HM1 isn't really that deep story wise. Jacket is a post war vet raging war on russians while 51 blessings work in the background to do stuff. Most of it's explained in 2
I thought Jacket is just crazy and likes to hurt people and the group of Russian haters take advantage of that by sending him cryptic calls of people to murder
2 is a mix of every dlc idea they had put together. it explain a few point from the first game and it is pretty fun, however it is not as good since for whatever reason a lot of the levels are very open and enemies can see you from really far away, which means there's a lot of baiting unless you already know beforehand where every enemy is, which is a little frustrating.
i still recommend playing it thought.
Hotline Miami's story isn't really all that esoteric or complicated. It just seems weird sometimes because like 2/3 of the game happens in the protagonist's mind when he's in a coma. So he has a bunch of allucinations while trying to recall what happened. >the protagonist subscribes to a nationalistic newsletter from a group called 50 blessings. >afterwards, he starts receiving weird phone calls that tell him to kill random people related to the russian mafia. >in the middle of it, he saves a prostitute from the russians and enters a relationship with her. >in the end, the phone guys send another random man to kill him and his girlfriend. >he gets shot but survives, escapes the hospital, and goes to the police station to find more about who's behind the calls. >he mistakingly believes it was the leader of the russian mafia all along and kills him. >In reality, the phone calls only came from there because the perpetratros worked as janitors in the russian hideout. Both of them are part of 50 blessings and want to murder all russians.
cheers. i'll try it today if i can
I'm still angry
At least both of them are now together in heaven
2 is a mix of every dlc idea they had put together. it explain a few point from the first game and it is pretty fun, however it is not as good since for whatever reason a lot of the levels are very open and enemies can see you from really far away, which means there's a lot of baiting unless you already know beforehand where every enemy is, which is a little frustrating.
i still recommend playing it thought.
I don't understand the complaint that enemies are unfair because they see you from far away. You know there's a button to extend the reach of the camera right? You can see even further than enemies can and there's never a case where you can't get to cover as long as you're playing intelligently.
>You know there's a button to extend the reach of the camera right?
even with that they can see further than you I think and in some levels you need to play it at a snail's pace with lame as corner baiting because of that. But that is just in some levels and the levels shouldn't have been that open in the first place.
4 months ago
Anonymous
you are right. the army base raid in particular is a shit show of long sightlines where you can get hit from off screen, even at max zoom
that level fricking sucks. most of the levels are worse than 1 which is a shame
The gameplay is really different due to level design.
I love HM and I played it around 40 hours, finished 2 on release and I have no intention of ever touching it again.
really annoying how the autists on here will make mountains out of molehills in some attempt to pretend to have taste and a personality. they're the exact same game. you could combine them into one game and not notice. they are both perfect.
4 months ago
Anonymous
>not notice
id absolutely notice when Im getting domed from off screen and characters are getting stuck in doors or the violent influx of enemies that dont die in one-two hits
4 months ago
Anonymous
You are the one sperging over my personal taste. >you could combine them into one game and not notice
Maybe you wouldn't.
4 months ago
Anonymous
>not notice
id absolutely notice when Im getting domed from off screen and characters are getting stuck in doors or the violent influx of enemies that dont die in one-two hits
I agree, and the character specific gimmicks aren't as satisfying as the more simple masks in 1
I think everyone should have played like Pardo/ Jacket instead of all their gimmicky shit
[...]
you're an idiot if you can't discuss the differences between a game and it's sequel
who's your favorite youtuber? I want to watch this video essay on why HM2 is bad.
4 months ago
Anonymous
I dont remember Wuzu Clay telling me Hotline Miami 2 was bad
I agree, and the character specific gimmicks aren't as satisfying as the more simple masks in 1
I think everyone should have played like Pardo/ Jacket instead of all their gimmicky shit
really annoying how the autists on here will make mountains out of molehills in some attempt to pretend to have taste and a personality. they're the exact same game. you could combine them into one game and not notice. they are both perfect.
you're an idiot if you can't discuss the differences between a game and it's sequel
I experienced the door glitch maybe 1-2 times total in HM1, and it happened maybe 1-2 times PER LEVEL in HM2. I dont know what the frick they did in making HM2 but its an all around worse experience that feels like a big frick you to the player and thats completely ignoring the story
It has a lot of bullshit. The later levels are romhack levels of unfair. The story will require you to read a synopsis to figure out what the frick is going on. The OST is amazing though.
The gameplay is more stifled due to less mask choices but it's more challenging. The devs basically threw the book at you and abused whatever made hm1 easy to an extreme degree.
Reticles blend into the environment, enemies can shoot you off screen, they give certain enemies physics breaking rules just to frick with you. Its honestly a really great follow up to their last game. The story is extremely interesting too, it's a lot of environmental storytelling except they have more emphasis on cutscenes and multiple character to build a larger world. 10/10 I love this game
T. 400 hours total for the games, S rank on every level and got the 95x combo on Dead Ahead
So Jacket is totally a good guy right? Idk why people say he's a psychopath when he's a actually vigilante trying to liberate his country from invaders.
How do you know? If he just wants to kill anyone then why does he exclusively kill Russian mafia guys who are actively fricking up his homeland shortly after he experienced a traumatizing war against Russians?
because thats what the phone told him to do, thats the agenda of 51 blessings, Jacket just works for them. He only targets them after they kill his prostitute gf
4 months ago
Anonymous
The Russians didn't kill his girlfriend tho Richter did
4 months ago
Anonymous
True but he tries to find out who's at the top of the totem pole and accidentally gets misled to the russians
>why does he exclusively kill Russian mafia guys >*Kills some homeless guy* >*Kills a hacker whose threatening 50 blessings* >*Shoots up a police station*
What a moral character
4 months ago
Anonymous
It's been a while since I played so I forgot about those. In any case, why is working for 50 blessings evil? Aren't they trying to save America from the occupying Russians?
4 months ago
Anonymous
Probably because they cause a nuclear apocalypse
4 months ago
Anonymous
I don't think that was their goal.
4 months ago
Anonymous
That was explicitly the goal, they were founded by that crazy war general and he was an extreme nihilist who caused the apocalypse.
4 months ago
Anonymous
I must have missed that part. I thought they were just trying to drive out the Russians and everyone sperged out after the president's assassination and threw nukes at each other.
4 months ago
Anonymous
They even had bunkers prepared
4 months ago
Anonymous
You probably missed it because you decided to let the journalist be with his family. You discover that truth if you make him work instead of being with his family at the cost of him dying alone.
Also look at the symbol on him
4 months ago
Anonymous
Russians aren't occupying the US. Basically the US and Russia formed a pretty shaky coalition following the Soviet-Ametica war and nuking of San Francisco to avoid shit escalating into all out nuclear war Also the colonel doesn't just kill the US president. He kills the Russian president as well. It does seem kind of moronic that it leads to all out nuclear war between Russia and the US though. If anything you'd think both countries having their presidents killed by the same crazed killer simultaneously would strengthen relations since it'd mean they now have a common enemy.
4 months ago
Anonymous
They say at the end of the first game that they have some very powerful people on their side. There were probably others like the colonel running side operations to lay the groundwork.
4 months ago
Anonymous
>Basically the US and Russia formed a pretty shaky coalition following the Soviet-Ametica war and nuking of San Francisco to avoid shit escalating into all out nuclear war
I always thought that was fricking moronic. The Soviets already invaded a US state and nuked a US city; there is ZERO chance the US wouldn't have already retaliated with nukes at that point, let alone formed a coalition with them.
Then again, maybe this all takes place in a Mondale presidency.
4 months ago
Anonymous
I like HM1, but it was written by guys in their mid-20's and the lack of research of the time period and politics shows it
4 months ago
Anonymous
>the lack of research of the time period and politics shows it
I mean, it is alt history.
4 months ago
Anonymous
I can accept alt. history, I can't accept a stereotypical gung-ho america not responding with all out nuclear war to an unprovoked soviet attack. again, I like HM1 a lot so I'm willing to give the game a pass, but it's really not something those guys would have written if they were older and knew more about political history
4 months ago
Anonymous
>devs should study political history
literally who gives a frick. It's a game about ultraviolence and it's fun, that's all that matters.
4 months ago
Anonymous
you write a plot, I'm gonna critique it. if they didn't want it to be critiqued, then don't put it in.
4 months ago
Anonymous
the narrator is unreliable. you don't actually know the story.
4 months ago
Anonymous
maybe they shouldn't have written hm2 then
>if they didn't want it to be critiqued
I don't think that's the motivation. I think they just don't care about how deep of a political statement the game made
it's about nihilism
no shit. point stands. the idea you cannot criticize something because "well dats not dah point" is idiotic and lazy, much like all millenial/zoomer writing.
4 months ago
Anonymous
>the idea you cannot criticize something because "well dats not dah point" is idiotic
you can criticize and discuss the story but you should judge what it is, and not what it isn't
like I'm not going to play Splinter Cell and talk about how it doesn't discuss how the violence is affecting Sam, because that's not what the story was about
4 months ago
Anonymous
>make a game about being fricking nuts and killing tons of people for little or no reason >anon: "But what do they eat? Poor writing."
4 months ago
Anonymous
>if they didn't want it to be critiqued
I don't think that's the motivation. I think they just don't care about how deep of a political statement the game made
it's about nihilism
4 months ago
Anonymous
Dont watch Red Dawn in theaters with this guy. He Sucks!
4 months ago
Anonymous
never seen it. I already told you homosexuals I liked HM1 though, so I'll let you suck my wiener later.
4 months ago
Anonymous
Listen, I would agree with you if it was a book, a film, or a crpg. But other than that, videogames are meant to just be fun, and a moronic plot can also be fun. And I'm not saying hm has a moronic plot, but in this case it (at the least) works to give some purpose to the actions of the game. In a videogame, you have to prioritize gameplay, and hm1 excels in that. Hm2's strength is its narrative.
4 months ago
Anonymous
Critiques can be critiqued in turn. You make a critique someone else will be critical of it.
4 months ago
Anonymous
eh?? nani?? critiquing plots written for children??
4 months ago
Anonymous
America is gung-ho is in this timeline though. The president was just passive and wanted to avoid full nuclear exchange at any cost and probably strongarms the rest of the government into going along with it. A direct consequence of this was fermenting resentment in the population and administration which 50B took direct advantage of. To me it all adds up and doesn't break suspension of disbelief.
