Because this look has less noticeable holes in it, and they can make them 3x faster. >2022 triangle strategy >2022 live a live >2023 octopath 2 >2024 dragon quest 3
Why not just brush up the sprites to be high pixel to make the overall artstyle consistent with the gameworld? I just don't get it, its just overall more pleasing. Stardew valley for example got it right with consistency, nothing feels out of place. Just low pixel everything.
If the characters are more high fidelity, then they'll look more flat as 2D assets unless you make 2 bilion different sprites for every concievable angle, at which point you may as well just make 3D models.
>spend 6 years to painstakingly craft some of the most beautiful 2D sprites in history >invest MILLIONS into it >make it a niche hybrid genre game
They did it to themselves
God this game visual novel was wonderful. I loved every minute of it from the start to the end, even when it was blatant they were just kitbashing films aggressively to cobble together the setting with a hopeful narrative all the way through.
cheap sprites is why we are getting games like Live A Live and Star Ocean 2. if it were only very high quality HD sprites we would be getting DQ3 and nothing else. Because these games take a team of 20 people half a year to make, you can get one group of passionate developers pitching an idea to rerelease a game that wasnt super popular at the time but has some lasting appeal.
is it so hard to have artstyle consistency? I fricking hate it when the characters dont feel like they belong in the world theyre living in. low pixel sprites dont belong in a high pixel world. 2d sprites dont belong in a 3d world. It just feels off.
Why not just brush up the sprites to be high pixel to make the overall artstyle consistent with the gameworld? I just don't get it, its just overall more pleasing. Stardew valley for example got it right with consistency, nothing feels out of place. Just low pixel everything.
DQ3 remake is too early to judge if the sprites really look natural against the environment, but in that pic at least, it looks good.
Suikoden doesn't look bad, but it does look noticeably flat and the environment isn't really trying to be pixelated at all.
Who knows. Konami literally just started making games again, so their modern competency is still yet to be seen. It is very suspicious that there's still no news since the announcement, when it's still supposed to come out in the next 5 months.
Eh, some people think it's KINO and neat, I'd prefer a fully 3D remake with 3D models and 3D backgrounds, but that'd take more work on the developers part I suppose. This just makes the game come off as some indie garbage, but granted the games are old, so I guess they're trying to keep some of the charm/soul of the originals, if you make them fully 3D and realistic/sharp looking then it'd feel like a completely different game.
RO made it look better because the shading and lighting of the world is much more flat, compared to the pictures in the OP where the heavy post-processing makes it clash against the sprites a lot more
honest these "2dhd" remakes should just use these kind of psuedo-3d models. they fit the aesthetic and they look 100x better than dropping literal SNES sprites into more modern 3D backgrounds.
Star Ocean's and the entire 2D-HD brand or whatever it's called is a really poor facsimile of the PS1 era style. It reminds me of the "HIRE THIS MAN" meme.
Here are two indie games that make better use of the HD-2D style. Full Circle in particular does a better job of mimicking the Xenogears look. It doesn't quite nail it, but it's closer than anything Sqeenix et al. have done.
Wait til one of them actually turns out bad and then everyone will suddenly say it was shit all along. The DS Pokemon games are more aesthetically pleasing anyway.
I genuinely like Octopath visual style except for oversized enemy sprites, I wish your team and enemies where properly scaled/spoiler]. And I hope more indies will pick up this style as it's clearly something very much doable with the resources available to indie devs.
Oh man, in this picture is even more clear how low budget SO2R really is. DQIII and Live a Live look like dioramas, while SO2 looks like template Unreal assets and balf haked light effects with the original sprites pasted in.
I’ll still play it tho, kek. Yes, I’m that desperate for anything Star Ocean.
I don't think this is a budget issue. It's clearly a visual design choice they made to make it closer to the original and I unironically prefer it over making it a full blown HD 2D.
I know it might sound strange to people from the US, but the rest of the civilized world is starting to move on from having vehicles in the center of their cities.
>Show 3 areas with a bridge from the original >Show a desert village of the remake
I'm gonna assume the areas with bridges in the remake must look really stellar if you try such obvious deception.
Ah, so the last picture is a remake from a game that didn't have a bridge with some green scenery, which is why OP took a different picture. Now the word 'remake' in singular still makes sense. My bad then, I got it all wrong.
Its a way to make niche games at a large scale and still make a profit.
AAA's need to sell 5mil+ to make a profit, with this art style they can be succesfull at 1mil.
