In what way? I swear now everyone and their mother are expert artistic critiques ready to point the finger and scream "AI" even at pieces by human "artists". Sometimes people make art in some style, sometimes they are also bad at it, but how is that AI-looking?
Some non symmetrical clothing details, the level of details is different in each artwork, robot details are not symmetrical and are kinda wonky. The hair strands of the woman hair is strange. The tentacle woman head is not symmetrical and has a strange lighting.
I could be wrong though, these things are harder and harder to detect.
They're talking about it having a Mass Effect like story to the campaign with romances and shit so they're likely going to try to take advantage of that coom factor
UGH can you people STOP TRYING TO MAKE STARCRAFT 2
BE ORIGINAL
BE INNOVATIVE
INNOVATE!!!!!!!!!!!!!!!!!!!!!!!!! DIFFERENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOT asiaticCLICK, NOT TERRANS, NOT ZERGS, NOT SQUID-NOT PROTOSS!!!!!!!!!!!!!
Sanctuary is literally a supcom clone and they're going to show something on the steam RTS event in a few days, might want to look into if you don't like SC clones.
you morons really think the most shilled RTS game that is basically just kickstarter bait is gonna be any good? these frickers have litterally every major youtuber shilling for their game. even stormgate had less shills than this shit. Over ambitious trash , funded by morons sick of nolifing starcraft all day
The shilling worked in this case because they actually managed to make a decent looking RTS on their first announcement. Sad as it is, most indie RTSs look like shit when they're announced for the first time. Zerospace managed to look surprisingly polished, responsive, and smooth, and they were even able to show full games as opposed to Stormgate's 10 second clips of nothing. And the game isn't even in alpha yet. People actually have faith in the dev team for once, which is different than the usual stream of disappointments.
>And the game isn't even in alpha yet.
I hate how much publishers have successfully destroyed such a simple SW development concept in the gaming industry.
If it has actual art assets in it (which this does, according to the video) it CANNOT inherently be below Beta status, because pre-Alpha is literally "coming up with the concepts and base feature set", Alpha is literally "base code/engine-testing with placeholder assets" phase, while Beta is "polishing the code/engine and testing with real assets"
Frick Waterfall and "fluid" "continuous" development, it's moronic, never works as advertised (because it cannot ever be advertised in any solid form at any given point in time) and is more prone to failure. Unironically go back.
4 factions. Only 2 factions Revealed
looks gay
No woke shit so far
>the dude is literally called "black"
Is that a way to check the representation box?
Might be a Jap named him.
These characters looks AI generated.
In what way? I swear now everyone and their mother are expert artistic critiques ready to point the finger and scream "AI" even at pieces by human "artists". Sometimes people make art in some style, sometimes they are also bad at it, but how is that AI-looking?
The nonsensical strands of hair give it away especially.
Some non symmetrical clothing details, the level of details is different in each artwork, robot details are not symmetrical and are kinda wonky. The hair strands of the woman hair is strange. The tentacle woman head is not symmetrical and has a strange lighting.
I could be wrong though, these things are harder and harder to detect.
It's 100% AI generated bro, I don't know how you can't see it.
That is not a way to describe things.
Why does Mera look like a cross between Daisy Ridley and Emma Watson tho?
>prefect nero
>blends sharp wit with whatever
I expect this one to be a fountain of marvel quips
>tri arch l'olin
>keen intellect and a biting demeanor
This one is gonna be full "aaahhh hentai baka" tsundere style for prefect nero.
I bet I can enjoy this shit.
>Korean MMO art
Bad sign bad sign. You can't even take advantage of the coom factor in an RTS like you can in an MMO.
They're talking about it having a Mass Effect like story to the campaign with romances and shit so they're likely going to try to take advantage of that coom factor
sounds absolutely fricking dreadful
>coomer RTS
hard pass
>You can't even take advantage of the coom factor in an RTS like you can in an MMO.
Why not? C&C tried that and it worked.
>Ginger
SEXOO
can't wait to use my Assault Tanks to fight the vicious Gerg
There's already a thread you Black person
Look at the catalog before you post
>cinematic
dropped
UGH can you people STOP TRYING TO MAKE STARCRAFT 2
BE ORIGINAL
BE INNOVATIVE
INNOVATE!!!!!!!!!!!!!!!!!!!!!!!!! DIFFERENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOT asiaticCLICK, NOT TERRANS, NOT ZERGS, NOT SQUID-NOT PROTOSS!!!!!!!!!!!!!
The people still playing traditional RTS games only want Starcraft or AoE2. There is no audience for anything else
I am the audience.
but it is pretty different so far
Sanctuary is literally a supcom clone and they're going to show something on the steam RTS event in a few days, might want to look into if you don't like SC clones.
you morons really think the most shilled RTS game that is basically just kickstarter bait is gonna be any good? these frickers have litterally every major youtuber shilling for their game. even stormgate had less shills than this shit. Over ambitious trash , funded by morons sick of nolifing starcraft all day
The shilling worked in this case because they actually managed to make a decent looking RTS on their first announcement. Sad as it is, most indie RTSs look like shit when they're announced for the first time. Zerospace managed to look surprisingly polished, responsive, and smooth, and they were even able to show full games as opposed to Stormgate's 10 second clips of nothing. And the game isn't even in alpha yet. People actually have faith in the dev team for once, which is different than the usual stream of disappointments.
>And the game isn't even in alpha yet.
I hate how much publishers have successfully destroyed such a simple SW development concept in the gaming industry.
If it has actual art assets in it (which this does, according to the video) it CANNOT inherently be below Beta status, because pre-Alpha is literally "coming up with the concepts and base feature set", Alpha is literally "base code/engine-testing with placeholder assets" phase, while Beta is "polishing the code/engine and testing with real assets"
Frick Waterfall and "fluid" "continuous" development, it's moronic, never works as advertised (because it cannot ever be advertised in any solid form at any given point in time) and is more prone to failure. Unironically go back.
>Frick Waterfall and "fluid" "continuous" developmen
Which one is a good one for development? Genuine question.
literally a billion dollar question.
it's easy to say that things could be better, hard to say how to get there.
game looks like sc2 custom map, whats the point
Looks alright, but BW people will stick to BW and SC2 people are betting on the Storm Gate, so I don't know about being a successor of anything.