>see someone rank the Zelda games
>They combine Oracle of ages and Oracle of seasons as one game
>Puts Links Awakening in the top 5-7 because of nostalgia
>Has Minish Cap as one of the worst ones because they never played it
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Gunna be honest, anyone who likes zelda this much is a massive homosexual.
Inclined to agree. I like zelda and the average "LOOK AT ZELDA!!" guy is a complete homosexual.
im a pretty big zelda fan and i've never played any off the games mentioned in the OP
I would put four swords GBA at the top of my tierlist and so would everyone who has ever played it with 3 friends
>im a pretty big zelda fan
>i've never played any off the games mentioned in the OP
Are you the fan that watches walkthroughs on youtube and thinks it's the same as playing them?
theres like 25 of them and they are mostly very long. i haven't played most of the older 2D ones, even those LTTP is my favorite i have played
>very long
Compared to what? They're not long at all.
Four swords adventures is better
i like the small session-based gameplay like mario kart. I feels more fitting for local play
>Has Minish Cap as one of the worst ones because they never played it
To be more specific, its always
>games i like
>games i havent played
>minish cap
>games i think are shit
Every fricking time
But that's true. Minish Cap is purely middle of the road, I had to force myself to finish it.
The vast majority of Zelda fans haven't even touched more than 5 games in the series
Frick I meant to reply to this, with this
I've played every game in the series and the best ones are easily OOT and MM and the worst ones are the two DS games.
Post which ones you’ve beaten in order:
OoT
Ages
Seasons
WW
Link to the Past
Seasons
Link's Awakening
Link to the Past
Zelda 1
Ocarina of Time
Ages
Minish Cap
Phantom Hourglass
Wind Waker
Hyrule Warriors
Breath of the Wild
Link Between Worlds
You consider hyrule warriors a loz game? That's just dynasty warriors. Dragon quest did the same thing.
I will never understand why people count the Hyrule Warriors games.
It's like driving on a flat tire. We all know lu bi is the best
>lu bu
I don't count them but I think at least the first one's a good game, haven't played Age of Calamity. I think the main games should learn from its combat though.
>LBW at worst
I think it's the only particularly good Zelda post-Twilight Princess. At least it generally threw things back to the earlier style of exploration, even if it had to rehash ALttP to do it.
OoT
TP
WW
Zelda 1
MM
ALBW
OoS
PH
ST
BotW
OoA
TMC
ALttP
LA
FSA
LA
OOT
MM
Oracle of Ages + Seasons
Link to the Past
Zelda 1
Wind Waker
Twilight Princess
Phantom Hourglass
I stopped caring about Zelda around Skyward Sword since that game was so unfun and trash I actually dropped it like part 2 through the second dungeon.
OOT
MM
ALTTP
MC
WW
TP
SS
i always drop the GB games 3 dungeons in
Games I've Beat:
Minish Cap
Phantom Hourglass
Spirit Tracks
LTTP
Link's Awakening DX
Link btn Worlds
4 Swords
Games I've only touched:
Zelda 1
Oracle of Seasons/Ages
Ocarina of Time 3D
Dude you gotta jump into legend of zelda. It's a harder version of lttp
I think I got halfway through it. At least to the graveyand/place with the statues. I was pretty into it, making maps and everything. Not sure why I stopped
It's fun
>check my save
>last played like 10 yrs ago
>15/16 hearts
>full inventory
>full triforce
huh, I might have beaten it actually
Think I'll just start over then
Second quest. The original game is a two parter.
S tier game imo. It where it all started.
Make that 2 and you're correct
I tried replaying Minish Cap recently and it was garbage.
>they rank the DS games bottom tier because they never played them
>they rank SS above BotW to be le ebin contrarians
At least SS is still a zelda game. BoTW sucks ass. SS feels like a really shitty OOT style version of like the Oracle games.
>>they rank the DS games bottom tier because they never played them
No, they're just fricking shit. Dungeon design in both are ass. The items aren't interesting, returning to the Ocean Temple got old very fast in PH, Spirit Tracks' repetitive sidequests sucked and while on paper the idea of riding a train is neat, you're left with an extremely dull way of getting around Hyrule with no deviation if you spy something interesting in the distance which you never do in ST.
Not to mention the fricking flute, jesus.
>they rank the DS games at the bottom because they have played them
but SS is better than BotW
insane permanently online contrarian
Nah, I agree with him but I also categorically dislike sandbox games.
pardon me for expecting a zelda game when booting up a zelda game
Alright gays, post 'em if you're willing to talk shit.
