>Zelda 2 came out nearly four decades ago
>Still causes nightmares for the boomers that got filtered by it
Be honest Ganker, did you ever struggle with Zelda 2?
Nothing Ever Happens Shirt $21.68 |
>Zelda 2 came out nearly four decades ago
>Still causes nightmares for the boomers that got filtered by it
Be honest Ganker, did you ever struggle with Zelda 2?
Nothing Ever Happens Shirt $21.68 |
Yes, but I actually really liked it. I thought it was an interesting departure from the original.
only zoomers enjoy this garbage game
Only whiney old b***hes hate Zelda 2
I don't hate Zelda 2. But Faxanadu is a better Zelda 2 than Zelda 2.
Meme. Zelda 2 has vastly better movement and enemies.
Faxanadu has vastly better levels, more interesting areas to explore, and better "leveling".
Faxanadu is harder than Zelda 2, but that doesn't make it better. It just makes it harder.
I didn't say anything about "harder" making it better.
You're still wrong, regardless.
Yup. Being bad at video games doesn't help. Stuck at the 2nd palace right now since I picked it up again.
It's not even remotely one of the hardest NES games. The only somewhat difficult part is the final palace. Hating on Zelda 2 is one of the shittiest internet memes.
You have to grind XP for a level or two before death mountain and make sure to full level up at dungeon completion right after a fresh level up.
There are a couple paths that are hard to find because the clues are obtuse.
Otherwise it’s fun to explore and figure out.
Once you get up and down stab the gameplay is excellent.
Final palace needs you to draw a map which is dumb for NES and has those gay necessary glitch false floors to get to the end.
Boss is pretty good grind to get gud and earn the skill to beat it.
Frick dark link thank god for the exploit
I want a SNES style version where you have up and down stab from the get go
difficulty isn't the reason people dislike the game, moron
It is.
>2d side scrolling zelda
It sucked
Not even the worst first party title on the NES.
Urban Champion
Nah shut up
IMO Ice Climber sucks.
Ice Climber is almost fine but those fricking jump physics.
When I was a young child. By the 3rd or 4th playthrough, only Gooma, Thunderbird, the road to the final palace, and Dark Link were hard.
The game couldn't make up its mind what kind of game it wanted to be. In terms of handling and tone it felt like just another one of those cheap shitty dime-a-dozen platformers which were popular on the Commodore 64 at the time.
it was early days, anon. game sequels weren't so prevalent back then.
to Nintendo's credit, they didn't want to just make the same game again. can you believe that public standards used to be high enough that people would have been FURIOUS if they were just given the same game...again? wild, huh?
less to their credit, they decided to make Capcom's game again, and throw a Dragon Quest style world map on top.
>Capcom
oops, sometimes I forget Konami makes games
they do too 😉
The only people who complained about Mega Man games being the same game you already liked, but more of it were magazine reviewers.
but isn't Mega Man the poster child for how glut can kill a franchise? and then X revived it, until it died the same death again.
I think NoA even chose not to bring the real Super Mario 2 over to the U.S. because they felt that people would feel scammed because it is so similar to the first one.
That plus Howard Phillips told them the difficulty is so off the charts compared to the original game that it might end up damaging the brand in the US.
Come to think of it I don't think I ever read anything about how Japanese players thought over SMB3 being leagues easier than their SMB2.
Not sure about that specifically, but from the Gamecenter CX episode I got the impression that the Japanese think that it is too fricking hard as well.
>can you believe that public standards used to be high enough that people would have been FURIOUS if they were just given the same game...again? wild, huh?
lol no
https://hoverbat.itch.io/ziiaol
Zelda 2 remake
If you're gonna shill, at least show a trailer or something.
It's not my game. Vinny played it on stream a couple times.
Every year. My least favorite stream he does. Zelda 2 is just boring.
it's the best part of every year, sorry for your shit taste
guess you're a sunday only watcher
looks more like a port with rom hack revisions than a remake. I might try it next playthrough.
>I did look up maps for the dungeons though.
Try it again on your own once you've forgotten the game down the line. That's always added a lot of replay value for me.
That's a better description. Extra content, better save system, in game map, etc.
>extra content
???
Optional upgrades, areas on the map, expanded areas in general for some of the smaller ones
>>Try it again on your own once you've forgotten the game down the line.
It's already been around 20 years, I only really remember the most bullshit parts like the graveyard, the hidden town you discover by hammering a tree and having to fall down a pit to get to the last section of the Great Palace.
>the hidden town you discover by hammering a tree
And needing all magic up to that point. I apparently missed the one in the maze island that I had to hit up a guide for.
>rom hack revisions than a remake
Play this instead, it just takes away the moronation without making it shit and ruining the tone of the game,
https://www.romhacking.net/forum/index.php?topic=26001.0
is this the equivalent of the zelda classic open source game for link's adventure?
No, but Zelda Classic is open source?
my bad i spouted shit without thinking, zc is not open source
It's really not that bad, or even that difficult until you get to the valley of death... frick the valley of death.
You pretty much have to stop for nothing once you get there. Thank frick they made the English version respawn you at the Great Palace upon game over.
Wait, where did it used to respawn you?
