>a major enemy pursuing the PCs is a stubborn but well-meaning, lawful good paladin, who has been manipulated and fed falsified intel on the party's motives and deceptive abilities
>happens to arrive at the exact moment when the PCs are doing extremely shady things
How would you do this right?
Cast minimus imprisonment and stick his inch-tall form into the cleavage of the big-tittied barbarian
A wild wizard appears and dispells your spell!
With an awkward landing, a romance arc begins!
>denying the Paladin a chance to swim in a literal ocean of booba
an act so evil, the BBEG shows up to kneel before the wild wizard, making him the new main antagonist.
Yes, yes, HOWEVER, PORTUS!
Does the barbarian take volunteers to go titdiving?
I don't because Javert/Zenigata type characters are obnoxious as fuck and almost nobody actually likes them in practice.
>Javert/Zenigata type characters
You mean dudes with sideburns?
Thats not what OPs describing though. Those types of characters can't be eventually reasoned with.
It's more like Steiner from FF9, Paladin types that can eventually see the truth and turn allegiances.
But yeah solo NPC 'chasers' are dumb and entirely overdone. There's like one in every JRPG. I'd make it a police force/personal army/assassin group.
The arbitrary specifics don't matter if what the op describes keeps on happening and feeds the paladin's currently false belief and confirmation bias. In practice they would be identical to the annoying trope.
writing skill issue.
Honestly, it's very hard. Players most often attack with about as much discretion as rabid dogs so having a good guy attack them because of them being used by a bad guy in charge usually means they get slaughtered and the players show .3 seconds of remorse when they find out what they did.
gay hold back on the edge and pour some more jrpg cinemetic salt on that D&D steak
For now keep a head of him. Make every effort to display acts of mercy. He will soon begin to question his orders and when you can clear your name he will be a powerful ally against those who defamed you. His power and loyalty is to the one on high.
I would kidnap you and force you to be my dm
>/hsrg/ has now leaked into /tg/
I don't think that game did it very well to be honest. How hard do two paladin types and a bunch of cops need to job out to let a dweeb and two women in heels get away on foot? The game also doesn't show the falsified info up front and gives the player the idea that they the paladin character and cops are complicit and intended to capture and kill the main characters from the start.
I think for it to be better it needs to be clear that the paladin is not a bad guy. Have him or her explain the charges and (falsified) evidence to the player characters, and make it clear that the paladin really believes that the PCs are guilty, instead of insisting that they be brought to a mock trial first. Otherwise it makes the paladin out to be lawful evil, rather than lawful stupid.
>How hard do two paladin types and a bunch of cops need to job out to let a dweeb and two women in heels get away on foot?
One of them was also in heels.
The real answer is that the CBT1 Belobog storyline was vastly, vastly different, and actually showed the antagonists discussing amongst themselves whether or not the protagonists were truly evil.
>Have him or her explain the charges and (falsified) evidence to the player characters
This is important. The chaser should immediately make it clear what he has/claims to have on the party, so that the party immediately knows the charges are bunk and are now aware that there is an agenda against them from somewhere. If he's a good cop, he has to inform the characters what they're being charged with (unless you cook up something extreme like "double murder, they're armed" and force the cop to immediately go aggressive on sight).
And at that point, it becomes a matter of painting the cop chaser as sympathetic so the party doesn't, y'know, murder him immediately (if they're that kind of party).
As a DM?
I would do this during a quest where the party has been coerced into doing something for some clearly bad dude. Like, maybe the party owes a favour to someone who turns out to be part of a the mafia. Or they were forced to rely on a dark wizard during some past quest, and now he's come to collect.
So they go off to do whatever it is thats asked of them. Break into a house to collect an item. Gather some dark magical items, maybe one of them is on sacred holy ground. Rough up some thugs or go attack some rival gang or whatever, which in turn kicks off a gang war. That sort of shit.
And the dogooder catches them in the act. Maybe the dark wizard or whatever has pushed him against the party intentionally, hoping they'll kill each other or damage each other enough he can swoop in for the kills. Or maybe the paladin has been informed the party is working for the bad guy. Maybe he just happens to be working for the place the party is breaking into.
