Overall I liked it, but there was many things I loved and hated about it. But yes, it basically fricking over the CT cast and undoing everything they did was one of the things I hated. The PS1 port of CT which came out before CC even shows Crono and Marle getting married... only to kill them off and make all their efforts to save the future, all of humanity, and possibly other planets as well for nothing.
Doesn't help that CT is also the far better game.
You're insane, one of the good things it did have going for it was the music.
>fricking over the CT cast and undoing everything they did was one of the things I hated
But didn't it take place in only one of an infinite number of possible realities? Even the PSX ending of CT and the DS ending are only two of a bajillion possibilities. ffs, the very first game had 12.
I don't see how CC fricked over CT if it takes place in a different reality. There aren't even two moons in CT and El Nido itself doesn't even exist lmao
It's pretty clear from CC that the "good" CT ending is the canon ending, at the very least doing all the major events including the Black Omen.
And it's because the dimensions split 10 years after the events of Chrono Trigger when Kid time travelled to save Serge, they aren't a multiverse thing so much as one universe being split into two. And they get reunited back together again in the "good" ending of Chrono Cross.
The DS version of Chrono Trigger had some extra optional superbosses that tied the events of CT and CC together better.
Uh-huh. And which Chrono Trigger reality has reptites, two moons, no mystics/fiends, El Nido, Porre as a militaristic superpower, demihumans and so on in existence long enough that people from the Zenan mainland were long aware of it and able to visit? Cuz guess the frick what? None of that existed in CT.
Shit visuals/art style
Forgettable music(Mitsuda pseuds pretending this shit is deep and amazing need to be hanged)
Garbage story
Kato’s hackiness completely ruins the existential dream-like unsettling implications of the story of CT(unironically after Chrono dies no matter if you revive him or not there is something unsettling about how everything feels fake and artificial after that especially when you reflect back on the insane story which feels like an acid trip)
Yes Chrono’s revival is what makes Chrono Trigger’s story so unique and that idiot Kato just didn’t get it because he thought a boring linear sad ending would be better than the way Trigger handled by leaving some room for the imagination of the players.
Based.
There are only 3 half-decent songs.
The intro theme, the overworld theme and the ending theme
The rest is either forgettable trash or shitty remixes of Chrono Trigger songs
I've always wanted to get into it, it sounds like a game I'd like.
I don't like CT as much as most people, so that part I don't care about at all, and it gives off FFX vibes mixed with Majora's Mask.
The problem is I haven't been able to get into JRPGs for years, I just get bored to pieces even though I was crazy for them in my teens
Except CC was good and FFX was complete trash. Literally everything in ten was a rip off of CT or CC- except they added some shit romance and an insufferable frickboi jock antagonist. >Tropical setting was ripped off from CC. >Time travel aspect ripped off from CT. >Jecht/Sin ripped off from Lynx/Lavos. >Rikku was ripped off from Kid
There is literally nothing good or original in X, the story was trash, the game play was trash, the characters were the worst in any of the first 10 mainline FF games and yet plebs and casuals eat this shit for breakfast.
Mainly because of how slow the magic system is. It's much faster to just blast through everything with melee attacks. The reason Glenn is the best party member is because he's the only character with equal raw attack power as Serge and his X-Strike dual tech.
I played it twice up to the point where the catdude and the main guy swap.and dropped it because I thought I was soft locked when talking to Harley Quinn and picking the wrong dialog choice.
Remove the plot-twist and its still a mess of a game. Game goes to shit the moment Serge leaves the weird colour dimension after he transforms into Lynx.. Before that, it worked as a really cool spiritual successor to Chrono with small allusions here and there, and it really should have been its own game the more I look at it. A wasted opportunity that I sometimes wonder if it was intended to be Chrono game at times. Radical Dreamers feels more Chrono than whatever this game tried to be.
