You have werewolves in your setting? That's cute. What do they do?

You have werewolves in your setting? That's cute. What do they do? Howl at the moon and fight shiny vampires over roastie pussy?
I got werewhales. They summon tsunamis and throw galleons at castles to see if they stick.

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  1. 2 years ago
    Anonymous

    >small hooman suddenly korra's into a giant
    nah

    • 2 years ago
      Anonymous

      I've got to agree with . Frickhueg whalemen occasionally raiding the coast to wreck shit is cooler.

  2. 2 years ago
    Anonymous

    Okay so how does that shit spread? traditional were-beasts are bite transferred and given pic related looks like a blue whale. I don't know how logical it is for it to be bite transferable.
    My Proposal? WereWhales happen to the soul survivors of capsized ships from whale attacks.

    • 2 years ago
      Anonymous

      >traditional were-beasts are bite transferred
      If you go back more than a century werewolves are typically a "Satan gave me a magic belt" kind of deal.
      Honestly I'm not sure which i like better, but maybe werewhales can be vengeful mutineers or something that poseidon or some shit rescues after having having made to walk the plank or some shit so they can frick up people who annoy him.

      • 2 years ago
        Anonymous

        The concept of werewolves is far, far older than medieval times. Look up ancient Greece for that. Also even in medieval times it was divisive here.

    • 2 years ago
      Anonymous

      Now you've got me imagining poor Ishmael turning into a Werewhale after being rescued by the Rachel and going after Moby Dick.

      • 2 years ago
        Anonymous

        MOBY DICK 2: Call me Ish-Whale!
        THIS TIME IT'S PERSONAL!

    • 2 years ago
      Anonymous

      Being bitten is a modern reiteration of the original folklore, based on zombie movies. Usually you become a werebeast because of a curse, or because you make a pact with a god. In case of werewolves people would do things like getting wolf pelts that turn them into wolves or drink the water in the poddle made by a wolf footprint. In case of werewhales i suppose you di stuff like, i dunno, angering a sea god to whom whales are sacred? Or maybe a cabal of priests from a sea faring civilization that wanted more power for themselves and dealt with mermen or sea hags? Or what about a sunken kingdom which inhabitants had become the slaves of some abyss lurker like an aboleth or a kraken, that mutated them horribly and turned them into colossal mockeries to do their binding?

    • 2 years ago
      Anonymous

      > A sailor falls overboard and drowns
      > His corpse slowly sinks into the endless abyssal expanse below
      > The water stirs uneasily, indicating the passage of something enormous.
      > In the subaquatic gloom, a deeper void lazily gapes open and the corpse vanishes into the maw of a roaming leviathan.
      > Sometime later, beneath the new moon a hulking figure rises from the shallows and takes a thundering step onto shore.
      tl;dr
      If you are shallowed by a whale you return as a werewhale.

      • 2 years ago
        Anonymous

        There's a step between the consumption and shallows, emerging from the whale encysted in ambergris. The pungent cocoon's mostly dissolved by the time currents drag them ashore but not always.

        how big are they supposed to be anyway? because judging by how werebeasts sre treated in say, WoD, noth their hybrid and animal form are way bigger than the animal they're based upon. like a werebear being as big as a fricking elephant, so do i have to assume that werewhales become even bigger than a whale?

        >a fricking panda
        I can scarcely think of a less intimidating beast to transform into. Maybe a surface blobfish. Maybe.

        • 2 years ago
          Anonymous

          That is a scary thought.
          >be commoner of seaside village
          >giant chunk of unpleasant smelling foulness washes up on the beach one day.
          >to heavy to throw back in
          >ominously glows at night.
          >night of the full moon the fricker shatters and a fricking 15 foot tall whale with legs and arms breaks out of it.
          >terrorises and destroys half of your village, killing at least 10 people and leaving most of the survivors covere

      • 2 years ago
        Anonymous

        So after they were swallowed then what? They turn into a werewhale after the whale shit them out?

