Steam would not refund me so now these threads will not stop until I beat this terrible game.
Oh you rikey giant snake out of nowhere 2 shot you? Oh you rikey guy on horse take 30 hits and 30 perfect block to stab 1 time? Oh you rikey little gremlin man with hat no can hit? Oh you rikey bull with flame horn insta kill you even though perfect block? What fun game ching chong ding dong PIECE OF SHIT!!
Oh honey...
Just use cheat engine to get infinite emblems and enjoy the game
Unironically get good.
>All the mods to add useless magic garbage
>no mod to make grapple a prosthetic
>no mod to make the combat like Souls games and remove swords clashing and deathblows
>>no mod to make the combat like Souls games
Why in the frick would you want to downgrade it like that. Combat is literally the worst part of the Souls games.
Rolling stop being fun after bloodborne
Reddit opinion
But Sekiro combat design is fricking garbage
It's clear it was rushed and most of it is useless and plagued by awful design issues.
None of the attacks you have are any good for crowd control, a lot of attacks are overlapping and useless or even underpowered. It's extremely easy to disengage any enemy instantly, all the perilious attacks are telegraphed by repeated combos shared across rehashes enemies all across the game,...
It's clear that combat is Sekiro's weakest part
so how would you design it
>so how would you design it
Completely eliminate the resurrection system, only keep it for idols. It's a pointless shitter crutch introduced because the game devolves into 1 hit kills.
Slash over half, possibly two thirds of the prosthetics and combat arts. Make grapple a prosthetic. Make R2 prosthetic heavy attack button and give each prosthetic an actual moveset. Make several katana reskins with each their own techniques chosen among the martial arts.
Reduce the speed of the player by 40%. Remove the enemy posture system. Remove mirikiri counter. Remove perilious attacks. Remove enemies deflecting your attacks, give them poise and hyperarmor. Introduce an organic stagger system like Elden Ring. Introduce a resource bar expendable on prosthetic movesets and arts, that refills on its own but that can be filled faster with deflections and normal hits.
Introduce a series of organically non deflectable attacks in the form of area of effect and elemental attacks. Make charged thrusts also non deflectable, but without mirkiri. Now you have less arbitrary combat interactions and you don't need to design every level encounter and boss fight around the deflect button
>Remove the enemy posture system. Remove mirikiri counter. Remove perilious attacks. Remove enemies deflecting your attacks, give them poise and hyperarmor.
Just play Souls or Elden Ring if you don't like the game's core design philosophy
You have a lot of morons saying its tenchu, when its not tenchu.
I'm sure the game is fun. But, just being honest, if this exact combat sequence happened in a Zelda game, Ganker would be shitting on it so hard.
why?
oh look it's the guy from the other thread who claimed that Sekiro gives you 3 revives per fight
>went from 10 estus to 2 between phase 1 and 2
what happened? got your ass kicked by the "easiest game in the series"? lmao
You realize I'm playing a no deflect run, homosexual?
>Why?
Because 99% of the combat in the webm was running away. The whole clip only had one hit land. Im not assuming that's how the game is intended to be played. But, from your reaction, I guess it's a pretty common way of handling combat in this game.
>handling
More like avoiding. Running laps and hitting them in the back takes literally 5 times as long as playing as intended, doesn’t feel good and looks stupid to boot. There’s no good reason to do it except that somehow this person made it to the end of the game and still doesn’t know how to block.
You’re using someone else’s footage. You didn’t play or beat the game.
Wrong, it's my footage
That gameplay clip is fricking awful, who's playing this, a nigerian? Who would record this and think it looks good?
here's a palate cleanser
R1slop
>It's back because it's just is okey
Lmao, every single thread.
Dark souls players manage to be simultaneously incredibly tedious and unhinged as well as jenkem huffing moronic. truly a masterclass.
>no mod to make the combat like Souls games and remove swords clashing and deathblows
There is a reason elden ring got a a sekiro deflect mod and sekiro didn’t get a souls gameplay mod
>There is a reason elden ring got a a sekiro deflect mod
Shitters want their easy mod, not having to consider dodge direction, to ever run or when to jump. They also want the benefit of 100% blocking without a shield and it has to also demolish the enemy posture on top of that because normal parries are too hard
Malenia is literally a reused Sekiro boss. Water Fowl is an expanded One Mind that was probably going to be used for Lady Tomoe.
Make sense she regen health and the fight would be about breaking her sekiro poise
Sekiroshitter skill issue
Not one mind, It's more like spiral cloud passage
The final move of the water fowl dance actually IS One Mind.
She also does the kick from those 1 armed assassin guys & you were obviously meant to mikiri her thrust
Her thrust is generic animation that's been around for a while
Lady Tomoe was never a thing you absolute troglodyte.
ew you go on resetera? The site that harbors pedophile mods?
>no mods for dlc
unironically JOEVER
>no mod to make the combat like Souls games and remove swords clashing and deathblows
strafing right and poking is peak combat now?
>Using actual movement is bad
>L1L1L1L1 is good
Why are people so moronic when it comes to actually trying to criticise Sekiro?
>Need to parry boss:
>Need to dodge or sidestep a boss, parrying is optional
>Need to use a mix of parrying, dodging and a variety of customizable combat arts against a boss
However a combat system where you just roll on the floor like a drunk moron and occasionally slash the bosses right foot is apparently the best thing ever.
