>score
The one undercooked mechanic that absolutely doesn't matter because of shit like being able to bounce the signpost as much as you fricking want to.
Even the overpraised Mania devs never bothered to fix the scoring system in any way.
The Sega Ages ports of the first 2 games actually do have a cool new feature where it keeps track of your ring chains and saves your highest ring chain. That is much more meaningful than score is.
>The Sega Ages ports of the first 2 games actually do have a cool new feature where it keeps track of your ring chains and saves your highest ring chain. That is much more meaningful than score is.
Yeah I have seen some mods with this. Makes ring collecting feel more meaningful when the game actually acknowledges you didn't get hit long enough to horde a bunch of them.
>score
The one undercooked mechanic that absolutely doesn't matter because of shit like being able to bounce the signpost as much as you fricking want to.
Even the overpraised Mania devs never bothered to fix the scoring system in any way.
The Sega Ages ports of the first 2 games actually do have a cool new feature where it keeps track of your ring chains and saves your highest ring chain. That is much more meaningful than score is.
It's just a way to grab a few extra lives as you go. Infinite sign bounce is somewhat fricked up by physics in some of the arenas and is a boring thing you are an autistic moron if you do, sign bounce is just for a fun celebration/to hit the hidden shields if you can remember where they are/occasionally/possibly to bump up to the next extra life if you're within 1000 anyways.
I don't know why you would want it to be developed, the real stat to strive for would be time if you're gonna be a statgay since the character is about going fast.
did you know you get the best score bonus if you take 9:59 to complete the level
in sonic
a game about going fast
you get more score if you waited 9 minutes longer than you needed to before finishing the level
I'm not surprised - because the level design is so terrible. Every level is stupidly enormous, it's like an amiga game.
I don't understand how anyone likes it, when the first 2 are so much better. Especially when it comes to music and level design.
I'm not surprised - because the level design is so terrible. Every level is stupidly enormous, it's like an amiga game.
I don't understand how anyone likes it, when the first 2 are so much better. Especially when it comes to music and level design.
Dunno what your idea of bad level design is, but I always preferred the levels where you don't get stuck in a loop and end back where you were 2 minutes ago. There's one or two of those in each game but S3 has several. That kind of puzzle can be good but not when there's a death timer. I am kind of a brainlet
sonic 3 uses a lot of levels where the bottom connects back to the top
it didn't invent them but it has a lot of them
when you realize that, you realize to just go right as much as possible rather than caring about height
That giant 3D Sonic moving around lags the frick out of the console and it doesn't read inputs during a lag frame so it's pure luck on if it registers you putting the code in or not.
They compensated by making a different code for S&K/Sonic 3 but also made it harder to figure out initially as who expected it to be input in when you're playing the game proper?
>launch base zone >hold a spin dash on an alarm thing >endless enemies spawn >counts as a combo until you let go >max lives and infinite score
Cool score game bro, I sit there for 10 hours watching a number max out with zero challenge.
Scores in platformers are a vestigal limb from the arcade days that nobody ever gave a frick about and served no purpose beyond occasionally giving you another life/continue.
saving your game ruined gaming. games ashould be about points and highscores. not about some stupid linear story plot that takes dozens of hours to convey to players.
if devs couldnt use that crutch of saving your game, then they would be forced to make more imediately enjoyable games with massive replayability.
>more imediately enjoyable games with massive replayability.
Speedrunning ads the same level of score autism as arcade gaming to non-arcades while still maintaining the linear progression that makes it more entertaining than arcades.
Sure, movie-games suck, but the low time threshold arcade games work with makes it so you can hardly ever make a game with deeper mechanical coplexity to entice the player.
You couldn't satisfiably capture Megaman Battle Network's features in an arcade game (maybe exclusively the versus mode), or the simple joy of enjoying Knights in the Nightmare's autistic involvement with the convoluted gameplay.
Arcades fell because people were ready to move on from 1 stick and 3 buttons of complexity, and console games kept arcade score autism alive through self-inflicted challenge runs.
There's nothing the arcade mentality can offer that can't be found in consoles, there's too much console mentality offers that can't be found in arcades.
>Speedrunning rewards you for not interacting with the game unlike score attacking
The objective in speedrunnable games is to get to the end, so speedrunning it is engaging the game while score attacking is actually keeping from doing that in order to explore a faux-Sisyphal mechanism.
Score attacking in speedrunnable games is akin to ignoring the game's true purpose and finding a different, soulless boulder to roll up a hill.
I love clipping through walls and ignoring all enemies and collectables! This is so much better than playing the game!
3 weeks ago
Anonymous
>I love waiting until the timer reaches 9:59 minutes in a game about speed, so much better than getting to the point
3 weeks ago
Anonymous
>speedtroony wants to abuse the system
kek
3 weeks ago
Anonymous
>scoregay pretends he doesn't need to score
You're making an argument against yourself now.
3 weeks ago
Anonymous
My score is always healthy and balanced. I beat the stages quickly, I colllect lots of ring without getting hit and I get a lot of points from combos.
Just like the devs intended.
3 weeks ago
Anonymous
>I play balanced fair stuff like the devs intended, none of this soulless meta grifting
SCRUUUUUUUUUUUUUUUUB
>You couldn't satisfiably capture Megaman Battle Network or Knights in the Nightmare
you could though. you could unlock a new battlechip or whatever when you replay the game. it wouldn't need to save progress in a dozen hour RPG to give you mechanically satisfying gameplay.
So I have to replay the entire game at least 30 times to be able to create a competent folder and start having fun? And then after I leave and come back I have to do it all over again?
You could unlock new chips the more you play it. It doesn't need to be a several dozen hour RPG with a meek story. It can just be gameplay centric.
3 weeks ago
Anonymous
Why would I want to unlock everything all over again every time I want to play though?
3 weeks ago
Anonymous
Why would you even play games tough guy
3 weeks ago
Anonymous
To play progressively different scenarios and strategies every time I turn them on.