Que the paladin swearing to catch them, and his relentless chase begins.
Pretty basic shit, but there you go.
Forgot to say. Alternatively, you could go the Dresden Files route with Morgan and the Council. The party DID some shady shit, but it was for a good cause or self defense or whatever. But the authorities or whatever don't really believe the party's "excuse" and is just waiting for them to slip up. The paladin has been informed thusly. So he already thinks the party is evil, but needs proof. Needs to catch them in the act.
Which brings us to your post. Dude catches them in the act, goes AHA! and refuses to listen to them, going on a relentless chase.
I'm pretty sure most parties are already relentless murderhobos who kill civilians for fun.
I guess I've played in pretty meek groups then. Outside of the occasional edgy boi, we really just murderhobo baddies.
Well, once we did sorta-accidently ambush and slaughter a caravan of innocents. That escalated into killing all the guards of a village and some royal knights.
What if they kill him first meeting?
>I would do this during a quest where the party has been coerced into doing something for some clearly bad dude. Like, maybe the party owes a favour to someone who turns out to be part of a the mafia. Or they were forced to rely on a dark wizard during some past quest, and now he's come to collect.
>So they go off to do whatever it is thats asked of them. Break into a house to collect an item. Gather some dark magical items, maybe one of them is on sacred holy ground. Rough up some thugs or go attack some rival gang or whatever, which in turn kicks off a gang war. That sort of shit.
Name a time ANY party actually does this instead of complaining to the DM that they're being railroaded.
>Group 1, game 1: Pathfinder, Human Warpriest boy
Him and ara-ara shaman try to convince him they have good intentions
Catgirl chuuni witch and dragonboy-turned-dragongirl occultist/necromancer/brat cause things to increasingly spiral out of control
In the end he's at least convinced we are VERY bad at deception if nothing else
>Group 1, game 2: Pathfinder, Elven Investigator girl/poison collector
We have the stubborn, but well meaning LG Paladin in our party, we leave him to settle things while my elf bullies the halfling Cleric and the catgirl does cat things
>Group 2, game 1: Stars without number, Telekinetic catboy hacker
My PC swears he didn't know downloading a car was that bad, captain and big bro try to talk him down, there's actually a decent chance captain agrees to turn ourselves in, or at least calls up a lawyer
>Group 2, game 2: Lamentations of the Flame princess, 'kistune' (read Halfling) boy
"...We haven't done anything THAT bad have we, is this about the slaves? We only bought them to set them free....intotheserviceofourcrewbut...."
This is the group most likely to attack, though we'd still try to talk him down, but between a ronin captain, a hobgoblin/defector from the Khan's forces co-captain, and a gaggle of goblins, violence on some level will probably happen
>Group 2, game 3: Godbound, God of Knowledge, Wealth, and Artifice
Diplomacy is attempted, my PC will likely use his powers to find out who told him those lies and what exactly he was told, if a fight does happen, I'm banking on the two gods, one of which is a dragoness, winning, failing that though, my PC might just erase the memory of the lies/shady incident from his head
>Group 2, game 4: OSE Stylish hack, Dwarf (read: Goblin wearing a robe and hat that conceals everything) elementist
"Look, it's either diplomacy, or I call lightning down from the sky, let's talk it out okay? No clue what you heard, but I know...er, don't think we've done anything illegal"
I can't see fighting happening unless he attacks first, and even then the party would probably focus on incapacitating, and then possibly even healing him up before leaving
Good plan, ngl, something similar likely would've happened my first group's now finished previous game, only the barbarian would be the party's e-boibarian, and he'd be her new doll
Why do you have so much weebshit in your parties.
I play with weebs
Fuck off gachatards
And the silvermane guards, are belobog's indestructible shield!
Literally just have other NPCs talk about him. That's all it takes to worldbuild. I did something kind of similar in a Rome themed game I played and by the time the cohort met him they were already smitten. I had to lay off the appearances since 4/5 characters had slept with him by the 3rd session with him.