Why do people pretend this game revolutionized open world games? What exactly did this game do first that no other open world game did?
Why do people pretend this game revolutionized open world games? What exactly did this game do first that no other open world game did?
If it was good, it wouldn't be completely forgotten as soon as its clone released.
that doesn't make sense. try again.
>Why do people pretend this game revolutionized open world games? What exactly did this game do first that no other open world game did?
I can't fricking believe morons are still asking this question.
Let a Game Design Expert like Mark Brown explain it to you and you'll still fricking deny it.
?si=IwnUE3doi_NnDQ2k
>let this youtube shill explain something i cant answer
no. in other words you dont know
In other words you can't cope with reality.
The only thing I got from this video is that it's a sandbox with absolutely nothing interesting to do in it. He talks about open world games having "check boxes" of stuff to do but BotW replaces it with what? 120 shrines? 900 Korok seeds?
>Brown
😀
coincidentally im downloading it rn, will check it out and once i have enough minutes in it, i will offer you my own expert opinion of it, for which im sure ill get rightly worshipped =)
already i can say, however -- no pc version = not good 😛
why can't you write it in your own words? i'm not watching your eceleb
>Game Design Expert like Mark Brown
Who?
Mark Brown worked as a freelance writer and critic, contributing to GamesRadar, Wired, The Escapist, Edge, Polygon and Eurogamer among others. Brown joined Pocket Gamer, a British mobile games publication, in August 2012 as news editor and later as features editor. In September 2013, he released Pixel This!, a nonogram game developed using Codea, on the App Store.
>no he doesn't count!!!
What about all these other game developers and industry exper-
>noooooo! They don't count either!!!
Kek you're stuck on Ganker for a reason.
>Ganker
kys homosexual
>a freelance writer and critic, contributing to GamesRadar, Wired, The Escapist, Edge, Polygon and Eurogame
so in other words he's the vidya version of
>studies show
top kek
The dude has worked on some the biggest publications in the industry, developed his own games, runs a hugely successful YouTube channel focused on game design, and hosts annual game design seminars at GDC every year.
Who the frick are you? Some smelly tween screeching on Ganker in-between hentai jerk off sessions?
So in other words he's a middle of the road frickstick who hedges his opinions and flexes his industry cred and probably just made a video on zelda for the sake of the revenue stream. Got it.
also this is just an appeal to authority but this is also Ganker and everyone here is dumb as rocks so I'm not gonna hold it against you
as a gamedev, I can confirm people here are insanely fricking stupid.
I went on vacation on reddit for a while and got booted after I brought out the fact russians are subhuman.
Now I'm back and realizing the dumbest fricking redditors aren't anywhere near as dumb as the avarage moron who thinks they know what pbr is.
>russians are subhumans
found the israelite
Have we really sunk so low that people on Ganker are hyping up game journalists?
The board quality across the platform has continued to turn to shit. It's basically le secret reddit or something, that's what it feels like. Tbh anyone with a brain left this place a long time ago.
Theres no other place to go. For example, i can call you a moronic Black person and theres nothing you can do about it
I have never seen so many schizos in my life either. I question while I still come here
This board suffers hard from Nintendo Derangement Syndrome. The juggernaut success of the Nintendo Switch is the biggest prolonged nonstop assfricking this board has ever endured. And it all began Day One with the release of BotW.
I remember being here after what felt like years of shitposting. And then the review scores came in and you could audibly hear those jaws drop in an absolute fricking horror when BotW was declared to be one of the greatest video games ever coded by mankind.
They've never got over it and have spent close to decade trying to rationlise the whole affair in their minds. Rejection of reality is their primary coping mechanism.
Maybe I just don’t like BOTW/TOTK
All of this. The cope is still at biblical levels even today.
have you missed Ganker pretending to care about geoff's doritos awards only to shit on zelda some more?
>Game Design Expert like Mark Brown
???
who?
No one said it revolutionized anything. A game only needs to be GOOD. The quality of a video game is 100% in the execution.
A few things
>the standards for open world games are extremely low
>it has physics
>it doesn't bombard you with icons on the map (doesn't really matter since the content is still just as repetitive)
>it does a good job of tickling your imagination even if there's not much actually there
>it starts off challenging and then falls off a cliff, making people think they've overcome a great obstacle
>Nintendo/Zelda bonus
I don't think it's particularly revolutionary, the people who say that haven't played many games.
>No one said it revolutionized anything.
Not even remotely true. It's so strange to even lie about this. You can go into a random BotW/TotK thread with hundreds of replies and there will always be a schizo spamming how revolutionary they are.
>the people who say that haven't played many games.