CC wouldn't have worked as a standalone game. It needed lore from CC to explain Belthasar's plan, including the whole Chronopolis incident and the existence of repetitive timelines and time travel shits. There was just too much to cover. Yeah, they could've handled it better instead of just infodumping all that on you, especially the last part before the final battle, which was probably the most WTF moment in JRPG history. I don't know why everything is so rushed near the end, maybe they ran out of budget like Xenogears
What I don't like is the unnecessary gimmicky combat system, the removal of combo techs outside of one or two, it's too easy, it's aimless most of the time, none of the characters get the development then need to really shine, the pacing is really slow much of the time, the connection to Chrono Trigger is poor and unecessarily convuluted.
It just doesn't work very well in anything other than visuals and music.
Poor bait. The character designs were one of the good parts of the game. If Toriyama did the character design again, he'd probably just turn everyone into Goku and Bulma clones, and Lynx would probably become a Beerus clone.
There's a lot that sucks about it.
- It plays incredibly fricking slowly, especially compared to CT, and the NG+ fast-forward option just shows they could have fixed it but chose not to.
- SO MANY of the characters only have any real value for the color tendency they add to battle, and once you have enough characters to get two decent picks for each color, everyone else may as well be permanently benched.
- Moreover, the multiverse aspect resulting in different personalities for some characters, like Van and Fargo, isn't expanded upon nearly enough. Hell, most of the 'characterization' many of the cast get is reduced to the same things being said across many characters, but through a text filter giving them verbal tics.
- And as with everything else Kato has worked on storywise, before and since, the pacing of the story is awful and it tends to come out in fat expository chunks rather than a natural pace. CC in particular is famous for having giant theretofore-unexplained parts of the story given to you immediately before the last boss by cats on the beach
- While most of the soundtrack is good, the main battle theme (what you're likely to hear the most of) is one of the worst things Mitsuda ever wrote.
>SO MANY of the characters only have any real value for the color tendency they add to battle, and once you have enough characters to get two decent picks for each color, everyone else may as well be permanently benched.
Yes, a lot of the characters were useless. A big problem was that only a small handful, generally the plot-important ones, were even fleshed out. Others at best might have a singlke story arc before they join you and then play no further role, or might have a single optional side-quest you can do after they join you, but for the most part cease existing in the plot after that, and that is even IF they get that, some literally just join you when you meet the unlock condition and that's it.
>CC in particular is famous for having giant theretofore-unexplained parts of the story given to you immediately before the last boss by cats on the beach
They weren't cats, they were ghost children versions of Crono, Lucca, and Marle. How can you possibly think they were cats when they are very clearly human?
A dozen characters and not a single one of them fleshed out, some of them require killing off the other choice in order to get them, making any kind of true kinship meaningless and saccharine.
>some of them require killing off the other choice in order to get them, making any kind of true kinship meaningless and saccharine.
Killing the other choice? That's an extreme way of putting it, it's literally just choosing one or the other in just about all the cases. You're exaggerating literally making a choice as "killing the other option" just to make it sound far more extreme than it really is.
>single-handedly created an entire generation of furries
-handedly created an entire generation of furries
If you're talking about Janice, she's more a bunnygirl than a furry. If you mean Irenes, she's literally a mermaid. If you meant Pip, Poshul, or Draggy... get fricking help.
>Yes, a lot of the characters were useless.
Yeah, it was strange that the game never made use of this. Games like FF6 and Suikoden have a good reason to have many recruitable characters because there are parts of the game where you need to use multiple groups of party members at once, even if you don't end up using them all.
The Japanese version used "muchimuchi" to describe it, which can be used to mean anything from "plumpish" to "voluptuous". I think they were trying to convey she was soft/had baby fat.
Kek yeah, they probably should’ve tacked on about 20 pounds.
Janice was the only character design I thought was cute. Unlocked her, appreciated her “plumpish” design, and never used her again. Good times.