1. Twilight Princess
2. Ocarina of Time
3. Majora's Mask
4. Oracle of Seasons
5. Oracle of Ages
6. Link's Awakening
7. A Link Between Worlds
8. Zelda 1
9. A Link to the Past
10. Zelda II
11. Skyward Sword
12. Minish Cap
13. Breath of the Wild
14. Phantom Hourglass
15. Wind Waker
16. Four Swords
17. Spirit Tracks
18. Four Swords Adventures
>1. Twilight Princess
Surprised to see this.
tummy
Best to worst (that I've played, not counting spinoffs or CDi):
>Majora's Mask
>Ocarina of Time
>Link Between Worlds
>Link's Awakening
>Link to the Past
>Oracle of Seasons
>Breath of the Wild
>Minish Cap
>Majora's Mask 3D (I consider it just different enough to warrant a distinct mention)
>Oracle of Ages
>Twilight Princess
losing my left middle toe (aka power gap)
>Phantom Hourglass
>Zelda 1
>Spirit Tracks
>Skyward Sword
>Wind Waker
>Zelda 2
is this bait? this is bait
Nope.
>OoT
>MM
>MC
>2
>SS
>TP
>1
haven't played much of BotW but it feels pretty ass tbh
1. A Link to the Past
2. Wind Waker, Minish Cap
3. Breath of the Wild, Twilight Princess
4. Link's Awakening, Oracle of Seasons/Ages
5. Four Swords, A Link Between Worlds
6. Ocarina of Time
7. Zelda 1
1. Twilight Princess
2. Phantom Hourglass
1) Wind Waker
2) Ocarina
3) Majora
4) Seasons
5) Breath of the Wild
6) ALttP
7) Link's Awakening
8) Minister Cap
9) A Link Between Worlds
10) Zelda 1
11) Phantom Hourglass
12) Twilight Princess
13) Four Swords (can't remember which one I played though, may had emulated a few years back)
14) Dogshit
15) Ages
I never played Zelda 2 or Spirit Tracks to completion and never bothered with Skyward Sword. Admittedly I probably have the most critiques of WW of the 3D Zelda games, but the game also has the most extreme highs for me so I'm biased towards it.
1. Ocarina
2. ALttP
3. Majora's
4. LA
5. BotW
6. OoS
7. OoA
8. TWW
9. Zelda 1
10. Minish Cap
11. TP
12. FSA
13. SS
14. TFH
haven't played the rest
1.Majora's Mask
2. Ocarina of Time
3. Link to the Past
4. Oracle of Ages
5. Oracle of Seasons
6. Breath of the Wild
7. Twilight Princess
8. Windwaker
10. Four Swords Adventures
11. Four Swords
Everything else I didn't play, or played way fricking later and the nostalgia factor is lost on me, like OG and II
1. Breath of the Wild/OOT/Majoras Mask
2. Twilight Princess/Wind Waker
3. Skyward Sword
4. Link's Awakening
5. A Link Between Worlds
6. Zelda 1
7. Phantom Hourglass/Minish Cap
8. Zelda 2
Have not played the rest.
seethe and cope, Oracle games are their finest work
>Played OoT
>Played MM
>Played WW
>Played TP
>Played BotW
...Shit, this actually pans out. I did play Link's Awakening and some of one of the Oracle games, but I never finished either, so I don't consider them "played' enough to add them to the list.
Oh, so you're a 3d baby? Are the top down Zeldas too hard for you?
Huh? The top down ones are the easiest. The only hard 2D Zelda is a side scroller.
Not that anon but there is no way you can take a game like Oracle of Ages or Zelda 1 and say it's easier than shit like Wind Waker or Twilight Princess.
Yup. You never played a top down Zelda. It's okay champ, one day you'll find the courage to try them.
He didn't say anything about the graphics or art style.
Honestly, I just don't like top-down games in general. There are very rare exceptions, but Zelda is not one of them.
Playing all the Zelda games that I've never got played this year and this is my list so far. Also, currently playing Phantom hourglass and honestly aside from the shit controls it's not bad.
People 100% overrate LA because of nostalgia.
It's the same shit as Pokemon gen 2.
I had forgotten LA until the remake, and it's just a rock solid archetypal example of Zelda through and through. Dunno what I was supposed to hate about it other than the price tag.
It's easy to forget because even the worst Oracle Game (INB4 which one) completely annihilates it.
anyone that "ranks" games is by default a massive fricking homosexual.
>I don't have fun thinking about things critically
Okay.
>I don't have fun thinking about things listically
fixed it for you
>listically
Wake up babe, new word just dropped
It's ok. Organizing, listing and ranking things is an aryan/human thing, so a shitskinned monkey like you wouldn't get the appeal.
There's no "perfect" Zelda games because different Zelda games excel at different things but are also lacking in some other aspect. Different Zelda fans will also have different preferences in what they want from Zelda games (often influenced by whichever was their first Zelda game, since it set in their expectation of what a Zelda game "should" be). In other words it's a schizophrenic franchise that doesn't know what to deliver. Even with BOTW's success, it's clear that the developers of BOTW2 don't think critically on how to improve the game (i.e. "What flaws did BOTW have that we could fix?"), but instead just want to double down on what made BOTW1 work ("What made BOTW popular and how do we put even more of it in the game?")