4 months ago
Anonymous
I like HM1, but it was written by guys in their mid-20's and the lack of research of the time period and politics shows it
I think you guys are a little too hung up on "The way things would really work" its just a vehicle for the gameplay and aesthetic
4 months ago
Anonymous
>noooooo you care too much about the plot
if you write a plot, I'm gonna think about it. the entire post ww2 era literally operates on policy of MAD, there's zero chance America of all nations wouldn't respond to the nuking of a state capital.
4 months ago
Anonymous
Nuking San Francisco was a favor, not an attack.
4 months ago
Anonymous
NOOOOOO NOT MY DEAR SWEET GAYS AND HOMELESS GAYS!!!!! PLEASEEEEEEE WE NEED TO KILL EVERYONE ON EARTH FOR THE SHITTIEST GAYEST MOST HOMELESS PEOPLE I HATE!!!!
4 months ago
Anonymous
NOOOOOO NOT MY DEAR SWEET GAYS AND HOMELESS GAYS!!!!! PLEASEEEEEEE WE NEED TO KILL EVERYONE ON EARTH FOR THE SHITTIEST GAYEST MOST HOMELESS PEOPLE I HATE!!!!
>politicsman said this place BAD so if it gets nuked we should just sit here like a b***h and wait for the enemy to nuke some place politicsman says is good and redpilled before retaliating
It's a good thing people like you have no positions of power, because you're fricking stupid.
4 months ago
Anonymous
Smarter, richer, taller, and stronger than you so idgaf
4 months ago
Anonymous
>ackshually san francisco rocks!!!
https://www.arcgis.com/apps/View/index.html?appid=b6fab720912642b6aedafdb02a76d2a4
4 months ago
Anonymous
Smarter, richer, taller, and stronger than you so idgaf
>illiterates
It's a sign of weakness to not retaliate just because the section of your territory that got attacked was a shithole. It's still part of your territory hit by foreign aggressors. (You) would wait until the worthwhile areas and peoples are already slaughtered to start fighting back.
Actually, I take that back. Given the track record of you types, you wouldn't fight back even then, except to post inane bullshit on anomalous internet forums.
4 months ago
Anonymous
You're assuming US knows the invaders and nukes are Soviet. There could be a great deal of confusion on the identity of the little green men and you can't just nuke another country based on assumptions.
4 months ago
Anonymous
>cold war US gets nuked >they wouldn't automatically presume it was the soviets
kek. what the frick are they teaching you zoomers?
4 months ago
Anonymous
They would indeed automatically presume it was the soviets which is why turbans and other assorted enemies of Freedom™ have been trying to get their hands on nukes for decades
First shot is free, as long as you're not Russia. And seeing as how obvious of a hole this is, there should be immediate discontent within the american government regarding retaliation.
Can't exactly go back on "Oops, we nuked Moscow when really it was Yemenian terrorists who nuked San Fran. Our bad!"
4 months ago
Anonymous
He's ambiguously moral. Killing Russians is a net positive big enough to completely overshadow anything bad he does in the game, it's like how Batman is a rich fatcat whose wealth is built on the backs of the oppressed working class. Nobody cares about that because he rids the streets of trash.
How do you know? If he just wants to kill anyone then why does he exclusively kill Russian mafia guys who are actively fricking up his homeland shortly after he experienced a traumatizing war against Russians?
The other anons all get it, the point of Jacket's character is that he's not a nice person and does enjoy the killings.
Deep down, Jacket enjoyed killing Russians in Hawaii as he doesn't like them and Jacket cared for his squad, especially Beard due to the nuke and Jacket holds strong sentimental attachment to both his squad and Beard because he lost both of them to the Russians.
This is also why Jacket sees Beard in his flashback dreams at the stores in HM1 because he cares about him and is pissed he died. Jacket did actually go to these stores IRL at the time but his dream shows Beard because of his resentment to the Russians and Beard's death is all the justification he needs to kill the Russians
Deep down, Jacket didn't really care who was behind all of the phone calls because the calls led him to Russian hideouts and he enjoyed killing them as revenge for Beard
The only time Jacket sees different paths to take is when he wakes up at the hospital as he realizes he can either: escape and run away, find out the truth of 50B, or get revenge.
In the end, Jacket chose revenge but in the heat of the moment didn't kill Richter and decided to finish off the Russians to end the revenge for Beard
The reason why Jacket never tried to escape the prison during the riot in HM2 is he accepted who he is and understands that he's a bad person and he doesn't have any other motivation in his life to pursue as he got his revenge and GF is dead so he just wants to sit behind bars.
A part of me does think that if GF never died, Jacket probably wouldn't have gone for the Russian boss and probably just left Miami or maybe even found the truth of 50B since he would've known they won't leave him alone
GF was pretty much all he had going on his life when you look at the state of his apartment at the start of the game, dude is clearly depressed and been having a rough period so she was his only stability
I fail to see what's so bad about killing drug dealers and gang members residing in your city as a result of foreign occupation after a war.
The point is the bigger picture anon
Your post is making excuses for his behavior but you're missing the major point the game is showing with Jacket
4 months ago
Anonymous
Maybe they should have had more scenes where Jacket kills random innocent people instead of >murderous thugs who kill anyone on sight >police colluding with said thugs >a hobo who would have snitched >a biker trying to kill him
No, instead we get Jacket rescuing damsels in distress and even sparing his own assassin but everyone goes "oh my god what a psychopath!"
4 months ago
Anonymous
I mean, he did walk into a precinct and slaughter everyone inside.
Not really. He's a vet traumatized by the shit he saw in the war, and full of rage after his best friend died. He's looking for any excuse to make the people that hurt him bleed, and decides the best way to do that is brutally murdering Russian mobsters.
How do you know? If he just wants to kill anyone then why does he exclusively kill Russian mafia guys who are actively fricking up his homeland shortly after he experienced a traumatizing war against Russians?
Hotline Miami's story isn't really all that esoteric or complicated. It just seems weird sometimes because like 2/3 of the game happens in the protagonist's mind when he's in a coma. So he has a bunch of allucinations while trying to recall what happened. >the protagonist subscribes to a nationalistic newsletter from a group called 50 blessings. >afterwards, he starts receiving weird phone calls that tell him to kill random people related to the russian mafia. >in the middle of it, he saves a prostitute from the russians and enters a relationship with her. >in the end, the phone guys send another random man to kill him and his girlfriend. >he gets shot but survives, escapes the hospital, and goes to the police station to find more about who's behind the calls. >he mistakingly believes it was the leader of the russian mafia all along and kills him. >In reality, the phone calls only came from there because the perpetratros worked as janitors in the russian hideout. Both of them are part of 50 blessings and want to murder all russians.
For the few days they spent together, their relationship seemed lovely enough. >apartment gets progresively cleaner each passing day, even getting new decoration >Jacket stops collecting newspaper cutouts of his killings like a psycho and binging entire pizza boxes >she goes from sleeping in the couch, to the same room as him, in a spare bed that each night gets moved closer to his
Pretty sweet all things considered, even if she spends a few out whoring herself. Its pretty clear if she lasted just a bit longer they'd start sleeping in the same bed.
For the few days they spent together, their relationship seemed lovely enough. >apartment gets progresively cleaner each passing day, even getting new decoration >Jacket stops collecting newspaper cutouts of his killings like a psycho and binging entire pizza boxes >she goes from sleeping in the couch, to the same room as him, in a spare bed that each night gets moved closer to his
Pretty sweet all things considered, even if she spends a few out whoring herself. Its pretty clear if she lasted just a bit longer they'd start sleeping in the same bed.
The fanart is actually really cute considering the game it's from
you make it sound like 50 blessings cared about the girlfriend; it was jacket failing to kill the biker that made them send a shitman to jacket’s apartment
We don't actually know why they sent Richad to kill Jacket. You can say it was because killing Biker was actually an allucionation, because he didn't kill girlfriend, because they just felt like it. In the end, it's never explicitly stated.
you make it sound like 50 blessings cared about the girlfriend; it was jacket failing to kill the biker that made them send a shitman to jacket’s apartment
They might not have known about the girlfriend. HM2 sorta paints a picture of how Richter's missions tended to go, starting with the first one where you either get lucky and the dude by the door has an assault rifle or you don't and you're dead after the bar full of Russians beat your skull in. All of his missions involve being jumpy, fast, and sometimes just lucky.
What likely happened was >Richter gets a call >he has to take out a fellow 50 Blessings hitman >after the string of nerve-wracking suicide missions he's been sent on, he's no longer taking chances >buys an uzi and a silencer >busts into Jacket's apartment, expecting heavy resistance >sprays into the first human-shaped thing he sees >its not Jacket >it was his girlfriend going into the bathroom >girlfriend likely screamed, if not as she was shot then after seeing the masked gunman kick her door in (she may have been fleeing into the bathroom if the latter) >screams alert neighbors and cause at least one to call the police, rendering Richter's silencer moot >Richter decides he can't afford to leave empty-handed for his and his mother's sake, remains in the apartment waiting for Jacket to come home >shoots Jacket in the head >the police and ambulances arrive shortly after, responding to the call about girlfriend >they're too late to save girlfriend, but Jacket got lucky and the shot wasn't immediately fatal so they save him >Richter either lets himself be arrested after seeing he's surrounded or just didn't have any more ammo to resist with
HM1 isn't really that deep story wise. Jacket is a post war vet raging war on russians while 51 blessings work in the background to do stuff. Most of it's explained in 2
>The ending with Biker where the devs just mock you for giving a shit about the story
Kino.
It's just a pixel fick inspired by the 80s action movies: the protagonist kills for money for a mysterious organization, but then the organization decides to kill him, and in the process, he saves some prostitute, loses her, and gets revenge for her + some tippy shit about Jacket's mind and duality of the JacketBiker ending.
It works best as an unpretentious flick, unfortunately, devs decided to expand the story with teenage-tier bulshit with a war and a nuclear strike.
