>Third worlders still suffer from datacaps and/or sub 500mbs connections
At this point they should just cut off internet from all of you and sell you to slavery
I hate the fact that KCD has the best fast travel system ever made, which actually adds to the gameplay instead of subtracting from it, and the only difficulty mode worthwhile turns that system off so you can't use it. Best ot just play with a mod that adds Hardcore mode modifiers onto the standard difficulty.
I don't mind the lack of fast travel because the map is small enough that you can navigate it pretty fast with a horse, and also quests don't send you to the opposite end of the map for every little thing.
I waited a while to play this and all I ever heard about it was how brutally hard it is, especially the combat. Once I got a halfway decent set of plate armor, a good sword, and levelled up a few times it became very very easy.
If you try to fight groups of Cumans wearing your peasant rags with a crappy short sword you'll get murdered but once you have solid armor you can tank groups all day.
Tons of people must have gotten filtered in the first hour or two because they refused to do any of the training or to learn anything at all.
Also free pro tip: Stab fools in the face a lot. The AI absolutely sucks at stopping stabs.
It's not even about your gear (although it does matter), it's about your stats
The game doesn't really tell you, but the combat is VERY stat reliant. If your stats are low, all of your attacks are getting PB'd or MS'd, if it's high the enemies basically let you frick them
You can just train with Bernard for an hour or so once you get to him, and you will never have to worry about the combat
>The game doesn't really tell you, but the combat is VERY stat reliant.
Indeed.
The combat is almost completely rng based and it's not hit boxes that determine success, but rather the animations following the result of the dice roll instead of player input. And the dice roll is determined by stats that can easily be raised.
However, stabs can be outside of the dice roll, if you stab before the game snaps to autotarget. Then it's actually hitbox and player skill based for that very moment.
This game really likes to be counter intuitive in combat while the tutorial just outright lies to your face on how to fight. Combos are downright useless because everything and everyone likes to masterstroke you all day and sometimes even stabs aren’t immune to this.
I honestly think they made the in-game tutorials deliberately bad at communicating how the actual mechanics work to try and hide how shallow the combat system turned out to be. Not understanding that master strikes are just timing after animation start but before shield icon without an external explanation is a near ubiquitous experience, and it's conveniently for the one button dominant strategy.
>Not understanding that master strikes are just timing after animation start but before shield icon without an external explanation
I played hardcore mode for my first playthrough and I still couldn't get the timing correct even after my stats were maxed, youtube sucks for guides because everyone plays on normal and says the same thing. Reading body movement is inconsistent as well.
>Tons of people must have gotten filtered in the first hour or two because they refused to do any of the training
You are correct, most people don't read any of the information games give to help you learn and understand the mechanics of the games, then they cry when they frick up and say "shit game, too hard, how was I supposed to know?"
We all use to laugh at DSP because of how moronic he was, now most people who play games have the same mentality as him, it's sad.
its not that hard, just that it forces lock on. fighting more than one enemy, having good movement and a good view of all the attackers is essential. if some dog attacks me and it forces a downview, i'm boned if others decide to attack
same, my attraction to it is that it does a great job of simulating medieval peasant life to an extent, plus some violence obviously here and there because you have to have that. but the peacefulness of everything inbetween that and the depth of the world is so appealing as a break from the insanity of the overstimulating modern world. but for this reason i get sleepy and bored and quit. i need to read a book or something and rehabilitate my mind
which reminds me, the codex is amazing too since it appears to all be based on factual historical information and is often even relevant to the gameplay and story. i really should just nut up and play it again and not stop, it just put me to sleep so damn fast the last time but hell i could use some more sleep i guess, im too addicted to dopamine
i had a lot of fun with it i remember spending a long time getting stuck at that part at the beginning where youre running away from the people that are burning down your home town or w/e and finally managing my escape felt really nice. should really come back to it tbh
Anyone knows how to mod this game? I've spent some time figuring it out, but it seems like anything besides changing basic values is either not possible or just unfeasible. Even the mods on nexus are very basic
Love the game though I personally mod it a bit to keep my armor cleaner longer as I hate getting dirty. I also use a flower picking and alchemy automation mod to speed up herb gathering and potion making. You have to make each potion at least once but then can automate it if you have the ingredients.
Only play it on hardcore mode now, too.
Combat is a little harder (though I never noticed it much).
You have to pick two handicaps that affect your character during the start.
No fast travel.
The map won't show your current location, you need to use landmarks.