Wrong, my criticism is more educated and on point than your deepthroating. The only reason the posture system was introduced was the broken mobility you get in Sekiro. This is a vicious cycle that degrades the gameplay in Sekiro into a series of correct and less correct answers to the player actions
I can equip the umbrella and counter Emma's grab, I can equip the spear and stick it in Ape neck, I can equip and mist raven to cou ter Genichiro lighting, but these things mean nothing. It's just pointless extra that don't add to the gameplay, you are using a tool to do a bit more damage or have it a bit easier. There's no real strategy or different playstyles around any of these tool and in any of Sekiro, which is why shills that pretend these are in any capacity comparable to different weapons are lying
You know this argument applies to Souls games as well right? Why use any other builds when a sword can beat every boss.
>You know this argument applies to Souls games as well right
No it doesn't because in Souls games different movesets and even specific attacks affect the enemy differently and have different stats. And this is without considering gear and how ot affects malee, or even magic, like ranged or buff spells. Even having a light, heavy and charged attack, and that's excluding the running, crouching and jumping variants, each with different impact power, range and type of moveset, is a huge difcerence on your playstyle. You can do easy crowd control with a running greatsword R2. In Sekiro? Spear sweep attack starts from neutral and is very slow with no hyperarmor. Axe? Sweep is very short range and against what From intended as written its description, it is actually only useful to stunlock minibosses
The comparison shows that they utterly fail at adding any variety to the gameplay whatsoever without being shoehorned into some pointless gimmicks like I said. Why do I have to switch to a spear and use it on ape? It could literally be a deathblow and nothing would change. Loaded axe? It's literally too slow + short ranged for anything to be used in combat, you are only ever using it as a counter to the enemy sweeps or after a long enemy recovery upon full combo deflection (example Emma)
Hitting a thing with a sword depletes health just the same way as hitting it with an axe does so the axe is just pointless extra.
Wrong
I'm following your logic so then you're also wrong.
That’s correct, he is wrong, and therefore so are you.
Only morons compare the tools to the different weapons you have in Souls games. Anyone with an average IQ realizes that the tools are intended exactly how you described them, optional gimmicks that make life a little easier.
>Anyone with an average IQ realizes that the tools are intended exactly how you described them, optional gimmicks that make life a little easier.
And I can criticize it as shit gameplay design
>tools, combat arts and items are a thing
They are accessory at best
>try throwing bombs/knives in souls
>to say that they are an afterthought it's a compliment
All consumables are extremely useful, and exactly because they aren't tied to the melee combat or as unique counters you can actually have fun with them. Throwing knives will regularly keep the stagger bar pressure like shuriken, but can also cause bleed, poison or other elemental effects. Same for pots and bombs, and the fact that you need to compare Sekiro prosthetics/arts to consumables in Souls games rather than different weapons or even Ashes of War shows how disappointing they are.
Its shit that the axes have combo and cost ammo because poor shield enemies they would become a joke and my balance
>Why are people so moronic
>52x90
>
>>
hello botsir,
>reacting according to enemy attacks to keep pressure is bad
>roll->attack->roll->attack is good
see? i can do it too
most sekiro criticism boils down to shitters who forget tools, combat arts and items are a thing
try throwing bombs/knives in souls
to say that they are an afterthought it's a compliment
>b-but it's realistic DOE
realismgays deserve the rope
>>no mod to make the combat like Souls games and remove swords clashing and deathblows
skill issue
I will never understand how people prefer souls combat over Sekiro. Sekiro ruined souls games for me and Elden Ring reverting back to basic b***h souls combat is the main reason why I haven’t bought it.
Just pirate it on pc and add the sekiro deflect mod that with the vanilla guard counter makes the perfect guts gameplay that Mitsubishi and troonymura would do even with the rights to make a berserk game
Souls combat is just better, more varied and more engaging to better/more experienced players for how many cool ways to attack and defend the player has, not just pressing the right rock-paper-scissor button
Souls is an ARPG. There’s dozens of ways to create your character but those decisions are being made in a pause screen. When you get to the actual fighting you might have 2 melee options and 2 defensive options and that’s usually it. Sekiro doesn’t have nearly as much character customization but the second to second fighting allows for way more variation between the sub weapons and battle arts.
>When you get to the actual fighting you might have 2 melee options and 2 defensive options and that’s usually it.
That's laughably wrong. Even excluding the movement contextual attacks, there's a lot of factors such as the enemy you face and your own gear/talisman stats, as well as other several choices, position, the attacks the enemy uses, etc.
Bloodborne and Sekiro ruined the Souls games for me. I'll play DeS and enjoy it, but Not so much DS1-3
That doesn’t refute anything I said. Build variety is great, I love stat autism in souls games, but all those talismans and armor slots any everything else mostly serve to numerically modify those 2-3 melee options you’re bringing with you. If you’re really trying to imply that the average elden ring build with 1 melee weapon, a battle art and maybe a shield has more freedom specifically in combat than sekiro that’s ridiculous.
>If you’re really trying to imply that the average elden ring build with 1 melee weapon, a battle art and maybe a shield has more freedom specifically in combat than sekiro
Correct
why do you keep posting video clips? Are they supposed to show something that you cant do in sekiro?
not him but gameplay is always nice to look at
Yet mechanically barren as frick. The game decided you have to do lightning reversal, and you do it. Nothing cool about it, like turning an area denial attack back on the enemy
As compared to the game deciding you have to roll. At least the simon says of Sekiro has more expected inputs than the single solve everything button.
>The game decided you have to do lightning reversal, and you do it
It's cool in my WebM cause it's Inner Genichiro. The first time you fight him you don't expect the 2nd reversal from him, and that Oh Shit moment plays out with you getting fricked or reacting to it and performing a mid-air deflect or Mist Raven if you have it.
