Do you love half-Elves in Anbennar? I do, we need more of them.
Farranean MT when?
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Do you love half-Elves in Anbennar? I do, we need more of them.
Farranean MT when?
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is there any actual appreciable difference between the different rulers you can select during the rianvisa besides 2-3 side missions in the tree after the aelnar is united again?
The main difference besides the side missions is that IIRC you can only get nazi elf mommy later if you picked to play as Lithiel, or Calasandur and marry Lithiel after it's all over
Lithiel and Calasandur have more than 2-3 missions, and fairly special mechanisms (unfortunately using fricking state edicts, which are a pain to manage en masse). Lithiel also got a special government reform.
The religious guy got a religion, but it isn't very interesting. The military guy got something, but it looked lame. Both also have a bit more than just 2-3 missions
The only good elf is a full elf.
Full of Bulwari cum
dead elf*
Which races do you always genocide and why?
c**taurs, because they have no race events to increase their acceptance to integrated
Do they really not?
Anything over 5 feet
Goblinbros... we won...
Is there a Dorf tag that is about integrating Gobs
There's Haraz-Orldhum which doesn't genocide them at least, but does enslave them
On the flipside there's Snotfinger who bond with the dwarves because of their shared hatred of orcs
>On the flipside there's Snotfinger who bond with the dwarves because of their shared hatred of orcs
Just Serpentspine things
Hehodovar is eventually going to be this I've heard
Other races in Serpentspine/Escann. What other races depends on the country I'm playing.
What's the cliffhanger?
Orcs and gnolls because they are literally evil.
Orcs were honorable duelists and gnolls are just cornities thoughbeit.
>Orcs were honorable duelists
>nigrush an entire civilized region
If the escanni didn't want to lose their land they should have just won the duels.
>gnolls are just cornities
Explain this schizo theory
>implying agrados worshiping cornities isn't evil
soon no one, since some homosexual wants the purge system removed because it hurts fantasy races feelings or some shit.
It just keeps tumbling down.
Corin is the "redeemed" avatar of a demon/disgraced god.
Gnolls are demon worshippers.
Pretty sure demons and devils are different things, the infernal court is all about devils, demons are a totally separate thing
Do you have any evidence to back that up?
Well it literally calls Kazraiel and the others "Archdevils" on the wiki. That's how it is in D&D, demons and devils are different. Devils are hierarchical lawful evil types that try to steal souls and corrupt mortals to sin, demons are chaotic evil and frick shit up and destroy everything.
According to Jay apparently the devil/demon differentiation might be a Regent Court view on things and Devils are just fiends who follow the Infernal Court, demons are everyone else.
Deep Devils are completely unrelated and are basically a bunch of different species of mutated aquatic slaves lumped into one group by land-dwellers.
Shouldn't Agrados be a demon though since he's the father of monsters and gnolls worship demons?
Agrados was a god, Kazraiel was formed from a piece of him and is merely a devil. Castellos defeated and absorbed Agrados and his power/portfolio but spat a corrupted piece back out since he bit off more than he could chew, and that became Kazraiel.
Yes, that would mean Agrados is dead yet somehow had an avatar in Corin, just like how Castellos was dead but still somehow had an avatar appear after the Day of Ashen Skies. I prefer the Khetist interpretation of gods, where they can come back to life if they want, just like Elikhet. A TES-like version of godhood where they can just decide to wake up and return from the god-place into a mortal body if they feel like it.
another reason why DALCABBA is the best
why does Dalcabba even believe in
that Castellos isn't dead dead and can just will himself back to life like Elikhet, therefore making the whole Adean vs. Corin debate absolutely pointless
It's moronic that anyone even thinks he is dead when he appeared in the Dragonwake.
>uhm sweaty, he is dead because X and Y
Kys corinite
Why do people even believe he's dead in the first place? Just because of some mural?
Yes, and Black person mages projected the mural into the sky so everyone saw it and started panicking
sus af
~~*mages) and ~~*c*rnites*~~ tricked the foolish peasant masses
The perfidious mage and his elven masters seeked to weaken cannorian society. Little did the perfidious mage know but the elf was working with the gnome for their grand plan to introduce the cube and it's artficier machinations.
Elves are RC thoughever
the main founder of the cube religion was a female eld
all the best priests are female elves.
That's true. I want to worship a female elf so bad...
you like elf girls don't you
Are those all parts of the same MT? Holy bloat
Elf girls wouldn't like you tho.
I can see why normies hate this tag now, never played it myself.
Why wouldn't you???
I want to correct her.
But she's already right
That castellos is a based chad like Elikhet, so now they will worship both of them and mog corinites
t.cornite
BASED
I don't get the obsession westoids have these days of conflating orcs with Black folk. If I was a Black person I'd be more offended at the libtards who suggested it in the first place than the morons happily genociding whatever fantasy race they want in a FRICKING VIDEO GAME
orcs are more civilized
Ever since this fricking video came out all of Ganker decided to pretend they had never compared orcs to Black folk before.
>pretend they had never compared orcs to Black folk before.
Who? it was funny because a normie libtard did it, i'm pretty sure everyone here always compared orcs to Black folk.
Look at the post above the one i replied to
There's been this trend for years on this site where people act like it was the woke crowd who started the comparison between the blacks and greens
Comparing Orcs and Black folk is supposed to offend the Orcs/Orc-fans.
Nobody mentioned black people chud. Why are you conflating orcs with Africans?
uh oh melty
Anything that's not Human/Elves/Half-Elf
>Harimari
>Orcs
>Gnolls
>Lizardmen
>Goblins
>Centaurs
>Ogres
>Trolls
Everything else is fine.
I love half-elves, but most of all I love the idea of personally producing them myself.
Gor Burad time
Immarel is literally built for my BBC
>want to steal the riches in the serpentspine as a human tag
What's the best way to go about this? Can you dig holds or do you just have a vassal do the work for you?
It's best to just have a vassal, there's not really any human tags that encourage this, but Jaddari Mission tree encourages you to support your verkal gulani vassal to colonise and control the middle dwarovar at least.
I think a Castellyr - Castanor run that's built the marrhold tunnel and vassalised Khughdir would work well?
Playing the jaddari is what gave rise to this greed anon. The chuddari only have access to a few mountain ranges as opposed to the castanorians.
Hammerhome are basically Humans and setup Khugdihr as their underhome shabbos goys.
>As Gerkalis I somehow now have an elf heir
How does this happen?
I think it's an event, but I'm not sure which one
how long until they finish Anbenncost? having the mission tree end on a cliffhanger is such a dissapointment.
When they get around to making dameria, so never ever
Is their a way to play a centaur tag without going all Lighting Storm Horde and having to race and conquer the world or die, I just want to play normal fantasy kingdom centaur version,
No. Centaurs are in rework to change that though.
Rosen Rider. Probably never getting a Mt though.
Just spent the last several runs trying and failing to play a bunch of nations that start at war/with disasters and got tired of sucking. What's a brain dead nation I can play that's still fairly fulfilling? No dorfs though, I tried those and got destroyed by like three disasters all happening in a row
>Bianfang
>Marrhold
>Grombar
>Eordand
>Eborthil
Adding a few more.
>Railskulker
>Varamhar
>Sareyand
>Busilar
Thanks for the suggestions. I tried one of the sun elf nations a while back, but got destroyed by all my vassals going disloyal during the first incident thing. I didn't know that event was gonna happen, so it was kind of due to the surprise, I could probably go back and do better, but I don't really feel like it. Might do Railskulker, let's me do serpentspine gameplay without being a dwarf. I haven't tried any new world nations, is Eordand neat? Who to form them as?
Eordand is the formable for those Ruinborn tags that worship the seasons (or not) in the westernmost peninsula. Don't choose Gemradcurt since it's a tag that doesn't want you to form Eordand and is more difficult than the others.
Eordand's immediate post-unification game is really boring since it's basically just colonisation since you have no enemies. It gets better once you make contact with other Ruinborn or Cannorians.
Best religion with most benefits if playing in cannor? Corninte seems very cringe tbh and it makes no sense to worship only one God even though in universe you know the rest aren't gone
But the state orders you pick are all based on the other gods, so they're not gone or anything
Should I convert or not? If nothing changes mechanically and thematically except worshipping some orc lover then is regent court even worth it?
Just pick whatever you like better. You don't need to optimize your religion to win a game of EU4
that being said, yeah Corinite is simply better than RC right now power-wise.
You go RC for the cringe tolerance route, Corinite giving an extra missionary and army buffs just makes it better.
The orders are useful too
Corinism doesn't only worship one god, they just believe Corin is the rightful head of the pantheon. They worship the whole regent court just like before, except Adean.
I think Corinite is the strongest one in Cannor at the moment. Honorable mention for Elikhand's unique religion that gets a free Great Holy War CB on everyone in the world + 2% missionary strength + a bunch of accumulating modifiers over the course of the game.
The lock on East-Sarhal is fricking me up badly lads...
I just wanna dev.