Between HLM1 and HLM2, I thought the way it hashed out is like this:
1) Jacket is a highly capable war vet, but despite this, he's a pretty simple person without much going on. He enjoys simple games and base pleasures, but not in a debaucherous sense, and he doesn't connect with other people
2) His only friend, Beard, died in a Russian nuclear attack, so when he was presented with the opportunity by 50 Blessings to kill Russian mafia members, he leapt at it as a way to kill the enemy and avenge his friend
3) What he tries to ignore the is that he's really not serving any higher purpose of his own, and the violence is just another pastime that he's enjoying. He allows himself to go along with everything without any real concerns about going on, even when presented with opportunities to see the truth, and when this eventually leads to him getting betrayed and losing what little in life he has, he reflects on what he did, who he thought he was originally doing this for, and argues with himself on his culpability and inaction (this makes up the game prior to the hospital, the animal rooms, and his purpose of Beard getting violently supplanted by 50 Blessings and their goals in the form of Richter)
Ultimately, he concludes that he's let things go beyond the pale, he's not going to change anything or get a happy ending, so he just goes back to going along with things to get some sort of conclusion no matter how meaningless it is. This culminates with just going "yeah alright" to the idea that the Russians were the ones ordering hits against themselves, just like what his manipulators still want him to do, and then goes after the kingpin to get some sort of finale. At the end, he reflects on the photo of him and Beard that he originally used as some semblance of purpose on all of this, and then he throws it away.
originally they planned to explain the story through expansions but it turned into a sequel instead, so everything gets explained in the sequel >burgerland loses the cold war somehow and russia takes over >a cult takes advantage of this to recruit nationalists to kill people and start ww3 >cult starts fake political group to lure people in >people who sign up get mysterious phone calls telling them to go on violent rampages >if you don't do what the phone calls say then the cult fricks with you until you give in >jacket is a vet with ptsd having a schizo breakdown and killing people for fun because the phone calls tell him to
also it's heavily implied everything before waking up in the hospital is not really as it happened and full of false memories. ex: biker doesn't really die, friend at the convenience store stops showing up, animal demons stop showing up
I read a few pages of it but got really bored when it became a generic "stone cold killer meets a child and dedicates everything to protecting him" plot.
>burgerland loses the cold war somehow and russia takes over
Not exactly. Russia and the US form a coalition after San Francisco gets nuked and a skirmish breaks out in Hawaii but Russia doesn't take over. The coalition does birth a frick ton of resentment though that plays in 50 Blessings' favor
He doesn't care. It's obvious, but he's just not thinking about it. That's why you collect the puzzle pieces in his levels, but it's Biker who actually puts them together.
If Russia took over, they wouldn't be a criminal organization that knows about Jacket, but gets him medical care to see trial in the hospital. It's clear that the police are both investigating Jacket's killings, and the Russian mob.
Also calling fifty blessings a cult is definitely wrong. They're clearly a terrorist group trying to break the coalition. Also the group seems to tailor it's activities based on who they're dealing with. Sending people to fetch a briefcase. Having somebody burn Richter's car People dropping off the masks. It's not all rampages.
Jackets also not "Just killing people for fun." Richard/His Brain wouldn't be asking him if he likes hurting other people. It wouldn't be in doubt.
So Jacket is totally a good guy right? Idk why people say he's a psychopath when he's a actually vigilante trying to liberate his country from invaders.
I'd give that a authoritative no. He doesn't verify his targets, he doesn't have any idea what he's even doing. He's not taking some principled stand, and when he tries to go off script he either bungles the operation, or gives up at the first opportunity.
His actions from any reasonable system of ethics have him as mass murderer who slaughtered more people that he could even count for little justification, and was in the wrong for many of them, or a animal that could have never taken a moral act.
HM1 had the perfect amount of story for a short top-down shooter and the gameplay was perfect
it was a perfectly neat little package
HM2 tried to do too much compared to the devs abilities
first it retroactively ruins the story and feel of HM1 where you can kind of tell what might be going on but it's not clear if jacket is just schizophrenic
second the gameplay becomes bloated and loses its speed and tempo because of too many new additions without tweaking the core gameplay mechanics
it's still possible to sonic your way through the levels, but because of various additions you are forced to act a certain way or take a certain path on some levels unless you already have a hundred hours in the game and can play near perfectly i.e. your first run or two of the game are significantly worse experiences compared to HM1
this is detrimental to anyone who isn't a massive autist since they will beat the game two or three times max
everyone I know complained that HM2 was annoying to beat on their first run compared to HM1 and complained about certain levels having bullshit set-ups where you're bound to die on your first try because of forced trial and error design
HM2 is great but a few of the levels are total bullshit and honestly feel like a 12 year old modder made them and didn't playtest it before publishing. It's also much more geared towards gunplay rather than melee which I enjoyed but I guess a lot of people didn't. It also doesn't add much to the Hotline Miami formula and actually removes a lot of features and some enemy types for no good reason.
It's because the gunplay is too boring and repetitive in Hotline Miami. The whole game is about speed, stealth, and maneuvering. You have to plan out how to clear every room, who has a gun, lines of sight, where the doors/enemies are at, etc. It's a sandbox and you get total freedom to clear the level however you want.
The gunplay throws all that away. If you shoot even once you lose the stealth and all the level's enemies bumrush you and then it becomes a turkey shoot. It's a shame because the shotgun and the magnum are actually nice to shoot and there's a neat mechanic where you can shoot through some walls.
The only gun that doesn't break the core gameplay is the silenced uzi but you only get 30 shots which is too little for the big levels.
Now imagine making a whole game devoted to this.
I absolutely would. On my first playthrough i was rather disappointed that i could not pull the trigger before finding out that jacket princess carries her instead and being flabbergasted at the idea.
Inner animal. I got my best score on that stage. I'd be close to the top on the leaderboard if not for the cheetos going 99999... musikk per automatikk is also bangin yo. As for the second game i'd say sexualizer takes the prize, although i'm rather fond of decadence dance. Both ost's slap
>this game was basically complete and then he decided to scrap it all and turn it into Midnight Anime instead after playing Persona
What could have been
>kills colombians >kills the fans and his own men >gets so high he mistakes his pistol for a fricking fire axe >jumps off a building and kills himself
best character in the game
It's also important to remember the rooms in one were small so you got quick concise gameplay. 2's rooms are soooo big and often have you killing 12+ enemies at a time with windows
HM1 knew were to put them so it never gets too assinine but HM2 can go frick itself plastering that shit everywhere [...] these being the best example.
Hawaii was the best part of the story but the levels themselves can suck my butthole.
It's also important to remember the rooms in one were small so you got quick concise gameplay. 2's rooms are soooo big and often have you killing 12+ enemies at a time with windows
I get that Jacket is far from innocent but people sure have a huge hateboner for him >OMG he killed a hobo!!!!!!!
in self defense >he didn't KNOW he was killing criminals so it doesn't count!
bonus points if they bring up the newspaper clippings to paint him as a psycho taking them as trophies, while glossing over the fact that those very clippings mention the police finding ties to drug trafficking, russian mob, etc. when investigating the crime scenes
he's just going along with whatever the phonecalls say (up to a point, at least), yeah, but he's not going in completely blind either, he knows his targets generally have some sort of criminal connection
yeah he clearly has problems and kills a bunch of people, but the whole "he's a hyper-racist psycho with an insatiable bloodlust who just loves to kill kill KILL!!!!!!" character analysis is utter nonsense that takes their position too far
it reads like they got their lore from the slasher film from the beginning of HM2, or read the wiki and assumed all the parts where it says "it is theorized that x..." or "x could represent y because..." are officially confirmed because they're on the wiki or something (wikia pages for games like this are really egregious with being full of speculation)
he's not an angel but he's not satan either
NTA, I don't think people have a hate boner for him, he's objectively a bad person like all the characters in the game
at best you can describe him as an antihero but he's a bad guy. still a great character, saying he's morally reprehensible doesnt mean I think he's shit or anything.
can someone explain Beard? so he's old war buddies with Jacket, does he actually know what's going on in the first game? Does he have any real motivations?
I remember his final scene in HM2 but it's been years
I don't ever want to replay it but I respect a lot of HM2 retroactively, especially the boldness of a lot of the individual story segments and the kickass soundtrack. But holy frick most of the levels can suck my dick.
people really acted weird about this
it's even revealed that it was fake, a movie set, but I still see people saying shit like "ohhhh it's so tasteless and edgy, just shock value"
like that's the point? you loved the ultra violence of the first game and come into the second one excited to see the blood flowing again, and they open on sexual violence to recontextualize everything. remind you that it's brutal
I think it's a perfect opening for 2
everyone was so surprised by that part of the story that parodies 90s horror industry as if grindhouse and low budget crap irl didnt have shitload of nudity and rape (I Spit On Your Grave for example)
I know this is mostly a meta thing for hard mode. But do you find anything meaningful in a canonical way? Specially when Richard talks to Beard >We met before, haven't we? >I wish we could have met again under different circumstances.
Maybe Richard is just supposed to simply represent death, but overall I don't know.
richard describes every character in this scene basically
someone like beard was roped into the war, and didnt do everything by choice, thus richard (death) wishes he'd pass in a more peaceful way
everyone else chose senseless violence for one reason or another, and thus richard basically says "you got what you fricking deserved"
I love how for Manny he's just like >What the frick is your problem?
Like Richards implied to be this all knowing foreteller of death and yet he doesn't understand why Manny is such an insecure little b***h
>wanted fame
he was looking for the Miami Mutilator, shame everyone was getting in his way and trying to protect the ole Miami Mutilator, thats obstruction of justice!!!
1. He's not Jacket >The rat apologizes for presumably shooting him, and his girlfriend, and he expresses that he's not jacket, but he appreciates remorse, but says it won't get him anywhere.
2. He's not god, Saying he's judging them seems to be the wrong track. >He doesn't get Pardo's motivation, and rejects the idea of being a judge.
3. He's the opposite of why Evan is writing the book, and he is something that he will never understand in spite of him appearing to understand that Ethan would be better off spending time with his family.
4. Beard has met him before, and he is glad to know him, but wishes they could have met under different circumstances.
5. He speaks to people in dreams, and visions as opposed to showing up physically. On the subway when he's sitting, while the Hitman is dreaming about driving off with his money.
So we've got a character who seems to have supernatural powers, and speaks through the Richard mask, but isn't Jacket. He isn't all knowing, but seems to encourage people to care about each other, and uses remorseful language to refer to death "I'm Afraid." especially disliking violent death wishing it would have been different.
