>I'm evil because...because I JUST HAVE TO BE OKAY!?!?
Bravo Nintendo, incredible writing. Why would they opt for a story heavy game but then cheap out on the villain again?
They didn't even attempt something cool like him being the Ganondorf that was trapped in the Four Sword. Just...Demise's reincarnate, doing evil because he's just...fated to be le bad, or something.
CRIME Shirt $21.68 |
>why does this toddler game have a simple story
Actually its rated E10+ if you want to be technical. This 30 year old series deserves better.
Every boss looks really scary and every time I’m left saying “oh that’s it?”
I get there are harder optional segments, but they don’t really come with story or anything, so why bother?
The most evil people in real life are evil simply because they enjoy it, not because of some moronic motivation.
I disagree. I think most evil people are like that, but the most evil people aren't.
Poor people steal a little to survive. Addicts steal a little to feed their habit. They don't enjoy the stealing, it's just a mean to an end. The billionaire elite can already afford anything they want but start wars and reduce currencies to nothing just because being rich is not enough, others must be poor.
An impulsive man kill another man in a fit of rage after a dispute. A mass murder kills dozens simply he enjoys it.
I don't think there's ever been a mass murderer that killed because he enjoyed it. They all killed because they believed they had to.
Uh huh. Those noble, duty-bound mass murderers.
Ah yes, they also raped the corpses because "they believed they had to"
Sounds like you're mixing up mass murderers and serial killers or something.
>most evil people are like that, but the most evil people aren't
moron
I think a lot of them, especially billionaires do shit because the think it betters the world when it doesn't. Like Bill Gates education foundation that was actually fricking up kids more. Hitler is the go to example for evil but in his own mind he thought he was doing good for the German people. Then you have legit evil people like Lavrentiy Beria who raped and tortured people for fun because he was a complete psychopath
Manifest destiny was a fancy word for Americans marching westward killing everything in their path because God told them to. The French Revolution was a bunch of peasants who got sick of being treated like trash by people who have never once done a day's work that evolved into butchering everyone who even vaguely made them feel afraid. The understandable, morally gray villain is kind of a meme but I understand why it exists. Most evil people don't wake up in the morning, look in the mirror and twirl their mustache, and prepare themselves for the evilest day ever. Some psychopaths probably do but they are in the extreme minority. The worst acts of evil tend to come from people who can reduce their opposition to an object that must be destroyed by any means. If you convince everyone who will listen to you that those guys over there are not just inferior but the fact that they are alive is actively making your life worse. No even worse than that, eventually they're going to get you and your children. Well then any act of unhinged barbarism becomes a moral good. As a matter of fact the truly morally good option is a preemptive attack so then they don't have a chance to visit their evil on to you. I heard a quote from somewhere that says anytime you're able to spook a group of people then that group becomes a mob in a mob is only as intelligent as its lowest IQ member divided by the number of participants.
To make all of this video games, I don't think Ganondorf had to be morally gray. He just had to have a line of logic that got him to convince both himself and all of the Gerudo that invading their next door neighbors, and then eventually killing everything that is alive, was a totally rad idea. Especially since the Gerudo are deeply ashamed of their history.
Intelligent
I'd argue the opposite, the most evil people don't realize they are Evil and are either thinking they are good because ego-centrism or wishing to "help" people but having skewed and selfish view of the world that makes them hurt the ones they claim to help or so insane they barely consider their actions at all, as in they didn't even enjoy it they just did it anyway (different from actually liking having done it). People actively calling themselves "Evil" are usually more cringey outcasts acting out and may or may not balk when they encounter harsher stuff, like a lot of edgy Anons over the years.
this. The world itself is evil in its essence, and it is always easier to go with this flow than it is to swim against the tide. Billionaires are endgame examples of people who 'suceed' within the parameters of the system they are born into, for regular people the 'evil' they succumb to is much more mundane. Things like consuming products that rely on exploitative supply chains, or conducting financial transactions in currencies that derive their value from an expansive war machinery. Whether or not you consider yourself 'evil' or act in a cringey way makes no difference to the material evil that is extant, and which your mundane activities contributes to.
Before you accuse me of spreading blackpills, yes we still have some amount of free will and the ability to reduce our participation in the overwhelming evil of the world, but this is an extreme minority of people and actions, and probably nobody will ever recognize your lack of participation in these moral terms also, so enjoy being a permanent outcast. But this is as it should be considering the kind of world we live in, in some external force was compelling you to be 'good' for the sake of some reward or some punishment, then you haven't really exercised proper free will.
pic unrelated
Fundamentally speaking in Zelda's case, the UNIVERSE is literally evil. Prior to the Golden Goddesses coming along and introducing the mortal plane and the rules that bring order to it, it was a total abyss of chaos and demons ruled by Demise.
actual moron. don't spend too much money on games, you might need it for medical bills later!
A lot of them are just fricked up
This. 100%. Ganker is moronic as usual.
Watch interviews with killers. None of them think they're the good guy and most of them have no reason beyond "I just wanted to". You gays watch too many movies or play too many games.
>doing evil because he's just...fated to be le bad, or something
Let me guess, it's okay for Link to do good things because he's fated to, right?
Good point. If it's black and white morality, why do people only complain about the black?
Where is it stated that he is fated to save the day in BotW or TotK?
He's literally Hylia's chosen hero in BotW, to the point where the Ancient Sheikah constructed all these towers and shrines to help train him eons before he was even born.
Literally every second cutscene of TOTK has some variation of
>Ah, it's you, Link. Zelda's chosen protector.
Emphasis on "chosen". Link has been fated to do this shit for thousands of years.
Yeah, unironically. The player is carrying out the will of the divine in these games in a pretty clear-cut war between good and evil.
Honestly you make a good point. Link shouldn't be fated to be a hero. He should be allowed to be as much of an evil dick as he wants. Throw out the story and get rid of the idiocy of muh prophecies and muh fate. You know, follow in the footsteps of Minecraft and Terraria, where the "good guy" can burn down the entire world and leave nothing but ashes. True freedom.
>B-BUT THEN WE WOULD LOSE THE HECKIN EPIC STORY AND LORE OF THE SERIES
see pic.
Farquaad Link with his own kingdom when?
What.. Sort of video game do you even want to play? It's not Zelda I can tell you that.
The ideal game is one that you rip the plot from, rip the graphics out, rip the music even, and still be left with a fun product. Wouldn't you like it if games didn't cost eleventy billion dollars to make, and didn't have marketing budgets that dwarfed the GDP of a small country? Wouldn't you like a game that didn't need 32 GB of VRAM and 500 GB of space on your hard drive, and doesn't require an RTX 500 kajillion? The industry needs to stop biting off more than it can chew.
I don't think any Zelda game hits that criteria even at costs anon.
No one is stopping you from playing pong dude
Link is the Princess's personal bodyguard and is contractually obligated to save her, dumbass.
The problem is that while he fated to be evil, he can choose to not be but he didn't. He choose to pursuit power to prevent himself from getting defeat. He embraced his destiny despite knowing full well what it is.
>Why would they opt for a story heavy game
Did we play the same fricking game
There's been like 20 minutes total of cutscenes over the 40+ hours I'm in
it's over an 50 minutes of cutscenes - an hour and a half of cutscenes if you include the ones after every Temple completion.
Plus, it's literally called Tears of the Kingdom, it's selling point/subtitle is the story cutscenes.
Are you fricking stupid
Not an argument, I'll give you some more time to think about why the game is called Tears of the Kingdom.
Agree, anon is simply pissed the story lacks in comparison to other narrative based games like Uncharted 4/The Witcher 3/Fallout 4/etc
Damn, 1.5 hours of cutscenes in a game with at least 40 hours of content for a decent playthrough. It's basically a walking simulator
Your words, not mine.
That's not even two cutscenes from mgs4, how the frick is that "heavy"?
I'm 150 hours into the game and have taken two temples and half the tears. It's not even "heavy" on cutscenes if you b-line the story beats, which goes against the point of any Zelda
How do you think every other zelda game is written? ganondorf isn't a complex villain.
Didn't play this garbage. Did Rauru accept Ganon's "allegiance" despite knowing he's evil and Zelda warning him of the future?
Yep, the ol "keep you friends close" strat. Then Ganon kills his wife and steals her power stone
If that's true then this story is really moronic. It's hard to feel bad for characters with no brain-cells. I don't mind Ganon just being evil but I hate that moronic face of his that's like "omg I totally tricked you! I'm a genius!" It just triggers my rage. From what I gather this story is like a shitty version of OoT. And I hate that it's told again through flashbacks like in BotW.
I hate that all of the companions beyond Mineru have the same fricking scenes. It's so lazy given everything else.
It's played off as Zelda's not entirely sure because she hasn't seen what Ganon looks like fully hydrated and that it's only a "bad feeling". The stupid thing is he is called fricking Ganon and she doesn't put two and two together
>HMMM this suspicious guy has the same name of the Calamity that had me in stasis for 100 fricking years, but I'm not entirely sure is hes evil!
It's even worse. Dorf sends a molduga army (with no explanation, in his first chronological appearance) so Rauru tri beams them. Then he shows up saying "my bad" and Rauru's like ok. Zelda is saying this motherfricker is evil and not to trust him, and Rauru just says "I know, but I want to keep an eye on him". The whole time he has his goblin eyes on the super powerful secret stone that will give him mega powers.
TURNS OUT, he's an evil motherfricker and everything goes to shit. Who would've thought?
>Character is evil simply because they are evil
>Has simple but effective motivations centered around greed or pride.
let me guess you need more?
The difference is that this character actually had motivation and proper backstory for why he hates the world and is a bitter person.
Jack was a petty person from beginning to end
Ganon is israeli and israeli people are born evil so there is literally nothing wrong with this, stop spamming these threads because the JIDF is crying about Zelda being a “white male nazi power fantasy”
>Why would they opt for a story heavy game
Huh? This isn't TP, which is essentially a moviegame for the standards of this franchise.
It's a game for children, filled with children's puzzles, children's Legos, children's toy weapons. What about this do you not understand anon?
Would you like them to add in that Ganon was a bullied single mother so that you you can type "An absolute MASTERCLASS in storytelling" in a youtube comment and get 300 updoots?
