What campaigns are actually good? I have 1100 hours and barely touched, them only have done the Japanese campaigns. Tried the El Cid campaign and didn't like it.
not him but El Cid campaign has aged terribly and didn't do a great job of portraying El Cid by having conquistadors and bombard towers everywhere. Not as bad as Hastings and Agincourt though.
the original scenarios were designed with 800 x 640 resolutions and 75 pop limits being the max a computer could handle in mind. They're practically a different game.
>Joan of Arc is chronologically one of the latest campaigns in AoE2 and the French army under Joan was famed for its effective use of cannons in sieges >most of the missions lock you in castle age so you can't even use trebs, let alone cannons
I'll never not be annoyed by this
Start with the Ensemble Studios campaigns for AoK and AoC, most of them are golden if a bit too easy. I agree that El Cid is probably the weakest of the bunch except for the fun cutscenes and dialogue. You could always check out Ornlu's campaign tier list, he goes really in depth.
Dawn of the Dukes did a really cool thing where you go chronologically through the ages for lithuania, then poland, then bohemia, with recurring characters and interconnected storyline.
Its been some of the most kino RTS storytelling I've ever played.
Lord of the West campaign for England was also really fun, especially the defense of jerusalem mission where you have to dead ass fend off endless muslim hordes. Really did an amazing job capturing the 'surrounded and outnumbered' feel.
My only complaint is that the Poland scenarios are a little "too" well designed. The mechanics in those scenarios don't appear anywhere else, like the day/night, or leveling up heroes.
This post is like a month old but I'd think AoK + AoC and most of DE's campaigns (including the DLCs) are generally the better ones holistically. The rest vary a lot in quality, some of the worse campaigns are just a bit dry.
Started playing recently. Completed so far the two tutorial campaigns, Joan of Arc and the two first scenarios of Saladin. Going through Horns of Hattin later today. I'm playing on Hard. So far it has been smooth sailing, no roadblocks, just that some missions are very time consuming. Has anyone here completed everything on this difficulty? Am I for a world of pain later?
>Am I for a world of pain later?
Depends on the campaign. I think Bohemians Prague mission is the hardest one on the highest difficulty but I haven't played through them all. Others I didn't find too bad even on the highest difficulty.
I did not find Hard AI behavior any different from Moderate when it comes to aggressiveness or tactics. The differences that I did notice are >AI is more stubborn and doesn't resign easily >AI actually bothers to upgrade their units >AI gets more stuff (more resources, extra castles and towers), while the player gets less >AI has more villagers
Nothing that actually makes a real difference, difficultywise
This is a lie. They can see everything near their base.
2 years ago
Anonymous
>citation needed
2 years ago
Anonymous
I have the game, dumbass. I tried to wall their berries. Checked the replay. Out of LOS, but they immediately sent multiple vills to fight when they'd, in that same situation, repeatedly only send villagers once they were ready to put down a mill for berries.
Japs don't have a campaign.
But Genghis Khan, Tamerlane, The Grand Dukes of the West and Jadwiga are all great.
Peple also usually recommend Barbarossa, Attila, Kotyan Khan and Hautevilles.
My rather unpopular take is that Saladin and Montezuma are both very good.
But avoid all Rise of Rajas and African Kangdoms. Those consist of boring grindfest against multiple enemies with infinite resources.
Francisco de Almeida
Sforza
Bari
Gajah Mada (Mission 5 is aids though and melee unit pathing completely craps out in the city which really fricks with playing a spam faction.)
Generally Med campaigns are usually pretty fun. The first three also teach you one important lesson; never trust a fricking Venetian. Francisco de Almeida is my favorite so far, it's comfy world exploration.
It's ok bro, he is coming back to AoE2 tomorrow after failing to win big at AoE4. I'm even suspecting he lost Golden League because his head was already at AoE2. Dude was on stream last week saying he watched the Resurgence with his friends on discord and how much he missed team games with his AoE2 teammates.
Dunno why you think I like Hera when I'm just saying Viper was having AoE2 withdrawals. Viper got at least 3rd on the latest big event, Hera got rekt so hard he went to LoL and then back to AoE2.
It's ok bro, he is coming back to AoE2 tomorrow after failing to win big at AoE4. I'm even suspecting he lost Golden League because his head was already at AoE2. Dude was on stream last week saying he watched the Resurgence with his friends on discord and how much he missed team games with his AoE2 teammates.
he lost a big tourny? a final?
>ow much he missed team games with his AoE2 teammates.
yeah he had some kino nomad teamgames series right before he switched
Wish there was more campaigns/scenarios where you dab on the steppeBlack folk. The devs clearly think the Mongols and Tatars were ebin badasses and they glorify them. Give us an Ain Jalut scenario, or a campaign about the Japanese fending the Mongols off.
>be me >que ranked >arena, random berbers, opponent is goths >beat him by 1 tc imp play >go to unranked to relax >que with the same idiot that deletes his vills and tc at the start of the game sveral times
another one just now >be me >randomed burgundian >vs a teuton >get rekt by his knight spam, opponent declares he won >give me the good old FU >he leaves me to do his meme boom thinking he will do the final blow >he sends out a wave of champions for some reason thinking he can take me by surprise >little did he know I started making archery ranges >start spamming HC >they shred his champion wave and I push up to his base >gives me the ggwp and quits
So yeah burgundian HC are underrated, seem to do fine even against knight spam
Once I forgot loom after drushing. Got to castle age with like -10 vills. He never stepped on the gas so I make monks knights, convert his knights, convert his stables, ram down TCs. He makes useless castles and tries to take my gold because his isn't safe, I convert his villager and make a stable to kill everything he makes there. In the end I had like 50 villagers and cavaliers killing all his eco. He didn't gg because he was mad he sucked so much
>Be me >usually go random for 1v1s >Nomad in rotation, always get "random" huns >Always play against Spanish players >Say frick it, go Sicilians >make everyone rage quit with castle drops
Can't wait for land nomad tbh
>land madness, randomed burgundians >opponent pics berber, think nothing of it >straight away comes with a vill and lames my deer >kill an unloomed vill that was hanging out around my berries >he lames my boar with a vill, intercept the vill and kill >he sends another vill to lame, this time it escpaes, but two minutes after I see the board returning >keeps sending vills abusing the berber bonus >make wheelbarrow in dark age because why not >he makes a lumber camp next to mine >feudal age arrives for me, not for him, he tries to douche me, prop up a tower that tips the balance for me in the TC war, I keep pumping vills while he sloply lets vills get killed
>DOODE IT'S JUST A GAME HOW DARE YOU CALL OUT PLAYERS FOR USING DISHONEST STRATEGIES THAT ARE NOT IN THE SPIRIT OF THE GAME
don't reply to me ever again unranked scum
I still get a dopamine rush even when today when thinking about it
he fricked up against the wrong civ, wheelbarrow nullified his ebin sonic vills, and I did the eco upgrades way early, meaning my lumber gathering could sustain a TC repair 20% better than his
if him playing like that directly lead to you having such an enjoyable and memorable game retrospectively do you really think it was necessary to cuss him out?
Be glad it was berbers and not viets, he would have sent vills from the very start of the game
But yes, sadly theres nothing i can say but get good, and this time im not even shitposting nor bantering.
As soon as the game starts, scout the front of your base, the one facing the enemy, then explore the flanks. Dont wander too far with sheep scouting.
I always get loom at my 6th villager and lure boar
Dont get greedy dont lure deers.
Dont hesitate to put down outposts.
As soon you find both boars go scout the enemy base and see if he has an early barracks, if hes drushing or not
Yes these players are a massive pain in the ass but a man gotta do what he gotta do
The guy cannot lame your boar if you take it before he gets to it
While luring deers is objectively good, you are completely blind to what the enemy is doing, if you get drushed when luring deer it will set you back a lot
Oh, that, safety measure, if the guy sends his scout to try to lame your boar, but then finds you luring it, then he can try attack the luring villager. Actually happened to me once.
Also he wont hesitate to attack lone loomless vills, or drush you.
>vils overchop a tree >cav runs in, kills everything >TCs garrisons 15 pop, the arrows are absolutely useless
>archer gay runs around and keeps sniping my vills >skirms don't work, mangonels don't work, cav doesn't work, even 125 stone towers don't work bc of min range
>castle drops almost every game
That's it, uninstalled and won't be coming back in a long time (hopefully, since this is like the 4th time in the last month). Honestly, frick this bullshit frickin game. I literally had a nightmare about it last night (the opponent was rushing me and countered my every defense) and I woke up at 4 am and couldn't fall asleep again Bye "homosexual knight-archer-castle for 20 years" game.
The sweet spot with archergays is when you get to castle age earlier, get +1 knights out and skirms, if you see a small group of archers fleeing send a knight or two, if he heavily invests in skirmishers knights do a lot of damage
Hindustanis are ultra fricking OP. They are now my go-to civ if I want to win a game. My winrate with them is probably like 85%, maybe higher. If I get to castle age and have enough gold, it's over for the other guy. >archergays fricked >knightgays fricked
They got a counter for every fricking thing AND their counters actually do damage on their own. They have the best camels in the game and ghulams cover their every weakness. Probably the best hc in the game too. Great eco and good hussars for raiding when you run out of gold.They even got nice architecture tbh.
this was me when i got bored of based hindus and kept losing, back on track now
Have you tried playing Persians/Celts/Vietnamese/Goths/Byzantines/Lithuanians/Tatars/Gurjaras?
idk sounds like a personal problem, there are so fricking many anti-archer civs
just do like me and have that 1 friend on steam who is equally bad with and we keep playing against each other while taunting each other on discord
for variety we team up against a bunch of AI
random map random civs always
>socotra >7 ai >tiny >start game >try to build a starting house >huge vilfight with two ais at once that never stops and just keeps escalating for the rest of the game >same settings but arena >my TC is halfway through a wall and half my vils are standed between other walls
I've always played with so fricked settings that when I started playing multiplayer meta builds meant nothing to me.
vills with loom are so strong it's insane >beats dark age scout 1 on 1 >beats militia 1 on 1 >beats feudal age upgraded skirm 1 on 1 >beats feudal age upgraded spear 1 on 1
What is this autism that drives someone into acting like a moron, getting called out on it and then posting basedjaks over and over again
I'm genuinely almost impressed
What's your favourite civ?
What's your favourite campaign?
Who's your favourite pro?
What is your fetish?
Thoughts on the DoI expansion?
What's your favourite unique unit?
What's your favourite unique tech?
What's your favourite architecture style?
What do you think about Steppe Lancers?
>food intensive opener like scouts or FC knights >eat absolute shit if the opponent fends off or counters my strategy, since my boom food went into these units >eat absolute shit if the opponent cheeses me with a dumb power spike like a Spanish castle drop, because I don't have a key advantage against cheese which is a better eco >eat absolute shit if this is a patch where for some reason melee unit pathfinding is even more slow and moronic than usual
vs
>drush or m@a into archers, or even naked archers >have a shit-ton of leftover food to boom and tech while still having an army >can defend a ton of cheese just by virtue of having ranged units and the wood/gold income for siege >don't have to hit the panic button if the other guy walls out my initial army, can often outright harass through walls >counter most Black person cheese UUs like conqs and arambai out of hand >counter your composition's counter (skirms) out of hand because you can make skirms yourself without tech switching
There is ZERO (0) (zero) reason not to be archer-pilled on literally any map except a full water map, in which case you must be galley-pilled. Prove me wrong. The complete worthlessness of CA infantry and the way Feudal and CA cavalry has been steadily declining in use make for an overwhelming body of evidence. Maybe the one time you wouldn't want to go straight archers would be vs a Meso civ due to e*gles, but then outside of Aztecs on clown maps even mediocre cavalry or infantry will hard-counter an eagle switch - and you'll be able to afford it because you'll have surplus food due to having gone archers.
>There is ZERO (0) (zero) reason not to be archer-pilled on literally any map except a full water map, in which case you must be galley-pilled. Prove me wrong.
My skirms suck, and I don't struggle with early feudal food eco management. I don't mind making a market while I'm in feudal, and I don't want to encourage my enemy to build archers.
Small number of fire galleys > galleys, but when you scale up fire galleys get shredded.
War galleys > fire ships in pretty much any situation.
Fast fire ships > absolutely anything besides demos.
Demos themselves are almost not worth making until Heavy Demo since they die quick and their damage isn't that impressive if the opponent splits. If you're making them it's generally as a desperation move to try to get back in the fight when your opponent makes a mistake. Heavy Demos are ridiculous though because they do so much damage over such a large AOE that it's almost impossible not to get value out of them.
For UUs:
Longboats are absolute bullshit and beat galleys, fires and demos due to their insane range and their armor piercing due to multiple arrows.
Turtle ships will win against just about anything except maybe longboats due to the armor pierce, or to heavy demos if they're super clumped.
Dravidian UU shits on standard navy due to their aoe, but loses to longboats (god what a bullshit unit) and to turtle ships since it actually has less HP than turtles.
Caravels are worse war galleys/galleons until you reach a critical mass of them, at which point they become... marginally better war galleys/galleons. Like just about everything Portuguese, they're underwhelming in practice.
A good rule of the thumb in water maps ever since UUs stopped requiring castles is to just gg out vs Vikings if he hits Castle Age and isn't crippled. Which he likely won't be since he gets free wheelbarrow and cheaper ships for the Feudal galley wars.
what should i do as malay early game? all i really feel comfortable doing with malay right now is raw fc into elephants / karambit or fi into 2hs, and either option leaves me vulnerable to early aggression. i feel like spending gold on swords is a waste as malay, so i don't ever do drush fc or maa. should i just try opening archers or something?
Just played scouts > elephantos (+onager because the opponent went archers instead of pikes and monks) > karambit spam today after seeing the snakeboi do it and absoultely destroyed the other guy. It's pretty fun tbh
Maa rush opener into archers, theres no reason to not, you can't say maa rush is a waste because you age up faster as well going trash 2handers later anyways
Ethiopians are the fricking gayest civ in the game >archer civ >faster attacking archers (exacerbating the biggest problem with archers already) >mangonels that have a bigger splash (most threatening thing about mangonels already) >free resources on age up means they always have a healthy eco even if they age up early >free pikes means they can immediately respond to knight push even if they completely ignored their barracks until then >only civ in the game with a fully upgraded siege workshop (even Mongols, Tartars, Turks, Slavs, Saracens, Teutons, and Celts are missing some siege) >can go knights of their own in castle age >fully upgraded shotel warriors are basically a more useful version of a champion, and a replacement for missing paladin
after all, we all know the ethiopians were famous for their crossbows and siege weapons, and all those famous sieges they participated in, such as...
Archers branch into a pointlessly-different unit line. European Crossbows would be a definite downgrade for anyone not facing heavily-armored enemies, since they sacrifice fire rate for energy. Ethiopians, representing the Nubians, get improved firing rate because a few desert-dwelling archers militarily held off and threatened the cores of Islam at each of the Caliphates' peaks.
As for siege engines, that just comes down to gameplay. Ethiopians are primarily an archer civ, and they miss the final cavalry armor tech. That means either infantry or siege get the benefit, and this time, they wanted to give the spacial efficiency to the Ethiopians, so they gave them a full siege workshop to match that.
Very practical design. I personally love the way they play.
Are Sicilians the most annoying civ? >50 PERCENT less bonus damage >counters don't work??? even though the whole game is based around counters >castle drops even faster and gayer >donjon rush >serjeants in feudal age, created in fricking towers in your base, you need to get to castle age to counter them with knights??? >maa sort of works but is weak against donjon fire >first crusade, insta 35 units
I'm considering maybe using alt+f4 to counter this civ whenever I see it.