If he was "Simply death." as a force of nature, it's odd that he has such a personal touch. Trying to guide people's behavior in dreams. Encouraging people to honor the bonds of marriage. Live a peaceable life, and not understanding Pardo (Who is not the Miami Mutilator, the most depraved insane character.) implying he doesn't have knowledge of evil in a human sense.
So this leaves us with only two options.
1. An Angel, something that's fundamentally different from humanity , but trying to help us.
2. A meta author character, contextualizing the game itself as fiction. The tapes being levels, the projector. His questions of "Do you like hurting other people." and "Why are you all here?" pointing at a in fiction audience.
In fiction 4th wall breaks are lame, so it's the first one.
Yeah the angel idea is somewhat accurate to me, Richard acts as a harbinger of death
Richard has three roles in the story: a harbinger of a character's impending death, reveal a part of a character's true self that they ignore, showcase to the player the effects the escalation of the neverending violence has to the game characters to the player
Richard is a representation of a characters subconscious mind and telling/showing them their true thoughts/feelings.
Jacket's killings were super popular all over Miami to the point there's nobody that hasn't heard about them and seen his Richard mask so the image of Richard is a part of everybody's collective unconscious in Miami which is why Richard takes the form he does when he shows up in dreams/hallucinations. Miami is also overwhelmed with violence which is another reason he speaks through the Richard mask.
Everytime Richard shows up he highlights the true feelings of each character with his crypticism and prophecies of their death if they don't change something soon by showing them things they don't want to acknowledge like the Henchman's GF, Fans dying, Biker running away, etc.
Yeah the angel idea is somewhat accurate to me, Richard acts as a harbinger of death
Richard has three roles in the story: a harbinger of a character's impending death, reveal a part of a character's true self that they ignore, showcase to the player the effects the escalation of the neverending violence has to the game characters to the player
Richard is a representation of a characters subconscious mind and telling/showing them their true thoughts/feelings.
Jacket's killings were super popular all over Miami to the point there's nobody that hasn't heard about them and seen his Richard mask so the image of Richard is a part of everybody's collective unconscious in Miami which is why Richard takes the form he does when he shows up in dreams/hallucinations. Miami is also overwhelmed with violence which is another reason he speaks through the Richard mask.
Everytime Richard shows up he highlights the true feelings of each character with his crypticism and prophecies of their death if they don't change something soon by showing them things they don't want to acknowledge like the Henchman's GF, Fans dying, Biker running away, etc.
He's Abraxas
>The power of Abraxas is twofold. You cannot see it, because in your eyes the opposition of this power seems to cancel it out. >That which is spoken by God-the-Sun is life; >That which is spoken by the devil is death. >Abraxas, however, speaks the venerable and also accursed word, which is life and death at once. >Abraxas generates truth and falsehood, good and evil, light and darkness with the same word in the same deed. Therefore Abraxas is truly the terrible one. >He is magnificent even as the lion at the very moment when he strikes his prey down. His beauty is like the beauty of a spring morn. >Indeed, he is himself the greater Pan, and also the lesser. He is Priapos. >He is the monster of the underworld, the octopus with a thousand tentacles, he is the twistings of winged serpents and of madness. >He is the hermaphrodite of the lowest beginning. >He is the lord of toads and frogs, who live in water and come out unto the land, and who sing together at high noon and at midnight. >He is fullness, uniting itself with emptiness. >He is the sacred wedding; >He is love and the murder of love; >He is the holy one and his betrayer. >He is the brightest light of day and the deepest night of madness. >To see him means blindness; >To know him is sickness; >To worship him is death; >To fear him is wisdom; >Not to resist him means liberation.
"Leaving this world is not as scary as it sounds."
Demons are gay, don't have the power of prophecy, and Richard literally tells Evan to respect the bonds of marriage. He doesn't encourage people to worship him, and is actively scornful of people seeking death. Telling them they're going the wrong way.
The Son literally says he doesn't fear death, and eagerly crosses a rainbow bridge to his death, and Richard is literally showing him visions of his old man telling him he'd being a moron.
Your demon worship has actively harmed your cognition. Seek absolution, and confess.
with looking back, the only weird part of this scene is the interaction with pardo since his reasons for doing the killings feel clear cut to me based on what the game shows
Hotline Miami 2 is Hotline Miami: the Lost Levels, where the devs betray their own general game design for the sake of making things new and not too samey, adding shit like long range window sniper battles and multiphase bossfights in a one hit death kill em up.
>wish hotline miami 2 would allow a masked replay mode where you pick your masks >the more I think about it the less it makes sense due to the dogshit level balancing
Where the frick are all the hotline miami clones. Intravenous is somewhat similar but way slower and more stealth oriented
I feel like this game would be better if you had the chance to interact with the characters more during intermissions.
I want to have more talks an dialogue choices with girlfriend and beard.
The intermissions are already there and they're skippable, so it's not like this would affect people who want pure gameplay in any way.
>hotline miami thread above 100 posts out of fricking nowhere
BASED
Reminder to play these workshop levels if you haven't already, would like some recs too if any anons still play >Levels
White House
Motorhead
MALL NINJA
The Heist
Inferno >Normal Campaigns
Wild Thing
Blessed Redux
Miami Holocaust
Innocent
Missed Calls
Shibuya
The Rooster Files
Wild Style
Love and Forgetting
Madness >Hard Campaigns
Miami Menace
Beyond Deathwish
I still remember my first playthrough. I never wanted to stop so I just didn't and beat it in one sitting without planning for it. I was strained by the end and just sat there at the start menu for a while.
What a trip.
it's crazy to me that hotline Miami works violence into it's themes perfectly, making it both fun and cathartic for the player but still demonstrating the horrors of it in the universe
it does such a great job that TLoU2, a game that tries to have similar themes, straight up references it
like how did those fricking idiots understand HM enough to do that while making a poor man's clockwork orange? writing is weird and I guess it shows how vastly different interpretations of HM can be
yeah, there's a scene where one character is playing a PSVita or something, and there's a song from Hotline Miami playing out the consoles speakers with lights in color palette from HM.
the protag says something like >That game any good?
response: >yeah! really good, but really hard...
The devs are full of themselves, why don't they just make a sequel during a nuclear apocalypse, imagine the amount of scenarios, weapons, environments they could make
Please leave stories to have an end, not everything must be a franchise with millions of prequels, sequels, spin offs, one shots and different media, hotnline miami 2 didnt even need to happen, 3 would be raping the IP.
I wouldn't say it's as good as HM1 personally, but I don't think it's bad either. Most of the issues that people seem to take with it is that the story is presented in a confusing way, jumping around in time to different characters.
I can appreciate why it's like that, it's showing you all these stories at once and you move through them experiencing each one rise and fall at roughly the same points. Then they all converge and come crashing down at the same time. Each story and the protagonists of them also represent a different demographic of the HM1 fanbase (the Fans are, funny enough, the average fans of the game. Pardo actually represents the slew of Hotline Miami fan games that cropped up and usually missed the point of the original, etc.)
After that, HM2 stops trying to purely catch you up to speed on the fallout of the first game and tells it's own story.
I think the devs stated what you've said about the Fans, or at least that's a common interpretation. But which sides of the community would the other characters represent?
thanks to this thread I'm replaying the first one.
just beat jacket's story in one sitting.
gonna do the Motorcyclist bit tomorrow.
Which is canon? does jacket kill motorcyclist or does motorcyclist kill jacket?
>Which is canon? does jacket kill motorcyclist or does motorcyclist kill jacket?
Neither of them are because Jacket was misremembering how the fight actually went
The canon is Jacket won the fight and fricked up Biker's face with scars but Biker didn't die which is why Richter gets sent to Jacket's place to kill him
they just weren't interested iirc
hotline miami was originally going to just be a one off game but due to it's success the devs were working on DLC but they had so many ideas that ended up becoming a whole new game instead which is how we got HM2
they just didn't want hotline miami to become a series that gets lots of sequels/spinoffs, it told it's story and that's that
at least make another game, make SOME fricking game after all this success as an indie team you are bound to, like wtf, even if their game would be shit just because of how huge their fanbase is they would still profit out of it
they are working on some new game that's unrelated to hotline miami and is a different genre but there's barely any info on it as iirc the devs said they're just working on it when they feel like it and with it just being 2 guys who knows when it'll come out
the devs are based though in that they're fine with hotline miami clones being made and could even give the source code out as the devs gave the source code of hotline miami 2 to that midnight animal guy just because he asked nicely but he scrapped his game because of the negative feedback he got with suddenly copying persona 5's ui design
there is this being worked on if you care for hotline miami stuff though
https://store.steampowered.com/app/2069890/1900CULT/
Biker is the only character not to be confirmed dead at the end of Hotline Miami 2. How would you feel about a post apocalyptic Hotline Miami 3 set in the 2020s with an old Biker as the protagonist?
2 was already pushing it, and all the key players bit the dust. Also Biker might not actually be alive. The formula doesn't really work in a post apocalyptic setting.
i have all achievements for hm1 and i still don't know what the story is about
HM1 isn't really that deep story wise. Jacket is a post war vet raging war on russians while 51 blessings work in the background to do stuff. Most of it's explained in 2
I thought Jacket is just crazy and likes to hurt people and the group of Russian haters take advantage of that by sending him cryptic calls of people to murder
That's literally the story. He also bangs a hooker and gets shot in th head.
exactly it's not really complicated
he does
also yes they do
>Most of it's explained in 2
is hm2 at least as good as 1? i bought it this christmas and i've been a bit reluctant to play it
Worth playing through but not as good since it's a multiple character deal so it's not as replayable. Worth it for Manny pardo however
I really like the fans
cheers. i'll try it today if i can
>both
damn
its better
2 is a mix of every dlc idea they had put together. it explain a few point from the first game and it is pretty fun, however it is not as good since for whatever reason a lot of the levels are very open and enemies can see you from really far away, which means there's a lot of baiting unless you already know beforehand where every enemy is, which is a little frustrating.
i still recommend playing it thought.
I don't understand the complaint that enemies are unfair because they see you from far away. You know there's a button to extend the reach of the camera right? You can see even further than enemies can and there's never a case where you can't get to cover as long as you're playing intelligently.