Makes more sense than copy-pasting Ocarina of Time.
name 5 examples of TOTK copypasting ocarina of time I'll wait (:
1. Ganondorf visits the King of Hyrule to betray him later.
2. Time travel is the focus of the story.
3. "Rauru" teaches link shit (yes, literally the same name)
4. Zelda transforms into something else (Sheik, the Dragon) to help Link later on
5. The Great Deku Tree
Those are as vague as possible. You might as well have written
1.link loves zelda
2.zelda is taken away
3.rupies are in pots
4.hyrule is ravaged
5.melee combat is featured
See
>Link
>Zelda
>Ganondorf
>Sage of Light named Rauru
>Master Sword
Story heavy game?
OP the best villains in history aren't morally gray or have much motivation beyong "I want to have this thing" or "these people disgust me". Dare I say the worst written villains are often morally gray ones.
I read the book, Anton Chigurh was even better. He has his own set of morals, if you can call it that, that he rigorously follows. The scene they cut from the movie is that he returns the money (with a few expenses) the person he returns it to is shocked but it follows Antons own set of morals + he is looking for more work.
One thing I think a lot of people get wrong about his character is that he seems to only kill when he feels he has to. Also the coin flip thing is a complete facade. He decides before he even takes out the coin if he is going to kill the other person or not. This is evident from the fact that he never says which side of the coin means the other person lives.
No Country For Old Men?
More like No Chance of Staying Awake
most overrated film ive ever seen
Because it's a videogame, not a movie.
I know you snoys are used to movies but jesus christ
Even Bowser in Mario Odyssey had more character development and better motivation than in this game. How is that a "snoy" take? This is a 30 year old franchise and it's copy and pasting Ocarina of Time.
>story heavy game
Wrong series champ.
>LoZ
>ALttP
>OoT
>WW
>TP
>>I'm evil because...because I JUST HAVE TO BE OKAY!?!?
>"This is fine"
>TotK
>>I'm evil because...because I JUST HAVE TO BE OKAY!?!?
>"REEEEEEEEEE HOW COULD THEY DO THIS WHERE'S MY LE EPIC SYMPATHETIC GOOD GUY ACTUALLY VILLAIN NOOOOOOOO!!!!!!!!"
>>WW
>>>I'm evil because...because I JUST HAVE TO BE OKAY!?!?
Careful, anon, you'll piss the "muh wind" gays.
He never cared for them. Just a tool to gain greater power.
then explain the scene where he shielded his people from rauru's energy beam hmm (;
>shielded his people
I’m guessing you love being this moronic to be a ganon sympathizer he literally didn’t “shield” them at all.
Congrats on publically announcing that you're a newbie that has never actually played TP or WW.
Every other Ganondorf's motivation was that he wanted to rule Hyrule.
Calamity Ganon was Ganondorf being so salty at taking endless Ls that he was barely even sentient and just wanted to kill and destroy.
TotK's Ganondorf wants to kill and destroy because muh social darwinism or whatever.
Why is Ganondorf attacking the Gerudo anyway? That's all that annoys me. I thought he hated having to serve fealty to Hyrule
He wants absolute power which means the Gerudo would eventually be his enemies at some point.
I don't understand. Do you think he has some kind of loyalty to the Gerudo?
Because they went against him when he became the demon king. They, quite reasonably, were like "Oh frick we do not want to be on the side of the guy calling himself a demon king and summoning hellmonsters with the express purpose of "Leave no survivors".
He' salty over that.
mate did you miss the part where one of the sages fighting back was a Gerudo?
Ganondorf turned on the Gerudo in Ocarina of Time.
He literally tells you that he believes himself to be King and has to rule. What is so complicated about that? There are people that commit more heinous actions for little to even no reason in real life.
>I LE SUPPOSE I LE COVETED THAT LE WIND!!!
>Another storygay thread
Black person go read a book, videogame stories are lower quality by necessity since you have to either compromise gameplay for the sake of story or story for the sake of gameplay. Stop acting like a snob just because you like "better writen" games, even the best vidya writting ever will always be mogged by a decent book, wanting to pretend games have "deep stories and characters" just shows you're insecure about the media you consume (videogames) not being "mature enough", and that you cling to story games because you're too intimated to actually get into a medium with actual focus on storytelling
this Black person again
This thread again
true
No arguments?
Where are these great adventure games with AMAZING storytelling?
>The multi-billion dollar company is NOT allowed to make a good story.
Jesus christ, the Nintendo dick riding is insane.
You're right. Screw tendies. I'm going to watch a good movie like the last of us or God of Bore.
Name ONE video game with a great story. We’ll wait
Majora's Mask is already miles ahead of TotK.
>LE sky is falling becauae LE mask is…LE EVIL!!
Show me a videogame with a good story, why are you so insecure about videogames having inferior storytelling? Are you so desperate to feel mature? Does your hobby ashame you so much that you need a "deep" story to pretend it's more mature than you percibe it to be?
>show me a videogame with good story
Nice meme, here's your (you)
>Majora is evil.. Because it just is!
>Nice meme, here's your (you)
In all seriousness anon, explain why that post is wrong. Objectively only movie lovers would want story in their video games. If the idea of watching a cutscene is fun, then go back to resetera. You don't belong on a video game board.
>he thinks the story is about Majora
Absolutely filtered. Way to out yourself as a moron.
>Main antagonistic force brainwashing skull kid and fricking termima over
>Not even a semblance of a motivation beyond muh ancient evil
Sounds like your opinion is inconsistent because you're blinded by nostalgia
>he still doesn't get it
Skull Kid was ALWAYS mischievous and is facing the consequences of his actions after stealing from the Happy Mask Salesman. He has actual reason for "turning" evil, much more than Ganondorf.
Oh I'm sorry, is there a secondary antagonist I should know about?
>>he still doesn't get it
>Skull Kid was ALWAYS mischievous and is facing the consequences of his actions after stealing from the Happy Mask Salesman. He has actual reason for "turning" evil, much more than Ganondorf.
And he was turned evil by Majora, who also literally mind controls him to frick up termina with the moon drop and is the main villain and final boss of the game , the same Majora who is a vague motiveless ancient evil
This is already more in depth than Ganondorf just waking up evil because of fate.
He was petty because nobody took his fairy tale seriously, they had a whole flashback for this. Which is also entirely his fault, because nobody cares about some kid singing about pie.
>This is already more in depth than Ganondorf just waking up evil because of fate.
>*Motiveless pure evil villain* is deeper than *motiveless pure evil villain*
You sound so silly
Because having a copy and paste from Ocarina of Time is more interesting than a brand new villain?
>motiveless pure evil villain GOOD
>motiveless pure evil villain name Ganondorf BAD
Skull Kid is not pure evil. Ganondorf is pure evil. Majora's Mask being an evil mask makes sense because the games is about masks. Ganondorf is lame because harnesses part of the triforce that doesn't even appear in the game.
>Skull Kid is not pure evil
I know, that's what I said, Majora (the spirit) is a pure evil main villain with no motivations or depth, just like Ganondorf (who's always been like that always, until skyward sword fricked it with demise), so your argument about vllain depth falls flat since Majora's mask also has an evil motivationless villain
>Majora (the spirit) is a pure evil main villain with no motivations or depth
This homie doesn't read or explore the game i see.
I've played Majora's Mask, he literally just wants to frick shit up. He doesn't even have a reason, he just thinks it's fun. He doesn't want to rule like Ganondorf even, that would make too much sense, he's just all "I'mma turn this random butthole into a kid and this one into a plant and frick with the Gorons then drop the moon cause"
You interpret the entire end segment of Majora's Mask as simple, lol im evil and nothing else?
The final fight is literally just Majora's incarnation fighting you like a soaz because he's evil
>Majora's actions have a direct effect on the people around him
So does TotK Ganondorf, something you'd know if you weren't a shitposter and actually played the game or bothered to do minimal research, he actually fricked over all 4 major towns, laurelin is also under a monster siege because of him and he even spreads small mischief like telling the great fairies to hide while disguised as Zelda, short of dropping the moon on Hyrule he's basically fricking shit up about as much as Majora
okay so the tree and the moon and all the masked kids didn't leave the slightest impression on you i see.
you're hopeless.
Are you legitimately trying to turn the scene with the kids inside the moon as a "muh coveted winds" tier meme for Majora? You absolute goober
>The Masked Kids
How do you not know who those actually are, did you not manage to beat the final boss?
>something you'd know if you weren't a shitposter and actually played the game or bothered to do minimal research
Congrats on not reading the rest of my post where I said that. Jesus, just proving yourself as a reactionary. There's a big difference between world-building and set pieces.
Most people "out and about" are either researchers trying to make sense of the fricked up situation or merchants who's only other option is... Not working? Even the very few wandering npcs that aren't part ofnthe above categories tend to be doing something else like Lurelin refugees, again short of dropping a moon on the place Ganondorf fricks with Hyrule about as much as Majora does
Yes? What else was I supposed to take away from that? If you wanna argue Skull Kid wasn't evil that's completely divorced from the mask. Seriously he just goes harder and harder in the last battle because he just wants everything to burn, he doesn't even care why.
Majora's actions have a direct effect on the people around him, Ganondorf just summons gloom and fricks shit up, but people in Hyrule are still happy out and about, while the people in Termina go through stages of denial and acceptance. That already makes Majora more interesting.
>he doesn't know about Majora's original form
Sad!
>Shifting subjects
What the hell does that have to do with their character depth? Which is what people are talking about here
>He thinks TotK is just about Ganondorf
Zoinks! Like Scoob, I think this guy totally got filtered…
Meds, ACgay.
Back to resetera, movie-lover.
Meds, ACgay.
Meds, Arthur.
See, I agree with you, but BOTW and TOTK still had too much story. Every hour of cutscenes needs about 500 trillion hours of gameplay to justify it.
>Arthur
Nah.
Meds, ACgay.
>Every hour of cutscenes needs about 500 trillion hours of gameplay to justify it.
So they fully justify their story then.
>can't count
>2 hours of cutscenes for 200 hours of gameplay
Let me guess, you need more?
200 is not equal to 500 trillion. I suggest returning to school and learning basic math.
There's a finite amount of cutscenes and as much gameplay as you can physically play.
>as much gameplay as you can physically play.
Then you clearly don't need the cutscenes, so why include them?