Since its the only way to get turn based games to be made, I'll take it
That's what I wonder too. It's literally the safest project in the universe: > a part of a hugely beloved franchise > whole game design / concept art is done ages ago > new assets are clearly neither too expensive not too time-consuming to make > they are using technology that is already tried several times
I just can't imagine what could possibly go wrong that they still don't even have a release date.
Top left: Looks ok and 3d style kind of fits the sprites
Top right: We took game and put it through up scaling algorithm
Bottom left: Soul
Bottom right: We didn't even try, here's some generic 3d world in Unreal Engine with mismatching pixel shit planted on
>bottom left
DQ is very visually pleasing as always >bottom right
looks too much like minecraft with RTX vomit >top left
needs better blending >top right
looks like a GBA sprites with PS1 environments
This is what videogames should have been like instead of 3D shit. This was the true evolution. 2D HD is absolutely gorgeous and is the future of jrpgs.
It's absolutely 1000% cheaper and easier to make one of these games than to make a fully 3D modern game.
Star ocean doesn't have shitty textures for its bgs because the originals were extremely detailed hand drawn backgrounds. The overly HD works for it.
T. Played so2 dozens of times
The only valid criticism of these games are the overload of post processing effects which pc gays can literally disable by editing the config files in 30 seconds.
Not him but this is clearly not the same level of detail and resolution as the one in the OP, same thing with disgaea.
The low resolution of the 3D graphics made it blend better with the pixel art they didn't have all kind of obnoxious post processing effects and bloom.
>Developers could easily make high quality sprite based games 30 years ago >all of a sudden it costs way too much, takes too much time, and is not a realistic way to make a AAA game
i dont get it, no ones asking for jawdropping sprites, just give me some psx-era spritework holy shit
>no ones asking for jawdropping sprites, just give me some psx-era spritework holy shit
homie there's been people complaining that SO2r is using the same psx sprites since it was revealed and instead asking to make it more detailed or a 3D model.
No shit. That's not because those sprites are bad, that's because there is such mind-boggling contrast between modern background and pixelated sprites. Either do it like Octopath — with pixelated backgrounds and pixelated sprites, or make hd sprites that wouldn't look out of place with modern backgrounds.
>troony shit
Rent free.
Also you won't be able to explain what's so bad about Octopath sprites and backgrounds even if you'd try. All you'll likely manage to squeeze out of half-working brain is: > but muh bloom! > but muh filters!
Which is are both unrelated to the things I was talking about.
Octopath at home
What is top left?
I think its Live a Live
Why are modern developers too lazy to draw properly HD sprites? Except Vanillaware.
Because this look has less noticeable holes in it, and they can make them 3x faster.
>2022 triangle strategy
>2022 live a live
>2023 octopath 2
>2024 dragon quest 3
>Except Vanillaware.
And release only one game per ten years with their cool sprites.
You'd think Square-Enix would be able to do better considering the amount of resources they have.
They would. But why spend more when they can spend less?
>spend 6 years to painstakingly craft some of the most beautiful 2D sprites in history
>invest MILLIONS into it
>sell 5 copies
PC port fricking WHEN???
If the characters are more high fidelity, then they'll look more flat as 2D assets unless you make 2 bilion different sprites for every concievable angle, at which point you may as well just make 3D models.
This game looks so fricking amazing, especially in motion
also yeah, pc port when imagine 4k native
>stuck in shitty platform
>spend 6 years to painstakingly craft some of the most beautiful 2D sprites in history
>invest MILLIONS into it
>make it a niche hybrid genre game
They did it to themselves
God this game visual novel was wonderful. I loved every minute of it from the start to the end, even when it was blatant they were just kitbashing films aggressively to cobble together the setting with a hopeful narrative all the way through.
>make the most beautiful 2D sprites ever
IQ 200
>for a RTS/Visual Novel
IQ 3
>spend 6 years crafting a beautiful game
>forget to make it a game
>mediocre visual novel instead
>sell 5 copies
wow it's fricking nothing
maybe they should've spend 3 of those 6 years crafting some good gameplay
>hire pretentious bluehairs to rewrite your script
The bluehairs didn't write the script they just "trans"lated it.
They should've made a video game then instead of some shitty VN with excel spreadsheet caliber gameplay
cheap sprites is why we are getting games like Live A Live and Star Ocean 2. if it were only very high quality HD sprites we would be getting DQ3 and nothing else. Because these games take a team of 20 people half a year to make, you can get one group of passionate developers pitching an idea to rerelease a game that wasnt super popular at the time but has some lasting appeal.
If these remakes end up looking like this then it'd be better if they weren't released at all.