It sucks. Bad mechanic
>You know there's a button to extend the reach of the camera right?
even with that they can see further than you I think and in some levels you need to play it at a snail's pace with lame as corner baiting because of that. But that is just in some levels and the levels shouldn't have been that open in the first place.
you are right. the army base raid in particular is a shit show of long sightlines where you can get hit from off screen, even at max zoom
that level fricking sucks. most of the levels are worse than 1 which is a shame
if you like 1 then you'll like 2. It's pretty much the same game
The gameplay is really different due to level design.
I love HM and I played it around 40 hours, finished 2 on release and I have no intention of ever touching it again.
really annoying how the autists on here will make mountains out of molehills in some attempt to pretend to have taste and a personality. they're the exact same game. you could combine them into one game and not notice. they are both perfect.
>not notice
id absolutely notice when Im getting domed from off screen and characters are getting stuck in doors or the violent influx of enemies that dont die in one-two hits
You are the one sperging over my personal taste.
>you could combine them into one game and not notice
Maybe you wouldn't.
who's your favorite youtuber? I want to watch this video essay on why HM2 is bad.
I dont remember Wuzu Clay telling me Hotline Miami 2 was bad
I agree, and the character specific gimmicks aren't as satisfying as the more simple masks in 1
I think everyone should have played like Pardo/ Jacket instead of all their gimmicky shit
you're an idiot if you can't discuss the differences between a game and it's sequel
I experienced the door glitch maybe 1-2 times total in HM1, and it happened maybe 1-2 times PER LEVEL in HM2. I dont know what the frick they did in making HM2 but its an all around worse experience that feels like a big frick you to the player and thats completely ignoring the story
Even better.
It has a lot of bullshit. The later levels are romhack levels of unfair. The story will require you to read a synopsis to figure out what the frick is going on. The OST is amazing though.
The difficulty is tuned to start where HM1 ended, so playing them back to back makes it go down smoother.
The gameplay is more stifled due to less mask choices but it's more challenging. The devs basically threw the book at you and abused whatever made hm1 easy to an extreme degree.
Reticles blend into the environment, enemies can shoot you off screen, they give certain enemies physics breaking rules just to frick with you. Its honestly a really great follow up to their last game. The story is extremely interesting too, it's a lot of environmental storytelling except they have more emphasis on cutscenes and multiple character to build a larger world. 10/10 I love this game
T. 400 hours total for the games, S rank on every level and got the 95x combo on Dead Ahead
So Jacket is totally a good guy right? Idk why people say he's a psychopath when he's a actually vigilante trying to liberate his country from invaders.
He doesn't give a shit about that, for him it's just an excuse to kill people.
How do you know? If he just wants to kill anyone then why does he exclusively kill Russian mafia guys who are actively fricking up his homeland shortly after he experienced a traumatizing war against Russians?
have a nice day moron
because thats what the phone told him to do, thats the agenda of 51 blessings, Jacket just works for them. He only targets them after they kill his prostitute gf
The Russians didn't kill his girlfriend tho Richter did
True but he tries to find out who's at the top of the totem pole and accidentally gets misled to the russians
>why does he exclusively kill Russian mafia guys
>*Kills some homeless guy*
>*Kills a hacker whose threatening 50 blessings*
>*Shoots up a police station*
What a moral character
It's been a while since I played so I forgot about those. In any case, why is working for 50 blessings evil? Aren't they trying to save America from the occupying Russians?
Probably because they cause a nuclear apocalypse
I don't think that was their goal.
That was explicitly the goal, they were founded by that crazy war general and he was an extreme nihilist who caused the apocalypse.
I must have missed that part. I thought they were just trying to drive out the Russians and everyone sperged out after the president's assassination and threw nukes at each other.
They even had bunkers prepared
You probably missed it because you decided to let the journalist be with his family. You discover that truth if you make him work instead of being with his family at the cost of him dying alone.
Also look at the symbol on him
Russians aren't occupying the US. Basically the US and Russia formed a pretty shaky coalition following the Soviet-Ametica war and nuking of San Francisco to avoid shit escalating into all out nuclear war
Also the colonel doesn't just kill the US president. He kills the Russian president as well. It does seem kind of moronic that it leads to all out nuclear war between Russia and the US though. If anything you'd think both countries having their presidents killed by the same crazed killer simultaneously would strengthen relations since it'd mean they now have a common enemy.
They say at the end of the first game that they have some very powerful people on their side. There were probably others like the colonel running side operations to lay the groundwork.
>Basically the US and Russia formed a pretty shaky coalition following the Soviet-Ametica war and nuking of San Francisco to avoid shit escalating into all out nuclear war
I always thought that was fricking moronic. The Soviets already invaded a US state and nuked a US city; there is ZERO chance the US wouldn't have already retaliated with nukes at that point, let alone formed a coalition with them.
Then again, maybe this all takes place in a Mondale presidency.
I like HM1, but it was written by guys in their mid-20's and the lack of research of the time period and politics shows it
>the lack of research of the time period and politics shows it
I mean, it is alt history.
I can accept alt. history, I can't accept a stereotypical gung-ho america not responding with all out nuclear war to an unprovoked soviet attack. again, I like HM1 a lot so I'm willing to give the game a pass, but it's really not something those guys would have written if they were older and knew more about political history
>devs should study political history
literally who gives a frick. It's a game about ultraviolence and it's fun, that's all that matters.
you write a plot, I'm gonna critique it. if they didn't want it to be critiqued, then don't put it in.
the narrator is unreliable. you don't actually know the story.
maybe they shouldn't have written hm2 then
no shit. point stands. the idea you cannot criticize something because "well dats not dah point" is idiotic and lazy, much like all millenial/zoomer writing.
>the idea you cannot criticize something because "well dats not dah point" is idiotic
you can criticize and discuss the story but you should judge what it is, and not what it isn't
like I'm not going to play Splinter Cell and talk about how it doesn't discuss how the violence is affecting Sam, because that's not what the story was about
>make a game about being fricking nuts and killing tons of people for little or no reason
>anon: "But what do they eat? Poor writing."
>if they didn't want it to be critiqued
I don't think that's the motivation. I think they just don't care about how deep of a political statement the game made
it's about nihilism
Dont watch Red Dawn in theaters with this guy. He Sucks!
never seen it. I already told you homosexuals I liked HM1 though, so I'll let you suck my wiener later.
Listen, I would agree with you if it was a book, a film, or a crpg. But other than that, videogames are meant to just be fun, and a moronic plot can also be fun. And I'm not saying hm has a moronic plot, but in this case it (at the least) works to give some purpose to the actions of the game. In a videogame, you have to prioritize gameplay, and hm1 excels in that. Hm2's strength is its narrative.
Critiques can be critiqued in turn. You make a critique someone else will be critical of it.
eh?? nani?? critiquing plots written for children??
America is gung-ho is in this timeline though. The president was just passive and wanted to avoid full nuclear exchange at any cost and probably strongarms the rest of the government into going along with it. A direct consequence of this was fermenting resentment in the population and administration which 50B took direct advantage of. To me it all adds up and doesn't break suspension of disbelief.
I think you guys are a little too hung up on "The way things would really work" its just a vehicle for the gameplay and aesthetic
>noooooo you care too much about the plot
if you write a plot, I'm gonna think about it. the entire post ww2 era literally operates on policy of MAD, there's zero chance America of all nations wouldn't respond to the nuking of a state capital.
Nuking San Francisco was a favor, not an attack.
NOOOOOO NOT MY DEAR SWEET GAYS AND HOMELESS GAYS!!!!! PLEASEEEEEEE WE NEED TO KILL EVERYONE ON EARTH FOR THE SHITTIEST GAYEST MOST HOMELESS PEOPLE I HATE!!!!
>politicsman said this place BAD so if it gets nuked we should just sit here like a b***h and wait for the enemy to nuke some place politicsman says is good and redpilled before retaliating
It's a good thing people like you have no positions of power, because you're fricking stupid.
Smarter, richer, taller, and stronger than you so idgaf
>ackshually san francisco rocks!!!
https://www.arcgis.com/apps/View/index.html?appid=b6fab720912642b6aedafdb02a76d2a4
>illiterates
It's a sign of weakness to not retaliate just because the section of your territory that got attacked was a shithole. It's still part of your territory hit by foreign aggressors. (You) would wait until the worthwhile areas and peoples are already slaughtered to start fighting back.
Actually, I take that back. Given the track record of you types, you wouldn't fight back even then, except to post inane bullshit on anomalous internet forums.
You're assuming US knows the invaders and nukes are Soviet. There could be a great deal of confusion on the identity of the little green men and you can't just nuke another country based on assumptions.
>cold war US gets nuked
>they wouldn't automatically presume it was the soviets
kek. what the frick are they teaching you zoomers?
They would indeed automatically presume it was the soviets which is why turbans and other assorted enemies of Freedom™ have been trying to get their hands on nukes for decades
First shot is free, as long as you're not Russia. And seeing as how obvious of a hole this is, there should be immediate discontent within the american government regarding retaliation.
Can't exactly go back on "Oops, we nuked Moscow when really it was Yemenian terrorists who nuked San Fran. Our bad!"
He's ambiguously moral. Killing Russians is a net positive big enough to completely overshadow anything bad he does in the game, it's like how Batman is a rich fatcat whose wealth is built on the backs of the oppressed working class. Nobody cares about that because he rids the streets of trash.
The other anons all get it, the point of Jacket's character is that he's not a nice person and does enjoy the killings.
Deep down, Jacket enjoyed killing Russians in Hawaii as he doesn't like them and Jacket cared for his squad, especially Beard due to the nuke and Jacket holds strong sentimental attachment to both his squad and Beard because he lost both of them to the Russians.
This is also why Jacket sees Beard in his flashback dreams at the stores in HM1 because he cares about him and is pissed he died. Jacket did actually go to these stores IRL at the time but his dream shows Beard because of his resentment to the Russians and Beard's death is all the justification he needs to kill the Russians
Deep down, Jacket didn't really care who was behind all of the phone calls because the calls led him to Russian hideouts and he enjoyed killing them as revenge for Beard
The only time Jacket sees different paths to take is when he wakes up at the hospital as he realizes he can either: escape and run away, find out the truth of 50B, or get revenge.