I get it, the game wants you to lightning reversal, but you have the following response options
>mid-air deflect
>mist raven
>sakura dance (if you've beaten Inner Genichiro)
and granted, these are 3 different ways of doing the same thing. but your other option would be to run below and behind him so he misses.
>sekiro only has one response to any attack
>except for this one
>and this one.
>and this one.
>and this one.
only has one response to any attack
for this one
>>and this one.
>>and this one.
>>and this one.
Nobody ever claimed that it has a single response for every attack, but a single response for every single of boss attacks.
In a combat system already extremely flawed for being entirely reactive, you basically end up playing rock, paper and scissor with a second delay. Elden Ring's combat system being made of more and more varied options that you pick or exclude entirely and each with their downside and advantages makes for a far more interesting experience.
>Elden Ring has good gamepl-
You kinda suck bro.
why wouldn’t you close in when someone is shooting shit at you? are you actually moronic who can’t into common sense?
>can’t into common sense
esl newbie
>why wouldn’t you close in when someone is shooting shit at you? are you actually moronic who can’t into common sense?
By the third roll I realized it would be funnier to loop him for a clip
NO FRICKING WAY
>more and more varied options
Roll
Roll
Roll
Jumping attack
Jumping attack
Roll
Roll
Jumping attack
Critical attack
Jumping attack
Roll
This is what peak Elden Ring combat looks like. Every attack has the same ideal response.
>its autistic because you have to memorize the bosses
>its reactive
>its rock paper scissors
>there's really only one counter to an attack
You are subsaharan IQ.
>>its autistic because you have to memorize the bosses
What are you talking about
>>its reactive
>>its rock paper scissors
Correct
-ay
all of those things are mutually exclusive, clown. it cant be shallow, and also be reactive and also based on reading, and also based on game knowledge and also based on random chance.
>all of those things are mutually exclusive, clown.
No they aren't. You are constantly reacting. Even your attacks only exist to bait more combos to react to. It's also LITERALLY rock paper scissor.
>it cant be shallow, and also be reactive and also based on reading,
It is.
>and also based on game knowledge and also based on random chance.
Who even said this?
>you are reacting to attacks that you bait.
that's not reaction based, that's called a read, unless you think just doing ANYTHING is considered a reaction.
It's not rock paper scissors, idiot, the sweeps and the thrusts can be dodged normally, the thrusts can also be deflected, which lets the enemy continue their combo (for extra posture damage or different attack strings) instead of resetting the fight to neutral and giving them time to breathe.
I'm pretty sure at this point you never actually played the game.
>that's not reaction based, that's called a read, unless you think just doing ANYTHING is considered a reaction.
What the frick are you talking about? It's a reaction because you are doing an action to defend yourself from the opponent, which is actually the main source of damage. It's entirely reactive gameplay
>It's not rock paper scissors
It is
>the sweeps and the thrusts can be dodged normally, the thrusts can also be deflected, which lets the enemy continue their combo (for extra posture damage or different attack strings) instead of resetting the fight to neutral and giving them time to breathe.
Irrelevant suboptimal gameplay. "B-b-but I can also do it wrong" it's not gameplay variance or playstyle.
>I'm pretty sure at this point you never actually played the game
I posted my charmless demon bell final boss NG+ gameplay, cope
>What the frick are you talking about? It's a reaction because you are doing an action to defend yourself from the opponent, which is actually the main source of damage. It's entirely reactive gameplay
special pleading. attacking and defending are part of any combat game.
>it's not rock paper scissors.
it is, read.
>Irrelevant suboptimal gameplay. "B-b-but I can also do it wrong" it's not gameplay variance or playstyle.
It's not suboptimal, using mikiri counter resets the fight to neutral which gives the enemy a chance to recover posture (and lets you also heal or recover posture yourself) but does more posture damage by itself. Deflecting a thrust lets the enemy continue attacking, potentially doing more overall posture damage than the mikiri counter itself and also keeping pressure.
There are specific enemies that counter your attempts to jump their sweep, the spear monk in lower ashina will cancel his sweep and anti air you. other enemies will swap to different animation strings if you run away, letting you bait chasing strings.
You literally have no idea what you are talking about, sorry.
isn't
>attacking and defending are part of any combat game.
In Sekiro "attacking" onky exists to bait the opponent,
>It's not suboptimal, using mikiri counter resets the fight to neutral which gives the enemy a chance to recover posture (and lets you also heal or recover posture yourself) but does more posture damage by itself. Deflecting a thrust lets the enemy continue attacking, potentially doing more overall posture damage than the mikiri counter itself and also keeping pressure.
All wrong scenarios made up in your head. Attacking force the opponent to go back to the attack himself. Meaning there's no chance for him to recover anything. For accusing people not to have played the game you aure seem to not have played the game at all
Using movement in Souls games is like bread and butter. Not my fault if you started with Dark Souls 2/3
>Using movement in Souls games is like bread and butter.
Clearly the creators don't think the same since they can't be bothered to give it good animations and have enemy attacks account for it, but will put LED pixy wings on the attacks instead.
Sounds like skill issue
>point out a basic game mechanic is overlooked by the devs 14 years into making the same game over and over
>"le proficiency problem xD"
Are you a bot, perchance?
out a basic game mechanic is overlooked by the devs
It isn't, which is why they had introduced running while locked on and low posture stances. Thus, skill issue
Ok, bot.
>attack only exists to bait the opponent.
no, it actually exists to 1. do posture damage 2. prevent posture recovery. 3. force strings from deflect 4. stagger enemies out of attacks (thrusting).
