Your two favorite types are now a dual-type move. What is it like?

Your two favorite types are now a dual-type move. What is it like?

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  1. 1 month ago
    Anonymous

    >Bug Dragon
    I honestly have no idea

    • 1 month ago
      Anonymous

      >x2 Dragon, Grass, Psychic, Dark
      >x1/2 Fighting, Flying, Poison, Ghost, Fire
      >x1/4 Steel
      >x0 Fairy

      Anything with bug is just sad

    • 1 month ago
      Anonymous

      >both dances
      Straight to AG

  2. 1 month ago
    Anonymous

    >Rock/Dragon
    New signature move for Tyrantrum, I guess.
    Would probably have 95 acc too

  3. 1 month ago
    Anonymous

    >Normal
    >Psychic
    Placebo - The User raises it's attack special attack and speed by two stages, but after 2 turns, the raised stats are lowered by 2 turns. Cannot use this move while the effects of Placebo are still active.

  4. 1 month ago
    Anonymous

    >Rock/Dark
    >it's returning pursuit but with 50 BP
    >Tyranitar new signature move
    >Traps 6 types
    >Volcaronas and Latioases suicide
    >singles in shambles

  5. 1 month ago
    Anonymous

    >Electric/Psychic
    BRAIN BLAST

    • 1 month ago
      Anonymous

      Imagine if Alakazam had a move like that

      • 1 month ago
        Anonymous

        It would be almost half as good as Fluttermane!

        • 1 month ago
          Anonymous

          Woah anon, let's not get ahead of ourselves

  6. 1 month ago
    Anonymous

    2x: Fighting, Ground, Rock, Water, Dark
    1x: Normal, Ghost, Electric, Psychic, Ice, Dragon, Fairy
    0.5x: Flying, Bug, Steel, Grass
    0.25x: Poison, Fire

    Guess the combo. Salazzle and Iron Moth would love going against it

    • 1 month ago
      Anonymous

      I can't figure it out, please just tell me

      • 1 month ago
        Anonymous

        Grass/Fairy

        • 1 month ago
          Anonymous

          Grass / Fairy

          But Steel resists both Grass and Fairy

          • 1 month ago
            Anonymous

            ah that's because Bulbapedia is moronic and puts the one the least people care about first so I missed that I was looking at Grass's Gen 1 effectiveness

    • 1 month ago
      Anonymous

      Grass / Fairy

  7. 1 month ago
    Anonymous

    Ground/Rock

    x4 Fire
    x2 Electric, Rock, Poison, Ice
    x1 Steel, Bug, Water, Normal, Dragon, Psychic, Ghost, Dark, Fairy
    x0.5 Fighting, Ground, Grass
    x0 Flying

    I totally doesn't want to make said move ignore Flying's immunity just because.

  8. 1 month ago
    Anonymous

    >Flying/Dragon
    Dragon Ascent reworked to deal dual-type damage.

  9. 1 month ago
    Anonymous

    Fire/Grass
    x2 Ice, ground
    x1/2 Flying, Poison
    x1/4 Fire, Dragon

    At least i can kill mamoswine

  10. 1 month ago
    Anonymous

    >Ground/Rock
    I was about to describe it, but suddenly a japanese guy materialized outside my window and is mumbling something about a Cease or Decease while holding a piece of paper and a gun

  11. 1 month ago
    Anonymous

    Is it possible to make a dual type move that's actually good? Most of these seem worse than running one of each type.

    • 1 month ago
      Anonymous

      There is 8 type combos with 2 4x weaknesses, thus the only ones able to make 16x weaknesses

      Water/Grass-Ground/Rock
      Fight/Ground-Rock/Steel
      Fight/Steel-Rock/Ice
      Ground/Water-Rock/Fire
      Flying/Fire-Bug/Grass
      Rock/Fire-Steel/Grass
      Ghost/Dark-Ghost/Psychic
      Fight/Fire-Steel/Ice

  12. 1 month ago
    Anonymous

    >Propeller Rip
    >Water/Steel
    >The target is ripped by sharp propeller blades two to five times in quick succession.
    >PP 10
    >Power 22
    >Accuracy 85%

  13. 1 month ago
    Anonymous

    psychic/fighting
    finally psychic types can frick up dork types

  14. 1 month ago
    Anonymous

    >Psychic/Ghost

    Possession
    Status / -- Acc / 1 PP / -6 Priority
    The user possesses the target Pokemon, taking control of them for three turns and preventing them from being switched out. The user will choose moves and targets for the afflicted Pokemon. The user remains on the field during this time and can be attacked but cannot make any moves. If the user is KO'd early, the move ends. Dark and Normal types are unaffected, as well as Pokemon with the abilities Own Tempo, Unaware, or Purifying Salt. Does not bypass Protect.

  15. 1 month ago
    Anonymous

    >Bug/Electric
    Some sort of firefly related attack, perhaps? Either that or a joke about Bug Zappers.

  16. 1 month ago
    Anonymous

    >normal/bug
    it's legitimately terrible, lol. at least it means we'd get a normal/bug mon finally, so we will be using it anyways

  17. 1 month ago
    Anonymous

    >Water/Ground
    Mud Play
    All Grass users get reduced effectiveness, and electric moves just won't work. Burn status no longer affects you, and Rock gets to cry in the corner like always. Shame most of the time will be a 2nd turn move. At least is a good set up, if you manage to survive.

  18. 1 month ago
    Anonymous

    >Ground / Rock
    Desert Geyser
    Power 50 (65 / 80 / 95 / 110)
    90% Accuracy
    5/5 PP Base / 8/8 PP Max
    Physical move
    Does not make contact
    The user continually blast an explosion of dirt and sharpened rock into the target over five turns. This attack becomes more powerful each time it hits.
    Desert Geyser's power is doubled when a sandstorm is raging.
    have fun Rhyperior, go and kill shit to the extreme

  19. 1 month ago
    Anonymous

    >ghost / fire
    >Death's Fury
    >80 BP
    >retaliate clone + 20% chance to burn foe

  20. 1 month ago
    Anonymous

    >Ice/Water
    Haha oh shit

  21. 1 month ago
    Anonymous

    >Water/Ghost
    Perhaps something related to fearing the sea/the deep/drowning? Would definitely be cool to see a signature move for Jellicent that involves sinking.

  22. 1 month ago
    Anonymous

    a physical Poison/Steel move called Anal Rape perfect for targeting Fairies

  23. 1 month ago
    Anonymous

    >Dark/Fighting
    I think it would be cool

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