All those game developers?
Anon I don't know if you've noticed but AAA game devs are extremely nice to each other and praise each others' games constantly. The only exceptions are has-beens (e.g. David Jaffe).
And there's a marketing logic to it. "We like this popular game you like, please like us and play our game too." It's a big circlejerk feedback loop.
There's a reason they put a bunch of effort into BotW's great plateau and made it the centerpiece of E3. I recall hearing they spent a year on just that section.
The Great Plateau, the snow mountain with cancer dragon and Hyrule are the best parts of the game. Precisely because they were planned and well designed, like the rest of the game should have been.
My disappointment when exiting the Plateau, especially when discovering the shrines would be spammed through the map, was immense.
>>it does a good job of tickling your imagination even if there's not much actually there
This is probably its main strength, since i doubt that many people actually finished either botw/totk, so they never get to the stage where they see just how empty it is
open world games were dying out before it as even with 45 rereleases the influence of skyrim was starting to wane. this brought back open world hysteria for years to come and we are still dealing with the consequences.
at least with the smelly turds like starfield lately the open world meme may die out and we get actual game design again.
intrinsic motivation and sense of discovery, you could play it without quest markers and mini map
>game does the bare minimum to justify it being an open world game
>”WOAH DUDE THIS GAME TOTALLY CHANGED THE INDUSTRY NINTENDO DOES IT AGAIN”
>took Todd's lie about climbing that mountain and made it a reality
>used interactive physics and faux-chemistry on the level that hasn't been seen in an action game since Arx Fatalis/Dark Messiah
>is one of the very few big open world games that's not super srs realistic graphics AAA
I mean its not super revolutionary, but it did enough to stand out.
It's the only open world game that focuses on physics interactions to facilitate movement and environment interactions. Games like Just Cause have fun movement and object physics, but the kind of state changes (chemistry) that BotW has is usually reserved for more linear PC games. The mechanics themselves aren't revolutionary, but using them in an open world adventure was nice. The only people who get mad at the game are console warrior shitposters, or "oldgays" who are mad that Nintendo doesn't give a shit about OoT style games anymore.
>It's the only open world game that focuses on physics interactions to facilitate movement and environment interactions.
Only non-moron in the thread and the main reasons that matters at all.
It doesnt matter how hard genshin tries to carbon copy BotW, they can't replicate the actual things that make the game good because they lack the attention to detail, talent and trust of their higher ups.
It's always been the same story with zelda and interactivity and why its so difficult to replicate. It requires too much effort.
Genshin has more in common with Oblivion and Skyrim in terms if exploration and quests, and closer to DMC in terms of combat/juggling/combos.
>Ubisoft, EA, Rockstar, Bethesda, etc. have been making open world games for a decade or even longer
>genre is stagnating
>Nintendo shows up
>having no background in AAA 3D open world development, they decide on a whim "Here, let me try that"
>right off the bat, Nintendo make the best open world game ever made on their very first attempt using a fricking toaster.
This will never not be hilarious.
Kek based. This board will never recover from BotW.
Nintento didn't make Elden Ring.
>Nintento didn't make Elden Ring.
Elden Ring was inspired by BotW.
And outdid BotW's vision. The gameplay, visuals and world are much more engaging than bokoblin camps could ever be.
BotW has more gameplay variety in its tutorial area than Elden Ring has in its entirety.
I remember being excited by Elden Ring previews showing thunderstorms and then being utterly disappointed when I played the game and realized they were nothing but window dressing. The entire world was sterile and felt a generation away from Nintendo's living breathing zelda world.
>BotW has more gameplay variety in its tutorial area than Elden Ring has in its entirety.
Even if this was true absolutely all of BotW gameplay is in the tutorial area, you've seen the whole game by then. It's the best area in the game as the sky island tutorial was the best of TotK.
This is mostly true for all open world games though, so it's not surprising that Nintendo copied this as well.
>you've seen the whole game by then.
Stop talking shit. You haven't even seen a horse by the time you leave the tutorial area.
This is what severe mental illness looks like:
https://arch.b4k.co/v/search/text/best%20open%20world%20game%20ever%20made%20on%20their%20very%20first%20attempt/
>most of it are outraged replies from seething trannies and brownoids
mental illness indeed
That schizo is white.
Based. I love how this cat has made Ganker seethe for years by stating facts.
Let me guess, your phone autocorrected "chad" to "cat"
>Let me guess, your phone autocorrected "chad" to "cat"
I weep for your generation.
Where is cool in that post?
After the 8.8 incident, I knew most tendies were completely off the rocker but holy shit.