> Attacking force the opponent to go back to the attack himself. Meaning there's no chance for him to recover anything.
idk if you are having a stroke or something here but
mikiri counter literally resets the fight back to neutral, high level enemies can recover multiple deflects/attacks worth of
posture in the recovery frames of the mikiri counter. these are obvious choices you have to weigh up as you are fighting any enemy.
if you cant see the trade offs between them then idk if you should even by talking about game design at all.
You are wrong and a fricking moron. There's no choice or tradeoff to mirkiri counter, it's just better, and resetting the opponent to neutral only opens him up to an attack, no chance of "recovery"
You dont even understand how the mechanics work, the bosses step out of range after getting mikiri countered, just the time it takes to run back up to them can let them tick damage off their posture bar and gives you less of a chance to directly damage their health.
Even if it didnt, deflecting the attack and letting them continue the string does more overall posture damage, depending on the enemy.
the seven spears of ashina enemy have multiple thrust combos that you can deflect individually for much more damage.
You never played the game, just admit it.
>You dont even understand how the mechanics work, the bosses step out of range after getting mikiri countered
No they don't
You are lying and trying to accuse others of not understanding how the game works. I posted my gameplay, post your of this supposed mechanic
>Even if it didnt, deflecting the attack and letting them continue the string does more overall posture damage, depending on the enemy.
No it doesn't
>the seven spears of ashina enemy have multiple thrust combos that you can deflect individually for much more damage.
Assuming that's true, you are just replacing a more efficient strat with another, and yet again it's entirely about how to more efficiently react to the boss
Seethe
>play sekiro on release
>get to this guy
>get raped
>rage uninstall
>fastfoward 1 year
>get to this guy again
>get raped
>rage uninstall
>fastfoward another year
>get to this guy
>ignore him
>progress through the main game
>got good
>bead owl
>came back to this guy
>raped his ass
>kept playing till i finally beat the game
once you figure this game out, it is fricking kino of the highest order
>webm
why is this homosexual so hard holy frick i he filtered me for so long
?t=415
timestamped
you can literally see the posture tick down in the recovery frames of the mikiri counter.
?t=96
timestamped
same attack, no posture reduction, no recovery animation, pressure stays up on the boss.
Shinobi hunter at the hirata estate has the stab combo, not the seven spears guy.
youre just wrong, sorry.
You absolute buffoon, you picked two moments where the boss has way different healthbar which affects the recovery. You buffoon. You clown
The posture recovery injury only happens at health break points, (becoming orange, or red) its not progressive, these are identical boss fights statistically.,
The windup after the following attack is identical, the only difference is that in the second case Isshin got hurt and has way lower posture recovery. Posture recovery is mainly affected by heathbar. You sure you played this game?
that posture mechanic relies on health breakpoints, it's not progressive. the bosses are identical.
>In Sekiro "attacking" onky exists to bait the opponent,
Objectively wrong.
>It's not suboptimal, using mikiri counter resets the fight to neutral which gives the enemy a chance to recover posture
Lmao just R1 homosexual
. You seriously do not mirkiri counter so the enemy won't stop attacking you? Are you that dumb? Are you also implicitly admitti g that deflection and counters are your main and consistent source of damage in Sekiro, thus indeed confirming Sekiro is about the rock-paper-scissor perilious/deflect attack system where the player is a puppet with no agency but pressing the counterbutton?
deciding whether to mikiri counter or not is literally a choice on the player's behalf.
whether you do or don't leads to different outcomes that you can take advantage of.
You are a bad sekiro player getting mad at the game because you are bad.
this dude doesn't even know the game he's talking about, using the spell to "counter" loux's ground pound is identical to using Sakura dance to counter inner genichiro's reversal counter, the weapon art counters both the reversal and the counter reversal.
>is identical to using Sakura dance
It's the same thing as jump or high monk with a different animation. In Elden Ring you can use that spell, or run away and use a bow, or other type of ranged options
A spell and a bow and a bomb are all the same option.
Not really, because they affect the boss differently (ex. A bomb wouldn't have staggered), which isn't true for Genichiro
You can run away, use sakura dance, use regular lightning reversal, or use crow's feathers.
>it's just like my animes!
>Zanzishart....you were there by my sneed....all along
There's only really one counter to an attack in Sekiro. Deflect normal attacks, Mikiri counter stabs, jump kick the sweeps. You can block, dodge, or jump attacks in ER, or parry them. Or you could run a distance and use magic. There's objectively more options.
>sekiro is too forgiving you can just run away from attacks
>theres only one counter to attacks in sekiro, just deflect.
don't trip on all your special pleading.
You can deflect, run out of range, stagger the enemy out of their string. you can also jump attacks, deflect stabs (this leads to different strings than simply mikiri countering them, which resets fights back to neutral). you can also use firecrackers, throwing stars, sabimaru i frames, senpou leaping kicks i frames, flame status stun, crows feathers i frames.
just say you never played the game dude.
can't be serious, all of these things apply to sekiro except sekiro has additional mechanics on top of them, Dark Souls is great but its combat is old and a total snorefest at this point.
That's wrong though, Elden Ring has far more mechanics and varied and viable playstyles. The stagger system alone is far more impressive in how it actually gives so many different weapons and attacks purpose.
I can't remember a single truly useful art or prosthetic in Sekiro
>many different
Jumping attack
>weapons and
Jumping attack
>attacks purpose
Jumping attack into high stagger weapon art
The stagger mechanic in ER is literally the same thing as it is in Sekiro, the only difference is the meter is invisible.
