You're hired by Capcom to solve the biggest problem in fighting games: how do you make ranked matchmaking fun while not being frustrating?
What's your approach?
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You're hired by Capcom to solve the biggest problem in fighting games: how do you make ranked matchmaking fun while not being frustrating?
What's your approach?
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It's not possible. Matchmaking will always be alienating, frustrating, disposable, and hostile. I would have there be no matchmaking at all. Only social player lobbies.
Players would have to self-sort into Beginner, Novice, Intermediate, and Competitive social lobbies. The game would track your wins in relation to other players and recommend which social lobby type is suitable for your skill level. Other players could see this rank, and newer players will receive warnings when attempting to challenge/be challenged by higher ranked players.
Full text+voice chat, encourage players to ask even the dumbest questions about system/character mechanics. Encourage players to add friends when they find someone close to their skill level or friendly.
Bingo!
If I made a fighter, it straight up would not have a ranked system at all. No points, no titles. No reason to ragequit. To simulate the arcade experience as authentically as possible, you hit "Play" and you are matched with a random person who is playing the game, that's it. No weird barriers or cliques between players. Voice/text chat is on by default, with very mimimal filters/block functions, that are basically only to be used as a last resort.
Anon you need a ranking system. People who play fighting games don't want to be the best. They want to be SEEN being the best.
>No points, no titles. No reason to ragequit
lol
lmao even
people will ragequit if they get hit by an ambiguous mixup or a random special in neutral or even eating 3-4 fireballs
And then the smurfing begins
>begins
You mean "continues"
4chinners will always make smurfs to make up for lack of progression. Make it more time consuming to make a new save and unlock characters vs playing 5 matches and getting thrown into an appropriate rank
isn't that what the Battle Hub is?
>Players would have to self-sort into Beginner, Novice, Intermediate, and Competitive social lobbies. The game would track your wins in relation to other players and recommend which social lobby type is suitable for your skill level. Other players could see this rank, and newer players will receive warnings when attempting to challenge/be challenged by higher ranked players.
>Full text+voice chat, encourage players to ask even the dumbest questions about system/character mechanics. Encourage players to add friends when they find someone close to their skill level or friendly.
This is just Battle hub minus voice chat.
Pretty sure this is literally exactly what Guilty Gear Strive does.
Just be as transparent as possible with the matchmaking numbers. It's a solved problem in games much older and more popular than fighting games, even 1v1 games.
This just use a real MMR system like chess and don't bullshit it. Also, throw in some AI opponents at really low ranks like fortnite does to get people to make that first step and get addicted. All these fake MMR systems and crap is just a waste of time.
Its not about match making losing always feels bad unless you can learn about your mistakes games should give you reasons why you lose what you are missing it will give players goals to achive.
Go search what is happiness you will know the dopamine will release when you start anticipating of achiving your goals
Fake matchmaking rating visible to player, real MMR used to make straight match-ups on the backend, feed you guaranteed shitters every 5 losses that only improve your fake MMR number that the user sees.
Problem with trying to make a fake matchmaking system that doles out pity wins is that you still have to pay that back at some point in a zero sum game.
Biometrics-based log in
I am going to find a way to force 1 account per person until the day I die. If people have to fucking donate a drop of blood to log in to the game, I will fucking force it.
>boohoo i cant play mobas with my iron friend
Yes you can. Just not in ranked. You are literally playing for fun with your friend. Dont bring ranked into this.
Smurfing doesn't seem like that big of a deal in fighting games.
Smurfing is a big deal if you're not good, and if you're at a low rank then you clearly aren't. You're probably good, so of course you wouldn't notice it. People with skill really shouldn't talk about smurfing because they have no idea what they're talking about. Just imagine the people you fight like to start new characters on new accounts just for a quick ego boost. Some even have a permanent smurf character that only plays casual with a 99.9% win rate. 99.9% because eventually another smurf comes along.
Have a lobby system like Thems Fighting Herds and BBTAG and expand upon the formers unique lobby options (salt mines) in a way that flows with the lore.
>what's your approach
none, sfv matchmaking for ranked is completely fine, it works pretty well and it's only frustrating when you're in the lower ranks, past silver it truly gets good and fun to play, before silver you'll just get some common knowledge checks and antiair practice but nothing big
if someone beats you chances are they were better or they have gimmicks which you don't know yet (like how to deal with honda's headbutt or blanka's ball which are things that make you lose matches in lower ranks)
in both scenarios it all depends on you, if you actually got smurfed on you'd know and you can block the person
Make it team based like every other game. Somehow...
