The year is 20xx and a benevolent artificial super intelligence has been created. You can use it to make any kind of game you want, without any technological limits holding it back (i.e. full immersion VR and effectively unlimited computing power are possible). Able to completely custom tailor it by guiding the AI through the creation process.
Tell me about the kind of games you dream of seeing in the future. Keep it strategy related obviously.
Rise of the White Sun, but:
- good
- functional
- all of China map, 1920 or 1925 start.
- no memes
A very good choice anon!
For me it would be one of these
>Europa Barbarorum freed from its Med2 shackles and on it's own engine with full commitment to autism
>A cross between Shadow Empire/Decisive campaigns and one of those giant wargames like War in the East 2 but with good AI to let me be fully imersed in WWII larp
>A good strategic game built around WWI
>>A cross between Shadow Empire/Decisive campaigns and one of those giant wargames like War in the East 2 but with good AI to let me be fully imersed in WWII larp
OP here. You are my homie
I'm mostly a wargamer but I also like grand strategy games in general.
For a GSG stlye game: I'd like something that basically puts me in control of a tribe's entire destiny, from prehistoric to modern to future and beyond. With full realism in the world and the ability to actually communicate with other nations and leaders. Would allow for some sweet frickin role playing.
Add on top of that a wargaming layer: Both a strategic level (like WITE2 or the others you mentioned) and a tactical level simulation similar to Combat Mission but not made by braindead boomers who can't figure out how to fix trees from being immortal impenetrable objects.
Basically I wanna simulate the ruler aspect of a nation as well as the commander aspect of wargaming. Ideally you'd be able to take on any role in this game. Even just building a business empire in an existing nation state. Or starting a coup with your loyal soldiers, or building a mercenary company to get as powerful and influential as possible.
I definitely see future tech being used to train people in all sorts of skills in the future. Everything from car repair/driving to cooking and etc.
>Tell me about the kind of games you dream of seeing in the future.
The ones that actually are training simulators.
Like from your youth you are given some fun games, but in reality you are being trained into professional in some discipline.
Imagine using the bing-bing-wooho-feelin-good-juice to actually do good. Also the game would happen outside of computer, like you will be running and jumping in real life.
I just want a game with good AI. Seems there aren't really any strategy games with that and it sucks looking to buy one that looks interesting only for a ton of reviews saying the AI sucks. I don't want to have to play with a human. In terms of mechanics it seems a lot of games come close to what I'd like but nothing ever has everything but some of what I'd want are
>turn based concurrent turns (there was a term I saw for this but I don't remember it)
>fully functioned editor so you can create your own units and set their various stats as well as create maps of varying sizes and scale and with different objectives
>lots of scenarios that come with the game from many different conflicts (and the game can handle simulating conflicts from any time period, as well as land, sea, and air)
Basically seems like I want some of the more in depth stuff made by HPS Simulations but in a magical world where a game with a ton of built in content can be made without it taking decades to make the game, having a single game with everything instead of different games covering different things, and that has good AI without having frick long turns or killing your computer.
I've also had a lot of trouble finding a 4x game that interests me as much as CivV did when it came out now that I feel like Civ feels too simplistic. I went over to Aurora but that's too much for me. Advanced Tactics Gold looks cool (and I bought it recently but haven't played it yet) but it's yet another game that looks cool but seems to have shitty AI.
Advanced Tactics Gold is probably my overall favorite wargame. The random map generator and countless scenarios you can download really make it top tier. His old freeware game "People's Tactics" is basically what turned me into a wargamer like 20 years ago.
You're right about the AI though (in any game really).
>>turn based concurrent turns (there was a term I saw for this but I don't remember it)
I think it's usually just referred to as WEGO or simultaneous turns.
Not sure if you've played the Flashpoint Campaigns series but they might be up your alley. TacOps 4 is an oldie that might pique your interest as well.