>BOTW and TOTK still had too much story
You're argument is demonstrably disproven. Thanks for playing
>You're argument is demonstrably disproven
You've still yet to explain why the game has cutscenes and story, if it supposedly has good gameplay.
>why not include them
Because video games are about interactivity, and watching a cutscene is anything but? No offense bro, but you're approaching snoy territory with these arguments. Next you're gonna tell me that games need to have artistic value. Blegh.
>You've still yet to explain why the game has cutscenes and story
I don't need to. That's not what we're arguing about. You're just trying to move the goalposts.
Yeah I already know Zelda is about interactivity so why not include them?
Cutscenes are not interactive, therefore they are anti-gameplay, and anything that is anti-gameplay does not belong in a video game. This is not up for debate.
>Every hour of cutscenes needs about 500 trillion hours of gameplay to justify it.
These are your words. The cutscenes are, by your own moronic standards, fully and completely justified. You no longer have an argument.
Show me one person who has played the game for 500 trillion hours, and provide proof.
Zelda isn't interactive unless you would gladly remove the cutscenes. If you argue so hard to keep them, then it's movieshit. You hate the gameplay and don't want to play it.
Look I don't know why you keep saying Zelda is interactive, everybody knows that already. So for the third time, why not include them?
Are cutscenes interactive, yes or no?
I'd be happy to enjoy the gameplay itself, but only if the fandom admits that all story is bad, and that TOTK and BOTW would objectively be improved if you took out the story. If there's one thing I won't tolerate, it's movie lovers trying to argue that story makes a game better, that non-interaction somehow improves an interactive medium. Don't we criticize snoys for this mindset? Don't you dare turn around and justify it for yourself.
>Don't you dare turn around and justify it for yourself.
We don't have to, you already justified it yourself.
You're just salty that anon earlier called videogame stories unimportant and worse than books huh
Except that I agree with that notion.
>STILL trying to justify cutscenes for no reason other than that you hate gameplay
Sad display. Imagine claiming to be a gameplay enthusiast, but fighting tooth and nail for games to be hollywood films.
trying to justify cutscenes for no reason other than that you hate gameplay
>Justifies cutscenes with his own argument
>keeps claiming other people are trying to justify cutscenes
Since the subtlety of my post seems to have been lost on you, allow me to rephrase. The "500 trillion hours" comment was supposed to be a sign that you can NEVER justify a cutscene, no matter how small, or how much gameplay you offer. The idea is that a cutscene should always be seen as a blight, and you should want to remove it. No exceptions. Expecting you to understand this was a simple task, something even you couldn't mess up. but you surprised me.
Trying to argue with snoys like this is frustrating.
Who said I was a snoy? I favor gameplay which Zelda already has so why not throw a few cutscenes in there?
You can't answer a simple question. Sad!
>I favor gameplay
>unless it doesn't have cutscenes, then it's boring ewwww
Some "gameplay enthusiasts" you guys turned out to be.
Still not answering the question and missing the point.
Anon, imma be real with you right now. You know that I gave you an answer. You're being purposely obtuse because you can't stand the idea of someone not blindly jerking off over Zelda being perfect. You know it, and I know it. Tell me, what is your goal here? Are you just here to shitpost? Do you think I'm here to shitpost? If I was here to shitpost, do you think I would make my best attempt at writing up posts and trying to maintain a level of grammatical structure? do you think I would try my best to not throw out insults? If I was here to shitpost, don't you think I would've posted a wojak by now? I am trying to be level with you at this current moment, I genuinely want to know why you are acting like this.
Anon, imma be real with you right now. I know that Zelda is interactive. You're being purposely obtuse because you can't stand the idea of a game with great gameplay and a few cutscenes as an extra. You know it, and I know it. Tell me, what is your goal here? Are you just here to shitpost? Do you think I'm here to shitpost? If I was here to shitpost, do you think I would make my best attempt at writing up posts and trying to maintain a level of grammatical structure? Do you think I would try my best to not throw out insults? If I was here to shitpost, don't you think I would've posted a gmod or pizza tower reaction image by now? I am trying to be level with you at this current moment, I genuinely want to know why you are acting like this.
I guess I have my answer.
>complains that I should be banned, while shitposting himself
Concession accepted.
Cute.
So BOTW and TOTK are supposed to rehash the same OOT formula that we've been fed for 20 years? If that's the case, they sort of failed.
>If that's the case, they sort of failed.
Meds, ACgay.
>You have to either deconstruct it OR be the same thing over and over again, there is nothing else!
How fricking mindbroken by "Oh so witty" media are you? They didn't rehash the formula of OOT but they didn't deconstruct anything, if anything they celebrated it.
>You have to either deconstruct it OR be the same thing over and over again, there is nothing else!
But TOTK and BOTW are the same. They didn't deconstruct anything. It's the still the same and tired cliche of rescuing a worthless princess from a generic bad guy.They even have that part at the end where the "irreversible curse" gets cured because of love and friendship.
>the point of BOTW was to realize the premise of the first game with more modern tech.
Only one problem: they missed what made the first game so good.
>It's the still the same and tired cliche of rescuing a worthless princess from a generic bad guy.
It's weird you say this and then point out the plotpoint that we didn't save her from Ganondorf, she was never captured by him once.
>Only one problem: they missed what made the first game so good.
Boundless exploration and a bunch of new mechanics based around physics that made the gameplay different than anything else in the franchise while keeping the story relegated to temples and memories.
Then they did that but more. A whole new Depth to explore, new physics to fool around with that put BOTW to shame, and more dungeons that people wanted.
>It's the still the same and tired cliche of rescuing a worthless princess from a generic bad guy
why are you talking about a game you didn't play? Zelda was never in danger from dorf
>When I said the thing I said I didn't ACTUALLY mean the thing I said
You're starting to bore me. Can you come up with more entertaining shitposts?
Words Words Words Words. You're trans btw
Bro, you gotta stop repeating to me that Zelda has more interactivity than most games out there. I'm aware of that. What I'm asking you is, why not include a few cutscenes on top?
Because cutscenes are bad.Zelda is a movie game because of it.
640654332
And he brings his obsession with trans people into the thread too. That's just what we needed.
For the millionth time, I know Zelda isn't a movie game and has loads of interactivity. Why are you telling me? Preaching the choir buddy, I just wanna know why it can't include a few cutscenes.
>Show me one person who has played the game for 500 trillion hours, and provide proof.
Why? Its theoretically possible to play for 500 trillion hours so the cutscenes are completely justified
Theoretically isn't good enough. It has to have actually happened. Just like how people claim that theoretically a game can tell a good story, but it's not good enough. They have to prove that a good story already exists.
>Theoretically isn't good enough. It has to have actually happened.
No it doesn't
>Just like how people claim that theoretically a game can tell a good story, but it's not good enough. They have to prove that a good story already exists.
No they don't
Again I already know Zelda is chock full of interactivity, no idea why you keep repeating this. So why not include them?
>Because video games are about interactivity, and watching a cutscene is anything but? No offense bro, but you're approaching snoy territory with these arguments. Next you're gonna tell me that games need to have artistic value. Blegh.
You're not even attempting to mask that you're a seething storygay huh
Yes, I'm totally a storygay, which is why I hate all story in video games. That makes an immense amount of sense.
Why not include them?
I had more fun watching that 40 second cutscene than I did for an hour trudging through Terraria's boring landscapes.
>I had fun watching a cutscene
>I have fun playing Terraria
Breaking news: anon finds out that playing a game is more fun than watching it! More at 11.
Yep, except for Terraria.
>says the guy who thinks that movie games are fun
>ACgay can't even greentext correctly
>he says, unable to greentext properly himself
>he still can't into Ganker
>man who talks about how popular things are always good, is now suddenly against reddit, which is one of the most popular websites
Clown shoes at a clown convention on opposite day. That's you right now.
>got BTFO for the billionth time yet again with no rebuttals
>still can't greentext properly
>literal reddit spacing
>press space once
>reddit spacing
Why are you so bad at this, Arthur? Hell, you've reddit spaced more than anyone here.
>he's talking to his imaginary friend "arthur" again
>still doesn't realize he reddit spaces on a daily basis
>has no taste because he's a redditor
>pretending to be someone else, while using the same exact reaction images
Meds, Arthur.
>still can't provide proof
>meanwhile recycles the same shitty combo of gmod/pizza tower reactions in every thread he's in until it hits bump limit
>Elden shit isn't fit to lick the shit from Nintendo's boots
What did you mean by this?
>he's having a schizo episode again
the comedy writes itself
I am schizophrenic and trans
>uses the same image he's used 1000 times before
No more (You)'s for you, if you're not even gonna try.
Damn you lost so bad you were too afraid to reply LMAO!
But he did?
It's not even that, it's
>stop complaining that this Zelda game has the same plotline for the 15th time
No actual thought, just "stop criticizing this". Literal Pokemon-tier argument.
>game has the exact same story its had for 40 years
>suddenly this is a bad thing now because... it just is now.
>BOTW and TOTK are supposed to fix the series due to it becoming stale and rehashed
>but let's not fix one of the worst elements
>suddenly the story is a bad thing now because... it just is now.
Story has always been bad. Modern Zelda had the opportunity to fix it by getting rid of all the story. Why didn't it?
Because video games dont need good stories, or hardly need stories at all. See Elden Ring
BotW and this game place a strange amount of emphasis on story. All the memories, the voiced dialogue, giving Link a defined backstory + a fiancee, etc. and then when you play it the story is actually even shittier than the old ones that barely focused on it? Get Nintendo's dick out of your mouth
>story is literally completely optional
>BotW and this game place a strange amount of emphasis on story.
Pick ONE
The game still comes with the cutscenes, so no they're not optional. I still have to pay for them. My money went toward some hack writer who's trying to be the next James cameron.
Tolerance of evil is one step away from accepting it.
you need to take your meds
People have been whining about the story for almost 15 years now, zoomer.
Take your meds, moron.
>You
>People
lol
>zoomer desperately tries to pretend he hasn't turned insane by all of the plastic he ingests on a daily basis
No one is gonna interpret your spamming of ">Ganondorf os just evil because.. He just is ok" shitpost threads as criticism because you couldn't make it less obvious that you're baiting meaning anyone with good will towards having an argument will steer clear while your shitpost thread will just get shitposted back
More like they don't have to, now go cope.
They "don't have to"...but they decided that it was important enough to dedicate the main quest and gameplay around finding these cutscene triggers. Bravo anon!