North Palace, like dying in the rest of the game up to that point so you have to trek all the way back to the middle island and the annoying bridges. That's how it was in the Japanese version.
jesus christ how horrifying
At the very start in the Japanese original. JP also had a worse save system where you leveled down to your lower level in a given category. Eg if you hae 4 health, 5 magic, 6 sword, you'd reload with 4 in all categories.
Wait the original Japanese version doesn't have a checkpoint at the last dungeon?
You've got it wrong. In the version we got, you continue at the start of any palace. In the original FDS version, Great Palace was the only dungeon you could continue from because you had to flip the floppy disk over to enter and they didn't want you to redo that every time you ran out of lives.
IIRC Mega Man X4 and Mega Man 8 did the same thing, where previous games sent you to the level select on game over but the PSX entries just send you to the last loading zone so you don't have to sit through it again
That's the same in the cart version where the Great Palace is the only one that let's you restart back at it's entrance. You restart in Hyrule Castle otherwise.
Son of a b***h, you're absolutely right. I forgot because there's a Zelda 2 Randomizer tournament with restarting from palaces toggled on.
Not that hard if you grinder do a couple levels in the dungeon 2 area
Worst Zelda on a non-CDi platform is Triforce Heroes on the 3ds.
The worst is ToTK. It's the most tedious piece of shit that Nintendo has ever made.
I've never played it but Vinesauce streams the game to completion every year so I've seen it enough that I can honestly say it's not a good game.
>Zelda 2
>its just hard
>BotW and TotK
>everything breaks, there's nothing to do, and dungeons don't matter anymore
What the frick are you talking about anon
I've always heard the game was buggy and glitchy so I avoided it. I have really not seen much more than the I AM ERROR screenshots.
It's not glitchy at all and the few bugs there are you have to out of your way to get (like the palace warping one). The "I am Error" thing is on purpose as there's another npc called Bug (mistranslated as Bagu) that's connected to him.
Maybe I'll give it a try then, I have been on an emulation kick recently
Actually it's more about the character who tells you to meet with Error. Then Error's dialogue will change and he'll tell you how to find the Island Palace. He simply says I AM ERROR because you'll need to find him again later.
I never thought Error and Bagu were connected. I always assumed it was a mistranslation of Errol.
I like Zelda II because it's a decent action RPG with the best magic system of any Zelda to date. I hate BotW because it's so up its own ass about "you can do anything you want" that it forgets to make doing anything at all feel like it matters.
Any one who says this game isn't hard is full of shit, but it is great. The combat is seriously ahead of its time.
The thing is is that it wasn't really 'hard' for it's time of release so nobody thought much of it's difficulty back then. Having enemies and hazards specifically designed to knock you into pits for instant deaths was old news by the time Zelda II came out in the US after all. The only challenging enemies are Iron Knuckles (who are actually easier in the cartridge version due to dumbed down AI), Dark Link (also dumbed down) and the axe wielding Dairas.
>dumbed down
Frick, now I have to play Famicom.
A few games got AI nerfs when ported to cartridge from the FDS. Metroid originally had those lava dragons vary their projectiles per shot and Ridley able to change his fireball spewing arcs randomly to make him way more fricking annoying on par with Kraid. Now the dragons only have two states picked at the start of a game session (and a bugged one where they can't fire at all) and Ridley is stuck with one of two patterns with one leaving him wide open directly in front of him.
I played the GBA NES Classic version so I didn't have save states and thus I did beat the game. I only had real trouble with enemies up until Death Mountain, after that I feel like the difficulty curve softens a lot with how much health, defense and useful magic you have. I did look up maps for the dungeons though.
I finished the game. I was disappointed that the gameplay was so radically altered, but I got over it.
link's sword is too small so it makes every encounter cheesing the NES ai by walking backwards?
Not really, I played it once at a friend's house and had no interest in getting it
I used an emulator and many save states but I had fun with it. I wonder if they'll ever remake it.
Zelda 2 is hard but it's a fun game. I shoot enjoy it.
I tried playing through it a few years ago and it was just the right amount of difficult. Didn't finish it though because I got distracted by something else.
Zelda 2 is a fantastic game. Fun exploration, challenging gameplay, and lots of replayability.
Zelda 2 is basically a bad game with good design
It's obvious how ahead of its time and influential Zelda 2 was
Souls and many other games basically would not exist without Zelda 1 and 2
That being said it's not a very fun compared to every game that it inspired
>good design
lol, it's half-assed design more than anything
WUT?
Souls is straight-up 1970s-jank game design (or lack thereof), where you have to memorize all the points of arbitrary death in a level.
yeah dark souls is more similar to dragons lair mixed with oot Z targeting
What the frick are you youtuber wienersucking schizo even saying right now? Souls are Zelda 64 gameplay but with arbitrary unfair rules added in the recipe
First got it on that collection disk that came with Wind Waker. I beat it, and it's the only Zelda that made me think man, I am never playing this shit again.
I don't think I've ever finished because the gameplay is uninteresting. At least Faxanadu or Castlevania 2 give you spells/subweapons to have more diversity and armor upgrades. I don't think you ever get an offensive spell so you are forced to use that tiny sword. Not to mention the terrible leveling system.