Create an AI that can perfectly emulate how human players play.
Have it dynamically adjust its difficulty and have the player do slightly more or slightly less damage depending on if they’re on a winning streak or losing streak to dispense the perfect amount of dopamine to them to keep them coming back for more.
>literally punish the better player
>in a fighting game
stick to your mobas or your shitty kusoges
>punish
You mean challenge.
But I wouldn't be surprised.
Adversity scares the average anon.
Make everyone fight CPU opponents without their knowledge.
Remove Rank
introduce server broswers to jp fighters
>Ryutopia [super turbo cabinets disabled] [no extreme battles]
Ranked mode stays the same except you automatically get put into open mic voice chat with your opponent.
Casual mode gets little quests that you can choose to do to encourage you to do mechanic learning things or stupid meme things so you can have little wins even while you lose.
Remove ranked.
Only correct answer in this thread. Imagine how much more fun fighting games would be online if no one gave a shit about their e-rank and instead just focused on having fun beating the crap out of each other full time.
Yeah because everything from unranked moba matches to shit like TF2 didn't have tryhards pubstomping and trolling right?
not even that pic
umbral core is a 1 character 1 stage game and nobody played it
No ranked would suck. Look at strive. There is literally no reason to ever play that game because the tower is such a colossal waste of time that isn't even satisfying to go through.
This whole thread is stupid. Player match and lobbies already exist. Why remove a whole mode just cos it makes you salty?
You are right about everything else but no ranked genuinely benefitted strive. Since there's only 11 possible ranks(and auras) I have actually seen newcomers and others say that they have kept playing simply because the game had no ranking for them to think about or go into some gay woe is me spiral over points or whatever
But I think Syreet Fighter has the beat ranked of any fighting game. Have you ever tried ranked in current year Fighterz? It starts out easy if you can even find a match, then it's literally smurf after smurf after smurf. Casual somehow manages to be easier than low ranked Fighterz. Street Fighter at least promotes smurfs fast so they disappear quickly. Syreet Fighter casual however, should be removed from the game. Too many permanent smurfs there. Also no amount of effort on your part will change that any ranked will eventually be filled with smurf shitters. The fgc is just that pathetic.
Having ranked be tied to your character in 6 will solve alot of smurfing problems I think, it's my main problem with 5
That sounds worse anon. So you're telling me that you prefer how Tekken does it? You could be fighting the absolute god of one character who is completely new to the one he's using against you sure, but that doesn't change that his skill level will be several orders of magnitude above yours.
Yeah then he beats me and moves on to a higher rank, I want to actually play everyone in the cast instead of frankly embarrassing myself and crashing down in ranking until my day-one character stands a chance.
I don't mind dropping in ranks. Or I wouldn't if there weren't so many twitch streamers. I hope sf6 has a streamer mode that hides names.
The main problem is lets say I swtich back to my main, then it's the opposite problem I'm just kicking the shit out of everyone way below my skill level because I switched from a character I'm not good at/is bad. I want to pick up a character get placed on a few intro matches then stay in that skill pool until I get better per character.
That has other issues, however. Tekken does it kinda smart by forcing all other characters to be a few ranks lower than your highest. But if SFVI makes you start from ground zero on each new character that's gonna be nightmarish for the first few months to a year before all the literal pros and "pros" rank up every character high enough.
Oh geez, I'm not looking forward to sf6 as much as I once was a second ago. I hope I can improve fast enough for this to not be a huge problem, but I'm a really slow fighting game learner.
I certainly hope they weren't stupid enough to have each new character you play to start at literal ground zero. I haven't looked into SFVI at all so I'm not sure.
>Pick up SF6 as a beginner
>Match with a top player at launch before ranks are established
>He rapes me with Ryu
>Get matched with him again twenty minutes later
>He rapes me with Ken
>Rapes me for a third time with Akuma because he pre-ordered
Please, I just wanna learn...
I really hate that a huge skill gap essentially means you won't get to play. I suppose there isn't really a way to fix that without changing fighting games into something else.
just mash dps
if they get hit you get to play the game
if they don't it's over quicker
>gets delay tech'd
I really don't think you are gonna have that problem, the launch of a street fighter game has massive amounts of shitters and timmies between actually good guy who is also learning.