Redefine Vandipha as being Rahen
legit lol
Maybe I can sneak in a region change under the guise of a bugfix
I like disregarding bureaucracy as much as the next guy, but they seem to be running a pretty tight ship in Sarhal rn. I don't think they'd let it fly
Dev this
>unzips dick
which tag has the largest average dick size canonically?
Luciande
I can respect any nation whose penultimate goal is to declare war on the entire world despite how that turns out for them
?si=yTxmhtD2nMV1TtYO&t=65
>not just deving and then releasing content the moment the lock goes away
You need to post your draft, wait a week for someone to demand a modifier to be changed, change the modifier, wait another week etc etc
That's just how it goes
Just make the perfect proposal, simple as
Want to start a new campaign (got 6k hours on the game) and played a lot of Anbennar before. Just want suggestions on who should I play as.
what kinda experience are you looking for
Honest idk, just wanna play something
Something interesting, possibly. Generic mission tree is a big no.
do you like naval gameplay? colonisation? horde? tall? MTs with stories? gameplay that deviates far from vanilla? vassal play?
tbh I played about all of it and all of it is fine, I mean, 6k hours
Strangely never tried them. Is the mission tree interesting? What does it want them to do?
Conquer Lenecor, Frick up gawd, Colonize, awaken the spirit of dead sorcery elf mommy in a crown, Standard shit like that
Lorent
Allclan is a fun game if you're looking for something less serious
Can someone give me a quick rundown of the benefit of each season & the eordellon wrt eordand?
>snow feyhomies
>leaf feyhomies
>flower feyhomies
>water feyhomies
>plain feyhomies
thread deader than the trannies on the discord
Good input
Thanks
Do you guys ever see anyone actually expand into the EoA through direct conquests?
If not, why do you think that is and how can that be fixed?
>Do you guys ever see anyone actually expand into the EoA through direct conquests?
Successful Lorent grabbing the west, Gawed grabbing Vertsek and the north. Sometimes later in the game a big Bulwari empire will bite off pieces of the east or Eborthil. A strong Ibevar blobs sometimes too.
>If not, why do you think that is and how can that be fixed?
It's insulated from the biggest blobbiest empires by a huge amount of space geographically, except Lorent and Gawed which I already mentioned.
No need to fix it, it's supposed to be all split up and diverse.
if you meant "do I see a player expand into the EoA" then the answer is probably "too much AE" or "why would I do that" (because they're playing somewhere far away) or "I already won the game by this point so I stopped playing" (e.g. formed Castanor/BD/gigaJadd)
>Successful Lorent grabbing the west, Gawed grabbing Vertsek and the north.
I've never see this happen.
>Sometimes later in the game a big Bulwari empire will bite off pieces of the east or Eborthil. A strong Ibevar blobs sometimes too.
This neither, are you playing with Mythical Conquerors?
>no one expands into the empire early because Wex is allied to Lorent, moronic.
Late game small tags scale more than bigger ones because of mana generation
>I've never see this happen.
ok, and?
I'm questioning what setup you use, games with MC or even GC are a different beast from normal games
not really
...baka
How about you suck my ass, dumb Black person
>I've never see this happen.
by "The west" I basically mean the southwest Dameshead, Carneter+Woodwell etc. Sometimes making it to Pearlsedge and Neckliffe. that's happened plenty of times for me. The Gawed one is rarer but happens every so often.
>This neither, are you playing with Mythical Conquerors?
Either that or GC, yes. though I've seen Ibevar and Lorent take provinces without it before.
Come to think of it I guess Busilar also sometimes bites off pieces of Verne.
If you're trying to fix countries not expanding yet refusing to use the mode that helps them expand, that doesn't really make much sense.
Recently I've also started using a mod that breaks Wex's alliance with Lorent and adds distrust at the start of the game, that shakes up the empire a lot more in general.
>that's happened plenty of times for me.
But are you sure it happned with a direct invasion and not Lorent taking land from allied imperials while attacking outsiders?
>Either that or GC, yes. though I've seen Ibevar and Lorent take provinces without it before.
Sure but if they ever declared a direct and successful war I feel like they would take more.
>If you're trying to fix countries not expanding yet refusing to use the mode that helps them expand, that doesn't really make much sense.
Issue with that is that it's lame, a united Lencenor should be able to be a threat to the empire and bite off land, it not being able to do so is a failure of either EU4 mechanics, ai or something in Anbennar, my moines is on the first 2.
>Recently I've also started using a mod that breaks Wex's alliance with Lorent and adds distrust at the start of the game, that shakes up the empire a lot more in general.
I'm testing a few scripted wars to make Lorent and Gawed fighting in circumstances more favourable to Gawed, but my code just ended up making Gawed lose their first war to Wex...
Another question, do you know why Nimscodd is so bad at fighting Bluescale? It feels like fumble the entire war and the AI freezes for months, I suspect it's because Nimscodd is a naval nation.
>it not being able to do so
*without making the AI ultra aggressive in general
>But are you sure it happned with a direct invasion and not Lorent taking land from allied imperials while attacking outsiders?
Oh, that's what you meant. Nope, I can't be sure of that at all, I baleeted my savegames recently so I don't have anything to check.
I do remember them attacking Wesdam several times though, since they own land in Lencenor it makes sense of course, and that's an empire member.
I don't see why Lorent wouldn't attack Woodwell, Saloren etc. as long as the Emperor+allies isn't stronger than Lorent and its allies... which often includes Wex, which means Lorent's strongest ally is always aligned against it, which means Lorent is perma-cucked by having the emperor as its ally and not being able to take advantage of it like a player. That's my theory anyway. And that's also why it makes sense to break that alliance, it's an alliance of convenience to put down Dameria, arguably once the Lilac Wars ended, or once Lothane and his Siloriel wife are dead, Emperor-Wex and Lorent are natural enemies.
>Another question, do you know why Nimscodd is so bad at fighting Bluescale? It feels like fumble the entire war and the AI freezes for months, I suspect it's because Nimscodd is a naval nation.
You're probably right, AI is shit at naval invasions. I see the Hierarchy form sometimes but ironically it's never because of an actual Nimmscodd win over Kobolds, but because someone released it or it rebelled. And even if they die they usually survive on the Storm Isles because it's completely surrounded by a single sea province and AI won't take it. Classic tricky gnomes.
they tried helping railroad this lately by adding some kind of alliance between Nimmscodd and Gawed but I don't think it really does anything.
>I don't see why Lorent wouldn't attack Woodwell, Saloren etc. as long as the Emperor+allies isn't stronger than Lorent and its allies...
I think thats the issue, even a big Lorent might not be stronger than 5-10 Anbennar tags, or at least not from the POV of the AI that overestimates hordes of tags.
Another thing I just realized that might be messing with Lorent: they always take Exploration+Expansion and love getting into stalemate wars in Aelantir, they don't ship troops over beforehand and declare on Trollsbay tags. And the AI won't declare another war if it's already in a war. Sometimes they even fail against the Chesh natives...
Also, taking Exploration+Expansion means they aren't taking Quantity ideas and buffing up their army size enough for the AI to be confident to attack things.
It's the same as vanilla
If the attacker is stronger than Emperor + allies then they will expand into the empire
no one expands into the empire early because Wex is allied to Lorent, moronic.
Lorent-Wex alliance is the dumbest shit to exist because of muh lore
They might remove it, afterall if lore was the primary mover of the setup every Lilac war member would have 10-20 year truce with the other side, as well as everyone having 0 manpower andhl high WE.
Wex should honestly end the alliance if Lorent takes more than say 7 provinces in the EoA.
The alliance is shit for gameplay balance, it should just be removed
maybe it should just be a guarantee
Make a event where Lothane breaks the alliance day one because now that he is emperor Lorent has become another enemy like Gawed that wants to take HIS land. And then they become historical enemies. After all it is Wex, and Wex alone, that must rule
Yes this would be the best outcome, having a great power and the Emperor be allied day 1 is just a very moronic gameplay decision
What's your...
>favourite region lore-wise
Mine is Bulwar for now, Western Cannor might rise up with more medieval lore
>most disliked region lore-wise
Serpentspin
>favourite region by gameplay
Bulwar
>most disliked region by gameplay
Serpentspine/Aelantir
Escann is my favourite for both lore and gameplay. Love the idea of adventure companies setting up new nations and I find it a lot of fun to play.
Least favourite for gameplay is serpentspine. I fricking hate the dorf mechanics and all the disasters and shit. Lorewise probably the lakefed area. It's kind of a cool idea I guess, but I like the lore for most of the areas in setting. Actually maybe South Aelentir because it just doesn't seem to know what it is. The North has 3 clearly distinct areas but the south is just like Greeks, aztecs and jungles and it's always changing.
I think the Serpentspine would work better if countries could survive in caves for longer like they end up doing by V3, the issue is that requires even more special mechanics and would probably interact in a jank way with surface tags.
LakeFed lore is soso, I like it more than Serpentspine because it has at least some potential, tho I'm not a big fan of the 1444 setup.
The worst part of the mod is the fixation on making a mod for that shit game vic3
>favourite region lore-wise
escann
>>most disliked region lore-wise
escann
region by gameplay
escann
>most disliked region by gameplay
escann
>t.orc
didn't happen, but they deserved it, also, i'll fricking do it again
>favourite region lore-wise
Serpentspine because the expedition blurbs are a good read, and the dwarf MT's are really solid.