I answered your question, now answer mine:
How would deckbuilding and chip collection work without saving, in a game with hundreds of different chips that each offer a strategy that might be more or less fun to each specific player?
>The intended way to fight the Flying Battery Act 1 boss is to insta-shield through the wrecking balls instead of just walking off >The intended way to play Sandopolis Act 2 is to avoid turning on the lights and deal with the ghosts attacking you the whole time >If you don't do stuff like this you're a casual who may as well have not played the game at all
He's got a point about the game being about replayability and the score being an incentive for that, but could he be any more insufferable about it? >Playing the game in a way that a single mistake destroys all your progress is fun and engaging and you should go out of your way to put yourself in danger >Oh but I hate speedrunning, the idea of making a single mistake and losing all my progress doesn't sound fun.
>the score being an incentive for that
Except the score system is shit and nobody has ever taken it seriously in Sonic history except for a handful of autists like video creator.
>Sonic 3 was designed to be played for points. This is despite the fact that the game doesn't save your score and has a definitive end point, unlike most arcade games that actually are designed around getting a high score >Sonic 3 was also designed somewhat around time trials, even though it also doesn't save your best times outside of the shitty 2P stages. >In Sonic 3, getting the most points as fast as you can is paramount. Please ignore the fact that the game rewards you with 100,000 points for beating the level's boss at the 9:59 mark, that's just an unintentional game bug and isn't skillful like how I play it >Sonic (and only Sonic) being able to break the monitors encased in ice in Ice Cap without breaking the ice was an intentional and downright GENIUS piece of game design and not an obvious oversight, just like Dr. Robotnik's Diabolical Traps! >Rings being used as a generous health system is tantamount to the super duper easy baby mode in Yoshi's Crafted World... what? No, I've never played the DLC levels in Sonic Unleashed, why do you ask? >The only true way to play the game is to play as Sonic, never use Rings, never use the Elemental Shield, never use the infinite point glitch in Launch Base, and never use the 9:59 point bonus. If you do anything else, you aren't a TRUE GAMER! >Casual players don't do score attack like I do because they're cowards who are insecure about their skills. The only reason I don't do full-game speedruns like everyone else is because... b-because I JUST DON'T THINK IT'S FUN, OKAY?! IT'S NOT BECAUSE I CAN'T DO IT!
Why are video essayists so aggressively arrogant about how fricking moronic they are?
>Why are video essayists so aggressively arrogant about how fricking moronic they are?
i'm seeing this kind of shit in a lot of series lately. some weirdo elitist takes on how games SHOULD be played, based on nothing, who get really butthurt when you call them elitist for it. fire emblem has it baaaaad
God I hate fire emblem youtubers with this. >Le Turnwheel is bad because it trivializes loss and makes the game too easy
Then don't use it jackass, it's there to give people who reset on character death a safety net so they don't have to redo 40 minutes of gameplay because scrimblo got hit by a 2% crit by the chapter boss. The games are still designed the same and can be beaten without turnwheel or resets just the same and I'll never understand the autism youtubers have around it.
gays who say "X unit is shit because they don't work in my autistic optimized LTC playbook" can frick right off too. I swear Mekkah has ruined a generation of FE players by making people afraid to experiment with different units and classes on replay because of his pitfall videos.
the fricked up thing about turnwheel purists is how often their perspective is based off of 3H maddening and nothing else, which isn't even intsys. i'm not even going to get into how 3H maddening (or any difficulty, really) is just shit with or without it.
serenesforest is like the somethingawful of fire emblem; everything wrong and shitty traces back to there. oh noooo, can't frickin 'pitfall' myself in these games that give you marcus, athos, seth, and the binding goddamn blade. maybe i'm misremembering but i honestly remember it like these maroons spending like ten goddamn years arguing if FE7 Marcus is a good unit or not. completely ridiculous
>serenesforest is like the somethingawful of fire emblem
Eh, Serenesforest has some damn good resources so I'd argue it's closer to the GameFAQs of FE. Never interact with the forums but reap the rewards of the autists that frequent it.
Score is pointless because the only thing you get out of it are lives and continues, but Sonic 3 has a save system so you have practically infinite continues. Not to mention that lives stop mattering when you're good at the game.
>accent
Anon this man is clearly moronic with something that fricks with his speech, likely autism. Think of someone like ulillillia
His accent is just an american offshoot of the typically bri'ish "wounded animal in the forest" voice that most video essayists put on. Speaking in a soft, vulnerable way not only makes people more sympathetic and empathetic towards you, but it also allows you to say basically whatever harsh or insulting thing you want and most people will let it slide. Bonus points if you use "in my opinion" before your statements
You've all actually played way, way less than 0.00001% of Sonic 3.
For instance, instead of holding right and pushing the jump button on the first obstacle, have you considered holding left for a few seconds, jumping 3 times, and doing a spin dash to the right?
The good news is that 99%+ of this game's fun and adventure is waiting for you!
S3K is boring as frick on replays, so I'm not surprised he eventually tried to optimize his gameplay in some way. Though he couldn't have picked a worse game for it. Just play DMC or Slay the Spire or something.
>I used to think Sonic games were just about speed >But after watching that video, I realized it was also about score >and that the scoring systems in these games are bad and unintuitive
lol
Old sonic games don't really hold up I've been playing a bunch of old games on a Chinese handheld and the game design is noticeably kinda stupid in that you really can't see far enough ahead so sonic games are sort of made to play themselves and be flashy and little else
Frankly, this. Master System Sanic was better than the Mega Drive ones because it had better platforming since the MS lacked "BLAST PROCESSING", Sanic has always been a borderline movie game considering the inputs might as well be untelegraphed QTEs to change you from an autoplay track to the other.
Wait I always thought sonic games were too boring for even one play through. You're telling me it's because the fricking game were set to mellow mode this whole god damn time? It's actually an action packed death defying white knuckle experience like Mario? The spikes aren't there to stop you from holding right, they're there to fricking kill you? Bros how do you turn off mellow mode?
