Fallout 1 fricking sucks
I don't see myself ever replaying it and I'm not sure if I even want to play Fallout 2 at all
I have a question for all those morons who keep saying "Muh Fallout 1 is the best story in the series"
What the frick are you fricking talking about?
The whole story is very basic "go here, then here, then here, then kill these guys"
Like, I feel like I've played a completely different game from what everyone is discussing
I literally spent the entire game leveling only unarmed and speech and only at the very end I needed to raise science from 47 to 50 to hack the final terminal and that was optional
This isn't Fallout, this is massive pile of shit
Even Fallout 3 and 4 isn't that bad
You're a fricking moron. The fact a game with a such a simple (inital) premise has such memorable characters and moments is a testament to the writing and overall world building. Contrarian attention seeking homosexual frick you moron
The only reason they're memorable is because of how jaw-dropping moronic they are.
"Wow, you did what was asked of you. Good job. Now I hate you." 10/10 writing, a clear inspiration for the later seasons of Game of Thrones.
> The whole story is very basic "go here, then here, then here, then kill these guys"
Hey, Kumar, "go there and do that" is the essence of any quest. Suggest an alternative or go back and suck turds from one of your brown aids infested puddles. >captcha: drahm
Problem is, there's basically no backdrop for these quests
You're literally the errand boy for the entire game and main story is literally "find water chip, kill mutants and destroy their vats"
Ah yes
"Please find those who plunder caravans"
Such a great story
The Master is still one of the best villains in video games.
>Would you join me? Mutants are the future of humanity because I said so >Nah, man, let me think about it >Came back with two knights from brotherhood of steel who killed him without my help
Wow, so classic, such masterpiece
That's it, opinion discarded and your right to have an opinion is revoked. You can't complain about wandering like a moron because you do that every single time you get out of your chair.
they hated him because he was correct. 1 and 2 both suck dick. tactics is boring. 3 has the best open world, but horrible writing. nv has uhh factions i suppose, though they are all shitty. tale of two wastelands marries the only 2 games worth playing in the series. 4 sucks, 76 is a joke. what a bad series.
everything bethesda or obsidian touches turns to rot. the biggest brain play is to build a character who kills everyone you meet and just enjoy nuking npc's for 40 hours playing t2w.
>"Muh Fallout 1 is the best story in the series"
No one says this. Fallout 1's story is "get the water chip". What matter is everything that comes with it.
The world, the atmosphere, the immsersion. It's like Morrowind, you just enjoy being part of the world, explore it's possibilities and freedom it has to offer. Fallout 3 had good open world but main story line became too stupid, Fallout 4 is just straight up insulting on how much it parades OG as lifeless effigy, unable to create anything new or original while feeding you mediocre garbage about synths and ghouls in the fridge.
Sucks that Bethesda's takeaway from this was was just that "Fallouts must have sad twist endings" which led to Fallout 3's original ending being fricking terrible.
Yeah, because their only priority was "ending must be sad". Fallout endings are sad, dying is sad, therefore our ending should have you die. We did it! Because they were too focused on that instead of writing that actually makes sense.
>Fallout endings are sad, dying is sad, therefore our ending should have you die.
Fallout 1 kinda is, but Fallout 2, depending if you save them, everybody march on.
An entirely different person being banished from their entirely different vault, and then suiciding because its what their mom and dad would've wanted, is not "staying true to the original lore"
I killed everyone in the vault when this happened. Didn't care in the slightest. If I'd realized that I wasn't going to benefit from the waterchip, then everyone was useless to me.
>But you saved them! Shouldn't that fill you with happiness?
No. I do things for me. The water chip was useless so I killed everyone and took all their shit.
I don't get why people get so upset about this. It's established in Fallout 2 that the Vault 13 citizens were upset by his decision and put him to death.
Because when the game initially came out, 2 obviously didn't exist yet to 'punish' him, and even if you played it after you knew what 2 did to him, your character is still punished and has a terrible life as a dipshit tribal because of his actions.
Fallout 4 had the best power armor of any of them, by far. In the rest, it was just normal armor that you needed training to wear, but otherwise did nothing different. In Fallout 4, it actually feels like power armor and acts like it too.
>it barely did anything for the gameplay
It tanks shots and let you haul cargo and guns. This is what you expect form ultimate POWER armor. You you grab it first time, it's like "hell yeah, baby!" not "if" or "but".
