You should be able to solve this

You should be able to solve this

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  1. 9 months ago
    Anonymous

    Grinding like this is not the intended way to play the game. If it has a low chance to spawn you're not meant to get it, one random player in x% is meant to.

    • 9 months ago
      Anonymous

      1% is a pretty good chance though

    • 9 months ago
      Anonymous

      Sounds like bad game design.

      • 9 months ago
        Anonymous

        >No, um, you can't give players different and unique experiences because um....YOU JUST CAN'T. it's NOT. FAIR. that some random IDIOT gets the flaming sword of hemorrhoidicus! I NEED it so that I can kill the boss I've killed 11 times 1% faster. I just HATE having this problem (that i created) This game SUCKS!

        • 9 months ago
          Anonymous

          >UGH you DON'T GET IT, it's the DEV'S INTENDED DESIGN to have other player's playthroughs be MORE MAGICAL and COOLER than others, grinding removes the EPICNESS of that one guy's playthrough even if it means all you get is STINKY GEAR

          I'm not even a lucklet IRL but please fricking have a nice day, your stupidity is fricking infuriating.

      • 9 months ago
        Anonymous

        not really, it creates items that are truly rare and unique. also drop chance is literally the only way you can make certain items be more difficult to obtain than the others, without making your game meme-level difficult

  2. 9 months ago
    Anonymous

    The question is bad because it's possible it will just never drop. Even after a trillion tries there would be an infinitesimal tiny chance to never drop

    • 9 months ago
      Anonymous

      The real answer is somewhere between 0% and 100%.

  3. 9 months ago
    Anonymous

    demetrius got it on the first drop and killed 48 more just for fun because he's a lucker dog who's shit at the game and those guys always get the drops real quick FRICK YOU DEMETRIUS

  4. 9 months ago
    Anonymous

    What's the relationship between the special loot table and the epic loot table?

    • 9 months ago
      Anonymous

      there isn't one. and demetrius never got his sword.

      but, if they were the same loot table a 1% drop only has like a 40% chance to drop in first 50 kills

    • 9 months ago
      Anonymous

      You need to use a cash shop consumable to roll on the epic or legendary loot table.

    • 9 months ago
      Anonymous

      There's a 5% chance that, when the game's rng decides to pull a drop from the special loot table, it is instead pulled from a upgraded version called the epic loot table.

  5. 9 months ago
    Anonymous

    how much magic find does demetrius have?

  6. 9 months ago
    Anonymous

    There is no determinate number of kills that it takes for him to get one, because one roll does not affect the outcome of the next, and the odds are rolled on the moment the fire imp is killed. The chance of the epic fire sword dropping is the same now as it was when Demetrius started.
    Also, Demetrius, go to the bathroom.

    • 9 months ago
      Anonymous

      >one roll does not affect the outcome of the next
      I see you never played slots before buddy

      • 9 months ago
        Anonymous

        Slots aren't truly random since the owner manually sets payout ratio quotas.

  7. 9 months ago
    Anonymous

    >1 in 10 and then 1 in 10
    clearly 1 in 100 so 51 more imps and he's guaranteed to get it

    • 9 months ago
      Anonymous

      >probability = guaranteed
      what the frick am I reading

      • 9 months ago
        Anonymous

        a person susceptible to a gambling addiction

        • 9 months ago
          Anonymous

          Why are reality for 1st and 2nd attempt swapped?

          • 9 months ago
            Anonymous

            i think it's meant to represent randomness
            >if you always pick the left, you'll win on the 3rd attempt
            >always pick right, you'll win on the 2nd
            >pick left, center, right, you'll never win

          • 9 months ago
            Anonymous

            >t. moron

        • 9 months ago
          Anonymous
      • 9 months ago
        Anonymous

        I'll prove it Black person
        in 5 replies I'll get a post ending in a number divisible by 5

        • 9 months ago
          Anonymous

          4 more

          • 9 months ago
            Anonymous

            3 more

            • 9 months ago
              Anonymous

              2 more

              • 9 months ago
                Anonymous

                See, point proven

              • 9 months ago
                Anonymous

                No it wasnt. You said in 5 replies.

                I'll prove it Black person
                in 5 replies I'll get a post ending in a number divisible by 5

                Not within 5 replies. You didnt your 5th reply to have a post number divisible by 5. Also you made more posts, posts which were not replies. You failed your own parameters. gay.