Food doesn't replenish your hunger as much and pots of stew only provide 5 hunger points per serving.
There's probably some other things I'm forgetting, it's my default mode now so I'm used to the changes.
After playing on hardcore i really think game is intended to play on hardcore, navigation using sun/stars and your landmark really makes this game truly unique and immersive
Does hardcore mode retain quest markers? The game does not provide you with enough information about target npcs and locations to play without markers comfortably.
It kinda does. It will point you to something on the mini map when you're in proximity but it will disappear when you get closer and make you search. There are distant markers iirc, but you'll have to know where your character is yourself which is no big deal if you start out from a town or inn.
[...]
Does hardcore mode retain quest markers? The game does not provide you with enough information about target NPCs and locations to play without markers comfortably.
Combat is a little harder (though I never noticed it much).
You have to pick two handicaps that affect your character during the start.
No fast travel.
The map won't show your current location, you need to use landmarks.
Food doesn't replenish your hunger as much and pots of stew only provide 5 hunger points per serving.
There's probably some other things I'm forgetting, it's my default mode now so I'm used to the changes.
Hardcore is the most immersion game I've ever played, I've never felt like I was in the game as much as Hardcore it even beats VR for me for how much I felt like Henry and in the World.
One of the greatest games ever made, I played it at launch, and I did not regret a single moment of my time. My only regret truthfully speaking is that it ended and there is no sequel.
>Wolrd is kino and comfy >amazing atmosphere >Main quest is bad >Alchemy is fun >Combat is ok, very easy to become unbeatable though
8/10 game, waiting for sequel
I got up to My Friend Timmy, the mission after you find the horde murderers, and I've been doing side quests and activities for 30 hours. Half the time I just walk up and down the street in Rattay to the different taverns playing Farkle. Then when the sun goes down I rob the town blind and sell everything to the miller.
Solid 6/10. It doesn’t really do anything special, but is just comfy all around, good sound design and nice graphics help the immersion as well. Would recommend playing the hardcore mode or whatever it was called.
After playing on hardcore i really think game is intended to play on hardcore, navigation using sun/stars and your landmark really makes this game truly unique and immersive
I wouldn't go so far as to call it a tech demo but it's basically like if someone created a really good game and then forgot to add any interesting structured content in it.
Why is it not for everyone? I'd love an extremely good medieval RPG. The problem is, this is not extremely good but buggy trash filled with awful design choices.
the most realistic, believable world, architecture and assets in any product ever created
worth a look if you want to get an idea what life looked like towards the end of the medieval age
however, it's not a good game
character progression is completely unbalanced and the pacing is abysmal
combat is more of a fight against the moronic autofocus and poor controls, also poorly balanced, not skill based as what you see is not what you get and actually rng based whether an attack lands or not, basically a fancy version of morrowind combat with shitty controls
story is just a slightly more believable, yet just as cheesy "chosen one's village gets destroyed by le evil and he swears to take revenge" trope, quests are, with a few exceptions, your standard fetch quests, way too many cutscenes, story feels like a prison that tries to stop you from having fun, also there are still bugged quests years after release
exploration is unrewarding as frick, world design is 10/10 visually, but horrible in terms of gameplay, huge but effectively empty, tons of copy pasted and pointless locations and npcs, invisible walls
also everything is made to be as tedious as possible: saving the game, talking to npcs, inventory management, traversing the world, picking things up
not worth your time if you don't care about architecture and just want to play a game
being completely op and having the best items after 10 to 20 hours, without even trying, into a 100 hour game, going from being unable to land a single hit due to rng, to oneshotting almost everything, with the same easily exploitable progressions system as in elder scrolls, is the best progression ever?
Difficult to mod a game without an SDK. Hopefully this is something Warhorse realizes with the sequel. First game was a Kickstarter. Second game should be a AAA project.
every female would be brown, any male character you're supposed to like would be brown, and the main character would stay white but be incompetent as hell and embarrass himself constantly and the black girls would have to save him every 2 minutes
I don't mind the lock on itself, just that it's too easy to accidentally switch targets when aiming an attack. Also master strikes and clinches are cancer.
its seriously annoying. i just abused the bow most of the time till a single enemy was left. hunting/poaching in general was the most fun i had. wish there was more of a punishment for that, i only encountered one of those hunter dudes asking me what my business was in the woods
I got Henry absolutely wasted right before triggering the 'escape from Silver Skalitz' part on max difficulty. Got killed pretty quickly. Didn't realise that when I died and autoreload Henry would still be drunk and the getaway part will just start again with the Cumans aggroed.
