Qualifications: must not also be on console unless it's significantly different
Arcade ports maybe if they're really good
Games that are also on DOS or C64 are OK as long as they're better than other home computers at the time
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luv me specter
luv me miger
ate nintender
ate seger
simple as
why can't brits cope that no one with taste cares about their shitty systems?
But the Amiga is American...
This post
is literally recommending an American to play an American game, taking place in America, on an American computer.
Amiga games are stuck in llmbo, there are always better versions elsewhere, for a gaming machines its "always the bridesmaid never the bride"
The Amiga versions of Lucasarts point & clicks are pretty good.
But significantly worse than the 256 color VGA version and Roland sound.
A few extra colors per sprite and unique images for each item does not make it"significantly" better.
the amiga music is much better than roland sound
Not in Lucasarts games.
Does Pirates! count or is the Gold version and the remake considered too similar to the original version? Anyway I prefer the original and I prefer playing it on the Amiga.
I never much liked that game, the intro was good though. I discovered recently that the AtariST original also has that same intro which is much more impressive.
I actually prefer the St version. It just feels cleaner. Like it was developed for the system. Where as the Amiga version feels like a port. I was slightly obsessed with the game back in the day. The Snes and Megadrive ports aren't bad, but run ALOT faster. The PC version was OK I guess. But, yeah. The St version is the best in my experience.
Gods was developed for the ST.
Every Bitmap Brother's game was developed for the ST which is crazy since Britain was Amiga country.
AtariST was way more successful than Amiga until the A500, that bigger install base in the early days meant that ST got the love and Amiga got the shovelware ports.
Oh. I also believe there's an Archimedes version that looks similar to the St version. Never played it tho.
>What are your favorite Amiga games?
>muh qualifications
That's not the way it works chuckle frick. Even being a burger is no excuse for being that moronic. You can count the good Amiga exclusives/best versions on one hand. Two if you have low standards and like jank. If you're looking for recommendations just try those <10 games.
STOP LIKING WHAT I DONT LIKE!!
WAAAAAAAAAAAAAAAAA!!!
Imagine getting your feefees hurt so badly by random words on a screen that you make a post like this.
Nice selfie OP
Being a constantly-envious shitholer leech is also not excuse for being that moronic. He is giving his preferences and asking what the best games on Amiga are among those preferences. You have autism if you took "qualifications" as an absolute.
>asks for recs in a moronic way
>just get's laughed at
>seethes
Many such cases
>get's
>asperger's
>projecting, homosexual, and upset
>projecting, homosexual, and upset
kek
You should really check out the rest of the internets. /vr/ is nothing. You could be gooning to autistic grammar nazi gore porn 24x7 on twitter alone.
The only reason I stay on this board for so long is because it's weirdly amusing to watch you folks fighting over complete nothing each time. Like watching pigeons on the perch who are also very amusing, cute, hilarious and almost completely idiotic birds.
>He is giving his preferences and asking what the best games on Amiga are among those preferences.
NTA but his preferences doesn't make much sense. He wants Amiga games, but only if they're "significantly different" compared to console ports. OR if they're "better" than home computer ports at the time. So Amiga games that just are better than their console ports don't qualify if they're not significantly different? Why the inconsistent restrictions?
He isn't drafting a damn legal document, he's clearly just asking for Amiga games that stand out compared to other platforms
He's asking for recommendations for yourpoors. He's obviously a homosexual with a jank fetish. Nothing good will come from whiteknighting or samegayging itt.
>Qualifications: must not also be on console unless it's significantly different
So does that disqualify Cannon Fodder?
Cadaver and Treasure Island Dizzy
Plenty of great games, DOS is for gayz..
https://www.lemonamiga.com/games/votes_list.php
The fact is all games from that era look like shit, it's what makes it nostalgic for you. I tend now to prefer playing on the OG platform for games even if there's a "better" port.
>What are your favorite Amiga games?
Any anime weebs played on it for fansubbing tapes and nothing else.
Dungeon Master
Is the newer release of Flashback the amiga version? If so, then the amiga version of Flashback is the definitive. I’m a burg and grew up playing the genesis release. Still love it. I prefer the white tshirt on Conrad. But the smoother running and extra cinemas make it. If the new release isn’t the amiga version then disregard.
Turrican
Traps n' Treasures
The Settlers
Cannon Fodder
Gods
Elf
Onslaught
Black Crypt
Moonstone
Doman
i never even saw the amiga as a gaming platform 2bh to me it was more for art/animation/music stuff.
Protracker will forever be king.
Amiga is king of feels. Just try a few games and see if it is for you. It's as much about the music and euro sensibility as anything else, but there are definitely a few standout games. Turrican and Alien Breed are excellent. I'd rather play dungeon crawlers (try Black Crypt) on this platform compared to others, it's just the feel. Dos is soulless.