3 months ago
Anonymous
It's true that by giving the player power armor so early in Fallout 4, it kinda ruined the novelty and sense of rarity about it. But besides that, by pure mechanics, it's the best power armor by a long shot.
3 months ago
Anonymous
>But besides that, by pure mechanics,
You mean it's useless and best armor you use is actually not a power armor.
3 months ago
Anonymous
>best armor
irrelevant. That's my whole point. It's not about the stats or whatever, it's about the power armor actually feeling like POWER ARMOR instead of just increasing your armor and carry capacity and whatever. It should feel like a heavy and big thing that you have to get in and out of and keep fueled and repaired. Not just some random outfit interchangeable with everything else.
3 months ago
Anonymous
The idea that the nuclear cores which are supposed to keep those things running for thousands of years need to replaced every five minutes is fricking moronic.
3 months ago
Anonymous
they last quite a while unless you're sprinting around everywhere like some ADHD gay. But yeah, they really shouldn't need changed so often. But it makes sense for the gameplay and it works
best power armor. Feels like power armor. Same way that full plate should feel different than just wearing a gambeson or something.
3 months ago
Anonymous
>But it makes sense for the gameplay
No it doesn't, it shits up the lore of the things. Battery life like THAT is why we don't have Power Armor in real life, they'd never have been any use in Alaska.
3 months ago
Anonymous
>No it doesn't, it shits up the lore of the things
That's what I said, anon. It makes sense for the gameplay, but it doesn't make lore sense.
but all this is besides the point. I think you're just really against admitting that there's at least 1 good thing about Fallout 4. And it's the power armor.
Nah
yeah
3 months ago
Anonymous
Nah
yeah he is right. F4 did power armor best and I consider F1 the best fallout. Far better then anything before. If the short span fusion cores bother you for gameplay reasons changing their timers is literally a few edits away. Chances are you have no clue how to do that though
3 months ago
Anonymous
Nah
3 months ago
Anonymous
>s about the power armor actually feeling like POWER ARMOR i
Thing you don't use doesn't feel at all, logistical requirements make it pointless, also destroy things they were supposedly in the lore like BoS and Enclave run around in power armors.
3 months ago
Anonymous
Power armor in fallout 4 sucks
In fallout 1 it basically made you invulnerable to most weak attacks and was necessary to survive against super mutants
In fallout 4 it's just armor, often even worse than normal armor
Fallout 3 fricking sucks
I don't see myself ever replaying it and I'm not sure if I even want to play Fallout 4 at all
I have a question for all those morons who keep saying "Muh Fallout 3 is the best story in the series"
What the frick are you fricking talking about?
The whole story is very basic "go here, then here, then here, then kill these guys"
Like, I feel like I've played a completely different game from what everyone is discussing
I literally spent the entire game leveling only unarmed and speech and only at the very end I needed to kill myself
This isn't Fallout, this is massive pile of shit
Even Fallout 1 and 2 isn't that bad
>No Fallout game that lets me play as a Super Mutant or Ghoul
Bro? Your Brotherhood of Steel playthrough as Cain??? Make sure to try and frick the prostitute early on for a funny fade to black scene with dialogue
Reminder that if you play fallout 1 at a moronicly oversized screen resolution so you can barely click on shit you deserve to be buried alive you stupid c**t
I like that canonically you never know if the vault dweller killed the overseer because it ultimately didn't matter. People leave to follow the vault dweller in any case, and they allow a dogma to form around him and his progeny.
He won
You canonically didn’t. 2 reveals he was executed by the vault dwellers inside after a rebellion. It also retcons his motives by having him exile you to prevent the vault experiment from being revealed and/or failing. It sucks. Ruins the whole ending of 1.
Fallout 2 creating experimental vaults ruined Fallout lore.
Now it makes more sense for humanity to have survived outside than in the unlivable, clearly not meant to work vaults.
The vaults being social experiments is an interesting idea for a different story.
Fallout sort of has alot going on, and having sort of themed psychological horror dungeons is a bit wierd.
It also opened the door for really hacky ideas, as you know most of the vault experiments really make no sense for 2 reasons, there is no value to the results of the test there is no one that would be able to use anything learned from the various experiments and even if there was they wouldn't learn anything at all from the test. Like testing what a bunch of mormons would do if they couldn't make clothes from fabric has no application, testing what killing a vault one by one in elections just to pull a gotcha that they shouldn't have been participating in order to escape is just pointlessly evil, I mean what that frick do you learn from that?
