So many people that got fired recently had bullshit middle man jobs. No surprised they're being let go. Now they have to develop an actual useful skill set on top of their soft skills.
If you are not creating something directly used in the game you are not a game developer. A concept artist is an artist, a community manager shouldn't even exist.
if you develop something for a game then how are you not a game dev?
assembling existing assets isn't development, but designing and creating assets is technically development.
Community managers are just aggressive marketers. Pic slightly related
I've always been curious myself what people mean when they say game dev. They speak as though gamedev is like the most important member of the team the ones that do everything when you talk about the staff behind the game people talk about "the game devs" but then one day I think I said miyamoto was a game dev and people told me he's not.
if you develop something for a game then how are you not a game dev?
assembling existing assets isn't development, but designing and creating assets is technically development.
t. moron
A game dev is the company that develops a game. The game dev for Skyrim is Bethesda. The game dev for GTA is Rockstar.
An indie developer can call himself a game dev because he alone is the company. Notch is the game dev who made Minecraft and now the game dev for Minecraft is Mojang.
Game dev can stand for two things ''game developer'' and ''game development.'' This is probably where the confusion comes from because you use ''game dev(elopment)'' tools to develop games, so people see they're using ''game dev'' so they call themselves ''game dev(elopers)''
Designers and game artists dont call themselves gamedevs, they call themselves by their actual title.
A community manager is claiming a title that they do not have for work that is not a part of development. They are as much of a "gamedev" as the accountant, attorney, and HR that get hired to do non-dev work that the business still wants to have but doesn't outsource like the janitorial staff
while also saying things that are objectively correct. saying you're a gamedev when you work at EA as a janitor does not communicate accurately and basically destroys the purpose of language altogether.
the concept artist and level designer actually contribute to the substance of the game
the community manager is just an internet tard wrangler, possibly useful but definitely not involved in the development of the game
I would say that I work *IN* game development, not that I *AM* a gamedev.
ie. I work in gamedev as a level designer
I work in gamedev as a concept artist
As though gamedev is the field, and my role within that field is something more specific
"Game dev" is overly vague in this context. Unless you're a one-man team, there's nobody who develops an entire game on their own, so 99% of all "game devs" only handle certain aspects of development. And there's nothing wrong with that. Concept artists and level designers both actively contribute to the development of the game, so I don't mind calling them game devs. However, a community manager doesn't contribute to the actual development in any way, so calling them a dev is moronic. It's like calling your high school lunch lady a teacher just because she works at a school.
Concept artists are just artists, which would garner them more respect within their profession. Level designers are game devs and it feels like the author threw them in for a motte-and-bailey argument if anyone disagreed with them. Community managers are not game devs, barely even human, and are clearly the ones that are actually meant to be defended by this comic. I rarely see anyone shit on concept artists or level designers, but communit managers? Those shitheads gets absolutely dumpstered, and they deserve it.
I'd say a level designer is actually more of a game dev than a programmer.
Game devs create games. Games consist of rules and win conditions. So a game designer is a game dev. Programmers are not game devs, as their job is merely to implement the game on a physical machine, not to make the actual game. This should be obvious in a table-top setting, where the equivalent of a programmer is something like a cardmaker or figurine carver. Programmers don't make the game itself, only the pieces that are necessary to execute it.
So programming isn't game dev. Only game design is game dev.
The fact that the bottom right panel only mentioned concept artists and level designers as if people questioned if they were game devs shows who made this.
That's an extremely false equivalency since no one and nothing was saying anything about answering questions related to games.
A janitor and a doctor would both be referred to as "hospital staff" or "hospital workers" though, despite the disparity in job titles. Which is more analogous
the reason why this is controversial is because glorified jannies act like they're hot shit on twitter and appealing to the authority of their workplace when called out
No it’s not, the example isn’t saying someone works for the studio it’s saying that they’re a game dev. So it would be like saying that a janitor is the same as a doctor.
That's an extremely false equivalency since no one and nothing was saying anything about answering questions related to games.
A janitor and a doctor would both be referred to as "hospital staff" or "hospital workers" though, despite the disparity in job titles. Which is more analogous
Hospital janitors SHOULD be highly trained professionals deserving of our respect considering the importance of their jobs.
They rarely are, unfortunately.
Can the game be made without Concept-artist?
Can the game be made without Level-designer?
Can the game be made without Community manager?
Can the game be made without G@m3rZ?
As a game dev with 13 years in the industry that has worked at various medium to large companies I have never met a single co-worker that has worn a hijab, been in a wheelchair, been black, or has had vitiligo, so why must even comics have this weird need for "diversity" that does not actually exist outside of mega corps like Ubishit and Microshlock?
A real dev does all 4
So many people that got fired recently had bullshit middle man jobs. No surprised they're being let go. Now they have to develop an actual useful skill set on top of their soft skills.
If you are not creating something directly used in the game you are not a game developer. A concept artist is an artist, a community manager shouldn't even exist.
Community managers are just aggressive marketers. Pic slightly related
Buy an ad.
Community manager drew this.
Absolutely 100% correct
>cm
>gamedev
Yep
I've always been curious myself what people mean when they say game dev. They speak as though gamedev is like the most important member of the team the ones that do everything when you talk about the staff behind the game people talk about "the game devs" but then one day I think I said miyamoto was a game dev and people told me he's not.
No he's actually the concept artist.
One of these is not like the other(hint, it isn't the gamer).
Total codemonkey death.