>Like Pirates is on C64, but if its on Amiga and controls better than the Genesis version I'll check it out.
Genesis version is probably the best of the Gold versions, and the Amiga version is the best of the original versions. (And PC version is the best of the remake versions.)
Most people prefer the Gold version but I like the swordfights of the original better. And I unironically liked the sun sighting and plotting your course on the physical chart, though I know some people hate it.
>the Amiga version is the best of the original versions
no
Which do you consider the best?
the C64 one, obviously. but for comparison http://frgcb.blogspot.com/2015/06/pirates-microprose-1987.html
Thanks anon that's a great comparison writeup. But the writer of that also concludes the Amiga version is number 1. I love the C64 version though. Not just because it's the original, but the scrolling map IS a huge advantage that perhaps weighs heavier today when the graphics of both look aged anyway, so maybe you're right.
>But the writer of that also concludes the Amiga version is number 1
nothing wrong with being biased
>the scrolling map IS a huge advantage
thats and the flash version is the reason i prefer the C64 version
>"Also, if you have more than one ship in your possession and enough crew, you can divide the party so you can collect more riches and ships as you like"
someday i have to try that feature on the amiga version though
nothing wrong with being biased
kek
>the flash version
Yeah flash carts really make the C64 a lot more convenient today. The Ultima IV Remastered flash version is probably my favorite version of Ultima IV too, even compared to other systems.
>Does it control better with a mouse? The only American port I'm aware of was on the Jaguar. I'll check it out anyway.
I can't even imagine how Cannon Fodder would play without a mouse.
It's one of the early games where they went "what if we used mouse for aiming?" That's the innovation I remember it for.
Alien Fish Finger
Lionheart
Atlantyda
Deep Core (aka the underwater Gods)
Myth : History on the Making
Turrican 1 & 2 (Arguably their best versions)
Harlequin
Assassin: Special Edition (A hybrid of Strider with Turrican)
Fire and Ice (Also on Dos)
Ruff 'n' Tumble
Abuse (Went Open Source and can be played on any modern OS natively)
Black Crypt
The Alien Breed Series
Yeah Myth had kino sound effects.
Moonstone
>Because if its on console I've likely already played it, if it was on DOS I've likely already played it.
Fair enough. Does that mean you've already played North & South on the NES?
On DOS, yes, NES no
Thank you, I'll check those out
Lemmings with a mouse is much different to Lemmings with a controller (on console) and I would say the Amiga versions are the best of that game.
Diggers was one of the 'lemmingslikes' though you had fewer dudes, you had more control and it was about digging for gems and gold. It isn't as good a game, but it's interesting.
Don't know if any of these are exclusive to Amiga (probably not), But games I really enjoyed when I was a kid with an A500:
Wonderdog
Cannon Fodder
Worms
Alien Breed
X-Out
Lemmings
Aquaventura
Hunter
Chase HQ
Lotus Esprit Turbo Challenge (2 and 3)
Jaquar XJ220
Wet Beaver Tennis
Boston Bombclub
Shufflepuck Café
Cannon Fodder
International Karate+
Great Giana Sisters
Super Cars II
Pinball Dreams/Fantasies
MYTH III
Last Samurai 1+2
Apidya II
Push Over
Monkey Island https://www.youtube.com/watch?v=fIXNUtdNzYI
Those are a few of the games I played and remembered.
Worms was ported to just about every platform at the time but there was a special version called Worms: Director's Cut which was exclusive to AGA Amigas.
Like I said Don't know if....
And I owned an Amiga 500. Friend of mine had a 1200, so I might have played that version of worms also.
If you had played it you'd probably remember, it had a crapton of features the original didn't.
Yeah, maybe, It was around 28 years ago
>it had a crapton of features the original didn't.
Wasn't it only like a couple of extra weapons, most which got put in the sequel?
>MYTH III
I thought there was only one Myth, and it was the System 3 hack-shit-up-while-solving-puzzles one. Brilliant game with some really good spritework and use of audio, only let down by keyboard AND joystick having to be used in tandem at some points. You could map l/r arrow keys to shoulders and space to use stuff as a seperate use stuff button, I guess, if emulating.
I think the only game I rarely see mentioned I liked was Virocop. A top down Chaos Engine-like with similar 'destroy x of these things and hit the exit' vibe, but with platformy slope/jump physics, bounce pads and fun level theming, as you're meant to be an antivirus program cleaning up various game disks, each of which has a game genre theme like sports or rpg. Your little robot dude has a ton of effort into his sprites and is a joy to control, bouncing around without too much momentum. You will feel things when he blows up into a million pieces and his eyeballs roll around the floor. Your fault.