This is mostly true of the post-Oracles entries. The series from ALttP to the Oracles had a pretty good sense of the series' identity from all angles.
The games are completely different just from the tiny amount of games you mentioned. ALTTP and Ocarina of Time feel completely different other than superficial stuff like "they both have dungeons and you find items in them".
I mean sure, in that one's in 2D and another's in 3D. I would say Majora's Mask is the odd one out of that lot but even that has a solid "traditional Zelda" foundation beyond its oddities. If I were to think of what a sound traditional Zelda would be, to capture that sort of exploratory overworld/dungeon dynamic that the very first game diligently explores in an embryonic sense, I could point to any game from that era and you'd have a fine example of it. From Wind Waker onwards, you get games that hyperfocus on one design aspect/gimmick and leave the others to rot. That previously mentioned subset of games are generally just good at everything they aim to do.
>I mean sure, in that one's in 2D and another's in 3D.
No, I meant more than that.
There's no terms for what I want to say so I'll invent them. Imagine a puzzle where the answer is obvious right away, but doing what you have to do is risky because there are enemies in your ways. That would be an "execution puzzle". Finding what to do is easy; actually doing it is hard. Now imagine a puzzle that poses no danger, but requires you to stop and think on how to solve it.
ALTTP's puzzles, like LoZ and Zelda 2, are mostly "execution puzzles. Of course they still have some "thinking puzzle", but the focus was on execution. OoT instead has a bigger focus on "thinking puzzles". That's one of the big difference.
Another difference would be the world. The world of ALTTP is very dangerous. There are enemies everywhere. The trek to dungeons are dangers in and of themselves. In OoT, the world isn't dangerous for the most part. There are few enemies outside the dungeons and they are easy to kill or ignore. The world of ALTTP is also pretty labyrinthic. Even with the map, you can get lost trying to reach somewhere. Sometimes multiple paths exist to reach the same place. On the other hand, OoT is much more linear. There is only one path to reach the Zora's Domain. There is only one path to reach Goron Village. There is only one path to reach the Spirit Temple. And for a late-game dungeon, isn't the path to the Spirit Temple kind of... not dangerous? Compare to reaching the seventh dungeon in ALTTP. On the other hand, OoT's world has much more lore and flavor. You have different races and tribes. The Hylians, the Kokiri, the Goron, the Zora and the Gerudo. Each with their own town, leader, clothing style, etc. ALTTP only had one town, and nothing of note happens there. OoT has SIX towns (plus a ranch, plus the people at Hylia Lake). And each of those town, by itself, has more stuff to do in it than ALTTP's single town.
I liked that ALTTP has dangerous overworld enemies such as the crabs that do three hearts of damage but it has a lot of things that bug me
>the sprite art for the game is pretty ugly. the fact people still argue to this day over why Link has pink hair or how to even interpret a lot of the sprites shows failure in the art direction
>puzzles are either insultingly easy or extremely obtuse. Everything is either "light the torches" or "hey go through the entire Ice dungeon again but fall into the one hole that also makes you fall into the jar", "get the good bee by using the pegasus boots to ram into the ice rod cave statues" and "either push a block into another level or skip to the next dungeon and grab the cane of Somaria to press down the switch"
>the map spoils pretty much every secret in the overworld, there's no sense of discovery when the map is detailed to the point every door is shown
>you can't skip most of the heart containers for a challenge run, you HAVE to get them when even Zelda 1 lets you skip
>you can't do a 000 run either unless you leave your SNES running overnight since menu saving counts as a death
I see what you mean but I'm getting at things in a broader sense. Sure, ALttP has more of an emphasis on danger and OoT has more of an emphasis on consideration, but both are equally good at their intended directions from top to bottom, they have no particularly damning flaws in the same way that games like WW, TP, ST and SS do. I do think it is fair to say that, to a point, as the series goes on it veers away from the early emphasis on obstacle-oriented designs to more observational challenges, but to me they're still all operating on roughly the same tasteful balance of overworld and dungeon dynamics without being sheer clones of one another. I think the Oracles in particular display the extremes of this sweet spot balance across its duology, almost like a celebration of both sides, before Wind Waker brings it all crashing down and the series begins struggling to find that healthy balance again. Closest its gotten since is probably A Link Between Worlds.
>OoT instead has a bigger focus on "thinking puzzles"
never felt like oot had puzzles, but instead chores as nothing felt satisfying. oh you messed up a jump? Have fun doing the same shit again for 3-5 minutes to get back to where you were or for that fricking timer to reset..
Anyone who even thinks the Capcom games are on the same level as the Nintendo games is the real fool.
Minish Cap has really great controls with more "techs" you can do (despite less buttons), introducing things like rolling and sword techniques in top-down Zelda. It also has really good verticality for a top-down Zelda game. Hyrule Town also feels very alive, there's a lot of unique graphical assets for all the buildings (outside and inside) and NPCs, and there's tons of stuff to do in it, probably one of the best town in the series. The game's main flaw would be its really tiny world that feels claustrophobic at time, and the fillers it introduced to pad out the game. If the game had a bigger, less-linear world, it would be an incredible game.