    • 2 years ago
      Anonymous

      Obviously the werewhale bites a whale to turn it

  3. 2 years ago
    Anonymous

    >I got werewhales. They summon tsunamis and throw galleons at castles to see if they stick.
    Okay, tell me about your party. Your preparation style. Your system. How do you integrate these WereWhales into your campaign in a way that makes sense? What statblock are you cannibalizing to make them fun?
    I'm getting kind of frustrated at people both on Ganker and on other platforms who ogle how "creative" they are without ever even suggesting their ideas are finding proper application into a campaign they're running, if they're running one at all.

    • 2 years ago
      Anonymous

      not op but I'd cannabilize one of the various Giant statblocks. maybe a storm one. add in a couple water based attacks and some sort of weird breath weapon where it just vomits up water.

      • 2 years ago
        Anonymous

        Doesnt sound very were- to me.

    • 2 years ago
      Anonymous

      >I'm getting kind of frustrated at people both on Ganker and on other platforms who ogle how "creative" they are without ever even suggesting their ideas are finding proper application into a campaign they're running, if they're running one at all.
      You see, these people all fancy themselves as the 'idea guy'. As in, they take the half baked idea that they just had and gush over how clever they are, but then realize it will take some actual work to implement. What to do?! So off to 4chins to make "/tg/ gets it done!1!1!"
      It's why you see the same low effort threads with the 'cool idea!1!1" and zero effort from the op. It's not always the same halfwit, but no doubt there's a discord full of these leaches.

      • 2 years ago
        Anonymous

        You think it's bad on /tg/?
        I suggest visiting /vst/ from time to time. People who have zero clue about coding talking their grand ideas, near-impossible to turn into actual script and game mechanics, and getting instantly butthurt when you ask them how the frick you even plan to implement them.

        [...]
        You're here just to criticize aren't you? If you hate so much the topic then why the frick don't you go back to your generals, or better yet, stand up from your gaming chairs and go out for a walk? Oh that's right, you don't have anything better to do

        He answered bunch of very valid questions, that you should be able to answer, given this is a board dedicated to the subject of traditional games, and not random concepts. But instead, better to sperg out, since someone question your "greatest idea evah".
        If you can't take even basic b***h questions, then maybe don't try to share your ideas to the public?

        • 2 years ago
          Anonymous

          >I suggest visiting /vst/ from time to time.
          Sure enough, the very first thread was someone shilling their great idea. Too many ticks, not enough dog.

        • 2 years ago
          Anonymous

          >/vst/
          >People who have zero clue about coding talking their grand ideas, near-impossible to turn into actual script and game mechanics, and getting instantly butthurt when you ask them how the frick you even plan to implement them.
          you mean Ganker ?

          • 2 years ago
            Anonymous

            I wasn't on Ganker since... 2010? 2011? Hell, I managed to forget it even exists.

    • 2 years ago
      Anonymous

      >I'm getting kind of frustrated at people both on Ganker and on other platforms who ogle how "creative" they are without ever even suggesting their ideas are finding proper application into a campaign they're running, if they're running one at all.
      You see, these people all fancy themselves as the 'idea guy'. As in, they take the half baked idea that they just had and gush over how clever they are, but then realize it will take some actual work to implement. What to do?! So off to 4chins to make "/tg/ gets it done!1!1!"
      It's why you see the same low effort threads with the 'cool idea!1!1" and zero effort from the op. It's not always the same halfwit, but no doubt there's a discord full of these leaches.

      You're here just to criticize aren't you? If you hate so much the topic then why the frick don't you go back to your generals, or better yet, stand up from your gaming chairs and go out for a walk? Oh that's right, you don't have anything better to do

    • 2 years ago
      Anonymous

      Less "were" and more of a one way Innsmouth deal, a fact which they're very proud of too. Since it's the fate of elders to swell and battle demons at sea younger coastfolk wear blubber and immaculate teeth as badges of honour. Whiskers are a respectable if somewhat staid alternative much as the Baleen they grow into are considered, everyone agrees that filtering eldritch essence from the waters is vital work but kraken-slaying divers will always be the subject of songs.