BotW is just there as filler until GTA VI is released
>best open world game ever made
You mean Dead Rising?
Trannies still malding
Then TotK must be much worse, if it's not even the game of the year.
TotK is one of the most acclaimed and successful games of all time and already drowning in awards.
God it makes dick hard knowing how much Nintendo rapes this baord.
How come BotW won the GOTY and TotK didn't, if the latter isn't worse than the former?
The California Troon Awards is alot more posted now than 8 years ago.
Don't worry TOTK still raped you hard.
>journalist A says my toy is good, therefore he's based
>journalist B says there are better toys than mine, therefore he's a troony
Why do you hate great video games so much?
I like both games. I don't like homosexuals with double standards. Either believe journalists or don't.
If the guy who says BotW 1 and 2 are among the greatest game ever made in three years says that BotW 3 is one of the worst games, what will you do? Believe both opinions and post pictures of him shitting on BotW 3 as a "proof"? Or say "h-h-he was right then, b-b-but he's wrong n-n-now"?
Game getting 0 awards and getting trillion awards make 0 difference and is not a proof of anything.
>[[[catherine]]] lewis
kek. nintardo shills are getting desperate.
whoa. sexo
It's a game about finding and exploring nearly identical shrines, which are just tiny little puzzles that give you shit rewards. I don't get it. But to each their own. I played for maybe 15 hours because I love Zelda. It's not really a Zelda game though, and nothing about it stood out. After gamergate, you would think this board of all places would know not to trust game journos or reviews or awards or anything like that. Whatever.
Well it didn't magically populate the map with a bunch of icons after you unlock the ubisoft tower so that was nice.
Because the same people are ultra casuals who don't play a lot of games.
the fact it still gets daily seething thread impotently trying to deny its importance here after almost 7 years should tell you everything you need to know about the game's impact
no other title ever mindbroke GankerBlack folk as hard and no other title will ever mindbroke them as hard in the future, notice how fromtrannies even try to pretend elden bing is remotely similar when it gets maybe a tenth of botw's autistic obsession?
It's funny how random threads will just dissolve into BotW seething. That's how mindbroken this board is.
tears of the kingdom still looks like banjo nuts and bolts to me tbqh
>DAILY SEETHING THREAD HAHAHAHAH I POSTED THE FUNNY MEME LOOK LE SMUG ZELDA HOOHOOHEEHEE
Tendies are the worst group on Ganker because they literally do not have any arguments for anything.
Instead of randomly generated dungeons which were boring and repetitive they made 90% of the 'dungeons' physics puzzles which were fun, the puzzle focus of the game was innovative but I still thought the game was bad until TotK which upped the depth (literally) and made it feel like a complete game
test
>What exactly did this game do first that no other open world game did?
No one claimed that it would've done something NOBODY else had done. It simply started FIXING the cancers of the Casual-era, "Ubishit" style open-world games, by truly OPENING the world for exploration, encouraging experimentation and discovery with its non-bordered, non-structured design, AND the absolutely delightful pack of interactive, dynamic gameplay systems (physics, elemental interaction...). This not only brought the world alive, but also create endless amount of emergent gameplay.
BotW is much closer to something like Daggerfall or STALKER than any AssCreed/Far Cry from the past 15 years. It's simultanously the Zelda franchise's return to the roots, AND a massive "hold my beer" showoff from Nintendo.
The fact that they managed to jampack a tiny WiiU / Switch game full of Crysis-tier world interaction and make it all WORK WELL to boot is nothing short of astonishing.
BotW is practically THE adventure game we 1980s' kids imagined playing in the far-off future of the year 2000.
watch this post be completely ignored or replied to with absolute braindead garbage like
>t-tendies don't play games that's why they think it's impressive!!!
>You can set some things on fire and rain puts out the fires
>Lighting is attracted to metal weapons
>Rain annoyingly makes you slip every 2 inches when you're trying to climb
What other special environment interactions are there exactly?
water/ice conducts electricity, water cools you down in the desert for a little while, same for shades, ice melts in the desert, food items freeze in cold weather/cook in the volcano, wind pushes light objects away/make them float, wind propels fire through grass, updrafts give you more height with your jump and probably more I forgot
BotW was a below average open world game. It felt like if someone polished one of those shovelware movie tie-in games.
Was it playable? Sure. Was it great or genre defining? No.
