The issue is the game completely lacks internal logic to any of it's parts. The quality of everything is extremely high but nothing points to anything else. Feels like rushed asset flip despite featuring original art. It has all of the charisma of a blank faced shrug.
The problem is that world feels dead, empty and disconnected - through and through. Hence the "rushed asset-flip" feeling, as this anon already mentioned.
The reality is that FromSoft keeps clinging to the same fricking one-trick pony format with their games - and it's beginning to feel stale and antiquated. Still no inhabited towns, villages or cities with people living their own lives. npc questing is still abysmal and disjointed, with tons of nonsensical backtracking involved. The majority of enemies out in the overworld are just "there" to be gaming obstacles, and don't feel purposefully incorporated into said world in a realistic manner (sans the enemies at the mainline dungeon areas and crypts who are quite literally functioning as guards.) The lore and general narrative is still a vague clusterfrick hidden behind lazy item descriptions and the fact that "oh no everyone is insane/everything is falling apart' to excuse the lack of aforementioned towns, cities, food chain ecosystems and whatnot.
The fact that we still have a fricking disconnected hub that we have to return to over and over again for items, mats, stat upgrades, etc.... It's just running stale and it doesn't feel "alive." IMO Elden Ring was ultimately a good thing because it really exposed all of the inherently dated issues and gameplay mechanics that've been plaguing Fromsoft games for years. Sekiro was a step in the right direction though - too bad they took a few steps back with Elden Ring and to some extent, AC6.
The game is disappointing because there's no real narrative, no interactive towns with NPCS (aside from the jar village,) and the overworld is recycled and empty. There, hope that does it for you.
>there's no real narrative >no interactive towns with NPCS
I don't see this as a negative, I don't want this kind of game to be interrupted by constant chatter and dialogues. If this is what I was looking for I'd go for a cRPG or any heavier narrative game.
4 months ago
Anonymous
True, but it in that case, why play an open world game if you don't want to interact with a living word, or don't want to engage in new mechanics or components that reflect that?
Basically, FromSoft's games are antithetical to the standard open-world design model. There isn't enough new or unique content there to justify the jump to an open-world format.
4 months ago
Anonymous
You mean like Starfield?
4 months ago
Anonymous
Starfield also counts in this regard, yes. Same with Tears of The Kingdom and several other big-name triple-A release titles in recent years.
4 months ago
Anonymous
Exploration is enough of a justification for me.
Especially when its importance is elevated in this game.
4 months ago
Anonymous
I disagree that there must necessarily be interactive elements to make an open-world interesting. It could just be about exploration or even traversing dangerous areas unscathed like in Death Stranding, but I understand this isn't everyone cup of tea.
4 months ago
Anonymous
Uh, that's cool and all but elden ring has NO elements in the open world
4 months ago
Anonymous
>elden ring has NO elements in the open world
That's just false and disingenuous.
>dozens of armor and weapon builds to keep track of >no quest log so everything has to be remembered >can’t pause >fast reaction time essential
there’s never been a game less for stoners
I feel like they made great efforts to under design everything after Stormveil Castle. Was Miyazaki taking a nap during all the company meetings? How could this happen?
If you can't recognize the quality absolutely divebombing 20% into the game I don't know what to tell you
Game looks great and it's challenging but it's the video game equivalent of reading a dictionary and calling that literature
the good: >combat is the best its ever been >all the best qualities of dark souls 3 plus some new additions like guard countering >vast array of weapons and spells to try out, lots of variety in build potential >enemy variety, a lot of enemy variations always makes engagement interesting >legacy dungeons are highlight of the game >good sized roster of bosses
the bad: >side content is poor quality, as if they used bloodborne's chalice dungeon generator as the basis for churning out a frickton of randomly generated dungeons and then just placed them all over the map >crypts/side-dungeons aren't worth doing outside of an initial playthrough just so you can get all the equipment in the game >npc questlines are pulled straight from older entries; that is, you meet character A in location X and then talk to character B in location Y (or pick up item C in location Z) and come back to character A; they move to another location and you repeat until their quest is concluded; this is a poor fit for an open world because it makes characters/quest items easy to miss and you can go several playthroughs without completing all character questlines (without consulting a guide) >the lack of covenants is a detriment to PVP, there is virtually no difference between invading as a bloody finger or a recusant >a persistent online world would be better for co-op/pvp opportunities; it's annoying to load in and out of multiplayer given how quick death can come
the ugly: >lore/worldbuilding is a clusterfrick as per usual >multiple endings offer very little substance or meaning >copy pasted bosses all over the fricking place >it's easier than ever to make meme-builds for easy wins in pvp because of how powerful status effects and the wondrous physick are >cut content implies it was a much better game at one time >the community is increasingly becoming dogshit (nothing new)
all in all it's still a solid 7/10.