>>Puts Links Awakening in the top 5-7 because of nostalgia
I put Link's Awakening in the top 3 because it's the best 2D Zelda. All the Toon Link games are mediocre to dogshit and WW is the worst 3D game btw
I think my list is pretty good, I've played through all the games at least twice and most of them I played pretty recently so it's not nostalgia talking
>Four Sword Adventure that high
>that super-smooth sprite animation
>those great remixes
>the fun puzzles and boss battles
>those segments where you get to kill a bazillion enemies at once
>environment interactivity such as picking up the trees and setting things on fire
I'd rank it even even higher if the 4 player wasn't nigh impossible to achieve. But even singleplayer it's fantastic.
I wish they do a remake where they have the main screen in the middle and the GBA screens on the sides like pic related.
I'd love a re-release with the filtering removed.
Started a texture pack but it was a shit ton more work than I wanted to put in.
Triforce Heroes was fricking amazing if you managed to get to play it with a competent group
You either didn't play it or tried to play it solo like a moron
No the only people I was ever able to play it with are complete morons. Sharing such a small health pool was a mistake, especially since once person can be a homosexual and kill the entire group. I'm not giving grace for such sloppy game design especially from Nintendo of all developers, they're usually the kings of multiplayer experiences. Besides 4 swords adventures still did it better.
>they're usually the kings of multiplayer experiences
You're entitled to your opinion, but this just makes you sound stupid
Yeah, the online multiplayer was a crapshoot if you were hooking up with randoms, I'll give you that, but I just dropped out of groups that weren't good. Guess I got pretty lucky too
What's stupid about it? Nintendo has
>Mario Kart
>Smash Brothers
>Kirby Air Ride
>Mario Party
>Kirby Return to Dreamland
>Wii Sports/Resort/Play
>Pac Man Vs
>Pokemon Stadium
>That Kirby 64 minigame with the falling tiles
>4 swords adventures
>The Mario 64 DS and NSMB minigames
>Mario sports spinoffs
all under their belt. Granted I should have specified LOCAL multiplayer experiences, whoops. Their online stinks lol
>Granted I should have specified LOCAL multiplayer experiences, whoops. Their online stinks lol
Ah. That would explain it.
>Excited for Triforce Heroes
>None of my friends care about it
>Online play is region locked so none of my online friends can play with me
>Be an Ausgay so almost everyone here has shit internet, ruining random matchups
Shit was mad fricking gay. I tried single player but it just felt like I was missing out.
If you played one zelda you've played all of them.
Not true at all. Twilight Princess is very different from Wind Waker.
Sort of true. I see the first, very linear half of WW as bad TP and the second, more open half as bad BotW.
Profoundly moronic statement
People who rank games they haven't played are cursed to have small penises every time they're reincarnated
>They put Wind Waker up high despite it being a shitty rushed game with godawful escort dungeons, an inventory that had more use in OoT, no fishing game and a terrible method of traveling the world
Can I just rate the ones I've played? I'm just going to do that. I've played maybe half(max) and enjoyed them. It'll take me a few minutes to make sure I'm not missing any.
No because you'll expose yourself as someone who hasn't actually played them and are trying to be cool for internet clout. Happens way to often in tier lists
Thanks for subscribing! From least favorite to most...
A Link to The Past
Link's Awakening
Phantom Hourglass
Four Swords
A Link Between Worlds
Wind Waker
Ocarina of Time
Breath of the Wild
Twilight Princess
Majora's Mask
>Puts Links Awakening in the top 5-7 because of nostalgia
You’re right, Link’s Awakening is easily in the top 3.
>>Has Minish Cap as one of the worst ones because they never played it
I like Minish Cap but it is linear and short as frick.
Twilight Princess is one of my favorites but I've played it enough times to understand why someone might like it. The Tears of Light quests never bothered me and I still don't understand why they ever bothered other people aside from Wolf Link being boring to play as I suppose?
People refuse to admit that OOT and MM are the only good 3d Zelda games.
They both have dogshit combat. There is not a single challenging enemy in both of those games.
There's almost no challenging enemy in any Zelda game except for Gold ranked Lynels in BoTW or the enemies in Zelda 2, the series is easy. If anything the incredibly expansive sword combat is hurt by the fact there's no need to use at least half of Link's moveset.
wizzrobes
There is if you're 8 years old.
t. played OoT for the first time when they were 8 years old
You don't need to be 8 years old just new to the Zelda franchise or video games in general.
True, Zelda in general operates on a simple but obtuse logic that can stump anyone lacking intimate familiarity with it but is a complete pushover to anyone who has experienced and understood it. When you've played every Zelda game, pretty much all of them are easy by that point.