I liked it, but two big BUTs:
>no enemy variety, compare this to Twilight Princess, tired of killing -Blins all the time
>no dungeons or even larger caves which is just a must have for zelda games
3 big buts for BOTW and TOTK
>Lack of memorable original music
>Lack of enemy variety
>Lack of dungeons
They should've figured out a way to have music play organically, Gerudo desert music has sucked since OoT. Maybe only play it very quietly like music plays in the temple of time. For dungeons they could've teleported people into a dungeon like the shrines or outer space warp for the atmosphere, it gates people from breaking the game with free roam with a newly teleported area. And enemy variety is an easy thing to solve.
Gerudo valley is awesome
>They should've figured out a way to have music play organically
They made the right choice because the ambient sound of the living world is far more immersive.
I've noticed that a lot of Ganker kiddies define games through compartmentalized checkbooks rather the cohesive experience as a whole
The snow music is absolutely obnoxious
No and that anon is right. The ambience was an overcorrection and a meme for Japanese game studios. Resident Evil 2 Remake OST is infererior because its ALL AMBIENT all the fricking time. The Zelda overworld theme being hidden to horseback at night is good, very good. But the snow theme and desert tracks in BOTW/TOTK are mood killers. And personally the start of the game in ToTK was awful because it was 5 hours of that generic bad track. Best summary is that the highs are highs and lows are lows with no consistency. They don't have to be blasting the old Zeldas tunes super high but goddamn they could've used better enviromental motifs for telling the player it's cold/warm.
They could have at least come up with some new ones but they reused those too
>no enemy variety
this is really the biggest issue, especially in totk since the game is even bigger yet the beastiary doesn't increase in proportion
it's a shame too because for the most part the new interpretations of classic zelda enemies are fantastic, lynels and gleeoks really benefited from the new formula
Agreed, fighting white versions of any enemy in botw/totk is just not fun
Because it's truly open and has verticality to it unlike Bethesda's games that are just flat and full of inaccessible areas.
Nothing, Nintendo fans were just fricking moronic because they've self-segregated since the Wii era and missed tons of open world games.
>Why do people pretend this game revolutionized open world games?
There isn't a single person who says this that isn't some stereotypical soi boi or troony, case in point every games journalist.
>pretend
It objectively did you ignorant swine, basically all open world games that came after took something from botw.
I mean, aside Bethesda. And look how miserable Starfield's fate was.
>It objectively did you ignorant swine
They literally copied the template from Elder Scrolls and Assassin's Creed though.
They literally didn't. Are you falsflagging or just a plain moron?
I honestly don't get it. BoTW wasn't that good of a game, let alone a good Zelda game. It was crisp for what it was, but what it was just didn't appeal to me.
It was babys first open world game for tendies, thats it
You need to have a single digit age to enjoy finding 120+ shrines and 900 koroks and love every second of it.
The sound design in general is much better than almost all other games to this day. Past that, it may as well be any random open world game from the last decade or so but with a Zelda skin. They tossed out or watered down any real Zelda gameplay elements.
everything at once, ulike your shitty "it was too hard to have a world and physics" cinematic garbo
BOTW has a very good central idea, of making you really interact with the world instead of offering a mini-map with points of interest for you to follow with a GPS or some shit like that. In Red Dead Redemption 1, for example, you get a bit of this interaction when you turn off the game's radar, and have to start guiding yourself using landmarks, the position of the sun and moon, memory, roadside signs, etc., but unfortunately the missions are all done with the mini-map in mind, so you'll really feel like you're playing "wrong" without it, whereas Zelda is designed for you to turn off that shit in "pro" mode and just play with your instincts, which is perfect.
The real problem is the content of BOTW world. Thousands of "micro-rewards" scattered every 25 meters, micro-rewards that are worthless and whose tasks are trivial and pathetic. I used to think that this problem was a reflection of Nintendo's lack of time to populate that huge world, but with the release of TOTK, and Nintendo doubling down on micro-rewards after brain-dead and unsatisfying tasks, it became clear to me that this is their proposal and it's a shitty ass one.
>Thousands of "micro-rewards" scattered every 25 meters, micro-rewards that are worthless and whose tasks are trivial and pathetic. I used to think that this problem was a reflection of Nintendo's lack of time to populate that huge world, but with the release of TOTK, and Nintendo doubling down on micro-rewards after brain-dead and unsatisfying tasks, it became clear to me that this is their proposal and it's a shitty ass one.
You literally have to ignore all of the huge handcrafted main questlines, side quests, unique challenges and shrines, and all other unique rewards.
It's a trademark sign of ADHD people like yourself, to seek instant gratification and only prioritise combat and tangible benefits of collectibles / tasks in games. They find it difficult to process any kind immersive experience and sense of adventure that everyone else takes from Nintendo's BotW/TotK.
Theres no sense of adventure if you already know that the only thing waiting for you behind that hill is another shitty shrine.
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