You told me it would a good stealth game like Thief: TDP, its not, the stealth is fricking dogshit.

You told me it would a good stealth game like Thief: TDP, its not, the stealth is fricking dogshit.
Its made for morons that would get filtered by Thief, and be honest, you think that as well.

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  1. 1 week ago
    Anonymous

    It's ok if you don't use spells.

    • 1 week ago
      Anonymous

      >not using spells
      What are you, gay for dicks?

  2. 1 week ago
    Anonymous

    ESL thread.

  3. 1 week ago
    Anonymous

    >You told me it would a good stealth
    Damn, they did play a number on you lmao.

  4. 1 week ago
    Anonymous

    While I will point out the AI is, inherently utter shit and the fact the AI seems to have no fricking concept of 'what is looking up', it's not actually as shit as you think
    Like, if you try to not go above eye level and use any powers, it's sort of hard
    It's no Blacklist in full on ghost mode (as in not interact with npcs at all) and it probably won't be as good as Thief (altho Thief is pretty fricking shit outside of a few sections), it's still 'good' compared to a lot of shit

    • 1 week ago
      Anonymous

      >that would get filtered by Thief, and be honest, you think that as well.

      This board is so shit. Sometimes feels like mindless morons that just use words arbitrarily to cheat "truth". Because only a moron could think Thief is "hard" or difficult to figure out or play, in any capacity to be "filtered" and if you're actually using some other random subjective metric for "filtered" like "doesn't instantly recognize it as the best stealth game ever" then you're moronic.

      >(altho Thief is pretty fricking shit outside of a few sections)

      This moron is right. But I've seen "no power" ghost runs. It is more about trial and error than stealth. Literally and unironically a waiting game where what is more important is knowing the specific ways guards move. You almost NEVER need to engage with them. Or deal with any actual complex problem. As long as you know how to climb on shit, and when guards turn around. Then you'll get through it.

      God I could write so much shit on this shitty stealth genre. Anyway, what I'd say is that. The best type of stealth game, is the one that actually FORCES you to engage with the enemy, or the environment in some way. Whether that's a game that forces you to use tools and items creatively without being broken. Or a game that forces you to choke out, or kill enemies stealthily.

      I can think of maybe two games that do this well. One of them is unbalanced, and lack of balance in a stealth game is detrimental. It has to be carefully coherent.

      I wont actually say more, becauseGanker is incredibly close minded and not good for discussion, and even tho I have more reason to think myself right than the average Gankertard. It would be annoying trying to justify a specific game as the only good stealth game, and even more annoying to show why most stealth games are shit. It's not that it's difficult, the former is a bit, because it's a genuinely deep game, but the latter is not. It's the mindless disagreement that would be annoying.

      • 1 week ago
        Anonymous

        >in Thief, a stealth game (where you play as a THIEF), not engaging guards is bad game design
        >The best type of stealth game, is the one that actually FORCES you to engage with the enemy, or the environment in some way.
        Rope and moss arrows dont exist, thief is shit, true

        • 1 week ago
          Anonymous

          >Rope and moss arrows dont exist, thief is shit, true

          Use your brain moron "forces you to engage with the enemy or environment in some way". I should have said "and/or" knowing that some moron would try and claim Thief is actually deep stealth because of shit like the water arrow and the rest of the arrows. It's brain-dead rock paper scissors "solutions" this isn't the game engaging you creatively to solve a problem. It's the game throwing rock, and telling you to throw scissors to get around the already brain-dead AI. And unbelievably braindead convenient shadows. Rope and Moss arrows are closer to traversal options rather than stealth tools that manipulate AI or engage with the enemy in some other way.

          kys moron that can only cherry pick and not actually make any debunking points.

          • 1 week ago
            Anonymous

            well, lets see your groundbreaking stealth game, anon

          • 1 week ago
            Anonymous

            >stealth game where the point is not engaging with the enemy
            >wtf why don't you engage with the enemy???
            thief is an exploration game with the bonus of the thrill of being somewhere you're not supposed to be. a stealth action game with strong difficulty balancing and lots of improv and enemy interactivity would be great but Dishonored isn't that, Dishonored is braindead when you interact with guards

            • 1 week ago
              Anonymous

              I think you’re really overestimating Thief.