>most disliked region lore-wise
Forbidden plains
>favourite region by gameplay
Serpentspine due to reasons already listed
>most disliked region by gameplay
Forbidden plains because it's so fricking boring
>Serpentspine because the expedition blurbs are a good read, and the dwarf MT's are really solid.
The background lore is soooo bad though
>favourite region lore-wise
Taychend
>most disliked region lore-wise
The Alenic Reach
>favourite region by gameplay
Deepwoods
>most disliked region by gameplay
The Ruined Sea
>The Alenic Reach
Elaborate
I like human on orc, not orc on human. Also regent court + skaldhyrric hybrid faith when?
>favourite region lore-wise
Forbidden plains because the lore blurbs are a good read, and the centuar MT's are really solid.
>most disliked region lore-wise
Serpentspine
>favourite region by gameplay
Forbidden plains due to reasons already listed
>most disliked region by gameplay
Serpentspine because it's so fricking boring
funni
region lore-wise
I don't read lore
>>most disliked region lore-wise
dunno
region by gameplay
EoA, HRE is my favourite in the base game as well so no suprises here.
>>most disliked region by gameplay
Serpentspi- uh I mean I fricking LOVE colonising 3 dev provinces for 50 years before I met anyone.
Escann/Haless/Serpentspine.
Forbidden Plains/Escann.
Cannor.
Forbidden Plains/Deepwoods.
new trade map is so fricking moronic, who's idea was it?
Mine, my secret proposal overrode the 100 other better proposals
some they/them
Seems better in every way, only weird thing is that Gawed and Lorent can't draw trade from the Small Country, which makes zero sense
I fixed it
good post
>Alenic Reach
>FurryBlack folk
burn it down
I actually like Forbidden Plains because it reminds me of a purse with DVD's that I saw when I was 6, there was a centaur and plains and it looked so cool that I still remember it. I also convert to OSC every time I play as centaurs because it just feels right
>chud
What's Corin's tax policy?
white people must pay back reparations to black people(orcs) for slavery
but that happened after Corin died
orcs must pay human women semen
Looks sussy
What I think is rather weird is the fact that people think that adventurers that defeat the orcs are just supposed to accept them in their country because "the sins of the father don't pass to the son"
I have a hunch that they don't apply this same standard IRL if you applied the logic to "colonizers"
What orcs did is way worse and horrible than what muh colonizers
which nations do you find yourself replaying again and again?
Is this supposed to be a moral dilemma? Go frick yourself.
Shitty gypsy bloat events just disable them and let your advisor deal with them.
Half of my kingdom eloped with them already, wtf
YOU MUST BE GOOD TO THE LE ROMANI, CHUD
t. Americans who never had to experience living among them
I fricking hate those white shits from sheltered, gated communities telling everyone what to do and think
Gypsies are literally like if you removed all the intelligence from israelites, just leaving the most blatant barefaced thievery, begging and schemes possible.
Fun fact: gypsies often break the limbs of their children so they can beg for money more effectively.
Why is there so much sneething over these events ITT
they're written realistically, there's no negative consequences if you disrespect them
and they expose a lot of flavor about these people that had no in-game presence before
Sure they're repetitive, but so are all the other pulse events
and you can also just tell them to frick off right at the start if you don't want the events
Is it literally just
>AIEEEE GYPSIES AAAA NONONO THEY'RE NOT WHITE HELP ME I'M GOING INSAAANE
seethe much?
>Nyanbinary
I laughed
100 ducats to make a single prisoner move prisons seems excessive.
There is no dilemma there, 10 ducats is the equivalent of hiring 1000 men or maintaining them for 33 years.
In no world is a single human life worth the yearly pay of 1000 people for 33 years.
It would be the equivalent of paying half a billion dollar to save someone's life, frick that.
>hurr durr you are not meant to take the monetary value literally
>hurr durr you can pardon him
Nyo
Everything related to Corin and orcs is cringe
Not having a corinite crusader state in Aelantir composed solely of women that the natives refer to as "amazons" is perhaps one of the biggest missed opportunities of this mod.
They have so many chances to make corinism interesting, yet they always go for boring bland anti orc racism.
>Not having a corinite crusader state in Aelantir composed solely of women that the natives refer to as "amazons"
???? Why?
Why should i justify my want for amazons in a fantasy setting?
Why wouldn't prime girlboss Corin spawn a zealous movement of girlbossing in Cannor?
What are some nations you will never touch?
For me its Azkare and Varaine
>Muh epic tolerance and diversity is le superior
boring
>Halfling nations, don't like their racial mil
>Azkare, it's probably not that bad but the end missions spook me
>some Aelantiri nations, they are isolated thunderdomes and I'm not up for 50-100 year games most of the time
>Ameion, bad MT
>Orcs in the Serpentspine, it just feels weird
Probably only Lorent. I'm up for everything but I have a personal grudge against them.
ill never play gnomish hierarchy because the dragon coast belongs to kobolds
It's Gnomish homeland chud
Azkare seems more like a hyper apartheid state.
Elves are at the top, "representing" the other people and races of the empire.
azkare was based before that troony made their mission tree and railroaded the frick out of it
true
Corintar, corinsfield, and ourdia.
>Ourdia
Why not?
Shitty corinite country.
Why would you play Istranar and not Ourdia though?
I have no idea istranar even is. I mostly play cannor, bulwark, and escann
>Bulwark
What is it with low IQ morons and consistently adding in letters that simply aren't there when spelling fantasy placenames?
I have auto correct on because I'm a phone posting chad
Any Jadd tag.
Guys, is Corin the antichrist?
Yes, entitled woman who thinks she deserves the throne of heaven instead of the rightful heir, her followers cause a war that kills goyzillion of people across cannor
considering that Agrados is the actual Satan in the RC mythos(traitor, rapist, responsible for monsters existing), yes
The orcs are actually good because Dookanson gave his life to defeat the second coming of Agrados.
Maybe the orcs left the Serpentspine because Dookan knew the great Satan(corin) was going to spawn into the world.
Wasn't Corin Escanni?
If so, holy shit it makes sense.
The genocide and scouring of Escann was an attempt to snuff out the second coming of Agrados since he didn't know what form it would take.
This is way cooler than orcs being dindus.
one of the orc tags should convert to regent court and be like this
It'd be a better Barumand tree than what we have now.
The fact the Corinite color is red just because Corin was ginger is kinda funny
Harmonization mechanic for Gnomes are so odd to me, especially if I want to culture convert land.
Infernal court doesn't exist because I don't see it in game.
Only a couple cheese types exist because only a couple of cheeses are in game.
Victoria 3 timeline doesn't exist because it's not in the game
Why isn't there a lot of high philosophy content? There's balance between mission trees but not any missions that's about the religion like one dia does.
We need one of the tags in the rahen with it's slave colonies in sarhal to have a mission tree about enslaving people being morally correct.
Nobody gives a frick about high philosophy. It's not even a proseletyzing religion.
Hey anons, which Dwarf hold do you recommend i form?
I gravitate either to Dûr-Vazhatun (the space Dorfs) or Orlazam-az-Dihr (the goat riders).
Is Amldihr even fun, or does it just make me blob all over the whole Serpentspine?
Amldihr is a boring snooze fest where you release every hold as a vassal. Orlazam is a meme tag unless you switch to centaur military and the mission tree like Amldihr is very old. Dur-Vazharun is a new tree with some slightly esoteric mechanics but it's quite enjoyable even if it ends a bit abruptly. So I'd have to say space dwarves.
I am a dwarf and i'm looking at stars
How to improve the Serpentspine:
>double the province density
>every cave of your primary culture has a natural high defensiveness fort
>purging is far slower
>less uncolonized land
>Deepwoods-like spooky long distance connections
>playable deep goblins
How to improve the Serpentspine
>Remove it
and by "it" I mean orcs of course
Why does anbennar attract so many trannies? or is it eu4 in general.
trooms have infested rvery modding community since the creation of diacord
I would have thought it was just a reflection on the fanbase but 90% are dudes. Honestly no idea.
There's a correlation between autism, autogynephilia, programming and paradox games, so you're likely to find them modding.
https://www.liebertpub.com/doi/full/10.1089/trgh.2015.0007
Weird how 4chud hates Corinism and The Jadd.
>and The Jadd.
This board is a Jadd board. Be welcome, stranger. Avail yourself in the brothels and harems.
troony religions.
Surakel hates you.
Way to out yourself as a tourist. These threads have always been Jadd threads.
These threads have always been occupied by true Bulwark patriots thoughever.
Trying too hard.
Globohomosexual religions
The religions are very progressive and modern and don't make sense in a feudal world.
Why doesn't Bulwar have any damestear, do I seriously have to conquer up to the fricking EoA to do this spear mission
Okay, either one appears as part of an event or I just got lucky. Gonna guess it's scripted though, this is a pretty stupid mission if it's not
Any time a mission requires a damestear/relics province and my country isn't near an obvious perma damestear/relics province, I console command it, simple as.