Why are you so obsessed with this homosexual? Are you the same moron who spams voice actor threads?
if you develop something for a game then how are you not a game dev?
assembling existing assets isn't development, but designing and creating assets is technically development.
> The man who cans the sardines is now a fisherman
Community manager is just code word for dildolech commissar 90% of the time.
t. moron
A game dev is the company that develops a game. The game dev for Skyrim is Bethesda. The game dev for GTA is Rockstar.
An indie developer can call himself a game dev because he alone is the company. Notch is the game dev who made Minecraft and now the game dev for Minecraft is Mojang.
Game dev can stand for two things ''game developer'' and ''game development.'' This is probably where the confusion comes from because you use ''game dev(elopment)'' tools to develop games, so people see they're using ''game dev'' so they call themselves ''game dev(elopers)''
>I AM SILLY
Designers and game artists dont call themselves gamedevs, they call themselves by their actual title.
A community manager is claiming a title that they do not have for work that is not a part of development. They are as much of a "gamedev" as the accountant, attorney, and HR that get hired to do non-dev work that the business still wants to have but doesn't outsource like the janitorial staff
The concept artist and level designer are gamedevs, the community manager is a parasite
Does the janitor count as a game dev?
If you're name's in the credits you worked on the game and you're a game dev.
Obviously this doesn't include babies and YOU, smartass.
Wow that guy on bottom right looks real silly.
while also saying things that are objectively correct. saying you're a gamedev when you work at EA as a janitor does not communicate accurately and basically destroys the purpose of language altogether.
Gamer is right though.
they could all be replaced by AI except by the gamer
the concept artist and level designer actually contribute to the substance of the game
the community manager is just an internet tard wrangler, possibly useful but definitely not involved in the development of the game
I would say that I work *IN* game development, not that I *AM* a gamedev.
ie. I work in gamedev as a level designer
I work in gamedev as a concept artist
As though gamedev is the field, and my role within that field is something more specific
"Game dev" is overly vague in this context. Unless you're a one-man team, there's nobody who develops an entire game on their own, so 99% of all "game devs" only handle certain aspects of development. And there's nothing wrong with that. Concept artists and level designers both actively contribute to the development of the game, so I don't mind calling them game devs. However, a community manager doesn't contribute to the actual development in any way, so calling them a dev is moronic. It's like calling your high school lunch lady a teacher just because she works at a school.
>concept-artist
Artist
>level-designer
Game dev
>community manager
Fake job
Hope this helps
>concept artist
Gamedev
>level designer
Gamedev
>community manager
Marketoid vermin, not gamedev
I used to write code for a translation software and never have I even considered saying I work in "the translation industry"
community manager is not a real job
Concept artists are just artists, which would garner them more respect within their profession. Level designers are game devs and it feels like the author threw them in for a motte-and-bailey argument if anyone disagreed with them. Community managers are not game devs, barely even human, and are clearly the ones that are actually meant to be defended by this comic. I rarely see anyone shit on concept artists or level designers, but communit managers? Those shitheads gets absolutely dumpstered, and they deserve it.
>devteamlife
Wow, does he realize how desperate and pathetic it makes him look like?
Powerful
>game developer
>have no part in the development of the game
>im a gamedev :^)
go back to jannying forums worthless c**t
>I POSTED IT AGAIN MA
https://arch.b4k.co/v/search/image/zehH964W2Dc7pHpjF3jnNA/
>burkha and a Dali mustache
What the frick kind of person would that even be?
I'd say a level designer is actually more of a game dev than a programmer.
Game devs create games. Games consist of rules and win conditions. So a game designer is a game dev. Programmers are not game devs, as their job is merely to implement the game on a physical machine, not to make the actual game. This should be obvious in a table-top setting, where the equivalent of a programmer is something like a cardmaker or figurine carver. Programmers don't make the game itself, only the pieces that are necessary to execute it.
So programming isn't game dev. Only game design is game dev.
The fact that the bottom right panel only mentioned concept artists and level designers as if people questioned if they were game devs shows who made this.
a janitor sweeping the hospital lobby is just as qualified to answer medical questions as a doctor, after all they both work at a hospital
That's an extremely false equivalency since no one and nothing was saying anything about answering questions related to games.
A janitor and a doctor would both be referred to as "hospital staff" or "hospital workers" though, despite the disparity in job titles. Which is more analogous
the reason why this is controversial is because glorified jannies act like they're hot shit on twitter and appealing to the authority of their workplace when called out
No it’s not, the example isn’t saying someone works for the studio it’s saying that they’re a game dev. So it would be like saying that a janitor is the same as a doctor.
Hospital janitors SHOULD be highly trained professionals deserving of our respect considering the importance of their jobs.
They rarely are, unfortunately.
Ytubers and critics call themselves “gamedev,” this battle has already been lost way harder than you think.
is he seriously making the argument community managers are game devs?
Yes.
What the frick is a community manager?
Top end is steam jannie and twitter account poster
Bottom end is discord jannie
Can the game be made without Concept-artist?
Can the game be made without Level-designer?
Can the game be made without Community manager?
Can the game be made without G@m3rZ?
No
No
Yes
No
To not have your game bloat in budget ideally you would be all three
As a game dev with 13 years in the industry that has worked at various medium to large companies I have never met a single co-worker that has worn a hijab, been in a wheelchair, been black, or has had vitiligo, so why must even comics have this weird need for "diversity" that does not actually exist outside of mega corps like Ubishit and Microshlock?