FRICK no posting some dumbass video with a clickbait thumbnail for OP is just supposed to start general conversation about the game on Ganker while pretending it isn't a general although it, like nearly all actual game related discussion, is, and the only thing on Ganker other than disguised generals is moronic threads about twitter, press releases, and stock reports which belong on /misc/ and Ganker respectively, but Ganker are such moron schizautists they shriek about the concept of generals rather than asking the mods to ban the moronic troony ERPers and avatargays that infest such threads so they will stop fricking doing it and frick off to Discord permanently.
I'm not ACTUALLY going to give whatever shitty bait video the OP posts a view.
I only watched the first 6 minutes but he makes some good points. Lots of old games were built with aiming for a high score to be an expected way of playing the game, and very few people actually care about that anymore and so they aren't getting the full experience. Similar someone using savestates to skip over having to learn the game rather than just being able to cheese/brute force their way through.
>Lots of old games were built with aiming for a high score to be an expected way of playing the game, and very few people actually care about that anymore and so they aren't getting the full experience.
But Sonic 3 isn't designed like an arcade game, it's designed to be a long adventure with a definitive end point. Of course people don't care about the "full experience" because what this dumb homosexual is insisting is the "full experience" is something that not even the game itself cares about, evidenced by the fact that it never saves your high score. But even if it did save your score, doing challenge runs in a game doesn't constitute any percentage of a game's content, let alone fricking 75% of it. If that were the case, I could say that everyone who doesn't play Street Fighter with one arm tied behind their back isn't truly experiencing all that the game has to offer, which is fricking moronic
>Sonic 3 isn't designed like an arcade game, it's designed to be a long adventure with a definitive end point.
You should try playing arcade games some time. This statement makes you sound like some grandma who thinks all video games are Pacman or Space Invaders. You are displaying bafflingly little understanding of video games for someone arguing on a video game board. >it doesn't save your score!!!
Neither do most arcade games when you turn them off. What, do you want Sonic 3 to upload your score to your Genesis' hard drive? Do you want them to upload to your steam cloud? They're not paying for a battery in every cartridge just for that. But it DOES give you a means to save your score. Right in the manual.
I'll agree with you that the claim "You've only played 25%" is over the top. But he's right that if you go for the bare minimum I-frame abusing "I'll just get 1 ring!" playthrough then there's much of the game you're not engaging with.
>Neither do most arcade games when you turn them off.
This is a really dumb comparison because you aren't going to keep a game console on 24/7. When you get a high score it doesn't disappear the next day and I think you understand how dumb your statement is
>do you want Sonic 3 to upload your score to your Genesis' hard drive?
Sonic 3 does support saves, have you never even played the fricking game?
>Neither do most arcade games when you turn them off.
You should try reading up about arcade cabinets some time. This statement makes you sound like some grandpa who thinks all arcade games lack battery saves. You are displaying bafflingly little understanding of video games for someone arguing on a video game board. >What, do you want Sonic 3 to upload your score to your Genesis' hard drive? Do you want them to upload to your steam cloud? They're not paying for a battery in every cartridge just for that.
They have a save system, moron. Of course they can save your high scores, hell they could do it for each individual save file >But it DOES give you a means to save your score. Right in the manual.
Imagine ruining your game manual by drawing your shitty high scores that you probably don't even remember correctly >But he's right that if you go for the bare minimum I-frame abusing "I'll just get 1 ring!" playthrough then there's much of the game you're not engaging with.
Most bosses in Sonic games are piss easy regardless of whether you abuse I-frames or not. The only thing you're missing out on by doing that is having to learn the boss's patterns which, again, are so basic that there's not really any point. In normal levels, I-frames don't really help you all that much against the many other dangers in this game such as drowning, being crushed, falling into bottomless pits, or just plain losing your one ring due to knockback. It certainly makes it easier, but Sonic is already an easy as frick game so it makes little difference
>But Sonic 3 isn't designed like an arcade game, it's designed to be a long adventure with a definitive end point
You're thinking about early 80's arcades. Arcade games with an ending are played for score as well. Hell, if you have the SEGA AGES Shinobi game you can look at replays, check the top scores replay. They play on the hardest difficulty and then they intentionally die at a certain level and milk respawning enemies to boost their score. They still 1CC the game on top of it. On the other hand people don't care about score in the Genesis Sonic games. There are simply better games to chase for score in.
>But Sonic 3 isn't designed like an arcade game, it's designed to be a long adventure with a definitive end point
You're thinking about early 80's arcades. Arcade games with an ending are played for score as well. Hell, if you have the SEGA AGES Shinobi game you can look at replays, check the top scores replay. They play on the hardest difficulty and then they intentionally die at a certain level and milk respawning enemies to boost their score. They still 1CC the game on top of it. On the other hand people don't care about score in the Genesis Sonic games. There are simply better games to chase for score in.
Even the Adventure era games still had a very arcade-like design in many ways
People seem to miss that arcade-like design is core to Sega's design philosophy because they have been the biggest arcade producers for most of their existence
Most of their home console games are arcade-like games that they just expand more to fit the home console market
While I don't play 3D Sonic, they actualized what they wanted with scoring when it came with the grading in the Adventure games compared to the Genesis ones.
Sonic was made for Time Attack, not Score Attack. Score focused Sonic games are fricking boring like SA2 making you take the long way around the rocket just to get the A Rank or Colors making you sit in Wisp Mode doing nothing just for the bonus points.
I think the worst part is having a video focusing on score in Sonic isn't a bad thing, the games clearly keep it in mind all of the different play styles and replaying with a new goal could be fun but why does he need to act like he's an elitist about it? This narrative of one not completing the game or that it's easy mode to use core mechanics is something I'm sure the original developers didn't intend for, at least in this extreme.
