You know one thing I noticed with the newer games compared to the older ones is that they lack that ...

You know one thing I noticed with the newer games compared to the older ones is that they lack that "atmosphere" that makes it easy to immerse yourself in the world.

An example I can point is Pathfinder: Kingmaker and BG1 and 2.

I'm actually one of the few people here who stumbled on Pathfinder before BG1 and BG2 games, and whilst I like all 3 games, one thing I noticed was that Pathfinder lacked the 'feel' or 'atmosphere' that I felt in BG1 and BG2.

And now that I think about, most of the games I have from 1999-2008 (Diablo 1, D2, Divine Divinity, Gothic etc) era all have this 'feel' that the newer games lack, and I quite frankly do not know what it is.

B....bros, is this what the memers meant when they were talking about "Soul"?

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  1. 3 years ago
    Anonymous

    It's because modern game devs, in order to appeal to the troonyWoke crowd, intentionally file off the fangs on their world building that might imply people have preferences or natural inclinations towards race or culture. That's why in BG1 & 2, you find mostly human settlements with some spread out Elvish only settlements, and non-human races are pretty rare. Meanwhile, you open up a typical Pathfinder or 5e adventure made past 2016, and the population for SOME reason are completely equal distributions of Tiefling, Dragonborn, Dark Elves, Half-orcs, Gnomes, and all the other super rare races, despite the fact that the adventure is primarily taking place in a human-only settlement.

    • 3 years ago
      Anonymous

      Not everything is about your gay Black person troony race culture politics you fricking normalgay. What OP is talking about is that CRPGs are just not as creative or good as they used to be.

    • 3 years ago
      Anonymous

      Older RPGs were made to tell a story. Newer RPGs are made to show off gameplay mechanics and graphics.

      This is just a symptom of the main problem, which is that devs barely give a shit about lore anymore.

      • 3 years ago
        Anonymous

        You have that reversed. The wokeness is the problem. The gameplay mechanics are the symptoms. They tie everything into pure gameplay because numbers can't be racists, only ablest, which is also why they keep the numbers low and simple. So invalids and women can add them.

        • 3 years ago
          Anonymous

          >They tie everything into pure gameplay because numbers can't be racists, only ablest, which is also why they keep the numbers low and simple.
          Seriously, get help.

        • 3 years ago
          Anonymous

          This is taking rent free to new levels, damn.

        • 3 years ago
          Anonymous

          The wokeness is a symptom, the disease is ever more money coming into gaming, which means developers get more risk-averse (meaning less creative) and try to target bigger audiences (meaning less difficulty and complexity).

        • 3 years ago
          Anonymous

          >numbers can't be racists
          Mathgate.

    • 3 years ago
      Anonymous

      Well truth to be told, it really did feel more "in your face" than the older games that is for sure. If I had to discribe it, it would be like "Try, but make it seem like we do not try" feel.....if that makes any sense.

      Older RPGs were made to tell a story. Newer RPGs are made to show off gameplay mechanics and graphics.

      This is just a symptom of the main problem, which is that devs barely give a shit about lore anymore.

      I think this might be it. BG1 and BG2 stories made me feel a lot more engaged with the plot than the Pathfinder game, and It really seems baffling since that game has no shortage of cool elements : Ancient Demi-god Cyclop Lich, Curses, Troll Invasions, Kingdom wars. But it felt like it was scrapped together in a hurry, like that one homework you hastedly did a day before it was supposed to be delivered.

      Well yeah Kingmaker managers to accomplish the amazing feat of both having basically zero style and shit graphics.

      Watch anytime the game tries to have a "cutscene" and this becomes immediately obvious. Dramatic npc dies? Oh no...he T-posed before he died.
      Wow I'm so emotionally invested.

      I think BG1 and BG2 lacked style too, but their limitations well put to good use. I found Irenicus's battle against Thiefs then Wizards to be quite well presented for a game that was made 21 years ago. Similarly BG1, which came even earlier made Gorion's fight against Sarevok seem epic.

  2. 3 years ago
    Anonymous

    Ignore the schizoid above, the feeling older games have atmosphere and newer ones don't is generally a budget and technical issue. When you have less money to graphically flesh things out, you tend to 'mask' this by making it up in other ways. Art style, for example, or visual effects (Silent Hill's infamous fog came from the developers trying to hide the abysmal FOV the PSone had.)

    That isn't to say you can't intentionally put atmosphere in your games, and some modern games still do this, but it was usually a way to cover up something else that was lacking. It works in it's favour in the long term; Think about the early 3D games that were praised for their graphics but look like shit now. If you go the realistic route, you stand to get burnt in the long term.

    Developers will always, without question, try to make their games as realistic and fleshed out as humanly possible unless a conscious decision is made early in the development. What they don't realise is that having that mystery in your game makes them 10x more appealing in the long run.

  3. 3 years ago
    Anonymous

    Well yeah Kingmaker managers to accomplish the amazing feat of both having basically zero style and shit graphics.

    Watch anytime the game tries to have a "cutscene" and this becomes immediately obvious. Dramatic NPC dies? Oh no...he T-posed before he died.
    Wow I'm so emotionally invested.

  4. 3 years ago
    Anonymous

    It's direction, dictatorship is absolutely necessary when you're making a piece of art. It needs to have a singular vision developed entirely by one man. But now, games are made by teams of well over 500 people with various compartmentalized managers and feedback testers.

  5. 3 years ago
    Anonymous

    Disco Elysium has god-tier atmosphere

  6. 3 years ago
    Anonymous

    I think modern games are so focused on pacing that they just have too much going on for a proper atmosphere to form. In Baldur's Gate there is a lot of time spent just roaming empty forests with sparse encounters. Pathfinder rarely has open spaces where nothing of interest happens. I think those moments of nothing between the action are where you really feel atmosphere like in STALKER and Silent Hill

  7. 3 years ago
    Anonymous

    This is a pretty gay thread. Kingmaker has a very cool atmosphere.
    Have you not played Octopath Traveler? Pretty much destroys your statement completely.

    • 3 years ago
      Anonymous

      How much per hour to shill two games at once?

      • 3 years ago
        Anonymous

        I can't even imagine saying something as stupid as "1999-2008 all have this 'feel' that newer games lack" as if soulless garbage like NWN 2 has any personality or atmosphere at all.

  8. 3 years ago
    Anonymous

    >BG1 and 2
    shit atmosphere. opinion discarded.

  9. 3 years ago
    Anonymous

    Bigger teams and higher budgets kill creativity, and most smaller team/budget games try to copy something that already exists rather than do their own thing.

  10. 3 years ago
    Anonymous

    I honestly think that its because technology doesnt allow it anymore. More restricted means meant that they had to use evocative technique in order to describe the world, which each player would complete in their mind trough their imagination.

    Modern games are descriptive and do not let the player use his imagination, aand we all have been so used to it that we wouldnt anyway.

  11. 3 years ago
    Anonymous

    Owlcat have terrible artists, simple as.

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