Your players decide to do something stupid, knowingly, aware of possible consequences, purely because they want to see what's going to happen.
What are you supposed to do?
Your players decide to do something stupid, knowingly, aware of possible consequences, purely because they want to see what's going to happen.
What are you supposed to do?
You let them do it? Let the dice fall where they may, maybe they'll get lucky and what they're doing will be epic.
Make them meet said consequences, with all the risk of horrible death and dismemberment or .
Is that the game with a ridiculously self-destructive quest to find some guy's name that brings you nothing but misery and permanent loss?
Yeah it’s a cool setting but like most browser interactive fiction you can only do a certain number of quests in one day so it just ends up being a time sink.
Seeking Mr. Eaten's Name, yes.
Not exactly. Like, sure, it's self-destructive, but that's the point. You do end up achieving *something* of note, even if it costs you everything.
>Posting Jack of Smiles
>Not any of the other, so much more fricked up shit from the game
What, did you only just find Fallen London?
Frick outta here with that baby shit.
Jack of Smiles requires midgame stats, I think, so it can't be that.
It's likely OP just found that storyline.
It IS worth it to take the knife, by the way, if you're reading this. It's a blast, worth the Fate if you have some to spare. Go and shank some motherfrickers.
You, an anonymous random, are trying to dick measure against another anonymous random on an image board dedicated to games. I just wanted to point that out since it doesn't seem like you have the self-awareness to realize it on your own.
What video game is this?
fallen london
>knowingly, aware of possible consequences
that sounds nothing like my players
Do it! They don't desire mercy, give them everything your warnings mentioned and more!
If you can set up a path to allow them to inflict the stains, the pains, and the chains onto their souls, all the better. Present the gilded sword to them and allow them to impale themselves upon it!
>your players frick around, purely because they want to find out
I think you know the answer to this, op
>Your players decide to do something stupid
>pic isn't SMEN
Casul
SMEN is a fricking horrible storyline no matter how much purple prose it throws at you
>Your players decide to do something stupid, knowingly, aware of possible consequences, purely because they want to see what's going to happen.
That's not Seeking Mr. EATEN's Name.
If the players know that something is a bad idea and do it anyway, I'd usually see it as them trying to "call my bluff" but as you said they're aware of consequences here.
...your players sound really cool, actually.
How the frick are you actually suppposed to play this game? I have some of the best clothes in the store and I'm gay with a mummy but if you asked me where I'm supposed to get the fancy candles for Mr. Eaten or what I'm supposed to do in the shuttered palace I wouldn't know.
Fallen London is naturally unintuitive schizoteric bullshit. But kinda fun.
Try Sunless Sea instead.
Half of Fallen London's gameplay is recalling (or looking up) the sources for specific items and resources. The other half is experimenting and finding out the most efficient way to gather the amount you need.
The devs put in a lot of QoL updates to point you to new shit to do, just go to the map and click on the little house labeled "Your Lodgings" in the lower-right corner.
Pack your stuff and leave. If they are stirring shit just for having something happen it's because they are a bunch of fricktards or you just suck at gming (or both). Either way it's not worth wasting futher time on a dead shit game.
>If you're not playing the way I want, you don't know how to play!
lmao you sound like one of the lamest people to play games with. If you think there's only one way to do things, watch a movie or read a book, nerd.
>"I kill the messenger"
>"...why? You don't have reasons for doing this and your character isn't a psychopath"
>"Lel i just want to see how the baron will react when the messanger doesn't come back"
Wow, what a great game experience.