>To play progressively different scenarios and strategies every time I turn them on.
you hate the cure, lmao
literally what you want you think you hate it
you get chips through lots of RNG and through SKILLFUL PLAY. you shouldn't need an "answer" unless you're moronic.
you're so dumb that you cannot see that what you like about games would be solved. reiterate: >To play progressively different scenarios and strategies every time I turn them on.
this is something a lack of saving would enhance and compel, you tardy party.
>rng
What a moronic take, I want to build whatever strategy I feel like at any given time, not have the rng decide it for me.
If you NEED a random event to curate fun for you then you might be actually moronic, not everything needs to be one of your homosexual rng roguelites.
You don't even know where the conversation is anymore homosexual.
I said arcade can't emulate what makes mmbn fun, while consoles can give you what arcade gives you.
If you answered against me you should either provide an explanation of how arcade could work for mmbn like games or get btfo'd, stop being mad at your own point for being incompatible with reality.
SA2 has a ranking system but you bet your ass this idiot would make a video of how you play it wrong despite getting A rank on everything, and btw, playing for ranks is boring in the long run, you just end up going for the most "point worthy" route all the time, making your experience just a carbon copy of any other.
Devs who appeal to this kind of people just doom their games, a good game can have appeal for any kind of gamer.
>AAAAAIIIIIIIEEEEEEEEE WHY ARE YOU IMPLYING I'M A CASUAL? >I GOT THE THE END SCREEN I'M REALLY REALLY GOOD AT THE GAME I SWEAR >I ALWAYS MAKE SURE TO GRAB ONE RING AFTER I RUN HEAD FIRST INTO AN ENEMY!
Playing for score changes how you approach the game. You interact with level elements you'd otherwise skip over, explore more of the stage, and the challenge of keeping your rings introduces such challenge that ignoring it is akin to an easy mode. It encourages you to replay those 2-5 minute levels to improve mastery, experiment, and see the rest of what the game has to offer.
I remember a long time ago someone uploaded a series of videos comparing Generations' scoring/rank systems to the games its stages are from. I thought they were a lot more interesting than this sperg's blabbering.
if 75% of the game's value is locked behind what is essentially a no-hit challenge then why the frick did they put EVERY meaningful reward in the other 25%?
>You don't even know where the conversation is anymore homosexual.
good luck with that. lol
it can do MMBN, but it's not going to be a collection autism simulator.
I guess that, sucks for you
>Can't even properly quote a post
You're really just going to dodge anything you're not intelligent enough to respond to.
Let me rephrase it in a way more suited to your sub-80 score >unga bunga, funga unga >bunga unga, funga funga?
The closest time was probably me trying to figure out all the hidden weapons shadows over mystara had with my cousin.
Maybe it's the fact that I mostly played them as co-op games that never made me care about that kind of perfectionism
The idea of playing for a high score is interesting but "you just have to ignore all the ways to easily farm points" is kind of what kills it for me. A game like Pizza Tower is a good example of this done right.
This video made me realize how poorly balanced the score system is. Why does the 9:59:59 bonus even exist? The bonus stages interfere with the score system too much. It wouldn't be too hard to fix either.
every game was expected to have a scoring system but most of them were bad at it
you either get infinite loop shit where you play for 8 hours and hit the score cap, or there's some checkpoint abuse or something where one small part of the game gives you basically infinite score
This guy would have a blast with Yoshi's Story. The infamous melon run is not even scratching the surface of how deep and challenging the scoring system is.
I like Mania the same way I would like a remix to a song, but the original still has a more original development process, interesting behind the scenes stories, production with old school 'instruments' and collaborations with other artists HEE HEE.
The scoring system in Sonic is obviously an afterthought. Also this moron is completely wrong when he says he thinks the spindash was added late into Sonic 2. I have no idea where he got that impression since the earliest build before even a single level was complete has the same spindash as the final game.
>oh boy another gay blue spheres video
>its just some gay rambling about fricking score of all things
t. Mellow mode casual
>score
The one undercooked mechanic that absolutely doesn't matter because of shit like being able to bounce the signpost as much as you fricking want to.
Even the overpraised Mania devs never bothered to fix the scoring system in any way.
The Sega Ages ports of the first 2 games actually do have a cool new feature where it keeps track of your ring chains and saves your highest ring chain. That is much more meaningful than score is.
>The Sega Ages ports of the first 2 games actually do have a cool new feature where it keeps track of your ring chains and saves your highest ring chain. That is much more meaningful than score is.
Yeah I have seen some mods with this. Makes ring collecting feel more meaningful when the game actually acknowledges you didn't get hit long enough to horde a bunch of them.
Score does matter in the later games in the series what with the ranking systems. I wonder how different the earlier games would be if they had ranks.
In retrospect I'm surprised Mania didn't bother with a rank system.
Getting enough bonus points to earn a continue in Mania and other 2D games is basically the equivalent of an A rank.
This gay wants me to care about POINTS? Thanks for saving me a click.
You Have Only Experienced 25% of Sonic 3
>only 25% of S3 is good
and?
And that's a good thing.
It's just a way to grab a few extra lives as you go. Infinite sign bounce is somewhat fricked up by physics in some of the arenas and is a boring thing you are an autistic moron if you do, sign bounce is just for a fun celebration/to hit the hidden shields if you can remember where they are/occasionally/possibly to bump up to the next extra life if you're within 1000 anyways.
I don't know why you would want it to be developed, the real stat to strive for would be time if you're gonna be a statgay since the character is about going fast.
>he didnt unlock the doilus stages
did you know you get the best score bonus if you take 9:59 to complete the level
in sonic
a game about going fast
you get more score if you waited 9 minutes longer than you needed to before finishing the level
Last time I gave a shit about the score in sonic 3 was when I was 10 and needed all the continues in the world to beat the final boss of S&K
I have actually experienced 0% of Sonic 3
You're being generous, I never beat Carnival Night Zone
Don't jump on the platform, just hold up then down and it will swing more and more, counterintuitively. Sega publicly apologized for that platform kek
>Using the built-in ring mechanic that sets Sonic apart from other platformers... MEANS YOU HAVEN'T LE PLAYED IT!