>No option to laugh in his face, push past him and go inside to a hero's welcome
Fricking idiot, the whole point (openly at least) of the vaults was that people are SUPPOSED to eventually leave them and help rebuild civilization
Did he just want everyone to stay cooped up inside forever and just hope nothing ever broke down again?
>Vault Dweller gets some wasteland puss and decides to peace out in the far north >goes full shit sniffing in the space of two generations >not even the cool tribals either like Sulik with Grampybone and their ability to draw from the ancestor spirits for strength in battle
No wonder the Vault Dweller bailed on these homosexuals. I'd leave too if this is how everything would end up after huffing in too much sand crack and radiation.
No, they would make it an open world game instead of having it be hubs that you travel between with random encounters along the way, making the world so much more smaller than it already is.
I also would not trust Bethesda to cut back on the roleplaying, writing ect.
It would be a fricking disgrace.
>get the gays behind Wasteland 3 to spin up a FNV tier attempt to see how it goes >should the game sell enough give them the contract if Todd cries tell him to shut the frick up and focus on TESVI
The alternative is waiting another 30 years for a Bethesda led project to drop.
if they were to do a 1:1 recreation using the exact same dialogue, quest chains etc then funnily enough the sirsfield gamebyro version might be a okay fit
each town and location would be separated into its own cell and they are all separated by loading screens masked as world map travel. Like the original.
All the cells in which the towns are, like LA boneyard or the hub, could be fleshed out a lote more as you could see larger background areas in the distance. Like destroyed LA or the farm fields surrounding the hub
But this would require todd and emil swallowing their egos and respecting other previous work so it aint happening
Power armor in fallout 4 sucks
In fallout 1 it basically made you invulnerable to most weak attacks and was necessary to survive against super mutants
In fallout 4 it's just armor, often even worse than normal armor
>Play new Fallout 4 run for a good 50 hours >All of a sudden npc navigation gets completely fricked indoors >Enemies are locked in place >NPCs don't move and brick quests
Shit frick i don't even have many mods what is this
Fallout 1 fricking sucks
I don't see myself ever replaying it and I'm not sure if I even want to play Fallout 2 at all
I have a question for all those morons who keep saying "Muh Fallout 1 is the best story in the series"
What the frick are you fricking talking about?
The whole story is very basic "go here, then here, then here, then kill these guys"
Like, I feel like I've played a completely different game from what everyone is discussing
I literally spent the entire game leveling only unarmed and speech and only at the very end I needed to raise science from 47 to 50 to hack the final terminal and that was optional
This isn't Fallout, this is massive pile of shit
Even Fallout 3 and 4 isn't that bad
You're a fricking moron. The fact a game with a such a simple (inital) premise has such memorable characters and moments is a testament to the writing and overall world building. Contrarian attention seeking homosexual frick you moron
I don't understand why people are so obsessed with fallout 1
I just finished the game and I've already forgot pretty much all of the characters
I remember MacGyver and the fat guy, and the kid I shot. The hideous mutant with a British accent. The mutant with impotence. The vault overseer.
The only reason they're memorable is because of how jaw-dropping moronic they are.
"Wow, you did what was asked of you. Good job. Now I hate you." 10/10 writing, a clear inspiration for the later seasons of Game of Thrones.
t.TK Mantis
Oxhorn actually
I have finished Fallout 1 and I literally remember no characters except for the goul and the fat ass boss at Junkyard or whatever it was called.
no memory havin' ass
> The whole story is very basic "go here, then here, then here, then kill these guys"
Hey, Kumar, "go there and do that" is the essence of any quest. Suggest an alternative or go back and suck turds from one of your brown aids infested puddles.
>captcha: drahm
>someone says something you disagree with
>accuse them of being south-asian or trans
It's funny how you don't even try to think of an alternative and just admit that you are pajeetroon.
Problem is, there's basically no backdrop for these quests
You're literally the errand boy for the entire game and main story is literally "find water chip, kill mutants and destroy their vats"
> basically no backdrop for these quests
You didn't play the game.
Ah yes
"Please find those who plunder caravans"
Such a great story
>Would you join me? Mutants are the future of humanity because I said so
>Nah, man, let me think about it
>Came back with two knights from brotherhood of steel who killed him without my help
Wow, so classic, such masterpiece
fpwp
you didn't play it and you certainly didn't beat it
Why would I lie about some crappy 30 year old game?
you're a shill. how much are they paying you?