>The stagger mechanic in ER is literally the same thing as it is in Sekiro
No it isn't. Elden Ring uses a double stagger system. It compares the impact force and hyperarmor of two attacks, and interrupts one if a threshold is surpassed, and also has a cumulative stance bar. Thus, your weapons always affect the opponent status differently
The vast majority if hyper armor boss attacks cannot be staggered without exceeding the second bar. Some bosses, like Melania, even eat the stagger from exceeding the bar with her hyper armor attacks just to frick over the player.
Wrong. Malenia doesn't have hyperarmor, she has superarmor, so it resets her poise bar like with golems and other enemies like Fire Giant. The majority of bosses are always heavy staggerable even during their heaviest attacks
Pretty sure you have super and hyper armor reversed.
From referred to them in reverse compared to the fighting game lingo for some reason
https://darksouls.fandom.com/wiki/Hyper_Armor
That is literally the player hitting the stagger bar. That's the boss hard staggering. Melania, during certain attacks, simply eats the stagger without staggering.
the stagger system sucks ass, it pigeon holes almost all of the giant weapons into jumping attacks because the bosses aren't built for anything that doesnt have fast startup and low recovery. You're literally taking a gutted version of Sekiro's deflect system and sticking it onto a game that can't even use it because you lack the tools that you had in sekiro to meaningfully engage with it.
The stagger system in elden ring adds basically nothing, you are still stuck fishing for damage between a bosses attack strings, which is what souls combat has been since DeS
that guy looks super cool. can you play as him?
>no mod to make the combat like Souls games
>no mod to make the combat like Souls games and remove swords clashing and deathblows
This is genuinely the dumbest thing I have ever read on this board.
It's just a rhytm game disguised as a souls game. Learn the rhytm and you will conquer the game
Its not a rythm game dps beated it even the final boss in one try
Yes sweaty, you can parry most of that guys attacks too
Parry the red chink sign homosexual
DoH is one of the worst bosses in the game.
>lategame optional boss that feels like it's pasted from a different game
>is one of the easiest to cheese
>biggest threat is just practically a OHKO you just need to run away from in between whittling him down
still a shit boss, and his deflect timings are the absolute worst in lining up with the animation. it feels like a DS2 boss at times but without the ADP stat to compensate.
>DoH is one of the worst bosses in the game.
he is the worst, followed by funny monkey
>is one of the easiest to cheese
>"Yeah, I watch a full Speedrun before my first playthrough, what of it?"
You're just denying yourself fun. For what purpose?
>Yeah, I watch a full Speedrun before my first playthrough
never said that, moron. also DoH was just a boring ass fight, I didn't find it fun beating it cheese or not.
>"I just used Speedrun cheese tactics by accident!!!"
kek ok
>by accident
he is by far one of the easiest bosses to just simply run away from 90% of his moves.
That's not the cheese though, hell that's what you have to do for some attacks, he's referring to making him jump off the edge which requires hanging from some location you'd never think to go to nor would you think would make him do it
Ako's sugar + divine confetti, bell 3x in phase 2, boom - fricking melted
I almost cheesed this c**t, such a badly designed fight holy shit
Souls games are also rhythm games.
Souls games have had their combat described as a 'dance' for years, wtf is that anon talking about
Sekiro is a souls game.
every single souls game has equipment that you can bring to make the fight easier or harder.
every single souls game has combat dependent on positioning, equipment, enemy knowledge, and movesets.
every single criticism I've ever seen about sekiro is literally just special pleading because these morons got filtered and don't know how to adapt to different game mechanics.
Yeah, every single souls game lets you mildly influence the rhythm game’s difficulty.
>Bro just wait and press Y button at the right time when enemy does A attack, X button when enemy does B attack and Z button when enemy does C attack. Also here's a grappling hook!
This is peak combat design according to Ganker lmao
>do X when Y happens
wow, video games
DS has weapons and spells variety and you can approach enemies differently based on your playstyle and build all while the enemies themselves are varied meanwhile Sekiro is literally the same borefest wait-parry-mouse button 1 x 10-special attack for 90% of the enemies which are all humanoids or the rest that are big humanoids.
>wait-parry-mouse button
>mouse button
lol
lmao even
>You must buy a hecking special editioniro $80 Xbox controller to play my quasi-quick time samurai game!
lmao even
Or just connect your DS4 to the PC like a normal person.
You can absolutely finish it with keyboard + mouse.
Anon I don't know how to tell you this, but, things having a different sfx while behaving the same way is not variety
spell play in ds games is gimmicky, unsatisfying garbage. Essence of the game is getting claymore and doing the same roll and hit tactic all game. I dont know how can go from unresponsive and slow character movement from ds3 to fast and fluid sekiro with grappling hook and say you prefer the first one.
You are entitled to your wrong opinion
>boss does a giant anime attack animation
>player character merrily walks around it making it miss
Do people seriously think this looks good? To me it just looks like the devs never even bothered to look at how the basic walk will interact with enemy attacks. It's jarring particularly due to how visually polished the game is, and knowing it's been this way since 2009 makes it even worse.
This seems like a common issue with FromSoft's games too. It's like whenever you go out of their single intended path they're caught with their pants down and either you break the game or it becomes unplayable.
its awful, I love dark souls but most of the combat looks terrible, you're either doing janky shit like walking around the boss or rolling around like a fat larper.
if they just change the animations slightly it would look way better, not sure why they are so stuck in these archaic visuals.
i absolutely agree, i could only stomach playing elden ring because of it's beautiful world, but rolling around in full armor like an autist is so silly, it's been silly since demon souls
sekiro is the white man's game
and it's a shame bloodborne is stuck on some Black person-tier hardware
I tried using some of the deflect mods for elden ring but they're just not good enough, the enemies themselves arent built to respond to aggression in the same way sekiro's enemies does. The enemy doesnt realize you are attacking so all that happens if you end up trading blows after you deflect them. no dynamism at all. The otherp problem is that Elden ring locks you into all of your animations so you cant cancel into a deflect.