Took me at least 20 goes, but I finally stumbled out of Silver Skalirz, fell down the hill, zigzag over to the soldiers and somehow steal a horse, then get away.
Getting Henry safely out of Silver Skalitz in that state was the greatest video game accomplishment of my life.
>Take all chivalrous dialogue options >Always wear expensive clothes and shiny armor while in town >Ride out >See a random guy by his lonesome >Choke him out and stomp on his head >"Oim a little bit hongry :)"
I hope they make a historically accurate sequel where we invade the cumans and rape and pillage the hot cuman women
KCD is a great game if you want to larp as a psychopath, just because of how much of a doofus Henry comes across in most of the dialogue that juxtaposes really disturbingly with a murderhobo playthrough.
did the peasants, the people responsible for all the commerce and sustainability of nations really not know how to read, as opposed to the nobility who could afford to hire people to read things for them? Or was medieval illiteracy just some technicality imposed by the church who insisted that "literacy" meant "knowing Latin"?
We're not sure. Whatever the case, peasants weren't a monolith, and there were likely literate and illiterate among them. And you didn't need to be able to read in order to be good at your job.
There were more social classes than just peasants and nobles. Those in the middle would sometimes know how to read to manage books and read itineraries if they were traveling. But for the average peasant there wasn't much of a reason to read.
Would be a 10/10 if it wasnt for the combat. >Y-you just have to train and get gud
That doesnt actually fix it. It just makes fight go from frustratingly hard to braindead easy. The main problem is that the devs implemented all sorts of attacks, combos and techniques but at the end of the day none of that matter and it all comes down to numbers. If your stats are lower than the enemies, then winning is almost impossible and, if they're higher, you can just mash your elbows on the keyboard and still win.
Game is still great, though. Just make a Charisma build and enjoy the world while avoiding combat as much as possible.
I find that people's enjoyment of the combat depends entirely on whether or not they did the parry training. I don't blame them, the game doesn't do a good job of letting you know that it exists and the blurb to do more training sounds more like it's repeating the previous tutorial instead of gaining a new skill.
god tier kino 10/10
Also god tier ludo 11/10.
Somehow it's all.
feeling a bit hungry
Great game but I wish Mutt would shut the frick up
it's 70 gbs so I never bothered pirating it
>Third worlders still suffer from datacaps and/or sub 500mbs connections
At this point they should just cut off internet from all of you and sell you to slavery
no, my hdds are filled with dicky hentai and I don't want to make space nor buy more hdds
>hdds in tyool 2023
frick off poorgay
>implying bloatware isn't a red flag
You become OP way too quick even without doing crimes
You really have to restrain yourself if you want any challenge
this is why sleepwalking/moron are the best choices for hardcore mode
I hate the fact that KCD has the best fast travel system ever made, which actually adds to the gameplay instead of subtracting from it, and the only difficulty mode worthwhile turns that system off so you can't use it. Best ot just play with a mod that adds Hardcore mode modifiers onto the standard difficulty.
I don't mind the lack of fast travel because the map is small enough that you can navigate it pretty fast with a horse, and also quests don't send you to the opposite end of the map for every little thing.
I waited a while to play this and all I ever heard about it was how brutally hard it is, especially the combat. Once I got a halfway decent set of plate armor, a good sword, and levelled up a few times it became very very easy.
If you try to fight groups of Cumans wearing your peasant rags with a crappy short sword you'll get murdered but once you have solid armor you can tank groups all day.
Tons of people must have gotten filtered in the first hour or two because they refused to do any of the training or to learn anything at all.
Also free pro tip: Stab fools in the face a lot. The AI absolutely sucks at stopping stabs.
It's not even about your gear (although it does matter), it's about your stats
The game doesn't really tell you, but the combat is VERY stat reliant. If your stats are low, all of your attacks are getting PB'd or MS'd, if it's high the enemies basically let you frick them
You can just train with Bernard for an hour or so once you get to him, and you will never have to worry about the combat
>The game doesn't really tell you, but the combat is VERY stat reliant.
Indeed.
The combat is almost completely rng based and it's not hit boxes that determine success, but rather the animations following the result of the dice roll instead of player input. And the dice roll is determined by stats that can easily be raised.
However, stabs can be outside of the dice roll, if you stab before the game snaps to autotarget. Then it's actually hitbox and player skill based for that very moment.