I'll take this aesthetic any day over le Playstation Cinematic Experience™
I like when the backgrounds are 3D but with pixelated textures. Star Ocean looks kind of weird because it doesn't do this.
is it so hard to have artstyle consistency? I fricking hate it when the characters dont feel like they belong in the world theyre living in. low pixel sprites dont belong in a high pixel world. 2d sprites dont belong in a 3d world. It just feels off.
imagine being this much of an aestheticslet
Why not just brush up the sprites to be high pixel to make the overall artstyle consistent with the gameworld? I just don't get it, its just overall more pleasing. Stardew valley for example got it right with consistency, nothing feels out of place. Just low pixel everything.
>2d sprites dont belong in a 3d world
do you morons literally not play video games?
>2d sprites dont belong in a 3d world
take a look at saiyuki: journey west and report back.
Not him but this is clearly not the same level of detail and resolution as the one in the OP, same thing with disgaea.
Do i have shit tastes if i like top right and bottom left ?
DQ3 remake is too early to judge if the sprites really look natural against the environment, but in that pic at least, it looks good.
Suikoden doesn't look bad, but it does look noticeably flat and the environment isn't really trying to be pixelated at all.
>suikoden doesnt look bad
>DUDE BLOOM
and what the frick is up with those trees?
Who knows. Konami literally just started making games again, so their modern competency is still yet to be seen. It is very suspicious that there's still no news since the announcement, when it's still supposed to come out in the next 5 months.
Not him but i'd be ok with that if they remodeled the sprites.
>2D sprites on a 3D background
Eh, some people think it's KINO and neat, I'd prefer a fully 3D remake with 3D models and 3D backgrounds, but that'd take more work on the developers part I suppose. This just makes the game come off as some indie garbage, but granted the games are old, so I guess they're trying to keep some of the charm/soul of the originals, if you make them fully 3D and realistic/sharp looking then it'd feel like a completely different game.
How did Koreans perfect this shit over 20 years ago? And how did those same Koreans frick it up the next 20 years?
https://cdn.mos.cms.futurecdn.net/4mAccETYhq5Bz62kkE8WCN.jpg
Even Tree of Savior does it well but it doesn't really count since they're 3D models.
RO made it look better because the shading and lighting of the world is much more flat, compared to the pictures in the OP where the heavy post-processing makes it clash against the sprites a lot more
honest these "2dhd" remakes should just use these kind of psuedo-3d models. they fit the aesthetic and they look 100x better than dropping literal SNES sprites into more modern 3D backgrounds.
>RO
SOOOOOUL. Too bad it was a neverending grindfest.
Tree of Savior is not Full 3D
Head is 2D
Star Ocean's and the entire 2D-HD brand or whatever it's called is a really poor facsimile of the PS1 era style. It reminds me of the "HIRE THIS MAN" meme.
at least when octopath did it it was still a somewhat fresh and new perspective.
now it's already trite and derivative
octopaths 2dhd gave me a headache after like a few hours, haven't played another 2dhd game since
what the frick are they thinking. bottom right looks downright silly
It looks like they dropped SNES sprites right into Skyrim lmao
Star Oceans should have gone with low poly models instead. Those sprites are eyesores
Here are two indie games that make better use of the HD-2D style. Full Circle in particular does a better job of mimicking the Xenogears look. It doesn't quite nail it, but it's closer than anything Sqeenix et al. have done.
https://store.steampowered.com/app/1661330/SacriFire/
https://store.steampowered.com/app/1439270/Full_Circle/
Full Circle looked good until I saw the dialogue portrait and chat box.
Yeah, they both suffer from westshit pozzing
There is also this:
https://store.steampowered.com/app/1876890/Wandering_Sword/
Eiyuden Chronicle as well
https://store.steampowered.com/app/1658280/Eiyuden_Chronicle_Hundred_Heroes/
Looking forward to the chrono trigger one that will eventually come out.
We're still years out in all likelihood. Have fun with the Steam port!
still no fft remaster which was supposed to be like the tactics ogre one (which was a really well done update)
star ocean sprites look weird to me, might be the lack of outlines
It was kind of cute when Octopath tried it but now that everyone does it it's starting to get weird.
Wait til one of them actually turns out bad and then everyone will suddenly say it was shit all along.
The DS Pokemon games are more aesthetically pleasing anyway.
I genuinely like Octopath visual style except for oversized enemy sprites, I wish your team and enemies where properly scaled/spoiler]. And I hope more indies will pick up this style as it's clearly something very much doable with the resources available to indie devs.
DQ was doing it way earlier with the DS ports of the Zenithia trilogy.
Oh man, in this picture is even more clear how low budget SO2R really is. DQIII and Live a Live look like dioramas, while SO2 looks like template Unreal assets and balf haked light effects with the original sprites pasted in.