>but they decided that it was important enough to dedicate the main quest and gameplay around finding these cutscene triggers
Wrong, that's only one of 20+ main quests, only 5% of the main quests (if that) is dedicated to memory stuff and it's completely optional
So why do they exist, if there's supposedly so much gameplay to enjoy?
>I need context!
The clarion call of a movie game.
>Game with a 100 to 1 gameplay to story ratio is a movie game
See this is why no one takes your "critique" seriously, you could at least pretend you're not just shitposting
Anon, the whole thing IS the main quest, it's just separated into chapters.
TotK isn't fricking Minecraft.
It has a story, it's just poorly written.
What’s a video game with a good story?
Again, playing a game for it's story is silly, next you'll go cry about peach getting kidnapped on a Mario game being repetitive, or the lack of depth of the tetris blocks on tetris
Imagine this. You’re playing tetris. You managed to stack 4 perfect lines and then drop that I shape block to make a tetris…BUT THEN THE GAME LE SUBVERTS YOUR LE EXPECTATIONS AND A LE TETRIS DOES NOT FORM. YOU ARE LE TRANSPORTED TO A LE ALTERNATE LE DIMENSION WHERE LE TETRIS ARE ACTUALLY LE HUMANS TRAPPED IN BLOCKS AND YOUVE BEEN * GULP*…LE KILLING THEM THIS WHOLE TIME!!
That would unironically be kino though. If you want classic Tetris, play classic Tetris.
Reminder that in SMB1, the bricks you break are actually transformed toads. It's in the instruction manual
I don't think it's poorly written. It's just fricking boring.
>dumb homosexual parrots opinions he heard from insecure wine moms because he's a dumb, gullible homosexual
>Insecure storygay clings to vidya stories because he's intimated by storytelling mediums with more depth
No really, if you want a story so bad read a book, you'll see I'm right about even "good" vidya stories getting mogged
you couldn't describe what makes a book so deep if you tried, marco
he's really not wrong, though. books are just a better medium for storytelling than video games.
It's not even about inherent depth, it's about the fact books, unlike games, don't need to compromise their storytelling. Most game stories have a bunch of shit hindrances inherent to it's medium, because if you focus too much on the story you end up with the infamous moviegames, and even those still have set backs like Last Of Us II's inherent dissonance between the anti vengeance message and the stupid one woman army gameplay
....you know you can just make a story that actually takes advantage of the medium instead of trying to make a movie and then cry because it isn't exactly like watching a movie, right? you know that as a MEDIUM you can take advantage of it and tell a story that wouldn't be as effective in books or movies, right? just because nu-devs forgot how to tell video game stories by the 7th gen doesn't mean theres no room for storytelling period
>hurr durr why do they muh sacrificing gameplay for stories???
you're part of the problem for thinking this
Anon if someone novelized tbh's storie(s) as is it wouldn't hold up to scrutiny and that's coming from someone who likes tbh and SMT, I know this is hard to comprehend because it's something that happens unconsciously but even YOU lower your standards for the story in games without realizing it, look into it closely ans you'll see it's issues, and if those issues are related to it's medium (being a videogame) you will instinctually handwave said issues away because that's just how it goes with videogame stories, you need to give them leeway, one books don't need
>Anon if someone novelized tbh's storie(s) as is it wouldn't hold up to scrutiny and that's coming from someone who likes tbh and SMT
yes because cyoa stories lend themselves way better to video games than they do to traditional literature by nature, who would've fricking thought?
>I know this is hard to comprehend because it's something that happens unconsciously but [irrelevant projection]
didn't ask lol
>doubles down on thinking storytelling is somehow magically limited by the medium
again, every medium has its own ups and downs, even books as i mentioned before. if you were such "LE EBIN SMARTE BOOK READER" you'd know this, but you couldn't even begin to tell me what makes a book different from even movies because you're just an ESL parroting shit you heard from e-celebs, journalists, and failed hollywood directors who somehow kept their job at naughty dog
You just sound very defensive about vidya stories anon, no one would judge you of you just admitted books are a way better medium for storytelling because it needs no compromise like vidya does, there's nothing wrong with games being gameplay first story later
> failed hollywood directors who somehow kept their job at naughty dog
How you took what I said and came out with this conclusion tells me you're not particularly good at reading in general, Naughty dog and other movie game devs think they can turn vidya into cinema lite because unlike me they don't see the inherently limitations of the medium, that's why moviegames are bad and why visual novels are barely games if at all, which is ok, those things can be different
>still doesn't refute a thing i said or elaborate on any of his points
gg no re, glad you could concede
Plugging your ears and going "neener neener" seems more like conceding to me but if it makes you feel better here anon I "concede", you won the internet argument congratulations you're a very smart boy
the only thing resembling a point in your rambling is that things can indeed be different
the only other real highlight is
>unlike me they don't see the inherently limitations of the medium
what kind of mental midget does it take to type that out and not feel like a dick-craving homosexual? holy shit you're embarrassing
>Just more name calling
I accept your concession, you may go on pretend vodya stories matter my child
you don't get to ask for arguments in earnest whn you can't even make your own. if that's what you wanted, you should've ACTUALLY engaged with me seriously earlier, but you didn't
>you have to either compromise gameplay for the sake of story or story for the sake of gameplay
Nah. You just have to tell your story in a way that's conducive to the medium. Games are not movies and that's just something most developers don't understand yet.
>Zanzibart... forgive me
Are we still pretending Soulsborne games have an interesting story?
I liked the story in Dark Souls.
they do, homosexual
keep crying
but you see anon, someone tweeted that the story is bad, and I didn't actually play any of those games
MGS games don't compromise on gameplay to tell their stories though
Ganondorf and all forms of him are born with the embodiment of hatred Demise. He's evil because Demise makes him evil. Not because he has to be. You'd know this if you played a single game instead of shitposting.
but demise isn't in TOTK so stop asking questions and mindlessly CONSOOM right.....
because he's fricking dead
Fujibayashi is a bad writer. He should let someone else handle the story next game.
>born in a race that always pops out a female offspring
>for some weird reason his parents pops out a dude
>is angry for no reason
Ganondorf is a troony isn't he. He has the angry troony vibe on him.
look mom I made the thread again
>muh nuance, muh subjectivity, muh heckin subverted expectations, muh troperinoes!
George RR Martin ruined a generation of Men.
>NOOOO GOOD WRITING BAYDE! WHERE'S MY DISNEY WRITING!
he could have been interesting. Like he should feel something after being trapped for 10,000 years, but the only story you get from him is flash backs from before his imprisonment and you don't really get anything on his motivations besides that he wants power maybe, but he also had a goku moment in the past where he hears about a strong warrior called link he needs to wait for, but that doesnt really have pay off
>jews are innately evil
what did Nintendo mean by this???
find me 5 israelites that actually look like that spoiler alert you can't cry more
You're right, Ganondorf is too built to be anything but a israeli fantasy
I wonder if people like OP would read Paradise Lost and walk away from it thinking that Satan is the good guy.
William Blake.
He's such a dingus for this.
He's the reason pop culture Lucifer exists.
literally who????
HOLY FUARK I THINK I'M GONNA COOVET
OH YEAH I'M DEFINITELY GONNA COOVET
AHHHH SHIT
OOOOOHHHHHHHHHH
I'M GONNA.... I'M GONNA....!!!!
IIIIII'MMMM COOOOOOVETINGGGG!!!!!!!!
AAAAGGGGH FRICK I'M COOVETING THE WIIIIIIINNNNNNDDDDDD
all these morons who dont realize he's motivated by rebellion.
rauru shows up, marries some hylian b***h and crowns himself. the gerudo had lived in sovereignty up to that point.
ganondorf was motivated by more than just "evil for evil's sake"
Anon he says what his motivation was right before his boss battle. He literally says it's because peace is boring.
>but anon the subtext
lmao
lol Jap storytelling is 70% subtext and 30% exhausting repetition
>Ganondorf: *attacks other kingdoms completely unprovoked*
>Mouth breathing morons (i.e You): OMG YOU DON'T UNDERSTAND HE JUST WANTED MUH LE HECKIN WINDERINO I MEAN MUH LE HECKiN SOVEREIGNTY
The big difference between these scenes is that Rauru is blatantly shown to be a massive moron. He's already aware that Ganon's an evil douchebag and literally has a future prophet telling him so. OoT is vague enough that you don't really know who Ganon is yet so he can masquerade as a regular diplomat.
Just another reason why TotK fails at storytelling. Ganon being evil is hardly the issue, yet OP keeps focusing on that instead of everything else. Some of the theorycrafting I read here like Ganon fighting his fate might have been cool, but being "pure evil" is cool too, especially since a lot of modern stories try subverting that and end up cliche ironically. I'm a bit tired of the sympathetic villain trope. It's nice to have a villain who knows what he wants and takes it by force.
>Just another reason why TotK fails at storytelling. Ganon being evil is hardly the issue, yet OP keeps focusing on that instead of everything else
Is almost like these are shitpost threads with no interest on actual meaningful critique
I don't see why you need bait when the game has real problems. But I guess that's how Ganker works.
>OoT is vague enough that you don't really know who Ganon is yet so he can masquerade as a regular diplomat.
Also funny enough when someone goes back in time to warn them, they take it seriously and seal him up. The entire Child Timeline exists because Link bamfed back in time and warned everyone about Ganondorf, Zelda tried warning Rauru and just made a stable time loop.
How DID Link warn the King anyway? He must have had some kind of proof right?
Literally all he has to do is play a bunch of melodies on his Ocarina that he otherwise never could've known and describe a bunch of shit inside the Temples. If nothing else that King is gonna have a really fricking hard time explaining how a child got into their torture chamber, knows about Impa, and knows the Royal Family Song.
Or, you know, he just did what he was gonna do anyway and walked up to the temple and pretended to open it, then BAM they grabbed him right before they opened the door.
Or say "I know what the Ocarina of Time is". Or "Hey I know there's a sword in the Temple of Time, and guess who can pull it from the stone!" There's a lot of ways to at least make him think that risking it with a clearly evil dude isn't worth it.
This is actually realistic
>she misses the catc
>takes it from kid
>*high five*
Would wife
They’re just evil, and they want to diddle kids.
>Dude what if he was like Thanos and actually was just a misguided villain with a soft side???
