This. >free >has a great UI that's easy to use >improves on the original >still gets updated to this day >has its own wiki so you can understand what game mechanics actually do >has in-game beginner tips and tricks to help you get started >fun
no reason not to try it.
NTA, but I find it a bit too simple, not enough to discourage me from playing it. I keep getting my ass raped using Gandalfa and thief, because of those pesky flies. any tips to deal with them?
It's good for beginners. For the flies, remember that when they split, the newly-created swarm can be sneak-attacked on that turn immediately. It's also worth nothing that they will only split from direct attacks, so if you're low HP, then it may be worth picking them off with staffs. Also, they occasionally drop healing potions, so don't be afraid to pick one up and chug it midfight if you get the chance. And lastly, just like with any other swarm of enemies, use the doors to chokepoint them so you don't get overwhelmed. Sneak attack them when they follow you through a door, if you haven't been doing that to every enemy already.
shattered pixel dungeon
also widely regarded as best game made for phones
The entirety of its gameplay boils down to "kite enemies to doors".
I watched some guide to see what I was missing and the only other thing was knowing when to roll dice on unid'd potions (or was it items). So meta knowledge you'd acquire either from hours of trial&error kiting enemies to doors, or alt-tabbing to a wiki guide.
Vanilla Angband. It's the Diablo of roguelikes (the reverse actually, Diablo was explicitly inspired by Angband's predecessor, but more people know Diablo these days). Start in town, go into dungeon, get loot, return to town, repeat.
i thought i was the only one who liked vanilla. most variants bloat the game. my ideal roguelike would be angband's gameplay + brogue dungeons/interactivity
So there was this game called Rogue. Some students wanted to build off it but the kids who made Rogue wouldn't share the source code. They ended up making their own gamed called Hack.
When they graduated or whatever they gave the source code to Usenet groups who worked on it over the internet and thus it became Nethack.
I like nethack but don't like the changes they're making
The game is solved but it's also over 35 years old so they're trying to change the gameplay to...make people learn a new way to solve the game
Ascending in Nethack is largely just filling out your ascension kit, stopping a few times on the way to flesh out the nonmandatory things (levels from wraiths, nurse dancing for hp, etc).
Once you know the general strategy of what to wish for and the importance of key items like unicorn horns, you've come a long way to understanding how to beat the game. There's still a lot of depth mind you, Nethack is very complex, but most of my ascensions boil down to "get SDSM/GDSM from magic lamp in minetown, offer corpses on altar to get aligned artifact, find a bag of holding then just rush onwards while covering your intrinsics/extrinsics checklist". The power of an early wish in minetown trivializes the early game (the only truly difficult part), and once you complete your quest, most classes are in full on go mode.
Well that's why you get all the personal challenges you can do, like atheist
also why forks exist, to give players the option to change up those parts a bit
Personally like Unnethack a lot, mostly because it avoids the things you said, getting DSM actually requires you to have seen the dragon in question once and there's less chance of gamebreaking early game wishes (lamps can only wish for nonmagical items)
I can almost guarantee you there was a way out
that's why your equipment is shown to you at the death screen: so you can get a final look at how you might have lived
Usually but not always the case
Dying to a gnome with a wand of death early on is unavoidable, even if incredibly rare I've had it happen to me at least once before they made gnomes not spawn with /oD
Also randomly dying to any poison including poison bees and falling into a spiked pit
There's also bones levels which are funny, but I've had dumb shit like stumbling onto a level I died on previously because a monster walked over a polymorph trap so now there's a Black Dragon in the gnomish mines
Fortunately these dumb instakill mechanics are only a threat in the early game, there are some other dumb instakill mechanics later on like Medusa but you will actually be prepared for them in advance
I completely reject the idea that anyone can complain about being turned to stone by looking at the Medusa
but you're right about wand of death, had that one happen to me too
poison creatures can be avoided at least by not getting hit, and you do learn fast enough that getting poison resistance should be your first priority
Also yeh bones levels can be hilarious, especially if you play online and the bones level you get is completely unexpected
and polymorph traps'll get you hard, though I do love them to shove my pet in and see what pops out (yes I know, system shock risk, but just too fun)
It's a different kind of difficulty. DCSS development's goal has been to put as much info in the game itself rather then force the players on external wiki sites.