I’ll still play it tho, kek. Yes, I’m that desperate for anything Star Ocean.
I don't think this is a budget issue. It's clearly a visual design choice they made to make it closer to the original and I unironically prefer it over making it a full blown HD 2D.
>skyscrapers but no roads for vehicles
what
walkable city
I know it might sound strange to people from the US, but the rest of the civilized world is starting to move on from having vehicles in the center of their cities.
>very nice 3D rendering
>washed out PS1 sprites
>simple 3D surroundings
>2D sprites for characters
This is all we need, instead of attempting pointless realism.
The lighting is a big part of what makes it look so shitty and there's more than a few of these HD-2D games that suffer for the same reason.
>your slop, my goy
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
>Show 3 areas with a bridge from the original
>Show a desert village of the remake
I'm gonna assume the areas with bridges in the remake must look really stellar if you try such obvious deception.
these are all different remakes anon
Wait, there is a game that got 4 remakes? Not just some different looking ports, but explicitly remakes?
these are all remakes of different games
Ah, so the last picture is a remake from a game that didn't have a bridge with some green scenery, which is why OP took a different picture. Now the word 'remake' in singular still makes sense. My bad then, I got it all wrong.
Its a way to make niche games at a large scale and still make a profit.
AAA's need to sell 5mil+ to make a profit, with this art style they can be succesfull at 1mil.
Since its the only way to get turn based games to be made, I'll take it
Where the FRICK is the Dragon Quest 3 remake?!
This shit cannot be that hard to make!
That's what I wonder too. It's literally the safest project in the universe:
> a part of a hugely beloved franchise
> whole game design / concept art is done ages ago
> new assets are clearly neither too expensive not too time-consuming to make
> they are using technology that is already tried several times
I just can't imagine what could possibly go wrong that they still don't even have a release date.
Top left: Looks ok and 3d style kind of fits the sprites
Top right: We took game and put it through up scaling algorithm
Bottom left: Soul
Bottom right: We didn't even try, here's some generic 3d world in Unreal Engine with mismatching pixel shit planted on
>bottom left
DQ is very visually pleasing as always
>bottom right
looks too much like minecraft with RTX vomit
>top left
needs better blending
>top right
looks like a GBA sprites with PS1 environments
Not a fan of the overuse of bloom+filters though.
ugliest graphic poor zoomers
I love how this makes people fricking seethe.
This is what videogames should have been like instead of 3D shit. This was the true evolution. 2D HD is absolutely gorgeous and is the future of jrpgs.
It's absolutely 1000% cheaper and easier to make one of these games than to make a fully 3D modern game.
>1000% easier to make
>1000% reduced costs
79.99$ good sir
LAL and Star Ocean are both $50 (+Steam sale discounts)
Yet actually good new games with nice pixel art style are 20$.
Like?
Chained Echoes
Star ocean doesn't have shitty textures for its bgs because the originals were extremely detailed hand drawn backgrounds. The overly HD works for it.
T. Played so2 dozens of times
The only valid criticism of these games are the overload of post processing effects which pc gays can literally disable by editing the config files in 30 seconds.
What does that look like?
Why do weebs love eating shit so much?
Where the FRICK is DQ3
I fricking hate this disgusting trend of mixing subpar pixel art with 3D graphics that octoshit started.
better than the disgusting shit they did with advance wars
There were games since playstation 1 that were doing that.
see
The low resolution of the 3D graphics made it blend better with the pixel art they didn't have all kind of obnoxious post processing effects and bloom.
>Developers could easily make high quality sprite based games 30 years ago
>all of a sudden it costs way too much, takes too much time, and is not a realistic way to make a AAA game
i dont get it, no ones asking for jawdropping sprites, just give me some psx-era spritework holy shit
>no ones asking for jawdropping sprites, just give me some psx-era spritework holy shit
homie there's been people complaining that SO2r is using the same psx sprites since it was revealed and instead asking to make it more detailed or a 3D model.
No shit. That's not because those sprites are bad, that's because there is such mind-boggling contrast between modern background and pixelated sprites. Either do it like Octopath — with pixelated backgrounds and pixelated sprites, or make hd sprites that wouldn't look out of place with modern backgrounds.
>Either do it like Octopath — with pixelated backgrounds and pixelated sprites
Lmao you love troony shit, opinion immediately discarded
>troony shit
Rent free.
Also you won't be able to explain what's so bad about Octopath sprites and backgrounds even if you'd try. All you'll likely manage to squeeze out of half-working brain is:
> but muh bloom!
> but muh filters!
Which is are both unrelated to the things I was talking about.