I did come across TacOps 4 while looking for something interesting to play. Seems like it may even still be getting patches to this day. Been trying to get more into things with games I can get for free before dropping money on other stuff (especially since some games can be expensive, and the fragmentation of things that I pointed out also doesn't help, though I admit a lot of these games still come with a lot of content themselves even if the other games in any given series feel like they could be expansions for a single game).
Mongol game with map spanning from Japan all the way to the British Isles
https://en.wikipedia.org/wiki/Genghis_Khan_II:_Clan_of_the_Gray_Wolf
I Highfleet 2 given full AAA treatment with even more wienerpit buttons.
Evil overlord colony sim that's a mash up of Dwarf Fortess, Rimworld and Song of Syx
>mash up of Dwarf Fortess, Rimworld and Song of Syx
those are basically the same game homosexual
it's the subtle differences anon
>dwarf fortress Z levels for proper tower/fortess/dungeon building
>Song of Syx scale and field battles
>Rimworld personalties for your lieutenants and enemy heros (minions just have needs)
just give me alpha centauri 2
that or dawn of war 3, but good
>Stronghold like resource gathering/production and defense building system, and recruiting civs.
>Warcraft 3 hero system, stats and battlefield.(Late game tech enhancement may replace magic like Starcraft.)
>They are billions world setting.
>Free Cities path of prostitution and slavery working (evil)
>Sim City 4 zoning, taxing, services and transit resolution (good path)
>Frostpunk evil/good system, chaos events and not so extreme climate hazards.
>Crusader Kings II Dynasties diplomacy politics and religion.
>Supreme Commander II end game technology and shield generators.
>Cossacks 3 build time/needing workers amount.
>Starcraft armored vehicles (without instant garrison)
Aestetics may change only if you like when resolving your path for a 100 years period
Basically start from ruined cities, scavenge for basics of early ages, Demolish or rebuild your staring points while having watchers.Create an empire and expand. Subjugate or control mutable zombie hordes against another survivor civs and dominate the whole map with randomized favorable resources. Free endless mode end for roleplay slaver or simbuilderlike with rebellions and organized crime but welfare issues and plagues increased.
Also you can bene gesserit the shit out of the lineages you desire and become a interactable android god emperor with a harem of futanari angels.
Yeah a lot of depth and playtime that may take me a whole year
a gsg but good
For me it would be:
>Combat Mission level of detail, where individual soldiers have to spot the enemy and then use communication links with their command to report the enemy position, units have to maintain their ammunition to even shoot but can easily rearm from friendly vehicles or depots; soldiers in individual squads fire at their own pace and a lot of calculations go into whether or not those shots even land
>infantry and vehicles move faster though, more akin to the SURM mod for Warno
>the game is not singleplayer but rather PVE multiplayer where players are their own HQ units and work together to complete objectives against the enemy AI; it can scale out to players being in charge of platoons or whole companies (scenarios and maps would be built depending on the size of the player force)
>enemy AI would be split into three separate game logics that worked in a tiered list Strategic - Command - Tactical
>Strategic AI would know where the players and it's own randomly generated objectives based on player unit positions are but would have no units; would have to send commands to the AI below it and approve requests from the Command AI based on a slowly regenerating pool of resources
>Command AI would be in the middle and would receive commands for objectives only from Strategic and would issue them to Tactical with a slight delay while also sending requests for reinforcements and shit like arty to Strategic
>Tactical AI would control the individual platoons/companies and could only rely on the same spotting the players do to attack enemy positions
tldr version - Combat Mission/World in Conflict hybrid where you fight a more complicated version of the Alien:Isolation AI.
Cool idea. I assume the multiplayer campaign is a persistent online campaign (it plays while you're asleep too)?
There's this new upcoming WW2 game that I can no longer find any details for, but I think it promises something similar to that except it was PvP rather than PvE, and only offered the strategic layer (so no Combat Mission style tactical layer unfortunately).
PvEvP is a possibility with your idea though, in the sense that "clans" can compete for quickest/highest scoring victory. And the game could even offer new/different campaigns every few months or so to prevent gameplay and strategy from getting stale.
Probably a lot sooner than most think. The more advanced shit might take longer, but I think a lot of ideas in this thread can be done before achieving ASI.
