Your character is a level 50 demigod (using core 3.5/Pathfinder 1E rules, Immortal's Handbook rules, and DM approved splat books) and optimized however you choose under said rules.
The situation...
An Elder God level 150 (using same rules as your character) shows up and his armies (all gods and mythological horrors similar to your character) start laying waste to your world and your pantheon and are winning. Your only hope to stop them is to find and kill the aforementioned elder god, thereby forcing his forces to retreat.
How do you and your crew most likely go about doing this?
In/b/4, have you tried not playing D&D.
In/b/4, kill the DM.
In/b/4, rage quit like a pussy.
Hard Mode:No fudging dice rolls, cheating, or whining like a b***h.
PS:DM is cool, fair, and has epic stories.
Embrace defeat and play the campaign as an existential tragedy, dying in a really cool way.
%3D
Futile struggles are some of the best campaigns.
d2 Crusader Sacred Geometries Cheater of Mystra
One way or another, one of the two of us is dead in the next in-universe minute, which may take several days to resolve.
>Crusader
>Sacred Geometries
Explain?
d2 Crusader is an exploit for infinite damage, using a +1 to the actual damage roll to "roll max damage" on 1d2 every time to trigger "roll an extra die if the result is maximum" infinitely
Cheater of Mystra is the use of Incantatrix alongside Initiate of Mystra to apply assloads of metamagic after casting a spell while ignoring virtually all antimagic in the game.
Sacred Geometry is PF1e feat to apply metamagic up to 9ths without actually adjusting the level of the spell which also gives you two metamagic options to use with it when you take it.
Should there exist some combination of spells and metamagic to hit the Elder God with a stick, it dies on the spot.
>forgot about spell resistance and immunities
The only thing the Elder God needs targeted with is an ordinary attack roll that kills them instantly should it hit. Them being genuinely immune to all magic is no issue, because THEY are not the one being affected by magic, and arbitrarily high DR doesn't matter because the damage is literally infinite.
Elder Gods still require epic weapons to be harmed. Plus this one has a 75% chance of negating any attack directed at him.
>Elder Gods still require epic weapons to be harmed
you can bypass epic DR with high enough enhancement bonus in Pathfinder 1e (which op says is on the table)
for my contribution I would use the same vile damage damage loops that people use to RAW kill even neutronium golems with a normal character who doesn't have access to half the shit OP is giving as additional goodies. And a neutronium golem is way scarier than a regular level 150 god with divine ranks
PF1e mythic ignores this with certain mythic powers.
Play ANY Psion for 5 levels. Get into the Thrallherd class (10 levels), Cleric (17), Wizard (17). Get as high of INT and WIS as I can get, second is CON, dump all skills I can into Concentration. Mahotsukai (1) if the Book of Vile Darkness corruption and taint rules are in use. Get access to a ludicrous amount of spells I can substitute for any cost with blood of my thralls. All spells I know count as Mahotsukai spell, and all caster class levels I have count as Mahotsukai class levels (up to level 20). The reason I specifically went with Cleric and Wizard is because Clerics get a lot of healing and Wizards can still copy new spells. It's not as busted as , but he also forgot the feat that changes 1 on damage rolls to 2. But whether that counts as a roll or not is a debate that's been happening since before that combo.
Knock a zero off all those levels (a bunch of level 5s trying to stop a level 5 army led by a level 15 Eldar God) and it would be just as epic, but with a tenth of the paperwork.
Boring. Fine for inexperienced noobs, but absolute buzzkill for anyone with 20+ years at the table that are still waiting for everyone else to catch up.
After a while a +3 dagger just has no appeal, that magic missile cast into the darkness has no pop, and that ring of regeneration is too damn slow.
Why stop at 50 then? If you thnk big numbers are fun, why not have a bunch of level 5000s trying to take down a level 15000! Wont that be even epicer!?
>level 50
This is a game that is __fundamentally fricking broken__ by the mid 10s.
>true polymorph all the martials into CR 50 monsters
>scry the baddie
>teleport in
>Surprise round
>each caster time stops, casts 3 most broken spells he could find
>martials use whatever bullshit they have
>if baddie isn't dead, you have 5-12 hours of spreadsheet attrition to look forward to
Since you're probably a nogames, let me explain that for every step for every one of these actions there will either be a 10 minute minimum rules discussion or rule of cool fiat, because that's what 3.5 looks like when you hit double digit levels. I may have made a mistake, because 3.5 is such an autistic goliath of ivory tower design that it literally killed an entire hobby forever.
>I may have made a mistake, because 3.5 is such an autistic goliath of ivory tower design that it literally killed an entire hobby forever.
No, it sowed the seeds of the hobby's intense suffering with the flavor of rules lawyering born in it and the associated reflavor gays and Rule Zero addicts trying to work around it, but the SRD model also brought the hobby to a DRAMATIC explosion of market size to the point that suddenly highly specific purpose-made RPGs were able to have enough of an audience to be worth mentioning.
As for the mistakes, it's generally held to be 7th that caster/martial disparity hits the breakpoint where the "pure" Martial is reduced to optional combat math due to 4th-level spells opening the floodgates of the Utter Bullshit like Planar Ally or Polymorph and plot-buggery like Scrying.
>it's generally held to be 7th that caster/martial disparity hits the breakpoint where the "pure" Martial is reduced to optional combat math due to 4th-level spells opening the floodgates of the Utter Bullshit like Planar Ally or Polymorph and plot-buggery like Scrying.
It's still one or two spells a day, even with a four encounters day you can out stamina the caster, so the fighter has to do shit. Specially if you're a bit smart and give the days five or six encounters by lowering the CR for half of the fights.
It's the beginning of the end, but 3.5 fighters don't break till the caster can do a spell that's better than what the class can do once per encounter.
I'd rather blow my brains out than pull out a graphing calculator in combat again. WotC is, and always has been, a fricking blight on the hobby.
Memory jar+craft constuct+Genesis