I'm not surprised - because the level design is so terrible. Every level is stupidly enormous, it's like an amiga game.
I don't understand how anyone likes it, when the first 2 are so much better. Especially when it comes to music and level design.
>when the first 2 are so much better. Especially when it comes to music and level design.
mah homie
NTA, but Sonic 3 especially has some shitty levels. S&K is better.
Dunno what your idea of bad level design is, but I always preferred the levels where you don't get stuck in a loop and end back where you were 2 minutes ago. There's one or two of those in each game but S3 has several. That kind of puzzle can be good but not when there's a death timer. I am kind of a brainlet
sonic 3 uses a lot of levels where the bottom connects back to the top
it didn't invent them but it has a lot of them
when you realize that, you realize to just go right as much as possible rather than caring about height
The only thing I never experienced in Sonic 3 was being able to do the Level Select code
Serioudly that shit used to take me like 20 minutes of resets
I only ever managed to do it with a PAL rom and the Origins version. I finally felt vindicated after 30 fricking years
Same but in Origins I do it sometimes and get the Peel Out using cheat codes for a sort of makeshift "max control" option on some runs
That giant 3D Sonic moving around lags the frick out of the console and it doesn't read inputs during a lag frame so it's pure luck on if it registers you putting the code in or not.
They compensated by making a different code for S&K/Sonic 3 but also made it harder to figure out initially as who expected it to be input in when you're playing the game proper?
purchase advertisement
i felt extremely exposed by the mellow mode explainer. i've never liked sonic and it's because i've been playing on mellow mode.
this guy should apologize for recording with that filter
>launch base zone
>hold a spin dash on an alarm thing
>endless enemies spawn
>counts as a combo until you let go
>max lives and infinite score
Cool score game bro, I sit there for 10 hours watching a number max out with zero challenge.
sadly this
in some games score means nothing unless you make up rules
You Have Only Experienced 30% of Sonic 3
Scores in platformers are a vestigal limb from the arcade days that nobody ever gave a frick about and served no purpose beyond occasionally giving you another life/continue.
saving your game ruined gaming. games ashould be about points and highscores. not about some stupid linear story plot that takes dozens of hours to convey to players.
if devs couldnt use that crutch of saving your game, then they would be forced to make more imediately enjoyable games with massive replayability.
>more imediately enjoyable games with massive replayability.
Speedrunning ads the same level of score autism as arcade gaming to non-arcades while still maintaining the linear progression that makes it more entertaining than arcades.
Sure, movie-games suck, but the low time threshold arcade games work with makes it so you can hardly ever make a game with deeper mechanical coplexity to entice the player.
You couldn't satisfiably capture Megaman Battle Network's features in an arcade game (maybe exclusively the versus mode), or the simple joy of enjoying Knights in the Nightmare's autistic involvement with the convoluted gameplay.
Arcades fell because people were ready to move on from 1 stick and 3 buttons of complexity, and console games kept arcade score autism alive through self-inflicted challenge runs.
There's nothing the arcade mentality can offer that can't be found in consoles, there's too much console mentality offers that can't be found in arcades.
Speedrunning rewards you for not interacting with the game unlike score attacking
>Speedrunning rewards you for not interacting with the game unlike score attacking
The objective in speedrunnable games is to get to the end, so speedrunning it is engaging the game while score attacking is actually keeping from doing that in order to explore a faux-Sisyphal mechanism.
Score attacking in speedrunnable games is akin to ignoring the game's true purpose and finding a different, soulless boulder to roll up a hill.
I love clipping through walls and ignoring all enemies and collectables! This is so much better than playing the game!
>I love waiting until the timer reaches 9:59 minutes in a game about speed, so much better than getting to the point
>speedtroony wants to abuse the system
kek
>scoregay pretends he doesn't need to score
You're making an argument against yourself now.
My score is always healthy and balanced. I beat the stages quickly, I colllect lots of ring without getting hit and I get a lot of points from combos.
Just like the devs intended.
>I play balanced fair stuff like the devs intended, none of this soulless meta grifting
SCRUUUUUUUUUUUUUUUUB
>You couldn't satisfiably capture Megaman Battle Network or Knights in the Nightmare
you could though. you could unlock a new battlechip or whatever when you replay the game. it wouldn't need to save progress in a dozen hour RPG to give you mechanically satisfying gameplay.
So I have to replay the entire game at least 30 times to be able to create a competent folder and start having fun? And then after I leave and come back I have to do it all over again?
You could unlock new chips the more you play it. It doesn't need to be a several dozen hour RPG with a meek story. It can just be gameplay centric.
Why would I want to unlock everything all over again every time I want to play though?
Why would you even play games tough guy
To play progressively different scenarios and strategies every time I turn them on.
I answered your question, now answer mine:
How would deckbuilding and chip collection work without saving, in a game with hundreds of different chips that each offer a strategy that might be more or less fun to each specific player?
You Have Only Experienced 25% of Sonic 3
>The intended way to fight the Flying Battery Act 1 boss is to insta-shield through the wrecking balls instead of just walking off
>The intended way to play Sandopolis Act 2 is to avoid turning on the lights and deal with the ghosts attacking you the whole time
>If you don't do stuff like this you're a casual who may as well have not played the game at all
He's got a point about the game being about replayability and the score being an incentive for that, but could he be any more insufferable about it?
>Playing the game in a way that a single mistake destroys all your progress is fun and engaging and you should go out of your way to put yourself in danger
>Oh but I hate speedrunning, the idea of making a single mistake and losing all my progress doesn't sound fun.
>the score being an incentive for that
Except the score system is shit and nobody has ever taken it seriously in Sonic history except for a handful of autists like video creator.
Nah I always pay attention to the score system.
I try get as many rings as I can without getting hit, I try to badnik bounce as much as I can, and I try to beat stages in a timely manner.