              The AI in Thief is dumb as shit. And the fact that they’re so hyper sensitive to noise can actually be used to your advantage to lure them into dark corners so you can KO them. Dishonored isn’t much different from that except there’s more enemy variety, and enemies can actually knock you down from high places with ranged attacks.

              MGS2 is still the stealth game with the most complex guard AI to this day. And honestly, having AI any more complex than that would just be frustrating.

              • 1 week ago
                Anonymous

                >MGS2 is still the stealth game with the most complex guard AI to this day.

              • 1 week ago
                Anonymous

                >MGS2 is still the stealth game with the most complex guard AI to this day.

                What? What kind of moronation is this? What does it even mean? I don't think there was ever a time I had to outsmart a guard in MGS2 because they're so unbelievably predictable.

                Frick, I can't remember if MGS2 guards can still only see in a cone. Last time I played MGS2 was the VR missions where the game was actually not mediocre garbage and pretty good. But I soon after played the main campaign where I turned my brain off and speedran everything until I got bored at how rigid guards are.

            • 1 week ago
              Anonymous

              >thief is an exploration game with the bonus of the thrill of being somewhere you're not supposed to be.

              Bad exploration game too. But writing an essay on that would be annoying too when I've already talked to thief fans and gotten them to admit to me that I'm write about my analysis but they just like it cuz atmosphere or some shit.

              >a stealth action game with strong difficulty balancing and lots of improv and enemy interactivity would be great but Dishonored isn't that, Dishonored is braindead when you interact with guards

              I already know a stealth game like that. But not only would Ganker never touch it, but it would be too difficult for Ganker to do so becauseGanker DOESNT actually like difficult games. That's a lie. Doubly so if it's a game you have to both THINK and be skilled at.

              Anyway I was never defending Dishonored. I think it's trash aswell. It's just that heralding Thief as some stealth standard to meet is moronic, because it's stealth is also brain-dead and can unironically be reduced to rock paper scissors.

              See some light? The scissors to rock's light, is darkness. Can't see any darkness? Create it with water arrows. Same with moss arrows and rope arrows. The game is incredibly simple. It almost reminds me of Zelda honestly. In the exact same sense that it relies on "tools" to distract from the fact that it's actual core gameplay of, movement, combat, of stealth Is weak.

              Maybe I'll give Thief 2 another chance tho. It was mostly Thief 1's exploration that I had criticisms for because it was trying to be a wannabe tomb raider at times, but like infinitely inferior to it. Having played the entire classic tomb raider series.

              The fact that you put it as an "exploration" game piques my interest a bit. Since I don't have to pretend the stealth is deep and can just frick around. But I'd wager that any "exploration" game where the ultimate goal is to collect dotted treasures, is probably a bad one. But we'll see. Maybe I just have to get farther in

      • 1 week ago
        Anonymous

        >I wont actually say more, becauseGanker is incredibly close minded and not good for discussion, and even tho I have more reason to think myself right than the average Gankertard. It would be annoying trying to justify a specific game as the only good stealth game, and even more annoying to show why most stealth games are shit. It's not that it's difficult, the former is a bit, because it's a genuinely deep game, but the latter is not. It's the mindless disagreement that would be annoying.

        go for it anyway anon.

        • 1 week ago
          Anonymous

          >go for it anyway anon.

          dude trust me. I don't want to toot my horn because THIS ISNT A GOOD thing, but I obsessively argue over every game I play. I almost exclusively made videogames where I write essays on my experience with the game and how it's designed and what's shit and what's not. Ive had ENOUGH of these to know that no matter how much I write, how much I clarify, how many examples and references I give, how I depth I go into specific mechanics, how many analogies I use. How robust everything I say is. Ganker simply CANNOT have discussions. They have too many biases and preconceptions. They constantly throw superficial labels at you like "homosexual" to discredit you. They LOVE to employ buzzwords. Etc. Talking with Ganker Is like trying to talk to an NPC about anything other than what they're programmed to. You'll always get the same response.