Zelda II has a fire spell that's pretty useful, but costly considering how you might need your magic for something else on any given screen.
That reminded me of the useless sword beam that doesn't even affect 90 percent of the enemies in the game. Like once you get past the 3rd palace virtually everything you run into literally ignores it.
If you know the trick to fighting darknuts the game becomes way easier. Duck and jump to keep poking at them, they'll go down in no time. Except the light blue darknuts, those guys suck.
WHAT. Faxanadu is horrendous.
Faxanadu is a masterpiece, pleb. Remember your mantra.
I remember liking it as a kid.
Any Sheeplad chads ITT?
>talking about a classic game
>some furgay has to come in and ruin things once again
You sound like a poseur tbqh
>a classic game
This isn't the Starfield thread.
name two zelda 2 games that aren't zelda II
Rambo for the NES
Clash at Demonhead
The Battle of Olympus
Looks fun
I blacklist every "classic game but the protagonist is a furgay" I see on Steam out of principle.
>classic game but the protagonist is a furgay
>the protagonist in question is actually male for once
I will now buy your game.
>no cloth damage ppon hits
simply unplayable.
>Zelda 2 Link devotes himself to Christ and gets laid
>BotW Link crossdresses like a homosexual and doesn't get the girl
I'm not so sure about that
Literally the first Iron Knuckle you ever encounter filtered me as a kid. Sure, I got better a few years later, but christ.
I liked the little swordplay you can get into them, then I discovered the all fall for just jumping and slashing on your way down will almost always hit so the novelty was gone. The blue one that throws knives is still pure evil though.
frick, meant to say I liked the swordplay you could get into against them and that they always fall for you jumping and slashing on the way down as it will always hit them.
If you cheesed the jump slash, you didn't beat the game
How the frick else do you fight them without getting hit?
By being aggressive.
Anon, I said "without" getting hit. Agressiveness alone is a good way to lose half your health.
Thank you. This is what I was looking for.
>Agressiveness alone is a good way to lose half your health.
Literally, skill issue. Unless you're doing the blue knights late in the game that do the long-winded chains of knives in a row that you just need to sit through and block, you can keep on mashing at them while keeping your eye on their hi/low attack.
>Unless you're doing the blue knights late in the game that do the long-winded chains of knives in a row that you just need to sit through and block
What else did you think? Those guys are the issue, not the slow orange ones who lack projectiles.
>jumping into enemies isn't aggressive
YDNBTG is such a garbage meme.
Not him but you play their timing game and make the shields go up and down while watching where their sword is stabbing. That's how you're intended to beat them. Don't listen to purist morons though, I'm more of a Zelda 2 fan than about anyone and I say jump cheesing the idiots is just fine. You're wasting time to appease some concept of purist retaliation that doesn't matter otherwise.
>You're wasting time to appease some concept of purist retaliation that doesn't matter otherwise.
Based
Why even play the game if you're just going to trivialize a major part of it with exploits? The sword and shield struggles are a large part of the stronger enemies in the game.
He treats the game as a chore rather than as something to enjoy, so he purposefully chooses to have less fun for the sake of "efficiency".
Watch them, they give you ample time to react to their attacks and to counterattack. You can even counterattack them on their post damage flurry without getting hit if you're quick enough
It's a reflexes test. They telegraph their attacks high or low, block accordingly while also attacking high or low depending on where their own shield is.
I played it blind a few years ago, no guides, just the manual it came oackaged with. The difficulty is a massive meme. I blame avgn. It wasn't an easy game but it wasn't the impossible, cryptic, ruthless game people act like it is.
the only part in the entire game that didn't make sense and was designed to sell player's guides was the random panel on the overworld that lead to the next area by getting into an enemy encounter on it and nothing in the game said anything about it ever. everything else was straightforward and the game wasn't even that bad, it was just that one part.
I don't remember anything like that, what are you talking about?
it's relatively close to the beginning of the game, you had to proc an enemy encounter on a certain tile in the forest to find an "underground path" to the next area.
No idea what you're referring to. There's a cave at the beginning of the game in the forest that leads to a palace but it has a cave tile.
There is nothing like that in the game anon. All tiles that have specific encounters on them will lead to those encounters even with no enemy sprites on the map. You can use enemy encounter sprites to skip certain forced encounters but there's not a single thing that requires it.
>Zelda 2
>the worst Nintendo game of all time
Dude still seething over 3 decades later that Death Mountain filtered him lmao
>game released 1 year after the previous
>MY CHILDHOOD
huh?
>the legend of zelda 2
that's not what the game is called
The fact that this game has a stigma still really shines a light on just how casual the Zelda community is now. This game was loved back in the day, only homosexual pink haired journos and youtubers have a problem with this game and continue this stigma. It controls fluidly, its not unfair the enemies have easy patterns, the bosses are cheeseable. The only claim against this game is where new kasuto is in the wild which is slightly cryptic. Everything else can be found by exploration or is self explanatory if you're not a smartphone tapping moron.
LITERALLY git gud. The only part of this game that should filter anyone remotely decent at videogames is the great temple and thats only because of the Fokka birds.