There are rumours that OpenAI has already achieved AGI.
I hadn't really thought of a PvEvP component, but going along that route it could be like a war scoring deal where different factions/nations could get points for winning objectives and when scoring enough it would move the war phase ahead and the battlegrounds would change (winning the sector). I think it would be best to allow players to host their own backend servers (shit could just be tracked in like a mongoDB server), that way clans and organizations could build their campaigns to their taste.
Yeah sort of like a seasonal campaign challenge that clans can tackle in their own persistent server then record their best warscore among the high score charts.
Each season could have different campaign maps or just other variables altered. Like modifying resource or factory output or a million other things.
I'm a big fan of logistics and business sim games. A god-tier version of Capitalism Lab would be sick
Anons when are we gonna get this stuff? I don't want to wait 50 years
Never unless you make it.
AI is a meme, societal collapse in 2 weeks tops
>AI is a meme, societal collapse in 2 weeks tops
I used SpicyChat the other day to make a chatbot modeled after Texi but he's my househusband :3 so you're probably right
This sounds easily feasible, especially if the concepts being requested aren't overly complex at first. AI is also probably less likely to do spaghetti code bullshit so the games should be fairly stable.
This except socketal collapse imminent is the real meme
I imagine we're not too far from having AI that can do code requests for concepts.
>tell AI you want a game that has Combat Mission type of unit communications
>AI examines Combat Mission for the information needed, learns what it can
>produces code for requested behavior
>stack this with other requests
>pay some people for the visuals since AI visuals are usually shit
Boom
AI will replace graphic designers far before it replaces dev teams
I love inventory management. I want to manage a rail yard, ideally with different settings and options. Like a railhead during a war, I have to get supplies, vehicles and men unloaded as quickly as possible and then routed to where they need to go.
Rimworld but I can have 20000 concurrent pawns with no lag and there's z-levels. Alternatively, DF but I can have 20000 dorfs and giant fricking maps. Maybe even actual combat when you invade places. I'd just play it like a trench warfare sim, except you also get to play the factory that makes the guns and ammo for the frontline.
Basically Songs of Syx but on an even bigger scale and with finer controls over your people. Industrial age or scifi as well.
God, fricking imagine.
Yeah immersive society sims like that are the dream. With AI smart enough that you can delegate tasks to and then dedicate your own micromanagement to managing the chain of command or doing shit yourself.
pic is from the Simpsons Halloween episode where Lisa accidentally creates her own society. I feel I've always had the godsim urge ever since I saw that episode.
Dwarf Fortress's bay12 forums had a few threads that really expanded this concept and started my autism about something like it.
http://www.bay12forums.com/smf/index.php?topic=116013
http://www.bay12forums.com/smf/index.php?topic=116365.0
Just autistically in-depth society sims are genuinely the only thing I am really still craving in videogames. If only Toady wasn't an adventure mode homosexual.
What do you think is better, Rimworld or Dwarf Fortress?
They both have their ups and downs. Rimworld has way better control of your dudes, and fights that aren't just a spectacle because you can actually control them, but it also has a very hard limit on how many pawns you can have before the lag is unreal, and it lacks the verticality that Z-Levels allow. Plus, I think the melee combat of Rimworld is markedly worse than the DF GURPS-styled fighting.
DF has way more dudes at once, and FPS death is way less annoying than it is in Rimworld where eventually even your clicks stop registering. The production chains in DF are a bit more fun, and logistics are a lot more fun with minecarts and larger maps.
Both of them fail in actually interacting with the world outside of your colony, and DF got worse since the latest versions due to the replacement of guaranteed sieges with armies having to travel the map to get to you. Is it theoretically cool? Yeah, but it's also really boring because sieges are rare.
I've played a lot of both, and I still play both at least once a month, but I kind of got bored, honestly.
DF is way too easy once you get past the knowledge-check phase and Rimworld is way too tedious due to mods slowing the game down too much.
If I had to pick from either of them, I'd probably go with DF simply because there's more variety.