>all the equipment in the game
That's also a problem, you get so much shit you don't need and EXTREMELY useful items are very missable so it feels like it just fricks over people who go in blind (the correct way to play any game the first time) FormSoft usually does things like this but Elden Ring reaches another level of this homosexualry
I get the impression that they didn't put a lot of thought into placing items into the various crypts and such, they just kinda haphazardly threw everything around, can be a nightmare depending on what sort of builds you want to make.
>glovewart
at some point, you can just buy them from the statue inside the roundtable hold, making the act of getting them from crypts a pointless exercise, save for a few of the rare ones you can't otherwise purchase >to experience content
yeah, in other words, they're there if you want to do them for the sake of doing them. I already did them, and since they don't reward me with anything for doing them more than once, and since they don't really offer any unique challenges/boss scenarios, then I'll just stay away from them and do the content that I want to do (i.e. the main game/legacy dungeons)
pretty fair review overall here. Nothing that I can say I really disagree with.
Except maybe the endings. I think it's a fair amount even though it's mainly 3 types: Frenzied Flame Ending, Ranni Ending and "Flavors of Normal"
Hopefully the DLC will reintroduce some of the cut content in more streamlined/better forms.
Aye.
The interesting part of it is gonna be seeing how the DLC integrates into the open world design.
Like, will it just be like one giant legacy dungeon cut off from everything? Or will it be it's own whole little Limgrave size area with multiple caves and dungeons?
And with how strongly Miquella is tied into various characters like Malenia and Mohg, how much will the DLC reach into the rest of the game and affect things?
Doubly so if you keep replaying over and over with a randomizer. This game + that is my GAAS and I haven't played anything new since.
And I won't until DD2
>2 years later >people still seething and trying to come up with a shitpost that sticks
I almost feel bad for the trolls at this point, they've lost on every level
>people still seething and trying to come up with a shitpost that stick
Kek, that is exactly what this thread is. 2 fricking years and they are still at it, I guess the DD2 shitposting isnt working out.
It's an extremely high quality game that filters the frick out of people because they can't swallow up their own ego and TRY to learn how to play.
I know people who went in a straight line towards endgame content while fatrolling and not having enough dex to use their own weapons while complaining that the game sucks.
iktfb
I had to stop drinking after doing it heavily for 15 years because with age I was losing the ability to function, and now I just don't enjoy things. Including Elden Ring.
I actually have these on steam but haven't played them. Morrowind is one of my GOATs and Gothic is often brought up in the same conversations so I should really give it a go.
I'm not an alcoholic, just have a drink or 2 every other day or so. Occasionally 3 drinks. I still get a decent buzz just from one drink. Sucks that you were in so deep, but it's good you stopped.
I played this ripped off 3 bottles of robotussin and I saw god or the ghost of my late grandmother inside of the game as well as a flagpole with a charred armored corpse billowing in the wind like it weight notheing and then I realized that it was me . I was drying out and withering away like a corpse
When I'm high and hear these lil homies laughing at me while hiding, it briefly makes me question my sanity
When I played, I got knocked off Torrent once and it played that sharp "DING" sound that also plays when you stagger an enemy, and I'd just jump every time the noise played.
Weed enhances the potency of the interpretative part of your brain. You are more likely to see abstract potential and see 'meaning', just like a child. It is true this can "expand your mind" in a sense because you'll put 2 and 2 together more often. The only problem is a lot of the time you'll be thinking 2 + 2 = 5
>elden ring has completely absent quest design >horrible open world design >horrible content >archaic game design >retrogressive compared to other games in the series >tons of cut features to make it as "accessible as possible" >ungodly amounts of asset reuse from their previous games >horrible performance >incoherent nonsensical story >bargain bin tier boss design and AI >it's a conspiracy why people don't like it
0/10 eric
i just wish it would run at 60 frames per second at 4k perfectly smoothly on my "outdated" pc (it doesnt)
im about 90% certain game developers these days just code in arbitrary bullshit functions to put extra load on the cpu and gpu to sell more graphics cards
The worst and most unfun bosses From has ever made. Not hard, but not fun to fight, to learn and even to win against. Felt like I fought the same boss from beginning to end just with different names and models each time.