While Japanese stuff is goofy with heights and weights in general, Chrono Cross is next level because it lists builds with them. So while 5'7"/104lbs/Plumpish" is already goofy in a bubble of its own, it gets more hilarious the more of the cast you start looking at. >Kid is 5'5", 99lbs, and has a "Slender" body type >Leena is also 5'5", weighs 94lbs, and is "Average" >Miki then throws a spanner into things with 5'7", 95lbs and is "Slender" like Kid. >and then Riddel is 5'4", weighs 104lbs, same as the "Plumpish/Voluptuous" Janice but gets "Slender"
And that's not even getting into some of the more outlandish ones
2 months ago
Anonymous
>While Japanese stuff is goofy with heights and weights in general
>5'10 >150 lbs >arms the size of a tree
So where's the other hundred pounds of this guy hiding at?
2 months ago
Anonymous
>And that's not even getting into some of the more outlandish ones
So what is the image trying to say? 6'3" 200+ lbs described as a mammoth is too conservative?
A dozen characters and not a single one of them fleshed out, some of them require killing off the other choice in order to get them, making any kind of true kinship meaningless and saccharine.
The game is beautiful and I want to like it but, unlike Trigger, it has no respect for my time. The combat is just slow for no reason other than the usual post-gen4 JRPG timewaste
I thought Crono's name was misspelled because of the character limit for character names? You literally cannot name him "Chrono" in the game because the game doesn't let you use that many letters in names.
Your enemy is Viper, no it's actually Lynx he's taking orders from, not it's actually Fate that created Lynx, no it's actually the Dragons that were helping you to get rid of Fate which was humanity's protection, no it's actually the Reptites from an alternate future, no it's actually the Time Eater!
Element fields are a good encapsulation of just how fricking desperate JRPG devs were for any possible way they could to spice up their battle systems.
This is what I don't understand at all, if anything can be said about Cross, it's that it has unparalleled beauty as far as the world goes. Completely btfo'd FF9 for me
Yeah "an unnecessary sequel that undoes the cathartic ending of the original for cheap drama only to build up to a less enjoyable conclusion of its own" is indeed reason enough to say a story is shit.
Cross was supposed to be your wakeup call. But instead you got angry at it, and went to play the next game, and the next, and the next, learning nothing.
is it worth playing this game on original hardware? i got to the first harle fight and then left it there, it's so goddamn slow, especially compared to the first
i find it so strange that it doesn't do anything that made the first so good, there's way too many characters, the elements system is interesting but inherently clunky, and the battles are no longer on the map.
combine that with how long it takes for the story to do anything, i genuinely do not care at all about that panther guy he's so lame compared to lavos
i'm thinking about playing the port instead in hopes the load times are quicker, but i've heard that too has errors
I emulated it with the turbo button ready to skip load times, battle animations and other things that take too long to load.
I was playing FFV on the snes and this one right after each other and ps1 rpgs are painfully slow since everything requires a load time, screen transitions, battles, fancy attack animations, summons, spells, etc.
I don't understand people talking about colours and shit.
All I have ever did was >Fight1 >Fight1 >Fight3 >repeat
even the two "difficulty spikes" bossfights didn't really require more. I think only the final boss demanded to engage with the colour bullshit.
The gameplay is just shit, even by 5th gen jRPG standard everything is so easy that it takes out any possible depth. No reason to engage with the colours.
The issue with the battle system is that they had an idea of how to fight efficiently and effectively but did not fully commit to it and left the game easy because the alternative would require the player to constantly rejig their elements which is not a fast thing to do, auto fill is not very smart about how it does things and reshuffle their team constantly.
Neither of these things would lead to an enjoyable experience for the average person so they left it as mostly unnecessary to play by element color but kept the chore of a more hardcore experience in the game.
They never really made use of the system properly but would not get rid of it for say a more advanced version of CT. The game is all about unrealized ideas and potential.
On top of that, summon spells, which are supposed to be the whole point of Field Effects aren't accessible until much later in the game because they require level 7 tech. By then, it's quicker to just rely on melee attacks to kill things anyway. And it doesn't help that the game offers no hints about Dual Tech/Triple Tech, leaving players to figure it out on their own or resort to guides. I guess they want you to feel the joy of discovering tech yourself but it's still moronic.
it had many girls that i jerked off to when i was a teenager. the game looked nice, interesting environments, impactful combat, good music, much cummy. 10 standing doggy orlhas out of 10 missionary harles.