              • 9 months ago
                Anonymous
        • 9 months ago
          Anonymous

          Not if I get your 5 first

        • 9 months ago
          Anonymous

          Uh oh, looks like you're a huge moronic homosexual now. You should probably commit not feeling so good

        • 9 months ago
          Anonymous

          bump for science

          • 9 months ago
            Anonymous

            no you wont

            I already did
            see

            2 more

        • 9 months ago
          Anonymous

          no you wont

        • 9 months ago
          Anonymous

          Hi im just here to frick with you

    • 9 months ago
      Anonymous

      based guarantee chad, random chance ridditors on sue of site watch

  8. 9 months ago
    Anonymous

    Independent of ZFC

  9. 9 months ago
    Anonymous

    he has to kill at least 459 imps so that it's a 99% chance at least one drops the fire sword. so my answer is 410 more imps and he realistically should get the sword eventually

    • 9 months ago
      Anonymous

      Demetrius sounds like an unlucky b***h, he'll probably need over 600 kills

      I would get it on my first kill though

      • 9 months ago
        Anonymous

        Prove it. Roll triples on your reply to this post if you're so lucky.

        • 9 months ago
          Anonymous

          I thought trips were removed from Ganker so now people need to check my 5s instead

  10. 9 months ago
    Anonymous

    i'll solve it for you: find out how to game the system. kill more than one fire imp at once, find a way to increase your RNG (most of these games have a luck system that can be buffed somehow), find a way to AoE attack them while killing individual imps to expedite the process. this isn't about getting one fire sword, this is about getting as many as possible before you get bored.

    >t. i will avoid grinding for as long as possible, but when a game forces me to grind, i will grind until i have multiples of the item i want

  11. 9 months ago
    Anonymous

    I cast Esoteric Knowledge and make a wisdom saving throw

  12. 9 months ago
    Anonymous

    2 more, either he gets it or he don't which means there is a 50% chance, 2 * 50% = 100%

  13. 9 months ago
    Anonymous

    0% since Demetrius doesnt know how to forge

  14. 9 months ago
    Anonymous

    >killing enemies increases the chances of them dropping an item, based on the percentage drop chance they have
    >killing 50 enemies will eventually guarantee you a drop that only has a 2% chance of dropping
    >it resets after this

    Would this fix the RNG problem?

    • 9 months ago
      Anonymous

      Pity mechanics like that are already common in gacha games. Like if you don't get any mega super ultra rare cards after 10 pulls you get a garunteed one or some such

    • 9 months ago
      Anonymous

      no because then it's no longer rng, there's a fixed cap on how much effort you have to put in. something better would be

      .1 * 4 * 10 = cap
      percent chance in decimal * rarity grade from 1 to whatever your max rarity is * pity multiplier

      this gives you a lot more control. higher rarity items can have a higher integter for rarity grade, even non-linear, and your pity multiplier can be literally whatever. this way, your players can look at an item and get a rough idea of what kind of grind they're signing up for.
      >"okay, this is a rare item not super rare or legendary, and it's a reasonably popular item, so even though the drop rate is 1% i know i probably won't have to kill much over 150 or 200 to be absolutely sure i get it"
      >meanwhile you've set the pity multiplier and rarity grade so they're guaranteed to get it by 300 even though your drop rate should yield the item far sooner than that by straight probability before any stat modifiers are incorporated

      you could take the formula way farther too, maybe find a way to weight how luck stats or player level work into it. the sky is the limit here

      • 9 months ago
        Anonymous

        I don't see a problem with fixed caps. As someone who played Phantasy Star Online, there is nothing in my heart but disdain for whoever decided that a rare blade needs a 1/7500000 chance of dropping.

    • 9 months ago
      Anonymous

      Personally the loot percentage should remain the same, but there should be a way to get an even better piece of gear after killing ~10,000 of that enemy. Luck should never eclipse dedication.

  15. 9 months ago
    Anonymous

    idk like 1000
    ur falling pun not intended for gambler's fallacy

    thanks for reminding me that i don't really want to play wow again

  16. 9 months ago
    Anonymous

    Demetrius, get off the game, go to the bathroom and take a shit. NOW!