I agree
>hold W to roam through nothing for 10 minutes
Boring empty world slop
The issue is the game completely lacks internal logic to any of it's parts. The quality of everything is extremely high but nothing points to anything else. Feels like rushed asset flip despite featuring original art. It has all of the charisma of a blank faced shrug.
This is a pretty good post tbh. I think you've put your finger on something I wasn't able to.
The problem is that world feels dead, empty and disconnected - through and through. Hence the "rushed asset-flip" feeling, as this anon already mentioned.
The reality is that FromSoft keeps clinging to the same fricking one-trick pony format with their games - and it's beginning to feel stale and antiquated. Still no inhabited towns, villages or cities with people living their own lives. npc questing is still abysmal and disjointed, with tons of nonsensical backtracking involved. The majority of enemies out in the overworld are just "there" to be gaming obstacles, and don't feel purposefully incorporated into said world in a realistic manner (sans the enemies at the mainline dungeon areas and crypts who are quite literally functioning as guards.) The lore and general narrative is still a vague clusterfrick hidden behind lazy item descriptions and the fact that "oh no everyone is insane/everything is falling apart' to excuse the lack of aforementioned towns, cities, food chain ecosystems and whatnot.
The fact that we still have a fricking disconnected hub that we have to return to over and over again for items, mats, stat upgrades, etc.... It's just running stale and it doesn't feel "alive." IMO Elden Ring was ultimately a good thing because it really exposed all of the inherently dated issues and gameplay mechanics that've been plaguing Fromsoft games for years. Sekiro was a step in the right direction though - too bad they took a few steps back with Elden Ring and to some extent, AC6.
>words words words
oh my god shut up homosexual no one cares
get a job
The game is disappointing because there's no real narrative, no interactive towns with NPCS (aside from the jar village,) and the overworld is recycled and empty. There, hope that does it for you.
>there's no real narrative
>no interactive towns with NPCS
I don't see this as a negative, I don't want this kind of game to be interrupted by constant chatter and dialogues. If this is what I was looking for I'd go for a cRPG or any heavier narrative game.
True, but it in that case, why play an open world game if you don't want to interact with a living word, or don't want to engage in new mechanics or components that reflect that?
Basically, FromSoft's games are antithetical to the standard open-world design model. There isn't enough new or unique content there to justify the jump to an open-world format.
You mean like Starfield?
Starfield also counts in this regard, yes. Same with Tears of The Kingdom and several other big-name triple-A release titles in recent years.
Exploration is enough of a justification for me.
Especially when its importance is elevated in this game.
I disagree that there must necessarily be interactive elements to make an open-world interesting. It could just be about exploration or even traversing dangerous areas unscathed like in Death Stranding, but I understand this isn't everyone cup of tea.
Uh, that's cool and all but elden ring has NO elements in the open world
>elden ring has NO elements in the open world
That's just false and disingenuous.
it's not
don't indulge the zoomer's inability to read, especially when they're so self-congratulatory about it.
eat shit drone
thats wrong way, no more bs rpg openworld shit, from does the aracade style action rpg like BBa and sekiro best.
>dozens of armor and weapon builds to keep track of
>no quest log so everything has to be remembered
>can’t pause
>fast reaction time essential
there’s never been a game less for stoners
it’s supposed to be offputting, grim and lifeless
>hold w
>playing fromsoft games on keyboard
your opinion is invalid
I feel like they made great efforts to under design everything after Stormveil Castle. Was Miyazaki taking a nap during all the company meetings? How could this happen?
Leyndell is the best part of the game though.
sniff sniff... Do I smell...filtered homosexuals?