I don't understand people talking about colours and shit.
All I have ever did was >Fight1 >Fight1 >Fight3 >repeat
even the two "difficulty spikes" bossfights didn't really require more. I think only the final boss demanded to engage with the colour bullshit.
The gameplay is just shit, even by 5th gen jRPG standard everything is so easy that it takes out any possible depth. No reason to engage with the colours.
certain powerful attacks required a full color field but it's really a half-baked system. the game was easy enough but i still enjoyed it up until the end. the plot got really convoluted once they tried tying it into chrono trigger. if they had just made a separate chrono game like final fantasy does it would have been better. trying to make it a sequel rather than a stand-alone installment hindered it more than it helped it. i also found the gf system in ff8 to be fun albeit poorly implemented, so i'm often in the unpopular opinion camp with jrpgs. i guess working on games made me less of a critic and more of an appreciator. i think most critics are merely consumers with little to no knowledge about what it takes to actually make one of these games. there is always a wonderful plan that lasts about three months before everything becomes a tangled knotted mess and you have to start cutting it apart to get it straightened out before the deadlines. the cutting and untangling never ends until work on the game stops. it's true what they say, no game is ever finished, they just stop getting worked on when the corporate mandated release date arrives. i think the chrono cross team did quite well considering how ambitious the scale was and how insistent both fans and executives were that they make a direct sequel to chrono trigger, which at the time didn't have the large cult following or thousands of youtube essays explaining what made the game enjoyable. they were shooting in the dark and still managed to make something solid in spite of its incompleteness.
I hate the shitty soundtrack. Not a single good song.
Overall I liked it, but there was many things I loved and hated about it. But yes, it basically fricking over the CT cast and undoing everything they did was one of the things I hated. The PS1 port of CT which came out before CC even shows Crono and Marle getting married... only to kill them off and make all their efforts to save the future, all of humanity, and possibly other planets as well for nothing.
Doesn't help that CT is also the far better game.
You're insane, one of the good things it did have going for it was the music.
Mitsuda never made a good soundtrack after Chrono Trigger
>Mitsuda never made a good soundtrack after Chrono Trigger
BASED
BASED
BASED
HOLY
FRICKING
BASED
You are completely correct
>fricking over the CT cast and undoing everything they did was one of the things I hated
But didn't it take place in only one of an infinite number of possible realities? Even the PSX ending of CT and the DS ending are only two of a bajillion possibilities. ffs, the very first game had 12.
I don't see how CC fricked over CT if it takes place in a different reality. There aren't even two moons in CT and El Nido itself doesn't even exist lmao
It's pretty clear from CC that the "good" CT ending is the canon ending, at the very least doing all the major events including the Black Omen.
And it's because the dimensions split 10 years after the events of Chrono Trigger when Kid time travelled to save Serge, they aren't a multiverse thing so much as one universe being split into two. And they get reunited back together again in the "good" ending of Chrono Cross.
The DS version of Chrono Trigger had some extra optional superbosses that tied the events of CT and CC together better.
Uh-huh. And which Chrono Trigger reality has reptites, two moons, no mystics/fiends, El Nido, Porre as a militaristic superpower, demihumans and so on in existence long enough that people from the Zenan mainland were long aware of it and able to visit? Cuz guess the frick what? None of that existed in CT.
It’s best to just consider CTDS, Radical Dreamer and Chrono Cross to be Kato fanfictions that have nothing to do with the glorious DREAM PROJECT
Bait.
The music was the only good thing about this trash.