Zelda games in general lack challenging enemies especially if you are a Zelda veteran. The bosses in Wind Waker and difficulty in general were neutered due to some people getting stuck on bosses in Ocarina of Time and not being able to complete the game.
Links awakening dx is the best game
Sorry you played the Rudolph version, zoomer
>the Rudolph version
The what
Holy frick how much of a zoomer can you possibly be? How old are you? Did you never see Rudolph clayanimation?
>claymation
anon, it's called "stop motion"
moron zoomer doesn't even know what Rudolph is and is trying to swerve the topic
I'm not the anon you were calling out, I'm telling you Rudolph isn't claymation. It's just stop motion. They're puppets. Claymation means clay.
I understand what you are saying now but your reference was stupid
It's not that, you just made it extremely unobvious that was what you were referring to.
BotW is a fantastic game for me, but I hate it as a Zelda entry. How would you rank that?
How good is Minish Cap?
I have a soft spot for the DS games because they're essentially the birth of "2D Zelda x 3D Zelda" design. Their biggest issues are that a.) they rely really hard on some gimmicks and b.) Nintendo ditched them too soon and started focusing on 2D and 3D Zelda as basically different entities.
Link’s Awakening should be #1.
Lakebed Temple is one of the best dungeons in the series and I'm tired of people dissing it because they got filtered and aren't used to actually having to use the map in a dungeon.
I'll admit I'm biased towards dungeons that both make use of a nice item and a "setpiece" and the lakebed temple's both.
But I like the entire latter half of the game's dungeons more.
God TP's dungeon design is stacked, if only it were harder.
You like Palace of Twilight and Hyrule Castle more than Lakebed Temple? Snowpeak to CitS, understandable, but the last 2 are basically combat gauntlets rushing you to the end, which would be fine (preferable even) if TP actually existed somewhere on the difficulty spectrum.
Oh right. On an emotional level I don't even consider those dungeons, my bad.
General rule of thumb - the water dungeons in 3D entries tend to be the most interesting in design and do the most to actually utilize 3D space. They're also the biggest filters in those games.
>utilize 3D space
What do you mean exactly?
Thinking of the dungeon as a holistic structure. For example, with Lakebed in order to get anywhere you must re-orient the central room's staircase multiple times, which requires both vertical and horizontal positioning/observation, it gets you to look at the main room as a giant puzzle to solve in multiple orientations. Other 3D dungeons obviously do this - hell, MM's dungeons in general explore this idea to varying degrees - but the water dungeons especially zero in on it. Great Bay does this with its shifting currents and Water Temple does this with its shifting water levels. BotW's sacred beasts do this as well but the issue there is that they kind of forget to be real dungeons past that.
Awakening and oracle of seasons are the worst 2 for me
No matter what you say
The games arent that shit, except that around 50% of your total playtime is gonna be the items menu sliding up and down as you unequip your sword and shield to lift a rock, jump a gap, cut a bush, equip boots and feather to jump far, and repeat for every single screen in the overworld
Oracle of ages is significantly better.
Ok
Haven't played: Four Swords
18. TFH (not bad, just had to put something at the bottom
17. SS
16. I
15. II
14. TP
13. PH
12. BotW
11. ST
10. LA
09. WW
08. FSA
07. ALBW
06. TMC
05. ALttP
04. OoS
03. OoT
02. MM
01. OoA
I have been doing a zelda binge and i can't figure out why people love breath of the wild so much. I guess it is just casuals that love walking simulators?
The world is great, there is a lot to explore, but it is all there is to the game. Puzzles? Shrines are mediocres at best, repetitive at worse. The game have basically no rewards other than shrines, money is useless and armor is incredibly rare. God it feels awful to do quests to get a fricking 50 rupee. I wipe my bf's wife ass with that money.
Completely underwhelming characters as well other than a select key few and even them are incredibly undeveloped. Can you imagine how good would be if we actually went on a real bros adventures with the goron and zora champions? I'm not even going to mention the complete lack of enemy variety or how the "dungeons" are basically glorified shrines.
It feels like Nintendo cut half of the game budget and just focused in building the world. I just hope that the sequel address all this, because it didn't feel i was playing a zelda game at all. What scare me is that the massive sucess of it, means we will never get a traditional zelda anymore. And i have been enjoying playing twilight princess on master mode/ganondorf amiibo way more than breath of walking
Breath of the Wild is Zelda gone sandbox. The people who love it care less about structure or rewards and get more out of making their own fun.
I hate making my own fun. That holds no interest to me at all. I want planned organised structured fun.
Same, and that's why neither of us really care for BotW.
The game was fun for the first dozen of hours, but after that it overstayed too hard, and suffered the same issue skyrim had. It just the same content, over and over and over and over, and doesn't matter if you tackle the puzzle by doing some kino shield surfing or just do the way they wanted you to do it. You start realizing the game actively just try to waste your goddamn time with pointless chores and huge ass walking sections. Sometimes it feels i'm playing an offline MMO world.
