You know what? This really was the best in the series. It all peaked here.
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You know what? This really was the best in the series. It all peaked here.
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Shopping Cart Returner Shirt $21.68 |
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Nah, streamlining mechanics that didn't need to be streamlined, renegade/paragon options are even more dumbed down than the first, It was Mass Effect adjusted to appeal to more normalgays.
I also REALLY HATE the story and the entire idea behind it, of Shepard being rebuilt like the Six Million Dollar Man and working for Cerberus, with whoever you saved in ME1 acting like a total homosexual about it and you don't even have the option to give a good response because the game wants them to be mad at you. Absolute garbage
Did anyone REAAAAAALLY like ME1 combat or are people like just being contrarian?
it's contrarian shit, i absolutely hated when my weapons overheated, especially if i was maining a sniper
Yes, ignoring the fact that the guy in the video is making a strawman, that combat is much better than mass effect 2. The biggest plus over the second game is the physics. Biotics are useful in most situations unlike 2 where they are largely inconsequential and pose no risk to the user. Mass Effect 1 is the thinking man's game.
Mass effect 2 plays a lot better if you mod the game to let biotics go through shields and armour. But even then, it gets boring. I think the game throws too many enemies at you which you must simply overload/disruptor round and headshot. Mass effect 1 gives you much more to do with different enemies.
You can shut them down for a few seconds with lift, but that will move them somewhere else where they may be more dangerous or you may lose track of them and their shields may recharge, or you can simply disable their weapons for a few seconds, potentially forcing them to retreat or attempt a melee.
Mass effect 2 just doesn't have that variety. And even the weapons don't have variety. The vindicator is just better than the avenger. The carnifex is just better than the predator. The only real choice is between the viper and the mantis.
Total schizo speak there. You're also using biotics wrong if you're using them like in ME1 because ME2 Biotics can curve around cover, which essentially breaks the shit out of the cover-shooter gameplay.
By endgame, Adept's biotic damage is so high and the CDs are so low that you can essentially replace guns with biotics, flinging magic blue balls over and around cover. You don't even need the CC effects, the base damage and warp explosions are enough to break shields and kill enemies.
>schizo speak
Shut the frick up you little homosexual. Actually take the time to read through my post and respond to it properly.
If you were in front of me right now I would violently crunch your pupis.
So you're both a schizo AND a skinwalker.
Everyone has a shield in me2. That's my problem. Like I said, it's fixed by modding biotics to go through shields. But other than that, what you describe in the second line is just ways of doing more damage, which is not an improvement over status effects. It's just repetitive slashing. If you find that exciting, that's a you thing, not a universal. So you're doing the comparison wrong rather than me playing the game wrong.
>Everyone has a shield in me2.
Only on Hardcore and Insanity, and even so biotics can still stagger protected enemies, leaving them open to gunfire and forcing them out of cover. You've just haven't explored ME2 biotics enough to speak about it, you pleb.
None of your replies are constructive and merely focus on unimportant things I applied no emphasis towards. You're not pleasant to have a conversation with and I'm glad I don't know you in real life.
>Total schizo speak there. You're also using biotics wrong if you're using them like in ME1 because ME2 Biotics can curve around cover, which essentially breaks the shit out of the cover-shooter gameplay.
So you admit its shit? They fricked it up. Thanks for admitting that.
Only anon in this thread who's not a complete moron. ME1 is Bioware's pinnacle achievement.
Take your meds and your vax.
You're both npc tier tbh
ME2 was made for shooter fans first and foremost. The powers are just a secondary to what their primary goal for ME2 was in regards to gameplay and that was making sure the shooting was "improved" and felt familiar enough to shooter fans. One thing you didn't mention that I thought would have been a lot better is how shit it is with the way all the layers of health function. Having to shoot shields to get to health is fine but armor should have simply only reduced damage taken to health. Not be yet another health bar on top of the health. It made the enemies so much spongier than they ever should have been. You are on point though with what you said anon.
Yes? The cover system sucks balls but the powers were much better and if you weren't an RPGlet you could come up with some wacky fun shit where you're constantly throwing around abilities and firing LMGs with infinite ammo.