>This game was loved back in the day
By who? It was poorly received by everyone and even Miyameme admitted it wasn't the game he wanted it to be.
>everyone
Game journos and reviewers are not "everyone".
>reddit spacing
argument discarded
>constantly on best seller lists in the early years of the NES
>always on Nintendo Power's top 30, almost always in the top 10 or so until several years after it came out
There wasn't even anything seen as different about it until LttP came out.
>constantly on best seller lists in the early years of the NES
Carried by the original Zelda's hype.
>always on Nintendo Power's top 30, almost always in the top 10 or so until several years after it came out
Oh wow what's next? A 11/10 score by Nintendo Life in metacritic?
you got blown out zoomer, go to bed.
Ice Climber, Pinball, and Urban Champion are all fricking garbage and Donkey Kong 3 is so mediocre that Nintendo hardly ever mentions it.
>Donkey Kong 3 is so mediocre that Nintendo hardly ever mentions it.
I didn't even know DK3 was even a thing until the NES version. With good reason too as it's a horrible fusion of Galaxian and somebody's kink of spraying a gorilla's ass with bugspray.
Only good thing from DK3 were the PC88 backgrounds.
Hell the Fokkas aren't really much of an issue as you can simply avoid them as you stand to lose way more than you gain by killing them and there's only a few required rooms in the Great Palace with them. The times they show up I just use the jump spell and hop away from them.
Yeah I'm not the greatest at avoiding them thats my hang up. If you get chased by one cleanly and don't put the block towers inbetween you and them, you're fricked. Usually I can get a clean run through great palace.
(you)
People that played the originals on NES moved into other consoles after the SNES, grew up and stopped playing games or are PCgays.
Most of the Zelda fanbase from the 2000s and 2010s are millenials that their first game was Ocarina.
Now the fanbase is mostly casuals that boot up Botw and Totk once in a while and look up youtube videos on how to finish a shrine.
BotW is what they wanted Zelda 2 to be you moronic contrarian
BotW did succeed in bringing me similar feelings to what I got from exploring Zelda 2 as a kid.
>nightmares for the boomers that got filtered by it
Its not that anon, you broccoli haired moron.
It was created in a time where games were extremeely hard by default as they came from arcade roots where the game is intended to be hard to make you put money in, and in teh case of consoles, to get you to play it for a long time.
If it was simple like zelda is supposed to be it would have been OK.
A zelda 2 rom hack that takes away the random overworld shit makes the game infinitely better.
Yes I did but thanks to Vinny, I went back and actually sat down and learned to play it. Now, I enjoy it and it's easily my favorite 2D Zelda. Going to Thunder Bird's palace and beating Dark Link without the exploit felt more like a rite of passage more than Castlevania 1 is heralded for.
Yeah death mountain was still fun and hope they make another game like it
I picked it up again a few years back and it's really fun. Not my goto NES game, but I got all the way to like the last castle before I got distracted with other shit.
Z2 was always one of those weird games to me that while I felt that playing as the character was fun, the game itself was boring and didn't play off of links abilities enough to warrant them being in the game.
The only design flaw was nonsensical progression mechanics like having to find several secret areas to continue. Other than that the game was far, far ahead of its time.
I got filtered by the 7th dungeon I think, knowing the jump attack trick for the enemies doesn't help you when you actually get lost. If you could purchase maps from a secret town or something like that I wouldn't be too lazy to go back to it.
What scared the shit out of me was playing this game in the middle of the night as a kid and getting that fricking terrifying game over screen.
zelda 2 is my favorite zelda game behind links awakening
like 35 years later I can still hear that goddamn overworld traveling and palace music in my head sometimes
>The Worst Nintendo Game Of All Time
I mean yeah we all thought it was really hard, but worst?
Zelda 2 was better than Zelda 1
>Zelda 2 was better than Zelda 1
And Faxanadu is better than Zelda 2.
Faxanadu is cool but Zelda 2 is better I think. Zelda 2's world map adds a ton, areas feel better designed, and it just feels more fun to control.
>Zelda 2
>The worst Nintendo game of all time
somebody gets paid to write this dogshit/type a prompt into an AI for it to write this dogshit
Only at some of the puzzles. The combat wasn't hard once I stopped being annoyed and went slow. It made me learn patience as a child.
I hate how Link's sword looks like a fricking wooden paddle in Zelda 2. Absolutely disgusting.
This reads like one of those pants-on-head moronic takes you'd find on a 20 minute long youtube video with a 40 to 60 Like to Dislike ratio.
Zelda II is a top 5 Zelda game and I’m tired of pretending it’s not.
I agree with you but it filters people too hard to learn the mechanics at first glance
I always found it funny how neither the game or any US media ever says who that little dude at the end of the Palace is who sics Dark Link on you. Sure he's protecting the Triforce but that's all you ever know about him.
Also most media forgot that all the Temple guardians are protecting the place as the King ordered them too. Link kills a bunch of loyal Hyrulian subjects with no remorse.
Weren't they guarding the triforce with the assumption that only someone worthy would be able to take the triforce? That's why that mark appeared on links hand. He got the sign he was worthy and had to prove it. I font think they thought they were being murdered in cold blood.