Literally RNG, not sure how we have 4 or 5 steps of review per mission tree each with their own designated team, and none of them reject shit like this.
At least with "ruler is a powerful mage" there's Rite of Conception and Crimson Deluge railroading, or with "ruler has xyz stats" you can use transmutation magic to boost it up. With trade goods you're just shit out of luck.
Another example, the second mission in Konwell's tree requires you to own an iron/copper province and the closest ones are all owned by or blocked by fricking Wex. They want you to beat Wex and Lorent with Konwell at the start of the game, why? So you can invite dwarves to help you build a university. The other option for conquering iron provinces is to conquer the dwarves you need 100 opinion with to invite, of course.
I was about to say lol get lucky scrub. But you did. Well done.
you create Damestear in Kheterata
harpies owe me sex
How do we convert harpies to the trad life without becoming j*dd?
Nansalen harpies are NSC and coudl reasonably become OSC.
How did it work before?
Chuds hate them because they feel like "le morally good religions" that simply outshine the preexisting religious order, a sign of "my politics need to win" worldbuilding.
There is more nuance to it ultimately but the core issue remains and now with Suhan's Praxis HP has the same issue, as Suhan is against le patriarchy.
t. chud
>Suhan is against le patriarchy.
Frick, i converted to it during my Rajnadhaga game
It's gives too many mil modifiers, you can just larp as syncretizing the most chud aspects of all HP schools, dunno
>le morally good religions
The Jadd is like extremist Islam but you get to frick a bird.
>accept all races for no reason
It's weird because as of current lore there are Sun Cult Harpies, Humans, Elves and even Gnolls, so it seems that the religion's main tenets are just redundant.
Gonna stomp this shit out anytime i can
I hope you are not following the cringe schools of HP.
MUH SEXISM IN 1444? NOOOOOOOO Black personMAN SAVE ME!!!
Suhan was not from Sarhal, but from Yanshen.
Built for Wuhyunization
globogommo
Gnomes are too autistically focused on other shit to have dumb modern politics be inserted into them
On One side they have the fastest r&d but on the other side they WILL inject their globogommo agenda of not creating gnome made horrors beyond our comprehension
Gnomes created trannies in anbennar
Actually the Hierarchy BTFO'd Zyujiut out of the coast in the canon timeline.
Given the current topic, I was always baffled by the fact so many famous warriors are women.
While magic can bridge the gap it doesn't really justify why non-mages would be so much more likely to be women than IRL and that applies to most races.
It's because the dev team is full of libcucks and they/thems who think that men and women are equal, it's immersion breaking, even in a fantasy world.
To be fair D&D is even more extreme than Anbennar is.
In dnd and by extension anbennar women do not get the -4 str modifier they get IRL
For that to make sense biologically all men need to be twinks, given muscle mass doesn't give more strength.
They did make the Ynn men into anime boys and said that one of the rulers looks exactly like astolfo and is transfem
who?
>transfem
The frick does this mean
The ruler of Vels Fadhecai, new MT on BB, devs said he looks exactly like Astolfo, a crossdressing anime homosexual
He fricks your wife thoughever.
>lgbt characters wiki
he's literally a straight man
akshually she's a lesbian
Yeah bro, totally straight, just come out homosexual
ain't nothing gay with dressing up as a woman and letting a horde of orcs run a train on you
I'd like to say this isn't true, but I don't even know anymore with these trannies. They all have the exact same likes and they push it into everything.
Here you go, the lead troony said so himself
so is the Ynn going to be ruined?
hint: it's already full of ruinborn
eh
It's infuriating how alike all of these trannies are. They always play the least feminine games possible (shit like ULTRAKILL and paradox games), they always do shit like buying the IKEA shark (the story behind that is that a twitter user who draws decent depressed anime girls once drew a picture of an animu grill hugging a blahaj accompanied with the caption "blahaj my beloved cute girls love the blahaj" and these weirdos who want a girlfriend like that all decided unanimously that since they're TOTALLY cute girls then they need to get a blahaj and tell all their trans weirdo friends to do so as well so they'll be called cute on the internet), they all make being trans the cornerstone of their identity like LOOK HOW TRANS I AM! DID YOU NOTICE I'M TRANS? I'D BE OFFENDED AND SELF HARM IF YOU TOLD ME YOURSELF BUT WHEN I SAY IT ITS CUTE AND LE QUIRKY
Humans and hobgobs are the only ones that have that issue if you think about it.
Harpies are fricking jacked compared to humans and they can fly, so they all make great warriors.
Gnolls are matriarchal so of course a lot of notable gnolls will be female, and that includes warlords.
For goblins/kobolds/gnomes, maybe even halflings too: They're so small and weak the physical difference between males and females won't matter if their opponents are human sized.
And when it comes to elves, they're all magically gifted and live so long, so have a huge amount of time to master things, including the arts of war and tactics, so it makes sense more elven women might end up doing that stuff. Plus their role in child-rearing isn't as important because again, they live fricking forever
As for trolls and ogres, well they don't really have any famous warriors so your scenario doesn't fit I guess. But they're fricking giants so it's like the opposite of goblins, who cares if the females are 10% weaker when each one can pick up an entire armored man on a horse and throw them across the battlefield.
Same for centaurs, they're natural born cavalry and universally strong as frick, who cares if they have a dick or not when you're full of arrows.
...So that leaves what? harimari, dwarves, and humans?
Harimari believe a woman's place is in the kitchen, so no contradiction there
As for dwarves, all the major historical figures I can think of are male. All the revered Ancestors are male except possibly Quila who's known for irrigation and farming, not fighting. Goblinsbane is male. All the adventurer leaders are male afaik. Almdihr had High Kings. It's a bit tolkienesque that the women just aren't really brought up. Only the recent Pantheon stuff brings in female figures and they're just mythical goddesses.
So the better question is "why so many human/hobgob female warriors" and the answer is somewhere between "why not" and "samurai waifu" and "tomboy armor booba".
>For goblins/kobolds/gnomes, maybe even halflings too: They're so small and weak the physical difference between males and females won't matter if their opponents are human sized.
This is dumb, the magnitude of difference still matters. Although kobolds don't have gender differences.
>As for trolls and ogres, well they don't really have any famous warriors so your scenario doesn't fit I guess. But they're fricking giants so it's like the opposite of goblins, who cares if the females are 10% weaker when each one can pick up an entire armored man on a horse and throw them across the battlefield.
>Same for centaurs, they're natural born cavalry and universally strong as frick, who cares if they have a dick or not when you're full of arrows.
Valid I guess? But the way society would be structured would maximized the amount of guys going into martial professions and pregnancy would remain a factor for both them and small races that have gender dimorphism.
>And when it comes to elves, they're all magically gifted and live so long, so have a huge amount of time to master things, including the arts of war and tactics, so it makes sense more elven women might end up doing that stuff. Plus their role in child-rearing isn't as important because again, they live fricking forever
That wouldn't lead to the level of equality we see, when excluding mages especially.
>and the answer is somewhere between "why not" and "samurai waifu" and "tomboy armor booba".
Female hobgoblins man the artillery... if you think about it that means a miniscule amount of the army is female given the amount of artillery used in the period.
>and small races that have gender dimorphism.
*Excluding long lived ones.
>the magnitude of difference still matters
Eh, but if they're not using physical strength to win fights, the differences stop mattering. even the strongest halfling is child-sized, if you're a man a hobbitess with a pike is gonna be about as dangerous as a hobbit with a pike.
Of course pregnancy would always matter, for gnomes and halflings I guess that's a valid point still.
But for goblins I think sex equality actually makes more sense. First of all, they're a race of stunted evolutionary losers who survive by sneaking around, being bigger is actually a detriment. For 99% of their history, "martial professions" barely exist beyond setting traps, stealing shit, and running away. They don't have a hard concept of families and practice polygamy, so it doesn't matter how many women are pregnant in a group, they can just steal some more. And they have so may kids it doesn't matter if they die or miscarry or whatever. They're more like insects or rats than elephants or whales, they're r-strategists when it comes to reproduction.
>That wouldn't lead to the level of equality we see, when excluding mages especially.
Well first, if you exclude mages, that's most elves. but yeah I hardly think pregnancy is a factor when elves generally live for an entire century or two before even having a child, if they have any. If 10 out of your 30 years as a soldier are spent raising a little kid that's an issue. If it's 10 out of 300 years it's barely noticeable. For a human that's like taking a year off.
A LOT of elves also simply never have kids. if their fertility rate is 1/7th that of humans like the wiki says, that's a lot of elven women who just never have any kids at all. So pregnancy never matters for them because they don't experience it. Even at a generous medieval rate of 6-7 children per women for humans that leaves elves at less than one, it's South Korea levels.
>Eh, but if they're not using physical strength to win fights, the differences stop mattering. even the strongest halfling is child-sized, if you're a man a hobbitess with a pike is gonna be about as dangerous as a hobbit with a pike.
You are right, which is why all modern militaries don't physically train recruits... I don't know man, the logic baked in this statement goes so against how literally all gun-using militaries operated for centuries.