This game really likes to be counter intuitive in combat while the tutorial just outright lies to your face on how to fight. Combos are downright useless because everything and everyone likes to masterstroke you all day and sometimes even stabs aren’t immune to this.
Yeah, this is one annoyance. Getting masterstroked by a peasant with a mace is painful. Dogs are even worse imo.
I honestly think they made the in-game tutorials deliberately bad at communicating how the actual mechanics work to try and hide how shallow the combat system turned out to be. Not understanding that master strikes are just timing after animation start but before shield icon without an external explanation is a near ubiquitous experience, and it's conveniently for the one button dominant strategy.
>Not understanding that master strikes are just timing after animation start but before shield icon without an external explanation
I played hardcore mode for my first playthrough and I still couldn't get the timing correct even after my stats were maxed, youtube sucks for guides because everyone plays on normal and says the same thing. Reading body movement is inconsistent as well.
>Tons of people must have gotten filtered in the first hour or two because they refused to do any of the training
You are correct, most people don't read any of the information games give to help you learn and understand the mechanics of the games, then they cry when they frick up and say "shit game, too hard, how was I supposed to know?"
We all use to laugh at DSP because of how moronic he was, now most people who play games have the same mentality as him, it's sad.
its not that hard, just that it forces lock on. fighting more than one enemy, having good movement and a good view of all the attackers is essential. if some dog attacks me and it forces a downview, i'm boned if others decide to attack
I drop it every time I try after about 10 hours
same, my attraction to it is that it does a great job of simulating medieval peasant life to an extent, plus some violence obviously here and there because you have to have that. but the peacefulness of everything inbetween that and the depth of the world is so appealing as a break from the insanity of the overstimulating modern world. but for this reason i get sleepy and bored and quit. i need to read a book or something and rehabilitate my mind
which reminds me, the codex is amazing too since it appears to all be based on factual historical information and is often even relevant to the gameplay and story. i really should just nut up and play it again and not stop, it just put me to sleep so damn fast the last time but hell i could use some more sleep i guess, im too addicted to dopamine
>almost 6 years and no word of a sequel
yeah, rip
its been announced Black person
Kys lying homosexual
fun to be a shithead thief in
bump
i had a lot of fun with it i remember spending a long time getting stuck at that part at the beginning where youre running away from the people that are burning down your home town or w/e and finally managing my escape felt really nice. should really come back to it tbh
The best RPG-action of the past 15-20 years and one of the best of all time
Anyone knows how to mod this game? I've spent some time figuring it out, but it seems like anything besides changing basic values is either not possible or just unfeasible. Even the mods on nexus are very basic
I'd assume it works the same way as other CryEngine games
Pretty frickin fun, playing right now
Love the game though I personally mod it a bit to keep my armor cleaner longer as I hate getting dirty. I also use a flower picking and alchemy automation mod to speed up herb gathering and potion making. You have to make each potion at least once but then can automate it if you have the ingredients.
Only play it on hardcore mode now, too.
I'm still doing my first playthrough, what exactly is different in hardcore mode?
Combat is a little harder (though I never noticed it much).
You have to pick two handicaps that affect your character during the start.
No fast travel.
The map won't show your current location, you need to use landmarks.
Food doesn't replenish your hunger as much and pots of stew only provide 5 hunger points per serving.
There's probably some other things I'm forgetting, it's my default mode now so I'm used to the changes.
Does hardcore mode retain quest markers? The game does not provide you with enough information about target npcs and locations to play without markers comfortably.
There is no hud in Hardcore.
But you can still view the map from the UI, can't you.
It kinda does. It will point you to something on the mini map when you're in proximity but it will disappear when you get closer and make you search. There are distant markers iirc, but you'll have to know where your character is yourself which is no big deal if you start out from a town or inn.
Sorry, I meant compass. HC mode has no mini map.
Hardcore is the most immersion game I've ever played, I've never felt like I was in the game as much as Hardcore it even beats VR for me for how much I felt like Henry and in the World.
One of the greatest games ever made, I played it at launch, and I did not regret a single moment of my time. My only regret truthfully speaking is that it ended and there is no sequel.
