constantly rehash fresh start servers and have persistent servers ruined by p2w shit and ran by whales
people stopped making MMOs like that, but I'm sure you have some cope why the industry is evil and just wants money instead of realizing it's a bad design.
You are a disgusting homosexual
>Massively Multiplayer Online game
>people want to play alone
frick them, MMOs should force you to group up for everything that isn't basic travelling and trading
>deletes the game before logging out
Do the Japanese really?
Sometimes I do but inevitably I end up making friends inside of it. Nothing on this website is less relatable than the "How do I make friends?" posters. You just play games and talk to people.
>You just play games and talk to people.
You lost me
The idea of me ever wanting to play a multiplayer game in the microtransaction era aside, it usually goes like this:
>play game
>try to strike up a conversation with teammates
>nobody responds because they have no mic, or are in a party/discord server
>remember the only way to make online friends in current year is to use discord
>remember that you missed out on the pre-skype/party era where you could actually make online friends and there's no going back
You gotta stop making up problems in your mind, my friend. You can make friends outside of Discord, today!
It's hard enough to balance these games, having to do it around uncertain numbers and compositions of players makes it even worse.
Can't you just fit into a squad? You can do that much, right? Every guild has background characters that don't talk to people but are always present for activities.
>You can make friends outside of Discord, today!
You mean go outside? I mean, normalgays can make good friends, but I'm looking for someone who shares my interests just a little.
MMOs are the perfect place for meeting likeminded people in the internet. Even if they have their own groups, it's not like outsiders are shunned.
Damage Sponges are not balancing.
>it's not like outsiders are shunned.
so you haven't played an mmo before
>talks about balancing
>NOOOO YOU CANT USE NUMBERS!!!
>It's hard enough to balance these games
So you're saying its impossible to balance the games around both single players and multiplayers?
Why not just do what Path of Exile do? Or add multipliers to health/damage based on number of players? Hell, world of warcraft has that scaling too. So do private servers.
Its not rocket science. Holy crap. The argument is nonsense.
it shouldn't be done because it makes the game soulless
you used to be able to do Ganker groups in just about any big game and instantly have 100 people to play with. now even /vg/ threads are just links to discord. the internet has changed whether you want to admit it or not.
It's much easier to make friends on Discord than it ever was on any platform. You must be unusually socially moronic.
Anon, you misunderstand. The problem isn't that I can't interact with people on Discord. The problem is that I hate people on Discord.
>join server
>theres a 1000 people there already
>channels are a constant barrage of either injokes or stolen memes
y-yeah such a good way to make friends
get out normoid
I'm a khhv, homie.
Maybe 100+ is difficult but you can still find people in /vg/ games and communities. Discord did not change anything, just made it easier. Fundamentally it's not any different from TeamSpeak/Ventrillo expect it's not a pain in the ass to use.
You complain and expect the other person to do all the work. It's almost like you're women.
That's the opposite of what I said. I said if I stop putting the effort into reaching out to people then the friendship dies. Also you're dead wrong if you think most mmo groups don't shun outsiders. I would say most of the time if you join a group there's going to be inner cliques etc that you'll never have any chance of being a part of if you're an introvert. But then again, I guess to you that's also my fault.
okay, so you're a pathetic excuse for a normoid, but a normoid you still remain. get out
>Talk to person
>They add you as a friend and never speak to you again
>Or you're the one always starting conversations
Yea bro, it's real easy peasy
But I hate every single person I meet when I play games
Then don't complain you can't make friends.
I can't speak for others but I always make an effort to include the more silent people into the group. But whatever, bro. Play the game however you like.
I'm an introvert too.
I didn't complain b***h Black person
>I can't speak for others
>guy who spent all thread preaching about what others supposedly do
do a flip homosexual
I like how you're getting all offended that people have different experiences than you do. Great that you make an effort to include people. That doesn't make it the norm anywhere else.
yes and i regret every second of it
not everyone has the main character aura buddy
>not everyone has the main character aura buddy
The kindest thing anyone has ever said about me.
>You just play games
>talk to people
ew why would I want to talk to gamers
>talk to people.
Now why would I ever do that?
>playing mmo
>get message from another player
>"hey"
>heartrate elevates
>hands begin to shake
>quickly block player and report him for harassment
>lay down on the floor and breath deeply for 10 minutes
phew, that was a close one
>Buy a game I wanted to play
>Found out the entire game has comprehensive multiplayer, hold off on playing it until I have some friends over so I can firstplay the game with everyone instead of handholding them through the game
>lol nofriends, never touch the game
New Super Mario Bros U, Triforce Heroes, Factorio and some others, all untouched because I've alienated myself from my irl friends after school ended or I'm just too autistic to join a community or Discord
I would play with my brother but he'd be like maxxed level and would expect me to grind for 15 hours a day catch up with him so I did
How do I get a loser gf?
ya don't
too many loser men driving up the market value of loser women
They are just people like you, anon. So consider this: if you sit at home all day so do they. Track their ip and bring a crowbar.
non ironically I just came home from a date with a cute 6/10 loser girl, shit was terrible because I was the one asking all the questions while being answered with the simplest answers ever, no eye contact at all, barely any touching, etc
Did you marry her on the spot?
of course I did anon what the frick do you take me for?