>Of course pregnancy would always matter, for gnomes and halflings I guess that's a valid point still.
More halflings than gnomes.
>But for goblins I think sex equality actually makes more sense. First of all, they're a race of stunted evolutionary losers who survive by sneaking around, being bigger is actually a detriment.
If there is no actual size differences between the sexes sure, but if there is then that doesn't work.
>For 99% of their history, "martial professions" barely exist beyond setting traps, stealing shit, and running away.
But surely they fight more among themselves than others? Viewing goblins with the POV of them fighting other races misses the point of their history IMO, this argument is like saying pre-modern hunters were egalitarian because there were no "martial professions", anything where strength or endurance is helpful would favour guys a decent amount.
Polygamy doesn't really change much because pregnancy is mentioned not because goblins would necessarily plan ahead and run a risk-benefit analysis taking that into consideration for any given female goblin, but because chances are that in a pre-modern society a decent amount of female golbins would be either visibly pregnant or recently gave birth at any point in time and has to look after the children.
>they're r-strategists when it comes to reproduction.
Everyone was r-strategist in the past IRL.
>Viewing goblins with the POV of them fighting other races misses the point of their history IMO
I guess. The point is they value sneakiness and conflicts between them are probably more like raids or assassinations than displays of strength or intimidation.
And much like with early hominids, tool and projectile use is a pretty decent equalizer and did lead to a way more egalitarian situation than other apes. (I don't mean sex equality, but rather strength/dominance not matter as much between males) in goblins' case it's like, doesn't matter if Zax Bigmuscles was born stronger if you and the boys all whip sharp rocks at his head.
And given that goblins visibly evolved to get weaker and smaller overall, that's even less reason you'd have stronger males imo. The advantage isn't significant.
>Everyone was r-strategist in the past IRL.
No way, not like goblins. They only live about 60 years, in D&D they reach maturity at age 8, on a biological level they're just different. And they traditionally don't care for children at all, they straight up abandon them to do whatever. That's way in the direction of an r-strategy. IRL humans always cared for their children for relatively long periods, even before they were homosexual sapiens let alone circa 1444. Even chimps dedicate more effort to their children than goblins.
so all that is to say: goblins probably have little sexual dimorphism and what they do have barely matters for how they fight, so if there were some theoretical female goblin warriors (which we don't have) I wouldn't think it's weird. Boy or girl, they can all shank the previous guy in the back and take their spot just the same, they're not wasting half their life raising kids either
>And given that goblins visibly evolved to get weaker and smaller overall, that's even less reason you'd have stronger males imo. The advantage isn't significant.
This argument only works if sexual dimorphism is lower in smaller mammals IRL.
https://en.wikipedia.org/wiki/Rensch%27s_rule
https://www.researchgate.net/publication/267830724_Sexual_size_dimorphism_in_mammals
For humans the dimorphism is 1.165, for primates on average it's 1.247 and based on smaller but not minscule mammals it'seems hard to argue for it being smaller than 1.1(table 2.1, don't ask me why the average is below 1 when the description says it shouldn't be), you could argue it could be 1.05 but Goblins are not THAT small.
>No way, not like goblins. They only live about 60 years, in D&D they reach maturity at age 8, on a biological level they're just different.
AFAIK no race lives shorter than human if their health is good. Also I'm not sure if the rest of your statements are true either, Anbennar doesn't like to make any race just "bad" in general.
>they're not wasting half their life raising kids either.
You'd have to make very generous assumptions in regard of how many pregnancies the average goblin has to go through and the length of time they care for their children for this statement to work, even if you say they have 4 kids(2 die on average before adulthood) and raise them for only 2 years that's already 10 years of child-rearing when including the pregnancy.
This is why r-selection is a weird argument, even the most charitable arguments where you have 2 year goblin taking care of themselves somehow result in goblin women being rather busy.
>2 year goblin taking care of themselves somehow
*2 year old goblins taking care of themselves(somehow),
>links citations
unfathomably based
Well that is interesting, and that's a good point about goblin women being "rather busy", I guess if there's no sense of monogamy or families or responsibility that'd be magnified too.
So in hindsight actually yeah, female goblins really should just be shitting out babies nonstop, huh. Especially if it's common for a goblin to have 20+ siblings and half-siblings like the wiki says, yet their lifespan is still shorter and gestation period might be the same as humans. From that standpoint it is pretty weird that goblins would be egalitarian, at least before they modernize and lose the incentives to act like r-strategists
>AFAIK no race lives shorter than human if their health is good.
Wiki says 60, probably based on D&D, which is where the 8 year old maturity thing comes from too.
> Also I'm not sure if the rest of your statements are true either, Anbennar doesn't like to make any race just "bad" in general.
I think the fact that goblins are "bad" in general is what makes them cool anyway. Too many underdogs in fiction actually have some secret trick that makes them better. Well no, goblins are just genuinely stunted, poor, chaotic, weak little shits with basically no redeeming qualities, that get bullied across the globe and die every game when the AI plays them. And it makes playing them and succeeding feel more rewarding, and watching them get civilized and excel with technology a lot cooler. Kind of like the chromatic kobolds.
>at the very top you would expect it to be sausage fest because when you factor out everything else from talent, training, experience etc. then what remains are the biological differences
Hmm, I guess. But that's assuming elven warriors selected for merit, maybe not the case. For elves, the "warriors" who got off the boat would've never seen a war in their lives. So someone like Istralania Warsinger would've basically been an extremely autistic LARPer. Doesn't explain Jaher though.
>For elves, the "warriors" who got off the boat would've never seen a war in their lives.
Yeah that's moronic, they should be awful at fighting.
99% of Elf lore before the Landing is awfully inconsistent.
It'd be a lot cooler if they were lost fighting through some dimension of eternal war anyway, rather than the plane of IT'S FRICKING NOTHING where they had to throw buckets of shit over the deck and conjure toilet paper to wipe with.
That'd make more sense, I feel like the naval aspect of Anbennar Elves is not even that strong, 1/3 of Elf tags even excluding Wood Elves are naval but the remaining part doesn't really car(Sareyand, Jaddari, Irrliam, Varamhar, Birzartanses, Ibevar, Redglades)
What's worse is the absurd general demographics of elves and goblins. If elves breed as slowly as they are said to there shouldn't be any remaining by the time 1444 rolls around. I believe that the remnant fleet had around max a million elves. If we say half of them go into Cannor, and half to Bulwar, then their numbers are going to more than halve by 1444- ignoring any losses in war (I believe the elves are immune to disease?). If we take the population of most of Western Europe at the time and add them together it's around 70 million, I think. The population *should* be much higher due to magic, but Anbennar's magic-based worldbuilding is fairly lazy. This means that across Cannor, a whole three-thousandth of a percent is made up of elves. There shouldn't be any elf-majority provinces. Elven nations shouldn't be able replenish any military losses. Every 10% of total manpower they loose should decrease their provincial manpower by 5%.
On the other hand, with how rapidly they breed, goblins should reach an areas carrying capacity extremely quickly. Even if half their offspring die, that's ten that survive to sexual maturity, producing another ten offspring in eight years. Goblins would have to be incredibly individually weak to not break balancing, because as they are they can simply out-atrit their enemies. If we say that medieval peasants have 6 surviving of 12 children starting at 20 and ending at 35, and that goblins have 10 surviving children of 20 starting at 8 in litters of 2 and breeding in 12-month periods. This gives a result of 4% pa. growth for humans and and a doubling time of 17.7 years, and a result of 10.4% pa. growth for goblins and a doubling time of 7 years. Remember that the time are exponential- the goblins can get 16 times their number in the time it takes humans to get 3.43 times their starting number. This is, of course, assuming no Malthusian limits- which wouldn't be present after/during wars.
I tried giving my input on the topic but I don't people are receptive to even the simplest of the mathematical modelling.
Ultimatelly I like to imagine that Elves would have 1/5 the maximum and average growth rates than humans have to match their 5-times longer lifespan, this means that over the course of an elf's lifetime the population would grow as much as a human population would grow over the course of a human's lifetime.
In Bulwar there are about 35-40 million people in V3, let's say it's 20 million in 1444, given that Elves are about 1/5 to 1/6 of the population that means about 3-4 million elves, so they would need to have grown about 6-8 times from a 500k starting population, about 0.3-0.4% annual growth averaged over 444 years.
That's a lot of growth.
Sorry for the delayed replies, it takes a while to type 🙂
lth.
IMHO, most of Anbennar's fundimental worldbuilding problems come from the fact that it inherited D&D's magic and racial systems wholesale- systems that were developed for use in TTRPGS, not hard fantasy worldbuilding. The sheer number of spells makes any attempt at rational worldbuilding impossible. If you can transfigure food why do units take the same attrition as basegame? Even if healing magic doesn't exist, can you just transmute necrotic tissue into something harmless? Why is necromancy bad in Cannor but harmless in Halless? If you can grow food with magic why isn't the population of the world, particularly in fertile regions, far greater than it was historically? Why don't more leaders use these very useful spells for more purposes? As for the races, D&D took Tolkien elves, ignored that they had few children for very solid in-universe lore reasons, and then passed that piece of worldbuilding onto every piece of media since. As I outlined above, it makes little sense in any non-Tolkein world for elves to reproduce slowly. Don't even get me started on the gnomes, who if they are so supposedly intelligent, and so long-lived would have easily begun entering some kind of industrial revolution long before the Day of Ashen Skies. What's more, this ignores that you don't really loose technology, you lose infrastructure. The Dwarves might not have the tech to produce muskets anymore, but they aren't going to forget how to produce gunpowder or electricity just because they left the mountains (I don't know if they can actually produce electricity).