Shit visuals/art style
Forgettable music(Mitsuda pseuds pretending this shit is deep and amazing need to be hanged)
Garbage story
Kato’s hackiness completely ruins the existential dream-like unsettling implications of the story of CT(unironically after Chrono dies no matter if you revive him or not there is something unsettling about how everything feels fake and artificial after that especially when you reflect back on the insane story which feels like an acid trip)
Yes Chrono’s revival is what makes Chrono Trigger’s story so unique and that idiot Kato just didn’t get it because he thought a boring linear sad ending would be better than the way Trigger handled by leaving some room for the imagination of the players.
Based.
There are only 3 half-decent songs.
The intro theme, the overworld theme and the ending theme
The rest is either forgettable trash or shitty remixes of Chrono Trigger songs
I never got far enough to reach any sort of connection to Chrono Trigger, so no, I hated it on its own merits.
I've always wanted to get into it, it sounds like a game I'd like.
I don't like CT as much as most people, so that part I don't care about at all, and it gives off FFX vibes mixed with Majora's Mask.
The problem is I haven't been able to get into JRPGs for years, I just get bored to pieces even though I was crazy for them in my teens
Dragon God is literally proto Sin. I don't know who copied whom, but FFX was probably nearly halfway finished when CC came out.
a lot of the design of FFX looks too similar to CC at times. interesting that im not the only one who has noticed the similarities.
Huh, that’s a good point.
CC managed to do it 10,000x better, though. FFX is a great game but the designs in general are pretty polarizing.
Except CC was good and FFX was complete trash. Literally everything in ten was a rip off of CT or CC- except they added some shit romance and an insufferable frickboi jock antagonist.
>Tropical setting was ripped off from CC.
>Time travel aspect ripped off from CT.
>Jecht/Sin ripped off from Lynx/Lavos.
>Rikku was ripped off from Kid
There is literally nothing good or original in X, the story was trash, the game play was trash, the characters were the worst in any of the first 10 mainline FF games and yet plebs and casuals eat this shit for breakfast.
I havent played trigger or made it super far in the game, but the story's been pretty fun so far, and dat soundtrack
but the combat system is pretty boring
>but the combat system is pretty boring
Mainly because of how slow the magic system is. It's much faster to just blast through everything with melee attacks. The reason Glenn is the best party member is because he's the only character with equal raw attack power as Serge and his X-Strike dual tech.
I played it twice up to the point where the catdude and the main guy swap.and dropped it because I thought I was soft locked when talking to Harley Quinn and picking the wrong dialog choice.
I never hated it, still have the cool clock I got when I pre-ordered it.
And changing the gameplay.
I played it because of the ost.
The story was already a clusterfrick well before the prometheus circuit dialogue or shit like that.
Remove the plot-twist and its still a mess of a game. Game goes to shit the moment Serge leaves the weird colour dimension after he transforms into Lynx.. Before that, it worked as a really cool spiritual successor to Chrono with small allusions here and there, and it really should have been its own game the more I look at it. A wasted opportunity that I sometimes wonder if it was intended to be Chrono game at times. Radical Dreamers feels more Chrono than whatever this game tried to be.
CC wouldn't have worked as a standalone game. It needed lore from CC to explain Belthasar's plan, including the whole Chronopolis incident and the existence of repetitive timelines and time travel shits. There was just too much to cover. Yeah, they could've handled it better instead of just infodumping all that on you, especially the last part before the final battle, which was probably the most WTF moment in JRPG history. I don't know why everything is so rushed near the end, maybe they ran out of budget like Xenogears
nothing feels even kinda the same.. that my only problem.
Chrono Trigger = Alien
Chrono Cross = Prometheus
Actually I hate it because the gameplay is bad, combat is shit, and the story is trash.
Cool OST tho.
What I don't like is the unnecessary gimmicky combat system, the removal of combo techs outside of one or two, it's too easy, it's aimless most of the time, none of the characters get the development then need to really shine, the pacing is really slow much of the time, the connection to Chrono Trigger is poor and unecessarily convuluted.
It just doesn't work very well in anything other than visuals and music.
Why connect it to the last game at all? Nobody plays final fantasy 8 hoping to learn what happened to Cloud and Tifa.