>>50 PERCENT less bonus damage
don't work??? even though the whole game is based around counters
The whole gist of Sicilians is being an anti anti-counter unit civs, which makes them based
Maa rush works against them, dont be afraid to pull vills to raze a donjon, infantry knights and mangonels works wonders vs Sicilians
I honestly don't get why people complain so much about them
Sicilians aren't that bad, they are kinda slow early on and you will have to remember that horse collar is more important than wood upgrade.
Sergeants can be good but huskarls and ghulam do the same niche better.
Their hauberk cavalier are pretty strong but Poles cav spam is way stronger.
>>50 PERCENT less bonus damage
don't work??? even though the whole game is based around counters
The whole gist of Sicilians is being an anti anti-counter unit civs, which makes them based
Maa rush works against them, dont be afraid to pull vills to raze a donjon, infantry knights and mangonels works wonders vs Sicilians
I honestly don't get why people complain so much about them
>infantry
Longswords and pikes are pretty bad vs Sicilians, Sicilian knights can even beat full pike and longswords aren't going to do anything once they have donjons or castles in their base
>Pikes
Like I said before, Sicilians are supposed to excell at countering counter units, pikemen is a counter unit against knights, you shouldn't be using pikemen against Sicilian knights >Longswords wont do anything
Bitch, what? Longsword spam counters both knights and Serjeants provided you got supplies and your blacksmith upgrades, you shouldn't let donjons go up in the very first place, but if they do, just overwhelm the sicilian with sheer numbers, throw a few rams or send a mangonels with a dedicated repairing villager, or just outmuscle them with knights of your own, or use elephants
If the guy has a castle, just go imp and treb it down.
Any good infantry or cavalry civ should easily beat Sicilians
>Sergeants can be good but huskarls and ghulam do the same niche better.
Those are for different civs.
>Pikes
Like I said before, Sicilians are supposed to excell at countering counter units, pikemen is a counter unit against knights, you shouldn't be using pikemen against Sicilian knights >Longswords wont do anything
Bitch, what? Longsword spam counters both knights and Serjeants provided you got supplies and your blacksmith upgrades, you shouldn't let donjons go up in the very first place, but if they do, just overwhelm the sicilian with sheer numbers, throw a few rams or send a mangonels with a dedicated repairing villager, or just outmuscle them with knights of your own, or use elephants
If the guy has a castle, just go imp and treb it down.
Any good infantry or cavalry civ should easily beat Sicilians
>Like I said before, Sicilians are supposed to excell at countering counter units, pikemen is a counter unit against knights, you shouldn't be using pikemen against Sicilian knights
It's still the best option around. >Bitch, what? Longsword spam counters both knights and Serjeants provided you got supplies and your blacksmith upgrades
NTA, but I can say with certainty that it doesn't without a considerable numbers advantage. It's an eco trade at best.
Your advice sucks, and is unrealistic at its core. Rams aren't going to work there. Mangonels, for the same reason. You can't even go for s monk rush since the units get early Faith with their CT, then later access to Faith itself in Imperial.
>I can say with certainty that it doesn't without a considerable numbers advantage
Which is what I implied on my previous post, Longswordmen with Supplies and equal blacksmith ups are cost effective and win vs same resources number of knights and donjons >It's an eco trade at best.
Thats quite literally the point of what am saying
Longswordmen will always beat both kts and serjeants with some ease. It's not completely one sided but you can comfortably win. >Your advice sucks, and is unrealistic at its core
It really isnt, it's very easy to amass huge numbers of Longswordmen, the only problematic aspect of doing this is that you need a lot of houses to keep up the spam and several barracks but other than that you can comfortably beat a sicilian on it's own game.
You can easily pull this off and I dont know why you act like it wasnt.
>Which is what I implied on my previous post, Longswordmen with Supplies and equal blacksmith ups are cost effective and win vs same resources number of knights and donjons
Stop watching SotL. Those fights don't happen, and even if they did, that's rarely a deciding factor. >Longswordmen will always beat both kts and serjeants with some ease. It's not completely one sided but you can comfortably win.
You can comfortably get him to back off until his archers are up. Enjoy the tech switch to more inefficient trash. >It really isnt, it's very easy to amass huge numbers of Longswordmen, the only problematic aspect of doing this is that you need a lot of houses to keep up the spam and several barracks but other than that you can comfortably beat a sicilian on it's own game.
I'm not having trouble facing them down. The issue is defeating them or reversing momentum. You can't push off an infantry horde. Without siege or some pressure on their economy, or they'll just expand to the map in spite of the slightly-inefficient trades. Maybe they'll move a few pikes to the side as a defense, but as long as you're holed up and trying to prevent a massacre on the battlefield, you can't adequately contest them in the larger game, especially once they have both archers/siege and knights in their composition.
The only real answer here is upgraded siege with supporting structures or early momentum to prevent the gold flood.
>Those fights don't happen, and even if they did, that's rarely a deciding factor.
They do happen, I play a lot of infantry civs and always go mass Longswordmen against knightgays, the ones that refuse to counter my infantry dies like little b***hes.
Just dont let the Sicilian go on the offensive, MAA trush him and keep up the aggression
2 years ago
Anonymous
>They do happen, I play a lot of infantry civs and always go mass Longswordmen against knightgays, the ones that refuse to counter my infantry dies like little b***hes.
Depends on the way things went in feudal. >Just dont let the Sicilian go on the offensive, MAA trush him and keep up the aggression
That's what I do. Momentum is crucial in dealing with Sicilians.
If you are playing Cumans, try scouts plus skirms into a second TC. Does wonders against pure archer rushes giving you the time and resources to go 2 TC. No need for deers, just put 2 on wood at start and go 20 pop up, you will want to see if the enemy is going MAA
The original Forgotten campaigns (which are still available in the mod shop) are the ultimate pleb filter. The creators were experimental and made them fun, which upset the babbies who just want generic and unimaginative build and destroy scenarios where all you do is collect resources and defeat the enemy.
At least DE Sforza still retains that RPG-esque feel to it, which is why it's one of the best campaigns.
based opinions, HD/FE Sforza campaigns are the best, i like the first mission and that one where you have 2 spies(buffed up m@a) in a pseudo stealth mission, you can kill a whole camp of champions if you know not to set the trigger
It's a great scenario. I love the concept of it being about this guy just trying to go about his daily business and getting caught up in all this bullshit going on. Compared to the DE Prithviraj 1 which is just "collect three relics or kill the enemy hero unit". Boring.
Well, there used to be a troonycord of people from Ganker who made games titled "/v/" but I decided to quit when I found myself with less time to play while remaining bad at the game and the one or two poopsockers were whining daily about not enough people active at once.
it's probably dead by now due to drama I guess
They all b***h and moan the entire game and can't handle any pressure. Unless they're on the other team where they play like gods and my 1800 team looks like 1200s.
>They all b***h and moan the entire game and can't handle any pressure
Yeah that sounds about right, you stumble upon the normie Hispanic players
One day you will stumble upon a good and cooperative Hispanic. One day.
They ban loads of shit just because they can, but not everything involving tibet. Their claim is that Tibet became part of China under some treaty but that treaty happened way after the aoe2 historical period.
Franks should get many nerfs anyway. Scout rushes are annoying as frick, because they just run away from your spearmen, and it's worse with bloodlines.
admit it anon no one at your shit-tier elo is winning because he does bloodlines in feudal >ah yes I would waste 250 resources on shitty scouts instead of clinking to castle
stop larping, you are not jordan or Biper beating +2000 elos with all in feudals
>Pick Burmese >Every single player you encounter is doing a straight archer rush, except for one Mongols player who goes M@A trush -> Archers
How is it that Burmese Elite Skirmishers lacking a single Pierce Armor in Castle Age is enough to solidify their status as a hopelssly weak civ, but archers still aren't considered OP?
A unit having disproportionate weight is a design/balancing issue, even if the average player can't use just that to beat the #1 player.
Separate question: What's with the massive E-celeb culture here? I swear AoE2 discussion just comes down to a "Hera said"/"T90 said".
>Separate question: What's with the massive E-celeb culture here? I swear AoE2 discussion just comes down to a "Hera said"/"T90 said".
God I hate that.
>Hera said
Hera has a huge crew of dicksuckers that have to insert him into conversations and treat his word like gospel. >T90 said
I hope no one repeats what T90 says. The fact he's 2.3k 1v1 elo is honestly fricking scary and says a lot about the rest of the ladder
2 years ago
Anonymous
post elo >you won't
2 years ago
Anonymous
Frick off Dave
2 years ago
Anonymous
>The fact he's 2.3k 1v1 elo is honestly fricking scary and says a lot about the rest of the ladder
Why?
2 years ago
Anonymous
because his envy can't cope with the fact that some guy is making a living streaming AoE2 while also being in the 99.99 percentile
>How is it that Burmese Elite Skirmishers lacking a single Pierce Armor in Castle Age is enough to solidify their status as a hopelssly weak civ,
It's not though. It's not great, sure, but it's not the reason they're so poorly rated.
Your eco bonus (free wood upgrades) is nice but it doesn't help your military which is more melee heavy, since you lack arbs and thumb thing, and armor. This also means your CA are mostly useless (except Arambi). They have good infantry but that's harder to play until very late game (though improving) and you don't have a eco bonus that pushes your towards infantry. Ok cavalry and pretty good elephants but elephants are situational. Siege is mediocre other than access to BBC, and pretty good monks but what are you going to do, monk/halb/elephants? Even without the range disadvantage that's super gold heavy.
T90 said that in team games the cold colour team has a whooping 55% chance of winning
in 1v1s, blue has an advantage over red
and picking yellow in ranked gives you a 45% win rate
Why are the Byzantine so fricking weak? I mean seriously. What's a "defensive" civ even good for? They're supposed to be a strong fricking empire and they made them the pussiest of all together with Koreans.
byzantines have a strong spear+skirm opening with easy switch in castle age to skirm+camel. then they get full gunpowder in imp (and faster imp) for easy gg. opponent can't siege you because of your insane building hp and you just snipe their siege with camels and bombards and go siege them back. easy gg.
I lie: the only good map type is a custom scenario I made that looks like a normal Arena / Black Forest map mushed together, but secretly has Archery Ranges disabled and I don't tell people that beforehand.
Rework Siege towers, rework Elephants, make Arambai deal physical damage and benefit from Cav armor techs, and give them 6,7 range.
Then I'd move Yeomen to the Imperial Age.
Give them an eco bonus that actually helps them build those units. Farmers work 20% faster, deer last 50% longer, relics generate 2x gold, fricking something.
ALRIGHT
Jaguars, Samurai, Urumi Swordmen, Gbetos, Leitis, War Elephants, Khmer Battle elephants, Obuchs, Archer Line, all archer UUs, cavalry archers, all mounted archers UUs, elephant archers, siege onagers, heavy scorpions, all siege UU, towers, literally all gunpodwer, castles, walls, Atlat aztec skirms/vietnamese imp skirms, dravinian halbs
I dont know why you Black folk genuinally believe TKs are actuall good or are an actual threat, they are nowhere as dangerours except for a very specific civs (like goths or franks)
This is yet another reminder that people here are nothing but armchair players that never actually played a serious match of aoe2 in their fricking lifes
For fricking shame.
>ALRIGHT
Somehow, you've either completely misinterpreted everything, or you're just bored. Are you really unable to see the difference between a unit being resistant to infantry and a unit being resistant to everything except castles and siege units?
2 years ago
Anonymous
P.S: We were talking about a hypothetical change to TKs
2 years ago
Anonymous
>Somehow, you've either completely misinterpreted everything
This one
Is not quoting people some new meme I've not been informed of yet, or is there just an autist or two in this thread?
Or is something broken for them? idk, one of the three.
Malians represent the whole of West Africa, since Microsoft knows Africans don't sell well in any context.
For other UUs like this: >Arambai >Cataphract >War Elephant >Kipchak >Keshik
Not sure though
both have historical backing within their respective civilizations, however flimsy. arambai are from the manipur region and exclusively fought against the burmese. war elephants are supposed to be an indian import but the variety persians have are african. genitours would more accurately be called jinete and given to the iberian civs.
> genitours would more accurately be called jinete and given to the iberian civs.
The iberian got their jinetes from the berbers. Specifically, from the Zenata tribesmen (Zenata being the root word fro jinete)
Is there a mod to add an in-game timer? I want to see how long time has passed in-game in real-time. My early game is bad and I want to practice reaching feudal age sooner than 15 minutes.
I play on the 2013 HD edition if that matters.
The Amazon units have big boobs and you were able to fight a tribe of blacks literally called "Los Blacks", but as a whole it was way too gimmicky, you were Spanish AGAIN for most of the campaign, and when you finally did get to play as the Incas in the Inca campaign (without being an Inca leader, mind you) you were in a shitty water map where you couldn't utilize the civ's strengths properly.
how about all of effrikan KANGdoms >ethiopians are overall the strongest civ in the game on land maps because of rapid-fire archer spam and mangonels with bigger aoe. plus they get a fully upgraded siege workshop which even actual siege civs like mongols and tartars don't get >berbers get almost every tech in the game for some reason (more techs than literally any other civ in the game), plus a trash unit that beats every other trash unit in the game, plus camel archer (strongest cavalry archer in the game), and they are also a top-tier water civ >malians are the only civ that gets arrow armor on infantry. also their light cav is the strongest light cav in the game >insinuation that portuguese are black
they so desperately wanted people to think that wakandans are "cool and strong" and made them all fricking broken overpowered in their attempt to "prove" that effrikans are "strong independent civiliZANGtions who DON'T NEED NO COLONIZER"
>Ethiopians
Sub 50% win rate (random map 1v1) at every elo except sub 1k >Berbers >trash unit that beats every other trash unit
Please don't be talking about Genitours.
are the only civ that gets arrow armor on infantry.
*Besides unique units like ghulams and huskarls >Portuguese
What
>Devs choose to make civs with practical tech trees and boni to fit in the game instead of emptying out the tech tree and giving Africans 15 Unique/Regional Techs to simulate differences in warfare >This is bad now
The Portuguese replaced a slot that would've been reserved for an African kingdom due to popular demand.
Looks like you messed up your quote link! Here, let me fix that for you:
how about all of effrikan KANGdoms >ethiopians are overall the strongest civ in the game on land maps because of rapid-fire archer spam and mangonels with bigger aoe. plus they get a fully upgraded siege workshop which even actual siege civs like mongols and tartars don't get >berbers get almost every tech in the game for some reason (more techs than literally any other civ in the game), plus a trash unit that beats every other trash unit in the game, plus camel archer (strongest cavalry archer in the game), and they are also a top-tier water civ >malians are the only civ that gets arrow armor on infantry. also their light cav is the strongest light cav in the game >insinuation that portuguese are black
they so desperately wanted people to think that wakandans are "cool and strong" and made them all fricking broken overpowered in their attempt to "prove" that effrikans are "strong independent civiliZANGtions who DON'T NEED NO COLONIZER"
> Ethiopians
Torsion Engines are violently strong only in x276 techs, their siege is fairly average.
> Berbers
Oh look, another fricker who gets bamboozled by genitours being faster skimishers, and getting assmad that they need to rub two neurons together instead of sending a bunch of pikes/halbs in a straight line against them.