      When you get a young one whose impatient flesh spasms back and forth towards elderform their lack of restraint sees them banished from the coast. If they're precocious enough to access deepsong or other elder arts and are foolish enough to use it the exile's permanent, usually followed by a hunt. Mostly they're suitably chastened returning older and wiser after years of playing knight errant. When they fully take to the water they're only distinguished from other elders by a more pinniped appearance (those rare catastrophes where krakens come ashore are usually theirs to deal with).

      It's a fair point, in this case it's DitV I've run as Hobbits in watered way down Night Lands. Coastfolk are way way away but they make for colorful foreigners and good info sources in what's meant to be an investigative game. I'd centre a session around one of these guys on the loose, they're the right kind of menace mixed with lighthearted.

      >traditional were-beasts are bite transferred
      If you go back more than a century werewolves are typically a "Satan gave me a magic belt" kind of deal.
      Honestly I'm not sure which i like better, but maybe werewhales can be vengeful mutineers or something that poseidon or some shit rescues after having having made to walk the plank or some shit so they can frick up people who annoy him.

      That's decent. Given industrial age whale oil addiction it'd be simple enough to make it the beast's death-curse inflicted on those who'd dare render it.

      >I'm getting kind of frustrated at people both on Ganker and on other platforms who ogle how "creative" they are without ever even suggesting their ideas are finding proper application into a campaign they're running, if they're running one at all.
      You see, these people all fancy themselves as the 'idea guy'. As in, they take the half baked idea that they just had and gush over how clever they are, but then realize it will take some actual work to implement. What to do?! So off to 4chins to make "/tg/ gets it done!1!1!"
      It's why you see the same low effort threads with the 'cool idea!1!1" and zero effort from the op. It's not always the same halfwit, but no doubt there's a discord full of these leaches.

      When it does work it works well though, Derailed has some nice flavour to go with the crunch so far.

      • 2 years ago
        Anonymous

        >Derailed has some nice flavour to go with the crunch so far.
        I'm not saying that /tg/ can't get it done anymore, but if you're asking for help, at least put some effort into it and respond/interact with the other posters. Too often the catalog gets spammed with low effort dredge threads. Either looking for someone else to do all the creative thinking or drama bait for their blog/youtube. I'm all for helping out with someone who puts forth half the effort, but don't show up and say "I want everyone to build me a house here" and provide nothing else. Frick that, they can live in a ditch. But the guy who's laid the foundation and has started the framing and needs a hand? Well then, that's a different kettle of fish.

        • 2 years ago
          Anonymous

          >when it does work
          The unfortunate unspoken corollary is that all too often it doesn't. Bumpgay alone had encouraged that kind of myopia to a crazy degree.

          That is a scary thought.
          >be commoner of seaside village
          >giant chunk of unpleasant smelling foulness washes up on the beach one day.
          >to heavy to throw back in
          >ominously glows at night.
          >night of the full moon the fricker shatters and a fricking 15 foot tall whale with legs and arms breaks out of it.
          >terrorises and destroys half of your village, killing at least 10 people and leaving most of the survivors covere

          Scary yet obscenely profitable.

          The most common cause of death for beached whales is... drowning. They have their blowhole positioned wrong, so it gets filled with tidal water.

          My bad. Square-cube still plays a role since they can't right themselves let alone get back to buoyancy. Losing water as an environmental heat sink can't help when dealing with gigantothermy either.

  4. 2 years ago
    Anonymous

    Can anyone identify the name of that miniature so I can buy a copy? It looks very fun to paint.

    • 2 years ago
      Anonymous

      As far as i know it's a heavily customised obliterator kitbash

    • 2 years ago
      Anonymous

      "Mawhi" from Aradia Miniatures.
      It's a 75mm kickstarter mini, currently out of stock, no idea when/if it will be restocked.

  5. 2 years ago
    Anonymous

    Why the banana necklace?

