Every copy of Sonic 3 I saw in second hand stores were in awful condition. One of them had fricking nail polish on the contacts. That soured my opinion on the game as a kid because everyone who owned it was a slob.
>That soured my opinion on the game as a kid because everyone who owned it was a slob
Now that we all have internet access at home you can learn this without going to the pawn shop
people were confused back then too.
really cool concept, but done too late. if they did it years earlier we might've seen a shitton of lock-on level packs and expansions and stuff.
I thought it was the coolest shit back then as it was the first time an expansion/patching was done to a cartridge game so it was all new to me.
Being able to go back and play as Knuckles in Sonic 2 was mind blowing. Too bad they never worked out the kinks in time to have it work with Sonic 1 as well.
Zoomers: Oh, Lock On Technology! Yeah I've seen that before, I watch Cybershell and Somecallmejohnny! It's also referenced quite a bit in Sega's own games, it'd be strange if I DIDN'T know what that was.
>How do you prevent it?
Rings as a safety net. Also minimizing the difficulty of the actual platforming.
And yes, dying is a necessary part of learning any game
Sonic was from an era when games weren't disposable, you played them more than once and learned new things about them. That change in attitude is not a fault of the game.
>you played them more than once and learned new things about them
I don't miss trial and erroring through all my extra lives, but goddamn do I miss this.
why did Sega like stacking things on top of each other so much?
Do you really think zoomers haven't heard the story of the game being split in half to capitalize on a McDonalds promotion through their little e-celeb documentary shit?
you're really going to call someone a zoomer when you're iphone posting
ok let me sit at a whole ass PC to make this fricking stupid post. go to bed grandpa
why are you samegayging this hard
you just got owned
>this homie seriously goes to a special location in his home to sit in front of a monitor and post on r/Ganker
ISHYGDDT
Zoomer here, we don't think about this old trash at all.
It's true. You don't think at all
i think its neat
I remember going to the goodwill section back in the day and there would be like 20 of these
but I was a sonic 2 fanboy and hated 3
Every copy of Sonic 3 I saw in second hand stores were in awful condition. One of them had fricking nail polish on the contacts. That soured my opinion on the game as a kid because everyone who owned it was a slob.
>That soured my opinion on the game as a kid because everyone who owned it was a slob
Now that we all have internet access at home you can learn this without going to the pawn shop
It wasn't a pawn shop, it was a used electronics place in the mall.
It doesn't help that the one kid I knew who owned it was a fat Mexican.
zoomers are aware old technology exists because of media . There's plenty of youtubers that zoomers watch that consume old videogames.
It was a confusing and moronic idea, anon.
people were confused back then too.
really cool concept, but done too late. if they did it years earlier we might've seen a shitton of lock-on level packs and expansions and stuff.
I thought it was the coolest shit back then as it was the first time an expansion/patching was done to a cartridge game so it was all new to me.
Being able to go back and play as Knuckles in Sonic 2 was mind blowing. Too bad they never worked out the kinks in time to have it work with Sonic 1 as well.
>Zoomers mad they don't own Sonic 3 and Knuckles
Kek that being said OP is still gay for using an iPhone.
Well it's a silly design. Why not use a USB cable to connect the storage devices.
>zoomer google it
now what OP
>yank controller
>picture freezes
>even the controller is region locked
Not everything was quite so rad back in the good old days
Nice skin colour, fren.
I like sonic 2 better because it can actually be beaten in a single sitting
t. zoomer
Zoomers: Oh, Lock On Technology! Yeah I've seen that before, I watch Cybershell and Somecallmejohnny! It's also referenced quite a bit in Sega's own games, it'd be strange if I DIDN'T know what that was.
This. We also know about Mario 2 because millennial e celebs won't stop wanking off about it
I had a game genie that did the same thing
don't you mean alphas? since the gen z is no longer relevant?
Is 2D Sonic inherently bad by design?
How do you prevent Sonic's identity of moving extremely fast from clashing with the careful deliberation of platformer gameplay?
Is dying a necessary part of the game loop?
>How do you prevent it?
Rings as a safety net. Also minimizing the difficulty of the actual platforming.
And yes, dying is a necessary part of learning any game
Sonic was from an era when games weren't disposable, you played them more than once and learned new things about them. That change in attitude is not a fault of the game.
>you played them more than once and learned new things about them
I don't miss trial and erroring through all my extra lives, but goddamn do I miss this.
Autisim (probably)
no we aren't
why did Sega like stacking things on top of each other so much?
Do you really think zoomers haven't heard the story of the game being split in half to capitalize on a McDonalds promotion through their little e-celeb documentary shit?