In the end, Jacket chose revenge but in the heat of the moment didn't kill Richter and decided to finish off the Russians to end the revenge for Beard
The reason why Jacket never tried to escape the prison during the riot in HM2 is he accepted who he is and understands that he's a bad person and he doesn't have any other motivation in his life to pursue as he got his revenge and GF is dead so he just wants to sit behind bars.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
A part of me does think that if GF never died, Jacket probably wouldn't have gone for the Russian boss and probably just left Miami or maybe even found the truth of 50B since he would've known they won't leave him alone
GF was pretty much all he had going on his life when you look at the state of his apartment at the start of the game, dude is clearly depressed and been having a rough period so she was his only stability
The point is the bigger picture anon
Your post is making excuses for his behavior but you're missing the major point the game is showing with Jacket
Maybe they should have had more scenes where Jacket kills random innocent people instead of
>murderous thugs who kill anyone on sight
>police colluding with said thugs
>a hobo who would have snitched
>a biker trying to kill him
No, instead we get Jacket rescuing damsels in distress and even sparing his own assassin but everyone goes "oh my god what a psychopath!"
I mean, he did walk into a precinct and slaughter everyone inside.
I fail to see what's so bad about killing drug dealers and gang members residing in your city as a result of foreign occupation after a war.
Not really. He's a vet traumatized by the shit he saw in the war, and full of rage after his best friend died. He's looking for any excuse to make the people that hurt him bleed, and decides the best way to do that is brutally murdering Russian mobsters.
based. fricking based.
TZD
Cool it with the antisemitism
Hotline Miami's story isn't really all that esoteric or complicated. It just seems weird sometimes because like 2/3 of the game happens in the protagonist's mind when he's in a coma. So he has a bunch of allucinations while trying to recall what happened.
>the protagonist subscribes to a nationalistic newsletter from a group called 50 blessings.
>afterwards, he starts receiving weird phone calls that tell him to kill random people related to the russian mafia.
>in the middle of it, he saves a prostitute from the russians and enters a relationship with her.
>in the end, the phone guys send another random man to kill him and his girlfriend.
>he gets shot but survives, escapes the hospital, and goes to the police station to find more about who's behind the calls.
>he mistakingly believes it was the leader of the russian mafia all along and kills him.
>In reality, the phone calls only came from there because the perpetratros worked as janitors in the russian hideout. Both of them are part of 50 blessings and want to murder all russians.
holy frick the girlfriend looks so cute here
NEEDS LOVING RELATIONSHIP CORRECTION
I'm still angry
At least both of them are now together in heaven
I don't think Jacket's in heaven bro
bible man, BIBLE
either that or another book
Anon don't post in a thread of a game you haven't played. Just get the info you need and gtfo as fast as you can.
That says The Bibble.
You question the words of the mighty Jimmy?
not in my headcanon
true HM ending is whatever you make it in the level editor
>true HM ending is whatever you make it in the level editor
PS4bros...
>std riddled hooker and serial killer are in heaven
hahahaha
For the few days they spent together, their relationship seemed lovely enough.
>apartment gets progresively cleaner each passing day, even getting new decoration
>Jacket stops collecting newspaper cutouts of his killings like a psycho and binging entire pizza boxes
>she goes from sleeping in the couch, to the same room as him, in a spare bed that each night gets moved closer to his
Pretty sweet all things considered, even if she spends a few out whoring herself. Its pretty clear if she lasted just a bit longer they'd start sleeping in the same bed.
The fanart is actually really cute considering the game it's from
who’s the pink hair cashier
So why did the protag's boss, who clearly should be happy with his employee's work, send hitmen against him? Because he had a girlfriend?
jacket didnt kill biker as hm2 shows
jannies sent richter to clean everything up
girlfriend was in the way
We don't actually know why they sent Richad to kill Jacket. You can say it was because killing Biker was actually an allucionation, because he didn't kill girlfriend, because they just felt like it. In the end, it's never explicitly stated.
it’s like 99.68% certainty it’s because he didn’t kill the one guy digging up dirt on 50 blessings
you make it sound like 50 blessings cared about the girlfriend; it was jacket failing to kill the biker that made them send a shitman to jacket’s apartment
They might not have known about the girlfriend. HM2 sorta paints a picture of how Richter's missions tended to go, starting with the first one where you either get lucky and the dude by the door has an assault rifle or you don't and you're dead after the bar full of Russians beat your skull in. All of his missions involve being jumpy, fast, and sometimes just lucky.
What likely happened was
>Richter gets a call
>he has to take out a fellow 50 Blessings hitman
>after the string of nerve-wracking suicide missions he's been sent on, he's no longer taking chances
>buys an uzi and a silencer
>busts into Jacket's apartment, expecting heavy resistance
>sprays into the first human-shaped thing he sees
>its not Jacket
>it was his girlfriend going into the bathroom
>girlfriend likely screamed, if not as she was shot then after seeing the masked gunman kick her door in (she may have been fleeing into the bathroom if the latter)
>screams alert neighbors and cause at least one to call the police, rendering Richter's silencer moot
>Richter decides he can't afford to leave empty-handed for his and his mother's sake, remains in the apartment waiting for Jacket to come home
>shoots Jacket in the head
>the police and ambulances arrive shortly after, responding to the call about girlfriend
>they're too late to save girlfriend, but Jacket got lucky and the shot wasn't immediately fatal so they save him
>Richter either lets himself be arrested after seeing he's surrounded or just didn't have any more ammo to resist with
She has to eat all the eggs
>The ending with Biker where the devs just mock you for giving a shit about the story
Kino.
It was a bit weird to do that but then have an actual hidden ending you can unlock to understand the plot
It's just a pixel fick inspired by the 80s action movies: the protagonist kills for money for a mysterious organization, but then the organization decides to kill him, and in the process, he saves some prostitute, loses her, and gets revenge for her + some tippy shit about Jacket's mind and duality of the JacketBiker ending.
It works best as an unpretentious flick, unfortunately, devs decided to expand the story with teenage-tier bulshit with a war and a nuclear strike.
the moral of the story is that russians are Black folk
Between HLM1 and HLM2, I thought the way it hashed out is like this:
1) Jacket is a highly capable war vet, but despite this, he's a pretty simple person without much going on. He enjoys simple games and base pleasures, but not in a debaucherous sense, and he doesn't connect with other people
2) His only friend, Beard, died in a Russian nuclear attack, so when he was presented with the opportunity by 50 Blessings to kill Russian mafia members, he leapt at it as a way to kill the enemy and avenge his friend
3) What he tries to ignore the is that he's really not serving any higher purpose of his own, and the violence is just another pastime that he's enjoying. He allows himself to go along with everything without any real concerns about going on, even when presented with opportunities to see the truth, and when this eventually leads to him getting betrayed and losing what little in life he has, he reflects on what he did, who he thought he was originally doing this for, and argues with himself on his culpability and inaction (this makes up the game prior to the hospital, the animal rooms, and his purpose of Beard getting violently supplanted by 50 Blessings and their goals in the form of Richter)
Ultimately, he concludes that he's let things go beyond the pale, he's not going to change anything or get a happy ending, so he just goes back to going along with things to get some sort of conclusion no matter how meaningless it is. This culminates with just going "yeah alright" to the idea that the Russians were the ones ordering hits against themselves, just like what his manipulators still want him to do, and then goes after the kingpin to get some sort of finale. At the end, he reflects on the photo of him and Beard that he originally used as some semblance of purpose on all of this, and then he throws it away.
ayo they got fricking vaush in this b***h
feral jak if he real
marge
YIIIIIIIIIIK
That fat frick wishes he was that thin
you've obviously not seen him in a while
he's not been fat for a couple years now
>i can fix her
he successfully did, but then they took her from him
originally they planned to explain the story through expansions but it turned into a sequel instead, so everything gets explained in the sequel
>burgerland loses the cold war somehow and russia takes over
>a cult takes advantage of this to recruit nationalists to kill people and start ww3
>cult starts fake political group to lure people in
>people who sign up get mysterious phone calls telling them to go on violent rampages
>if you don't do what the phone calls say then the cult fricks with you until you give in
>jacket is a vet with ptsd having a schizo breakdown and killing people for fun because the phone calls tell him to
>Nationalist cult starts ww3
Trannies really have no idea how world events happen, do they?
What?
go back to your discord kid, noone wants you here
troony projection
also it's heavily implied everything before waking up in the hospital is not really as it happened and full of false memories. ex: biker doesn't really die, friend at the convenience store stops showing up, animal demons stop showing up
the friend (Beard) died long before HLM1 happened, I'm pretty sure his death is what set off Jacket so much.
1986, one year later after serving in the army and three years before hm1
By the way guys, read hm wildlife. It's cool and, although it doesn't centers on any character of the games, it offers a glimpse of other assassins
I read a few pages of it but got really bored when it became a generic "stone cold killer meets a child and dedicates everything to protecting him" plot.
>stone cold killer meets a child and dedicates everything to protecting him
That's kino thoughey.
>burgerland loses the cold war somehow and russia takes over
Not exactly. Russia and the US form a coalition after San Francisco gets nuked and a skirmish breaks out in Hawaii but Russia doesn't take over. The coalition does birth a frick ton of resentment though that plays in 50 Blessings' favor
why he thinks the russians are leaving phone calls to kill russians?
is he has the stupid?
He doesn't care. It's obvious, but he's just not thinking about it. That's why you collect the puzzle pieces in his levels, but it's Biker who actually puts them together.
If Russia took over, they wouldn't be a criminal organization that knows about Jacket, but gets him medical care to see trial in the hospital. It's clear that the police are both investigating Jacket's killings, and the Russian mob.
Also calling fifty blessings a cult is definitely wrong. They're clearly a terrorist group trying to break the coalition. Also the group seems to tailor it's activities based on who they're dealing with. Sending people to fetch a briefcase. Having somebody burn Richter's car People dropping off the masks. It's not all rampages.
Jackets also not "Just killing people for fun." Richard/His Brain wouldn't be asking him if he likes hurting other people. It wouldn't be in doubt.
I'd give that a authoritative no. He doesn't verify his targets, he doesn't have any idea what he's even doing. He's not taking some principled stand, and when he tries to go off script he either bungles the operation, or gives up at the first opportunity.
His actions from any reasonable system of ethics have him as mass murderer who slaughtered more people that he could even count for little justification, and was in the wrong for many of them, or a animal that could have never taken a moral act.
its too hard
4U. It's sucks on deck though.
wtf are you talking about?