Sekiro enemies actually feel like you are fighting someone who wants to kill you AND ALSO live afterwards. Both of you can cancel attacks into blocking and deflecting. Compared to elden ring it's like you're fighting in molasses and literally piloting somebody with how stuck you are.
of course this means you have to pick your spacing and which attacks to use carefully, but really all this boils down to is fishing for attacks between an enemy's strings with the fastest, safest attack you have. utterly boring and unengaging. 90% of the spectacle is you just watching the boss do cool shit while you limp wristedly flail around your 50 pound longsword.
which is why i dislike souls combat and think er has the best combat souls-wise because it implemented fricking jumping
how many years did it take for these drooling tards to bind jumping to a dedicated button?
at least in elden ring we have 2 actions on the same button, which is still bad, but it's not fricking 3
>DMC avatarhomosexual
>horrendous opinion
Every single time
>proper action game
Get punished for jank strats, no animation issues, game remains fair and reactive regardless.
>open world slop recycled ARPG
Jank strat viable, lack of basic in-between animations for common actions, models teleport due to single button presses.
Thanks for providing the evidence of ER being a trash game.
>decent amount of style switching
>good use of Rainstorm and Swing to stay in the air
>plenty of jump cancelling, esp Revolver
>capitalizes on staggered state with DT Stinger
Definitely needs some work, specially in the variety department, but it clearly shows the player knows how to stay in the air.
>up in there air therefore everything the boss does misses forever
Yeah, phase 1 of perfect Urizen is kinda weak to air attacks, but he still has a decent amount of ranged attacks to keep you off, plus his kicks and punches hit like a truck. That's either a lower difficult or a rare occurrence of the boss not doing any of them.
The irony is that Fromsoft animation are God tier and actually fluid while DMC is a frame skipping, poor blending mess
>circle strafe boss for a full minute
>roll
>roll
>roll
>roll
>roll
>attack twice
>roll
>roll
>roll
>roll
>roll
>resume circle strafing
>die and grind levels or summon another player to help you
Peak combat according to Soulshitters
LOL
LMAO even
You used shield you didnt beat it and played the game how its supossed
>Roll
This criticism is fricking moronic. Would you be happy if they mixed up the evasion with some side stepping? Cartwheels? Back flips?
I frames are I frames.
literally every game ever though, frick you matthew
Still surprised how many people get filtered by Sekiro
Wait for AC6, it's going to filter people hard.
as someone with bad memory and a VERY bad sense of direction, i find it really difficult to play this game.
If you are actually getting filtered by literally the first zone in the game then your impotent rage crusade is gonna end pretty soon. Probably at the top of the castle if you even make it that far.
>Yup, it sucks
>complains that it's too hard
lmao the game sucks because it's too braindead.
you're worse than the people that suck this game off to no end.
It was great, you just need to git gud.
>This game* is like reading Hegel if Hegel was in a video game.
>I'm bad at the game, therefore it's trash
wow amazing stuff, thanks for making this thread OP
Imagine coming to 4chins to tell everyone how bad you are at video games.
>I'm shit at the game so it's bad
it filtered millions
I just assume every single negative Sekiro post is coming from someone with severe ADHD and can't be bothered to learn how to play a game unless they get instant gratification.
Don't worry, OP. Ghosts of Tsusima has an easy mode for people who just want to experience the story.
Its amazing how Sekiro is STILL filtering people. ACVI is going to be fricking great.
Sekiro is better than any game from has ever put out.
It's short sure, but the combat is so satisfying to the point it makes you feel like youre in a sword fight
I will never forget this shitty ass board when Sekiro launched. Literally night and day difference in posts the exact second the game came out and most /virgins here exposed themselves as absolute crybaby morons. Never forget this board is made up of absolute shitters, so anytime someone is talking shit there's a good chance they didn't even play the game they're sperging out about, let alone play it competently. God, the tears were hilarious, really wish I made screencaps.
This game is hard, no doubt, but i have beaten games that are more difficult. This one i just don't have it in me. It's more frustrating than fun.
Im not gonna read all those words, homosexual.
I'm replaying it right now and besides that 1st Chained Ogre miniboss with its bullshit lunging grab attack there's nothing that difficult about the game if you just learn to deflect, mikiri, and jump on people's head during a sweep. Also all the shinobi tools hard counter certain enemies. Once you figure that basic stuff out the game flows so well and becomes really enjoyable. I still dread eventually taking on the Shikimen Warriors or whatever they are called.
You can parry the Kamehameha and dispell the balls.of death if you use divine confetti, also if you catch them floating you can 1 hit ko them if you buy the aerial ko scroll from the midget
>also if you catch them floating you can 1 hit ko them
Frick I never thought of doing that before, only enemy I found a use for the aerial deathblow was the senpou temple monks with the giant double swords.
Yeah parrying the laser is fun
Sekirocucks think their little Japanese parry, jump and dodge simulator is hard.
We never said it's hard, we just said you suck
KEK! Thanks for your contribution towards Sekiro 2 you dumb homosexual
Sekiro 2 is just cope and we all know it
See you all on announcement day
the bull can't one shot you dude. also, it's a matador fight--run to one end of the arena and deflect when he thrusts up, and repeat until he's down for a kill
once you get good, it's one of their best games
Acquire acumen, homosexual ass OP.