    • 9 months ago
      Anonymous

      n-n-nuhyeh

  17. 9 months ago
    Anonymous

    At 99% chance of not getting the sword, the probability of kill 49 and not getting it is 0.99^49 = 0.6111 or 61%

    It's 50/50 that you will get the sword by the 69th kill
    (0.99^69=0.4998)

  18. 9 months ago
    Anonymous

    69 more to get past a 50% chance of getting it.
    And this is NOT the funny meme number I'm being serious.

  19. 9 months ago
    Anonymous

    None because the special loot table is not the epic loot table.
    He's never going to get it.

  20. 9 months ago
    Anonymous

    0% since fire imps only roll on the special loot table, not the epic loot table

  21. 9 months ago
    Anonymous

    I have a stats degree. I haven't read any other posts in this thread.
    >Fire imps have a 1 in 10 chance of rolling the special loot table.
    >The epic fire sword has a 10% chance of spawning on the epic loot table.
    Assuming the "special" and "epic" loot tables are the same, it is a 1/100 chance of any individual imp drops the epic fire sword.
    >Demetrius killed 49 fire imps
    Irrelevant information. From the information given, each fire imp kill is statistically independent from any other fire imp kill, meaning the number of previous fire imp kills has no effect on the chance of any future fire imp dropping the sword. This is the gambler's fallacy, an incorrect belief that, if a particular event occurs more frequently than normal during the past, it is less likely to happen in the future (or vice versa).
    >How many more until he gets the fire sword.
    Impossible to predict. You can predict at which point his odds increase to 50%, or 75%, or 99.9999%, but the number imp kill that will result in the sword drop cannot be predicted from the information given. The chance remains 1% that any imp that is killed drops the sword.

    You can stop posting in this kuso thread now.

    • 9 months ago
      Anonymous

      Statsbro, what about the chance of a 1% event occurring within an X amount of tries?
      Like, if you attempt something X amount of times, you have a y% of that 1% event happening at least once

      • 9 months ago
        Anonymous

        Inverse probability to the power of X tries.

        1 - (.99)^x

        So for instance, the probability we get the sword after 10 tries is
        = 1 - (.99)^10
        = 0.095
        = 9.5%

  22. 9 months ago
    Anonymous

    imagine be a try-hard trannie to spend your time "calculating" your drop chance, while true Giga Chads just google "sword drop chance" and get their answer in an instance

  23. 9 months ago
    Anonymous

    This is worded poorly, it's a 1% chance but makes no mention of guaranteed drops, so "how many more" has no meaning; with even a 50% chance it's theoretically possible to do 10,000 runs with no drop. That said, his chances even out in 51 rolls.

  24. 9 months ago
    Anonymous

    every imp you kill is just 50/50 it drops or it doesn't
    math nerds overcomplicate everything with fake imaginary numbers

    • 9 months ago
      Anonymous

      I always win at Monopoly with this strat since it makes half of my rolls 12s

  25. 9 months ago
    Anonymous

    why does it matter that he killed 49 imps?

    • 9 months ago
      Anonymous

      those imps had families

  26. 9 months ago
    Anonymous

    >How many times more
    I'll bite, statistically it's the same every time, though the chances of not getting it after repeated attempts slightly lowers every time (0.99x0.99x0.99.....) so THEORETICALLY it'd get to a point where the chance of getting one is more likely than not getting it X times in a row, though again that's more on a meme big scale thing where each isolated attempt is still 1% regardless of how many attempts previously. what frustrates me is that there are people who will say 51 more tries untill you get it

  27. 9 months ago
    Anonymous

    >rng
    It's all luck
    If you are lucky you can get the loot even after the first kill. Or you will never get it because rng takes a huge dump on you while twerking.

  28. 9 months ago
    Anonymous

    Next year we can celebrate twenty years of troll statistics here on Ganker.

  29. 9 months ago
    Anonymous

    He'll never get the sword because the imps never let him roll on the epic loot table. They only let him roll on the special loot table.

  30. 9 months ago
    Anonymous

    The probability for the epic loot table isn't know and we do not know if more tables are present, but if we assume there are only two and you always roll at least one of them then the probability of the epic loot table is "9 in 10" or 0.90
    Multiplying that with the 0.10 chance of the weapon dropping from that table gives us the chance of dropping it on a single kill:
    0.90 x 0.10 = 0.09

    This means a 0.91 chance of not dropping it and with that we can calculate how likely it is that a weapon hasn't been dropped after x kills with the formula: 0.91 ^ x

    0.91 ^ 49 = 0.00984... so at this point the chance of not getting it is less than 1%

    to get less than 0.1% chance of it not dropping, 74 kills would be needed
    0.91 ^ 74 = 0.000931...