>Zelda II is a top 5 Zelda game
Wowwww big achievement when only 5 could really be considered good anyways
5. Zelda 2
4. Totk
3. A link between world's
2. Botw
1. Zelda 1
People gripe that it "didn't follow the formula", but video games didn't have formulas back then. If there is a problem to complain about, it's that people have got too accustomed to being fed carbon copy sequels in later generations.
Games with sequels often had formulas like mario bros, ninja gaiden, double dragon, etc. But there wasn't really a reason to stick to one type of gameplay after only one game so I dont know why people were so upset.
Growing up I had a flip phone and my dad had installed an emulator for NES on it with basically every single ROM. I was able to at least beat the second dungeon in Zelda II (with save states that is) on a flip phone.
What actually is the worst Nintendo game? Like Offically something they developed internally and didn't outsource or anything.
I personally think the original mario bros game is terrible, I mean the one where you're locked to a single screen with the pow block in the center and shit just walks around on screen. It's not like the WORST game in general ever but I think its pretty ass.
Other M
Super Mario Sunshine.
That I've played: Arms
That I haven't played: Animal crossing amiibo festival
This is the worst Nintendo game and it's not even a contest.
They sold a literal tech demo as a full price game.
And they did it again with WW, SS, and BotW!
Early DS period was full of those 'tech demos sold as full games' scams.
I only remember this game from an episode of House where a moronic kid that ate cat poop kept playing it
>'Anteprima' in filename
>ESRB rating (not adopted in Italy)
?????????????????????
Anybody who calls Zelda 2 bad has never played it and are just parroting morons who think "different = bad". Tired of this same old ass 2000s internet rhetoric.
played when I was 10 and thought it was fun but had no idea how to fricking progress so I gave up
Yes. Once you get good it becomes a much better game. Getting upgrades as soon as you can help a lot.
PC port, or Redux romhack, choose.
>PC port
It's a reimagining, not a port.
no clue what you're referencing but there's infact a port.
https://hoverbat.itch.io/ziiaol
Literally not a port
lol yes it's a port, it's the game made for a PC. not a rom tossed into an emulator. moron
>Hurr it's a por-MADE IN GAMEMAKER
too bad it wasn't made in Ruby or Python, you might have shit your pants
The assembly code was ported. It has the same physics and everything
Redux taking away the punishment for death makes me look down on it. I should have to care about how well I play.
The actual gameplay of zelda 2 is great, the difficulty is completely moronic though to the point where it's just unplayable. I got to the third dungeon, got to the boss, it was pure RNG based where there's around a 95% chance it blocks any given attack, got a game over before damaging it once, played through the entire dungeon to do the same thing again, repeated this process 4 times, then gave up, made a save state, and then even with the save state I was only able to damage the boss three times in 10 minutes worth of attempts. I think nintendo should revisit the concept sometime
Sounds like you're just bad at video games.
There's a point in the game where it has a ridiculous difficulty spike, then seemingly goes back to normal. It's pretty much well known at this point but all the braindead homosexuals shouting
>hurrrr skill issue
Just gives people who don't know better the impression that it's just a bad and frustrating game enjoyed by shit eaters (eg. Megaman X6).
That's literally the best NES game
Not even trying to be contrarian here, but I always enjoyed Zelda 2. First time playing it was on the gamecube disk, but I actually enjoy Zelda 2 more than any other 2D Zelda. It's probably tied with alttp for me. I don't know why it has such a negative reception. I think it must be one of those general internet opinions that never went away.
Zelda 2 is the best Zelda, unironically, and should have been the way the series went instead of going back to that shitty top down perspective, then to the terrible past 25~ years of Aonuma puzzle bullshit.
>The Worst Nintendo Game of All Time
It's one of my all time favorite Nintendo games
Blatant grab for clicks. There's so much worse it's not even funny.
It was a very good game that did an excellent job of filtering casuals. I also fought the iron knuckles fair and square instead of jump slash cheesing them.
Yes, I did kill Bubbles every time that I saw them
You gays are making me want play the NES Zeldas even if i know i will be filtered
Just play them. Zelda 1 is really not that hard nor cryptic until second quest (which you should be ready for after beating the first quest), while Zelda 2 is also fair if you respect the game enough to learn how you're supposed to play it
The biggest barrier to entry is not knowing where shit is. It's easy to get stuck because you can't find a dungeon buried in dirt or under a bush.
Be slow and methodical about it rather than trying for hours and getting so frustrated you give up.
Zelda 1 is fantastic. Just write down the weird shit old people say and you should be fine. When a geriatric fricker blurts out there's a secret "where fairies don't live," don't just write him off. Stop and work it out.
>What the frick does he mean by--oh, I get it. Better frick around over there
Congrats, you passed the filter.
does he also explain that a bush should be burned?