It's not going to be too bad in SFVI during launch since well it's SF so it's very popular, the chances of you running into JWong are quite low. But maybe a month or so in when they try other characters it will be super funny. Like DSP going 0-13 against Chris G in the beta.
That doesn't sound funny to me. God I wish I were as naturally good at fighting games as some people, but I have to work to be above average at best. At BEST.
Don't worry about it, especially if you're planning on playing literally on launch. You also got bigger fish to fry than worrying about matching up against some pro which again the chances are just so so low of this actually happening. I do recommend finding a buddy irl, here or online or somewhere to play against, so you're not just sitting there grinding ranked alone.
wow you lost 5 minutes on those 3 matches, its not a big deal, people should be more patient, this doesn't happens on moba and fps because you can get carried.
SF6 has placement matches so unless you get a bunch of people deliberately throwing the first 10 games with a character it won’t matter. It also has much bigger win streak bonuses
It wont solve shit anon. Reminder that everything is tied NOT to your steam/psn account but to CAPCOM ID which means you can create 15 different capcomid's and just smurf eternally. I dont know what the fuck they are thinking with that shit and when fags will realize thats a thing ranked will become barely playable because they dont have to buy the game again to smurf.
"smurfing" is such retarded john lingo
"smurfing" is the best thing that could happen to 'low elo' games because it is the fastest way a new player would ever learn the game is to watch someone smoke him in real time with high level gameplay and strategies,
but noone ever learns from losing anymore.
it's fucking unfathomable for the average FGC newfag to comprehend learning from a loss, or to ever actually look at what your opponent is doing. no, they're just a "smurf" instead, because fault can no longer be placed upon the observer because we're all a bunch of huge fucking pussies now
The fuck are you going to learn from a tod that you lack the execution to do?
Look at where I made mistakes allowing for it to occur.
In a game with almost no defensive mechanics? The mistake is obviously having a worse offense, but I can't fix that in a day or even a week.
Sounds like you're making excuses for not wanting to acknowledge your mistakes.
It takes retards months to learn how to throw a shoryuken, you expect them to see any high-level strats and immediately think "Oh, I was getting spaced out by his normals and kept trying to spam attacks on wake-up!" and learns from it?
No, you fucking idiot. They invent terms like throw-spam and fucking cry, and have for fucking decades.
ai bots
Remove all shotos and ladder like a normal fucking game
Or you could try blocking the dp
You could try playing a real fucking character instead
>shotos, the faces of fighting games, aren't real characters
Bro what are you talking about? Not even my zoner addled mind would say some shit like that about grapplers, just block the dp
Rank should be handled like in Fightcade. Everyone is ranked - some people just choose to not look at it. You can disable everyone's rank if you want to, and matchmaking will still try to find you people at similar skill level. Turning rank on/off can happen at will at any time.
This method succeeds in two things:
1. Keeping everyone in the same matchmaking pool
2. Appealing to casuals and people who want a less harsh ranked experience
So if I played Fightcade, I wouldn't just be getting my ass reamed by gods? I never tried it because I figured it was nothing but old guard fags who couldn't abandon the games they were gods at.
So pretty much just Justin Wong and his friends.
Got a picture for you. Fightcade doesn't have matchmaking, which is one aspect it's missing. There's an option for picking if you want to play ranked or not. If you turn ranked on, you'll see people's ranks next to their connection strength.
Fightcade does not have matchmaking though. You have to challenge people, which is something I think it's missing.
That's weird as fuck. So I'm still going to get raped then.
Yeah, probably. But it's free and you don't have to worry about your rank if you don't want to, which is how it should be.
Honestly not sure how I feel about that anon.
You say that, but I literally fight pros and youtubers on a regular basis in Fighterz. I lose every time of course. I guess Street Fighter does have a proper ranking system though, and it certainly won't be as dead on launch.
>Fighterz
This is not a five-year-old Arcsys game with bad netcode.
Well no, but one day it will be a five year old game with good netcode.
Doesn't really contradict what he said, youll be fine anon. Your first week in SF6 is your prime time to grind. If the rank system isn't fucked, you'll have even more time.
SF6 let's you pick your starting rank. Idk how they'll handle smurfing though but people like jwong will immediately pick the highest choice.
I honestly can't believe you anon. Fgc gays always say "you'll be fine." They said that about Fighterz too. Oh this game is soooooeasy to get into! Fucking fags lie every damned time. The game is ridiculous.
Did you start playing fighterz at launch?