    But you can never guarentee it to be 0% to not drop or 100% to drop, no matter how often you kill the imp.

    (If the loot tables are actually the same and the chance to drop the sword is 1%, then the breakpoints would be 459 kills and 688 kills respectively)

  31. 9 months ago
    Anonymous

    Due to the fricking moronic wording of your shitpost it could be 1, could be never, and could be every number in between.

  32. 9 months ago
    Anonymous

    sex with kurisu

  33. 9 months ago
    Anonymous

    I have 100% odds of rolling this 5

    • 9 months ago
      Anonymous

      delete your post

  34. 9 months ago
    Anonymous

    None.
    There's a 1-in-10 chance of rolling the "special loot table", but the firesword only appears on the "epic loot table".
    Demetrius needs to find some enemies who'll roll on the epic lot table.

  35. 9 months ago
    Anonymous

    statistically he should have it by 250 kills
    chance of repetition goes up with every new value, but it rarely gets worse than a two and a half times the odds

  36. 9 months ago
    Anonymous

    (1 in 10)(10% of 100)/49 fire imps
    1 x 10% = .1
    10 x 100 = 1,000
    .1 x 49 = 4.9
    .1 x 1,000 = 100
    100/4.9 = 20.4 fire imps

  37. 9 months ago
    Anonymous

    quite shocked no one knows that its 50 / 50

    • 9 months ago
      Anonymous

      If it was 50 / 50 then he would have already gotten 49 of them.

      • 9 months ago
        Anonymous

        wrong, he's merely been unlucky 49 times in a row which is a 0.000000000000178% chance

  38. 9 months ago
    Anonymous

    1% chance. The chance doesn't go up or down based off of how many you kill. Each one has a 1% chance to give you what you want.

  39. 9 months ago
    Anonymous

    >going for the fire sword
    it's n00b bait, you get a better one in a shop after beating the fire boss, and if you didnt run away from fight, you should have enough cash to buy it right off the bat

  40. 9 months ago
    Anonymous

    61 on average. We were never told whether any of the 49 imps he already killed dropped the sword so this is also part of our probability space. The chance that one of them did is around 39%, and in that case no more imps have to be killed. Otherwise the expected number of imps to kill is 100, which leaves you overall with the expected number of 61 imps to kill.

  41. 9 months ago
    Anonymous

    its 50/50 every time

  42. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      The chest contains 0.3 keys on average. This means you get about 4 tries to open the chest.

      You have 99% chance of not getting the amulet. If you have 4 tries, you have .99^4=96.05% chance of not getting the amulet. So, your odds are about 4%.

    • 9 months ago
      Anonymous

      Naive math says that if expected value of getting an amulet is P, then P=0.01+0.1*2P+0.1*P -> P=1/70 amulets per attempt, therefore for 4 attempts the probability would be 1-(69/70)^4=5.59%
      Can probably check if it's true with Monte-Carlo method, but too lazy to do that.

      • 9 months ago
        Anonymous

        Forgot that we start with 3 keys, so it would be 4.22%

    • 9 months ago
      Anonymous

      3[.01+(.1*2*.01)+(.1*.01)] x 100% = 3.9%

      • 9 months ago
        Anonymous

        actually this is wrong. I forgot to account for the fact that new keys can yield more keys

    • 9 months ago
      Anonymous

      Prob of getting an amulet in all the possible outcomes of 1 starting key is x
      >x = 0.01 + 0.1x + 0.1(1- (1-x)(1-x) )
      >(1-x)^2 is the chance of not getting the amulet in 2 keys hence (1-(1-x)^2) is the chance of getting at least 1 amulet in 2 keys
      Solving for x you get
      >0.1x^2+0.7x-0.01=0
      Ignoring the negative solution we get
      >x approx 0.0142567

      For 3 starting keys we work out the chance of getting at least 1 amulet
      >(1 - (1-x)^3) approx 0.042
      So a 4.2% chance ish

    • 9 months ago
      Anonymous

      50%
      you either get the amulet, or you dont

    • 9 months ago
      Anonymous

      This is xcom so I actually miss inserting the first key and break it, then on my second attempt I get the fish, which leaps out of the chest and crits my head and I die

  43. 9 months ago
    Anonymous

    10% is really high, so if he doesn't get it after 100, he should uninstall.