Paying for what? Not liking some ancient game?
10₵ a post? 15𝇍? more?
Sorry anon, but that's my actual opinion
I only get paid for shitting on Ukraine
now i know you're making shit up, Russians fricking love classic fallout and wouldn't shit on 1&2 even if they were paid to
Both original fallouts are older than me and I grew up playing New Vegas
No, it's my honest opinion
>Both original fallouts are older than me
yeah same, everyone in this thread is a zoomer
the zigger reveals itself. not surprising it has degenerate taste (or lack there of)
Fake, no Russian has a computer good enough to run a game made after 2002.
Let me guess, it would be better if they ham-fistedly made you somebody's son?
No, I'd rather look for my son than just wander around the wasteland like a moron
That's it, opinion discarded and your right to have an opinion is revoked. You can't complain about wandering like a moron because you do that every single time you get out of your chair.
You're trying to be that guy who makes video games reviews and shits on them.
they hated him because he was correct. 1 and 2 both suck dick. tactics is boring. 3 has the best open world, but horrible writing. nv has uhh factions i suppose, though they are all shitty. tale of two wastelands marries the only 2 games worth playing in the series. 4 sucks, 76 is a joke. what a bad series.
everything bethesda or obsidian touches turns to rot. the biggest brain play is to build a character who kills everyone you meet and just enjoy nuking npc's for 40 hours playing t2w.
>"Muh Fallout 1 is the best story in the series"
No one says this. Fallout 1's story is "get the water chip". What matter is everything that comes with it.
>everything that comes with it
Like what?
You just randomly find information on Necropolis and take chip
Same with cathedral and military base
The world, the atmosphere, the immsersion. It's like Morrowind, you just enjoy being part of the world, explore it's possibilities and freedom it has to offer. Fallout 3 had good open world but main story line became too stupid, Fallout 4 is just straight up insulting on how much it parades OG as lifeless effigy, unable to create anything new or original while feeding you mediocre garbage about synths and ghouls in the fridge.
Die, zoomer
You didn't beat the game.
Yeah I'm thinkin this game sucks, New Vegas clears ez no cap
>you're a hero..... and you have to lea- ACK
Canon.
>kills overseer
>leaves anyway
wtf was his problem?
>I can't let you back in, people will want to leave.
>People left anyway
What a moron.
Hey it's the funny boozer genocide guy from /misc/
Sucks that Bethesda's takeaway from this was was just that "Fallouts must have sad twist endings" which led to Fallout 3's original ending being fricking terrible.
The problem with the game wasn't that you die at the end, but how they purposefully wrote it as moronicly as possible.
Yeah, because their only priority was "ending must be sad". Fallout endings are sad, dying is sad, therefore our ending should have you die. We did it! Because they were too focused on that instead of writing that actually makes sense.
The first game wasn't even a "sad" ending. You turn out to be a badass, and then merc the overseer before wandering into the sunset.
>Fallout endings are sad, dying is sad, therefore our ending should have you die.
Fallout 1 kinda is, but Fallout 2, depending if you save them, everybody march on.
>bethesda tries to stay true to the original lore
>people b***h
>bethesda changes the lore
>people b***h
wahahahah! who gives a frick. I like every Fallout game deal with it
tries to stay true to the original lore
b***h
yeah well maybe shithesda should have actually succeeded
no u
>:(
>Bethesda doesn't understand why the original lore existed the way it did
>people b***h
An entirely different person being banished from their entirely different vault, and then suiciding because its what their mom and dad would've wanted, is not "staying true to the original lore"
this homie made me prefer the "bad ending" where you side with the mutants, frick him and frick humanity
>willingly trooning out to spite some old homosexual
Lmao sounds just like someone browsing Ganker would do.
The Master is still one of the best villains in video games.
I killed everyone in the vault when this happened. Didn't care in the slightest. If I'd realized that I wasn't going to benefit from the waterchip, then everyone was useless to me.
>But you saved them! Shouldn't that fill you with happiness?
No. I do things for me. The water chip was useless so I killed everyone and took all their shit.
bad.ass motherfricker
The game ends shortly after you kill him so that didn't actually happen.
I was larping a bit, but yes, I did kill him.
>Based scorched earth looter on his way to frick over a compelling narrative for profit
I don't get why people get so upset about this. It's established in Fallout 2 that the Vault 13 citizens were upset by his decision and put him to death.