If you can't recognize the quality absolutely divebombing 20% into the game I don't know what to tell you
Game looks great and it's challenging but it's the video game equivalent of reading a dictionary and calling that literature
Absolutely not, maybe the last 20 percent. Imagine thinking that the Capital is nothing but pure unfiltered kino
may be right, played the game stoned from beggining to end and had a great experience
I did the Leyndell Catacombs stoned and thought I was going insane. Genuinely thought I went schizo and it was over for me.
Do you think it helps with replayability?
Its 6/10.
Decent basics but lacks fundmentals which turns it great.
Galge Ring won
Not only that but it also ruined the highly vaunted Souls community by welcoming in pseuds, trannies, dilettantes, and wanna-be's of all stripes. RIP.
wut?
the good:
>combat is the best its ever been
>all the best qualities of dark souls 3 plus some new additions like guard countering
>vast array of weapons and spells to try out, lots of variety in build potential
>enemy variety, a lot of enemy variations always makes engagement interesting
>legacy dungeons are highlight of the game
>good sized roster of bosses
the bad:
>side content is poor quality, as if they used bloodborne's chalice dungeon generator as the basis for churning out a frickton of randomly generated dungeons and then just placed them all over the map
>crypts/side-dungeons aren't worth doing outside of an initial playthrough just so you can get all the equipment in the game
>npc questlines are pulled straight from older entries; that is, you meet character A in location X and then talk to character B in location Y (or pick up item C in location Z) and come back to character A; they move to another location and you repeat until their quest is concluded; this is a poor fit for an open world because it makes characters/quest items easy to miss and you can go several playthroughs without completing all character questlines (without consulting a guide)
>the lack of covenants is a detriment to PVP, there is virtually no difference between invading as a bloody finger or a recusant
>a persistent online world would be better for co-op/pvp opportunities; it's annoying to load in and out of multiplayer given how quick death can come
the ugly:
>lore/worldbuilding is a clusterfrick as per usual
>multiple endings offer very little substance or meaning
>copy pasted bosses all over the fricking place
>it's easier than ever to make meme-builds for easy wins in pvp because of how powerful status effects and the wondrous physick are
>cut content implies it was a much better game at one time
>the community is increasingly becoming dogshit (nothing new)
all in all it's still a solid 7/10.
>all the equipment in the game
That's also a problem, you get so much shit you don't need and EXTREMELY useful items are very missable so it feels like it just fricks over people who go in blind (the correct way to play any game the first time) FormSoft usually does things like this but Elden Ring reaches another level of this homosexualry
I get the impression that they didn't put a lot of thought into placing items into the various crypts and such, they just kinda haphazardly threw everything around, can be a nightmare depending on what sort of builds you want to make.
Crypts are worth doing to get ghost glovewart to upgrade your spirit ashes.
They're also worth doing to experience content.
>glovewart
at some point, you can just buy them from the statue inside the roundtable hold, making the act of getting them from crypts a pointless exercise, save for a few of the rare ones you can't otherwise purchase
>to experience content
yeah, in other words, they're there if you want to do them for the sake of doing them. I already did them, and since they don't reward me with anything for doing them more than once, and since they don't really offer any unique challenges/boss scenarios, then I'll just stay away from them and do the content that I want to do (i.e. the main game/legacy dungeons)
pretty fair review overall here. Nothing that I can say I really disagree with.
Except maybe the endings. I think it's a fair amount even though it's mainly 3 types: Frenzied Flame Ending, Ranni Ending and "Flavors of Normal"
Hopefully the DLC will reintroduce some of the cut content in more streamlined/better forms.
If even Dark Souls 2 managed to have great DLC, then it would be surprising if ER's turned out poorly
Aye.
The interesting part of it is gonna be seeing how the DLC integrates into the open world design.
Like, will it just be like one giant legacy dungeon cut off from everything? Or will it be it's own whole little Limgrave size area with multiple caves and dungeons?
And with how strongly Miquella is tied into various characters like Malenia and Mohg, how much will the DLC reach into the rest of the game and affect things?
Reddit contrarian thread.
Dark souls lost. Elden ring won.
Seethe more homosexual.
>t. just smoked an entire dose of marijuana before postsing
You just blew my mind real talk
Doubly so if you keep replaying over and over with a randomizer. This game + that is my GAAS and I haven't played anything new since.