Janky in some places, but full of soul. One of the best fames of the last decade.
boring, trash, only incels like it because le based vavra
Combat system kind of falls apart when fighting multiple people
Gear is very powerful and makes exploration rewarding
Quest structure feels more like Deus Ex/Dishonoured/Immersive sim than just gathering bear asses
Interesting, historically authentic setting
8/10 waiting for the sequel
>Wolrd is kino and comfy
>amazing atmosphere
>Main quest is bad
>Alchemy is fun
>Combat is ok, very easy to become unbeatable though
8/10 game, waiting for sequel
Has the sequel been anaunced yet? Or at least a new game from them?
Not yet, and the company got bought out so it's likely a sequel would have Black folk and trannies anyway
frick
Potion brewing is very comfy
Jesus Christ be praised. Henry has come to see us!
why does Henry have a coomer phenotype?
Henry is always in the bathhouses, he is a coomer
I played it twice and twice I never bothered to finish the main story. top kek
Main story is the weakest part of the game, especially the second half
I got up to My Friend Timmy, the mission after you find the horde murderers, and I've been doing side quests and activities for 30 hours. Half the time I just walk up and down the street in Rattay to the different taverns playing Farkle. Then when the sun goes down I rob the town blind and sell everything to the miller.
Solid 6/10. It doesn’t really do anything special, but is just comfy all around, good sound design and nice graphics help the immersion as well. Would recommend playing the hardcore mode or whatever it was called.
you're*
idiot.
Genius!
I didn't play it. It's shit.
Happy birthday STEVEN!
After playing on hardcore i really think game is intended to play on hardcore, navigation using sun/stars and your landmark really makes this game truly unique and immersive
It's kino, but the beginning is a massive casul filter(which is a good thing).
VAVRA WHERE IS MY FRICKING SEQUEL
Sorry fren, Vavra's too busy shitposting on Facebook.
Boring, buggy piece of shit full of historical inaccuracies.
god tier kino but where is part 2 its been 5 years
I'd imagine things got held back slightly because of pandemic and the switch to Lumberyard/O3DE (CryEngine forks)
I wouldn't go so far as to call it a tech demo but it's basically like if someone created a really good game and then forgot to add any interesting structured content in it.
Extremely good game but not for everyone.
Why is it not for everyone? I'd love an extremely good medieval RPG. The problem is, this is not extremely good but buggy trash filled with awful design choices.
Those design choices you call "awful", I actually love. That's why it's not for everyone, homosexual.
>Luv Theresa
>Luv Mutt
>Luv Hans me best mate
>Luv mead
>Luv the bathhouse
>'ate coomans
>'ate bandits
>'ate being hungry
Simple as me
Best RPG since Gothic 2
Heavily flawed but soul
Overall good, but no act 3 and final battle is just 20 dudes which you kill in 1 stab to the face because Henry is a death machine in the end game
israeli.
when is the switch version coming out?
Sequel is a switch 2 exclusive. Vavra just confirmed it
Best RPG since Gothic and Daggerfall
the most realistic, believable world, architecture and assets in any product ever created
worth a look if you want to get an idea what life looked like towards the end of the medieval age
however, it's not a good game
character progression is completely unbalanced and the pacing is abysmal
combat is more of a fight against the moronic autofocus and poor controls, also poorly balanced, not skill based as what you see is not what you get and actually rng based whether an attack lands or not, basically a fancy version of morrowind combat with shitty controls
story is just a slightly more believable, yet just as cheesy "chosen one's village gets destroyed by le evil and he swears to take revenge" trope, quests are, with a few exceptions, your standard fetch quests, way too many cutscenes, story feels like a prison that tries to stop you from having fun, also there are still bugged quests years after release
exploration is unrewarding as frick, world design is 10/10 visually, but horrible in terms of gameplay, huge but effectively empty, tons of copy pasted and pointless locations and npcs, invisible walls
also everything is made to be as tedious as possible: saving the game, talking to npcs, inventory management, traversing the world, picking things up
not worth your time if you don't care about architecture and just want to play a game
pleb filtered
>character progression is completely unbalanced and the pacing is abysmal
Frick you, pleb, progression is the best I've ever played.
being completely op and having the best items after 10 to 20 hours, without even trying, into a 100 hour game, going from being unable to land a single hit due to rng, to oneshotting almost everything, with the same easily exploitable progressions system as in elder scrolls, is the best progression ever?
>kick, backpedal, masterstroke
>kick, backpedal, masterstroke
>kick, backpedal, masterstroke
>repeat 5000 times
You Win!
Oh and you never get your sword back while the bad guy gets away with everything thanks for playing!