Since people dumped a lot of advice for Zelda 1 and not much at all for Zelda 2, I'll give you a qrd on pro tips for the latter
>Use your shield effectively. It's what makes the difference between a good player and a bad one
>Pay close attention to enemies and especially their behaviours. They use a heavy weapon? Don't try to block it, focus on dodging instead. They try to swarm you? Take advantage of the sword beam. They alternate attacks? Follow their moves and counter accordingly
>Use magic wisely. As tempting as it is to spam the heal spell, you'll run out of mana quickly if you do so. A shield spell can save you a lot of mana over spamming heal, per instance
>Attack statues if you can afford it. They sometimes drop valuable full restores for mana, but they can also spawn a Darknut, so be prepared
I had the Zelda Collector's Edition on gamecube when I was a kid. I loved Ocarina and Majora. Eventually I even beat the first LoZ included on the disc. But Adventure of Link? Even taking a swing at it with Action Replay I could only bring myself to finish the first palace. I just don't find it fun. To this day I still hate Zelda II.
Literal definition of filtered. Stay bad.
>Resorts to cheating at the first palace
Imagine sucking this hard at video games, kek
Zelda 2 is a good game and not that hard, but I can understand how it retroactively became the black sheep. Most Zeldas including the original are extremely fricking smooth and any idiot can dive in. Adventure of Link is jank city. Everything in it is more awkward: random encounters with sharp transitions, level ups you have to cancel if you want to pick a stat, having to go into the Start menu to assign spells to Select, a heavily sequestered overworld with fewer landmarks, a total lack of in-game maps.
And despite all the weird shit it added, it's shallower than Zelda 1. You have fewer useful combat options and dungeon progression is totally linear. Having a bunch of different dungeons to choose from right from the start is one of my favorite things about Zelda 1.
The swordplay and the challenge make it worth playing. They just had to give up a whole fricking lot to get it.
Zelda 2 is a really fun game, it probably has my favorite soundtrack from the 2D games too.
The way combat works with the shield is surprisingly deep for how simple it is, the enemy in OPs screenshot is unironically more difficult than basically any enemy in WW -> Skyward Sword.
looking back at it now, its just a worse version of the ring of madoola and dragon slayer. Not worth acknowledging.
The worst Nintendo game is objectively Sticker Star.
i didn't get far enough to struggle with the mechanics
it was just not what i was looking to play
my best experiences with zelda 2 are playing as link in super mario bros x
nobody knows what i'm talking about though, and that's fine
I rented it at some point, returned it, and never thought about it much until zoomers started to pretend that it was secretly the greatest Zelda game ever made. It might actually be the best Zelda game because they all bore me to tears.
I have played the game from start to finish and it is the only game with such a distinction I can confidently say is worthless garbage with no redeeming values. At no point was I ever having fun.
>Wizardry 1 EGM score 17/40
>Wizardry 2 Computer Gaming World calls it "a very weak followup"
>good luck finding Wizardry 3 reviews from back then
lol
Wizardry filtered game journos back then as badly as double jumping in the cuphead tutorial.
What exactly compels people to hate on one of the greatest ARPGs ever made? It's literally 2D Souls.
too difficult for them
I always just tanked the dogs
...can't you just block the axes?
Certain enemies have weapons that the shield doesn't defend against. Though if I recall correctly you can use the reflect spell to temporarily enhance your shield so that it will work.
Never owned it so could only get so far. Finished it in my 20's when i had the anniversary collection. Good times
THIS is what these people think is the WORST Nintendo game of ALL TIME?! I have played all kinds of NES games that give this game a run for its money in the worst game department and it's NOT EVEN A FRICKING COMPETITION!! Zelda II is actually a decent, enjoyable NES game that is just really fricking hard!!
I mean...WHAT were they THINKING?!?!?!
why were game sequels so frickin weird back then? to this day I have no clue what the real super mario bros 2 is meant to be between lost levels, world or idk
the "real" smb2 is just an asset recycling game called the lost levels on that collection in america
the only real big difference is that mario and luigi have some slightly different physics
It’s an butthole game complete with deliberately misleading impossible jumps, poison mushrooms etc.
There are minor graphical differences that are kind of fun
Some companies thought they had to reinvent the light bulb every time, but that went away when they realized people played sequels as they did indeed want more of the same.
Look at how Namco kept fricking with Pac-man's formula with Super Pac-man and Pac&Pal when it turned out people wanted reiterations like Ms. Pac-man instead.
>Worst nintendo game of all time
That would be tears of the kingdom
>Be honest Ganker, did you ever struggle with Zelda 2?
the leveling system was dumb and you could easily frick up because of it. but i never heard any of my peer complain about it being a shit game or overly difficult. I would imagine it would filter zoomers though. Even if you frick up leveling, all you have to do is go out and grind to unfrick yourself, but grinding isnt something a 20 second attention span zoomer can do.
Its kind of pathetic that the speedrun trannies and collectors are trying to gaslight people into thinking Zelda 2 was a good game.
>it's bad because... IT JUST IS OKAY? Everyone knows that Zelda HAS to be a top-down game with shit combat
Legend of Zelda 2 was a fine game. Was it hard? Yes. Was I AM ERROR? sure. But it was a damn fine game. The real issue is the actual rubbish dogshit games were consigned to the garbage bin of history and are wholly unremembered. Zelda 2 is remembered because it was hard, but still popular. It was simply a completely different game from The Legend of Zelda because Nintendo were conniving bastards who would staple POPULAR GAME NAME on to unproven new game to try to guarantee higher sales. Same reason Mario 2's plot is completely disconnected from the rest of the Super Mario Brothers universe--it wasn't a fukken Mario game until they went and plugged in ITSA ME, MARIO!