Wasn't that Wind Waker.
new 'jack?
More realistic depiction of evil than most "mature" stories. Do you think child raping sex traffickers and drug cartel torturers have some deep backstory to explain why they are evil?
>D00D HE LE COVETED LE HECCIN WINDERINO!!!!
I've not played this yet but I do hope that if they're attempting to add more structure to the game's narrative then yea, they need to do better than "fated to be evil" or "pride/power just to be a dick". Even a "everyone who touches the widget becomes a jerk" thing is an explanation but then you have to address the whole "well what if they separated them from the widget or in the past they never took the widget , or some big revealed truth about the widget shows that actually the previous understanding was wrong and it was only a corruption of its original intent etc" sort of shit if you want it to make sense.
BotW has been building up the "mysteries" and depth of the story in a way previous games didn't, they also have introduced new characters and promise of "depth", additional development of the main characters themselves , so a pivotal character being shallow doesn't fit as well as if they would have come up with a better explanation.
They don't. There are some things that are sort of neat but the overall mystery has definitely been kneecapped. To start there's way too much focus on the zonai being the cause of everything. And I mean it. Everything is either the zonai or Ganondorf with very little in between. The sages don't even get names. There's an entire separate area akin to the Dark World called the depths. They're super fascinating when you first go down there but very quickly you start to realize that they don't matter. It's just where the zonai, and now you, mined the materials to make their robots. Yes it's intensely frustrating because I actually agree with you that breath of the Wild built up its Mysteries fairly well
>game spends 8 flashbacks of Zelda asking how she'll get back to the future and only the other four feature Ganondorf.
>they didn't just build up Ganondorf showing his rise to power with all of them.
I still have yet to play Tears of the Kingdom and am admittedly a little disappointed to hear that so much of the story is still told in flashbacks. It made sense in the previous game.
Nobody in this thread will ever write a good story let alone a good video game story.
>bad guy exists
>good guy shoots him in the face
>0 cutscenes
>no voice acting
>no dialogue
Bada bing bada boom, I just wrote a better plot than 99% of all video games. Where's my paycheck?
I'm writing a pretty decent one right now.
He doesn't have to, he wants to.
>people aren’t evil for the sake of being evil in real life
Um, ever heard of Donald Trump?
plus this
and this
Can someone explain to me why ACgay hates botw and totk? There's barely any story in them and you're just running around doing whatever the frick you want for hundreds of hours, seems like the type of game he wanted.
Despite making up .01% of the population Gerudo men corrupt the Triforce 100% of the time.
640650908
640651495
640652113
>uses the same image he's used 1000 times before
>No more (You)'s for you, if you're not even gonna try.
640654056
>he's now resorting to wojaks
The ultimate of concessions has been made.
You're being very trans right now
I have a question.
In BOTW Zelda used her powers to hold Calamity Ganon in the castle for 100 years without aging at all.
Why didn't she just do the same trick now instead of turning herself into a mindless dragon?
The whole point of her turning into a dragon is because that's the only way of repairing the Master Sword, the only thing that can actually defeat Ganondorf.
Because she needed to restore the master sword and she could barely hold the seal on Ganon for 100 years (it faded just as soon as Link found her). At the start of TotK she comments how her sacred powers are no longer available to her for reasons she doesnt understand. In the first game she was only able to unlock them after link basically died.
640654129
>The ultimate of concessions has been made.
Meant for
.
OoT has more memorable cutscenes and a better story than TotK despite being a 25 year old N64 title.
Also, Ganondorf has a more direct impact, and is more involved, than TotK Ganondorf, if you can believe that.
OoT has more memorable moments than pretty much every video game ever made brah.
>Also, Ganondorf has a more direct impact, and is more involved, than TotK Ganondorf, if you can believe that.
This is literally just nostalgia blindness, OOT Ganondorf is in like 3 cutscenes before the final battle while we get told how he fricked up the different races of Hyrule with curses and shit, TotK Ganondorf is pretty much the same but with more cutscenes and kinky Zelfa role play
He does one impactful thing then sits in his tower for the rest of the game just like Totk, only he doesn't have the excuse of being dehydrated.
Still a N64 game with every associated limitation. A 2023 Switch title has even less of an excuse.
Plus 25 years of progress in cinematography
>Still a N64 game with every associated limitation
Fire emblem games could have good stories in the Snes era, "muh N64 limitations" isn't an excuse here, the real answer is Nintendo as always puts gameplay miles ahead of story when it comes to importance, it was like that back then and it's like that now, nothing wrong with it
mogged by the TOTK mastersword pull
also TOTK has a better story, game, music, graphics, ganondorf, zelda, link, kakariko, hyrule, hyrule castle, gerudo desert, temples, zoras domain, enemies, enemy variety, bosses, ect ect ect
lol
lmao
its true! maybe if your inner child wasnt dead you could have fun again
anon I enjoyed totk but you're still a moron
anon i enjoyed OOT but you're a moron
OoT is literally the greatest game of all time.
>NOOOO MORALLY GREY VILLAINS ARE BETTER BECAUSE... THEY JUST ARE OK!?
He's literally a reincarnation of evil dumbfrick. There's nothing morally grey about him.
you are just supposed to make tiktoks with the things you built
>it’s another autists debate with bad faith shitposters over the exact same argument they had two days ago thread
>two days ago
try 20 years ago
I'm just taking one for the team and keeping the moron busy since the jannies never ban him.
Ganondorf just likes a really good fight. His lust for power led to "corruption"
They basically turned him in to Akuma in Tears. Down to even having an Oni form.
>zoomer fricks so mindbroken by the modern ~~*media*~~ that they're having a poopflinging shitfit when their expectations aren't being subverted by some self-important genre deconstruction
Your frickers are lost.
Isn't the entire point of BOTW and TOTK that they are deconstructions of the typical OOT rehashes that have plagued the series? This seemed like a grand opportunity to fix the terrible story too.
>Isn't the entire point of BOTW and TOTK that they are deconstructions of the typical OOT rehashes that have plagued the series?
No
>Isn't the entire point of BOTW and TOTK that they are deconstructions of the typical OOT rehashes that have plagued the series?
No? They very much lean into rehashing Ganondorf's subplot while making the gameplay new.
If they're going through the trouble of making the gameplay new, why not make the plot new?
BOTW is new. There's no equivalent to that story in the other Zelda games. But if they're gonna bring back Ganondorf, why not use the one Ganondorf people loved? I mean it's been 30 years, it's not like they're just spinning their wheels.
Why bring back Ganondorf at all? Why not make a new villain?
>then point out the plotpoint that we didn't save her from Ganondorf, she was never captured by him once.
And what was the difference? She's taken out of the game because of some unforeseen event, and is completely useless gameplay-wise. No, I don't care if she's a dragon, and I frankly don't care about the story claiming that she's fixing the master sword. That's the same BS Skyward Sword tried pulling with Zelda supposedly being trained to be a priestess or something, and yet at the end of the game she's useless. If an NPC isn't directly improving my gameplay experience, they do not have a right to exist.and it cannot be implied improvement via the gameplay. That's a cheap snoy gimmicks to overinflate their supposed worth.
>Boundless exploration
Except for the disgusting cutscenes, the mandatory tutorial, and the obnoxious talking segments straight out of a snoy movie. I don't remember those in the first Zelda.
>Except for the disgusting cutscenes, the mandatory tutorial, and the obnoxious talking segments straight out of a snoy movie. I don't remember those in the first Zelda.
>I don't remember those in the first Zelda.
Yeah because you didn't play it.
>hah, your game has words in the menu screen, that means you should be okay with 500000+ hours of cutscenes and dialogue boxes in the new game
+ hours of cutscenes and dialogue boxes in the new game
Cool, guess you didn't play that either.
If the game isn't challenging me, it doesn't count as gameplay. And no offense, but reading and watching cutscenes isn't exactly a challenge. Same with fake gameplay with no danger of dying.
I think you're plenty challenged on your own without playing any games at all. Cool goalpost move though.
>>you can NEVER justify a cutscene, no matter how small, or how much gameplay you offer. The idea is that a cutscene should always be seen as a blight, and you should want to remove it. No exceptions.
Can't even keep your mental illness consistent
You're right anon. If given the option, I would remove those bits of text. I don't need them to play the game, and the game would be better without them. Why can't you say the same about TOTK and BOTW's abhorrent and obnoxious stories?
>Why bring back the most well known Zelda Villain who hasn't been seen since 2006?
All it shows is that you just want to rehash it. You're not taking any risks. As another anon points out, it's just for brand recognition. You're not trying something new, you're clinging to the old.
>She didn't get kidnapped and as far as we know killing Ganondorf won't save her. It leads to it, but only because of mechanics from the game, not anything Link was told.
From the very start the game makes it clear that there are no stakes. Every single bad thing will be undone with love and friendship. You know what would've been a risk? If Zelda actually died and STAYED DEAD. Or better yet, if Link could kill her himself for being an annoying, useless b***h. That would've been nice.
>That's not true, she gives you the best Dragon Parts in the game.
Useless garbage by the time you even get an hour into the game, thanks to everything being trivial.
>You should, Light Horn restores health with every swing.
Yeah, because the game is totally stringent and strict with healing? It's not like you can hold more healing items than every single other Zelda in the entire game.
>She is, strap some of the best drops to your weapons and improve your attack AND get a bonus!
AKA more useless filler. And the cost for this was disgusting cutscenes shoved into my face. Joy.
>Why can't you say the same about TOTK and BOTW's abhorrent and obnoxious stories?
I'm not mentally ill
You know you don't like this game, the same way you don't like most games. However, just like with XC2, you come back again and again and again and again, having the same arguments, over and over again. You know by now that people don't agree with you, and you know as well that you argue by way of constantly exaggerating everything (if you X then you must Y [which is X times 1000]), while also claiming that if anyone is mean to you, it's reflective of the entire fandom of a franchise, completely ignoring that people simply lose patience with you being completely obstinate. You also mentioned many times before that you've been doing this for close to a decade now.
Why are you here, honestly? Are there really so few games in existence that match your criteria, that you have to be here all the time? Like I play games, I work, I play boardgames with friends, and I still end up on Ganker fairly often, but it's just nothing compared to your presence basically every day. The sheer amount of time you spend here arguing could have been put towards making games specifically catering to your taste, several times over.