They did when it first came out in the US
I like it a lot. Just not a fan of the character designs. Hard to compete with Toriyama, but these designs are pretty gay.
Poor bait. The character designs were one of the good parts of the game. If Toriyama did the character design again, he'd probably just turn everyone into Goku and Bulma clones, and Lynx would probably become a Beerus clone.
It's looks like vomit, like Nomura designs put into a blender with paintballs. Tekken 3 did the random-frick cast gimmick way better.
Toriyama could draw Lynx as is in carcature form and it'd be a 100x more iconic and appealing than his original art.
The realism-lite in CC just plain sucks, get anybody else to redo the character artstyle and call in Capcom to make the low poly models.
There's a lot that sucks about it.
- It plays incredibly fricking slowly, especially compared to CT, and the NG+ fast-forward option just shows they could have fixed it but chose not to.
- SO MANY of the characters only have any real value for the color tendency they add to battle, and once you have enough characters to get two decent picks for each color, everyone else may as well be permanently benched.
- Moreover, the multiverse aspect resulting in different personalities for some characters, like Van and Fargo, isn't expanded upon nearly enough. Hell, most of the 'characterization' many of the cast get is reduced to the same things being said across many characters, but through a text filter giving them verbal tics.
- And as with everything else Kato has worked on storywise, before and since, the pacing of the story is awful and it tends to come out in fat expository chunks rather than a natural pace. CC in particular is famous for having giant theretofore-unexplained parts of the story given to you immediately before the last boss by cats on the beach
- While most of the soundtrack is good, the main battle theme (what you're likely to hear the most of) is one of the worst things Mitsuda ever wrote.
>SO MANY of the characters only have any real value for the color tendency they add to battle, and once you have enough characters to get two decent picks for each color, everyone else may as well be permanently benched.
Yes, a lot of the characters were useless. A big problem was that only a small handful, generally the plot-important ones, were even fleshed out. Others at best might have a singlke story arc before they join you and then play no further role, or might have a single optional side-quest you can do after they join you, but for the most part cease existing in the plot after that, and that is even IF they get that, some literally just join you when you meet the unlock condition and that's it.
>CC in particular is famous for having giant theretofore-unexplained parts of the story given to you immediately before the last boss by cats on the beach
They weren't cats, they were ghost children versions of Crono, Lucca, and Marle. How can you possibly think they were cats when they are very clearly human?
>some of them require killing off the other choice in order to get them, making any kind of true kinship meaningless and saccharine.
Killing the other choice? That's an extreme way of putting it, it's literally just choosing one or the other in just about all the cases. You're exaggerating literally making a choice as "killing the other option" just to make it sound far more extreme than it really is.
-handedly created an entire generation of furries
If you're talking about Janice, she's more a bunnygirl than a furry. If you mean Irenes, she's literally a mermaid. If you meant Pip, Poshul, or Draggy... get fricking help.
About the furry part, he’s probably talking about Lynx.
>Yes, a lot of the characters were useless.
Yeah, it was strange that the game never made use of this. Games like FF6 and Suikoden have a good reason to have many recruitable characters because there are parts of the game where you need to use multiple groups of party members at once, even if you don't end up using them all.
>plumpish
>104 lbs
The Japanese version used "muchimuchi" to describe it, which can be used to mean anything from "plumpish" to "voluptuous". I think they were trying to convey she was soft/had baby fat.
any way you cut it, a BMI of 16 is not going to be any kind of plump or voluptuous.
Kek yeah, they probably should’ve tacked on about 20 pounds.
Janice was the only character design I thought was cute. Unlocked her, appreciated her “plumpish” design, and never used her again. Good times.
While Japanese stuff is goofy with heights and weights in general, Chrono Cross is next level because it lists builds with them. So while 5'7"/104lbs/Plumpish" is already goofy in a bubble of its own, it gets more hilarious the more of the cast you start looking at.
