You ever spend a lot of time and effort on a game and then sit back and reread your homebrew google doc and go "I want to play in this game it looks fun" but realize you'll never get to play in the game because you have to run it or else no one else will.
DMs really are the cuckolds of gaming aren't they huh
Thems the wages of storyshittery, son. Let the dice show you the way.
tell me you've never DM'd without telling me.
spending months writing gay little stories about elves that nobody is going to read or care about isn't dming
Imagine going to Ganker and complaining about all the asian cartoons.
No, I haven't and I have to agree with
and
. The type of feeling OP is describing is a sure sign that he's spending too much time on a particular thing (it can be anything) and it's time to invest in something else for a while.
That's not what the "storyshitting" anon was saying though. He's just trying to spread his meme around that "stories bad, rp bad" like he always does.
That's exactly what he was saying, though?
he's not talking about spending too much time on something, he's criticizing doing that thing at all.
>what is solo gaming
>what is an oracle
A lot of people literally do not know what an oracle is, because it exists in a niche side of the hobby.
Also, using an oracle or playing solo is still a different experience than someone else calling the shots and making things up. It's hard to feel the same sense of unraveling a mystery or being surprised when you have to either make it up yourself or interpret it yourself based on chance.
Uh, what actually is an oracle?
An oracle is a tool consisting of a variety of things that can be taken as suggestions or clues. In the context of solo player games, you normally have to reason everything out yourself. But by consulting an oracle, you can instead acquire a random tidbit of something to extrapolate from when you have questions about what should happen next.
>solo gaming
No such thing. Something you "play" by yourself is a puzzle, not a game.
>>what is solo gaming
the path of lonely fools.
The superior experience
That's why I am making my system and setting primarily for solo play.
this
I don't use Google Docs.
Guess what dipshit
Nobody but you IS going to run it
>No that's not fair
It is fair
If you came to me and asked me to run your fanfiction I'd look at you like you were high
If you offered to run your fanfiction and I said yes then it's on me
Go to
or frick off you whiny little b***h
> Person expresses opinion
> You see this
> You post the exact same opinion as though you're lecturing them on why they're wrong and call them a whiny b***h
Fascinating. Absolutely fascinating.
Anon I'd never ask someone else to run a game I made except as a joke but it's a pretty universal feeling for forever GMs to be looking at the options for character creation and going "I want to make one but I can't".
I have legitimately seen people ask GMs if they'd be interested in running a game about X in system Y and seen GMs say yes. No, it's not running the whole thing wholecloth the say that the asker might have planned it themselves, but it's honestly not that bad an ask. Even in my own group, which is almost more GMs than we know what to do with, we pitch our settings to each other, and occasionally will pick up something that someone else made because we think we can do something fun and interesting with it.
Collaboration is a thing that can happen. You could probably even get someone to run your setting with you as a co-GM if they liked the idea and you asked nicely.
Don't worry, when the AIs take over they can run all your games for you
Maybe world build a bit less.
Also its weird you run a game where you don't consider being the dm playing. It ought to be playing the game but in a different role.
>"I want to play in this game it looks fun" but realize you'll never get to play in the game
Yes, it happens often. For me it's an issue of finding players; I would love to GM the games but I'm stuck with solo play.
I've written 3 games, one huge sandbox RPG that's slowly nearing completion, a short and comfy RPG built for oneshots, and one that's more experimental and competitive.
I created the first one to fit my specific needs, wants, and tastes when it comes to running longform campaigns and I've run it a bunch of times. The second, I ran it only twice, and I've got a friend who has played it far more than I have, so it lives on without me. The third one, I've never played it. I don't think anyone ever did, even though it has 220 downloads on itch.io.
But the second one is the key here. This friend of mine was interested in the game and enjoyed it so much that she started running it herself, and I've enjoyed my game from the player side because of this.
If you create games but you don't have the intention to run them, you're an idiot. Like any other game, you have to run it yourself first in the off-chance that someone from your group will play it. This is true for all games, but it's ESPECIALLY important for games you've created.