You partially correct but money in BotW is even worse, specially as reward for doing anything
The game would be GREAT if the world wasn't so repetitive. I'm not going to say empty because it really isn't, but like i said, like skyrim, you just fighting the same shit draughs a million times over everywhere. If they separated each of the 5 regions with their own respective enemies and gave us more collections and items to find instead of just koroks/shrines, it would have been so kino. It would have been the perfect chance to turn the game into a rpg again, and add accessories, magic, etc etc, new inventive ways to tackle all the puzzles.
It is useless because it is incredibly easy to make money. You can sell food/stones for so much money, that i'm paying all the great fairies to be my hookers before the first dungeon i completed.
It's cool the first time through when you're wowed by how big the world is and the fun shit you can do with physics, but my second playthrough wasn't nearly as favorable for the game. Your points are all spot on, I agree.
>money is useless and armor is incredibly rare. God it feels awful to do quests to get a fricking 50 rupee.
>Completely underwhelming characters as well other than a select key few and even them are incredibly undeveloped.
That's every Zelda games
Eh, I would say Skyward Sword and A Link Between Worlds tried to make rupees matter.
The people who praise BotW unironically do not understand that games can be intrinsically fun AND have decent extrinsic motivations. They don't get that the game could give you the freedom to do wild shit without putting the onus entirely on you to create all the variety in combat and problem solving. They think Zelda went from "boring and linear" to "fun and open".
The ‘extrinsic’ rewards of previous Zelda games were just ruppees and heart pieces, which BOTW also has so I don’t really understand.
No, the extrinsic rewards in previous Zelda games were new dungeon items, new dungeons, more content which was noticeably different to interact with than the content you just fricking did.
BOTW:
>"Hey this looks like something to do"
>you do the thing
>"YAHAHA YOU FOUND ME"/shrine/weapon/rupees acquired
>repeat ad nauseum
OoT:
>"Hey this looks like something to do"
>you do the thing
>get a new item
>new item lets you do new shit in the world and access new places
>repeat ad nauseum
The things that imitate the BOTW content-discovery loop (find thing, do thing, get reward, move on) are sprinkled on top of a game that already has tons of stuff to do that works toward the main goal (beat the game) or reasonably unique side goals. Most side quests have different styles and need different thought processes than the main quest, putting you in a different "gameplay mode"- unlike BotW which keeps you in the same hybrid combat-puzzle mode for most of the game, aside from approaching the divine beasts. Which if I may note was always a high point in my eyes.
poes & bugs have padded out every game in the series.
I agree they don't have enough unique treasures. no bomb bags, no quivers, no bottles, no weapon upgrades, DLC armor has no upgrades and is mostly just shittier than non-DLC armor.
even the kinda obvious upgrades the game could give you they just never bothered with like
>mobile cooking pot
>weapon repair station
>regenerating shield
>upgraded paraglider
>money is useless
Buying Armor along with other things is useless now?
You don't have to make your own fun because there's a linear path to the game but you don't have to take it.
Because despite its flaws it does things better than most other Zelda games.
You complain about the puzzles when the puzzles are literally the best they’ve ever been in this game. You complain about money when you have at least have a bunch of stuff to spend it on in this game, meanwhile in a game like OOT money is literally useless.
I unironically think Majoras Mask is the best so no one ever gives a shit about the rest of my list
Majora's is love or hate. It's a very difficult Zelda to not have polarizing opinions on.
I haven't played many Zelda games because most of them don't seem very interesting. I have played through the original game unlike most Zeldagays.
If you like the original then give Link to the Past and Awakening a shot. If you're still in, try the Oracles and Link Between Worlds, maybe even Minish Cap.
I've played through the original, OoT and MM. I've played minish cap and I liked it, but never finished it.
You'll probably like the others I mentioned then, doubt you'll care more for the remaining 3D entries but who knows.
awakening and the oracle games always seemed like the most interesting ones out of the ones I haven't played. guess I'll get around to them sometime.
Yeah they're good. Minish cap is good too
OoA arguably has the best dungeons in the series. And unlike most other games in the series, a dungeon item isn't immediate forgotten about as soon as that dungeon is over.
It's probably a little harder than seasons, but they're both really good
Seasons dungeons felt a lot simpler and none of them actually use the season mechanic even if only one dungeon in the other game requires you to use the time mechanic
I like both them equally
Wind waker has the best 3d old-school combat
As in sword combat? That's Twilight Princess or Skyward Sword, no contest. If that includes item-based combat then okay, Wind Waker and Breath of the Wild excel on those fronts.
i would rank wind waker and skylight sword combat as equal. The four sword skeleton fight was very kino
Twilight princess is the second worst game ibe played next to skyward sword. I don't think you anons are loz fsns
You can hold that opinion and that's fine, but if we're talking strictly old-school swordplay then I'm not seeing the room to contest. TP took WW's parry animations and turned them into freely usable skills, and added even more on top of that. TP is why modern Zelda games even have a shield bash.
