You losers can meme about how much you love mudcore realistic grounded settings all you want, but at the end of the day the setting that goes more fantastical and weird with its setting will always be more popular than the setting that tries to stay plain and grounded. Battletech is more popular than Heavy Gear, Warhammer 40k is more popular than Transhuman Space, D&D is more popular than Palladium.
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Battletech isn’t more fantastic
and weird than Heavy Gear, it’s just bigger.
Battletech is a fairly fantastical setting altogether, multiple apocalypses, mysterious lost technologies, royal dynasties clashing, feudal knights punching each other in the face in giant robots, superweapons galore, etc.
Battletech and Shadowrun/Earthdawn sharing the same setting were only a thing during the FASA era.
No, everything I said has been true in every era. I mean Battletech is basically Gundam: The Tabletop Game
The Big Split happened in 2001, and if it hadn't been for his forward thinking, Wiseman wouldn't have been able to adapt his IPs to the market.
Okay, but the setting hasn’t changed much, it’s still about multiple apocalypses, mysterious lost technologies, royal dynasties clashing, feudal knights punching each other in the face in giant robots, superweapons galore, etc.
For better or worse, Catalyst hasn't been able to deviate far from FASAs Design Bible due to restrictions on the license from TOPPS, as with SR.
Why would they want to? The craziness of the setting is what draws in all the players.
Why would they? What do you mean by that?
Why would they want to deviate from the design Bible? Battletech is a very successful game, sure it’s wild and crazy, but that fantastical craziness draws in a ton of players and loads of profits. You say they can’t alter the setting too much cause of license restrictions, but I see no reason they’d want to alter the setting much in the first place given how much money it’s made them.
What design Bible are you talking about? What does that have to do with The Game?
>What design Bible are you talking about?
The one you just mentioned here
I know about the Shadowrun and Earthdawn links but never heard that Battletech was linked. Got any details?
Sorry Anon ou are incorrect in one aspect of this. Battletech was never conected to Earthdawn/Shadowrun under FASA. Two different sets of game designers of the base games. Catalyst on the other hand did have a "crossover" for April Fools in 2009 called BattleRun. Topps released Battlerun 2 in 2020 for April Fool's. Earthdawn and Shadowrun are definately connected though.
I don't love grounded mudcore realism settings, though, I much prefer fantasy games with adventure and combat.
I don't care about what's popular, I just put the things I like that I can make fit together in my games.
I don't give a shit about Battletech, Heavy Gear, Warhammer 40k, Transhuman Space, D&D, Palladium, or settings, because none of them do the things I want in the combinations I want.
Keep spouting off about "settings", while I work on my games.
My nuts itch
I don't love mudcore or care what's popular.
>but at the end of the day the setting that goes more fantastical and weird with its setting will always be more popular than the setting that tries to stay plain and grounded
What does this matter to me?
If I'm playing harn and it has enough players to keep being published why do I care if timmy in iowa isn't interested?
Did Palladium clear over a million rereleasing a 30 year old book?
Top Kek Anon
What is the point of this thread?
Games with Stompyrobots are alot of Fun
Ok
Battletech's fanbase is entirely filled wall to wall with mudcore realismgays who want their mechs to slip over and die to infantry weapons all the time. I don't know what you're getting at with it.
It's also a setting with invading 'roided up 80s action hero samurai. And where Comcast, the Illuminati and Scientology are all the same organization.
Yeah, that's not very crazy. Buffmen and evil corpos is bog standard sci-fantasy stuff. Newcomers always ask if it has aliens. That's where the weird faction type guys always pass it over.
They bumped up conventional firearms to doing 1 whole point of damage so they could fish for epic TACs just to buff infantry blocks. This is how they fricked up infantry balance and that thing happened where a soldier shot down a drop ship. If this was the case the community would be screaming for infantry weapons to not be rounded up.
It’s always been implied that the “conventional weapons” are anti-mech rockets, not rifles.
>If I flanderize anything it can sound snappy
Yes, good job. You're learning marketing for toddlers. You can almost lie but not quite in a variety of directions to make it sound like something that it isn't if examined in depth. Generally most idiots won't bother looking any further than that and you can continue talking like you know frick all. Congratulations on lowering the bar. The elevator pitch isn't suppose to be the entirety of it, the elevator pitch was to catch the attention of a coked up manager while they were forced to be in an elevator with you for 30 seconds.
Nah, most of the BT fan base really loves their mechs as superweapons that stomp across the battlefield destroying everything in their path while conventional weapons just plink off them harmlessly.
You're thinking of MechWarriorgays, not actual BT fans. Also ironically I find Heavy Gear to actually be the more realistic setting in terms of mecha (not that it doesn't have it's own stupid shit.) For example, Tanks absolutely will frick any Gear, even the big ass Gear-Striders. You can thank Votoms for making the Gears actually be vulnerable to stuff like that.
Are these losers in the room with you right now?
>battletech 1984 v. heavy gear 1994
>warhammer 40k 1987 v. Transhuman Space 2002
>D&D 1974 v. Palladium 1983
You can meme about how much you love fantastical and weird settings, but at the end of the day, the game that was released first is more popular.
>more popular
Thats not a good thing. More often something being popular just means it gets copted and ruined faster.
Unfortunately your premise is flawed. Your comparrison is based on your perceptions and not the realities of the industry. Your examples are not wrong mind you it is just ythat you are saying it's about weirdness vs realistic and the truth is it is about the 3 Ms Mechanics, Money, and Marketing. All the more popular choices were put out by games that had more funding than the games you compared them to. FASA was bigger than DP9 Btech had easier mechanics than Heavy Gear and the storyarcs of both were pretty cool but Btech had the Robotech advantage. Gamesworkshop and Steve Jackson games were about on par money wise but STG had several different product lines where GW had basically 2 main ones. And D&D vs Palladium Fantasy? Well D&D had all 3 Ms. More Money than Palladium, Better Mechanics, and Marketing that hit world wide better. Palladium took off with access to liscenced products with both Robotech and TMNT. That let them invest in
Rifts and that's what made them. The Palladium Fantasy world itself is cool, but you buy the sourcebooks you wanted and just use the D&D system. That's what I did, even back in the days of THAC0. The concept that everything was a class of some sort of the Paladium system was to cumbersome. To give a counter example to yours, Traveller is more grounded in reality than Space Master, Space Opera, and Othersuns, it's contemporary sci-fi systems with weirder backgrounds. Don't get me wrong weird games can definately be fun but unfortunately they all eventually jump the shark and people move on to other games.
That's why old school D&D was the best. Epic levels in those games was the most ridiculous epic fantasy shit you could imagine. But you had to actually earn it first. By working through the lower levels where you started off fairly weak. Which only made it all the more awesome when you eventually got there.
OP those are styles, and styles go in and out. Popularity doesn't make something good, execution does. Out of all the games on this board Chess is the most popular, longest lived one. Chess will outlive any game you've played and it will outlive you. That doesn't make it more important than whatever your favorite game is to you or my favorite game is to me. OP is a dumbass who doesn't know that life isn't a popularity contest.