Your choice Anon?

Your choice Anon?

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  1. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Magic is for pussies.

      these homies casting unga bunga

  2. 3 months ago
    Anonymous

    BLACK FLAME
    BLACK FLAME

    • 3 months ago
      Anonymous

      Become unstoppable

      • 3 months ago
        Anonymous

        wot ring you got b***h?

  3. 3 months ago
    Anonymous

    Only trannies use magic

  4. 3 months ago
    Anonymous

    Hurling bolts of lightning at people is too cool to not pick miracles, but I like using both pyromancies and miracles. And the Dark Hand.

  5. 3 months ago
    Anonymous

    Fire purifies
    Fire for the SOUL

  6. 3 months ago
    Anonymous

    ARE YOU READY FOR A MIRACLE?

  7. 3 months ago
    Anonymous

    Big blunt weapon.

  8. 3 months ago
    Anonymous
  9. 3 months ago
    Anonymous

    The one thing that Elden Ring got wrong that souls got right is the magic system.

    Now in DaS, it wasn't perfect. Pyromancey was basically free magic which Miyazaki pretended was balanced by the difficulty of upgraded the Pyromancer's flame and the fact that fire damage was weak by endgame. It was an decent idea, slow clunky fire balls that frick up undead but scoffed at by dragons and knights alike.
    Intellect obviously designed around magic damage which bested knight but was also stopped by dragons and having a wide range of different attack options
    Then of course you had Lightning, a "rare" damage reserved for the mostly offense lacking Faith, which destroyed everything BUT the gods.

    Later souls games improved the formula by ridding Pyromancey of its "free magic" class and making it Magi-quality which should have been the case from the beginning. But then oddly, they also introduced Dark which was also magi quality. Fire scaled differently in DaS II at least, fire scaled with int + Fai with diminishing returns, dark scaled with whichever stat was lowest, so a mage or cleric could use it without being quality. Then in 3 they changed the rules for dark spells for whatever reason.

    Dark completed the damage cycle, by being resisted by weak common enemies such as undead but being effective against targets that resisted divine lightning.

    The point is, each spec had a dedicated damage type. Elden Ring sort of forgot that, making int 90% magic damage and Fai have every damage type.
    Int/fai of course had fire for sorcery and more holy options than pure fai spell wise but for the most part Fai had all the elemental damages.

    To make it worse, Holy damage did not take the role of Dark like in other games. It's weak against all major bosses and strong only to specific non-endgame bosses. It's basically a worse version of magic damage despite being readily available in weapon arts for fai.

    • 3 months ago
      Anonymous

      Were the skeleton spells that you couldn't make the best use of until NG+ just magic damage in ER?

    • 3 months ago
      Anonymous

      Another enormous wall of text for another moronic take
      When will it end

      • 3 months ago
        Anonymous

        He is right needing faith to throw fire? KEK

        • 3 months ago
          Anonymous

          Well in Demons the fire spell was just sorcery so...

    • 3 months ago
      Anonymous

      Yeah I see what you mean, most of the time ER is just a matter of picking your favourite color or rock

  10. 3 months ago
    Anonymous

    i usually go with faith but at this point i think ill completely switch to sorcery since its my least used magic class in these games..

  11. 3 months ago
    Anonymous

    I'd rather play a game that is actually fun.

  12. 3 months ago
    Anonymous

    magic and miracles is for b***hes

    • 3 months ago
      Anonymous

      >not cucking filthy int builds with chadly great magic barrier
      >not covering your giant swords and clubs with holy light to smite the unworthy
      >not using the wrath of the gods themselves to repel those who seek to use sheer numbers to overwhelm your path to justice
      Strength/faith is the patricians choice and always will be

  13. 3 months ago
    Anonymous

    Give me the right and 99 faith
    >B-BUT SIR, THE SOFTCAP IS 50
    Did I stutter?