Post more obscure sekiro tips
>you can skip True Corrupted Monks 2nd phase by finding the real body during her shadow fog attack and doing a drop kill on her from the trees above
You can use dragon flash to do insane posture and vit damage on enemies far away
that's like one of the most well-known strategies for cheesing her
>blood smoke ninjutsu on a lizard makes a poison cloud that hurts enemies. The white lizards in fountainhead palace make a cloud that restores HP if you sit in it
You can skip so much bullshit in the Mist Noble area by wall jumping below the roof ledge you're supposed to grapple to
Puppet ninjutsu works on minibosses and if you do it to the snake eyes outside double monke she’ll come in and help you
>if you do it to the snake eyes outside double monke she’ll come in and help you
What? Seriously?
You can skip it by not killing normal monke boss too i know its bullshit cause you re suposed to kill it and didnt scape anyway
Yeah it’s pretty cool, but she does die fast unless you reapply it once or twice
Surprising the Sakura bull in fountainhead with firecrackers while it’s unaware of you staggers it instantly
You can skip the first phase by doing that too
I think they patched that out
The red kanji does not definitively mean you cannot deflect the incoming attack
All it means is that you cannot block it
Can the attack be deflected? i-framed? Jumped over? Mist Raven'd? Mikiri countered? Umbrella'd?
Frick around and find out. Every perilous attack has an exception of sorts
the spear monk on the bridge out of the back of ashina castle specifically counters your attempt to jump his sweep by cancelling it and thrusting at you in mid air. I think you can deflect it but the timing is really tight.
You are right, and if I'm not mistaken, deflecting the attack that comes at you mid-air, will break his posture immediately
This goes for nearly every attack in the game except grabs and spells, almost everything can be either blocked or perfect parried, even the giant snakes attacks
Anon, the point of the post was to simply notify people that red kanji perilous attacks do not definitively mean you cannot deflect them
Nothing more, nothing less
Because I have spoken with people who come away from the game thinking so: that red kanji attacks cannot be deflected at ALL
One of these days you're going to look back at very boss that isn't Owl, Demon of Hatred, Spears of Ashina minibosses, and Isshin and think to yourself
>I had trouble with those nobodies?
Imagine willingly outing yourself as gaming like a journalist. Really embarrassing for you, OP.
gayest OP i've seen and that's saying something
If you beat the old woman first then the guy on the horse is laughably easy you cretin
Have you enjoyed other From games? What is your favorite game genre Anon? If your answers are "no" and "city builders" then this game might not be for you.
abuse the infinite stamina and sprinting for the bull, frick that fight. everything else is a skill issue though
I was always afraid to suck at this game, thinking the parry window was tight, but it's not. This game is in fact not that difficult and super fun. I had way more fun fighting than in the souls games.
My only gripe with this game is (like most souls game) all the mcguffin items to advance quests is still very much shit to do.
> Buying Fromslops
You have no-one to blame but yourself. For a start, they are very overpriced for what they are. Given the ice-skating robots of their next game, I get the feeling they are slowly going to fade back to whatever shitty garage they whipped sweatshop pajeets to code these clunky, awful things.
Wait til you get to the last boss tbh. Also, git gud dumb nig
Press R1: The game
Now available while wearing a dress!
This game is good.
Everywhere i go i see absolute copium due to Fromsoft games and their difficulty, from one way or another, normies complain about the lack of easy mode and accesibility, and you guys nitpick every aspect of these games to invalidate them entirely and validate your ego.
Im happy that fromsoft games exist because jap developers seem to be the only ones that know what they are doing, dark souls, sekiro, bloodborne etc, they are not hard games, we are just still so conditioned by 90% of the overpriced inflation garbage that is pulled out of big developer asses these days that alot of people just cant stomach the fact that sometimes, they may have to learn a mechanic or two, or deal with the imperfections of a design that is at least clearly trying to do something different from the other games.
One day, you will all look back at all of this shit and be glad these games existed
>poster count didn’t go up
At least he didn’t reddit space this time? It’s learning.
Anyone else notice how even the asian israelite game makers are now forcing the main characters to wear dresses now?
It’s all so tiresome.
Meds anon, you are mentally ill
>Actually you WILL wear the dress
Nah I’m good. Enjoy your zogchow, goy.
>mfw first charmless run
Charmless and demon bell ain't got anything on ressurection and lmtsr.
>centipede vs centipede (charmless)
>jap aesthetics and setting
not interested
will wait for eurokiro
FILTERED. THE THREAD. Might as well start applying to be a "game journalist" OP
i am speechless
just don't bother with videogames at this point
why did you even decide to play something?
As an anon that's completed over 400 different video games. I'd rank sekiro somewhere in my top 20
>you rikey stilted combat wis mandatory deas animasions?!
the combat pacing was so fricking bad I quit about 2 levels in. typical FromSlop
Name three games with better combat.
DMC3
God of War 1
Ninja Gaiden 04
Van Helsing
Ghost Rider
The Nightmare Before Christmas: Oogie's Revenge
the horse guy was the only boss which didnt kill me like million times, think i did him in 2 tries
I am mad that I haven't beaten the last boss and this guy is mad he hasn't beaten one of the easier snake bosses and doesn't understand the game lmao.
I get why people say filtered.
>Getting filtered by normal enemies that die in 2 hits
Yikes
Yeah, it was a massive step down after DS3 and Bloodborne. Disappointing. Elden Ring sucked too. I'm really hoping they'll get it together.
Sekiro is so exhilarating, probably the most out of any game Ive ever tried
It's so tedious to play. It's only fun if you already know all the moves and their timings. Like it's just autistic memorization: the game. It's closer to Dance Dance Revolution than to what I think action games should be.