  6. 2 years ago
    Anonymous

    That's pretty hot, how big are their dicks

  7. 2 years ago
    Anonymous

    Isn't that just the plot to Turning Red, but less sexy and more nautical?

  8. 2 years ago
    Anonymous

    I dunno dude. Wouldn't a werewhale suffocate once it's out of the water? Fish avoid long stays on land for a reason.

    • 2 years ago
      Anonymous

      Idiot.

    • 2 years ago
      Anonymous

      Americans...

      • 2 years ago
        Anonymous

        Please don't lump the rest of us in with this moron

        • 2 years ago
          Anonymous

          To be fair he's right for the wrong reasons. Without buouyancy square-cube kicks in and beached whales suffocate under their own weight, one thing I liked in Sword of the Stars was the ever-growing space dolphin race's lifespan being capped by buoyancy no longer being enough rather than actual senescence.

          • 2 years ago
            Anonymous

            The most common cause of death for beached whales is... drowning. They have their blowhole positioned wrong, so it gets filled with tidal water.

  9. 2 years ago
    Anonymous

    Cringe

  10. 2 years ago
    Anonymous

    it's funny this meme spreaded so far and wide when the heyahoyas from that franchise aren't werewolves

  11. 2 years ago
    Anonymous

    I in fact do have werewhales in my setting as well, one of the party was one for a few months until group of mad scientists found way to turn them back, but they still carry the curse and if they were to bite someone its likely they will turn into the were-whale.

  12. 2 years ago
    Anonymous

    >What do they do? Howl at the moon and fight shiny vampires over roastie pussy?
    Nah, they are a tribe of cannibals who angered a god and got turned into wolves for that. Pretty normal classical mythology-inspired stuff. Easy to slap into basically any system out there, just take wolf's stat block and swap mental stats for those of human.

  13. 2 years ago
    Anonymous

    >They summon tsunamis
    That's way too OP. A tsunami can obliterate an entire city in pre-modern era. Summoning a tsunami is the same as popping a volcano out of nowhere, absolutely moronic (especially since they're often one and the same)

    • 2 years ago
      Anonymous

      Limited hydromancy that causes a great wave every three turns sounds reasonable.

  14. 2 years ago
    Anonymous

    what what were-wussy do tho

  15. 2 years ago
    Anonymous

    More importantly where is that mini from. I need it

    • 2 years ago
      Anonymous

      Can anyone identify the name of that miniature so I can buy a copy? It looks very fun to paint.

      there you go
      https://scale75usa.com/products/mawhi

  16. 2 years ago
    Anonymous

    how big are they supposed to be anyway? because judging by how werebeasts sre treated in say, WoD, noth their hybrid and animal form are way bigger than the animal they're based upon. like a werebear being as big as a fricking elephant, so do i have to assume that werewhales become even bigger than a whale?

  17. 2 years ago
    Anonymous

    Why would they be able to summon tsunamis? I'd imagine a true werewhale would destroy his house and then suffocate under his own weight every full moon, unless he had the wherewithal to jump into the sea before his transformation, in which case he'd go on a mad hunt for plankton before waking up naked the next morning and probably drowning

    • 2 years ago
      Anonymous

      If you're going with transformation to sea creature scale you'd be better off comparing them to selkies than were-whatevers. The person on land might not think much of the leathery sheet hidden in that cove by their home until (insert trigger here) has them stumbling towards it for what they now remember is the hundreth time. Similarly the devilfish happily roams the deep until compelled to beach themselves and vomit up some unsavoury nugget.

    • 2 years ago
      Anonymous

      >giant doesn't suffocate under his own weight
      >but werewhale does
      what is this double standards bullshit? ever heard of suspension of disbelief? whales suffocate under their weight not because they are 150 ton heavy, but because their skeletal structure is absolutely incapable of sustaining them on land without a fluid dense enough to sustain them. ergo, if you give a whale a bone structure robust enough they will live on earth well enough. there are trees out there that weight thousands of tons, and yet they don't die under their weight.

  18. 2 years ago
    Anonymous

    good inspiration

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