It was a difficult game. Sure. But I beat it as a 3 year old. The original Mario, the original Zelda, and Zelda 2. Were the three earliest games I played.
I just kept replaying it and replaying every day until I beat it.
There were a number of NES games that suffered due to poor translation at the time, when knowing what NPCs were saying were important to actually be able to solve puzzles/know where to go next. Castlevania 2: Simon's Quest being the most well known
The original in Japanese was also obtuse, you would know if you had played it instead of parroting things you just read online.
I don't read moonrunes, how the hell would I know the exact text of what was said? It's widely said the English version was far worse.
I played Castlevania 2. It literally did not explain some shit.
Reminder that in the most updated version of Zelda 2, that Americans never got, you can't actually fly through locked door as a fairy.
The ability to do so was a bug and not actually intended.
Dark Knuckles (?) are buttholes and the EXP/level up system iirc was annoying but it was a lot of fun in spite of how difficult some parts of it were. Never finished it. But I got pretty close.
I remember hearing interviews where Miyamoto was talking about Zelda 3 on NES. He said the game complete and ready to be shipped and that it was actually a JRPG with 4 party members.
Is this true? Did i just fever dream this and make it up?
It's like Donkey Kong 3: it was released but everyone just forgot
The only thing I ever "struggled" with was remembering where the secret hole is that allows you to actually go all the way through the final temple. And that's only because I don't play it often and go so long between plays.
as a six year old Zelda II captured my imagination far more than the first game, I filled notebooks with drawings of my own imagined sidescrolling dungeon maps and poorly drawn Link's fighting monsters
It has the best Zelda song
Best victory theme
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I did
Many years later I savescummed through it on Nesticle or whatever emulator I used
It was one of the Zeldas of all time
>Savescummed
You didn't beat it
Of course I struggled with Zelda 2, everyone did. Game was hard. But to call it the "worst nintendo game of all time" basically screams "I have very little experience with classic nintendo games." Go play Festers Quest.
I liked it until the final dungeon, I just gave up there
My only quibble with it in the sword is too short
I've always wanted the sword to get a pixel longer each time it levels up.
>Sword starts off short, but gets longe with upgrades
Demon Sword does this, sick mechanic tbh
Now this anon is thinking.
This was my gripe with Phoenitopia Awakening too. That's a game inspired by Zelda 2. It improved on what Zelda 2 did in a lot of ways, but it didn't improve the abysmal weapon size. They should have made the upgraded weapons longer than the starter weapon
There are 3000 romhacks of Zelda II, why isn't this one of them?
Because it's fixing a problem that doesn't exist.
>make his sword bigger
Okay, now your weapon is longer than all of the other enemies' stubby weapons and you can hit them when they can't even reach you
>make their swords bigger too
Now nothing is different.
That only makes sense if you assume that both player and enemy are attacking at the absolute farthest lenth of their weapons. Which they are not. you're typically inside of the weapon range bu a number of pixels. Espectially since the enemy marches forward and back in a repetitive sway. That movement ensures a constant changing variable distance that you can't entirely control.
Now within that variable attack distance, you can control if you're attacking or defending, so skill inreacting to the enemyovement can ensure you never get hit, of you're good enough. However, sometimes the enemy merely whiffs when it happens to be too far. By altering the length of the sword by a pixel, you're only increasing the chance of a whiff by a small amount. As the variable attack distacne is more in your favor. It doesn't eliminate their ability to hit you entirely. The difference may become significant after say 3 or 4 pixels. At which point, you're practically unhittable by the small sword guys. But that's ok, because it feels good to increase in power ao much that the small guys are no match for you anymore. That's good scaling. Just make the harder guys have slightly longer weapons. WHICH THEY DO. Axe guys a es are longer than sword guys swords. And boomerrang guys have crazy range too. Making the stronger knights have longer swords won't be a problem.
Besides, if you have a longer sword, then the game can justify sending more knoghts on you all at once. Since jusggling multiple knights with your long sword would be doable.
>At which point, you're practically unhittable by the small sword guys. But that's ok, because it feels good to increase in power ao much that the small guys are no match for you anymore. That's good scaling.
There's already scaling with upgrading your stats. An orange knight that is very threatening in the first palace is nothing to you by the time you're leveled at the end. Making the sword longer is redundant.
>Just make the harder guys have slightly longer weapons. WHICH THEY DO
I don't really think so. Boomerang guys are relatively easy I would say, plus the fight they are offering you is different than the fight a non projectile enemy is offering you. I'm specifically referring to enemies that expect you to engage in sword and shield clashes like the knights, lizards with clubs, and the birds in the great palace. They all operate under the assumption that your weapons are of comparable length.
>Besides, if you have a longer sword, then the game can justify sending more knoghts on you all at once. Since jusggling multiple knights with your long sword would be doable.
I honestly don't think a combat scenario like that would work with the way zelda ii is. But I could be wrong.