Idk, they always talk like that
What exactly do you mean by cult? In the religious aspect?
Actually fricking obsessed
Why are you in this thread if you've never played any of the games?
But I played both, they were great. I just have some thoughts regarding 51 blessings. I feel there was a spiritual aspect at some degree.
Hm2's ending remains as one of my favorite endings of all time in anything, starting with son's level
Oh and I'm not this guy
I was referring to him
Hawaii was the best part of the story but the levels themselves can suck my butthole.
get good
HM1 had the perfect amount of story for a short top-down shooter and the gameplay was perfect
it was a perfectly neat little package
HM2 tried to do too much compared to the devs abilities
first it retroactively ruins the story and feel of HM1 where you can kind of tell what might be going on but it's not clear if jacket is just schizophrenic
second the gameplay becomes bloated and loses its speed and tempo because of too many new additions without tweaking the core gameplay mechanics
it's still possible to sonic your way through the levels, but because of various additions you are forced to act a certain way or take a certain path on some levels unless you already have a hundred hours in the game and can play near perfectly i.e. your first run or two of the game are significantly worse experiences compared to HM1
this is detrimental to anyone who isn't a massive autist since they will beat the game two or three times max
everyone I know complained that HM2 was annoying to beat on their first run compared to HM1 and complained about certain levels having bullshit set-ups where you're bound to die on your first try because of forced trial and error design
HM2 is great but a few of the levels are total bullshit and honestly feel like a 12 year old modder made them and didn't playtest it before publishing. It's also much more geared towards gunplay rather than melee which I enjoyed but I guess a lot of people didn't. It also doesn't add much to the Hotline Miami formula and actually removes a lot of features and some enemy types for no good reason.
It's because the gunplay is too boring and repetitive in Hotline Miami. The whole game is about speed, stealth, and maneuvering. You have to plan out how to clear every room, who has a gun, lines of sight, where the doors/enemies are at, etc. It's a sandbox and you get total freedom to clear the level however you want.
The gunplay throws all that away. If you shoot even once you lose the stealth and all the level's enemies bumrush you and then it becomes a turkey shoot. It's a shame because the shotgun and the magnum are actually nice to shoot and there's a neat mechanic where you can shoot through some walls.
The only gun that doesn't break the core gameplay is the silenced uzi but you only get 30 shots which is too little for the big levels.
Now imagine making a whole game devoted to this.
It would be nice if the automatic weapons in the game didn't empty their mags in 2 seconds from the high fire rate as well
nobody is going sanic fast on their first playthrough in either game
I thought I was going to have a heart attack while I was doing a full combo on every level.
I still get pumped every time I listen to Miami Disco.
I totally would
To this day I still think that the blend between graphics, music and gameplay was literally perfect and nothing else comes close.
>around.mp3 starts playing
She has AIDS and a bunch of STDs.
>
Richter is the only sympathetic character in the series, maybe the black Russian as well
what about Beard or Evan?
What's the best music in both games
and why is it Blizzard?
For me it’s
>Sexualizer
>Miami Disco
>Rust
Dust is better than Rust.
?si=d8EaY9ZjxWZLw4gZ
Not the best one, but still one of my favorites. Post one that receives more hate, I dare you.
Not so much hated but definitely underappreciated.
?si=bR9B6WclSku103D9
That's a great one. I like this version of it more though https://www.youtube.com/watch?v=lWU1SK_wluw
I absolutely would. On my first playthrough i was rather disappointed that i could not pull the trigger before finding out that jacket princess carries her instead and being flabbergasted at the idea.
Inner animal. I got my best score on that stage. I'd be close to the top on the leaderboard if not for the cheetos going 99999... musikk per automatikk is also bangin yo. As for the second game i'd say sexualizer takes the prize, although i'm rather fond of decadence dance. Both ost's slap
?si=browdNRmoFDQPIGE
>such a bright young man
I kind of cried a little bit at that part. I didn't want more reminders of my life.
God damnit, I just wanted to slaughter people to sick beats, not get reminded of my failings as a son.
>this game was basically complete and then he decided to scrap it all and turn it into Midnight Anime instead after playing Persona
What could have been
I hate Plebsona so much it's unreal.
Leaving this world is not as scary as it sounds.
I’m a doctor and i literally think of this scene when my patients die. Crazy how a video game became part of my personal philosophy/religion.
>Crazy how a video game became part of my personal philosophy/religion.
What, shit happens?
house we need more mouse bites
i too am in this thread
this vexes me
I’ve got your mouse bites right here
*unzips dick*
>kills colombians
>kills the fans and his own men
>gets so high he mistakes his pistol for a fricking fire axe
>jumps off a building and kills himself
best character in the game
he won, unironically
The window shit is so obnoxious it singlehandedly ruins the game
HM1 knew were to put them so it never gets too assinine but HM2 can go frick itself plastering that shit everywhere
these being the best example.
It's also important to remember the rooms in one were small so you got quick concise gameplay. 2's rooms are soooo big and often have you killing 12+ enemies at a time with windows
Just hold the shift key holy shit
>NOOOO YOUR THE BAD GUY BECAUSE YOU KILL ORGANIZED CRIMINALS!!!!
what the frick is this thread lol?
Jacket shoots up a police station, you can be a bad guy shooting up more bad guys, it's not a black and white story anon
if the cops are cooperating with the occupation, then...
They weren't, he shot his way in to steal police files
if they weren't working for the enemy, they would've just given him the files.
You walk into your local police station and ask for files on a recent murder and see how well that goes
The US isn't occupied, the peace agreement just makes America Russia's b***h so they pump it full of criminals.
I get that Jacket is far from innocent but people sure have a huge hateboner for him
>OMG he killed a hobo!!!!!!!
in self defense
>he didn't KNOW he was killing criminals so it doesn't count!
bonus points if they bring up the newspaper clippings to paint him as a psycho taking them as trophies, while glossing over the fact that those very clippings mention the police finding ties to drug trafficking, russian mob, etc. when investigating the crime scenes
he's just going along with whatever the phonecalls say (up to a point, at least), yeah, but he's not going in completely blind either, he knows his targets generally have some sort of criminal connection
yeah he clearly has problems and kills a bunch of people, but the whole "he's a hyper-racist psycho with an insatiable bloodlust who just loves to kill kill KILL!!!!!!" character analysis is utter nonsense that takes their position too far
it reads like they got their lore from the slasher film from the beginning of HM2, or read the wiki and assumed all the parts where it says "it is theorized that x..." or "x could represent y because..." are officially confirmed because they're on the wiki or something (wikia pages for games like this are really egregious with being full of speculation)
he's not an angel but he's not satan either
NTA, I don't think people have a hate boner for him, he's objectively a bad person like all the characters in the game
at best you can describe him as an antihero but he's a bad guy. still a great character, saying he's morally reprehensible doesnt mean I think he's shit or anything.
Corey sex
>the charges, officer?
Literally had no choice, he lunged right at him. Thank you detective pardo for protecting us from punks looking for their five minutes of fame.
never settle with the hoe
can someone explain Beard? so he's old war buddies with Jacket, does he actually know what's going on in the first game? Does he have any real motivations?
I remember his final scene in HM2 but it's been years
He wanted to get out of war, he did that and got nuked
so he wasn't aware of what Jacket was up to? he was just living his life and we only see him because of his involvement with the squad during the war?
Yep. Beard in 1 is Jacket's coma hallucination
Go to car
hm1 happens in 1989
beard dies in the san fran bombing in 1986
I'd take her back to my apartment and make her eat a bowl of eggs
I dont get it
newbie
You monster
I wouldn't. I would listen to her, and that's what no one did.
I don't ever want to replay it but I respect a lot of HM2 retroactively, especially the boldness of a lot of the individual story segments and the kickass soundtrack. But holy frick most of the levels can suck my dick.
This. I can't think of any other game where the tutorial level makes you rape someone.
people really acted weird about this
it's even revealed that it was fake, a movie set, but I still see people saying shit like "ohhhh it's so tasteless and edgy, just shock value"
like that's the point? you loved the ultra violence of the first game and come into the second one excited to see the blood flowing again, and they open on sexual violence to recontextualize everything. remind you that it's brutal
I think it's a perfect opening for 2
>it's even revealed that it was fake, a movie set
Anon......
Midnight Animal is a movie, the pig is an actor
the frick are you on about, fren
everyone was so surprised by that part of the story that parodies 90s horror industry as if grindhouse and low budget crap irl didnt have shitload of nudity and rape (I Spit On Your Grave for example)
I know this is mostly a meta thing for hard mode. But do you find anything meaningful in a canonical way? Specially when Richard talks to Beard
>We met before, haven't we?
>I wish we could have met again under different circumstances.
Maybe Richard is just supposed to simply represent death, but overall I don't know.
richard describes every character in this scene basically
someone like beard was roped into the war, and didnt do everything by choice, thus richard (death) wishes he'd pass in a more peaceful way
everyone else chose senseless violence for one reason or another, and thus richard basically says "you got what you fricking deserved"
I love how for Manny he's just like
>What the frick is your problem?
Like Richards implied to be this all knowing foreteller of death and yet he doesn't understand why Manny is such an insecure little b***h
every character had their motives but pardo just wanted to gain fame through the murders
not even death could handle pardo's bullshit
>wanted fame
he was looking for the Miami Mutilator, shame everyone was getting in his way and trying to protect the ole Miami Mutilator, thats obstruction of justice!!!
God bless Emmanuel Pardo for his service.
1. He's not Jacket
>The rat apologizes for presumably shooting him, and his girlfriend, and he expresses that he's not jacket, but he appreciates remorse, but says it won't get him anywhere.
2. He's not god, Saying he's judging them seems to be the wrong track.
>He doesn't get Pardo's motivation, and rejects the idea of being a judge.
3. He's the opposite of why Evan is writing the book, and he is something that he will never understand in spite of him appearing to understand that Ethan would be better off spending time with his family.
4. Beard has met him before, and he is glad to know him, but wishes they could have met under different circumstances.
5. He speaks to people in dreams, and visions as opposed to showing up physically. On the subway when he's sitting, while the Hitman is dreaming about driving off with his money.