Virocop had an interesting co-op mode where one player controlled the movement the other controlled the head as a turret. Probably could have also used it for twin stick controls.
I remember Virocop getting special mention for having so many shout-outs to other Amiga games, clearly you are supposed to be on those games' disks, cleaning them of viruses.
It probably doesn't get much mention because it came out in 1995.
Paradroid 90
Walker
Zeewolf 1 & 2
>Never knew anyone who had a Roland or a Disney sound synthesizer as a kid. Amiga looks more colorful than VGA for some reason. I've played some point n clicks on ScummVM. I'm not sure if I played an Amiga port of Loom or Maniac Mansion though.
Yeah, me neither, but that doesn't mean that we can't enjoy MT32 via almost perfect emulation these days. I would never play an inferior version of a game if there's a definite version on some other system.
Lucasarts tried really hard on Amiga up to Monkey Island 1. Then they suddenly stopped fixing the 32 color graphics manually and let the automatic color reduction filter in Dpaint do it.
my cousin had an amiga, have some great memories playing legend or the four crystals of trazere depending on where you're from. Great game for the time, sparked my life time love of ttrpgs
The Disney Sound is not a synth, it was a hod-podge in a plastic box with the Disney name plastered on it. As a consequence it was a pack-in with shitty Disney licenses.
I am poor and I knew two people with a Roland 32 synth. One had it for their midi setup. The other was a PC gaming enthusiast.
The enthusiast gave me his 386 which had a Cyrix 486 drop-in, in the mid 90s Kept his Roland sound, and gave it to me when he got a Aureal Vortex for his giant Pentium Pro full tower.
Of course, I have none of that stuff anymore.
I was wondering, since PAL adaptations of console games are 95% shit, how much effort did Amiga devs put in it? European devs that wanted to release overseas as well, didn't even bother with the higher resolution and limited themselves to NTSC 320x200 which resulted in 56 lines of unused blackness on PAL machines.
Are there any Amiga games that you definitely have to play in 60hz?
That always fricked me off, they didn't even center it would be jammed at the top of the screen. Fortunately on my ECS Amiga that could be switched but still, what a fricking chore ST fans didn't have to put up with.
I'm not sure what they developed first for, my guess is PAL because they were european and that's what they had. But I had a philips monitor that had an NTSC/PAL switch and plenty of games worked on both, some of them even adapted on the fly.
It was nice having the choice between more vertical lines or more fps.
>must not also be on console unless it's significantly different
Why? Many games are Amiga games that got console ports but play still best on Amiga.
Because like I said if its a console port then I've probably already played it. Like there were a crap ton of Amiga > Genesis conversions, I've probably already played most of those.
Also now I'm curious as to what games that were on ST and Amiga were best on ST, but I don't particularly want to go down the ST rabbithole.
>Like there were a crap ton of Amiga > Genesis conversions, I've probably already played most of those.
You've probably played most of the good stuff then. Listen anon, I'm on the same boat, I grew up with a Megadrive and played the shit out of Flashback and Another World back in the day. That's what made me interested in the Amiga as an adult. But you have to put yourself in the mind of a kid or a teen from the 90s to understand it's appeal and why it's remembered so fondly now. It was a good system to own back then because games were cheaper, lots of them were really good, and you could pirate them. The thing is, most of the really good things were either ports or later ported to consoles/pc. You have no reason to play the Amiga version of Bonks Adventures, or Bad Dudes vs Dragon Ninja, or Aladdin, or Monkey Island or whatever in 2022, but kids from back them did. So what's left is a bunch of games that are ok but nothing to write home about, like Brian the Lion / Ruff 'n' Tumble / Fire and Ice and the games with a REALLY bedroom coder vibe that almost feel like a modern indie game. Those are pretty fun to dig into, and I absolutely love Gravity Force for what it is, but you're not going to find them on any lists.
yeah I love playing floaty Europlatformers with Up to jump and confusing maze levels with shit physics and no real gameplay beyond collecting objects
>t. Nintender moron who can't think outside of platformers
Even though some games with it are good (not even including fighting games), up to jump usually sucks, man. Also, the related "hold down button to jump indefinitely" feels like crap.
We played with joysticks, anon. Makes up to jump a lot easier than with a gamepad.
this was my main stick, indestructible micro-switched motherfricker
only 20% of Amiga games are traditional scotformers. Source: Lemon Amiga
Shadow of the Beast 2
Nuclear War is a fun game.
Amiga version of desert strike is awesome. The UI is heads and shoulders above the other versions.
Hard Nova
Lotus (I think only Lotus 3 made it to DOS)
Turrican (better music and gfx than c64)
Laser Squad
Last Ninja II...music alone is great. The prequel was all right but not as refined. Never finished 3 so no meaningful comments there.