> Malians
Ignoring huskarls, I see. Also, in what universe is their light cav the strongest in the game?
Since we're responding to bait now...
>Devs choose to make civs with practical tech trees and boni to fit in the game instead of emptying out the tech tree and giving Africans 15 Unique/Regional Techs to simulate differences in warfare >This is bad now
The Portuguese replaced a slot that would've been reserved for an African kingdom due to popular demand.
> The Portuguese replaced a slot that would've been reserved for an African kingdom due to popular demand.
Or, y'know, interacted a frickton with Africa on both sides for the entire time period.
>Or, y'know, interacted a frickton with Africa on both sides for the entire time period.
That one didn't happen. They only began to interact with Africa around 1450, toward the end of the game's time period. These interactions were minimal, resulting only in the introduction of a lightweight crossbow to Tropical Africa, and short involvement in a conflict between multiple Ethiopian factions (and the growing Ottoman Empire) in the East.
The Portuguese were added because the devs thought Westerners wouldn't buy a DLC that only had Africans in it.
>around 1450, toward the end of the game's time period
They added Mesoamerican civs even though the conquest of the Americas happened at that similar time period
>They added Mesoamerican civs even though the conquest of the Americas happened at that similar time period
Yeah, because the expansion pack was focused on that specific interaction. This isn't the Portuguese mod. The African Kingdoms expansion is about Africa.
None of them are OP though or they'd top the leaderboards.
Of the campaigns the only good one is the Portuguese. Malians are ok, Ethiopians are meh. Berbers suck ass, worst campaign in the game by far.
Guys, what's your favorite gunpowder civilization?
I'm a newbie, I wanna get good with Turks but can't set up fast enough, maybe I should try Bohemians
>Italians
Their siege is great as their BBC are really cheap, but they're a pretty general archer/naval civ, with cheaper Dock & University techs, armoured archers, and a fantastic cavalry counter in the Genoese Crossbowman. >Portuguese
Gunpowder-wise, they're much more focused on it than the Italians. Organ Guns are fun as frick when massed, Arquebus makes all their gunpowder the best in the game, because lol Ballistics
Their navy is also great - Caravels demolish massed ships, and Portuguese ships are pretty damn tanky. I'd also point out that their Monks are underrated: full Monastery and cheap Monks are nothing to scoff at. >Bohemians
Three words: Castle Age Chemistry.
Overpowered Crossbows, great defences, great Castle drops (especially with free Mining Camp Techs) and early Hand Cannons makes them a major force. Add almost literal tanks, beefy & fast Villagers to the mix, and Bohemians are a real b***h. Also, trash Monks.
Portuguese >Best 1v1 gold economy, bar none. Make it to Feitorias and you're home free. No need to go for additional TCs in Castle. >Your UU is a tankier Hand Cannoneer that doesn't take bonus damage from Skirms >Great naval civ with a fairly wide tech tree.
Italians >Forgiving early build orders. >They have a ranged counter for anything, and bonus armor for Arbs. >Due to the way stats are set up for their UUs, you can use them as replacements for a unit line you haven't invested into when they first become available. >Condotierri are an excellent infantry unit due to their high speed. >Discounted gunpowder units and university techs. >Only civ that could reasonably try to make 1v1 trade carts work. >Great naval civ with a fairly wide tech tree.
Bohemians >Has a good archer rush, like the Portuguese >Spears can potentially 2-shot unupgraded scouts (reqs forging and the scouts having no defensive upgrades) >Access to Chemistry and Hand Cannoneers in feudal >UU is a micro-intensive siege unit that can potentially act as a wall and lower enemy projectile damage. Can also kill skirmishers and completely block building projectiles for units 3 tiles behind it, making petards efficient. >Fully-upgraded monks that only cost food >Actual deathball civ >Terrible cavalry >No cav archers >Not a naval civ
Thank you guys, how would you compare them to the Turks?
Portuguese and Italians are decidedly more "Normal" civs, just with their own gimmicks.
Turks are an extreme "Gold or nothing" civ. If Turks don't need gold to make it, it's just not worth making. If it does require gold, Turks can definitely make it work nicely.
Portuguese get a nice gold discount instead, and Italians can blend in their gold units no matter what the enemy's doing. They have more of an economic focus there.
Bohemians don't care about the question of gold. They just care about getting guns, monks, spears, and siege up, sacrificing their cavalry for it. If you can play well without cavalry, Bohemians are for you.
I think they are fairly similar, but Bohemians and Portugese have halbs as their main trash unit, while Turks can only rely on their hussars. The other day I lost to Poles because I couldn't counter their cavalry spam in the late game.
Portuguese >Best 1v1 gold economy, bar none. Make it to Feitorias and you're home free. No need to go for additional TCs in Castle. >Your UU is a tankier Hand Cannoneer that doesn't take bonus damage from Skirms >Great naval civ with a fairly wide tech tree.
Italians >Forgiving early build orders. >They have a ranged counter for anything, and bonus armor for Arbs. >Due to the way stats are set up for their UUs, you can use them as replacements for a unit line you haven't invested into when they first become available. >Condotierri are an excellent infantry unit due to their high speed. >Discounted gunpowder units and university techs. >Only civ that could reasonably try to make 1v1 trade carts work. >Great naval civ with a fairly wide tech tree.
Bohemians >Has a good archer rush, like the Portuguese >Spears can potentially 2-shot unupgraded scouts (reqs forging and the scouts having no defensive upgrades) >Access to Chemistry and Hand Cannoneers in feudal >UU is a micro-intensive siege unit that can potentially act as a wall and lower enemy projectile damage. Can also kill skirmishers and completely block building projectiles for units 3 tiles behind it, making petards efficient. >Fully-upgraded monks that only cost food >Actual deathball civ >Terrible cavalry >No cav archers >Not a naval civ
Bengalis are just trash on Arabia right now because they have zero stable options, they need a buff badly. It is a different story on Arena where they do decent because they don't get rushed
How would they work as pocket in a team game? Ratha or elephant spam?
Bengalis are just trash on Arabia right now because they have zero stable options, they need a buff badly. It is a different story on Arena where they do decent because they don't get rushed
>Be infantry >Countered by archers >Countered by cav >Countered by towers >Countered by boats >Can beat down house and palisades though >But so can everyone else
"Burmese don't work"-anon, I concede.
Done trying to invent ways around the lack of Leather Archer armor. It's really just a bad civ. EVERYONE goes straight archers without a second thought. Even FC 5+2 Xbows on a skeleton economy. It's all too much. I'm switching to a civ with LAA.
Swapped to Bohemians and made Archers in Feudal. Enemy made knights. A few pikes and I won that engagement by just dancing around and waiting for the knights to die.
I hate this game.
lower their ms just a bit theyre archers, theyre supposed to be faster than your avg infantrymen(less armor yadda yadda), frame delay def gotta be as low as CA, so even infanty could catch them while theyre reloading
In DE there are only a handful of campaigns that have been remade for 2 player co-op
If you want more than two players I think you are limited to custom content if you can find any, maybe have a look at diplomacy/roleplay maps and fill the other slots with AI.
Uninstalled the game after dropping nearly 200 ELO and getting btfo on three different maps in a row.
Goddamnit. I really want to play ranked, singleplayer doesn't satisfy me anymore but losing streaks like that only fill me with self-destructive rage.
Hard to break to you, noobie, but the path to victory is paved in defeats, you will lose a dozens of times until you start winning, you will get your shit pushed in multiple times until you pick up the adequate skill, mental speed, gamesense and will power to win.
That or you quit, like you did.
If you want your dopamine, work for it, otherwise play Farmville.
I played the old indian campaign and its no way different than before
Also the indian campaign in general is a fricking slog and it sucks, I don't know why you like it
>Archers do a better job of fighting cavalry than Militia-line units >They can attack from a distance >They can hide behind walls >They can kill their siege counters >This is all okay
Double siege pierce armor
Disable ballistics if shooting over wall
FIX MELEE PATHING The latest patch made pathing even worse, didn't think it was possible
>Teammate goes fast imp hussars again Teutons, Italians, Franks, and Mongols
Holy frick please reset elo these people are moronic. How the frick are you a 2k
mass eskirms, ram, knights >b-b-b-but archers counter knights
brits don't get thumb ring they can't snipe knights like other archer civs can
remember what happened when vikings lost thumb ring
siege pierce armour actually sucks and most siege weapons can be sniped if you have about 20 crossbows/arbs (not hard to come up with and will usually give more value overall than most siege weapons)
even low elo legends know how to split micro as well
not to mention there are some unique archers that have even stronger attack than an arb
basically siege weapons need something like bloodlines that gives them +20 hp, and they need a line of armor upgrades
A mangonel takes 1 dmg from crossbow already, buffing its pierce armor will just help it with cavalry archers, if you want to deal with imperial age archers upgrade it to onager
>Castle build time increased. Default number of arrows fired and damage of each arrow decreased. -3 melee armor. >Trebuchets no longer produced at the castle, but instead, the Siege Workshop. (Petards may produced at either building.) Accuracy decreased to 10% with a 9-tile radius when attacking anything other than a Castle or TC. >Rams completely immune to arrow damage, has new anti-villager armor. >Melee units swing instantly and continue their movement during their attack while the animation plays >Melee units all now have 0.5 tiles of range >Villagers now have an auto-repair mode >Monk de-selection macro built into the game >Gold counterparts to halberds and skirmishers introduced with 2.0 attack speed and +1/1 armor. Costs 20 gold and 40f (spear) or 40w (skirm) >Siege towers no longer flee when hit >Briton range bonus only +1, and Yeomen only affects Longbows. >Mangonel projectile speed tripled and start with 12 PA. >Onager upgrade cost reduced to 400f 400g >Archer frame delay increased to 50
That should do it.
I liked the idea of storage pit and granary in AoE1. It is more aesthetically/autistically pleasing that storage pit is about scavenging stuff outside far from your camp, whereas granary is simply about collecting crops.
Leave Britons archers alone, they are meant to be the best in the game despite lacking thumb ring, maybe take away archer armor or infantry/cav upgrades, they can beat most infantry civs with a combination of champs and arbs (Ethiopians lack champion and cav armor + bloodlines, Britons only lack bloodlines and hussar). Maybe take away blast furnace so huskarls can trade better vs champ/arb
>Leave Britons archers alone, they are meant to be the best in the game despite lacking thumb ring, maybe take away archer armor or infantry/cav upgrades
They can still be the best without being 11/12 range.
Is it possible to do multiple players controlling one civ in DE? Myself and 3 friends are toying with the idea of adding our dogshit elos together to form a single competent player vs a single competent player, if that's possible.
I have done that, 2 players controlling the same civ, it's fun but hard to pull off, you'd need to set roles, strategize and use VC to play effectively
I report smurfs by checking off every box on the report button (exclamation point) and saying they're smurfing. It will do absolutely nothing, as I don't think anyone actually reads reports. I've insulted other players and the devs in reports and nothing has ever happened.
I report smurfs by checking off every box on the report button (exclamation point) and saying they're smurfing. It will do absolutely nothing, as I don't think anyone actually reads reports. I've insulted other players and the devs in reports and nothing has ever happened.
One of the friends here: 4vs4 ranked is almost all smurfs it seems. We've had like two or three "real" games total (mostly in 3vs3) and the rest are all homosexuals.
Like, the last 3 games we had were all the same Chinese homosexuals that we'd spam Winnie the Pooh and Tienanmen Square at etc and compete to see who could resign at 5 min first.
Frick the Chinese. All of them are smurfing homosexuals. Best bet is to just get out of that elo. I think once you get to around 1500-1600 TG elo the smurfs almost disappear. You'll still get games where someone is playing with a 2k+ but it's not too common.
>I think once you get to around 1500-1600 TG elo the smurfs almost disappear.
We're honestly like 500s at best, we managed to beat the hard difficulty AI once on Amazon Tunnel (and got dabbed on every other time) and that's like our greatest achievement.
I get brain freeze as soon as I have to deal with more than one thing at a time, the second guy is decent but not much better than me, the third guy is usually shouting on mic and giving me a headache because he either gives me no info for what he's talking about or way too much, and the fourth guy's just happy to be here.
If you homies need help at the game I cam help, or play a few games together t. Celtgay
2 years ago
Anonymous
I mean, we can try if you want. Gimmie a way to add you on Steam and I'll add you to the group. We're mid day euro times though and given when you replied I suspect you're a burger.
2 years ago
Anonymous
>We're mid day euro times though and given when you replied I suspect you're a burger.
Yes and no, I'm southamerican
160320221
Here's my friend code, but knowing you're an euro I'm fairly sure our aoe2 times wont overlap
2 years ago
Anonymous
>Here's my friend code, but knowing you're an euro I'm fairly sure our aoe2 times wont overlap
Waiting on you to accept. We most commonly play games in general around 1pm Universal Coordinated Time but we've been known to start up to 4 hours earlier than that and play to 8 hours past that point.
2 years ago
Anonymous
>We most commonly play games in general around 1pm Universal Coordinated Time but we've been known to start up to 4 hours earlier than that and play to 8 hours past that point.
Yeah sorry I'm kinda moronic and mainly coordinate using Ganker hours
2 years ago
Anonymous
>and mainly coordinate using Ganker hours
I'm fairly sure that Ganker time is unique to the person viewing it, because if it's not then it's the same as UCT.
Go towers if he has bad res positions, going straight archers isn't the worst but get a decent castle time, if he is playing defensive and not moving out you can go for mega walls.
What is an even bigger brain play is going scouts plus towers
Why do we call Bombard Cannon "BBC"?
For the vast majority of internet users BBC stands for "Big Black wiener". For some other people it stands for a british tv channel.
You see, "BBC" is already used for other things. We should start to call Bombard Cannon just "BC".
Champ instead of champion
Pala instead of Paladins
Skirm instead of Skirmishers
Rams instead of... battering/capped/siege rams
Etc etc etc, you get the idea
>Why do we call Bombard Cannon "BBC"? >For the vast majority of internet users BBC stands for "Big Black wiener".
maybe for schizo Ganker-brain-fried losers like you, but most normal real-life people have no idea what any of that shit means
Meh, not really. I hear they cooked up some cool things in the DLCs but the vanilla stuff is boring. You turtle a bit, build an army, babysit your rams, wait for them to tear down a castle, then another one, then another one, then another one... Sometimes you get to use trebs but it doesn't make it much more exciting. I only finished Mongols and Saracens, tried a bunch of different ones but they all play the same.
Yes, there are around 200 scenarios available in total, each of them taking hours to complete. And yet, every single of them is memorable in some way, you'll remember every single one that you play. Some are really easy but fun as frick, others are insanely difficult but the crazy shit that happens on them make them unforgettable. You can spend more than 500 hours in official stuff alone, and there's custom fanmade campaigns if you want more.
1v1 maps are ass this rotation. Atacama is boring feudal shit fest, Steppe is a horrible nomad (but at least it's a nomad I guess), Arabia is Arabia, frick Arena, Golden Pit/Rush blows, and Marketplace is just moronic.
>Second Hun campaign mission (in Co-op at least) gets a lag spike every second because the Scythian wild woman trigger is badly coded and keeps checking constantly if the requirements for it have been met until you fulfill it
What did they mean by this?
>Infantry civ with a strong M@A rush, lategame infantry, and strong cavalry with a functional siege workshop and poor archery range >Nothing alike
Sure a civ focused on elephants and a cavalry archer UU is exacly the same as a civ focused on defenses, heavy cavalry and siege.