Nethack is the exact opposite.
I have a copy of Hengband with a lvl 47 Mindflayer Mindcrafter who is about 1 or 2 turns from near certain death.
I teleported into a graveyard and nabbed an incredible ego item and got stuck.
I have been loading it up and racking my brain every so often since 2012.
He's never getting out.
But I refuse to let him die.
I'm going through Frogcomposband and gotta say, not really a huge fan of everything it does. I'm not hugely versed in bands, though I did play Zangband as a kid, but some of the mechanics are fricked. Randomly taking 400 damage from an unavoidable breath attack an entire screen away sucks, but it's nowhere near as bad as the sheer quantity of demon gating that happens. One demon will summon others, those other demons will go a step further, then before you know it you've got 50+ demons all shooting ranged attacks at you and you never know if your screen wipe scrolls will even work.
I completely reject the idea that anyone can complain about being turned to stone by looking at the Medusa
but you're right about wand of death, had that one happen to me too
poison creatures can be avoided at least by not getting hit, and you do learn fast enough that getting poison resistance should be your first priority
Also yeh bones levels can be hilarious, especially if you play online and the bones level you get is completely unexpected
and polymorph traps'll get you hard, though I do love them to shove my pet in and see what pops out (yes I know, system shock risk, but just too fun)
Poison was fine before they decided to nerf magic cancellation for some fricking stupid reason. They're also going to nerf unicorn horns to not restore lost stats so a lot of the corpses you'd rely on for poison resistance won't be an option unless you have a stack of !oRA handy for each time you can eat a corpse.
And I don't mind Medusa because it's something that only gets you the first time, and makes sense if you pay attention to the surroundings, IMO the water is the worse part of her lair. I've had lots of runs where I don't get a source of levitation or other means to cross the water so I just aimlessly walk around for a while until one drops, or dig down into the castle and hope I don't get fricked by being placed into a bad situation.
true enough on the water, it can be a pain, I've had runs where either like you said I had to wander around a bit to find a good way to cross it or do something jank like use up my cone of cold wand
I used to think Shattered Pixel Dungeon was the best mobile roguelike.
Then I discovered Pathos. Played the crap out of it.
Then I discovered Gnollhack. Best iteration of Nethack, plus fully playable on a phone (no virtual keyboard garbage). Check it out, you won't regret it
More accessible. Plenty of in-game manuals explaining all sort of mechanics. Pretty graphics, music, even voice acting. Difficulty settings. A gnoll race that can detect rotten food. Revamped magic system. New branches. And more I'm probably forgetting
“Clearly I must be a real gamer in ascended Lol.”
Nah NetHack sucks and the game mechanics are way too obtuse
Which roguelikes are actually good
the doom one
truth
I couldn't name any sorry. NetHack is the only one I've really played.
Tiny Heist.
>looks like vvvvvv
I really thought that was just going to be a coincidence, will try it out along with
I liked Tome4
infra arcana
i also don't hate WazHack
>tileset
you didn't beat the game
dungeon crawl stone soup and brogue
caves of chud
>costs money
Truly the most israeli roguelike.
No, it's on gog
shattered pixel dungeon
also widely regarded as best game made for phones
This.
>free
>has a great UI that's easy to use
>improves on the original
>still gets updated to this day
>has its own wiki so you can understand what game mechanics actually do
>has in-game beginner tips and tricks to help you get started
>fun
no reason not to try it.