Because when the game initially came out, 2 obviously didn't exist yet to 'punish' him, and even if you played it after you knew what 2 did to him, your character is still punished and has a terrible life as a dipshit tribal because of his actions.
What are some lore additions/changes made by Bethesda that are actually good? Only one coming to mind is The Pitt
None, pajeethesda is shit midas.
Please do not bring that cursed name in a F1 thread
Nora's underwear model is all I've got
huh?
Fallout 4 brotherhood of steel is actually pretty cool.
if you're homosexual then yeah
They did a really good job on power armor in 4, in terms of art and animations. The t-51 is a great reproduction of the fallout 1 box art
Fallout 4 had the best power armor of any of them, by far. In the rest, it was just normal armor that you needed training to wear, but otherwise did nothing different. In Fallout 4, it actually feels like power armor and acts like it too.
FO2 had best power armor, objectively.
how. just stats? it barely did anything for the gameplay except some dialogue checks
>it barely did anything for the gameplay
It tanks shots and let you haul cargo and guns. This is what you expect form ultimate POWER armor. You you grab it first time, it's like "hell yeah, baby!" not "if" or "but".
It's true that by giving the player power armor so early in Fallout 4, it kinda ruined the novelty and sense of rarity about it. But besides that, by pure mechanics, it's the best power armor by a long shot.
>But besides that, by pure mechanics,
You mean it's useless and best armor you use is actually not a power armor.
>best armor
irrelevant. That's my whole point. It's not about the stats or whatever, it's about the power armor actually feeling like POWER ARMOR instead of just increasing your armor and carry capacity and whatever. It should feel like a heavy and big thing that you have to get in and out of and keep fueled and repaired. Not just some random outfit interchangeable with everything else.
The idea that the nuclear cores which are supposed to keep those things running for thousands of years need to replaced every five minutes is fricking moronic.
they last quite a while unless you're sprinting around everywhere like some ADHD gay. But yeah, they really shouldn't need changed so often. But it makes sense for the gameplay and it works
best power armor. Feels like power armor. Same way that full plate should feel different than just wearing a gambeson or something.
>But it makes sense for the gameplay
No it doesn't, it shits up the lore of the things. Battery life like THAT is why we don't have Power Armor in real life, they'd never have been any use in Alaska.
>No it doesn't, it shits up the lore of the things
That's what I said, anon. It makes sense for the gameplay, but it doesn't make lore sense.
but all this is besides the point. I think you're just really against admitting that there's at least 1 good thing about Fallout 4. And it's the power armor.
yeah
yeah he is right. F4 did power armor best and I consider F1 the best fallout. Far better then anything before. If the short span fusion cores bother you for gameplay reasons changing their timers is literally a few edits away. Chances are you have no clue how to do that though
Nah
>s about the power armor actually feeling like POWER ARMOR i
Thing you don't use doesn't feel at all, logistical requirements make it pointless, also destroy things they were supposedly in the lore like BoS and Enclave run around in power armors.
>stats gays
Fallout 3 fricking sucks
I don't see myself ever replaying it and I'm not sure if I even want to play Fallout 4 at all
I have a question for all those morons who keep saying "Muh Fallout 3 is the best story in the series"
What the frick are you fricking talking about?
The whole story is very basic "go here, then here, then here, then kill these guys"
Like, I feel like I've played a completely different game from what everyone is discussing
I literally spent the entire game leveling only unarmed and speech and only at the very end I needed to kill myself
This isn't Fallout, this is massive pile of shit
Even Fallout 1 and 2 isn't that bad
Christ you children are autistic as frick these days.
>2024
>No Fallout game that lets me play as a Super Mutant or Ghoul
The worst part of it all is I know this won't change with Fallout 5
Let me guess, you play as an Orc in TES?
Tactics.
>No Fallout game that lets me play as a Super Mutant or Ghoul
Bro? Your Brotherhood of Steel playthrough as Cain???
Make sure to try and frick the prostitute early on for a funny fade to black scene with dialogue
>playable ghoul
>if you don't complete the main quest in a set amount of time you go feral
Counterpoint, I have a turbo plasma rifle
Reminder that if you play fallout 1 at a moronicly oversized screen resolution so you can barely click on shit you deserve to be buried alive you stupid c**t
he was scared the vault dwellers would consider you a potentially better leader than he is
I like that canonically you never know if the vault dweller killed the overseer because it ultimately didn't matter. People leave to follow the vault dweller in any case, and they allow a dogma to form around him and his progeny.