AFAIK they clarified and made Dwarves less outright advanced, their rails tech rested on specific minerals and not a conventionally eletrified system.
Also it was only Kanzad that had early guns and for whatever reason they didn't spread or weren't as good as later ones.
>The sheer number of spells makes any attempt at rational worldbuilding impossible. If you can transfigure food why do units take the same attrition as basegame? Even if healing magic doesn't exist, can you just transmute necrotic tissue into something harmless? Why is necromancy bad in Cannor but harmless in Halless? If you can grow food with magic why isn't the population of the world, particularly in fertile regions, far greater than it was historically?
I'd like to think that this magic is simply costly too use.
Anyway Haless does have tons of people, the pop density is some places is far higher than IRL, which I'm not a big fan of as I prefer stuff to be more close to reality.
>As I outlined above, it makes little sense in any non-Tolkein world for elves to reproduce slowly.
I would say that there should be a direct mechanical correlation between longer lifespans and lower fertility/birth rates, directly biologically limiting the number of kids long-lived races can have is the only solution.
I suggest putting at least a 5-10 year gap between pregnacies, but Jay stated there were already Elven siblings with shorter gaps(I question how this is relevant given it would be at most a few cases which you can retcon, but whatever), for some reason people think you can solve this issue by bringing up societal factors without understanding how insane the demographics of places like Venail could get if you "fix" those societal variables.
If they didn't have guns earlier they shouldn't have been able to resist the precursors. If their long-decayed artifacts are powerful enough to kickstart a technological revolution the ancient dwarves would have had to be extremely technologically developed in order to hold them off.
The problem with magic being costly is that people don't care about profit per unit, they care about total profit. If I get 3 times as much food but paying the mage to grow them costs two point five times my farm expenses again, I'm still going to do it.
Divination should render surprise attacks impossible. Transfiguration should make inprisonment easy. Magical schools can't exist if magic is particularly rare, but the world as it is can't exist if magic is particularly common. As for your point about pop density, I honstly prefer things to be very different, so long as they're supported in-lore. I don't really see what the point of fantasy is if nothing fundamentally changes.
I think that this is all due to the fact that this started from Jay's D&D game. "The gods may or may not be real... but also the MC gets ressurected" "The godswar may or may not be real... but the magical cloud covering millions of square miles could possibly have a secular origin, despite it never being seen before or since". The fact that the setting wasn't preplanned, but slowly grew organically around the original setting of Cannor the fundimental D&D rules for the world has hamstrung it. It would have been much better if the setting had been created with a bespoke, more limited type of magic. As it is, it's just too sloppy to be particularly immersive, when you consider all of the potential ramifications, which I find quite disappointing.
>If they didn't have guns earlier they shouldn't have been able to resist the precursors. If their long-decayed artifacts are powerful enough to kickstart a technological revolution the ancient dwarves would have had to be extremely technologically developed in order to hold them off.
Good point, tho everything to do with precursor lore is bad. The implications of Lizardmen existing and having had advanced technology for about 92k years for example is not explored, the evolution of humans and goblinoids among giants, genies, lizardmen and even the effect of dwarves on human prehistory is barely explored.
>If their long-decayed artifacts are powerful enough to kickstart a technological revolution
I mean artificery appeared before relics were found, at least going off by Gnomes having artificiery from 1444, I might be wrong.
>If I get 3 times as much food but paying the mage to grow them costs two point five times my farm expenses again, I'm still going to do it.
I'm honestly not sure how rare and weak this magic has to be for it to not overturn agrarian societies.
>As for your point about pop density, I honstly prefer things to be very different, so long as they're supported in-lore. I don't really see what the point of fantasy is if nothing fundamentally changes.
I prefer low fantasy, as it's hard to make an internally consistent world the more you move from the real world and all it's fundamental limitations, trade-offs and mechanism.
I think there is a tendency in fantasy and sci-fi to just exaggerate the scale of everything, which is how you get "every single precursor was immortal, but somehow there were drastic socio-economic differences and for some reason precursors acted as a hivemind" or "Aul-Dwarov is 20k years old and it had all this cool shit".
When you exaggerate in so many aspects but you still want "low fantasy"/historical aspects of your world to take the center-stage like Jay wanted in Blackpowder Chronicles setting, you are forced to insert a lot of plot devices or coincidence to bring the overly-fantastical setting down to reality.
It'd be around 6.5-7 times, unless we're saying that Elves are at their maximum average already because of disease immunity? At that point shouldn't we say that humans can reach 120 on average ignoring the effects of disease?
I'm confused by what you mean, I would say Elves are already closer to their max because of naturally better health, in-code Elves live 390-410 years but I imagine that's overly generous as it's for rulelrs that are not generals and thus are shielded from most danger.
I'd say the human biological limit is 80-100, on the higher end when shielding humans from danger as much as Elven ruler, so I'd 4-5 is a good figure.
6 is too high as 400/6 is just 66 years.
In this time period, I think that if you survived childhood the average age was around 55-60, so 6 times longer is actually generous. I'm saying that the average human age is lower due to disease, and if we ignore the effects of disease for a more even comparison the two become closer
I wanted to compare the biological limits rather than the practical ones.
Anyway thanks for the chat rather than the usual rants about trannies and chuddies. Demographics and worldbuilding is fun :). I'm going to bed.
Good night
What's much worse is the elves. If we take the stated figures for the elves of 1 child every 400 years then we get a reproduction rate of 0.1%pa.
However, I made a mistake in the previous cals. Parents shouldn't've been included in the figures for final population. This brings the humans down to 3.2% pa. and the goblins down to 9.4% pa.. However, if we include the parent death the elf growth rate goes down to -0.17 pa. Even better.
If the elves are aging at around 1/7 of a human rate in a medieval/early modern society it's reasonable for them to be considered "children' until they reach 100 (even though this is silly and isn't how development works- the fact that people live to around 90 in the modern period doesn't mean that you're now only an adult when you're 24) Realistically the elves should have a reasonable number of kids over a 120-year fertile period- assuming that their fertile period is the same as humans, which it isn't, as it'd be longer due to better health.
what if an elven pregnancy just takes way longer than hummies? like 50 years or so, this would make a lot of sense with all the issues have with longevity vs low birthrate
If we scale it to their lifespan it'd be around 4 year pregnancies. If they spend that long being pregnant it'd be like a human spending 7.5 years per pregnancy- they'd barely be able to have 3 children, which means you'd have to assume they all survive in order for the species to not fall below replacement levels.
If it's just magic I guess my criticism is moot
>Well first, if you exclude mages, that's most elves.
Is it though? Elves have higher affinity but I'm not sure that makes the average elf a decent mage.
>If 10 out of your 30 years as a soldier are spent raising a little kid that's an issue. If it's 10 out of 300 years it's barely noticeable. For a human that's like taking a year off.
(uh, I talked about this for goblins before reading this part)
I agree with this point.
>A LOT of elves also simply never have kids. if their fertility rate is 1/7th that of humans like the wiki says, that's a lot of elven women who just never have any kids at all.
That statement is stupid and the person who wrote that is stupid, it also arguably contradicts lore and likely would make no sense in light of the demographics of Sun Elves and other long-lived races in V3.
Anyway for Elves the same argument I used initially applies, it should be mages that are mostly equally represented not archers or "melee" warriors. If Cannor had something like chi then you could make the case but it does not.
>That statement is stupid and the person who wrote that is stupid,
Well yeah, I agree with that completely. Elf demographics in general are just stupid. Having an immortal unaging race, that somehow spends a century as a teenager, yet doesn't generally have kids during that time however, with low fertility overall, is simply dumb. ESPECIALLY if they can get it on with humans and other races, who have no such restrictions. It's one thing if they're like Tolkien elves where they're a completely different class of existence, and God himself has put out a product recall on them.
But D&D elves that live 400 years and have 0.8 children are just stupid. They should be insanely numerous if they're fertile for that long. AND resistant or immune to disease, AND don't age, and are incredibly beautiful too... yeah it makes no sense.
>it should be mages that are mostly equally represented not archers or "melee" warriors. If Cannor had something like chi then you could make the case but it does not.
I guess. I feel like if a species has a 400 year lifespan, almost eternal youth, and human-to-superhuman intelligence, they could just become so skilled in a way of fighting, or in physical training, that the differences in reach or height or skeletal structure become irrelevant. IIRC elven cav units are horse archers and it says despite horse archery being so difficult to master, elves can do it because they have so much time - I don't think a difference in draw weight is gonna stop miss elf from becoming a horse riding archer if she really wants to. Especially if she can just "mess around with it during her teen years" that apparently last more than half as long as the Damerian Republic.