Is any of this actually worth it?
>You know you don't like this game
But I do, just like Metroid Dread. However, I will not sit idly by and jerk off over the game being perfect. I want to criticize it and discuss it. This isn't reddit, people should be allowed to do that. I don't expect everyone to agree with me, but saying that a game isn't perfect is not a shitpost.
>and you know as well that you argue by way of constantly exaggerating everything
This coming from the fandom that called me a homosexual, and a troony, and posted wojaks, all in this thread no less. And I'm the bad guy?
>while also claiming that if anyone is mean to you, it's reflective of the entire fandom of a franchise
If a man is stabbing someone to death, and there are bystanders who see it, but not a soul jumps in to help (and as a bonus, they all have knives too) then they're all guilty of the stabbing. When Ceasar was stabbed by his closest associates, the entirety of the roman senate were to blame, not just the stabbees.And it led to the fall of Rome, what do you know?
>Why are you here, honestly?
Because I enjoy discussion of video games. That's why.
>I want to criticize it and discuss it. This isn't reddit, people should be allowed to do that. I don't expect everyone to agree with me, but saying that a game isn't perfect is not a shitpost.
The problem is that as part of your decision to hate every cutscene, every dialogue and I can only assume every line of text in games, you consider you opinion of how games should be the right one, and the opinion of others the wrong one.
>This coming from the fandom that called me a homosexual, and a troony, and posted wojaks, all in this thread no less. And I'm the bad guy?
Again, "the fandom". The majority of people who like Zelda have no idea nor do they care who you are.
>If a man is stabbing someone to death, and there are bystanders who see it, but not a soul jumps in to help
Should anyone replying to you always preface their posts with "I renounce what everyone else may have previously said to you and I speak for myself and only myself". Would that make it better?
>When Ceasar was stabbed by his closest associates
You are not Caesar.
>And it led to the fall of Rome, what do you know?
See this is it though, how is anyone to take this in any other way than a delusion of grandeur?
>Because I enjoy discussion of video games. That's why.
Look man, I enjoy discussions with people, but those discussions, even if we have opposing viewpoints, are spent finding common grounds where we agree with each other, because just sticking to your position with zero openings or compromise isn't a discussion, it's a soapbox. If your opinion is that no games should ever have cutscenes and no matter what anyone says you will stick to this, that's not a discussion. You don't want to discuss cutscenes, you want everyone to accept your opinion that they shouldn't exist. And you know what, that's fine, just don't call it a discussion. Do you see where I'm going with this?
>you consider you opinion of how games should be the right one, and the opinion of others the wrong one.
Truly a rarity on Ganker, right?
>Again, "the fandom". The majority of people who like Zelda have no idea nor do they care who you are.
If they literally see it happening and purposely don't call it out as shitposting, why shouldn't they be held guilty?
>Should anyone replying to you always preface their posts with "I renounce what everyone else may have previously said to you and I speak for myself and only myself". Would that make it better?
At the least people could stop jerking off metacritic and game journos, just so it would feel like the fandom wasn't a giant hivemind. At least try to argue in good faith.
>See this is it though, how is anyone to take this in any other way than a delusion of grandeur?
I don't consider myself as important as Ceasar, but the fall of vidya discussion needs only the complacency of the common man, while shitposting runs abundant.
>You don't want to discuss cutscenes, you want everyone to accept your opinion that they shouldn't exist. And you know what, that's fine, just don't call it a discussion. Do you see where I'm going with this?
And what's the alternative, being silent while the fans jerk off Zelda as a masterpiece because it sold alot and has a high metacritic? That kind of preaching is okay to you, but me disliking cutscenes isn't? Besides, I'm trying to educate people on their double standards,make them think what is truly necessary in a game. If they just cling to cutscenes, then they miss the whole point of a game.
>Truly a rarity on Ganker, right?
You got me there.
>If they literally see it happening and purposely don't call it out as shitposting, why shouldn't they be held guilty?
I don't think this kind of protectiveness has never and can never work in a place where people call each other Black folk for the hell of it. People will shit on you, me and anyone else for any reason, particularly for strong opinions. You know what Ganker is like, as you've said, you've been here for nearly a decade, how is this still surprising?
>At the least people could stop jerking off metacritic and game journos, just so it would feel like the fandom wasn't a giant hivemind.
You see this and the opposite happen here constantly with constant TORtanics. It's annoying, yeah.
>At least try to argue in good faith.
Truly a rarity on Ganker.
>And what's the alternative, being silent while the fans jerk off Zelda as a masterpiece because it sold alot and has a high metacritic?
There's borderline hourly critical threads on Zelda every day, same as it was for BotW. If you try to tell me that there's constant, unanimous praise for BotW or TotK on Ganker, then you're either ignoring dozens of threads pretty much every other day or you're lying.
>That kind of preaching is okay to you, but me disliking cutscenes isn't?
No it's not, but neither am I okay with you framing your preaching as a discussion.
>Besides, I'm trying to educate people on their double standards,make them think what is truly necessary in a game. If they just cling to cutscenes, then they miss the whole point of a game.
But you constantly frame it as everyone wanting dozens of hours of cutscenes if they accept even one. You can't stand even a minute and that's fine, whatever, but just because other people don't mind a minute, that doesn't mean they want dozens of hours. You never make that distinction, it's all or nothing.
>I don't think this kind of protectiveness has never and can never work in a place where people call each other Black folk for the hell of it.
Maybe it was my folly for expecting better of Ganker, since this board used to have much better judgement. We used to all collectively laugh at companies for trying to push 599 dollar moviestations, but now the old guard has been replaced with the tiktok zoomer generation.
>There's borderline hourly critical threads on Zelda every day
And yet discussion just devolves into shitposting, since I don't think either side cares about good faith discussion.
>but just because other people don't mind a minute, that doesn't mean they want dozens of hours
I wouldn't normally jump to that conclusion, if we didn't have threads that were just porn dumps, or masturbation circles over storytelling. When you see a thread of people jerking off over Zelda if she was a horse, or a thread full of dragon zelda porn, does this really strike you as a group that likes good gameplay? From my experience on Ganker, more porn usually equals less game enthusiasts.
>I wouldn't normally jump to that conclusion, if we didn't have threads that were just porn dumps
NTA but the fact that porn dumps of all things is what made you jump to the conclusion that Zelda fans want dozens of hours of cutscenes makes you pretty unqualified to participate in any of these discussions. Randos have been dumping pornography on random Ganker boards since its inception in 2003.
Porn has been dumped of every game, since the inception of the entire board. Does it deserve to overtake discussion for 14 years? Should it be the only thing we ever talk about?
Are you honestly trying to pretend it's been impossible to discuss Zelda for 14 years because of porn posting? Do you have even the slightest idea on the sheer number of Zelda threads over nearly a decade and a half?
see
Porn is one facet of it. And it's not the porn itself, it's the spam that takes place. I've been privy to many a Terraria thread where people posted sexy art of the dryad and the harpies and the zoologist, but it becomes a problem if these things are ever used to defend the game's bad decisions. Like if someone said that the game having waifus magically made Torch luck a good mechanic, or singlehandedly justified the reaver shark nerf. No sensible fan would do that of course, but in a Zelda thread? Well....
>omg Zelda is based and redpilled! An aryan blue eyed hero saves the day! I want to frick Zelda! that makes the game perfect! if you disagree you're a troony
Seeing this in quite a few threads is concerning.
It doesn't overtake discussion in the slightest. Ironically your shitposting does though. Again, you're just woefully unqualified to participate for even making that association.
>it doesn't overtake discussion
One thread here and there doesn't even begin to compare to the dozens of threads like this one that feature you, your dumbass arguments, and your imagined associations between two unrelated things.
>Maybe it was my folly for expecting better of Ganker, since this board used to have much better judgement.
I don't entirely agree, but it is true that Ganker's been on a downward spiral at least as early as 2012 and much harder after 2016.
>We used to all collectively laugh at companies for trying to push 599 dollar moviestations, but now the old guard has been replaced with the tiktok zoomer generation.
While that is true, lots of people liked games you hate even then. Remember, this is the board that collectively wished Kojima a happy birthday with cards, way back in 2013.
>And yet discussion just devolves into shitposting, since I don't think either side cares about good faith discussion.
Nope, that's unfortunately been the norm for a while now.
>I wouldn't normally jump to that conclusion, if we didn't have threads that were just porn dumps, or masturbation circles over storytelling. When you see a thread of people jerking off over Zelda if she was a horse, or a thread full of dragon zelda porn, does this really strike you as a group that likes good gameplay? From my experience on Ganker, more porn usually equals less game enthusiasts.
Even with that explanation, the porn -> cutscene lover pipeline you're describing is tenuous at best. I wouldn't take anything I see on Ganker as a representative for the larger fandom of anything. That's just as much of a tunnel vision as assuming fans on twitter are representative of anything.
I'd like to continue, but I'm dead tired and need to get some sleep. I'd implore you to play something instead of wasting time and effort on Ganker, I think you'd find it a much more rewarding way to spend your time, but maybe that's just me.
>While that is true, lots of people liked games you hate even then. Remember, this is the board that collectively wished Kojima a happy birthday with cards, way back in 2013.
That is true. It's still baffling that we'll have people complain about snoys, while praising 70 minute cutscenes in MGS4.
>the porn -> cutscene lover pipeline you're describing is tenuous at best
it's not so much a pipeline as it is a web. Much like the obsession with realistic graphics, or e-celebs, or console wars, they're all just branches from the same tree. My hope is that people will put less importance on these things, whether it be brand recognition or muh 8k realistic ambient occlusion.
>I'd implore you to play something instead of wasting time and effort on Ganker, I think you'd find it a much more rewarding way to spend your time, but maybe that's just me.
Maybe once the thread hits autosage, I'll go play some more Terraria. That sounds pretty nice right about now.
>I will not sit idly by and jerk off over the game being perfect
OH THE HORROR
PEOPLE LIKE A GAME I DON'T LIKE
jesus christ imagine being this pathetic, holy shit
Because he is THE villain of the franchise. They have others and yes, I would like something like TotK/BotW but with Majora but I understand why they use Ganondorf.
>Zelda was getting stale, it's time we shake it up
>NO NOT LIKE THAT I NEED MY COMFORT ZONE VILLAIN
This is a video game first. The game is what matters the most.