          The rare cool anons I've met, that can engage with my stuff are anons I NEVER meet again. So you have to understand that for my sake. So that I don't go insane at the amount of effort I put into my posts not being reciprocated. Somebody has to prove to me that they're good faith, and honest, by not engaging in the same generic trappings all of Ganker does. For me to deem it worth putting in the effort.

  5. 1 week ago
    Anonymous

    Play without quick save. It's quite liberating and make the game fun.

  6. 1 week ago
    Anonymous

    The stealth in these games is subpar
    ENTER true stealth kino

    • 1 week ago
      Anonymous

      i agree that hitman woa is kino but some of the maps are weak (hawke's bay, bangkok, marrakesh etc.)

      • 1 week ago
        Anonymous

        Honestly, the worst maps in WoA are still fricking amazing compared to the “bad” levels in the older Hitman games. As much as people call Colorado the worst level in WoA for example, it’s still a masterpiece of a level compared to something like Hidden Valley from 2SA.

        • 1 week ago
          Anonymous

          you are absolutely right, i'm just looking at things in the context of hitman:woa itself
          >you will never play woa for the first time again
          end it

  7. 1 week ago
    Anonymous

    >Its made for morons that would get filtered by Thief

    So is Thief 2. It's also the better game.

    • 1 week ago
      Anonymous

      i like thief 2 as well but i hate that they removed bunny hopping, that was fun as hell

  8. 1 week ago
    Anonymous

    It's always been shit and only gets praised by morons that love power fantasy horseshit. Braindead enemeis and zero challenge. All that raising the difficulty does is make enemies damage sponges so you have to abuse instant kills even more.

    • 1 week ago
      Anonymous

      >is surprised that the game where you play as a superpowered assassin is a power fantasy

      Comes with the territory honestly. Thief is also a power fantasy too, albiet a different kind of power fantasy.

    • 1 week ago
      Anonymous

      Dishonored combat is balanced around using powers or parries to get instakills, yes, that's good design because instead of playing it like it's fricking Skyrim you actually use the powers and tools

      • 1 week ago
        Anonymous

        My only complaints about Dishonored’s powers and tools is that Blink and the crossbow are really overpowered. You theoretically could play the game as a teleporting stealth archer if you upgrade the crossbow also, I get that the whole reason Blink regenerates its mana cost is to prevent the player from softlocking themselves in the rare sections of the game that actually require Blink, but that kind of has a knock on consequence of most people waiting for their mana to regen with every blink rather than risk not using it. I don’t think it would have taken much to slightly edit the areas that require blink or agility so that there was a no powers solution as well. That philosophy is present throughout the rest of the game, so I don’t know why there’s the odd section that requires the use of some kind of power.

      • 1 week ago
        Anonymous

        You don't even need the powers. If you stand on top of stairs you can just jump+plunging attack an infinite number of enemies because they're moronic.

  9. 1 week ago
    Anonymous

    The stealth mechanics are pretty good honestly. The only problem is that your superior movement abilities make you insanely overpowered compared to the guards.

    Even then, the powers fit the whole angle of you being a stylish assassin who kills people in creative ways. Thief-like stealth would slow the pace of the game to a crawl and make some of the more badass and creative tricks way more difficult to pull off.

  10. 1 week ago
    Anonymous

    What's with the surge of homosexuals badmouthing one of the greatest games ever made? Is it zoomers?

  11. 1 week ago
    Anonymous

    It's far better than Thief

    • 1 week ago
      Anonymous

      I hate playing as Daud simply because of that one stealth kill animation he has with the crossbow that will randomly make stealth kills take 30 times longer than they normally would.

  12. 1 week ago
    Anonymous

    >You told me it would a good stealth game like Thief: TDP
    whoever memed you this badly is laughing so hard it can be heard on the other side of the universe

  13. 1 week ago
    Anonymous

    Is it a fun game though, the protagonist looks cool.

  14. 1 week ago
    Anonymous

    Thief: TDP is more of a shitty maze simulator than stealth game. There, I said it. But when it happens to have actual stealth map it's good.

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