>I don't think a difference in draw weight is gonna stop miss elf from becoming a horse riding archer if she really wants to.
Issue is not if someone can become a warrior, in general just wanting to become one a lot can make some women end up in the army even if it's not "optimal", but the issue is that at the very top you would expect it to be sausage fest because when you factor out everything else from talent, training, experience etc. then what remains are the biological differences, this applies to IRL olympics as well in respect to race and of course sex.
Bruh
PE gaming
Jadd does it better, chud
OSC homies mog moron elves
OSC path is the half-elf path, imagine what happens if you remove all the barriers on fricking elves.
Bulwarkies would go crazy.
OSC are subhuman terrorist filth. NSC was created by humans and the majority of NSC followers are humans, there is nothing more beautiful than a human willingly submitting himself to a superior being and making sure that he stays pure and righteous.
you sound like you let other men frick your partner.
>Having strength to control your urges is le bad
>Having power to swallow your pride and take guidance from someone who is 5 times older than you is le bad
You are not le based for acting like an anarchist manchild, you are just a dumb Black person with a bloated ego
schizo Black person
NSC Elves frick humans with protection
No, they are obliged to wear chastity cages
If Black folk invaded your country, you would bow down to them and let them frick your wife, cuck.
>Invaded
When Jaher arrived humans were slaves of demon worshiping monsters, he didn't invade anyone, humans asked him to liberate them.
What are some GOOD Dwarf or Goblin MTs that are:
1. Complete
2. Made recently(high quality)
3. Fun
>dwarf
Hul-az-Krakazol
>goblin
I don't know. honestly the most fun I had with goblins was playing as Groundhawk with generic greentide goblin MT and forming Blademarches.
The Command is fricking great but I know that doesn't count
I haven't tried Allclan/Underclan/Overclan/whatever the frick it's called now since it got remade
I had fun playing Marblehead, but it's not a new tree and I don't think their formable Overclan has content. I enjoyed Nephrite Dwarves, OPM in Haless that's all about magic and turning Asia into 20+ vassal swarm. Spiderwretch was fun too, you get decent spider cavalary, but MT itself was nothing special
>Serpentspine
>Good
>Fun
I hate the SP too, but I want to play it to reinvigorate my hate.
For me, it's the Eclipse Cult
Reminder that peasants are utterly pathetic and deserve to serve their better
In 4 months the great Governor-General Qing Jun defeated in detail the treacherous forces of Lanjinhui, Galrijin and Beikdugang, totally vanquishing and exterminating their armies.
Now the vast plains lay open.
prepare to be roflstomped by the bird horde
Final blog post
I'm gonna kill them all
stop blogposting Black person
Subhuman peasant, go back to the rice fields.
I wish I could larp as an HP supremacist country, but with 1 missionary it's almost impossible sadly.
why would a high-caste philosophy + low-caste mysticism religion be supremacist? do you have trouble figuring out what english words mean? need a little help, buddy?
I want to paint Yanshen Purple
understandable, I'm more of a white supremacist myself
kys kobold worshipping peasant
take religious ideas?
nvm I could get an extra missionary as a republic, now I wonder if I should wait for Suhan's praxis, the larp with that one aint that strong
Ok, found the perfect larp.
Suhan preaches that no matter your caste, gender or race if you are a peasant you are the scum of the earth.
but your soldiers are peasants? it's not like your army is staffed solely by general
They hail from Jiangdu, the city of Warlords.
my eyes
frick, i posted the one without a dick, see you lads in two weeks
I wish they made roilsard into a lorentish vampire country, instead of this gay weird republic monarchy
vampires are gay-coded thoughever
WHO MUST RULE?
>Kurt Russel, is that you?
WEX MUST RULE
WHO MUST GO?
SILMUNAS MUST GO
Is there a human version of aelnar?
Dartaxagerdim
>Starts in Bulwar, birthplace of humanity
>Revolt against ~~*elven*~~ oppressors
>Follows old sun cult, doesn't buy into elven lies
>Kills goblins, harpies gnolls and elves polluting their fine HUMAN lands
>Dwarves are frens though
>kills harpies
you dun goofed
It does when i push the genocide button 🙂
>kills harpies
absolutely despicable, you must breed millions of harpies to atone for your crimes
>play as elves
>they're sissy femboys
What else were you expecting?
(This post fact-checked by TRVE ALENIC PATRIOTS)
Yeah I'm not sure what you guys expected. They can roleplay as warlike civilizations all they want, but they are still elves.
Anbennar saved goyzillion trans lives
>380% Overexpansion
>Bulwar is still at negative unrest
Even in the darkest of times Surael's light shines brightly
Does PE also get something similar to Jadd Empire feat mechanic to lower OE debuffs?
Not really, just admin efficiency and lower separatism
>witch-king
>necromancer
>Sun Cult
Disgusting, worse than pic related
Surael works in mysterious ways
It's an Elven world. You're just living in it.
t. Adulfiel Hitzuir
>your dad is named Hit
I'd just kill myself to reroll.
who cares about overextension when there are elf maidens whose feet are in need of worship
Which Escanni tag is best suited for full on orc/half-orc genocide human racial purity type run?
Marrhold, Elikhand(I think?), Urviksten(Escanni tag fr fr), Esthil
what about the c**t's league?
bad mt
Esthil
Elikhand
Thoughts on 1836 Dwarovar demographics? They put in races that are not represented in Eu4.
IMO there needs to be more Gnomes.
I mean, it doesn't matter how magical the fungi are, you're not supporting almost two hundred million creatures in a larger-than normal mountain range. If they are all supposed to be biological creatures, and if Dwarves can't eat gems and stone, then they would either have to trade with the surface or starve. The energy needs to come from somewhere, and unless we're talking about the Primeval Serpentspine there isn't going to be enough chemosynthesis going on to feed hundreds of millions of sentient creatures. This, in addition to how the dwarves are supposed to reproduce slowly, makes this pretty silly.
Bro... your serpentbloom?
Serpentbloom isn't, I believe, magical. It has to get its energy either from photosynthesis of chemosyntesis.
*or
https://anbennar.fandom.com/wiki/Halanna%27s_Breath
>Halanna's Breath gives the flora not only nutrients but also gives energy to circumnavigate the dependence on the sun. Indeed, the flowers, plants and trees that inhabit this vast underground ecosystem are perfectly capable of surviving and thriving without solar energy, relying solely on what the bowels of the earth produce. This has given rise to incredible symbioses, with large numbers of bioluminescent plants illuminating vast caverns and producing the light needed by other plants for their survival. Indeed, this very characteristic bioluminescence of the Serpentspine seems to be the result of a prolonged exposure to the energy of Halanna's Breath or its direct exploitation by the plant, which can manifest itself in many different forms. Sometimes, only the fruits of a tree will have this characteristic, while in other places, entire meadows will be illuminated by a type of plant that is very thin and not very tall, whose entire plant glows with a slightly pearly light, sometimes making us almost forget the danger of these caves.
The energy comes from magic and then the plants/fungi form an ecosystem to spread the energy around.
>he doesn't know the caves are full of delicious fungi
dwarves outnumbering orcs and kobolds is stupid
Why tho? Orcs have a single hold in 1836 and they migrated into Escann & Deepwoods and were brought to Haless.
Kobolds also have a single hold
How would divination magic exist without some kind of divine entity overseeing the world?
Really complex math fueled by drugs like in Dune
psychohistory calculations enabled by magic computers
This is why Dalcabba is the white mans religion
>This is why Dalcabba is mankind's religion
FTFY
meanwhile, the Black Doctrine:
>the gods are fake
>millions must die
Aelentir NSC country about creating a paradise for our elven superiors when?
>Look up Saamires ideas
>It's wholesome tolerant leftism all over again
I hate it so much, I just want 1 human-led elven supremacist NSC country, is that too much to ask?
Return to Zanlib
>1 human-led elven supremacist NSC country
Eduz-Vacyn mayhaps?
>Eduz-Vacyn mayhaps?
They literally revoke chosen status
the frick
Re'Uyel? Although they are wholesome 100 chungus with their special democracy government
>eduz vacyn dump elves to not being surael's chosen even though they're the largest new sun cult temple
>decide to accept gnolls even though they were one of the worst off from zokka's attacks
to accept gnolls even though they were one of the worst off from zokka's attacks
Is that a forced thing? Why?
because gnolls are actually wholesome and it's actually their religion is bad
you get a modifier later where if you try to convert a monstrous province outside of bulwar it just converts to the non-monstrous version of that religion so xhazobkult turns into kvangahga
new sun cult theocracy btw
if I remember correctly it is official NSC doctrine that only Humans in Bulwar have souls/can be saved. so there is really no reason for a Sun Cult country to convert non-bulwari.
"The Bulwari traditionally believed that non-human races don’t have the Light of Surael inside them, but nevertheless they are part of the Struggle too, and that they can help Surael to defeat the Dark."