Nah I started playing Fighterz a couple weeks ago.
Okay. I don't know who told you "it would be fine" to start a dead game like that. When SF6 comes out, it's going to be full of people EXACTLY like you. To reiterate, DBFZ is not an easy game to get into. Maybe to pick up and learn controls & maybe thats what they meant, but not to play against another person because like you said your only options are people who care enough about the game to suffer the shit netcode for 5 years straight. Strive is a brain dead game to learn. It is also not easy to get into right now due to nobody playing it right now that is in your situation, besides maybe new Xbox players.
>Strive is a brain dead game to learn. It is also not easy to get into right now due to nobody playing it right now
Yet it has one of the highest playerbases. Curious.
>that is in your situation
I literally just got tod's in a near 200 hit combo at roundstart in Fighterz. Why do I play this game? I think I'm done with it tbh. At least Street Fighter doesn't have tods at round start. Probably start playing SFV again in prep for 6.
Fightcade is smurf hell. If you're a D/C rank newbie, then you need to think twice before accepting challenges from ?/D people.
Ah so fightcade is what I thought it was after all.
Incorporate an IQ test.
High IQ plays with high IQ.
Mid with mid.
Low IQ with low IQ.
If a higher IQ player struggles in his range, he is demoted to a lower tier. Test results are revised for future rankings in future games (iow, account linked would be considered this lower tier for all games going further.)
B-But I actively played to get tormented. How do I win here?
Gotta find out why people smurf, first.
Then you need to disincentivize that.
Until you can ensure matches are actually going to be appropriately skill equivalent, matchmaking will never work.
You can't, playing online is inherently not fun. You can't replicate the feel of standing/sitting next to your opponent in person.
Shouldn't bother wasting my time but the solution is obvious but too innovative for Crapcom to ever consider. If your fighting games have been reduced to knowing frame timings then you need to focus on teaching the players that. In ranked there should be an analytical assistant that reviews what situations are catching you out and you should then be able to immediately jump from the game into practice mode with the exact situation recreated with suggestions on what actions are viable in terms of frames. gay autists will hate this idea but that's only because they've 'worked' for their 'skill'. Times have changed and people literally have 1000s of games at their fingertips, it takes far too long to learn this shit organically to be competent at these games. If you want player retention then this is what needs to happen. It won't though and the game will have limpdick sales and be dead in a week apart from the autist crowd.
Ranked and fun can't come together.
Fun stems from exploratory behavior and isn't based on rewards. Ranked games exist for people to chase a number, their w/l ratio or mmr, this is the reward. As long as people are playing a game for rewards, they are not having fun, they are working. And everything they do to change their gameplay will not be to have more fun, but to get more rewards.
I dunno but I sure as fuck wouldn't ask Ganker
It makes for a fun thread anon, don't be such a stick in the mud no fun gay.
Fuck you, he's right. At most you get shit like
and a bunch of salty bad faith shitposting. The hilarious part is if you tell people straight up fuck off to a different genre because they won't like it, they wouldn't listen anyways. It's a catch 22.
I'm just bitching anon. I won't ever stop playing fighting games, but I will bitch about the playerbase until the day I die. Fucking smurfing assholes.
You ever just feel bad playing a fighting game? Like you're just wasting the other person's time? I really don't like that feel.
that nash was inspirational
Mods, ban anyone who said that Nash was inspirational.GTAB
The first thing I'd do is try to shorten the time between matches as much as possible. Jesus fucking Christ SFV is awful about this. Slow-ass menus, unskippable victory animations, long loading times, goddamn fucking ADS before every set, all compounding with the necessary time it takes just to find a match. Losing would be a lot less frustrating if you didn't have to sit there for like 90 seconds afterwards before you get to try for a runback.
Also, I think playable replays would be a great feature for helping people figure out matchups. A big issue most newcomers have is that feeling of not knowing what they were even supposed to do so being able to go back into the exact scenario that cost them the match and experiment with different options would be a huge help. Most shitters probably would never take advantage of it anyways, but offering it as an option immediately after a loss might help prompt them into using it more. You could even take it a step further and have some kind of analytical tool built-in that highlights crucial moments where the momentum shifted against them and offer tips on how to deal with that situation, but that might be asking too much
Tell people who whine about losing that they're gays.
Have 3 modes:
>Unrestricted unranked, match with anyone for no stakes
>Restricted unranked, match with your current tier for no stakes
>Restricted ranked, match with your current tier normally
Also make ranks decay every week if enough ranked games aren't played.