So we've got a character who seems to have supernatural powers, and speaks through the Richard mask, but isn't Jacket. He isn't all knowing, but seems to encourage people to care about each other, and uses remorseful language to refer to death "I'm Afraid." especially disliking violent death wishing it would have been different.
If he was "Simply death." as a force of nature, it's odd that he has such a personal touch. Trying to guide people's behavior in dreams. Encouraging people to honor the bonds of marriage. Live a peaceable life, and not understanding Pardo (Who is not the Miami Mutilator, the most depraved insane character.) implying he doesn't have knowledge of evil in a human sense.
So this leaves us with only two options.
1. An Angel, something that's fundamentally different from humanity , but trying to help us.
2. A meta author character, contextualizing the game itself as fiction. The tapes being levels, the projector. His questions of "Do you like hurting other people." and "Why are you all here?" pointing at a in fiction audience.
In fiction 4th wall breaks are lame, so it's the first one.
Yeah the angel idea is somewhat accurate to me, Richard acts as a harbinger of death
Richard has three roles in the story: a harbinger of a character's impending death, reveal a part of a character's true self that they ignore, showcase to the player the effects the escalation of the neverending violence has to the game characters to the player
Richard is a representation of a characters subconscious mind and telling/showing them their true thoughts/feelings.
Jacket's killings were super popular all over Miami to the point there's nobody that hasn't heard about them and seen his Richard mask so the image of Richard is a part of everybody's collective unconscious in Miami which is why Richard takes the form he does when he shows up in dreams/hallucinations. Miami is also overwhelmed with violence which is another reason he speaks through the Richard mask.
Everytime Richard shows up he highlights the true feelings of each character with his crypticism and prophecies of their death if they don't change something soon by showing them things they don't want to acknowledge like the Henchman's GF, Fans dying, Biker running away, etc.
He's Abraxas
>The power of Abraxas is twofold. You cannot see it, because in your eyes the opposition of this power seems to cancel it out.
>That which is spoken by God-the-Sun is life;
>That which is spoken by the devil is death.
>Abraxas, however, speaks the venerable and also accursed word, which is life and death at once.
>Abraxas generates truth and falsehood, good and evil, light and darkness with the same word in the same deed. Therefore Abraxas is truly the terrible one.
>He is magnificent even as the lion at the very moment when he strikes his prey down. His beauty is like the beauty of a spring morn.
>Indeed, he is himself the greater Pan, and also the lesser. He is Priapos.
>He is the monster of the underworld, the octopus with a thousand tentacles, he is the twistings of winged serpents and of madness.
>He is the hermaphrodite of the lowest beginning.
>He is the lord of toads and frogs, who live in water and come out unto the land, and who sing together at high noon and at midnight.
>He is fullness, uniting itself with emptiness.
>He is the sacred wedding;
>He is love and the murder of love;
>He is the holy one and his betrayer.
>He is the brightest light of day and the deepest night of madness.
>To see him means blindness;
>To know him is sickness;
>To worship him is death;
>To fear him is wisdom;
>Not to resist him means liberation.
"Leaving this world is not as scary as it sounds."
Demons are gay, don't have the power of prophecy, and Richard literally tells Evan to respect the bonds of marriage. He doesn't encourage people to worship him, and is actively scornful of people seeking death. Telling them they're going the wrong way.
The Son literally says he doesn't fear death, and eagerly crosses a rainbow bridge to his death, and Richard is literally showing him visions of his old man telling him he'd being a moron.
Your demon worship has actively harmed your cognition. Seek absolution, and confess.
with looking back, the only weird part of this scene is the interaction with pardo since his reasons for doing the killings feel clear cut to me based on what the game shows
Hotline Miami 2 is Hotline Miami: the Lost Levels, where the devs betray their own general game design for the sake of making things new and not too samey, adding shit like long range window sniper battles and multiphase bossfights in a one hit death kill em up.
>wish hotline miami 2 would allow a masked replay mode where you pick your masks
>the more I think about it the less it makes sense due to the dogshit level balancing
Where the frick are all the hotline miami clones. Intravenous is somewhat similar but way slower and more stealth oriented
it's a roguelike but I've been having fun with OTXO
good soundtrack too
>black and white with red
BOOOOOO!!!!!
and white with red
>BOOOOOO!!!!!
frick you, that's kino
Favorite level editor campaigns?
Garfield
Not really a full campaign yet but the Oneshot levels are kino so far if we're talking recent stuff
steamed hams
schizokino
https://steamcommunity.com/sharedfiles/filedetails/?id=2020103400
Forever the Gold Standard for custom HLM2 levels
WILD THING WILD THING WILD THING WILD THING WILD THING
wild thing is great because it's designed around one character, so it can go all in on corey's gimmicks and actually design levels around them
my favorite is that abandoned mansion level
Hotline Miami 2 isn't canon. Everyone holds guns sideways like gangster movie shit for fricks sake.
I feel like this game would be better if you had the chance to interact with the characters more during intermissions.
I want to have more talks an dialogue choices with girlfriend and beard.
The intermissions are already there and they're skippable, so it's not like this would affect people who want pure gameplay in any way.
tsmt
She's literally asking for it.
Thank good he's keeping the streets safe off the miami mutilator, what a great guy.
>hotline miami thread above 100 posts out of fricking nowhere
BASED
Reminder to play these workshop levels if you haven't already, would like some recs too if any anons still play
>Levels
White House
Motorhead
MALL NINJA
The Heist
Inferno
>Normal Campaigns
Wild Thing
Blessed Redux
Miami Holocaust
Innocent
Missed Calls
Shibuya
The Rooster Files
Wild Style
Love and Forgetting
Madness
>Hard Campaigns
Miami Menace
Beyond Deathwish
The Mask Mayhem
made by a guy who was 30 min in only (Me)
>best song in the game is locked in the Swedish version of the game
so her and the chainsaw twin were totally fricking right
I still remember my first playthrough. I never wanted to stop so I just didn't and beat it in one sitting without planning for it. I was strained by the end and just sat there at the start menu for a while.
What a trip.
it's crazy to me that hotline Miami works violence into it's themes perfectly, making it both fun and cathartic for the player but still demonstrating the horrors of it in the universe
it does such a great job that TLoU2, a game that tries to have similar themes, straight up references it
like how did those fricking idiots understand HM enough to do that while making a poor man's clockwork orange? writing is weird and I guess it shows how vastly different interpretations of HM can be
it is a perfect game imo
>straight up references it
It does?
yeah, there's a scene where one character is playing a PSVita or something, and there's a song from Hotline Miami playing out the consoles speakers with lights in color palette from HM.
the protag says something like
>That game any good?
response:
>yeah! really good, but really hard...
The devs are full of themselves, why don't they just make a sequel during a nuclear apocalypse, imagine the amount of scenarios, weapons, environments they could make
Please leave stories to have an end, not everything must be a franchise with millions of prequels, sequels, spin offs, one shots and different media, hotnline miami 2 didnt even need to happen, 3 would be raping the IP.
you WILL have the hotline miami cinematic multiverse and you WILL buy all the alternate what-if scenario DLCs
God multiplayer hm would be neat
who else got hard here
should I try playing HM2 again? it just didn't feel as compelling to play as HM1.
yea
I wouldn't say it's as good as HM1 personally, but I don't think it's bad either. Most of the issues that people seem to take with it is that the story is presented in a confusing way, jumping around in time to different characters.
I can appreciate why it's like that, it's showing you all these stories at once and you move through them experiencing each one rise and fall at roughly the same points. Then they all converge and come crashing down at the same time. Each story and the protagonists of them also represent a different demographic of the HM1 fanbase (the Fans are, funny enough, the average fans of the game. Pardo actually represents the slew of Hotline Miami fan games that cropped up and usually missed the point of the original, etc.)
After that, HM2 stops trying to purely catch you up to speed on the fallout of the first game and tells it's own story.
I think the devs stated what you've said about the Fans, or at least that's a common interpretation. But which sides of the community would the other characters represent?
maybe there's a character that represents the devs themselves lol
thanks to this thread I'm replaying the first one.
just beat jacket's story in one sitting.
gonna do the Motorcyclist bit tomorrow.
Which is canon? does jacket kill motorcyclist or does motorcyclist kill jacket?
no problem mate
>Which is canon? does jacket kill motorcyclist or does motorcyclist kill jacket?
Neither of them are because Jacket was misremembering how the fight actually went
The canon is Jacket won the fight and fricked up Biker's face with scars but Biker didn't die which is why Richter gets sent to Jacket's place to kill him
ah that makes the most sense. thanks
>workshop level
>level is designed around a carpenter brut song
yup its kino
?t=8
I don't like this setup at all.
Wished this got used, genuinely fricking terrifying.
why didnt they make a third game? hate money much?
they just weren't interested iirc
hotline miami was originally going to just be a one off game but due to it's success the devs were working on DLC but they had so many ideas that ended up becoming a whole new game instead which is how we got HM2
they just didn't want hotline miami to become a series that gets lots of sequels/spinoffs, it told it's story and that's that
at least make another game, make SOME fricking game after all this success as an indie team you are bound to, like wtf, even if their game would be shit just because of how huge their fanbase is they would still profit out of it
they are working on some new game that's unrelated to hotline miami and is a different genre but there's barely any info on it as iirc the devs said they're just working on it when they feel like it and with it just being 2 guys who knows when it'll come out
the devs are based though in that they're fine with hotline miami clones being made and could even give the source code out as the devs gave the source code of hotline miami 2 to that midnight animal guy just because he asked nicely but he scrapped his game because of the negative feedback he got with suddenly copying persona 5's ui design
there is this being worked on if you care for hotline miami stuff though
https://store.steampowered.com/app/2069890/1900CULT/
Not the biggest fan of cult stuff, but if they put the regular mobster shit in their editor it won't be a problem.
There's Intravenous as well which is basically the same mechanics but with a stealth focus. Pretty fun, free demo on steam.
ive been here since 2007 and i still don't know what this thing is
>he doesn't know
Biker is the only character not to be confirmed dead at the end of Hotline Miami 2. How would you feel about a post apocalyptic Hotline Miami 3 set in the 2020s with an old Biker as the protagonist?
2 was already pushing it, and all the key players bit the dust. Also Biker might not actually be alive. The formula doesn't really work in a post apocalyptic setting.
I WAS BORN WITH THICK SKIN