  44. 9 months ago
    Anonymous

    He isn't any closer to getting the drop than when he initially started. Welcome to RNG hell homie
    I play Diablo 2 and OSRS. You just have to accept the fact that 2 things are true
    1. you will get it eventually if you keep pulling the casino lever
    2. you aren't owed anything and RNG can be a cruel b***h

    for every moron that got the super cool fire sword on the first kill, there's a dude who's dry on his 400th. or something close to that

  45. 9 months ago
    Anonymous

    Each Imp has a small chance of dropping the sword, there's no way to know how many he'll need to kill to get it, he could theoretically just be unlucky and NEVER get the sword. It's like saying "how many dice do you need to throw to guarantee landing on a 5". You'll always have a 1/6th chance of landing on a 5 on every individual throw, you'll never reach 100% probability of landing on 5, so it's impossible to determine a fixed number of throws required to 100% land a 5.

  46. 9 months ago
    Anonymous

    pass, stacking probabilities treat the math like they chain together when they are actually separate rolls EVERY time and I don't give a frick what some dead guy has to say to the contrary because its not how it works in rng strings made by computers.

  47. 9 months ago
    Anonymous

    >5
    we need poison distribution
    n = 49, p = 0.10^2
    expected value: 51
    51-49=2

  48. 9 months ago
    Anonymous

    NEVER HE'S NEVER GONNA GET IT BECAUSE HES A Black person HAHAHAHAHA
    I got it first try btw.

  49. 9 months ago
    Anonymous

    >how many more
    Between 1 and infinite if the drop rate remains unmodified between kills.

  50. 9 months ago
    Anonymous

    51

  51. 9 months ago
    Anonymous

    Since the process starts anew with each imp, we can assume it's independently rolled each time.
    Thus, the probability that he does not get the epic fire sword after n dead imps is 0.99^n

    At 49 fire imps, that's 61%. There is a 39% chance that he already has the fire sword.
    At 100 fire imps, that would be 36.6%. Now, there is a 63.3% chance he has the fire sword.
    He only has a 90% chance of getting it after killing 230 fire imps, and a 95% chance after killing 300.

  52. 9 months ago
    Anonymous

    Just one more. It's always just one more. That's the attitude you need to grind.

  53. 9 months ago
    Anonymous

    >Demetrius
    GO TO THE BATHROOM

  54. 9 months ago
    Anonymous

    As long as he's having fun I don't think it's Important.

  55. 9 months ago
    Anonymous

    Go to the bathroom.

  56. 9 months ago
    Anonymous

    The general formula for a certain outcome with probability x after a number of attempts (y) to occur once (z), assuming x is the same every attempt, is 1-(1-x)^y=z. If you have two sequential conditions it's simply a matter of replacing x with xa*x (in this case, the chance of the table and the sword spawning respectively), and in turn substitute x for 1-(1-xb)^y. The new formula would be 1-(1-xa(1-(1-xb)^y))^y=z, with the conditions xa=xb=.1, y=49, wich is equal to ~.994092 or a 99.4% chance for short

    • 9 months ago
      Anonymous

      Forgot to add: there's no number of attempts where the chance it will have dropped once is 1. Theoretically, you could say the chance is 1 once the probability reaches >[.9 with 4,294,967,295 repeating nines], since that's the largest number of decimals you can have in a 64-bit system (assuming the system is dealing with no other computations)

  57. 9 months ago
    Anonymous

    Near infinite because he is unlucky.

  58. 9 months ago
    Anonymous

    real answer is from an hour or two to infinity
    math is gay and probability means absolutely nothing other than giving very general idea about if wasting time on [thing] is even worth it

  59. 9 months ago
    Anonymous

    >odds of getting it on the first try
    1/100 , rare but you hear it happen to someone constantly
    >Odds of getting TWO back to back on the first farm
    1/10.000 , a truly rare event, people can play the game constantly nonstop without seeing such odds, but cases have been recorded.

    So, out there, there is the probabilistic reverse equivalent of winning the lottery who has killed it a thousand times with no loot.

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