Then stop defending the cutscenes. Just admit that they are bad. That's all I'm asking. A gameplay enthusiast should never defend a cutscene. I hate seeing the snoy plague infect other fandoms. This is genuinely disheartening.
Give me one good reason. I won't reply until I see one.
>give me one good reason
kek
That end cutscene is shit, and I would gladly remove it to improve Terraria.
See, that;'s how you go about NOT defending a cutscene. Pretty easy to do.
Don't backpedal now ACgay. Terraria is a bad game because it has cutscenes.
That would've been true, IF I defended the cutscene as necessary to the experience. Which I haven't. Next argument.
You said Terraria had a good story and now you're saying it has a bad story. Which is it?
It had a good story because, prior to Journey's End, it didn't even have that cutscene. Infact nothing happened after you killed the moon lord. You got his stuff, the day is saved, that's it. It having a good story was based on the fact that it had NO story. Less is more. As any Terraria fan can tell you, Journey's End was a bit controversial for adding some stupid crap in for every QOL feature. Basically, Terraria was the ur-example of a game not needing plot and cinematics to keep you interested. You didn't need to rescue a princess. You barely even needed to rescue NPCs. The only two that are even required are the old man (to summon skeletron) and the guide) to summon the wall of flesh). And even then you can still kill them yourself. You were not a slave to the plot,. You were not obligated to be an errand boy. the world feared the player because at any moment you could turn right around and burn the whole world to ash.
Zelda's storytelling just couldn't compare.
>prior to Journey's End
So then it's obsolete.
>The only two that are even required are the old man (to summon skeletron) and the guide) to summon the wall of flesh)
And the obsolete version had a story anyway.
The keks are too good, keep 'em coming!
>So then it's obsolete.
It means that the game isn't perfect. I acknowledge that. I'm trying to be reasonable here, while you call me a troony for not worshipping game journalists.
Not a single person in this entire thread has said a single word about journalists.
Yes and that also means it's a bad story in ACgay's morono dimension because it did in fact always have a story.
It's a little complicated, so I'll put it like this. Terraria understands that, for the most part, the story should not exist. You don't need context to have fun. It having a cutscene is a flaw, and a gameplay enthusiast would gladly see it removed, because the game functions fine without it. The game is about telling your own story, via gameplay, and not through cutscenes. You get it? This kind of scene wouldn't even work during the gameplay, and it barely fits as an end credit sequence, because the game is completely designed around interactivity.
>Terraria understands that, for the most part, the story should not exist
Well no because it has a story and added even more story after various updates. So the story does exist in Terraria, contrary to what you said, therefore it's bad like you said.
That's questionable, because the game doesn't even chain you to the story. Whereas Zelda forces you to be a goodie two shoes who benders over so any NPC can screw him over, the Terraria can slaughter everyone and leave the world a smoking crater. Please do tell me where that first in the story.
No it isn't questionable at all. You mentioned being chained to the old man to summon a boss and the guide to summon the wall of flesh so you're objectively railroaded to the story. Even just outside of the story you're pretty railroaded anyway since you spend hours doing boring stuff before you can even fight any of the better bosses.
Also I remember yesterday's thread when another anon got you to admit you didn't originally even kill the NPCs so the option to kill them doesn't mean anything here, they still exist and might as well not exist at all by your reasoning.
Look anon, I'm trying to get you to understand why I prefer one over the other. It's all about player agency. Above all else, when I start playing Terraria, the game doesn't demand that I do anything. I'm not shoved into a mandatory tutorial, I'm not nagged by some idiot princess who tells me to save the world, I'm not constrained by any story restrictions really. even though I can't rush right to the moon lord, I'm free. Zelda misses this so badly by forcing a plot on me and voice acting and characters never shutting up.finding out that I could kill NPCs in Terraria was the most fun I've had, while I wasn't even allowed to kill the koroks in Zelda, despite them being obnoxious.
Take also into consideration the main bad guys of both games. Both of them are basically evil demon monsters who exist just to be evil. However, whereas Ganon bores people to death with talking and cutscenes, the moon lord just exists, and will come out of nowhere to violently kill the player. The latter is simply better because it doesn't waste time with pretentious talking and cutscenes. That's what I'm trying to get across.Terraria doesn't waste my time as much as Zelda does.
>the game doesn't demand that I do anything.
Except it does because you have to progress through tons of boring environments to get to good bosses (the only remotely exciting content in Terraria) and you already admitted a few NPC interactions were required even before the updates so it's clearly robbing you of your agency. If you had true agency you could navigate to Moon Lord which Zelda lets you do after its intro section but which Terraria doesn't let you do until you spend hours fulfilling its specific requirements. Terraria wastes your time pretty much all the time and it's clear you're not comfortable admitting that yet.
>Except it does because you have to progress through tons of boring environments to get to good bosses
that's where we differ, I guess. To me, the world is always fun to explore. the dangers, the requirements just to survive, the planning you have to do ahead to minimize return trips, these are just as fun as the boss fights.Why do you think most Terraria fans love pre-hardmode? There's so many limitations that make you think before you take your next step, as opposed to the moment you get wings, where the game basically becomes a boss rush. That gradual crawl to the top of the food pyramid is the journey that makes the destination worth it.
>and you already admitted a few NPC interactions were required even before the updates so it's clearly robbing you of your agency
I see what you're trying to do, but you're not doing a good job of it. Requiring me to kill an NPC to progress is a little different from a game shoving an NPC in my face, telling me how awesome they are, and then never letting me kill them.
>If you had true agency you could navigate to Moon Lord
But why would I want to? why would I want to skip a carefully structured progression? Why would I want the moon lord to be weak enough for me to beat from the start of the game? Don't you think it's more fun for him to be an endgame boss that requires maxed out stats and weapons?
>Terraria wastes your time pretty much all the time and it's clear you're not comfortable admitting that yet.
It's "wasting my time" with gameplay, structured so it gets harder the more I progress, you know like many video games.
>I see what you're trying to do, but you're not doing a good job of it.
No I'm stating a fact. The game doesn't always give you player agency or even fun traversal that isn't tediously slowly moving from one 2D screen to another fulfilling stupid requirements just to fight a boss.
>why would I want to skip a carefully structured progression?
Nah there isn't anything "carefully structured" about grinding and hogging equipment to take on a boss. If the boss fight can't be fun without doing those things and you need those things to beat the boss instead of having the option to rely on skill then it clearly isn't a good game. It's just a grindfest, which I mean if you're into grindfests cool that's just your thing.
>It's "wasting my time" with gameplay
There's no engaging gameplay in Terraria that isn't few and far between. If you had any agency you could just get to the good parts right away.
>The game doesn't always give you player agency or even fun traversal that isn't tediously slowly moving from one 2D screen to another
Limitations like that IMO make the game better. When you're just zipping everywhere with terraspark boots and wings, there's so much less danger in exploring, so boss rushes are the only thing that can really challenge you. Pre-hardmode is the highlight of the game, for so many people, for this reason.
>fulfilling stupid requirements just to fight a boss.
tbh not sure what you mean here.
>Nah there isn't anything "carefully structured" about grinding and hogging equipment to take on a boss.
What gives it an edge over Zelda bosses is that you can't really stun the bosses, or skip their progression to use stronger weapons to kill them. For the most part anyway. You have to beat them with the best equipment you can muster, which might not be that good. If you could just find a zenith and insta-kill every boss in the game, that wouldn't be very fun.
>If the boss fight can't be fun without doing those things and you need those things to beat the boss
Well, to be honest, you don't need these things to beat the boss, if you're good at the game. All depends on your ability to not get hit.
>There's no engaging gameplay in Terraria that isn't few and far between.
Sorry, i am afraid I must disagree.
I didn't say anything about needing to zip around everywhere, I just said the core exploration and gameplay loop isn't fun. Exploring isn't particularly dangerous, bosses can be but again those are fewer and further between and most of the time you're digging/crafting/grinding as usual. It's not at all fun or engaging and it takes up most of the playtime. If you had any agency you could bypass most of the boring bullshit.
>I didn't say anything about needing to zip around everywhere, I just said the core exploration and gameplay loop isn't fun.
I'm sorry to disagree then. Barely surviving a fall because you miscalculated a jump, and then having to survive until your health comes back (or lose your loot by mirroring back home) is a thrill. That kind of core gameplay loop is exciting and challenging because of the limitations on your character.
>If you had any agency you could bypass most of the boring bullshit.
Can't really name a moment in Terraria that is boring, so i'm not sure what you mean.
That's all I'm saying for Zelda. It shouldn't be reliant on story. It's a new era, Zelda has a chance to shake off the old funk. It shouldn't need to be tethered to tradition just because.
Anon, the amount of times someone posted "but what if zelda was a horse" dwarfs every thread I've ever made on this board, period.
Barely surviving a fall because you miscalculated a jump is also a situation that doesn't happen often unless you're moronic. Most of Terraria is pretty boring and what little good stuff exists in the game is too uncommon and you're restricted from even doing it most of the time. Sorry, it's just not very good but hey if you like it you like it.
Then I guess we'll have to agree to disagree, since it appears that we are at an impasse.
frick off ACgay
>Anon, the amount of times someone posted "but what if zelda was a horse" dwarfs every thread I've ever made on this board, period.
I typed this up on the archive for shits and giggles and found more posts of you b***hing about it than the actual posts you're referring to. You are mentally ill.
what if she was a horse though? seems a bit redundant to have epona AND a damsel in distress doesnt it?
And now we'll have 7 years of Zelda dragon porn.
>87 results
>vs. literal thousands of ACgay posts
So much for "dwarfing" huh?
Dwarfing threads I MADE,not posted in. Did you miss that part?
I was never referring to threads you made, you don't need to make any threads to come in and shit them up like you do constantly. My original point stands. There's a minority of these compared to just non-porn topics like this one. You're mentally ill.
>someone discussing a game's flaws is 100 times worse than talking about zelda-flavored bestiality
This is like the thirteenth time in this thread alone that you've flip-flopped on your own argument. Go seek help.
Discussing video games is not a crime.
A little bit of story doesn't hurt Zelda either.
Does it justify the entire game being centered around worshipping Zelda as if she was perfect?
She's not perfect though, Sonia died because of her
Which is why she deserves a backhand for being an idiot. Do we get to backhand her?