2 is just gears of war with color matching shit stapled to it.
mass effect 2 was far from gears of war
at least you had incentive to move in gears of war
mass effect 2 not only gave you regenerating health but regenerating grenades
absolutely no incentive to move unless you were a vanguard
>2 is just gears of war
so was 1 if you didn't play on baby mode lmao
It was quite janky but I did prefer some of its elements such as the equipment. Being able to change ammo types for instance. It was a lot better then limiting that to only soldier and occasionally certain other classes. That is actually really dumb tbh. Why the hell would soldier class for instance be the primary one to be able to switch ammo types? Why in the hell is something like that even a power? Its very dumb and shit. I also did like infinite ammo with overheating in place of reloading. I think the later games could easily have carried this over and they would have been improved for it. You could still reload the special weapons anyways.
homosexual. Building a super powered explosive sniper that you have infinite ammo for was the best and peak Mass Effect. This would have been so incredible to have in ME2 with the infiltrator class. Sniper classes suck because of the ammo limits. I shouldn't have to constantly look for more ammo due to a low ammo cap.
ME1 was a mess mechanics wise anon. Even if it did things better and had stuff that 2 should have either expanded on or at least kept in without outright deleting it. ME2 is just that much more of a smoother experience to play and its missions and characters are honestly a lot better overall. Even the presentation of the game is much better.
>renegade/paragon options are even more dumbed down
They were never implemented right in the first place. Shepard is a specter and he is not supposed to make literally only black/white or good/evil moral choices. He should have been as flexible as possible in every situation. The problem though is the writing would have had to been a lot better and really it always should have been. ME should not have been a complete carry over from KOTOR in regards to the morality meters.
It's not even a real morality system to be tbh because Shepard does the morally right thing in both scenarios. The Paragon/Renegade bar is more like Oprah Winfrey vs Gordon Ramsay meter.
Yeah that is true which is why its not as great as it should have been. On paper its a pretty neat concept for the character rather than simply making it good/evil. It just doesn't actually work how it really should have though.
I think the idea payoff to it would be for ME3 to have a Renegade+Cerberus route so the Renegade way of doing things like what Cerberus/Martin Sheen does would have validity to it. Then the overview of the trilogy would be
>ME1 Paragon/Human Alliance/Anderson perspective
>ME2 Renegade/Cerberus/IM perspective
>ME3 is Paragon OR Renegade depending on the sum of your choices in the previous games.
But completely split routes is beyond Bioware I guess.
>I think the idea payoff to it would be for ME3 to have a Renegade+Cerberus route so the Renegade way of doing things like what Cerberus/Martin Sheen does would have validity to it. Then the overview of the trilogy would be
True since its in the definition of renegade after all. So it makes sense Shepard would betray the council since as a renegade he would be going out his way to not necessarily always follow the rules to begin with.
And to further expand a bit, even with the writing as it is the game still should have worked this way. It should have encouraged and even rewarded the player for making the paragon or renegade decisions as they see fit. If the writing was really good you'd see it reflected within the game. For example maybe your Shepard is mainly a paragon but then he does something renegade out of left field and it very much shocks the party members. Maybe to the point where they even question if he's feeling alright or maybe he's gone senile or something. The games though pigeonhole you making it so the player is simply going to want to play as one side or the other since the games apparently reward this play style for dialogue anyways. I'll never get why people defend it like it was this perfect system when it really was just the same old shit from prior games in how it functioned for the most part.
>Best crew even if the Black person is bland beyond description
>Most of the Jank from the original gone
>loyalty missions
>fun levels and weapons
>The collectors are fricking awesome and it’s bullshit they got shelved in 3 (no citadel and multiplayer doesn’t count)
>most engaging plot of the trilogy and effectively builds up the reaper threat
>suicide missions is good even if the human reaper is a crap boss and the deaths may feel cheap. It feels climactic in a way no other part of the trilogy feels.
Shame Mass effect 3 took the ball and had a dump on it before throwing it in the canal
Add
>No forced Blue shit in your team
>the collectors are awesome
What the hell are you smoking? They were cool for the intro and then they devolve into shitty power rangers villains.
>Giant mechanical beetles shooting eye lasers and impaling your head on its horn
>Good introduction like you said
>Actually attack the Normandy unlike every other enemy which sits around
>Assuming direct control besides being a meme actually makes them standout by creating powerful priory targets which gives them a unique feel compared to the standard Geth troopers and humans.