>Sure a civ focused on elephants and a cavalry archer UU
Burmese don't focus on elephants, and Bulgarians do have good Cav Archers. Better than the Burmese.
I tried using my normal Burmese BOs and followups with Bulgarians. It all just works so much better. Your bonus is used on your offense from the dark age, allowing you to better time your wood eco tech, and letting you catch up to burmese with half-cost, half-time blacksmith techs.
Your light cavalry gets a bonus to its attack speed with the CT, your Cav Archers are cheap to upgrade and mass (not gated behind a castle), and their range advantage and accuracy allow you to make better use of them in small numbers.
The Krepost gives your infantry and siege exactly the backup they need to make them worth using. Miniature fortifications and fortified walls, with a stone bonus and no need for garrisoned archers. It gives the perfect support to infantry, who're otherwise lacking a purpose in the midgame.
They're cheap to repair, quick to construct, and their damage is similar to that of a castle.
Finally, in castle age, your 2HS are given the melee armor necessary to take knights on their own, forcing your enemy to go into archers or siege, which your buffed cavalry does well against (and has since late castle).
Tell me Bulgarians aren't better. If you think the monk techs, Battle Elephants, or Arambai really provide something that can hold up, explain, and explain clearly.
I'm might be new to the game, but I don't get why players play Malay on land maps. Like over a half of their civilization bonuses and one of their unique technologies are exclusively related to water. Are Karambit Warrior and Forced Levy really that good? Or is it because they have fully upgradable arbalesters?
Malay have one of the best eco bonuses and a wide enough tech tree to get by (FU arb, BBC, redemption, block printing). Also, if it does go post-imp then trash 2HS are great as long as you can protect your farms from hussar raids. They're a top tier Arena civ and a little underrated on Arabia I think. With Vikings losing thumb ring, I think Malay are a good alternative
>Open scouts >Killed by M@A >Killed by spears >Killed by archers with micro unless you can get a decent mass/get them in small groups >can't get a decent mass without going double stable >or your opponent is an idiot >Which will prevent you from doing 3 farms >Archers will always be teamed with spears in a 1v1 >Going scouts hurts your castle time >There is no punishment for going archers for castle age because you don't need food production for military and gold is easily massed with an archer build order >A scout into knights opening requires you to swap over different unit from the stable >Unit has a longer recruitment time requiring you to add more stables that you probably don't have >Eco behind archers is extremely easy to balance and maintain >Melee pathing is fricked >Easy to minimize damage/idle time caused by scouts by just walling
Holy frick is there any reason to actually go scouts in a 1v1 anymore? All it does is punish players who you probably would've killed in feudal if you went archers anyway. A few spears is all it takes to minimize the damage to your archers from anything the opponent tries to mass, you can't hurt the eco because everyone walls.
Dont you know? This is an archer world. Honk honk.
But seriously speaking now, try playing with no walls mod or super open maps like Land Madness or Atacama.
If you want, open a MAA trush and tower either his gold or his wood, then follow with scouts, but at that point is better to go skirms instead
Sorry cavalrybro, melee has no place im this game
t. Infantrygay
On another subject, I have been really pondering on making an aoe2 official forum account just to make a thread pointing out how stupidly strong archers are in this game rn.
>I have been really pondering on making an aoe2 official forum account just to make a thread pointing out how stupidly strong archers are in this game rn.
Don't bother. Everyone has pointed it out and nothing has been done.
the menu for definitive edition is the epitome of soulless. the history texts? they are just another pop up. the ethnic songs that played with the selection of each civ is now gone
The history section still actually does that but it's just really quiet and obfuscated by the overlaying music, they're seemingly unique from the actual game start jingles too.
Still, DE even got an update that removed the shields you'd click on to initiate single or multiplayer games so the new main menu basically has very little in common with the original, needs more clicks to do shit even. I'm glad they did a title screen backdrop in the style of the original game's own, but that was tied to an event whose content for some reason I no longer have access to compared to some others. At least there's a reupload but still.
>Want to play Arabia >Get Steppe >Enemy goes drush trush trush trush trush trush crush crush crush >Still win through the bullshit of trebuchets and basic game sense >He folds the second I have the upper hand
I wasted 57 real-life minutes on this.
If you star Arabia and don't get it, your opponent must, logically, be a shitter.
I shortened it to make a point. I didn't have an issue until just after he switched into spears and made a few towers far from my base, along my wall, then snaked towards my TC. I used towers to hold him at bay, but eventually we both teched up, and he had just enough resources to go for a castle. One villager left alive when it was finished.
He pushed in, I kept making towers between him and my new TCs, and finally made a castle in the back. He made trash, I made trebs/camel archers, and I pushed through everything until I hit his base. It was the chain-towers I didn't expect or know how to deal with.
Arabia is full of tryhard smurfs so it's an easy veto, while the likes of Mountain Ridge and Dry River are "rush Feudal archers or get rushed" and lead to a bunch of miserable games.
Arena you're all just too far apart and it's the illusion of safety.
Black Forest we've had so many top tier games on that it is staying favourited forever.
How viable is Vikings? Just played a few skirmish games vs AI with friends and they're a blast
Team islands fc into longboat just shreds their navy, fun
Good naval civ (and was the best in AoC), free Wheelbarrow/Hand Cart is also pretty great regardless of land or water if you can still shit out villagers non-stop.
>Cumans shouldn't get Paladin
They have nothing else going for them to compliment their boom. If you buff Lancers and give them bracer I'm fine with removal of Paladins.
Crossbow/Knight because the frontline needs to be tanky against the enemy backline, even if it's weak to the enemy frontline, your own backline should have enough DPS to quickly burn the enemy frontliners.
Long ago I was Aztecs vs a Mayan, my comp was Atlat Skirms and Jags vs Plummies and his eagles, his composition won because despite my jags brutally clubbing the eagles to death, the plummies were murdering my jags faster than they could kill the eagles, then the eagles pounced my skirms and it was gg.
I just got the game and I'm playing some campaigns. I'm on the sixth Joan of Arc mission, once you've boomed up and can max out your army are you supposed to go for combined arms or is it better to just go full paladin or full hand cannoners with some trebs/bombard cannons to clear castles?
I'm on the last mission now and I thought I was doing good but holy shit they're all attacking together at once, I barely had time to recover from the last attack.
The last Goth mission is one of those missions for which you need advanced knowledge. Some scenarios are only realistically beatable if you rush a specific enemy, or immediately do something specific like find gaia units. This is bad scenario design. The final Alaric mission gets a lot easier if you take all your starting soldiers and just attack Sarus' base, doesn't matter that you lose all your soldiers. Doing this will trigger Sarus to attack early, which is a good thing because he'll attack all by himself and you kill him with your TC. If you don't do this you'll have 4 enemies attacking you at once, which is not impossible, but it's so incredibly difficult that it almost seems as if the devs want you to rush Sarus. Bad scenario design.
Pic related: Sarus attacking all by himself because you triggered him.
2 years ago
Anonymous
Yeah I went to the wiki for tips and rushing Sarus was the recommended strategy. I had a really good feeling about this run because I rushed stone and had 3 castles up with some pretty big garrisons, enough trebs to start pushing out to demolish red but then non-stop floods of enemies appeared, when you're done defending one front the other one is already under attack again, which is frustrating. I'm a bit ambivalent about missions that can be cheesed, I speedran a Joan of Arc mission because I destroyed the enemy castle before even getting to the town so I immediately won the scenario upon doing so, which felt cheap but in a way I also like missions that aren't on strict timers so you can frick around and do some damage with your starting troops if you feel like microing a bit. I'll restart and try rushing Sarus this time, thanks.
What campaigns are actually good? I have 1100 hours and barely touched, them only have done the Japanese campaigns. Tried the El Cid campaign and didn't like it.
all of them are good, attila is the best
Burgundian is kino, but most are good. The only truly terrible ones are Tariq ibn Ziyad, Le Loi and Pachacuti.
Let first start from the question why didn't you like El Cid campaign?
not him but El Cid campaign has aged terribly and didn't do a great job of portraying El Cid by having conquistadors and bombard towers everywhere. Not as bad as Hastings and Agincourt though.
Tbh all the Conquerors battles are piss easy. I played Manzikert for the first time in years earlier and it was so anticlimactic. It was literally:
>Fire one trebuchet shot at a few town centres so they ally with you
>Spawn some cav archers and camels
>Attack the Byzantines
>Job done
Now the Forgotten battles, on the other hand. They are all absolute works of art.
the original scenarios were designed with 800 x 640 resolutions and 75 pop limits being the max a computer could handle in mind. They're practically a different game.
Joan of Arc, Saladin, Ghengis Khan, Attilla the Hun, Montezuma, Sundjata, Yodit and Bayinnaung
>Joan of Arc is chronologically one of the latest campaigns in AoE2 and the French army under Joan was famed for its effective use of cannons in sieges
>most of the missions lock you in castle age so you can't even use trebs, let alone cannons
I'll never not be annoyed by this
The newest are fun. The original ones are lame. Start with the Khans, they are the most fun by far.
>didn't shed a tear when his dead body is propped on the horse to motivate the soldiers
ABSOLUTE fricking pleb
>Japanese campaigns
??
I think he's talking about the Kyoto mission. Not a campaign but still related i guess.
Atilla is absolute kino, so is Jadviga
The new Rajendra campaign is my fave so far
The classic ones from the original AoE 2 and The Conquerors are probably the best, especially Atilla, Genghis Khan, Barbarossa and Saladin.
I'm a huge fan of the historical battles though. Also there are some amazing custom campaigns, especially Apranik and Belisarius.
Start with the Ensemble Studios campaigns for AoK and AoC, most of them are golden if a bit too easy. I agree that El Cid is probably the weakest of the bunch except for the fun cutscenes and dialogue. You could always check out Ornlu's campaign tier list, he goes really in depth.
Dawn of the Dukes did a really cool thing where you go chronologically through the ages for lithuania, then poland, then bohemia, with recurring characters and interconnected storyline.
Its been some of the most kino RTS storytelling I've ever played.
Lord of the West campaign for England was also really fun, especially the defense of jerusalem mission where you have to dead ass fend off endless muslim hordes. Really did an amazing job capturing the 'surrounded and outnumbered' feel.
My only complaint is that the Poland scenarios are a little "too" well designed. The mechanics in those scenarios don't appear anywhere else, like the day/night, or leveling up heroes.
This post is like a month old but I'd think AoK + AoC and most of DE's campaigns (including the DLCs) are generally the better ones holistically. The rest vary a lot in quality, some of the worse campaigns are just a bit dry.
Started playing recently. Completed so far the two tutorial campaigns, Joan of Arc and the two first scenarios of Saladin. Going through Horns of Hattin later today. I'm playing on Hard. So far it has been smooth sailing, no roadblocks, just that some missions are very time consuming. Has anyone here completed everything on this difficulty? Am I for a world of pain later?
>Am I for a world of pain later?
Depends on the campaign. I think Bohemians Prague mission is the hardest one on the highest difficulty but I haven't played through them all. Others I didn't find too bad even on the highest difficulty.
I did not find Hard AI behavior any different from Moderate when it comes to aggressiveness or tactics. The differences that I did notice are
>AI is more stubborn and doesn't resign easily
>AI actually bothers to upgrade their units
>AI gets more stuff (more resources, extra castles and towers), while the player gets less
>AI has more villagers
Nothing that actually makes a real difference, difficultywise
Just FYI, the AI in skirmish never cheat, they're just really good
This is a lie. They can see everything near their base.
>citation needed
I have the game, dumbass. I tried to wall their berries. Checked the replay. Out of LOS, but they immediately sent multiple vills to fight when they'd, in that same situation, repeatedly only send villagers once they were ready to put down a mill for berries.
Japs don't have a campaign.
But Genghis Khan, Tamerlane, The Grand Dukes of the West and Jadwiga are all great.
Peple also usually recommend Barbarossa, Attila, Kotyan Khan and Hautevilles.
My rather unpopular take is that Saladin and Montezuma are both very good.
But avoid all Rise of Rajas and African Kangdoms. Those consist of boring grindfest against multiple enemies with infinite resources.
>But avoid all Rise of Rajas and African Kangdoms
Agreed except the Portuguese campaign. That one is pretty fun and different.
Yeah, true. Francisco is a good and unorthodox campaign.
Bayinnaung got improved a lot with the Indian dlc and the Gajah Mada one is ok tbh. Le Loi, Tariq and Yodit chug balls.
Francisco de Almeida
Sforza
Bari
Gajah Mada (Mission 5 is aids though and melee unit pathing completely craps out in the city which really fricks with playing a spam faction.)
Generally Med campaigns are usually pretty fun. The first three also teach you one important lesson; never trust a fricking Venetian. Francisco de Almeida is my favorite so far, it's comfy world exploration.
Viper gets less than a 10th of his views on the youtube channel since he switched to AoE4, hold me bros
It's ok bro, he is coming back to AoE2 tomorrow after failing to win big at AoE4. I'm even suspecting he lost Golden League because his head was already at AoE2. Dude was on stream last week saying he watched the Resurgence with his friends on discord and how much he missed team games with his AoE2 teammates.
he lost a big tourny? a final?
>ow much he missed team games with his AoE2 teammates.
yeah he had some kino nomad teamgames series right before he switched
>a final?
He got 3rd place.
tab back in Hera, you will always be discount biper
Dunno why you think I like Hera when I'm just saying Viper was having AoE2 withdrawals. Viper got at least 3rd on the latest big event, Hera got rekt so hard he went to LoL and then back to AoE2.
>video game celebs
Yawn.
holy shit vipey is back a day after I posted this
BUILT FOR BIG HUSSAR wiener
prepare for my big ram m'lady
>no exceptions
god fricking dammit when must you make me coom to my childhood game ;_;
Ornlu is the best AOE2 Youtuber anyway.
Wish there was more campaigns/scenarios where you dab on the steppeBlack folk. The devs clearly think the Mongols and Tatars were ebin badasses and they glorify them. Give us an Ain Jalut scenario, or a campaign about the Japanese fending the Mongols off.
Frick you houseBlack person, horse nomads 4 life.
>be me
>que ranked
>arena, random berbers, opponent is goths
>beat him by 1 tc imp play
>go to unranked to relax
>que with the same idiot that deletes his vills and tc at the start of the game sveral times
what is wrong with some people
another one just now
>be me
>randomed burgundian
>vs a teuton
>get rekt by his knight spam, opponent declares he won
>give me the good old FU
>he leaves me to do his meme boom thinking he will do the final blow
>he sends out a wave of champions for some reason thinking he can take me by surprise
>little did he know I started making archery ranges
>start spamming HC
>they shred his champion wave and I push up to his base
>gives me the ggwp and quits
So yeah burgundian HC are underrated, seem to do fine even against knight spam
Once I forgot loom after drushing. Got to castle age with like -10 vills. He never stepped on the gas so I make monks knights, convert his knights, convert his stables, ram down TCs. He makes useless castles and tries to take my gold because his isn't safe, I convert his villager and make a stable to kill everything he makes there. In the end I had like 50 villagers and cavaliers killing all his eco. He didn't gg because he was mad he sucked so much
how do you get it this zoomed out?
I think alt or ctrl+ mouse wheel down
How do I get these small trees
There are numerous mods you can use for that
>small trees
Just play AoE 1 then.
>Be me
>usually go random for 1v1s
>Nomad in rotation, always get "random" huns
>Always play against Spanish players
>Say frick it, go Sicilians
>make everyone rage quit with castle drops
Can't wait for land nomad tbh
is mid elo 12XX-14XX always like this?