It just feels right and is way more fun than bruteforcing your way through the game.
that's not how you get high scores
Sorry for playing the intended way
>nobody has ever taken Sonic seriously except for a handful of autists like video creator.
No shit.
>go for le high score!!!
Time to wait until 9:59 in each level, it makes the game that much more enjoyable!
I have experienced 0% of any sonic game, actually.
>Sonic 3 was designed to be played for points. This is despite the fact that the game doesn't save your score and has a definitive end point, unlike most arcade games that actually are designed around getting a high score
>Sonic 3 was also designed somewhat around time trials, even though it also doesn't save your best times outside of the shitty 2P stages.
>In Sonic 3, getting the most points as fast as you can is paramount. Please ignore the fact that the game rewards you with 100,000 points for beating the level's boss at the 9:59 mark, that's just an unintentional game bug and isn't skillful like how I play it
>Sonic (and only Sonic) being able to break the monitors encased in ice in Ice Cap without breaking the ice was an intentional and downright GENIUS piece of game design and not an obvious oversight, just like Dr. Robotnik's Diabolical Traps!
>Rings being used as a generous health system is tantamount to the super duper easy baby mode in Yoshi's Crafted World... what? No, I've never played the DLC levels in Sonic Unleashed, why do you ask?
>The only true way to play the game is to play as Sonic, never use Rings, never use the Elemental Shield, never use the infinite point glitch in Launch Base, and never use the 9:59 point bonus. If you do anything else, you aren't a TRUE GAMER!
>Casual players don't do score attack like I do because they're cowards who are insecure about their skills. The only reason I don't do full-game speedruns like everyone else is because... b-because I JUST DON'T THINK IT'S FUN, OKAY?! IT'S NOT BECAUSE I CAN'T DO IT!
Why are video essayists so aggressively arrogant about how fricking moronic they are?
>excuses
>excuses
>excuses
keep coping, man
>Why are video essayists so aggressively arrogant about how fricking moronic they are?
i'm seeing this kind of shit in a lot of series lately. some weirdo elitist takes on how games SHOULD be played, based on nothing, who get really butthurt when you call them elitist for it. fire emblem has it baaaaad
God I hate fire emblem youtubers with this.
>Le Turnwheel is bad because it trivializes loss and makes the game too easy
Then don't use it jackass, it's there to give people who reset on character death a safety net so they don't have to redo 40 minutes of gameplay because scrimblo got hit by a 2% crit by the chapter boss. The games are still designed the same and can be beaten without turnwheel or resets just the same and I'll never understand the autism youtubers have around it.
gays who say "X unit is shit because they don't work in my autistic optimized LTC playbook" can frick right off too. I swear Mekkah has ruined a generation of FE players by making people afraid to experiment with different units and classes on replay because of his pitfall videos.
the fricked up thing about turnwheel purists is how often their perspective is based off of 3H maddening and nothing else, which isn't even intsys. i'm not even going to get into how 3H maddening (or any difficulty, really) is just shit with or without it.
serenesforest is like the somethingawful of fire emblem; everything wrong and shitty traces back to there. oh noooo, can't frickin 'pitfall' myself in these games that give you marcus, athos, seth, and the binding goddamn blade. maybe i'm misremembering but i honestly remember it like these maroons spending like ten goddamn years arguing if FE7 Marcus is a good unit or not. completely ridiculous
>serenesforest is like the somethingawful of fire emblem
Eh, Serenesforest has some damn good resources so I'd argue it's closer to the GameFAQs of FE. Never interact with the forums but reap the rewards of the autists that frequent it.
I play games to have fun.
and that's why you should for score
Score is pointless because the only thing you get out of it are lives and continues, but Sonic 3 has a save system so you have practically infinite continues. Not to mention that lives stop mattering when you're good at the game.
Yeah score in Sonic games is awesome. It gives you both intrinsic and extrinsic motivation for getting a high score.
I don't remember shit about this game. The &Knuckles half was far better.
This guy's accent is very annoying, I haven't heard anything like it before. Is this a fake YouTuber accent?
>accent
Anon this man is clearly moronic with something that fricks with his speech, likely autism. Think of someone like ulillillia
His accent is just an american offshoot of the typically bri'ish "wounded animal in the forest" voice that most video essayists put on. Speaking in a soft, vulnerable way not only makes people more sympathetic and empathetic towards you, but it also allows you to say basically whatever harsh or insulting thing you want and most people will let it slide. Bonus points if you use "in my opinion" before your statements
>tldr you agree he has autism voice
If I can never see another history of a video game video essay I'll be happy
You've all actually played way, way less than 0.00001% of Sonic 3.
For instance, instead of holding right and pushing the jump button on the first obstacle, have you considered holding left for a few seconds, jumping 3 times, and doing a spin dash to the right?
The good news is that 99%+ of this game's fun and adventure is waiting for you!
moron
genius
S3K is boring as frick on replays, so I'm not surprised he eventually tried to optimize his gameplay in some way. Though he couldn't have picked a worse game for it. Just play DMC or Slay the Spire or something.
>open video
>listen for half a second
>close video
>I used to think Sonic games were just about speed
>But after watching that video, I realized it was also about score
>and that the scoring systems in these games are bad and unintuitive
lol
Sonic Adventure 2 punishes you for going through levels too quickly because it gives you a shitty rating.
Old sonic games don't really hold up I've been playing a bunch of old games on a Chinese handheld and the game design is noticeably kinda stupid in that you really can't see far enough ahead so sonic games are sort of made to play themselves and be flashy and little else
Frankly, this. Master System Sanic was better than the Mega Drive ones because it had better platforming since the MS lacked "BLAST PROCESSING", Sanic has always been a borderline movie game considering the inputs might as well be untelegraphed QTEs to change you from an autoplay track to the other.