>I like the body horror of scions and praetorians being crushed up humans and the fact that the collectors are prothians shows that the reapers are a genuine threat to the human race and everyone else too.
The best red sand on the citadel.
You also forgot about the best DLC:
>Best crew even if the Black person is bland beyond description
He was the token black guy only inserted for quota reasons kek. His inclusion makes the rest of the cast look better by comparison at least. Think about it. Somebody had to end up being the weakest party member all RPG games go through this. They made it pretty easy for players to choose that shitty party member to dislike.
3 is the best in the series
>inb4 muh ending
don't care Black person
It's not just the ending, the whole game makes no fricking sense.
>muh ending
and muh beginning
>Shepard, the reapers are in the solar system and going to obliterate us in 1 minute. Do you have any kind of super secret plan to beat them that you haven't told us for no reason
>Yeah. Teamwork 🙂
I honestly thought it had to be some kind of joke. Like they put a funny dream sequence in as a preorder bonus or something.
Yeah, again buddy - not sure you want your pupis to get crunched
>2
was so bad i never played 3
1>3>2
Although I still enjoyed 2.
Yeah, I thought this was unanimous.
Do some people genuinely think ME1's better?
>people
Sounds like 1 singular person based on this thread's resident ME1 defender.
Sure, buddy.
All that for a 5% boost to recharge speed.
>the armor damage goes on the armor enemy, the shield damage goes on the shield enemy
Some of the most boring fricking combat I've ever seen. At least ME1 would be funny bad at times and there were cool builds you could go for. ME2 feels like a game for people too stupid for the other 300 military cover shooters of the time. Doesn't help that the Collectors were comically incompetent and felt similar to the 5 trillion identical mercs you had to fight.
ME3 was better because of the multiplayer, the varied classes, builds and weapons, and lootboxes that were easily farmed in reasonable time just by playing the game. ME2 has better atmosphere and it's peak ragtag group simulator, and I love it dearly, but ME3's gameplay (multiplayer) was way ahead.
>Less options than 1
>Less smooth than 3
Its the worst of both worlds and the story is just bland filler with some of the most comically inept villains I've ever seen. The party is the only thing to write home about and even then half the stories are very similar.
first game was the only good one
frick that gears of bore wannabe
There's a lot of animosity over all this. Ultimately the difference is me1 is like a standard size shirt you have to tailor, whereas mass effect 2 is a stretchy material that fits everyone. You can either spend time tailoring the experience or just throw something on.
I think what makes ME2 better than ME1 for me is that it tries to show what ME1 only told. The quarians, for example: in ME1, Tali is the only quarian you meet and ends up just being a talking wiki about her people. In ME2, you meet other quarians and get to go to the flotilla and partake in a quarian trial - you get to actually see and be a part of what was just a loredump before. Same with the krogan, in ME1 you just had to go from what Wrex told you. In ME2, you get to see the shitheap that is Tuchanka and see some korgan culture in action with Grunt's rite of passage. Even the geth get upgraded from "robot dudes you shoot at" to "robot dudes with their own unique culture and logic and approach to life."
Then ME3 happened and the writers just took a shit on everything.
Also you only hear about gassing the Batarians in ME1 while in ME2 you get to holocaust them 4 realz.
It's the one with the least issues, but it also doesn't really excel at anything.
ME1 has the best RPG mechanics, story and setting, ME3 has the best combat. ME2 has the best, companions I guess?
The biggest issue with ME2(and ME3 for that matter) is that they just feel so puply and silly. Now it goes without saying that ME1 wasn't hard science or overly serious, but it still had this sense of dignity to it that made it feel genuine and like the world was believable, while ME2 just feels like a generic action romp with one liners. Same thing happened with the AssCreed series.
bait thread. no one thinks this other than for purposes of triggering. if you're have invertebrate sea cucumber iq you like 3 because big boom boom falshy flashy, if you are sapient, you like 1.
Why are you obsessed with sea cucumbers?
>all the comparisons to gears of war
Anyone notice how much more zoomed in mass effect is? I mean I am looking at both series right now and gears fov is definitely better. It surprises me how nobody ever really seems to mention the mass effect series shitty fov. Its all so zoomed in with the character all the way left its very disorienting to look at