Ultimate General; Napoleon.
Which is the only reason I will support Darth by buying his Amerilard Revolution game (which is supposed to be proof of concept for a Napoleonic one)
There's barely any strategy games set in the American Revolution but yes a non mutt setting would be preferable.
A Sword of the Stars-style 4x/fleet management game with realtime combat drawing influence from Nexus: The Jupiter Incident.
Ideally set in a smaller scale, with a single or small number of solar systems, where each one is exhaustively detailed, crowded with small bits of space debris to investigate, asteroid fields and belts, planets that actually orbit from turn to turn to influence relative travel distances and so on.
I want to survey asteroids for precious metals, build logistic chains across lagrange points and clash radically different hypothetical doctrines of space warfare
It doesn't have real time combat but have you tried Aurora? It's an extensively detailed space 4x. I've only played it enough to do some mining but it does have combat. It's one of those spreadsheet simulator games.
A high-level strategy game, where you can choose to resolve battles manually or automatically, somehat like total war. If you choose manually, you get put into to a VR FPS that simulates the battle. You can control your units rts style with a sort of touchscreen that your arm with a device on that displays a map of the battlefield. You can also request for backup/equipment in the middle of a battle, but it would take a certain amount of time before it could arrive.
*touch screen on your arm
Anyway, I imagine it would be something like this.
Damn, I'm retarted, I forgot to attach the image.
>You can control your units rts style with a sort of touchscreen that your arm with a device on that displays a map of the battlefield.
If we have access to futuristic tech unbound by modern limitations, why not just have controls/commands interfaced via your mind instead of waving your arms around?
Overall a cool idea though. Can't wait til the day where we can see fully realistic simulated warfare.
I feel like sex is gonna be the #1 thing people obsess over when full immersion VR tech is available, but it's going to get outdated and bland extremely fast.
Sex is still a basic human experience, compared to, let's say, flying through space on the back of a giant dragon or something way cooler. People are gonna stretch the limits of their imagination and prefer to do otherworldly things over sex.
>full immersion VR
and why would I not make a sex game instead?
The Seed: Warzone but 4x
>inb4 space empires (not that anyone knows what I'm talking about)
With good AI and real time battles
Endless Total War, but made by Amplitude and CA at their respective peaks
>Total War with 4 units per faction
wow
A fantasy/sci-fi 4x that has AI integration to just make up random crap. Infinite map size, just keep spawning in new tech, resources, units, and other 4x stuff to fit with the genre that you set it to. Don’t care if it’s jank, that means more fun.
High Fantasy 4x Civilization builder with a big focus on creating a custom species and government, kinda like how Stellaris does it, but far more in depth.
Age of Wonders 4
My dream strategy game would be something like a more-indepth version of EU4 set in the Middle Ages.
>Crusader Kings
No. I don't care that states are ahistorical, I want to play as a state
Wargame 40k. Helo rushes will be as nothing before eldar spam. Imagine, an entire army of tanks and IFVs with helo level mobility.
I've said this in another thread before, but the EUGEN Systems style engine is 100x more suited for sci-fi war than it is for WW2 or modern conflict.
If I want WW2 or modern era tactics I play Combat Mission, not some arcadey game with lethality or fast-paced action levels that don't make any sense for the time period they are representing.
Would play the shit out of Wargame 40k or Wargame Star Wars etc.
my kinda shit. But I still haven't played Graviteam. More of a Combat Mission type of guy
Interplanetary grand strategy wargame with real time tactical battles.
>Galactic grand strategy level somewhere between MoO2 and Distant Worlds 2
>Planetary Wargame level something like Shadow Empires
>Real time tactical battles by Graviteam
Ever since I watched the "Battles Without Honor and Humanity" series of movies I've wanted a game where you micromanage a yakuza syndicate
>start in immediate post-war 40's>
>rackets like ration stamp black markets, stealing Occupying US equipment, gambling etc.>
>eventually the 50's role around and you have to plan for the future by getting politicians in your pocket and making money off Korean war contracts>