>split the tiny fgc playerbase even more
If you want to sell new players on fighting games, telling them that they can jump into a no-stakes match with someone of their skill level instead of getting curbstomped by someone with 2 billion hours would be a good draw.
But it's not completely true because people will still smurf anyway.
Sure they do. When they're smurfing.
You already fucking can. I swear the people who post here about fighting games have never played them at any point.
That really depends on the game anon. Some fighting games are so dead that every other match will be against a god, and every match that isn't will still be against someone ten times more experienced than you even if they're bad.
You don't. Just let the casuals have a story mode and play against ai.
shadow queues
>tryhards v tryhards
>fair players v fairplayers
>ragers v ragers
matchmaking is simply a personality classification problem
God tryhard is such a funny term to me. I can't comprehend seething because people are better than me.
I'm sorry anon, but how can you not comprehend something so easy to understand? Don't you hate your inability to succeed?
No as I use it as a way to improve myself.
Neither do the gays like you who calls people a tryhard.
What if you don't improve fast enough to keep up with a dying playerbase?
What is that even supposed to mean? Wouldn't a dying playerbase with me continuing to play by default my place in the community increases by default.
Sincere question, have you ever played a fighting game, what you're saying makes no sense in the context of them.
It means you won't have anyone at your skill level to fight anymore. It will just be you getting destroyed every match, often times never getting to play beyond blocking occasionally.
No, it means that I have to continue playing and learning from my mistakes. Like I dunno, maybe don't be a defeatist.
Everyone has a point where a good attitude stops holding up. How would it feel to you if you went for days without a single win? At that point isn't it only logical to decide maybe you're not cut out for the genre?
>How would it feel to you if you went for days without a single win?
I didn't win a match of Melee in over 6 months of playing. Now I place well at locals going at least 3-2.
That doesn't sound fun to me anon. I guess if you're fine with it.
Personal development is great. Do you just give up at the gym because day 1 you can't bench press 100kg, do you immediately drop playing an instrument because you can't just play it without any training?
I just jog so I don't feel like shit. I don't plan to be Usain Bolt.
Of course it's my own fault I lost to a guy with 2000 hours in the game. That doesn't make it any less frustrating.
Sorry but using your logic you should stop jogging all together since others are better.
There isn't a ranking system for my jogging anon, and I also actually get to jog even if I'm out of shape. There is literally nothing to stop me from jogging, but if I'm bad at a game I'm better off just watching a combo video on YouTube.
There must be since you acknowledged others are better. Should just quit now since you're losing to them.
And that's been my entire point. It's all just cope.
You're probably right tbh. Fighting games are for people who learn faster than I do. I should stick to shooters. I know you're just being a typical fgc asshole, but you're right. Fighting games are not for everyone, at least if you want to actually play the game.
Should give up FPS too, people have better aim than you.
Yeah but I actually get to play the game, and have fun in between getting destroyed. Fun is the object of the game remember? Likely not.
>headshots you round start
nothing personnel scrub.
Shooters are baby proofs at an entry level compared to fighting games which allows retards to have fun.
Nah CS is filled to the brim with smurfs. Silver ranks are genuinely harder than playing Faceit.
Fair, I think CS and maaayybeee Valo is the outliers compared to the other popular shooters.
Used to be a competitive CS player and got to like low t2 at best. Genuinely found CS far harder than any fighting game to play.
They also don't have hour long combo exhibitions.
Slow learner here as well. I'm talking "go into training after the match against that character/watch back the replay to figure out what I did wrong". It fucking sucks to not be able to adapt mid-match, and have to do my thinking outside of the match, but the experience does transfer to future matches.
I wish the game had playable replays or something. I don't have the execution to replicate what the guy did yet.
>How would it feel to you if you went for days without a single win?
Has happened and overcame it. This is a result of misplaced expectations. Fighting games aren't about the W at the end of the match, it's a series of Ws (right decsions) throughout a match. You aim at achieving these smaller Ws and you'll start seeing yourself comeback, because what I'm ultimately describing is adaptation and growth.