And I won't until DD2
>2 years later
>people still seething and trying to come up with a shitpost that sticks
I almost feel bad for the trolls at this point, they've lost on every level
That's how long the taste of a great disappointment lingers my friend
>people still seething and trying to come up with a shitpost that stick
Kek, that is exactly what this thread is. 2 fricking years and they are still at it, I guess the DD2 shitposting isnt working out.
I'm not sure why Elden Ring in particular makes people so mad. Even people who haven't even played it, I've seen this.
It's like a grudge because of some personal slight.
I mean, I have my criticisms but I just do not understand all of the emotional shit
Western dev coalition lashing out because they got completely btfo. Instead of improving, they try to teardown the competition.
Why are people who have not played it angry about it though?
It's an extremely high quality game that filters the frick out of people because they can't swallow up their own ego and TRY to learn how to play.
I know people who went in a straight line towards endgame content while fatrolling and not having enough dex to use their own weapons while complaining that the game sucks.
Holy shit fromshills are pathetic
I find the game more enjoyable after I've had a couple drinks, but then again that's true for everything in my life.
iktfb
I had to stop drinking after doing it heavily for 15 years because with age I was losing the ability to function, and now I just don't enjoy things. Including Elden Ring.
Try playing some Gen 5 console games or old school PC games. They'll give your mind something to grasp unlike smooth overdesigned modern slop
I always recommend Gothic 1 or 2 to old geezers
I actually have these on steam but haven't played them. Morrowind is one of my GOATs and Gothic is often brought up in the same conversations so I should really give it a go.
Give the controls some time. The game's strong point is progressing NPC questlines and finding ways to overcome enemies who will overpower you
I'm not an alcoholic, just have a drink or 2 every other day or so. Occasionally 3 drinks. I still get a decent buzz just from one drink. Sucks that you were in so deep, but it's good you stopped.
I played this high once and started getting paranoid.
I played this ripped off 3 bottles of robotussin and I saw god or the ghost of my late grandmother inside of the game as well as a flagpole with a charred armored corpse billowing in the wind like it weight notheing and then I realized that it was me . I was drying out and withering away like a corpse
When I played, I got knocked off Torrent once and it played that sharp "DING" sound that also plays when you stagger an enemy, and I'd just jump every time the noise played.
if i had a baseball bat up my ass when the poise break sounds plays, i'd snap it in half
doesn't matter who's. I hear that noise and it's like AAAAA WHERE DO I HIT or AAAA I'M GONNA GET STAAAABBED
When I'm high and hear these lil homies laughing at me while hiding, it briefly makes me question my sanity
>Started smoking weed when Demon's Souls came out
>Beat all From games since
>Still smoking weed
Holy shit you're right. You should post more about this connection between weed and gaming.
Weed enhances the potency of the interpretative part of your brain. You are more likely to see abstract potential and see 'meaning', just like a child. It is true this can "expand your mind" in a sense because you'll put 2 and 2 together more often. The only problem is a lot of the time you'll be thinking 2 + 2 = 5
Hell yeah. I love smoking kush
Not even. I tried playing this game while high and even I got bored as shit.
this, I thought weed would make the game good but it made me understand on a new level how bad the open world was
What the frick does that even mean? Are YOU high?
git gud homosexual
I played it drunk and I loved it
Best Soft game after Bloodborne and Sekiro
Nah the game is kino designed for chuds.
DUUUUUDE
I despise everything about stoners and this is a top 5 game of all time for me so I think you're wrong
>elden ring has completely absent quest design
>horrible open world design
>horrible content
>archaic game design
>retrogressive compared to other games in the series
>tons of cut features to make it as "accessible as possible"
>ungodly amounts of asset reuse from their previous games
>horrible performance
>incoherent nonsensical story
>bargain bin tier boss design and AI
>it's a conspiracy why people don't like it
0/10 eric
i just wish it would run at 60 frames per second at 4k perfectly smoothly on my "outdated" pc (it doesnt)
im about 90% certain game developers these days just code in arbitrary bullshit functions to put extra load on the cpu and gpu to sell more graphics cards
Not giving you a (OP), just a reminder.
think it speaks for themselves that they never got invaded once
The worst and most unfun bosses From has ever made. Not hard, but not fun to fight, to learn and even to win against. Felt like I fought the same boss from beginning to end just with different names and models each time.
really says something that the best areas in the game, the underground areas are all the most linear in the game