Wait I always thought sonic games were too boring for even one play through. You're telling me it's because the fricking game were set to mellow mode this whole god damn time? It's actually an action packed death defying white knuckle experience like Mario? The spikes aren't there to stop you from holding right, they're there to fricking kill you? Bros how do you turn off mellow mode?
what are you schizautists talking about?
Watch the video then
FRICK no posting some dumbass video with a clickbait thumbnail for OP is just supposed to start general conversation about the game on Ganker while pretending it isn't a general although it, like nearly all actual game related discussion, is, and the only thing on Ganker other than disguised generals is moronic threads about twitter, press releases, and stock reports which belong on /misc/ and Ganker respectively, but Ganker are such moron schizautists they shriek about the concept of generals rather than asking the mods to ban the moronic troony ERPers and avatargays that infest such threads so they will stop fricking doing it and frick off to Discord permanently.
I'm not ACTUALLY going to give whatever shitty bait video the OP posts a view.
I only watched the first 6 minutes but he makes some good points. Lots of old games were built with aiming for a high score to be an expected way of playing the game, and very few people actually care about that anymore and so they aren't getting the full experience. Similar someone using savestates to skip over having to learn the game rather than just being able to cheese/brute force their way through.
>Lots of old games were built with aiming for a high score to be an expected way of playing the game, and very few people actually care about that anymore and so they aren't getting the full experience.
But Sonic 3 isn't designed like an arcade game, it's designed to be a long adventure with a definitive end point. Of course people don't care about the "full experience" because what this dumb homosexual is insisting is the "full experience" is something that not even the game itself cares about, evidenced by the fact that it never saves your high score. But even if it did save your score, doing challenge runs in a game doesn't constitute any percentage of a game's content, let alone fricking 75% of it. If that were the case, I could say that everyone who doesn't play Street Fighter with one arm tied behind their back isn't truly experiencing all that the game has to offer, which is fricking moronic
>Sonic 3 isn't designed like an arcade game, it's designed to be a long adventure with a definitive end point.
You should try playing arcade games some time. This statement makes you sound like some grandma who thinks all video games are Pacman or Space Invaders. You are displaying bafflingly little understanding of video games for someone arguing on a video game board.
>it doesn't save your score!!!
Neither do most arcade games when you turn them off. What, do you want Sonic 3 to upload your score to your Genesis' hard drive? Do you want them to upload to your steam cloud? They're not paying for a battery in every cartridge just for that. But it DOES give you a means to save your score. Right in the manual.
I'll agree with you that the claim "You've only played 25%" is over the top. But he's right that if you go for the bare minimum I-frame abusing "I'll just get 1 ring!" playthrough then there's much of the game you're not engaging with.
>Neither do most arcade games when you turn them off.
This is a really dumb comparison because you aren't going to keep a game console on 24/7. When you get a high score it doesn't disappear the next day and I think you understand how dumb your statement is
>do you want Sonic 3 to upload your score to your Genesis' hard drive?
Sonic 3 does support saves, have you never even played the fricking game?
Nah I haven't, I'm just fricking with you.
>smartest video essayist fan
>i-i was just pretending to be moronic haha i swear
yeah ok
>Neither do most arcade games when you turn them off.
You should try reading up about arcade cabinets some time. This statement makes you sound like some grandpa who thinks all arcade games lack battery saves. You are displaying bafflingly little understanding of video games for someone arguing on a video game board.
>What, do you want Sonic 3 to upload your score to your Genesis' hard drive? Do you want them to upload to your steam cloud? They're not paying for a battery in every cartridge just for that.
They have a save system, moron. Of course they can save your high scores, hell they could do it for each individual save file
>But it DOES give you a means to save your score. Right in the manual.
Imagine ruining your game manual by drawing your shitty high scores that you probably don't even remember correctly
>But he's right that if you go for the bare minimum I-frame abusing "I'll just get 1 ring!" playthrough then there's much of the game you're not engaging with.
Most bosses in Sonic games are piss easy regardless of whether you abuse I-frames or not. The only thing you're missing out on by doing that is having to learn the boss's patterns which, again, are so basic that there's not really any point. In normal levels, I-frames don't really help you all that much against the many other dangers in this game such as drowning, being crushed, falling into bottomless pits, or just plain losing your one ring due to knockback. It certainly makes it easier, but Sonic is already an easy as frick game so it makes little difference
>But Sonic 3 isn't designed like an arcade game, it's designed to be a long adventure with a definitive end point
You're thinking about early 80's arcades. Arcade games with an ending are played for score as well. Hell, if you have the SEGA AGES Shinobi game you can look at replays, check the top scores replay. They play on the hardest difficulty and then they intentionally die at a certain level and milk respawning enemies to boost their score. They still 1CC the game on top of it. On the other hand people don't care about score in the Genesis Sonic games. There are simply better games to chase for score in.
Even the Adventure era games still had a very arcade-like design in many ways
People seem to miss that arcade-like design is core to Sega's design philosophy because they have been the biggest arcade producers for most of their existence
Most of their home console games are arcade-like games that they just expand more to fit the home console market
While I don't play 3D Sonic, they actualized what they wanted with scoring when it came with the grading in the Adventure games compared to the Genesis ones.
Sonic was made for Time Attack, not Score Attack. Score focused Sonic games are fricking boring like SA2 making you take the long way around the rocket just to get the A Rank or Colors making you sit in Wisp Mode doing nothing just for the bonus points.
I think the worst part is having a video focusing on score in Sonic isn't a bad thing, the games clearly keep it in mind all of the different play styles and replaying with a new goal could be fun but why does he need to act like he's an elitist about it? This narrative of one not completing the game or that it's easy mode to use core mechanics is something I'm sure the original developers didn't intend for, at least in this extreme.
I don't care what the autismo has to say about the gameplay on some alt channel. His main channel about music theory is the one that has value.