>Kid is 5'5", 99lbs, and has a "Slender" body type
>Leena is also 5'5", weighs 94lbs, and is "Average"
>Miki then throws a spanner into things with 5'7", 95lbs and is "Slender" like Kid.
>and then Riddel is 5'4", weighs 104lbs, same as the "Plumpish/Voluptuous" Janice but gets "Slender"
And that's not even getting into some of the more outlandish ones
>While Japanese stuff is goofy with heights and weights in general
>5'10
>150 lbs
>arms the size of a tree
So where's the other hundred pounds of this guy hiding at?
>And that's not even getting into some of the more outlandish ones
So what is the image trying to say? 6'3" 200+ lbs described as a mammoth is too conservative?
>we want the hard gay homosexual audience
Multiverse plots are so lazy, I have no respect for them.
They were a lot more interesting back in the early 2000s than they are now. It’s a theme that has been done to death in every visual medium.
A dozen characters and not a single one of them fleshed out, some of them require killing off the other choice in order to get them, making any kind of true kinship meaningless and saccharine.
>single-handedly created an entire generation of furries
I don’t hate it, I just lost interest a little after the first disc. Square lost all sense of how to give their games good pacing after FFVII.
Yeah they really started taking their audience for granted
The game is beautiful and I want to like it but, unlike Trigger, it has no respect for my time. The combat is just slow for no reason other than the usual post-gen4 JRPG timewaste
I just think Serge is a gay name for a main character
I mean, it's literally pronounced sir-gay
Oh frick.
>literally have been pronouncing it like surge in my head my entire life
first name sir gay, last name gay lord
Man, this goes back nearly 30 years of me saying it wrong in my head. Frick.
where the frick have you heard it pronounced that way?
m-mexico?
Probably in Eastern Europe.
No it fricking isn't lol
You've been pronouncing it correctly.
The jap writing: セルジュ "Seruju"
His name represents a "surge" of... uh something. The same way Crono's name is an intentionally misspelled word, so is Serge's.
I thought Crono's name was misspelled because of the character limit for character names? You literally cannot name him "Chrono" in the game because the game doesn't let you use that many letters in names.
While that is the case, CC follows that stylistically.
anon your not japanese and nobody will respect you if you use their japanese name instead of the western localization
>an intentionally misspelled word, so is Serge's
no it isn't, it uses the French pronunciation, like Serge Gainsbourg
>plot twists
Your enemy is Viper, no it's actually Lynx he's taking orders from, not it's actually Fate that created Lynx, no it's actually the Dragons that were helping you to get rid of Fate which was humanity's protection, no it's actually the Reptites from an alternate future, no it's actually the Time Eater!
You forgot Lynx is your dad corrupted by Fate and turned into a wildcat specifically to traumatize your memories of being mauled by a wildcat
Loved this shit.
This is a little too weird and Japanese.
What was the start of all this?
When did the cogs of fate begin to turn?
Perhaps it is impossible to grasp the answer now,
From deep within the flow of time...
But, for a certainty, back then
We loved so many, yet hated so much,
We hurt others and were hurt ourselves
Yet even then, we ran like the wind,
Whilst our laughter echoed,
Under Cerulean skies...
>final name
More like M. Night SHYAMALAMADINGDONG!
Element fields are a good encapsulation of just how fricking desperate JRPG devs were for any possible way they could to spice up their battle systems.
I never played it because it's ugly
This is what I don't understand at all, if anything can be said about Cross, it's that it has unparalleled beauty as far as the world goes. Completely btfo'd FF9 for me
characters are ugly
Wrong
Pft, I fricking loved it. I hate that the remaster is a shitty port.
I hated it because you have to play ~70% of the game as a goddamn furry.
Lynx is cooler than Serge, and two of the extra endings have you settling down with Harle. I guess the devs really want you to bang her as Lynx.
I'd rather take the cool killer cat than the gay surfer homosexual.
yes
and?
Yeah "an unnecessary sequel that undoes the cathartic ending of the original for cheap drama only to build up to a less enjoyable conclusion of its own" is indeed reason enough to say a story is shit.