>getting grabbed a lot, getting hit by a sweeps, getting caught by an overhead in a blockstring
>you start teching, you start blocking low, you start blocking accordingly to your opponents repeated string (because they will be repeating the same thing because it works/it's all they know)
And stop fucking playing fighterz. FighterZ is TERRIBLE for morale because your mistakes punish you with a cutscene of you losing for the next 20 minutes. You're more insufferable than the people you keep insulting in this thread
Of course I'm insufferable. I'm playing a game that rewards mistakes with a 20 minute cutscene. At least I'm not someone who thinks fighting games=/=self improvement. They're just fucking games.
Why does every person bad at fighting games make the same copes? A combo is s couple of seconds.
Jesus you've never played Fighterz. Watch any super broly combo or tod.
Are tag fighters the only type of fighting game?
They're the only type I'm concerned with at the moment since I'm bad at them.
>what you're saying makes no sense in the context of them.
what are you confused about?
Every fighting game has over-tuned or "cheap" characters, that people abuse in order to make up for their lack of skill.
Tryhards or meta-slaves will abuse both, to climb.
Then why don't you use it if it lets you win without skill? Seems like an easy solution to your whining.
>hen why don't you use it if it lets you win without skill?
Because many people don't find value in winning with something they deem "cheap" or broken/over-tuned. And find immense pleasure in improving with "fair" characters.
Hence why I mentioned "fair players", or people who believe in "honest" matches and tend to pick either characters they like regardless of perceived tier, &/ avoid broken/cheap characters.
Gonna let you in on something. People don't care about any of that, they're just upset they're not the one doing it.
>People don't care about any of that
they certainly do, match/game integrity is very important to many people.
Which is why prolonged balance issues tend to affect game populations.
As a cope maybe. I've beaten people with bottom tier characters and had them cry about how it was unfair because they only verse top tiers so it's not their fault for losing.
yes, people will cry and come up with any absurd excuse if they can't handle losing.
Your anecdote doesn't really disprove what i've been saying though.
>People don't care about any of that, they're just upset they're not the one doing it.
would only expect this logic from yugioh players or criminal fgc brownskins, well done
So should I just start playing top tiers? I guess I have nothing to lose.
Balance all you want, there will always be top tiers and fags like you bemoaning the fact. Sure, balance can be better but it will never be perfect so expect to lose more if you pick shit tier characters and keep being a massive bitch.
Discord
Tryhards do not have fun, so it's a lose/lose.
tryhards in this context, are more extreme meta-slaves who pick the most min-maxed character possible in order to climb the fastest.
Alternatively, fighting games could adopt character bans at higher levels to filter out 1tricks too.
- Add ingame currency that you gain at boosted rate for playing ranked matchmaking.
- Currency gained is boosted even more when you have 2 or more wins in a row
- You can spend currency for new outfits, customization items, voicelines, background music etc.
- Add daily/weekly missions that can increase ranking points and give more ingame currency
SFV literally already does this, although the currency payout is fucking paltry because they tried free characters and immediately fucking regretted it.
Rebrand Ranked as "Sparring" and Casual as "World Challenge" or some shit.
SFV fucked up. Ranked is at your skill-level, apart from smurfs, and is actually way easier for beginners to get into - while Casual will have nothing but professional players buttfucking you.
Reverse the terminology and it makes way more sense.
fighing games are designed to be frustrating, no matter what you do, you cannot remove frustration from the process.
Remove all forms of stat tracking. You win? Nice job, keep it up. You lose? Tough shit, but keep at it.
Apply the removal of all stat tracking to every single online multiplayer game in existence.
won't work.
if people care about a game enough, 3rd party tools will just pop up, and people will use those.
Look at all the dedicated stuff MOBAs have.
This is how you get literally nobody playing your game for more than a month.
Everything's skinner-boxed to high hell to reward players for playing more and getting better at the game, if you remove it entirely you get nothing but diehards.
Stat tracking is legit why I smurf. If playing the game the way you're supposed to will result in bad stats then I'm not going to fucking do it. I will play on my main account when I've spent 2000 hours on my side account, and not before. Seeing a shitty win rate drives me fucking insane.
>have button that you can press to reset stats
its the only stat tracked that's permanently tracked, not reset, and always visible
Look, it's this simple, okay?
After P1 has lost four matches in a row, whenever P1 enters four non-linked inputs within 1 second, he will begin to perfect counter. Every perfect counter in this game comes with a riposte that does a decent amount of chip damage. This will occur ~65% of the time P1 is hit, until P1 wins a match.
The rest of the game's budget will be spent on aggressive, kernel-level anti-cheat software that disables this feature whenever the system has any reason this mechanic is being directly observed or tested.