?si=985MVHq8RMv6At10
>To play progressively different scenarios and strategies every time I turn them on.
you hate the cure, lmao
literally what you want you think you hate it
Ok, you're just going to dodge every question that exposes the flaws in your point
you get chips through lots of RNG and through SKILLFUL PLAY. you shouldn't need an "answer" unless you're moronic.
you're so dumb that you cannot see that what you like about games would be solved. reiterate:
>To play progressively different scenarios and strategies every time I turn them on.
this is something a lack of saving would enhance and compel, you tardy party.
>rng
What a moronic take, I want to build whatever strategy I feel like at any given time, not have the rng decide it for me.
If you NEED a random event to curate fun for you then you might be actually moronic, not everything needs to be one of your homosexual rng roguelites.
>>rng
>What a moronic take
You originally brought up Megaman Battle Network, idiot. I didn't make that game.
You don't even know where the conversation is anymore homosexual.
I said arcade can't emulate what makes mmbn fun, while consoles can give you what arcade gives you.
If you answered against me you should either provide an explanation of how arcade could work for mmbn like games or get btfo'd, stop being mad at your own point for being incompatible with reality.
SA2 has a ranking system but you bet your ass this idiot would make a video of how you play it wrong despite getting A rank on everything, and btw, playing for ranks is boring in the long run, you just end up going for the most "point worthy" route all the time, making your experience just a carbon copy of any other.
Devs who appeal to this kind of people just doom their games, a good game can have appeal for any kind of gamer.
What a fricking moronic video lmao. People with autism should be skinned alive.
You're on Ganker, anon. I've got some bad news.
>AAAAAIIIIIIIEEEEEEEEE WHY ARE YOU IMPLYING I'M A CASUAL?
>I GOT THE THE END SCREEN I'M REALLY REALLY GOOD AT THE GAME I SWEAR
>I ALWAYS MAKE SURE TO GRAB ONE RING AFTER I RUN HEAD FIRST INTO AN ENEMY!
>47mins
Sum it up in 500 characters
Listen to it at double speed
Like and subscribe.
>"you haven't finished the game" homosexualry, but with sanic 3 and highscores instead of elden rang and the homosexual blood katana
There, 21 words
If you ever collected a shield, collected a Chaos Emerald, or missed a single ring, you didn't beat the game.
Playing for score changes how you approach the game. You interact with level elements you'd otherwise skip over, explore more of the stage, and the challenge of keeping your rings introduces such challenge that ignoring it is akin to an easy mode. It encourages you to replay those 2-5 minute levels to improve mastery, experiment, and see the rest of what the game has to offer.
I'll just go fast, thank you very much. Eggman NEEDS to be stopped ASAP.
Speedtroony mindset
>series was made because devs liked going fast in mario bros.
intended-player mindset.
Then why did they added the score, rings, special stages, secrets and slower paths?
I remember a long time ago someone uploaded a series of videos comparing Generations' scoring/rank systems to the games its stages are from. I thought they were a lot more interesting than this sperg's blabbering.
if 75% of the game's value is locked behind what is essentially a no-hit challenge then why the frick did they put EVERY meaningful reward in the other 25%?
What in the god damn...
Ludonarrative harmony
Kino loreplayer
soul
Powerful autism. Hope he has fun.
The most based possible response to that video's autism
>You don't even know where the conversation is anymore homosexual.
good luck with that. lol
it can do MMBN, but it's not going to be a collection autism simulator.
I guess that, sucks for you
>Can't even properly quote a post
You're really just going to dodge anything you're not intelligent enough to respond to.
Let me rephrase it in a way more suited to your sub-80 score
>unga bunga, funga unga
>bunga unga, funga funga?
This video keeps getting weirder and weirder
HydrUOOOOOOHcity
False. I've experienced 0% of it and 0% of sonic as a whole because sonic was never good.
Joyless cuckold
ngl, I grew up playing arcade games and I still have never managed to find in me a reason to care about high scores
bigger number better person :^)
what you mean you don't care about seeing a big number at the end of dragons lair
The closest time was probably me trying to figure out all the hidden weapons shadows over mystara had with my cousin.
Maybe it's the fact that I mostly played them as co-op games that never made me care about that kind of perfectionism
Pretty good video actually, damn man you're making me want to hook up the genesis
I had both sonic 3 and sonic &knuckles. I never played sonic 3 by itself a single time in my life
Incorrect, I acquired Hyper Sonic, so I completed all of S3&K.
The correct response, if you can't master blue spheres, then you literally miss out on content.
Hyper Sonic is not canon you chinless chud
What's fun is canon, and I don't care if some Japanese suit with bad teeth an ocean away says it ain't.
And Hyper Knuckles and Super Tails too of course, right anon?
The idea of playing for a high score is interesting but "you just have to ignore all the ways to easily farm points" is kind of what kills it for me. A game like Pizza Tower is a good example of this done right.
SA2 has the best scoring system with the context of the level design. Generations throws S's at you, red ring route is always more fun to go for.
This video made me realize how poorly balanced the score system is. Why does the 9:59:59 bonus even exist? The bonus stages interfere with the score system too much. It wouldn't be too hard to fix either.
every game was expected to have a scoring system but most of them were bad at it
you either get infinite loop shit where you play for 8 hours and hit the score cap, or there's some checkpoint abuse or something where one small part of the game gives you basically infinite score
It's just a cool easter egg. You are taking this game way too seriously
This guy would have a blast with Yoshi's Story. The infamous melon run is not even scratching the surface of how deep and challenging the scoring system is.
No, I haven't played for score because that's dumb.
I like Mania the same way I would like a remix to a song, but the original still has a more original development process, interesting behind the scenes stories, production with old school 'instruments' and collaborations with other artists HEE HEE.
Mania is a Best of Remix Compilation ft. Prince.
>You Didn't Beat The Game (Sonic 3 Edition)
Thank you, Sonicgays. Never to be outdone in autism, not even by Soulsgays.
The scoring system in Sonic is obviously an afterthought. Also this moron is completely wrong when he says he thinks the spindash was added late into Sonic 2. I have no idea where he got that impression since the earliest build before even a single level was complete has the same spindash as the final game.