He won
You canonically didn’t. 2 reveals he was executed by the vault dwellers inside after a rebellion. It also retcons his motives by having him exile you to prevent the vault experiment from being revealed and/or failing. It sucks. Ruins the whole ending of 1.
Fallout 2 creating experimental vaults ruined Fallout lore.
Now it makes more sense for humanity to have survived outside than in the unlivable, clearly not meant to work vaults.
Not all of the vaults were fricked up though, there were also a lot of control vaults that just did what they were supposed to.
The vaults being social experiments is an interesting idea for a different story.
Fallout sort of has alot going on, and having sort of themed psychological horror dungeons is a bit wierd.
It also opened the door for really hacky ideas, as you know most of the vault experiments really make no sense for 2 reasons, there is no value to the results of the test there is no one that would be able to use anything learned from the various experiments and even if there was they wouldn't learn anything at all from the test. Like testing what a bunch of mormons would do if they couldn't make clothes from fabric has no application, testing what killing a vault one by one in elections just to pull a gotcha that they shouldn't have been participating in order to escape is just pointlessly evil, I mean what that frick do you learn from that?
>It also retcons his motives
Nah he was always a selfish power-grabbing frick.
Anon, he was the guy with power
And you would be more popular than him.
>You are a hero, and you have to-
You are a hero, and you have t- ACK
I like how quick the animation is when the Vault Dweller shoots. It's like he shot the overseer with a cheap BB gun in a twitch reaction.
>Nice finally got that homosexual to leave for good, now to head back in and go frick his m-ACK!
The Vault Dweller did nothing wrong
>No option to laugh in his face, push past him and go inside to a hero's welcome
Fricking idiot, the whole point (openly at least) of the vaults was that people are SUPPOSED to eventually leave them and help rebuild civilization
Did he just want everyone to stay cooped up inside forever and just hope nothing ever broke down again?
>You're a hero. Now frick off and impregnate some tribal girls
ftfy
>Vault Dweller gets some wasteland puss and decides to peace out in the far north
>goes full shit sniffing in the space of two generations
>not even the cool tribals either like Sulik with Grampybone and their ability to draw from the ancestor spirits for strength in battle
No wonder the Vault Dweller bailed on these homosexuals. I'd leave too if this is how everything would end up after huffing in too much sand crack and radiation.
In theory, would a remake in the style of the Bethesda games work?
No, because these games are built completely different
Fallout 1 is just 12 locations and 10 of them are some kind of settlements with neutral npc's
No, they would make it an open world game instead of having it be hubs that you travel between with random encounters along the way, making the world so much more smaller than it already is.
I also would not trust Bethesda to cut back on the roleplaying, writing ect.
It would be a fricking disgrace.
>old Bethesda
yes
>new Bethesda
no
>get the gays behind Wasteland 3 to spin up a FNV tier attempt to see how it goes
>should the game sell enough give them the contract if Todd cries tell him to shut the frick up and focus on TESVI
The alternative is waiting another 30 years for a Bethesda led project to drop.
Unless they let obsidian set the environment (& writing), it's going to be shit.
if they were to do a 1:1 recreation using the exact same dialogue, quest chains etc then funnily enough the sirsfield gamebyro version might be a okay fit
each town and location would be separated into its own cell and they are all separated by loading screens masked as world map travel. Like the original.
All the cells in which the towns are, like LA boneyard or the hub, could be fleshed out a lote more as you could see larger background areas in the distance. Like destroyed LA or the farm fields surrounding the hub
But this would require todd and emil swallowing their egos and respecting other previous work so it aint happening
seethe
cope
bleed over the floor
>hey. Go find some water. NOW!
Power armor in fallout 4 sucks
In fallout 1 it basically made you invulnerable to most weak attacks and was necessary to survive against super mutants
In fallout 4 it's just armor, often even worse than normal armor
>Fallout 1 3D remake will never be released
it's called ATOM RPG
>Play new Fallout 4 run for a good 50 hours
>All of a sudden npc navigation gets completely fricked indoors
>Enemies are locked in place
>NPCs don't move and brick quests
Shit frick i don't even have many mods what is this
I played quite a bit on console, vanilla, and never had that problem. I played on PC with 723 (literally) mods, and never had that problem.
either you or one of your mods fricked up somewhere