That way you will always miraculously win at least one in five matches, which psychologists say is important when instantiating fair play in children because it causes them to continue to play even when they lose. Meanwhile, tryhards online will pull their hair out over this ingenious balancing mechanic, unable to ascertain why exactly they suddenly can't perform like they were "just a minute ago."
Just make it a little less frustrating to lose.
>one sided stomp, lose usual amount
>take a round, lose less
>lose in a very, very close match, lose very little
Now players will feel rewarded for at the very least trying and shouldnt feel too robbed if they lose a close game. Also early placement games should identify players who are clearly smurfing and launch them back to higher ranks.
Losing is only frustrating on shitty games like SFV that lets scrubs get fake ass Ws.
Would u guys recommend sfv or strive for a complete beginner? planning on practicing a bit and playing sf6, riot one, and the new granblue when they come out
Strive came out on gamepass the other day and has a pretty good tutorial for new players. Just know, nobody plays rank so matches in parks will vary wildly in skill level.
Strive has more new players due to it being added to Xbox game pass, a good tutorial (mission mode) and better netcode but it's a higher damage game, has only 11 rankings so people are all over the place skillwise and you're gonna have to use standby matchmaking/quick start so you don't deal with the retarded lobbies.
SFV has better matchmaking, better rank system and will help you work on fundamentals better due to no guilty gear gimmick bullshit(unless you want that gimmick bullshit) and is certainly more stable but it has worse netcode.
SFV has a proper ranking system, so that.
>You're hired by Capcom to solve the biggest problem in fighting games: how do you make ranked matchmaking fun while not being frustrating?
Develop a netcode that puts Wifi players on par with wired connection.
Casuals absolutely must have progression systems in multiplayer games these days, just a rank system isn't enough.
There needs to be some kind of unlock system that gives you cool shit that doesn't directly influence the balance of the game. So even if you lose, you still get XP that unlocks stuff like extra costumes, new taunts, etc. I assume SF6 is gonna have some form of battle pass and daily quests like "play 5 matches as Chun-Li" so even if you lose, a player can still go "well at least I got something out of it.". I'm not saying I actually want this, but this is clearly the way the wind is blowing now.
Casuals will never stick with q fighting game.
5 already has dailies that give you titles, items you can put in your dojo, game currency and all that jazz.
i never glanced at them once
your always fighting against your match, if you're frustrated it's a you problem, nothing to fix.
Remove matchmaking entirely.
No ranked or unranked.
Add a social lobby where players chat with avatars and then can challenge each other with voice enabled by default, and when the match ends you can chat with the player and have an option to rematch or add as friend.
There.
I've taken care of smurfing, pub-stomping, and all matchmaking-related issues.
Make friends, anons. Like the good old days.
>Complaining about being matched with people who actually know what they're doing so you can learn
So many people are still stuck in silver because it's like crabs in a bucket, everyone is learning bad habits from other shitters.
Then why are you still in the rut that you are when you've learned from life beating your ass?
You can't fix fighting games. There's too many things to learn for just one character only. It's more busy work that anything. There's two kinds of people when it comes to these games : those with a lot of free time, and the others.
>those with a lot of free time, and the others.
Yeah understanding basic concepts of neutral and juggle properties take years to understand. So fucking hard lol.
You know exactly what he meant. gay.
Cognitive issues + muscle memory impairment? Yeah I don't have those, maybe check that out before playing a game made for chinky kids.
Wtf are you talking about you filthy ape? It has nothing to do with what I was talking about in my original post. Why do you think nobody actually plays fighting game then? Dumbass motherfucker.
you seem like a gay and I'm excommunicating you from fightan, starting now. rule #1, no gays.
fix/speed up load time between matches
I quit. You'd need to convince millions of players to not be complete sweatlords.
Copy what guilty gear +r does. Show both players stats and let them choose wether or not to fight.
Draft system.
capcom wants to be esports yet lacks a major fundamental system from DOTA 2.
this will also increase player enjoyment since you can make others suffer more by denying them their characters.
>get 100 rank points if you win
>lose 1 rank points if you lose
there I fixed it
All you can really do is push for higher playercounts so people can be matched with people closer to their skill
or if you wanna go real extreme fund internet infrastructure in places with shit ping to achieve the amount of potential playable matches
>Remove visible rankings, hide player names until after sets end. All ranking should be completely invisible.
>Add an extensive list of achievements that are all hidden.