I said old school in my post
I am aware, which is why I'm saying that TP's is better.
Toilet paper princess because the game is boring as shit.
You'll eventually say something that means anything, I'm sure.
It fell short. It wasn't as good as oot, and I wasn't a fan of the barriers. Also I didn't like half of the tools you get. I enjoyed it while I played it, but I don't think I'll play it again. Unlike oot, link to the past, or the original on nes. It's just my bias opinion.
Okay, but what does that have to do with TP's swordplay being better than WW's, because it is and that's the point being discussed?
Because ww reminds you of a 3d link to The past simple sword play.
I don't think of that at all with WW's swordplay. I think of OoT with "press A to win" prompts and wondering why I'm not using a better tool for the job. WW's actually really good about making the sword not the best option in combat.
You can use a lot of your weapons in combat
>tools
It has been scientifically confirmed the only reason people like wind waker is that Link makes a funny face
give them a break
>Pity claps at the end
vs
>OOOHHH MY GOOOOODDDDDD
Toilet princess does have good sword play, and ninja like moves. I will not deny that, but it doesn't save the game.
>Toilet princess
Are you a fricking child?
Do kids know about that game? It only came out on wii and wii u
How is Twilight Princess not old school? It was announced in the early 2000s when I was in elementary school and I am now 26.
I'm 10 years older than you and grew up on the original.
No that's Twilight Princess. Now if only the majority of enemies would actually try to kill you. TP Darknuts > WW Darknuts.
Wrong. Twilight Princess has the best combat.
>best combat
>ganondorf does half of a heart out of you
Granted they fixed this on the HD version for wii U
Ganon was a joke if you were rich, and had the red armor
Eh, I fricking hate that game though. The only good dungeon was the yeti's mansion.
It's annoying when people say this. The entire run of dungeons from Lakebed to City in the Sky are downright excellent and I fail to see why they wouldn't be.
Too linear.
The vast majority of post-ALttP Zelda dungeons are linear. Ironically, Hyrule Castle in TP is one of the few I can think of that has actual optional content in it.
I'm not saying the game was bad, but it's low tier on my list.
Speaking of the Oracle games.
>tfw has been the 2d zelda that I have been purposely avoiding for quite a while
>emulated seasons and finished it but gave up with ages after like the third dungeon like 8 years ago
>tfw had the roon, so I had nothing better to do
>played seasons first and was the way I remembered it, fun overworld, okay dungeons, nothing story
>ages ended up better than expected
>the overworld was kinda bland, but made up for having an actual story and a reason to care about saving the land while having better dungeons
Kino games, best 2D Zelda experience I had for a while. But you really need to play both games in succession to get the full experience.
Kinda scared to replay Minish Cap now since the Oracle games put a high bar and that I am afraid that it will ruin the nostalgia I have for it.
All the post N64 Ocarina clones were mid and I’ll die on this hill
Straight up shit opinions
Hope you enjoyed Ocarina but worse for 2 generations of consoles
Well I was pissed when they canceled it on the n64. I still play that game today. At least once a year
>n64
I'm thinking of a different game
>Zelda 2 at the bottom
Fricking moron
>Wind Waker over TP
dumbass
>OoT over Majora
stupid
>Skyward Sword over anything
don't look at me
There’s no hierarchy to the tiers, both WW and TP are C tier and neither are better than the other. They’re both meh.
You're c tier.
thats because oracle games are way worse than links awakening, although you are right about minish cap being underrated.
TP is a shit game and the only reason people like it is because they can coom to midna
No. Lakebed Temple, City of the Sky, Arbiter's Grounds, Temple of Time, Snowpeak Ruins, and Palace of Twilight are great.
Eh, how about OoT Forest Temple, OoT Spirit Temple. All the dungeons in OoA and Ancient Cistern.
That's true as well.
I like it because I love the dungeons, swordplay mechanics and general aesthetic of the game. Midna's a surprisingly well written character and her dynamic with Zant is cool, but that's behind the previously mentioned points and even then, that still has nothing to do with wanting to frick an imp which is some Touhou secondary tier shit.
>Awakening above Ages
>Awakening that high at all
>Zelda 2 that low
>Skyward sword not dead last
nah
Zelda 2 is actually good. People got butthurt because it as different at the time.
Zelda II is okay. It would be better if his sword was longer so Link could actually hit and not have to cheese with the down stab.
It becomes way easier when you learn the sword moves. Although that game is kind of fricked with uncompleted dialog
After I finish Phantom hourglass I'm going to play Majora's Mask and see if it deserves it's praise. Any tips?
It's too easy, frick the great fairy sword
There are two hidden variations of the Song of Time, one of which is insanely useful. I won't spoil it for you if you want to go in particularly blind but do keep that in mind.
If you've been in Zelda threads, you'll probably know already to steer clear of the 3DS remake if you can help it. There IS a patch that fixes some of the stupid unsolicited gameplay changes it made, but it only goes so far and also doesn't do anything about the butchered visual atmosphere.