>land madness, randomed burgundians
>opponent pics berber, think nothing of it
>straight away comes with a vill and lames my deer
>kill an unloomed vill that was hanging out around my berries
>he lames my boar with a vill, intercept the vill and kill
>he sends another vill to lame, this time it escpaes, but two minutes after I see the board returning
>keeps sending vills abusing the berber bonus
>make wheelbarrow in dark age because why not
>he makes a lumber camp next to mine
>feudal age arrives for me, not for him, he tries to douche me, prop up a tower that tips the balance for me in the TC war, I keep pumping vills while he sloply lets vills get killed
felt so good when he resigned and called him out
checked the replay and he even lamed 5 of my sheeps
last time i played some guy was walling in my berries and boars and shit, was so happy when i won was 100% focused out of pure rage
why are you so salty?
tourneygays truly are mentally ill
>DOODE IT'S JUST A GAME HOW DARE YOU CALL OUT PLAYERS FOR USING DISHONEST STRATEGIES THAT ARE NOT IN THE SPIRIT OF THE GAME
don't reply to me ever again unranked scum
>dishonest strategies
>"not in spirit of game"
lol get good and whine less homosexual loser
have a nice day
talk about a sore winner lol
I still get a dopamine rush even when today when thinking about it
he fricked up against the wrong civ, wheelbarrow nullified his ebin sonic vills, and I did the eco upgrades way early, meaning my lumber gathering could sustain a TC repair 20% better than his
if him playing like that directly lead to you having such an enjoyable and memorable game retrospectively do you really think it was necessary to cuss him out?
Be glad it was berbers and not viets, he would have sent vills from the very start of the game
But yes, sadly theres nothing i can say but get good, and this time im not even shitposting nor bantering.
As soon as the game starts, scout the front of your base, the one facing the enemy, then explore the flanks. Dont wander too far with sheep scouting.
I always get loom at my 6th villager and lure boar
Dont get greedy dont lure deers.
Dont hesitate to put down outposts.
As soon you find both boars go scout the enemy base and see if he has an early barracks, if hes drushing or not
Yes these players are a massive pain in the ass but a man gotta do what he gotta do
>get good
>I always get loom at my 6th villager and lure boar
>Dont get greedy dont lure deers.
What did you mean by this?
The guy cannot lame your boar if you take it before he gets to it
While luring deers is objectively good, you are completely blind to what the enemy is doing, if you get drushed when luring deer it will set you back a lot
I think he's more confused over needing loom to lure the boars.
Oh, that, safety measure, if the guy sends his scout to try to lame your boar, but then finds you luring it, then he can try attack the luring villager. Actually happened to me once.
Also he wont hesitate to attack lone loomless vills, or drush you.
>I always get loom at my 6th villager and lure boar
1100-1200 elo experience:
>vils overchop a tree
>cav runs in, kills everything
>TCs garrisons 15 pop, the arrows are absolutely useless
>archer gay runs around and keeps sniping my vills
>skirms don't work, mangonels don't work, cav doesn't work, even 125 stone towers don't work bc of min range
>castle drops almost every game
That's it, uninstalled and won't be coming back in a long time (hopefully, since this is like the 4th time in the last month). Honestly, frick this bullshit frickin game. I literally had a nightmare about it last night (the opponent was rushing me and countered my every defense) and I woke up at 4 am and couldn't fall asleep again Bye "homosexual knight-archer-castle for 20 years" game.
Holy skill issue.
Ever hear of walling?
It's for pussies. Even Viper doesn't use walls most of the time.
>Even Viper
>Even
Viper is a top 2 all time AoE player and is more than capable of quick walling if his vills get pressured.
The sweet spot with archergays is when you get to castle age earlier, get +1 knights out and skirms, if you see a small group of archers fleeing send a knight or two, if he heavily invests in skirmishers knights do a lot of damage
Just be a shitterchad like me a keep sucking at the game until you derank and play with other mentally handicapped mongoloids.
Hindustanis are ultra fricking OP. They are now my go-to civ if I want to win a game. My winrate with them is probably like 85%, maybe higher. If I get to castle age and have enough gold, it's over for the other guy.
>archergays fricked
>knightgays fricked
They got a counter for every fricking thing AND their counters actually do damage on their own. They have the best camels in the game and ghulams cover their every weakness. Probably the best hc in the game too. Great eco and good hussars for raiding when you run out of gold.They even got nice architecture tbh.
this was me when i got bored of based hindus and kept losing, back on track now
Have you tried playing Persians/Celts/Vietnamese/Goths/Byzantines/Lithuanians/Tatars/Gurjaras?
idk sounds like a personal problem, there are so fricking many anti-archer civs
>Pidgeonholing someone into anti-archer civs instead of listing fundamental strats
Despicable.
just do like me and have that 1 friend on steam who is equally bad with and we keep playing against each other while taunting each other on discord
for variety we team up against a bunch of AI
random map random civs always
Still can't get through Lake Poyang. That whole scenario is basically:
>Herro! You save shipment! You save shipment with rittle time to get resource! Save shipment from big China navy with vely rittle ship!"
>Socotra 1v1s
Onto the ban list it goes.
>favor arena in team games
>favor socotra in 1v1
I am but a simple man
>socotra
>7 ai
>tiny
>start game
>try to build a starting house
>huge vilfight with two ais at once that never stops and just keeps escalating for the rest of the game
>same settings but arena
>my TC is halfway through a wall and half my vils are standed between other walls
I've always played with so fricked settings that when I started playing multiplayer meta builds meant nothing to me.
>que for unranked game
>pairs me up wit a guy 500 elo above
That's why ranked exists.
>Play team game
>chink 4 stack
>2k
>2k
>2k
>unranked
>mid elo talking shit
Lmk when you get out of the baby leagues
cope troon
You nees to be 18+ to post here.
vills with loom are so strong it's insane
>beats dark age scout 1 on 1
>beats militia 1 on 1
>beats feudal age upgraded skirm 1 on 1
>beats feudal age upgraded spear 1 on 1
>get btfo by someone using average player tactics
>cry on Ganker about it
Yikes.
So does this mean that PS5 sucks? Never had any gaming console only pc
What is this autism that drives someone into acting like a moron, getting called out on it and then posting basedjaks over and over again
I'm genuinely almost impressed
What's your favourite civ?
What's your favourite campaign?
Who's your favourite pro?
What is your fetish?
Thoughts on the DoI expansion?
What's your favourite unique unit?
What's your favourite unique tech?
What's your favourite architecture style?
What do you think about Steppe Lancers?
NTA but
>Bulgars
>Grand Dukes
>Haven't watched any pros in ages so can't say
>Futanari
>8/10
>Ballista Elephant
>Bagains
>Middle Eastern
>Buffs when
>food intensive opener like scouts or FC knights
>eat absolute shit if the opponent fends off or counters my strategy, since my boom food went into these units
>eat absolute shit if the opponent cheeses me with a dumb power spike like a Spanish castle drop, because I don't have a key advantage against cheese which is a better eco
>eat absolute shit if this is a patch where for some reason melee unit pathfinding is even more slow and moronic than usual
vs
>drush or m@a into archers, or even naked archers
>have a shit-ton of leftover food to boom and tech while still having an army
>can defend a ton of cheese just by virtue of having ranged units and the wood/gold income for siege
>don't have to hit the panic button if the other guy walls out my initial army, can often outright harass through walls
>counter most Black person cheese UUs like conqs and arambai out of hand
>counter your composition's counter (skirms) out of hand because you can make skirms yourself without tech switching
There is ZERO (0) (zero) reason not to be archer-pilled on literally any map except a full water map, in which case you must be galley-pilled. Prove me wrong. The complete worthlessness of CA infantry and the way Feudal and CA cavalry has been steadily declining in use make for an overwhelming body of evidence. Maybe the one time you wouldn't want to go straight archers would be vs a Meso civ due to e*gles, but then outside of Aztecs on clown maps even mediocre cavalry or infantry will hard-counter an eagle switch - and you'll be able to afford it because you'll have surplus food due to having gone archers.
>There is ZERO (0) (zero) reason not to be archer-pilled on literally any map except a full water map, in which case you must be galley-pilled. Prove me wrong.
My skirms suck, and I don't struggle with early feudal food eco management. I don't mind making a market while I'm in feudal, and I don't want to encourage my enemy to build archers.
is water more about galleys or more about fires
i always just go for mass fires
Small number of fire galleys > galleys, but when you scale up fire galleys get shredded.
War galleys > fire ships in pretty much any situation.
Fast fire ships > absolutely anything besides demos.
Demos themselves are almost not worth making until Heavy Demo since they die quick and their damage isn't that impressive if the opponent splits. If you're making them it's generally as a desperation move to try to get back in the fight when your opponent makes a mistake. Heavy Demos are ridiculous though because they do so much damage over such a large AOE that it's almost impossible not to get value out of them.
For UUs:
Longboats are absolute bullshit and beat galleys, fires and demos due to their insane range and their armor piercing due to multiple arrows.
Turtle ships will win against just about anything except maybe longboats due to the armor pierce, or to heavy demos if they're super clumped.
Dravidian UU shits on standard navy due to their aoe, but loses to longboats (god what a bullshit unit) and to turtle ships since it actually has less HP than turtles.
Caravels are worse war galleys/galleons until you reach a critical mass of them, at which point they become... marginally better war galleys/galleons. Like just about everything Portuguese, they're underwhelming in practice.
A good rule of the thumb in water maps ever since UUs stopped requiring castles is to just gg out vs Vikings if he hits Castle Age and isn't crippled. Which he likely won't be since he gets free wheelbarrow and cheaper ships for the Feudal galley wars.
what should i do as malay early game? all i really feel comfortable doing with malay right now is raw fc into elephants / karambit or fi into 2hs, and either option leaves me vulnerable to early aggression. i feel like spending gold on swords is a waste as malay, so i don't ever do drush fc or maa. should i just try opening archers or something?
>should i just try opening archers or something?
That's the only viable opening these days.
Just played scouts > elephantos (+onager because the opponent went archers instead of pikes and monks) > karambit spam today after seeing the snakeboi do it and absoultely destroyed the other guy. It's pretty fun tbh
>snakeboi
homosexual.
Seething hera fanboi detected
Maa rush opener into archers, theres no reason to not, you can't say maa rush is a waste because you age up faster as well going trash 2handers later anyways
Ethiopians are the fricking gayest civ in the game
>archer civ
>faster attacking archers (exacerbating the biggest problem with archers already)
>mangonels that have a bigger splash (most threatening thing about mangonels already)
>free resources on age up means they always have a healthy eco even if they age up early
>free pikes means they can immediately respond to knight push even if they completely ignored their barracks until then
>only civ in the game with a fully upgraded siege workshop (even Mongols, Tartars, Turks, Slavs, Saracens, Teutons, and Celts are missing some siege)
>can go knights of their own in castle age
>fully upgraded shotel warriors are basically a more useful version of a champion, and a replacement for missing paladin
after all, we all know the ethiopians were famous for their crossbows and siege weapons, and all those famous sieges they participated in, such as...
Archers branch into a pointlessly-different unit line. European Crossbows would be a definite downgrade for anyone not facing heavily-armored enemies, since they sacrifice fire rate for energy. Ethiopians, representing the Nubians, get improved firing rate because a few desert-dwelling archers militarily held off and threatened the cores of Islam at each of the Caliphates' peaks.
As for siege engines, that just comes down to gameplay. Ethiopians are primarily an archer civ, and they miss the final cavalry armor tech. That means either infantry or siege get the benefit, and this time, they wanted to give the spacial efficiency to the Ethiopians, so they gave them a full siege workshop to match that.
Very practical design. I personally love the way they play.
Took you long enough to realize, all archers civs are fricking gay and borderline OP
The only I can tolerate is Italians
>indians armored elephant can't win 1v1 against a regular wild elephant because of the negative melee armor and taking ram damage
moronic
In my headcanon, those are African Elephants which would indeed frick up an Indian Elephant, even if it was armoured
>African bulls literally winning
hehe
Mutt's law at it again
Are Sicilians the most annoying civ?
>50 PERCENT less bonus damage
>counters don't work??? even though the whole game is based around counters
>castle drops even faster and gayer
>donjon rush
>serjeants in feudal age, created in fricking towers in your base, you need to get to castle age to counter them with knights???
>maa sort of works but is weak against donjon fire
>first crusade, insta 35 units
I'm considering maybe using alt+f4 to counter this civ whenever I see it.
Map dependent.
>>50 PERCENT less bonus damage
don't work??? even though the whole game is based around counters
The whole gist of Sicilians is being an anti anti-counter unit civs, which makes them based
Maa rush works against them, dont be afraid to pull vills to raze a donjon, infantry knights and mangonels works wonders vs Sicilians
I honestly don't get why people complain so much about them
Sicilians aren't that bad, they are kinda slow early on and you will have to remember that horse collar is more important than wood upgrade.
Sergeants can be good but huskarls and ghulam do the same niche better.
Their hauberk cavalier are pretty strong but Poles cav spam is way stronger.
>infantry
Longswords and pikes are pretty bad vs Sicilians, Sicilian knights can even beat full pike and longswords aren't going to do anything once they have donjons or castles in their base
>Pikes
Like I said before, Sicilians are supposed to excell at countering counter units, pikemen is a counter unit against knights, you shouldn't be using pikemen against Sicilian knights
>Longswords wont do anything
Bitch, what? Longsword spam counters both knights and Serjeants provided you got supplies and your blacksmith upgrades, you shouldn't let donjons go up in the very first place, but if they do, just overwhelm the sicilian with sheer numbers, throw a few rams or send a mangonels with a dedicated repairing villager, or just outmuscle them with knights of your own, or use elephants
If the guy has a castle, just go imp and treb it down.
Any good infantry or cavalry civ should easily beat Sicilians
>Sergeants can be good but huskarls and ghulam do the same niche better.
Those are for different civs.
>Like I said before, Sicilians are supposed to excell at countering counter units, pikemen is a counter unit against knights, you shouldn't be using pikemen against Sicilian knights
It's still the best option around.
>Bitch, what? Longsword spam counters both knights and Serjeants provided you got supplies and your blacksmith upgrades
NTA, but I can say with certainty that it doesn't without a considerable numbers advantage. It's an eco trade at best.
Your advice sucks, and is unrealistic at its core. Rams aren't going to work there. Mangonels, for the same reason. You can't even go for s monk rush since the units get early Faith with their CT, then later access to Faith itself in Imperial.
>I can say with certainty that it doesn't without a considerable numbers advantage
Which is what I implied on my previous post, Longswordmen with Supplies and equal blacksmith ups are cost effective and win vs same resources number of knights and donjons
>It's an eco trade at best.
Thats quite literally the point of what am saying
Longswordmen will always beat both kts and serjeants with some ease. It's not completely one sided but you can comfortably win.
>Your advice sucks, and is unrealistic at its core
It really isnt, it's very easy to amass huge numbers of Longswordmen, the only problematic aspect of doing this is that you need a lot of houses to keep up the spam and several barracks but other than that you can comfortably beat a sicilian on it's own game.
You can easily pull this off and I dont know why you act like it wasnt.
>Which is what I implied on my previous post, Longswordmen with Supplies and equal blacksmith ups are cost effective and win vs same resources number of knights and donjons
Stop watching SotL. Those fights don't happen, and even if they did, that's rarely a deciding factor.