>it's only fun when you get good at the game
You're actually a moron.
>says the actual autist whose idea of "getting good" is committing a low number of basic patterns into muscle memory and then repeating it, like a fricking monkey
What a profoundly ironic post.
>trouble with gyoubu
i look forward to your isshin thread in 2035
This is peak "frustrated because still bad" content. Please keep us updated, OP
Absolutely filtered. Stick to elden shit where you can cheese bosses by summoning
Sekiro was more fun with cheats
Hey chads, charmless + demon bell run player here.
If you can’t beat isshin with the above handicaps you didn’t beat the game.
>reddit spacing
as if sekirogays weren't already bad enough...don't bother replying to me, not gonna read it
boo hoo Black person, have a nice day.
>Ganker still shitting their pants over Sekino
hahahaha
>7 retweets
>3 likes
>"The right can't meme" takes off
>The right can't meme
>They just take a leftie meme and replace "right" with "left"
Jesus, has there ever been a more accurate meme?
>Steam would not refund me
why not?
I beat Demons Souls (ps3), Dark Souls 1,2,3, Bloodborne and Elden Ring (and I got platinum trophy in Elden Ring) but could not beat Sekiro and dropped it after dying like 50 times to water Gorilla boss.
r1 its head
I cant got back now. I haven't played it since the week it came out on PS4.
You’ll be surprised how hard the muscle memory sticks.
Fire, and poison work.
you can also use the spear on his neck stump during the second second phase after he gets staggered to cause huge posture and health damage.
>Yup, I suck
ftfy
you hesitated, sorry
Keep making these threads OP, receiving abuse for being a shitter builds character.
I'm embarrassed for you, anon.
hahaha you suck homosexual have a nice day
it's so funny to see people struggle at a game I'm very good at
souls games are RPG games. There's a progression that can be bypassed by being good at the action component, but the bar is super high.
Sekiro is an action game. You can bypass the action checks by doing RPG progression using different items and skills, but it can be tedious grinding fulminated mercury (and lapus lazuli)
They're both excellent.
>You can bypass the action checks by doing RPG progression using different items and skills
Uh... no.
Sekiro has hard progression, and a early hard cap to most of your stats. There's no liquid currency you can exchange to get stronger, except skill points for attack power, which takes forever and is completely unnecessary and has horrible returns. You're going to get pretty much everything from exploration and just playing the game. Even the obvious cheese strats like firecrackers need to be found and used actively, there's no real management.
OUT
FRICKING
SKILLED
?t=540
even in the first tier of damaged posture state, the mikiri counter allows for Isshin to recover his posture, not so when deflecting at any posture health.
Instantly balanced by the free R1 hit
you get more overall posture damage continuing strings anyway. mikiri is a spacing mechanic if anything.
You literally don't, even in the first tier there's no difference
?t=668
In tier 0 you still want the damage exactly because reaching <75% dramatically enhances your effectiveness every single time. De facto there's no reason not to Mirikiri counter
even if you do get a free r1 (this is definitely not confirmed) you can get r1s in the middle of other attacks too, like Isshin's ichimonji.
the overall value of the mikiri goes up as the bosses health gets lower and lower but the overall posture damage potential of deflecting thrusts is higher.
again, you also get different strings depending on which move you use, which branches your options even more.
the fact that we can even have this discussion pretty much strangles the original *zero depth" argument in the crib, regardless.
Will I like this if I like dark souls and bloodborne?
It depends how much advancing on the game's fairly narrow combat appeals to you. The whole game is basically a self-contained tutorial on its own combat and much of the story and catharsis is based around the player's progression. There's no point at which you unlock the wacky crazy death 9000 sword and start doing crazy damage.
Sekiro is a game that only ever gives you what you put into it. there's little handleholding and most of it is, like
says, self contained.
theres nothing like the drake sword or player summoning or greatshield builds, you basically have to just learn the fundamental mechanics and then see how they apply to each enemy (most of them have gimmicks or tricks that will stuff any attempt at a one size fits all approach).
the other thing is that the game emphasizes pressure and attacking more than dark souls does which is more passive and reactive. everything you do the boss usually has a response to, which is important to know because then you can use your knowledge of the boss to put them into a pattern you can more easily punish.
Seethe.
You sound like me before i literally got good.
You are gonna love Genichiro!
One of the only true things in this whole thread. I thought I absolutely despised Sekiro until I got to Genichiro. That one seven ashina spears guy with the gank army if you went back to the starting area was filtering me so hard I quit for months. I hated all the minibosses, thought chained ogre was the worst boss in all of these games, and thought horse fricker was boring. Now? I still think all of those things but I also think Sekiro by far their greatest game.Geni is the turning point where it finally decides to show its hand instead of focusing on slow stealth combat and bosses that wouldn't feel out of place in DS2. And from then on it just never stops.
>I suck so I will be angry at the game and make shitty threads online
Where did you go wrong in life?
I stopped playing this game mainly because it was just too hard for me. If I had better reflexes or whatever I'd probably enjoy it, but it was more frustrating than fun in my case.
My main issue with its design is the use of rare consumables as healing items. There's a refilling flask too, but if you're as shit at the game as me then you're reliant on pellets to get through bosses. Which basically means you're fricked after a few serious attempts. And if you're better at the game then the pellets are presumably useless to you, which makes them suck as rewards.
The other consumables that come to mind have the same issue (divine confetti and whatever the item is that helps you in the early fight against the old woman).
Consumables fundamentally don't belong in a game like this in my opinion.
You suck