Cross was supposed to be your wakeup call. But instead you got angry at it, and went to play the next game, and the next, and the next, learning nothing.
I've never played it and kind of wanted to, but
>the plot twist undid the happy ending of the first game.
Nah, frick that. I'll just replay CT.
>happy ending
It was an ignorant ending.
I don't hate it, I actually like it. But there should be 1/4 of the characters there are and they should actually have backstories.
They say Sirgay in the cutscenes.
That is a 100% valid reason to hate a sequel.
is it worth playing this game on original hardware? i got to the first harle fight and then left it there, it's so goddamn slow, especially compared to the first
i find it so strange that it doesn't do anything that made the first so good, there's way too many characters, the elements system is interesting but inherently clunky, and the battles are no longer on the map.
combine that with how long it takes for the story to do anything, i genuinely do not care at all about that panther guy he's so lame compared to lavos
i'm thinking about playing the port instead in hopes the load times are quicker, but i've heard that too has errors
Emulate it and use fast forward.
I emulated it with the turbo button ready to skip load times, battle animations and other things that take too long to load.
I was playing FFV on the snes and this one right after each other and ps1 rpgs are painfully slow since everything requires a load time, screen transitions, battles, fancy attack animations, summons, spells, etc.
The issue with the battle system is that they had an idea of how to fight efficiently and effectively but did not fully commit to it and left the game easy because the alternative would require the player to constantly rejig their elements which is not a fast thing to do, auto fill is not very smart about how it does things and reshuffle their team constantly.
Neither of these things would lead to an enjoyable experience for the average person so they left it as mostly unnecessary to play by element color but kept the chore of a more hardcore experience in the game.
They never really made use of the system properly but would not get rid of it for say a more advanced version of CT. The game is all about unrealized ideas and potential.
On top of that, summon spells, which are supposed to be the whole point of Field Effects aren't accessible until much later in the game because they require level 7 tech. By then, it's quicker to just rely on melee attacks to kill things anyway. And it doesn't help that the game offers no hints about Dual Tech/Triple Tech, leaving players to figure it out on their own or resort to guides. I guess they want you to feel the joy of discovering tech yourself but it's still moronic.
it had many girls that i jerked off to when i was a teenager. the game looked nice, interesting environments, impactful combat, good music, much cummy. 10 standing doggy orlhas out of 10 missionary harles.
I don't understand people talking about colours and shit.
All I have ever did was
>Fight1
>Fight1
>Fight3
>repeat
even the two "difficulty spikes" bossfights didn't really require more. I think only the final boss demanded to engage with the colour bullshit.
The gameplay is just shit, even by 5th gen jRPG standard everything is so easy that it takes out any possible depth. No reason to engage with the colours.
certain powerful attacks required a full color field but it's really a half-baked system. the game was easy enough but i still enjoyed it up until the end. the plot got really convoluted once they tried tying it into chrono trigger. if they had just made a separate chrono game like final fantasy does it would have been better. trying to make it a sequel rather than a stand-alone installment hindered it more than it helped it. i also found the gf system in ff8 to be fun albeit poorly implemented, so i'm often in the unpopular opinion camp with jrpgs. i guess working on games made me less of a critic and more of an appreciator. i think most critics are merely consumers with little to no knowledge about what it takes to actually make one of these games. there is always a wonderful plan that lasts about three months before everything becomes a tangled knotted mess and you have to start cutting it apart to get it straightened out before the deadlines. the cutting and untangling never ends until work on the game stops. it's true what they say, no game is ever finished, they just stop getting worked on when the corporate mandated release date arrives. i think the chrono cross team did quite well considering how ambitious the scale was and how insistent both fans and executives were that they make a direct sequel to chrono trigger, which at the time didn't have the large cult following or thousands of youtube essays explaining what made the game enjoyable. they were shooting in the dark and still managed to make something solid in spite of its incompleteness.
i never played it because i was a child instead of a loser who played PS1 jarpigs