>Longswordmen will always beat both kts and serjeants with some ease. It's not completely one sided but you can comfortably win.
You can comfortably get him to back off until his archers are up. Enjoy the tech switch to more inefficient trash.
>It really isnt, it's very easy to amass huge numbers of Longswordmen, the only problematic aspect of doing this is that you need a lot of houses to keep up the spam and several barracks but other than that you can comfortably beat a sicilian on it's own game.
I'm not having trouble facing them down. The issue is defeating them or reversing momentum. You can't push off an infantry horde. Without siege or some pressure on their economy, or they'll just expand to the map in spite of the slightly-inefficient trades. Maybe they'll move a few pikes to the side as a defense, but as long as you're holed up and trying to prevent a massacre on the battlefield, you can't adequately contest them in the larger game, especially once they have both archers/siege and knights in their composition.
The only real answer here is upgraded siege with supporting structures or early momentum to prevent the gold flood.
>Those fights don't happen, and even if they did, that's rarely a deciding factor.
They do happen, I play a lot of infantry civs and always go mass Longswordmen against knightgays, the ones that refuse to counter my infantry dies like little b***hes.
Just dont let the Sicilian go on the offensive, MAA trush him and keep up the aggression
>They do happen, I play a lot of infantry civs and always go mass Longswordmen against knightgays, the ones that refuse to counter my infantry dies like little b***hes.
Depends on the way things went in feudal.
>Just dont let the Sicilian go on the offensive, MAA trush him and keep up the aggression
That's what I do. Momentum is crucial in dealing with Sicilians.
>check screenshot
>Poopmaster
Yikes!
1vs1 me
>Doing this shit every other time you lose a match
Stop
??
???
????
If you are playing Cumans, try scouts plus skirms into a second TC. Does wonders against pure archer rushes giving you the time and resources to go 2 TC. No need for deers, just put 2 on wood at start and go 20 pop up, you will want to see if the enemy is going MAA
The original Forgotten campaigns (which are still available in the mod shop) are the ultimate pleb filter. The creators were experimental and made them fun, which upset the babbies who just want generic and unimaginative build and destroy scenarios where all you do is collect resources and defeat the enemy.
At least DE Sforza still retains that RPG-esque feel to it, which is why it's one of the best campaigns.
based opinions, HD/FE Sforza campaigns are the best, i like the first mission and that one where you have 2 spies(buffed up m@a) in a pseudo stealth mission, you can kill a whole camp of champions if you know not to set the trigger
the original Prithviraj 1 is dangerously kino
It's a great scenario. I love the concept of it being about this guy just trying to go about his daily business and getting caught up in all this bullshit going on. Compared to the DE Prithviraj 1 which is just "collect three relics or kill the enemy hero unit". Boring.
Why did they change it?
Some players might have complained about its design.
Do people here still organize weekend games or did this little community die out because 1 of the players was too good for noobs?
Someone was talking about organizing a game but I don't know if it ever happened.
Well, there used to be a troonycord of people from Ganker who made games titled "/v/" but I decided to quit when I found myself with less time to play while remaining bad at the game and the one or two poopsockers were whining daily about not enough people active at once.
it's probably dead by now due to drama I guess
Pretty much died due inactivity I suppose.
I hope the next big patch fixes melee pathing
I hope the next big patch nerfs archers
I hope next patch does both
Why are there no berries on Land Nomad?
I really wish South America and China were region locked.
The average fellow countrymen are fricking moronic I assume?
t. spic
They all b***h and moan the entire game and can't handle any pressure. Unless they're on the other team where they play like gods and my 1800 team looks like 1200s.
>They all b***h and moan the entire game and can't handle any pressure
Yeah that sounds about right, you stumble upon the normie Hispanic players
One day you will stumble upon a good and cooperative Hispanic. One day.
Tibetans for next civ please
China would ban the game.
Tibetans for next civ please
Given the timeframe, it shouldn't be a problem.
Tibetans for next civ please and rename Chinese to "Tibet 2"
Name China to "Worse Tibet" instead
Also good.
They haven't banned other strategy games with Tibet in them
You sure? I heard a few months ago that they banned all but something like 81 approved games (or developers?) from China entirely.
They ban loads of shit just because they can, but not everything involving tibet. Their claim is that Tibet became part of China under some treaty but that treaty happened way after the aoe2 historical period.
>Hispanic talks shit
>remind him he's a third worlder
>Immediately shuts up and resigns
Kek
>Get Black Forest/Arena
>Immediately Alt f4
>30m ban
Worth it.
>Get Arabia
>Immediately Alt f4
>30m ban
Worth it.
Arabia is just as shit as BF/Arena, you'll get no arguments from me there.
What other maps do you like then?
NOMAD
Bloodlines should not be available in feudal age, it should be a castle age upgrade.
Would only buff Franks further.
Franks should get many nerfs anyway. Scout rushes are annoying as frick, because they just run away from your spearmen, and it's worse with bloodlines.
I'd rather deal with scout rushes than morons spamming archers as Mayans/Britons.
Both are stupid. I only play civs that have camels and good skirmishers.
For God's sake. These suggestions don't happen in a vacuum. OF COURSE there should be other adjustments to offset imbalances caused by this.
Not always.
Scouts aren't a problem, don't try to fix whats not broken
admit it anon no one at your shit-tier elo is winning because he does bloodlines in feudal
>ah yes I would waste 250 resources on shitty scouts instead of clinking to castle
stop larping, you are not jordan or Biper beating +2000 elos with all in feudals
How about you ask me questions before you make such wild and baseless assumptions about me?
Frick off Hera
No, that would only buff the archer meta
bloodlines is an on-the-way-up tech anyways
hate closed maps
simple as
>simple as
as what?
For me it's Drush into CA
>haha...please don't rush me cavarly-kun
Bratty villager... seducing MY troops with her loom... rape correction is needed...
>Pick Burmese
>Every single player you encounter is doing a straight archer rush, except for one Mongols player who goes M@A trush -> Archers
How is it that Burmese Elite Skirmishers lacking a single Pierce Armor in Castle Age is enough to solidify their status as a hopelssly weak civ, but archers still aren't considered OP?
can you beat viper with burmese?
nope
that means it's not OP
Repeat that for me?
can you beat viper if he is playing with burmese?
A unit having disproportionate weight is a design/balancing issue, even if the average player can't use just that to beat the #1 player.
Separate question: What's with the massive E-celeb culture here? I swear AoE2 discussion just comes down to a "Hera said"/"T90 said".
>Separate question: What's with the massive E-celeb culture here? I swear AoE2 discussion just comes down to a "Hera said"/"T90 said".
God I hate that.
>Hera said
Hera has a huge crew of dicksuckers that have to insert him into conversations and treat his word like gospel.
>T90 said
I hope no one repeats what T90 says. The fact he's 2.3k 1v1 elo is honestly fricking scary and says a lot about the rest of the ladder
post elo
>you won't
Frick off Dave
>The fact he's 2.3k 1v1 elo is honestly fricking scary and says a lot about the rest of the ladder
Why?
because his envy can't cope with the fact that some guy is making a living streaming AoE2 while also being in the 99.99 percentile
because every other civ in the game besides turks can deal with archers just fine with no issues
>How is it that Burmese Elite Skirmishers lacking a single Pierce Armor in Castle Age is enough to solidify their status as a hopelssly weak civ,
It's not though. It's not great, sure, but it's not the reason they're so poorly rated.
Your eco bonus (free wood upgrades) is nice but it doesn't help your military which is more melee heavy, since you lack arbs and thumb thing, and armor. This also means your CA are mostly useless (except Arambi). They have good infantry but that's harder to play until very late game (though improving) and you don't have a eco bonus that pushes your towards infantry. Ok cavalry and pretty good elephants but elephants are situational. Siege is mediocre other than access to BBC, and pretty good monks but what are you going to do, monk/halb/elephants? Even without the range disadvantage that's super gold heavy.
They're a badly designed civ.
You are meant to deal damage with your own man at arms + archer/skirm
Burmese is good at collecting relics and booming, you just need your enemy weak first
T90 said that in team games the cold colour team has a whooping 55% chance of winning
in 1v1s, blue has an advantage over red
and picking yellow in ranked gives you a 45% win rate
make of this info what you will
Where does grey fit into all this
>Where does grey fit into all this
Nobody likes Grey.
Lol that TheViper shitter always picking yellow, single handedly bringing down the win rate
playing Italians feels similar to eating chicken without spices
Analyze them first.
They are a good pick on hybrid or water maps
Why are the Byzantine so fricking weak? I mean seriously. What's a "defensive" civ even good for? They're supposed to be a strong fricking empire and they made them the pussiest of all together with Koreans.
byzantines are fine and balanced, upper mid tier for arabia
byzantines have a strong spear+skirm opening with easy switch in castle age to skirm+camel. then they get full gunpowder in imp (and faster imp) for easy gg. opponent can't siege you because of your insane building hp and you just snipe their siege with camels and bombards and go siege them back. easy gg.
For me it's Cataphracts and Camels.
>South Americans
>Chinese
What's up with these shitty cultures and smurfing/boosting?
The only good map types are Arena, Black Forest and Amazon Tunnel. All others are wrong.
>Having tastes this shit
I lie: the only good map type is a custom scenario I made that looks like a normal Arena / Black Forest map mushed together, but secretly has Archery Ranges disabled and I don't tell people that beforehand.
cope arabiacuck
Jokes on you I hate arabia, I'm a nomad chad
>He doesn't play islands and megarandom
>500 elo
What would you do to fix Burmese without erasing their identity as an infantry/elephant/monk/cav-archer civ
Rework Siege towers, rework Elephants, make Arambai deal physical damage and benefit from Cav armor techs, and give them 6,7 range.
Then I'd move Yeomen to the Imperial Age.
>make Arambai deal physical damage
Big thonk
Shit accuracy is shit.
Howdah and Manipur cavalry both affect arambai
Give them an eco bonus that actually helps them build those units. Farmers work 20% faster, deer last 50% longer, relics generate 2x gold, fricking something.
how do i counter maa+archer if i can't do one of my own?
How are you unable to?
because i suck
The answer is M@A + Skirms. Practice that.
My rams are being killed by villagers. What should I do to prevent this?
garrison longswords in your rams
>Has 2 pierce armor
>Still dies to archers
Is it time to give the tuetonic knight 3 pierce armor?
>Archer-resistant
>Cavalry-resistant
>Infantry-resistant
>Monk-resistant
>Hits like a truck
NO THANKS
And they should get a +20 bonus vs Saracens, Berbers, Turks and Tatars.
-resistant
Jaguars, Samurai, Urumi swordmen and Gbetos say 'Hi'.
>Jaguars, Samurai, Urumi swordmen and Gbetos say 'Hi'.
Look at the entire list.
ALRIGHT
Jaguars, Samurai, Urumi Swordmen, Gbetos, Leitis, War Elephants, Khmer Battle elephants, Obuchs, Archer Line, all archer UUs, cavalry archers, all mounted archers UUs, elephant archers, siege onagers, heavy scorpions, all siege UU, towers, literally all gunpodwer, castles, walls, Atlat aztec skirms/vietnamese imp skirms, dravinian halbs
I dont know why you Black folk genuinally believe TKs are actuall good or are an actual threat, they are nowhere as dangerours except for a very specific civs (like goths or franks)
This is yet another reminder that people here are nothing but armchair players that never actually played a serious match of aoe2 in their fricking lifes
For fricking shame.
>ALRIGHT
Somehow, you've either completely misinterpreted everything, or you're just bored. Are you really unable to see the difference between a unit being resistant to infantry and a unit being resistant to everything except castles and siege units?
P.S: We were talking about a hypothetical change to TKs
>Somehow, you've either completely misinterpreted everything
This one
the whole point of teutonic knight is that it's countered by archers and siege
Is not quoting people some new meme I've not been informed of yet, or is there just an autist or two in this thread?
Or is something broken for them? idk, one of the three.
It's not a meme. It's a way to prevent trolling. Works wonders in /gsg/, since people farming for (You)s don't get the reward they want.
It's just confusing as frick for outsiders to your conversation to try and follow what the frick you're talking about.
It's a good enough trade.
>the Malian warrior qwaanz don't belong to their civilization historically
Lmao
Any other UUs like this?
Malians represent the whole of West Africa, since Microsoft knows Africans don't sell well in any context.
For other UUs like this:
>Arambai
>Cataphract
>War Elephant
>Kipchak
>Keshik
Not sure though
the ballista elephant and flaming camels take the cake tbh
both have historical backing within their respective civilizations, however flimsy. arambai are from the manipur region and exclusively fought against the burmese. war elephants are supposed to be an indian import but the variety persians have are african. genitours would more accurately be called jinete and given to the iberian civs.
> genitours would more accurately be called jinete and given to the iberian civs.
The iberian got their jinetes from the berbers. Specifically, from the Zenata tribesmen (Zenata being the root word fro jinete)
an archer fricked my wife
Is there a mod to add an in-game timer? I want to see how long time has passed in-game in real-time. My early game is bad and I want to practice reaching feudal age sooner than 15 minutes.
I play on the 2013 HD edition if that matters.
press F11
Should cav archers cost food instead of wood
Should war wagons cost food instead of wood
no. war wagons are a siege weapon, and all siege weapons cost wood and gold
no, war wagons are a cav archer, and all cav archers cost wood and gold
demented samegay?
if war wagons are a cav archer then hussite wagons and siege towers are also a cav archer
War wagons are literally firing cases to be ported around by horses. Hussite wagons are generally only used as stationary blocking tools.
war wagons are affected by thumb ring, parthian tactics, ballistics, and the archer blacksmith upgrades
Thoughts on the El Dorado campaign?
It's kinda alright
Kinda garbage
The Amazon units have big boobs and you were able to fight a tribe of blacks literally called "Los Blacks", but as a whole it was way too gimmicky, you were Spanish AGAIN for most of the campaign, and when you finally did get to play as the Incas in the Inca campaign (without being an Inca leader, mind you) you were in a shitty water map where you couldn't utilize the civ's strengths properly.
I'm glad the devs kept the amazons in DE
>Get FE campaigns mods
>Click English version
>Everything is in French anyway
I still hate the Argentinians more.
Did they add any woke crap in DE? I'm thinking of buying it during the sale.
Well, as much as I can look at the pandering to LGBT in June with contempt... There are worse offenses. I meant in the game.
I love this game's community. Woke devs and crap cannot subvert it.
They do women's history month events
The villager event was a pretty good one, but if it didn't exist then we'd definitely have an event related to Pride Month.
>see someone with a pride month icon
>proceed to lame
I mean, chinks also love some AoE II so I'm not sure if the team would have the balls to do that either.
how about all of effrikan KANGdoms
>ethiopians are overall the strongest civ in the game on land maps because of rapid-fire archer spam and mangonels with bigger aoe. plus they get a fully upgraded siege workshop which even actual siege civs like mongols and tartars don't get
>berbers get almost every tech in the game for some reason (more techs than literally any other civ in the game), plus a trash unit that beats every other trash unit in the game, plus camel archer (strongest cavalry archer in the game), and they are also a top-tier water civ
>malians are the only civ that gets arrow armor on infantry. also their light cav is the strongest light cav in the game
>insinuation that portuguese are black
they so desperately wanted people to think that wakandans are "cool and strong" and made them all fricking broken overpowered in their attempt to "prove" that effrikans are "strong independent civiliZANGtions who DON'T NEED NO COLONIZER"
>Ethiopians
Sub 50% win rate (random map 1v1) at every elo except sub 1k
>Berbers
>trash unit that beats every other trash unit
Please don't be talking about Genitours.
are the only civ that gets arrow armor on infantry.