>Don't tie any identifying profile aspects to online experience such as icons, titles, etc.
The idea being that while the game will attempt to match you up with people matched to your skill level (or occasionally over just to mix it up) you'll never have any anxiety or have to look at a demoralizing W/L record.
The disposability of the arcade experience is there, with the optimism that you'll do better tomorrow.
The game will still matchmake you for a suitable challenge but you also don't have to know you suck so the doomerism won't sink in.
Removing all rank displays removes smurfing entirely.
The achievements still allow the player to have a reason to keep coming back.
It'll never happen, people need to wave their e-peen. Fun experience for most people be damned.
The ONLY way to fix fighting games is to make them FREE TO PLAY
Why the fuck is it whenever I mention the f2p model in any fightan thread people flood me with some schizo shit about ecelebrities
The FGC ecelebs like Max were pushing f2p heavily when Multiversus came oit
explain to me how one shovelware game proves the concept is inherently unworkable? multiversus was a shit game and it would've flopped all the same if it was paid.
I agree that Multiversus flopped because it's unplayable, but it also had one idea that would make f2p/p2w fightan possible which is that you can use characters you don't own in training mode. if a game did that, had the whole roster cost less than $60, and was also good then they could have a pretty successful product. everyone would try it out because it's free and if it's good shitloads of people would buy at least the one character they want to play based on trying them out in training mode
max shilling multiversus
utterly shit on the idea of f2p for fightan kek
infinite rematches like Tekken, and there are certain points in the rankings you can't dip below once you've achieved. like the 50th rank or so you get Pussy Destroyer, and if you go to rank 55, Bukkake Lord, then you can get knocked down to rank 50 but never 49. that way you have to keep winning to rank up but you never get your worst matchup 10 times in a row or just be off your game for a day and get kicked back down to the toddler ranks.
itt: people who don't play fighting games or stick to shitty lobby-based/discord ones talking about ranked in fighting games as if they ever got past bronze in sfv the only game with a good ranked mode
>Smurf this
>Smurf that
>Yet the lil bro can't anti-air at all so he sticks to airdashers
ima gargamel bro.
Numbers are boring. They should only appear once you reach the highest skill bracket. Add carrot on a stick (like cosmetic rewards) to keep zoomies hooked in. Also time wastage outside of matches need to be completely eliminated. All this lobby shit a la SF6 and Strive needs to go, and Tekken 7 moving forward to 8 needs to figure out the fucking one minute long loading screens after every match. I have like 2,000 hours in Tekken 7 and I swear quarter of it was spent on loading screens.
>I have like 2,000 hours in Tekken 7 and I swear quarter of it was spent on loading screens.
I picked up T7 because I wanted to play some after T8 got announced and holy fuck. Is this playerbase having potato slow HDD's or is that a game? That shit is gay as fuck lmao i though its me so I reinstalled it to me nvme SSD and it didnt helped too.
Imagine being sub 2k elo in strive
Imagine playing Strive
filtered
Correct, I have a no bad games filter and Strive got filtered very hard passing through it
Hey it's ok I know you'll enjoy your favorite returning character, Bedman? in this next DLC
Looks like you didn't like how Strive exposed how trash you are at fighting games
Filtered
I'm Diamond in SFV
Diamond in sleep fighter 5 which has an awful netcode?
Am I supposed to be impressed? You realize it's a completely different game offline and you're wasting your time playing that trash
Do what Guilty Gear Strive did. Show your opponents character before accepting the match. Made the game alot more fun for me.
Main reason I often stop playing ranked matchmaking in fighting games is because I grow tired of playing against the same broken meta character every single match. In GG Strive the meta gays were getting their matches declined left and right, which not also makes the game more fun for the people who dont want to play the same character over and over, it also incentivizes the metafags to switch it up if theyre getting too many matches declined.
Ofcourse the first step is proper netcode. Strive was the first game I liked playing online because it felt exactly like playing offline.
The next step is proper balancing. What pisses me off in fighting games is how little balance patches there are, it always takes these game developers months and months before the first balance patches come around, and by that time everybody is done with the game already and cant be bothered anymore.
I keep hearing this argument: "oh but balancing fighting games is delicate it takes alot of time!". Who cares, throw out more balance patches more often, at least that switches up the meta more often which keeps the game fresh and interesting. Nobody fucking enjoyed playing against Vegeta in DBFZ every single fucking match for months. Which is why the hype died super fast and people got bored.