  14. 3 months ago
    Anonymous

    In DS1 it's for sure pyromancy, miracles and sorceries were really boring in that game. For later games I'd go with sorceries though, with 2 having the sword and shield that let you cast them and 3 adding the sword spells int got a lot more enjoyable to play, and in ER I think they all get really cool shit but I still lean sorcery a bit because I like the space shit.

  15. 3 months ago
    Anonymous

    I like pyromancy most

  16. 3 months ago
    Anonymous

    a spear is all i need

    • 3 months ago
      Anonymous

      Spear, Winged Spear, Paritzan, none of the above?
      I like Spear -> Dragonslayer Spear.

      • 3 months ago
        Anonymous

        partizan, silver knight spear

  17. 3 months ago
    Anonymous

    ds1? miracles
    luv me some darkmoon blade

  18. 3 months ago
    Anonymous

    >heals 360hp (390hp on righthand) for 13fp with a 14faith requirement
    got a cleric's sacred chime drop early game, makes it so i can save my estus flasks for the bosses

  19. 3 months ago
    Anonymous

    Hollow soldier shield +15 prenerf

  20. 3 months ago
    Anonymous

    depends on the game
    >DS1
    Pyromancy
    >DS2
    Faith
    >DS3
    Also Faith
    >Elden Ring
    Magic, honestly. Sure you dont get the based Crucible Knight stuff but magic is cool in Elden Ring

    • 3 months ago
      Anonymous

      Wasn't faith in DS2 nerfed to the ground?

      • 3 months ago
        Anonymous

        Only specific lightning spells and that doesnt even matter, lighting casts were always meme shit. Faith is still incredible in DS2

  21. 3 months ago
    Anonymous

    pyromancy is literally free in dark souls 1 and is objectively the best out of the three, so melee + pyromancy

  22. 3 months ago
    Anonymous

    All three of them of course.
    I wont even be looking at my vig

  23. 3 months ago
    Anonymous

    I jumped into Cinders mod before trying spellcasting in DS3
    way more options tho it does change every enemy's stats etc so you edit things in relation to vanilla experience
    basically DS1+2+BB weapons & armor cramped into DS3

    • 3 months ago
      Anonymous

      Are you saying the Cinders mod improves Sorcery in DS3?
      In my opinion, Dark Souls 3 is, by far, the WORST souls game to do a pure INT build. I mean it's perfectly fine and doable but magic is highly undertuned in ds3 for multiple reasons. Elden Ring is literally an improvement in that regard in literally every way.

      • 3 months ago
        Anonymous

        I didnt try in vanilla DS3 (unmodded) but in Cinders you get catalysts that serve as competent makeshift weapons & innate FP regen that's as fast as stamina regen & FP flasks were removed in 2.15 afaik
        +all armor has innate effects like +2 to a stat for each piece worn or damage reductions etc
        + there are a couple of new bosses that may or may not be worth it, IMO the Trio of Explorers that replace havel are the best fight in Archdragon Peak

        • 3 months ago
          Anonymous

          Well zippety zamn Anon, I think you just convinced me to give this ds3 Cinders mod a try after all. I've known of it for awhile but just haven't been in the mood to replay ds3 since I played the frick out of it already.
          Have you ever heard of the Daughters of Ash mod for Dark Souls 1? it's a bit annoying to install but I recommend it. It's a pretty solid retelling of Dark Souls 1 that, rightfully, saves the romhack-tier shit for the late-game optional content. Because I enjoyed that mod, I'm willing to give ds3's Cinders mod a chance.

          • 3 months ago
            Anonymous

            I'm only into DS3 & BB
            if you gonna try Cinders be forewarned of Deacons, Yhorm, & Ludex since they are really shit to fight against
            the mod devs had in mind that you upgrade your rings from an npc at the shrine (upto +5) & farm for them

            • 3 months ago
              Anonymous

              What's build would recommend for maximum comfiness?