>steer clear of the 3DS remake if you can help it
Yes. I know to stay away from that garbage 3DS remakes. I have the N64 cartridge but I might just play on the switch.
If you named yourself zelda in oot Ganon's blood is read in the rinsl boss fight
I never felt a single shred of enjoyment playing through Zelda 2.
Yes, I got fricking filtered by it but, it's just not fun to play at all, even with guidegayging.
I got a 3ds and only ever played Ocarina. Which one should I play? Was kinda interested in one of the wind waker style ones or that majora's mask remake but I've heard good things about the Mini Cap or whatever. Tell this filthy casual to the series which one is worth my time the most. The weird cartoony one with a train?
If you want more like Ocarina then go down the 3D entries chronologically until you stop liking what you're playing. If you want to branch out a bit, try A Link to the Past if you want a taste of 2D Zelda, which then leads to its own rabbit hole.
Of the games that I have played:
1. Majora's Mask
2. Link to the Past
3. Ocarina of Time
4. Twilight Princess
5. Minish Cap
6. Breath of the Wild
7. Seasons
8. Ages
9. Link's Awakening
Oh shit I forgot Wind Waker and Zelda 1 and 2. Revised:
Of the games that I have played:
1. Majora's Mask
2. Link to the Past
3. Ocarina of Time
4. Twilight Princess
5. Wind Waker
6. Minish Cap
7. Breath of the Wild
8. Zelda II
9. Seasons
10. Ages
11. Link's Awakening
12. Zelda I
It's almost your bed time. You have to take your meds in the morning.
what's wrong, anon? you disagree with my list? 🙁
Can we all agree that the soul tracks game is literally worse than the Sears consol games?
I don't know what "Sears consol" means but Spirit Tracks is the most divided I have ever felt about a Zelda game. The dungeons and bosses are fantastic, the towns are utterly bland, and the train and flute are the worst things I've ever encountered in a mainline Zelda.
Phillips cdi
>the editor says you're all gay
What?
Throw back to old game magazine letters to the editor. I'm just posting cool legend of zelda art.
>BotW is a good game but it's not a good Zelda game
BotW isn't even a good game, a good game can give you the tools to make your own variety without throwing nearly identical problems at you over and over.
By that logic, the entire series is bad.
Nope. A game can ALSO be good while giving you almost no tools to create your own variety if it introduces enough variety on its own. This is why Wind Waker only having five proper dungeons was such a travesty; not enough variety.
I don't even think it's a good game, I remember being bored out of my fricking mind playing it.
Serious question:
Why do people rate Link's Awakening higher than A Link to the Past and both Oracles?
I don't rate it higher than the Oracles but after having beaten ALttP twice I ultimately respect it more than I enjoy it. Can't put my finger on what exactly but the game honestly kind of annoys me when I play it.
3d zeldas just get progressively worse so there's no reason to rate them
2d zeldas though:
LA>ALTTP>ALBW>Minish>LOZ>LOZ2>Ages>TFH(with friends)>ST>PH>>>TFH(alone)
cant remember Four swords and seasons enough to rank.
the distinction between 2D and 3D starts getting kinda weird by the DS games since they're all technically 3D after that
Pretty minor but I tend to call them TD(top-down) and 360 Zeldas
>ST
Funny, whenever I try to replay the DS games, the stylus controls on the PH always felt worse to me
AoL is fricking painful
People who rank MM high often have the shittiest taste in Zelda games.
Not even an opinion, it's a fact.
I rate MM high and I also particularly like OoT, ALttP, [your favored oracle game] and [your favorite non-OOT 3D game].
Actual best Zelda Game coming through
link's awakening is near top tier
link to the past is near bottom tier
Only loz, lttp, oot and botw have arguments for bring best
>They combine Oracle of ages and Oracle of seasons as one game
Reasonable to do. It's one big experience
>Puts Links Awakening in the top 5-7 because of nostalgia
Link's Awakening is actually just really good.
>Has Minish Cap as one of the worst ones because they never played it
This is stupid though. It's at LEAST better than dogshit like Zelda 2 and Skyward.
>Inspiration. The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages.
>miyamoto was allowed to wander off unsupervised into caves and entire other villages as a child
>the kids his games eventually wound up marketed to weren't allowed outside of their parents' line of sight
for once I feel like Miyamoto's "I based it on my childhood" philosophy may be more than a bit justified
Haven't played Skyward Sword yet.
Minish Cap is mediocre
It's not. It's a solid good game.
I've yet to play Twilight Princess
I'm still mad Minish Cap decided to have a dedicated Kinstone button instead of an additional item slot.
Why not? You don't want a button dedicated solely to one of the most tedious sidequests in Zelda history?
Yeah, Capcom really fricked up there. Should've made it context-sensitive for Select when standing next to an NPC.
Well, if they played it it wouldn't change much would it.
If LttP isn't in your top 3 your opinion is invalid