NTA, but I find it a bit too simple, not enough to discourage me from playing it. I keep getting my ass raped using Gandalfa and thief, because of those pesky flies. any tips to deal with them?
in what way? you mean there aren't as many playstyle options or not enough enemy variety
It's good for beginners. For the flies, remember that when they split, the newly-created swarm can be sneak-attacked on that turn immediately. It's also worth nothing that they will only split from direct attacks, so if you're low HP, then it may be worth picking them off with staffs. Also, they occasionally drop healing potions, so don't be afraid to pick one up and chug it midfight if you get the chance. And lastly, just like with any other swarm of enemies, use the doors to chokepoint them so you don't get overwhelmed. Sneak attack them when they follow you through a door, if you haven't been doing that to every enemy already.
The entirety of its gameplay boils down to "kite enemies to doors".
I watched some guide to see what I was missing and the only other thing was knowing when to roll dice on unid'd potions (or was it items). So meta knowledge you'd acquire either from hours of trial&error kiting enemies to doors, or alt-tabbing to a wiki guide.
cogmind
infra arcana
shadow of the wyrm
Vanilla Angband. It's the Diablo of roguelikes (the reverse actually, Diablo was explicitly inspired by Angband's predecessor, but more people know Diablo these days). Start in town, go into dungeon, get loot, return to town, repeat.
i thought i was the only one who liked vanilla. most variants bloat the game. my ideal roguelike would be angband's gameplay + brogue dungeons/interactivity
sil-q
you can even stealth your way through it
dorf fort adventure mode in a few months when it gets the ui update
i only played unreal world at real length
most other roguelike I mostly just play at surface level before getting bored and dropped it
Dungeons of Dredmor
Risk of Rain
Infra Arcana
poschengband
I've made some attempts over the years but I just don't feel like it's worth it. The late game of Nethack is hot garbage.
I've ascended in nethack 26 times
Hachi generally always dies on the second floor for me. Then I go play dcss and get ass raped by boulder beetles instead.
I ascended in DCSS with like 6 runes a long time ago.
>t*les
You didn't beat the game, troony zoomie.
i'll take my time, unlike all other vidya gaems i don't have to rush with roguelikes and can sit on a turn for weeks
the perks of being a casual gamer that plays RL is i can actually pause my vidya, for anything, at anytime
i have never beaten an @man game.
why is it called nethack anyways?
So there was this game called Rogue. Some students wanted to build off it but the kids who made Rogue wouldn't share the source code. They ended up making their own gamed called Hack.
When they graduated or whatever they gave the source code to Usenet groups who worked on it over the internet and thus it became Nethack.
thats pretty neat
I like nethack but don't like the changes they're making
The game is solved but it's also over 35 years old so they're trying to change the gameplay to...make people learn a new way to solve the game
Ascending in Nethack is largely just filling out your ascension kit, stopping a few times on the way to flesh out the nonmandatory things (levels from wraiths, nurse dancing for hp, etc).
Once you know the general strategy of what to wish for and the importance of key items like unicorn horns, you've come a long way to understanding how to beat the game. There's still a lot of depth mind you, Nethack is very complex, but most of my ascensions boil down to "get SDSM/GDSM from magic lamp in minetown, offer corpses on altar to get aligned artifact, find a bag of holding then just rush onwards while covering your intrinsics/extrinsics checklist". The power of an early wish in minetown trivializes the early game (the only truly difficult part), and once you complete your quest, most classes are in full on go mode.
Well that's why you get all the personal challenges you can do, like atheist
also why forks exist, to give players the option to change up those parts a bit
Personally like Unnethack a lot, mostly because it avoids the things you said, getting DSM actually requires you to have seen the dragon in question once and there's less chance of gamebreaking early game wishes (lamps can only wish for nonmagical items)
Any roguelike with an extensive world? The first one that mentions Adom or Elona, gets shot
how big was the world in zangband? i never got very far.
ToME
CoQ
>ToME
Does the steam version have anything new? Should I just pirate it, or just download the free version
Don't think so.
There are various DLCs for it that add new campaigns.