Thanks for the informative rebuttal. Join with actual discussion or frick off.
No, the other anon is right. I regret even trying to talk sense to you. When you're too low IQ to understand why people don't want to stand in that super tight, uncomfy attack range all the time.
You admit that lengthening the sword of the enemy balances the fights to be practically the same. Yet you refuse the sword lengthening feature because it doesn't conform to your autismal understanding of game design.
I say if you can balance the difficulty around a longer sword, then just do it because it FEELS good.
>When you're too low IQ to understand why people don't want to stand in that super tight, uncomfy attack range all the time.
Sounds like I was actually competent and enjoyed the game. Go make your own hit game with "comfy" combat. Wtf are you even talking about? You're the autistic one.
Imagine dark souls, but you only get a single weapon class; daggers.
No wait, better example: imagine castlevania, but you only get a single weapon class, daggers.
Why would I imagine a different game when zelda ii already exists and is fine? Dumb frick.
You guys were literally talking about modding the game. Are you aware of where you are right now?
Lowest IQ post I've ever seen.
well i'm not a big fat vegana so i didn't sustain trauma from it
but it was tough, sure
hell, the toughest thing was figuring out where to go before the internet existed
Best part of the Wind Waker demo disk was having another copy of Zelda II, hands down.
#659463652 is a Black person.
Yeah, it's pretty indisputably the hardest Zelda even though it's not all that hard by NES standards. One of my proudest vidya moments was when I figured out the trick to use a random encounter to skip the fortress levels right before the last dungeon myself without looking it up, I only found out much later that everyone knew about that.
Zelda 2 rules, one of my favorite games. Took me years to beat as a kid, but got through almost all of it without a guide.
lmao at all these lying fricks, game was awful then and it's awful now
filtered
whats good about it?
Everything
Metroid NES is harder for me than Zelda 2, but mostly because I skipped some helpful upgrades on accident. The copy and paste maze is awful.
Zelda II was an instant classic for me and finding out about its existence was a revelation. Even now, it's unique alongside the other games.
I was alive then, the game was never controversial.
Some zoomer wanted to experience the games before Ocarina. Powered through Zelda 1 with a guide, got filtered and bored by the time he started Zelda 2, and quit probably. Then went on the internet and b***hed
There were some parts that were bullshit, but not more so than a lot of games from that era. I liked it a lot at the time, but a lot of games that do the concepts better these days.
Zelda 2>Zelda 1>LttP
Also: Zelda 2 has the best song in the entire series:
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SOUL
That song sets the best tone in any game where the player is visiting a town by himself. It’s upbeat, positive, yet lonely, unsure, and somber but ultimately triumphant. I don’t he fit so many emotions into a single 8bit song. Absolute masterpiece, especially in context while playing the game.
Zelda 2 is great. I like it a lot more than any other 2D Zelda. I went in with incredibly low expectations given its history but I was incredibly surprised. Though there are a few aspects that got a little annoying, everything great about it overshadowed the flaws. You can tell they went all out with new ideas with 2. I loved it and the challenge was perfect for someone who loves an honest one.
But I also think Simon’s quest is the best snes Castlevania as well so take my words with a grain of salt.
The only people who hate this game are impatient homosexuals that literally can’t play anything other than a game that hooks you up to a drip fed IV of dopamine.
This game has way more ambition and soul than 95% of the crap released nowadays. It requires patience, being steadfast, and endurance. It won’t hold your hand and it won’t apologize either. But what it will do is make you feel like a champion when you accomplish a goal, gain a level, find where to go next. I’m serious. If you don’t have the mental fortitude to play a game that was crafted to challenge and reward you for overcoming great challenges than get the frick out of here and load up something else. I’m not kidding, this game was the first game to trick my brain that I actually endured and accomplished a serious and dangerous task without leaving the confines in my room and I wish homosexuals would frick off.
>Be honest Ganker, did you ever struggle with Zelda 2?
Yes, it was fricked up experience. I remember my parents fricked up in Christmas and instead of minish cap, they bought me this piece of shit game on gameboy advance. We have been trying with my brother to finish it for so long, but eventually we gave up on it.
Eventually, I bought a psp in my early twenties and beat it there, with the help of the rewind function. It was a bullshit game, even with cheats
>Be honest Ganker, did you ever struggle with Zelda 2?
No. Not a fricking bit.
I have no idea from what shithole those other boomers came out. I have a blast playing this as a kid, and only got stuck for maybe a day on 2 parts:
- The empty screen where you have to play the flute
- The hidden village in the forest
I'll add that if out of all fricking games on the NES, Zelda II is the one that gave you trouble, then you're either a lying piece of shit or you are extremely moronic to begin with. Or possibly both.
Who write that garbage, it's the NES era, there's far, far FAR worse games to be traumatized about than zelda 2.
Mah boy, that piece of ship is what all true -ZELDA fans wishes C-D-I was mmmmmmmmmmmmmmmmmmmmmmmmmmmm for
Never, even as a kid. Thunderbird could take a few tries but it wasn't that bad. Struggling in Death mountain has to be a meme. Nobody can be that fricking bad.