HOW DID YOU FIND HER
She's a friend of a friend, used to play Magic the Gathering during the day, migrated to Overwatch, shut herself in when the game imploded, deleted all social media and stuck to anime/manga. Ask your chad friends to introduce the shut in friends of their girlfriends or something
>deleted all social media and stuck to anime/manga
she sounds perfect..
>friends
i dont have any. maybe when they come for a doctor's visit i'll ask them out.
Sounds like the last girl I briefly dated a year ago BUT she was also menhera af
how do you even know she likes you
Wow how terrible…haha
ghost her for 2-3 days then offer another date, see if she changes anything about her behavior or is still apathetic
>woman that doesn't talk
Wife material
>log in to game for the first time in 10 years
>friend says hi
>immediately log out again
About half of the time I played WoW, yeah. The other half was chatting it up with guildies and general chat.
yes
Played DCO alone and it was easier to self insert alone. I played raid once and it was miserable, I don't know if this is how it works in other games but you could respawn infinitely at the starting point and travel back to your party but if there wasn't a party member at that point of progress and you all died at once you had to restart the entire raid from the beginning.
I don't play MMOs anymore, but I usually played alone when I tried them. I realized I hate teamwork.
>le anime girl who isn't conveyed as hideous is a loner
When will this unbelievable slop stop?
i don't like MMOs cause if feels like i'm in an assembly line
Of course not, I play with my fwb's
Do people really have problems just asking in chat to find a party or waiting till someone comes to party up? Like geez, my friends don't play mmos so I play alone, but mmo is pretty much the easiest enviroment to group up.
personally it really depends on the game, usually the more dead the less I care to party up. For some people it's the fear/hate/whatever of expectation that joining a party obligates them to interact further with the party, same way joining a clan would. For some it's a performance anxiety of am I not good enough, is my gear not good emough, did I not read up on mechs enough, that kinda rabbit hole. multiplayer games are weird man
I want a good vrmmo. when?
manga source?
What shitty game doesn't even let you attempt a quest solo? If you are good enough at the game you should be able to complete it by yourself, no exceptions. This is why most mmos are trash, and all the homosexuals don't help either
My irl friends all moved on from OSRS and the game is infested with vennies, so I just solo TOA nowadays. I'm in 40m budget gear, with 32m of that being my Fang, or I'd be running experts with full crystal and bowfa already. Purples don't exist.
>rating of 7 on mangadex
holy shit that's painfully low, no wonder people don't resonate with a loser like her
I always install them with the intention of trying to be more social, but yeah that stops pretty quickly. The people who you end up socializing with are so obviously mentally ill that it makes you more anti-social anyways.
>game is primarily singleplayer
>has a trophy for multiplayer
>has a trophy for LOCAL multiplayer specificially
>Play MMO 25 years ago
>Organically team up with random people in the open world who become good friends
>Play MMO now
>Auto-matchmaking pairs me with randoms whom I never see again after doing the curated raid mission
>Try to befriend someone, they initiate erotic roleplay and tell me to get on Discord
>Play MMO
>Proceed to be antisocial
Black person, stick to single player games
Guys guys guys I am le heckin epic introvert and have no heckin friends aren't I so le epic and unique?
The problem with friends is they stop talking to you. I haven't really messaged anyone in years because they won't talk to me.
>The problem with friends is they stop talking to you.
I've been talking to the same group of friends i met on a MMO for over 10+ years daily.
Maybe you just suck to talk to.
Maybe? I'm not laying blame just giving a reasoning for not having friends. I made some, we talked for awhile, and then stop talking. I could be terribly offensive or boring. That's life.
A man with water approaches a dehydrated dying desert dweller. "Bro just drink water. Look I have an entire canteen of water. It's easy. Just drink it."
Don't forget they filled that canteen an long ago before the garden turned into a desert.
>"it's so easy to find friends bro, just play online!"
- person who found their friend group 10 years ago
And the dehydrated person is like "eww water, I miss drinking cola"
>Maplestory
>Boat to Orbis
>Stuck inside boat for few minutes because there flying cow demon outside
>Chat around with fellow explorers to pass time
Good times.
I'm that homie who sends invites to randos into my party at any opportunity to finish my quests faster. I say hi all the time but some dont talk back, I assume they're the shy ones like OP
Only for the character creators
I was in a WoW guild, played with them for about 7 years, mythic raiding, doing arenas,quit in Dragonflight because I would rather do anything else than play a game that expects me to take this troony thing seriously.
It's hilarious that DF's aesthetics are what killed so many people's interest in Wow. Even that rat Asmongold says he's not interested in DF because it has too much sissy and femboy shit
I've been playing final fantasy 14 for a while now, I'm at just after rescuing the armless general dude. When do I get to do MMO stuff? So far I haven't even talked to other people since even the dungeons have NPCs.
Level 90, and that's only if you join a static to clear savage/ultimate raids. You unlock Eureka in the next expansion, which is basically a big instanced zone where you grind mobs to make rare boss mobs spawn
Congrats, you got tricked into playing a single player Final Fantasy game because it has a subscription.
just yell in limsa ur new and looking for a FC