Difficult to mod a game without an SDK. Hopefully this is something Warhorse realizes with the sequel. First game was a Kickstarter. Second game should be a AAA project.
If they AAA it, it's gonna be woke nonsense.
There is gonna be a nig in it 100%. I would bet my house on it
every female would be brown, any male character you're supposed to like would be brown, and the main character would stay white but be incompetent as hell and embarrass himself constantly and the black girls would have to save him every 2 minutes
Shit combat
Great everything else
I hate the forced lock on system. I don't want to lock onto my enemies.
thats how fights are in real life
I don't mind the lock on itself, just that it's too easy to accidentally switch targets when aiming an attack. Also master strikes and clinches are cancer.
? Irc you have to hit tab to switch targets.
That's one option, and should be the only option, but if you pull your mouse too hard in a direction it also changes targets, or just makes you turn
its seriously annoying. i just abused the bow most of the time till a single enemy was left. hunting/poaching in general was the most fun i had. wish there was more of a punishment for that, i only encountered one of those hunter dudes asking me what my business was in the woods
literally going from peasant who can't read to knight is good progression
itemization is so-so
It has the best forests
I got Henry absolutely wasted right before triggering the 'escape from Silver Skalitz' part on max difficulty. Got killed pretty quickly. Didn't realise that when I died and autoreload Henry would still be drunk and the getaway part will just start again with the Cumans aggroed.
Took me at least 20 goes, but I finally stumbled out of Silver Skalirz, fell down the hill, zigzag over to the soldiers and somehow steal a horse, then get away.
Getting Henry safely out of Silver Skalitz in that state was the greatest video game accomplishment of my life.
>Take all chivalrous dialogue options
>Always wear expensive clothes and shiny armor while in town
>Ride out
>See a random guy by his lonesome
>Choke him out and stomp on his head
>"Oim a little bit hongry :)"
I hope they make a historically accurate sequel where we invade the cumans and rape and pillage the hot cuman women
KCD is a great game if you want to larp as a psychopath, just because of how much of a doofus Henry comes across in most of the dialogue that juxtaposes really disturbingly with a murderhobo playthrough.
game can't decide if it wants to be christian or depict homos
latter comes from CEO getting cucked Hungarian or something
It wants to be medieval
Never played that game but I love the cover
Buy KCD
The best depiction of medieval society gaming's ever had. Wish there were more like it. I just wanna be a peasant.
did the peasants, the people responsible for all the commerce and sustainability of nations really not know how to read, as opposed to the nobility who could afford to hire people to read things for them? Or was medieval illiteracy just some technicality imposed by the church who insisted that "literacy" meant "knowing Latin"?
We're not sure. Whatever the case, peasants weren't a monolith, and there were likely literate and illiterate among them. And you didn't need to be able to read in order to be good at your job.
There were more social classes than just peasants and nobles. Those in the middle would sometimes know how to read to manage books and read itineraries if they were traveling. But for the average peasant there wasn't much of a reason to read.
Contrary to popular belief literacy rates went up in the dark ages
I agree with the normies on this one, the combat is fricking moronic
one of the best rpgs ever made, pure unwoken soul
looking forward to the sequel
A-any day now haha
Would be a 10/10 if it wasnt for the combat.
>Y-you just have to train and get gud
That doesnt actually fix it. It just makes fight go from frustratingly hard to braindead easy. The main problem is that the devs implemented all sorts of attacks, combos and techniques but at the end of the day none of that matter and it all comes down to numbers. If your stats are lower than the enemies, then winning is almost impossible and, if they're higher, you can just mash your elbows on the keyboard and still win.
Game is still great, though. Just make a Charisma build and enjoy the world while avoiding combat as much as possible.
10/10, but combat is either neigh impossible or piss easy depending on do you expoit the perfect parry or not plus the enemy ai is fricked
Boring and completely ahistorical game with very annoying NPCs. The gameplay isn't fun either.
>loading screen
>unskippable cutscene
>scripted event
>crash
Wrong board
I find that people's enjoyment of the combat depends entirely on whether or not they did the parry training. I don't blame them, the game doesn't do a good job of letting you know that it exists and the blurb to do more training sounds more like it's repeating the previous tutorial instead of gaining a new skill.
I wish I can forget it all and play it again.
I gave it about 20-ish hours before I quit
Too much eurojank for my tastes
Got it for free on Epic and I'm thinking of starting it up. Any essential mods I should install before I start?
How does the combat change on hardcore, oh wise mass replier