We get to frick her bareback does that count?
He's back because hes marketable, it's not really deeper than that. I don't know why it makes you spergs out so hard tho
The problem with Zelda is that with the exception of Majora, no one knows who the hell the other villains were. Vaati, Onox, and Veran are at least recognizable, and the latter two ended up being Ganon's minions anyway. I think Phantom Hourglass and Spirit Trash had different ones, but I don't remember them and neither does the fandom.
Because all of those come from portable games and/or "spin offs" like 4 swords.
Most people don't play them, no matter how much people pretend they do on the internet.
>Why bring back Ganondorf at all? Why not make a new villain?
>Why bring back the most well known Zelda Villain who hasn't been seen since 2006?
>I just don't understand!
>And what was the difference?
She didn't get kidnapped and as far as we know killing Ganondorf won't save her. It leads to it, but only because of mechanics from the game, not anything Link was told.
>and is completely useless gameplay-wise.
That's not true, she gives you the best Dragon Parts in the game.
>No, I don't care if she's a dragon,
You should, Light Horn restores health with every swing.
> If an NPC isn't directly improving my gameplay experience
She is, strap some of the best drops to your weapons and improve your attack AND get a bonus!
>I frankly don't care about the story
then why are you here, mongoloid
not really. the point of BOTW was to realize the premise of the first game with more modern tech.
The fact you can only see a franchise as either a rehash or a deconstruction is quite telling zoomie, was ALttP a deconstruct of Adventure of Link just because it was a different formula?
Play Wind Waker you fricking BotW only moron
>ugh....why can't ganon just, like.....be a misunderstood philanthropist with le grey morality?
>like, UGH, why can't all villains be flawed and relatable?
Who are you quoting?
I like my complex villains, but sometimes I just want one that is an butthole because he can be and enjoys every second of it. A good and well-rounded villain can be great, but I'd be lying if I said I don't enjoy a cackling monster, so long as he's entertaining.
people forget that stories at the end of the day are supposed to be entertaining because they're STORIES. they're supposed to inherently put you into the shoes of someone else and take you through an adventure you wouldn't have had otherwise, like when your friend gets into a barfight and lives tgo tell the tale. instead, as it's already been mentioned, dumb gullible homosexuals regurgitate shit they heard from fricking youtubers of all people and now even think TV SHOWS are somehow high art because they want to impress their normalgay friends with the trappings of intellect instead of actually being an intellectual
I actually hadn't looked into this game at all even after all this time I just decided to watch the final boss fight against ganon in this game and it looks like the single most boring fricking nothing turd boss fight I've seen in a very, very, long time. Maybe BOTW was like that too? I dicked around with it for ages just doing all the quests n' shit but I lost interest looooong before I ever got to fighting the boss.
Has modern Zelda always been like this? I don't think I ever even bothered to notice.
>modern Zelda
Wait till you find out how hard it is to beat NES Ganon or that Zelda 2's final boss can be beaten by sitting in a corner and stabbing.
I've played plenty of Zelda games but I don't think they've ever actually managed to hold my attention long enough for me to bother finishing them.
Last one I put a lot of time into was the Awakening remaster and I didn't even bother finishing that.. I think the only Zelda game I ever even played to completion was Seasons... Huh, never really thought about it until now.. Zelda is pretty fricking boring, isn't it?
Honestly, I've never played any Zelda game long enough to even face Ganon in the first place, ever.
I loved botw but will readily admit that the final boss fight didn't blow me away.
>link you gotta help me kill this giant pig! I mean holy shit look at how big he is!
That game was much more about the journey than the destination.
How is this any more story intensive than the other Zeldas, it's as formulaic as any of the others
Zelda does not work with morally grey villains. It's bad guy fight good guy. And that's all it'll ever be because the protagonist is a blank slate who was literally born for the single purpose of fighting evil
>Bravo Nintendo
Unironically this. Sympathetic / layered villains are a dime a dozen in all modern media. Give me a villain that isn't trying to teach me something.
With maybe the exception of Wind Waker, Ganon has always been a shit tier villain.
Wind Waker Ganon is not a sympathetic villain, he's a hypocrite. He b***hes about his people suffering in the desert, but he did nothing to help them and even fricked them over when he was in power. Does him being a hypocrite make him better or worse writing wise
Okay.. I have to ask. What the FRICK is going on in Florida?
Crack Cocaine is very popular down here for some fricking reason the police cant seem to solve
So its literally just "muh drugs?" lol. I remember that Black person that munched that hobos face off high on bath salts years ago.
WW Ganondorf is shit tier to unless you are enough of a brainlet to believe "muh coveted winds" is a legitimate motivation
>With the exception of Wind Waker
>I'M.... I'M GONNA... I'M GONNNNAAAAAAA
>With maybe the exception of Wind Waker
Emphasis on "maybe"
>maybe
COOVEEEEEEEETTTT!!!!!11!!!!!
>story heavy game
He is a reincarnated inhuman demon king, of course he has to be evil you moron, what, can't deal with classical depictions of evil? Eery fricking villain needs a sob story so your little BLM bubble doesn't burst?
You mean the Demon King is just evil for no reason? There's no sob story where he just wanted to be friends with the Hyrulians but they said no? Wow. I'm so disappointed in Nintendo that this character who has always been evil for the sake of it, is once again just evil for the sake of it.
Why are nuZelda fans so fricking dumb? It's like complaining why Bowser doesn't have a backstory explaining why he wants to kidnap Princess Peach all the time.
Why bother trying when manchildren will clap for the bare minimum?
Good. Not every villain needs some "deep" Reddit tier backstory or reasoning, sometimes it's good enough to just have an butthole being an butthole because he wants to be a fricking butthole.
All they had to do was portray his ambitious side as described in his ingame character bio more prominently and it would’ve been a lot better. It sorta does this in the final fight with him but all his scenes in the memories are just him trolling and seeing shiny stone then becoming a demigod from it. Also some kind of gerudo offset that joined ganondorf would be nice.
I am honestly tired of Hollywood and mainstream media trying to turn every villain into some morally gray blob who is arguably more right than the hero,
Also: People needo to stop using Wind Waker Ganon as an example of a "well-written" character. Nothing about him is better than any other version of Ganon. It's just that he had more time thinking about his motives but at the end he is still cartoonishly evil. Just like he should be.
Only a philistine cannot enjoy a classic tale of good vs evil and gets caught up in looking for reasons and justifications.
why does he make the face
He's coooooveting
it's the same face I make when I bully people in fighting games
hes laughing because he just killed a homies wife and stole her power
That contrast looks like shit
>lotr spends zero time exploring saurons motivations... I HATE IT!!!!!!!!!!
log off
Morgoth was cooler. Sauron was his dickrider.
ungoliant was the best middle earth villain and i'm tired of pretending otherwise
this
A villain doesn't need to deep and complex motivations to be interesting. Even GRRM admitted this when he created Euron
i agree with you but i do think euron has interesting motivations, him being the failed student of bloodraven is an interesting theory, hopefully we see winds to see what becomes of him
Be honest, the only reason why you want a "subversion" is because you want to frick Ganon, and are hoping that the games will one day reflect the fanfiction that you've been rotting your mind with.
>evil because evil
kino. im over villians you need to 'understand'
Stop Playing Kiddie Games.
No
They make me happy
>NOOOOOO! LE HECKIN' GANORINO WAS SUPPOSED TO SUBVERT MY EXPECTATIONS!
It's the most based way of being evil. If you need to explain his motifs he's a moron.
I don't know why this is suddenly an issue. Ganondorf has never been a deep character. Even in Wind Waker he's just bullshitting.
Are you guys serious or are you just having fun acting like that?
>expecting complex writing from a Nintendo game
the only exception to that rule is Mother 3.
>try to beat TotK tonight
>turns out the final boss is literally Sekiro tier difficult
frick you Ganker for lying to me
>NOOOOOOOOOOOOOOOOOO MUH STORRRRRRYYYYYYYYYYY
this place went to shit when neogay collapsed and you snoys all fled here
Tears of the Kingdom? I thought this game was called tears of rain.
I like "story" as presented in nintendo games. they give enough to tell a simple narrative but vague enough to let you fill in the gaps with your own interpretation. these interpretations can zelda be shared with others and discussed online.
i think it's fun. especially in zelda. they're making a game out of story. sometimes less means more.
It's fine as long as the game doesn't absolutely need the story just to be fun. You should never need context or a reason to explore and have fun. AAA slop from other companies don't want you having fun unless it's carefully curated fun that lets them preach politics at you.
>Story heavy
Ah, it's much easier to understand where you're coming from when i consider the foundation of your viewpoints come from a place of mental moronation.
This is still better than the sympathetic villain that is spammed in all story telling in recent years. Nintendo writhing ends up becoming exceptional due to the grade curve.
Honestly I'm fine with Ganondorf still being evil in 99% of his appearances. We already had a slightly sympathetic Ganondorf in Wind Waker AND he is the only Ganondorf to actually break the cycle of reincarnation in his timeline and truly be free in death.
>TotK
>>>>>>>>>>
heavy
Anyway, having complex characters does nothing to encourage you to defeat them, only to make you think about something that's, in the greater scale, irrelevant.
Even with both the actual motivations from the japanese script and the hints from the localisation, one of a Ganondorf sick of 'false courage' in a circlejerking world, willingly letting his lust for power only further his ambition for said 'true' courage, is still more compelling of a villain to go against than one who's bitter and wants something more, describing it in ways that makes 10-year-old tendies look at him like he's a world-class poet despite still being Ganondorf at the end of the day.
To exert WWdorf, I will always prefer one who covets a good fight over one who covets greener greens in a false sense of purpose.
He wanted to stop hyrule from being taken over by outsiders. Seems pretty noble to me.
everyone knows TOTK story is shit. that's not even close to the worst thing about it. at least the world is fun to explore
He’s not Demise’s reincarnate in a literal sense. He serves as a fulfillment of Demise’s last words about those who have hatred for the gods always rising to cause bloodshed. You can see some of that hatred come through in the memories where Ganondorf shows jealousy with Rauru and Sonia (seemingly the gods’ chosen rulers of Hyrule) inheriting the Zonai’s secret stones.
I’m a huge loregay but how would they even insert FSA Ganon into the plot of a BOTW sequel? It would seem extremely out of place.