Tales of Maj'eyal has a pretty large world
I think I fell down a trapdoor into the big room and got gangraped and said frick that game
I can almost guarantee you there was a way out
that's why your equipment is shown to you at the death screen: so you can get a final look at how you might have lived
Usually but not always the case
Dying to a gnome with a wand of death early on is unavoidable, even if incredibly rare I've had it happen to me at least once before they made gnomes not spawn with /oD
Also randomly dying to any poison including poison bees and falling into a spiked pit
There's also bones levels which are funny, but I've had dumb shit like stumbling onto a level I died on previously because a monster walked over a polymorph trap so now there's a Black Dragon in the gnomish mines
Fortunately these dumb instakill mechanics are only a threat in the early game, there are some other dumb instakill mechanics later on like Medusa but you will actually be prepared for them in advance
I completely reject the idea that anyone can complain about being turned to stone by looking at the Medusa
but you're right about wand of death, had that one happen to me too
poison creatures can be avoided at least by not getting hit, and you do learn fast enough that getting poison resistance should be your first priority
Also yeh bones levels can be hilarious, especially if you play online and the bones level you get is completely unexpected
and polymorph traps'll get you hard, though I do love them to shove my pet in and see what pops out (yes I know, system shock risk, but just too fun)
is it easier or harder than DCSS 15 rune?
It's a different kind of difficulty. DCSS development's goal has been to put as much info in the game itself rather then force the players on external wiki sites.
Nethack is the exact opposite.
fortune cookies and the oracle anon
also experimenting, checking the long descriptions of enemies and remembering your mythology
I did it with peanus weanus, chaotic orc wizard
I have a copy of Hengband with a lvl 47 Mindflayer Mindcrafter who is about 1 or 2 turns from near certain death.
I teleported into a graveyard and nabbed an incredible ego item and got stuck.
I have been loading it up and racking my brain every so often since 2012.
He's never getting out.
But I refuse to let him die.
I'm going through Frogcomposband and gotta say, not really a huge fan of everything it does. I'm not hugely versed in bands, though I did play Zangband as a kid, but some of the mechanics are fricked. Randomly taking 400 damage from an unavoidable breath attack an entire screen away sucks, but it's nowhere near as bad as the sheer quantity of demon gating that happens. One demon will summon others, those other demons will go a step further, then before you know it you've got 50+ demons all shooting ranged attacks at you and you never know if your screen wipe scrolls will even work.
Poison was fine before they decided to nerf magic cancellation for some fricking stupid reason. They're also going to nerf unicorn horns to not restore lost stats so a lot of the corpses you'd rely on for poison resistance won't be an option unless you have a stack of !oRA handy for each time you can eat a corpse.
And I don't mind Medusa because it's something that only gets you the first time, and makes sense if you pay attention to the surroundings, IMO the water is the worse part of her lair. I've had lots of runs where I don't get a source of levitation or other means to cross the water so I just aimlessly walk around for a while until one drops, or dig down into the castle and hope I don't get fricked by being placed into a bad situation.
true enough on the water, it can be a pain, I've had runs where either like you said I had to wander around a bit to find a good way to cross it or do something jank like use up my cone of cold wand
Quick anons, wat do
|aaa
|@aa
|aaa
E a(Magicbane) Elbereth
good ol' wizard starts, when you want a bit of silly fun
I've 15 runed DCSS twice, does that count?
I used to think Shattered Pixel Dungeon was the best mobile roguelike.
Then I discovered Pathos. Played the crap out of it.
Then I discovered Gnollhack. Best iteration of Nethack, plus fully playable on a phone (no virtual keyboard garbage). Check it out, you won't regret it
what's the good features about the hack?
More accessible. Plenty of in-game manuals explaining all sort of mechanics. Pretty graphics, music, even voice acting. Difficulty settings. A gnoll race that can detect rotten food. Revamped magic system. New branches. And more I'm probably forgetting