*Besides unique units like ghulams and huskarls
>Portuguese
What
Well, that makes no sense and is clearly there for the woke agenda, but it could be worse, I guess.
Since we're responding to bait now...
>Devs choose to make civs with practical tech trees and boni to fit in the game instead of emptying out the tech tree and giving Africans 15 Unique/Regional Techs to simulate differences in warfare
>This is bad now
The Portuguese replaced a slot that would've been reserved for an African kingdom due to popular demand.
>everyone who disagrees with me is le bait boogeymang because i said so xdddd xdddd xdddd xdddd
have a nice day israelite
Looks like you messed up your quote link! Here, let me fix that for you:
> Ethiopians
Torsion Engines are violently strong only in x276 techs, their siege is fairly average.
> Berbers
Oh look, another fricker who gets bamboozled by genitours being faster skimishers, and getting assmad that they need to rub two neurons together instead of sending a bunch of pikes/halbs in a straight line against them.
> Malians
Ignoring huskarls, I see. Also, in what universe is their light cav the strongest in the game?
> The Portuguese replaced a slot that would've been reserved for an African kingdom due to popular demand.
Or, y'know, interacted a frickton with Africa on both sides for the entire time period.
>Or, y'know, interacted a frickton with Africa on both sides for the entire time period.
That one didn't happen. They only began to interact with Africa around 1450, toward the end of the game's time period. These interactions were minimal, resulting only in the introduction of a lightweight crossbow to Tropical Africa, and short involvement in a conflict between multiple Ethiopian factions (and the growing Ottoman Empire) in the East.
The Portuguese were added because the devs thought Westerners wouldn't buy a DLC that only had Africans in it.
>around 1450, toward the end of the game's time period
They added Mesoamerican civs even though the conquest of the Americas happened at that similar time period
>They added Mesoamerican civs even though the conquest of the Americas happened at that similar time period
Yeah, because the expansion pack was focused on that specific interaction. This isn't the Portuguese mod. The African Kingdoms expansion is about Africa.
None of them are OP though or they'd top the leaderboards.
Of the campaigns the only good one is the Portuguese. Malians are ok, Ethiopians are meh. Berbers suck ass, worst campaign in the game by far.
Do we need a third Aoe2 thread?
It's the AoE2 board. It needs a third AoE2 thread.
Guys, what's your favorite gunpowder civilization?
I'm a newbie, I wanna get good with Turks but can't set up fast enough, maybe I should try Bohemians
Byzantines
Portuguese have the strongest gunpowder with the unique tech arquebus
I see
Sell me on these 3 civs
>Italians
Their siege is great as their BBC are really cheap, but they're a pretty general archer/naval civ, with cheaper Dock & University techs, armoured archers, and a fantastic cavalry counter in the Genoese Crossbowman.
>Portuguese
Gunpowder-wise, they're much more focused on it than the Italians. Organ Guns are fun as frick when massed, Arquebus makes all their gunpowder the best in the game, because lol Ballistics
Their navy is also great - Caravels demolish massed ships, and Portuguese ships are pretty damn tanky. I'd also point out that their Monks are underrated: full Monastery and cheap Monks are nothing to scoff at.
>Bohemians
Three words: Castle Age Chemistry.
Overpowered Crossbows, great defences, great Castle drops (especially with free Mining Camp Techs) and early Hand Cannons makes them a major force. Add almost literal tanks, beefy & fast Villagers to the mix, and Bohemians are a real b***h. Also, trash Monks.
Thank you guys, how would you compare them to the Turks?
Portuguese and Italians are decidedly more "Normal" civs, just with their own gimmicks.
Turks are an extreme "Gold or nothing" civ. If Turks don't need gold to make it, it's just not worth making. If it does require gold, Turks can definitely make it work nicely.
Portuguese get a nice gold discount instead, and Italians can blend in their gold units no matter what the enemy's doing. They have more of an economic focus there.
Bohemians don't care about the question of gold. They just care about getting guns, monks, spears, and siege up, sacrificing their cavalry for it. If you can play well without cavalry, Bohemians are for you.
I think they are fairly similar, but Bohemians and Portugese have halbs as their main trash unit, while Turks can only rely on their hussars. The other day I lost to Poles because I couldn't counter their cavalry spam in the late game.
Portuguese
>Best 1v1 gold economy, bar none. Make it to Feitorias and you're home free. No need to go for additional TCs in Castle.
>Your UU is a tankier Hand Cannoneer that doesn't take bonus damage from Skirms
>Great naval civ with a fairly wide tech tree.
Italians
>Forgiving early build orders.
>They have a ranged counter for anything, and bonus armor for Arbs.
>Due to the way stats are set up for their UUs, you can use them as replacements for a unit line you haven't invested into when they first become available.
>Condotierri are an excellent infantry unit due to their high speed.
>Discounted gunpowder units and university techs.
>Only civ that could reasonably try to make 1v1 trade carts work.
>Great naval civ with a fairly wide tech tree.
Bohemians
>Has a good archer rush, like the Portuguese
>Spears can potentially 2-shot unupgraded scouts (reqs forging and the scouts having no defensive upgrades)
>Access to Chemistry and Hand Cannoneers in feudal
>UU is a micro-intensive siege unit that can potentially act as a wall and lower enemy projectile damage. Can also kill skirmishers and completely block building projectiles for units 3 tiles behind it, making petards efficient.
>Fully-upgraded monks that only cost food
>Actual deathball civ
>Terrible cavalry
>No cav archers
>Not a naval civ
Italians and Bohemians are both great to play. Not sure how often you'll win, but they feel nice.
how to play bengalis?
their rathas are very cool, but
>need 1 trillions resources invested
>empty stable except for elephants
Leave Bengalis alone for now. Elephants are in a weird place, due to the conflict between Closed map TG elephants and 1v1 Open map elephants.
How would they work as pocket in a team game? Ratha or elephant spam?
Yeah, but there really are better options.
Bengalis are just trash on Arabia right now because they have zero stable options, they need a buff badly. It is a different story on Arena where they do decent because they don't get rushed
Huns are huns
Damn huns burned my Roman Empire
>Be infantry
>Countered by archers
>Countered by cav
>Countered by towers
>Countered by boats
>Can beat down house and palisades though
>But so can everyone else
by cav
Your new is showing
"Burmese don't work"-anon, I concede.
Done trying to invent ways around the lack of Leather Archer armor. It's really just a bad civ. EVERYONE goes straight archers without a second thought. Even FC 5+2 Xbows on a skeleton economy. It's all too much. I'm switching to a civ with LAA.
It just to show how fricking strong and predominant archers are in this game
Swapped to Bohemians and made Archers in Feudal. Enemy made knights. A few pikes and I won that engagement by just dancing around and waiting for the knights to die.
I hate this game.
>I hate this game.
Yet we keep coming back despite its glaring flaws
Man, we truly are hostages of this game
Just give Archers the same frame delay as CA reeee
Would a movement speed nerf equivalent to pre-Squires Militia line work better or nah
lower their ms just a bit theyre archers, theyre supposed to be faster than your avg infantrymen(less armor yadda yadda), frame delay def gotta be as low as CA, so even infanty could catch them while theyre reloading
What are the best campaigns? Especially for doing co-op.
Anybody? Also I don't suppose campaigns can be done with more than two players? I'm not sure how this works yet, all we've done so far is comp stomps.
In DE there are only a handful of campaigns that have been remade for 2 player co-op
If you want more than two players I think you are limited to custom content if you can find any, maybe have a look at diplomacy/roleplay maps and fill the other slots with AI.
Uninstalled the game after dropping nearly 200 ELO and getting btfo on three different maps in a row.
Goddamnit. I really want to play ranked, singleplayer doesn't satisfy me anymore but losing streaks like that only fill me with self-destructive rage.
>Dropped 200 elo on 3 maps
Just start playing?
Hard to break to you, noobie, but the path to victory is paved in defeats, you will lose a dozens of times until you start winning, you will get your shit pushed in multiple times until you pick up the adequate skill, mental speed, gamesense and will power to win.
That or you quit, like you did.
If you want your dopamine, work for it, otherwise play Farmville.
The old Prithviraj was kino. DE ruined it by making it a boring and generic build and destroy.
I played the old indian campaign and its no way different than before
Also the indian campaign in general is a fricking slog and it sucks, I don't know why you like it
What's a good build order I should be roughly following to FC with the Poles? I've been practising all day and getting worse.
>Daut slapping liereyy and mbl
>Put Jordan in
>Strat goes to shit
Bring back Daut
>Surround a stack of archers with walls.
What now meleelets?
>skirm your ass
>Archers do a better job of fighting cavalry than Militia-line units
>They can attack from a distance
>They can hide behind walls
>They can kill their siege counters
>This is all okay
I will just wait until you leave your base while booming at home
>Archergay gets a massive get
THEY CANNOT KEEP GETTING AWAY WITH IT
Double siege pierce armor
Disable ballistics if shooting over wall
FIX MELEE PATHING
The latest patch made pathing even worse, didn't think it was possible
>Double siege pierce armor
Already pretty high, would just make Mangudai less effective
>Teammate goes fast imp hussars again Teutons, Italians, Franks, and Mongols
Holy frick please reset elo these people are moronic. How the frick are you a 2k
but bro hussar are the best unit in the game . hera said so
>hera
Hera should've made more Hussar yesterday then so Lierry didn't have to carry his ass so hard
how to counter Bri'ish xbow + mangonels?
I genuinely feel like I'm cheating when I play this comp and win basically every game.
>t. low 1200 elo
cav + bombards
Hope you're playing Sicilians, Goths, or Hindustanis.
mass eskirms, ram, knights
>b-b-b-but archers counter knights
brits don't get thumb ring they can't snipe knights like other archer civs can
remember what happened when vikings lost thumb ring
siege pierce armour actually sucks and most siege weapons can be sniped if you have about 20 crossbows/arbs (not hard to come up with and will usually give more value overall than most siege weapons)
even low elo legends know how to split micro as well
not to mention there are some unique archers that have even stronger attack than an arb
basically siege weapons need something like bloodlines that gives them +20 hp, and they need a line of armor upgrades
A mangonel takes 1 dmg from crossbow already, buffing its pierce armor will just help it with cavalry archers, if you want to deal with imperial age archers upgrade it to onager
How would you massively improve AoE's gameplay?
Make melee pathing not shit.
>Castle build time increased. Default number of arrows fired and damage of each arrow decreased. -3 melee armor.
>Trebuchets no longer produced at the castle, but instead, the Siege Workshop. (Petards may produced at either building.) Accuracy decreased to 10% with a 9-tile radius when attacking anything other than a Castle or TC.
>Rams completely immune to arrow damage, has new anti-villager armor.
>Melee units swing instantly and continue their movement during their attack while the animation plays
>Melee units all now have 0.5 tiles of range
>Villagers now have an auto-repair mode
>Monk de-selection macro built into the game
>Gold counterparts to halberds and skirmishers introduced with 2.0 attack speed and +1/1 armor. Costs 20 gold and 40f (spear) or 40w (skirm)
>Siege towers no longer flee when hit
>Briton range bonus only +1, and Yeomen only affects Longbows.
>Mangonel projectile speed tripled and start with 12 PA.
>Onager upgrade cost reduced to 400f 400g
>Archer frame delay increased to 50
That should do it.
I liked the idea of storage pit and granary in AoE1. It is more aesthetically/autistically pleasing that storage pit is about scavenging stuff outside far from your camp, whereas granary is simply about collecting crops.
Leave Britons archers alone, they are meant to be the best in the game despite lacking thumb ring, maybe take away archer armor or infantry/cav upgrades, they can beat most infantry civs with a combination of champs and arbs (Ethiopians lack champion and cav armor + bloodlines, Britons only lack bloodlines and hussar). Maybe take away blast furnace so huskarls can trade better vs champ/arb
>Leave Britons archers alone, they are meant to be the best in the game despite lacking thumb ring, maybe take away archer armor or infantry/cav upgrades
They can still be the best without being 11/12 range.
Add like 10 more civs
Is it possible to do multiple players controlling one civ in DE? Myself and 3 friends are toying with the idea of adding our dogshit elos together to form a single competent player vs a single competent player, if that's possible.
I've heard that picking the same number/color lets multiple people control the same civ but I've never seen this in practice.
I have done that, 2 players controlling the same civ, it's fun but hard to pull off, you'd need to set roles, strategize and use VC to play effectively
Who is a good civ to play as a beginner in DE?
Italians, easily. You can stick with them forever. Vanilla civ.
Civs with simple bonuses and straightforward tech trees like Franks, Britons, Celts.
>Making more of them
Frick you
Chinese.
Would be great, but the start filters newbies.
>queue loom
>kill sheep
Forgot they fixed sheep-finding.
Noobs have always loved the Britons for some reason.
>9-range Xbows in Castle
>Freeboom TC
>12-range, 7+4 Archers in Imp
>Sniper trebs
>Archer meta
>"for some reason"
Franks or Teutons.
Any civ with pikemen, cavalry/eaglewarrior, archer, skirmisher and siege engines. Don't go full petard.
Byzantines.
>Cumans can't research husbandry
>they can research steppe husbandry
wtf bros
Odds 1v1s evens team games
How to report smurfs after a game?
This jigger dabbed on me and my friends
>600 team game elo
You probably just suck
why are all his losses 5 minute games
>600 elo
>In team games
Huh
we're new to this game
I report smurfs by checking off every box on the report button (exclamation point) and saying they're smurfing. It will do absolutely nothing, as I don't think anyone actually reads reports. I've insulted other players and the devs in reports and nothing has ever happened.
One of the friends here: 4vs4 ranked is almost all smurfs it seems. We've had like two or three "real" games total (mostly in 3vs3) and the rest are all homosexuals.
Like, the last 3 games we had were all the same Chinese homosexuals that we'd spam Winnie the Pooh and Tienanmen Square at etc and compete to see who could resign at 5 min first.
Frick the Chinese. All of them are smurfing homosexuals. Best bet is to just get out of that elo. I think once you get to around 1500-1600 TG elo the smurfs almost disappear. You'll still get games where someone is playing with a 2k+ but it's not too common.
>I think once you get to around 1500-1600 TG elo the smurfs almost disappear.
We're honestly like 500s at best, we managed to beat the hard difficulty AI once on Amazon Tunnel (and got dabbed on every other time) and that's like our greatest achievement.
I get brain freeze as soon as I have to deal with more than one thing at a time, the second guy is decent but not much better than me, the third guy is usually shouting on mic and giving me a headache because he either gives me no info for what he's talking about or way too much, and the fourth guy's just happy to be here.
If you homies need help at the game I cam help, or play a few games together
t. Celtgay
I mean, we can try if you want. Gimmie a way to add you on Steam and I'll add you to the group. We're mid day euro times though and given when you replied I suspect you're a burger.
>We're mid day euro times though and given when you replied I suspect you're a burger.
Yes and no, I'm southamerican
160320221
Here's my friend code, but knowing you're an euro I'm fairly sure our aoe2 times wont overlap
>Here's my friend code, but knowing you're an euro I'm fairly sure our aoe2 times wont overlap
Waiting on you to accept. We most commonly play games in general around 1pm Universal Coordinated Time but we've been known to start up to 4 hours earlier than that and play to 8 hours past that point.