              • 3 months ago
                Anonymous

                the class that starts with the lightning infused Lance is really good & has high damage potential w/ le praise the sun covenant (5%-15% lightning damage boost) since covenant emblems now give innate effects & are upgrade by deepening loyalty by collecting their respective tokens from killing enemies, you can even marry, flirt with & divorce NPCs that grant you access to these covenants

                even warden twinblades (sellsword's were removed I think & superseded) are applicable
                there's just alot of weapons, armor, & spells & it's not mapped out yet since probably it has no speedrunning or a normal community

              • 3 months ago
                Anonymous

                >you can even marry, flirt with & divorce NPCs that grant you access to these covenants
                I literally dont give a frick about any of that (unless its Rosaria) but is there an objective reason to engage with that at all?

              • 3 months ago
                Anonymous

                I think they can give you gifts but unsure

  24. 3 months ago
    Anonymous

    I am literally unable to play DS games after Elden Ring
    ER combat is just that much superior. This makes me sad, because I've always loved dark souls 1 and 3
    I have like triple the amount total hours in DS1-3 compared to ER btw.

  25. 3 months ago
    Anonymous

    FTH, it always ends up broken and needs Daddy From to step in to stop bullying all the INT nerds :~~*

    • 3 months ago
      Anonymous

      this spell + vow of silence + great magic barrier completely shuts down any mage build. casting any of these and seeing mage invaders just give up & quit your world was peak fun.

  26. 3 months ago
    Anonymous

    in ds1, pyromancy glove, 'cause laurentius is best bro and greater combustion is best lube

  27. 3 months ago
    Anonymous

    Since a regular human can't level up, piromancy

  28. 3 months ago
    Anonymous

    dark magic masterrace

  29. 3 months ago
    Anonymous

    Magic is for pussies.

  30. 3 months ago
    Anonymous

    Miracles, DaS3 was eating well when the Lothric War Banner was introduced. It just mixed too well when shitting out lightning everywhere

  31. 3 months ago
    Anonymous

    >DeS
    Magic
    >DaS
    Sorcery+Pyro
    >DaS2
    pure int/faith hexer master race.

  32. 3 months ago
    Anonymous

    Definitely pyromancy in dark souls 1.
    Hits like a truck, and because pyromancy is improved through the glove and not through your levels except for spell slots you could basically run two builds at the same time for free allowing musclehead builds to hurl fireballs just as effectively as pure casters.

    Pyromancy itself wasn't broken, but the system that allowed you to be two builds at the same time sure as hell was.

  33. 3 months ago
    Anonymous

    >ds1
    miracles, OP as hell, can do anything with them.
    >ds2
    all magic types are good in 2, but I have a soft spot for pyromancies.
    >ds3
    here its the opposite they all kinda suck. Will take miracles but only for the heals and buffs
    >ER
    sorceries

    • 3 months ago
      Anonymous

      >ds3
      >pyromancies suck
      Early game you're only garbage against fire enemies. And that changes the moment you unlock dark pyromancies. Forbidden sun has frickall cast time and combust/black flame are super fast

      • 3 months ago
        Anonymous

        in all fairness I didn't try pyro in ds3 because I was angry they added stats requirements for so many spells, which went against the logic of pyro established in previous titles, it being a magic type for non-mage characters. They also completely raped warmth (on top of making it a nightmare to acquire) which was my fav spell in ds2.

        • 3 months ago
          Anonymous

          I understand that. It was definitely weird how they changed it, but on the other hand, the scaling is pretty solid and you get to pick up utility spells from faith/int along the way.
          RAW gems are ridiculously strong, so any simple weapon will deal respectable damage to deal with simple enemies, so you can obliterate anything even vaguely annoying with fire. Only the final DLC can get a little annoying because everything has so much health and fire resist.

  34. 3 months ago
    Anonymous

    >right 1: Talisman
    >right 2: Pyromancer Flame
    >left 1: Catalyst
    >left 2: Dark Hand
    >Full havel plate
    >Cast Iron flesh

  35. 3 months ago
    Anonymous

    All three of them. I also put points into strength and dexterity.

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