>We most commonly play games in general around 1pm Universal Coordinated Time but we've been known to start up to 4 hours earlier than that and play to 8 hours past that point.
Yeah sorry I'm kinda moronic and mainly coordinate using Ganker hours
>and mainly coordinate using Ganker hours
I'm fairly sure that Ganker time is unique to the person viewing it, because if it's not then it's the same as UCT.
>Get Arabia 1v1
>Go check on my opponent
>Already started walling
Really homie
>Go Arabia 1v1
>My opponent walls ASAP
>Break through his walls
Every time
Go towers if he has bad res positions, going straight archers isn't the worst but get a decent castle time, if he is playing defensive and not moving out you can go for mega walls.
What is an even bigger brain play is going scouts plus towers
Congrats dude.
>make wall
>put house behind wall
nothing personal
>Hit a different location every time the enemy makes a house
>Add more M@A
>add a single archery range
>M@as cry
>Add skirms or scouts to the composition
>go up to castle age
>start pumping knights from two stables
>Pumping knights
>With no gold
>posting on Ganker instead of playing the game
Had my fill earlier.
I've filled your mom earlier if you catch my drift
In your dreams. Play the game. You're becoming delusional.
>1400 1v1 elo soon
Road to 1600 going well.
"How do you turn this on"
>Refuses to elaborate
>CTRL+C, CTRL+V
>can't garrison kings into anything in Regicide
The frick happened?
Regicide got fixed just now, so whatever bullshit happened should now be gone.
What is a good hotkey profile if I just have a regular mouse?
Why do we call Bombard Cannon "BBC"?
For the vast majority of internet users BBC stands for "Big Black wiener". For some other people it stands for a british tv channel.
You see, "BBC" is already used for other things. We should start to call Bombard Cannon just "BC".
the one viper or hera use, search youtube
"BC" doesn't flow. I'm pretty sure that's one of the reasons given
>Not pasta
>Just a reddit repost
Because girls love the bombard cannon.
We say arb instead of arbalest and halb instead of halberdier
Champ instead of champion
Pala instead of Paladins
Skirm instead of Skirmishers
Rams instead of... battering/capped/siege rams
Etc etc etc, you get the idea
Paladin usually isn't shortened
Wrong
>Pala instead of Paladins
Pal is better
You know what
You're right
There are people who don't say "Pally"?
That sounds gay as frick
What the frick is a pally
>Why do we call Bombard Cannon "BBC"?
>For the vast majority of internet users BBC stands for "Big Black wiener".
maybe for schizo Ganker-brain-fried losers like you, but most normal real-life people have no idea what any of that shit means
I have no intention of playing multiplayer, is it worth it to pick up this game just to play through all the campaigns?
Yes
Campaigns will probably get you a couple hundred hours counting custom ones so yeah.
Meh, not really. I hear they cooked up some cool things in the DLCs but the vanilla stuff is boring. You turtle a bit, build an army, babysit your rams, wait for them to tear down a castle, then another one, then another one, then another one... Sometimes you get to use trebs but it doesn't make it much more exciting. I only finished Mongols and Saracens, tried a bunch of different ones but they all play the same.
Try playing the expansion campaigns before forming up an opinion.
>t. Only played AoK and Conquerors campaigns
Yes, there are around 200 scenarios available in total, each of them taking hours to complete. And yet, every single of them is memorable in some way, you'll remember every single one that you play. Some are really easy but fun as frick, others are insanely difficult but the crazy shit that happens on them make them unforgettable. You can spend more than 500 hours in official stuff alone, and there's custom fanmade campaigns if you want more.
not that anon but the hd edition campaigns are all buggy as hell (i assume they're fixed in de however)
>(i assume they're fixed in de however)
Yes
>400 1v1 rm elo
>having an immense amount of fun
this is what it's all about
>>400 1v1 rm elo
How is that even possible
by being new to the game and pretty terrible all around. would highly recommend
1v1 maps are ass this rotation. Atacama is boring feudal shit fest, Steppe is a horrible nomad (but at least it's a nomad I guess), Arabia is Arabia, frick Arena, Golden Pit/Rush blows, and Marketplace is just moronic.
>random civ
>always burmese or malians
how to avoid this? I actually want to play random civ
>Random civ
>Always get Huns on nomad
>Burmese/Bengalis on Arabia
>Franks on islands
Take a number generator and ask it to produce a number from 1 to 42.
Going alphabetically, choose the corresponding civ.
literally and unironically the random generator is busted
a lot of times you will get 3 times in a row the same civ
Stop going random civs then.
>a lot of times you will get 3 times in a row the same civ
>tfw get meso pocket 6 games in a row
They didn't end well.
How do you frick up to code simple "pick a random number from 1 to 42"?
>aoe2 but resources it's more like rise of nations and resources never run out so you can have gigantic neverending macro wars
>Second Hun campaign mission (in Co-op at least) gets a lag spike every second because the Scythian wild woman trigger is badly coded and keeps checking constantly if the requirements for it have been met until you fulfill it
What did they mean by this?
>Burmese are just worse Bulgarians
Prove me wrong
What? They're nothing alike.
>Infantry civ with a strong M@A rush, lategame infantry, and strong cavalry with a functional siege workshop and poor archery range
>Nothing alike
>Sure a civ focused on elephants and a cavalry archer UU
Burmese don't focus on elephants, and Bulgarians do have good Cav Archers. Better than the Burmese.
I tried using my normal Burmese BOs and followups with Bulgarians. It all just works so much better. Your bonus is used on your offense from the dark age, allowing you to better time your wood eco tech, and letting you catch up to burmese with half-cost, half-time blacksmith techs.
Your light cavalry gets a bonus to its attack speed with the CT, your Cav Archers are cheap to upgrade and mass (not gated behind a castle), and their range advantage and accuracy allow you to make better use of them in small numbers.
The Krepost gives your infantry and siege exactly the backup they need to make them worth using. Miniature fortifications and fortified walls, with a stone bonus and no need for garrisoned archers. It gives the perfect support to infantry, who're otherwise lacking a purpose in the midgame.
They're cheap to repair, quick to construct, and their damage is similar to that of a castle.
Finally, in castle age, your 2HS are given the melee armor necessary to take knights on their own, forcing your enemy to go into archers or siege, which your buffed cavalry does well against (and has since late castle).
Tell me Bulgarians aren't better. If you think the monk techs, Battle Elephants, or Arambai really provide something that can hold up, explain, and explain clearly.
Sure a civ focused on elephants and a cavalry archer UU is exacly the same as a civ focused on defenses, heavy cavalry and siege.
Are you the same moron who was saying Japanese and Britons are the same civ?
more like japs and vikings are the same civ
No, I am not he.
>Malay are just Goths if they were based instead of cringe
Prove me wrong
I'm might be new to the game, but I don't get why players play Malay on land maps. Like over a half of their civilization bonuses and one of their unique technologies are exclusively related to water. Are Karambit Warrior and Forced Levy really that good? Or is it because they have fully upgradable arbalesters?
Malay have just enough of a tech tree to seem viable, and some people really just like them conceptually. That's why they're used.
Malay have one of the best eco bonuses and a wide enough tech tree to get by (FU arb, BBC, redemption, block printing). Also, if it does go post-imp then trash 2HS are great as long as you can protect your farms from hussar raids. They're a top tier Arena civ and a little underrated on Arabia I think. With Vikings losing thumb ring, I think Malay are a good alternative
>one of the best eco bonuses
I mean if there is no water on the map they only get faster advancing ages and is it really one of the best bonuses?
Each time they age up, they save enough time to make 2 villagers. That's +4 by castle age which is massive
I dare you to say it isn't when your enemy suddenly ages up and you're desperately trying to get pikes up.
>Open scouts
>Killed by M@A
>Killed by spears
>Killed by archers with micro unless you can get a decent mass/get them in small groups
>can't get a decent mass without going double stable
>or your opponent is an idiot
>Which will prevent you from doing 3 farms
>Archers will always be teamed with spears in a 1v1
>Going scouts hurts your castle time
>There is no punishment for going archers for castle age because you don't need food production for military and gold is easily massed with an archer build order
>A scout into knights opening requires you to swap over different unit from the stable
>Unit has a longer recruitment time requiring you to add more stables that you probably don't have
>Eco behind archers is extremely easy to balance and maintain
>Melee pathing is fricked
>Easy to minimize damage/idle time caused by scouts by just walling
Holy frick is there any reason to actually go scouts in a 1v1 anymore? All it does is punish players who you probably would've killed in feudal if you went archers anyway. A few spears is all it takes to minimize the damage to your archers from anything the opponent tries to mass, you can't hurt the eco because everyone walls.
Dont you know? This is an archer world. Honk honk.
But seriously speaking now, try playing with no walls mod or super open maps like Land Madness or Atacama.
If you want, open a MAA trush and tower either his gold or his wood, then follow with scouts, but at that point is better to go skirms instead
Sorry cavalrybro, melee has no place im this game
t. Infantrygay
On another subject, I have been really pondering on making an aoe2 official forum account just to make a thread pointing out how stupidly strong archers are in this game rn.
>I have been really pondering on making an aoe2 official forum account just to make a thread pointing out how stupidly strong archers are in this game rn.
Don't bother. Everyone has pointed it out and nothing has been done.
Wait really? I didnt notice this before, I need to give it a gander.
What if you open scouts with a trush on the wall segment they attack? Easy raid?
Galactic battlegrounds is better.
Nobody cares
>Nobody cares
Yes, nobody cares.
>Yes, nobody cares.
Yes.
Galactic Battlegrounds DE when?
Likely never because of some copyright frickery.
the menu for definitive edition is the epitome of soulless. the history texts? they are just another pop up. the ethnic songs that played with the selection of each civ is now gone
they play when you start the game though
The history section still actually does that but it's just really quiet and obfuscated by the overlaying music, they're seemingly unique from the actual game start jingles too.
Still, DE even got an update that removed the shields you'd click on to initiate single or multiplayer games so the new main menu basically has very little in common with the original, needs more clicks to do shit even. I'm glad they did a title screen backdrop in the style of the original game's own, but that was tied to an event whose content for some reason I no longer have access to compared to some others. At least there's a reupload but still.
>Want to play Arabia
>Get Steppe
>Enemy goes drush trush trush trush trush trush crush crush crush
>Still win through the bullshit of trebuchets and basic game sense
>He folds the second I have the upper hand
I wasted 57 real-life minutes on this.
If you star Arabia and don't get it, your opponent must, logically, be a shitter.
Actively scout the enemy base, if you see a barrack early then wall yourself up, then prepare to do a man at arms rush
I shortened it to make a point. I didn't have an issue until just after he switched into spears and made a few towers far from my base, along my wall, then snaked towards my TC. I used towers to hold him at bay, but eventually we both teched up, and he had just enough resources to go for a castle. One villager left alive when it was finished.
He pushed in, I kept making towers between him and my new TCs, and finally made a castle in the back. He made trash, I made trebs/camel archers, and I pushed through everything until I hit his base. It was the chain-towers I didn't expect or know how to deal with.
I expected more from that moonlight mod tbh
Yeah it's just the night mood lighting
Black Forest > Amazon Tunnel > Most map types > Arena > Arabia
(for team play)
Holy frick you have shit taste.
Arabia is full of tryhard smurfs so it's an easy veto, while the likes of Mountain Ridge and Dry River are "rush Feudal archers or get rushed" and lead to a bunch of miserable games.
Arena you're all just too far apart and it's the illusion of safety.
Black Forest we've had so many top tier games on that it is staying favourited forever.
>Arena you're all just too far apart and it's the illusion of safety.
This, arena clowns are a menace to society
>socatra
>tiny
>8 players
I bought the new civ DLCs yesterday. I have never been much of a cav guy but Poles economy is really comfy and I really like the Folwark.
>event only exclusives
>they're mods anyone can make
Double shit
>event want me to sign up to Xbox Live
No nah, I'm not gonna do it.
How viable is Vikings? Just played a few skirmish games vs AI with friends and they're a blast
Team islands fc into longboat just shreds their navy, fun
Vikings are great on both land and water maps. Have fun.
Good naval civ (and was the best in AoC), free Wheelbarrow/Hand Cart is also pretty great regardless of land or water if you can still shit out villagers non-stop.
vikings are alternate japs
Steppe civs need to lose access to the knight-line and have the steppe lancer buffed.
Turks also need to have acces to the SL and lose knight-line
this is the undeniable truth
Don't know about that, but Cumans shouldn't get Paladin.
>Cumans shouldn't get Paladin
They have nothing else going for them to compliment their boom. If you buff Lancers and give them bracer I'm fine with removal of Paladins.
They're a momentum civ. They shouldn't have that strong of an endgame.
Is there a single Civ that could even possibly EVEN TOUCH Celts on Black Forrest? Let alone defeat them.
Vikings if they fat slob
Bohemians with Houfniza spam
FU ethiopian siege mogs you, as will bohemians
Spread out english longbows.
Crossbow/Knight vs Skirm/Camel?
Crossbow/Knight because the frontline needs to be tanky against the enemy backline, even if it's weak to the enemy frontline, your own backline should have enough DPS to quickly burn the enemy frontliners.
Long ago I was Aztecs vs a Mayan, my comp was Atlat Skirms and Jags vs Plummies and his eagles, his composition won because despite my jags brutally clubbing the eagles to death, the plummies were murdering my jags faster than they could kill the eagles, then the eagles pounced my skirms and it was gg.
There's a reason nobody opens camels if they have knights.
Ethiopians and Hindustanis do against Cav Archer civs.
I just got the game and I'm playing some campaigns. I'm on the sixth Joan of Arc mission, once you've boomed up and can max out your army are you supposed to go for combined arms or is it better to just go full paladin or full hand cannoners with some trebs/bombard cannons to clear castles?
Does cracked sand still make buildings weaker or did DE remove that?
Are there any eco/boom focused campaigns?
goth campaign?
you go full 3tc boom and right click with 30 barracks
Are the missions specifically made for booming or is that just the goth playstyle?
the 3rd and 4th mission has a popcap of 210 and let you pretty much boom uninterrupted
I'm on the last mission now and I thought I was doing good but holy shit they're all attacking together at once, I barely had time to recover from the last attack.
The last Goth mission is one of those missions for which you need advanced knowledge. Some scenarios are only realistically beatable if you rush a specific enemy, or immediately do something specific like find gaia units. This is bad scenario design. The final Alaric mission gets a lot easier if you take all your starting soldiers and just attack Sarus' base, doesn't matter that you lose all your soldiers. Doing this will trigger Sarus to attack early, which is a good thing because he'll attack all by himself and you kill him with your TC. If you don't do this you'll have 4 enemies attacking you at once, which is not impossible, but it's so incredibly difficult that it almost seems as if the devs want you to rush Sarus. Bad scenario design.
Pic related: Sarus attacking all by himself because you triggered him.
Yeah I went to the wiki for tips and rushing Sarus was the recommended strategy. I had a really good feeling about this run because I rushed stone and had 3 castles up with some pretty big garrisons, enough trebs to start pushing out to demolish red but then non-stop floods of enemies appeared, when you're done defending one front the other one is already under attack again, which is frustrating. I'm a bit ambivalent about missions that can be cheesed, I speedran a Joan of Arc mission because I destroyed the enemy castle before even getting to the town so I immediately won the scenario upon doing so, which felt cheap but in a way I also like missions that aren't on strict timers so you can frick around and do some damage with your starting troops if you feel like microing a bit. I'll restart and try rushing Sarus this time, thanks.