"The Bulwari don’t have a concept of monstrous races or inherently evil races like the Cannorians. Gnolls and harpies are seen as evil not because of what they are, but because of what they do. The relations of the Bulwari with both races are old and complicated, but they believe that the Struggle between Light and Darkness of gnolls and harpies is to overcome their corrupt practices, as those were the result of the corruption of the gods that created gnolls and harpies."
it's official NSC doctrine that Gnolls are only evil because they are raised that way.
however they would absolutely convert them. most likely it would be a different version of the sun cult that focuses only on the struggle against the darkness while ignoring Surael since they don't carry his light within them.
So the only real difference between Jadd and NSC is their racemixing policy?
that and that Elves aren't holier than anyone else according to the Jadd.
The Jadd is basically NSC if everyone was elves. everyone carries the light of Surael and everyone is his chosen.
This thumbnail keeps getting me. It's triggering nsfw reflexes.
isnt that a voluntary estate privilege?
Yeah but in practical terms they've been oppressing the continent for over a thousand years the humans aren't going to forgive that. Or are they planning for another Orc level ""no no the forced tributary states and raids were all peaceful" revision?
Sounds like Stellaris rogue AI caretakers but with humans instead of robots and elves instead of organics
Need content about human men courting ruinborn women. Maybe some southern esque gentry in Aelentir as well.
>Maybe some southern esque gentry in Aelentir as well.
Marrliande?
>Need content about human men courting ruinborn women.
Valorpoint?
I will play Valorpoint if I get to teach ruinborn women the meaning of chivalry and sweep them off their feet.
I want Ynn men to teach me their chivalry, if you catch my drift senpai
WHY ARE THE ORCS SO FRICKING OP HOLY SHIT
Reveria gaming
Reveria has fallen, fully occupied by the globogommo, millions must be gay and worship science
Reveria hasn't fallen they've always been shabbis goy for gnomes. When they first went to cannor they were told the best places to loot and pillage by gnomes for a share of the cut.
The Anbennar equivalent of having a bookish israeli gf in university
I thought Escann was supposed to be chill blobbing mopping up the remaining orcs.
I am 1 war away from fricking dying.
You waited too long to blob. Also an adventurer tag would've been stronger.
What the FRICK do you mean I expanded too slow I am 2 admin techs behind from having to core all this shit and had to constantly fight orc coalitions
How am I supposed to go any faster????
Ive never played counts league or marrhold but if you were an adventurer tag you could've auto cored all of the orc's land back when it was tribal land during your reforms. You also would've gotten tax buffs and I think some military buffs maybe. Counts league and marrhold are the harder Escann tags and marrhold is the only one that even gets benefits from it
>fighting coalitions
That sounds like the problem, you should never let them form in the first place. Always truce cycle with all the monsters, declare humiliation wars if you have to (the mana helps a lot)
how are you getting coalitions just ally adventurers and truce cycle. aybe ally gawed too
Ally WHO bro they're all dead.
Marrhold and Nurcestir are the only survivors and they both rivaled me + they've got like 7K fricking soldiers each while every orc tag has 30K+.
Female leechman blowjob doko
I lived
Remember to stay regent court!
That Grombar is massive for 1520.
Remember you can disable notifications permanently with shift+RMB. And keep improving those relations, you'll get there some day kek
Take a look at the absolute state of this Castanor
Why is the EoA so boring
Hasn't been updated since emperor
Any other fun goblins besides the Exodus boys? Landshark was fun as frick
Snotfinger. Dax.
All goblin tags with trees are good.
Spiderwretch as Cavalry Gobbos. Sadly you cant go Centaur Mil without using console commands
already played venail, rezankand, azkare, what are some other elf nations? don't really have an interest in jaddari, ibevar, or the r*inborn
Birzartanses or Varamhar, former is super good for blobbing with PE as it has CCR, decent military buffs and better rulers.
Varamhar MT allows you to create a truly immortal ruler(nothing can kill you), but you need a guide to get it right. The mil buffs on your god ruler are decent but the larp is the main part, going witch-king makes sense in that path I guess.
BTW Varamhar also gets better rulers(as in the long living rulers get more mana increasing events and fewer mana decreasing events, same as Birzartanses).
The good part about Varamhar's immortal ruler is the infinite siege magic, sadly the mill buffs aren't THAT good, Birzartanses 12.5% artillery combat ability, -5% shock damage received and 5% morale make it competitive.
Moonhaven is elven Portugal, with small core state and massive colonial/trade empire. I wouldn't say it's great or very flavourful MT, but if you want to get rich from the sea and don't mind more sandboxy start, it's okay. You also get to befriend other elves and pick a side in the religious war, with option to claim all elven provinces in the Empire, if you pick RC. It might be even stronger now, with reworked trade nodes. With a bit of luck, I had 100 naval tradition before 1500, with 0 yearly decay. I also had Renaissance spawn in Port Munas, Colonialism in the province next to it, and then another institution in my capital (manufactories?)
the forest elves
Might be the most boring tags in the game. Even worse because they literally all have the same mission tree.
They can blob in Eordand now
Why not just play Eordand and blob into them then?
killing elves as elves is boring tbh. the whole point of playing elves is that other races must learn of your superiority, by force
ruinborn are not elves
What new countries are worked on? Anything based?
cave trolls
cave tigers
you like serpentspine gameplay right?
A lot, but my personal highlights are.
Crathanor + Ovdal Tungr (another two-player campaign with a lot of conquest and trade. Ovdal Tungr is also getting access to special hold/naval mechanics)
Asraport (autist bank simulator that lets you play out your own financial bubble and economic crash in real time)
Jinqiu (jiangshi shadow cabal, expected to have special chi-based mechanics)
Arg-Ordstun (gemstone obsessed absolutist dwarves, rebuilds their own aul-dwarov in their own image)
>Ovdal Tungr
Fricking finally. Literally the only dorf tag I am interested in. They better be big on naval conquest, trade and colonisation. It'd be great if they made them interact with Sarhal a lot.
Any idea if Dwarven Jade Empire is planned to be formable tag, or maybe it exists already?
Gronstunad is in the MT approval phase right now. I'm not too interested right now since it doesn't look as elaborate as other Dwarven tags despite being so important. Seems to be more of a paternalist "watch over the Halessi and Raheni" similar to Verkal Ozovar and "build up our own legacy as the sole dwarven empire of the east."
I couldn't post the current O-T MT draft, but there's a mission line that first starts with you consolidating Southern Cannor under your or Crathanor's rule, then conquering/influencing Vyzemby and the Lizardfolk to create a trade empire. It's very Portugal-core in terms of minimum expansion. As in, it just wants you to grab a trade port there and there but encourages you to take more for the trade empire you're supposed to establish.
The current draft also has Ironclads as a special ship type, which exchanges cost and combat width for a larger hullsize and more cannons. It also has a customizable Sea Hold, which is a special type of galley (you do lose your normal galleys in the current proposal due to EU4 limitations) that is meant to be a combination of a Precursor Migrant ship and a steam ironclad.
It's having a bit of trouble getting through content reviewers, but that's more because that a lot of the major ones are on break/busy with real life commitments for this MT, along with some concerns about implementation (the Sea Hold seems to be the most problematic in terms of getting the A-ok).
Sounds like good shit.
>then conquering/influencing Vyzemby and the Lizardfolk to create a trade empire
>can't actually send this trade to Odval Tungr because le arrow points the wrong way
I fricking hate EU4 trade mechanics
what's the point of having a trade empire as ovdal tungr if trade doesn't flow to your node?
>yikes sweaty, you can't collect in your non-home node
>why not? YOU JUST CAN'T, OK!?
you get more money for transferring trade power to a downstream node and then collecting there than from collecting in nodes as is
you're supposed to collect in the little sarhal Black nodes
>Ovdal Tungr and Asraport finally getting MTs
I AM A DWARF AND IM BUILDING A BOAT
SAILY SAILY BOAT
can they stop working on the boring scifi continent and instead work on cannor nations
>can they stop working on the boring scifi continent and instead work on cannor nations
Done.
Thanks Jay, now stop being a onions homosexual cuck also
No deal.
Also a serious answer to your posts. No one is fricking working on that. That shit is for like years from now.
Do we really need even more fricking continents, just rework old content, theres more than enough nations in the game already
>Do we really need even more fricking continents
No, and they know this, which is why it's not planned for a long time and they implemented options to turn continents off. It's not just one guy, loads of people are developing loads of tags.
So remove the content lock from cannor and sarhal
Done
>be neo-Castellyr in the 1500s
>hundreds of thousands of Orcs are crashing down on my walls every couple years
>meanwhile the Anbennarians are sniffing posies and celebrating the """end""" of the Greentide
???
This stupid ass silent as the grave event chain is bugged as frick
Behead corinites
I just realized my vassal seems to be bugged. They aren't getting the "purging my race" modifier to relations.
Either that or this is the Uncle Ruckus clan.
I assume it's because you are purging orcs and Dogeater is a goblin clan.
No they're orcs. But I'm purging goblins too so it doesn't even matter lol.
mhm
Buckbrokentusk
the modifier is pretty buggy, sometimes it doesn't apply to vassals and newly released countries
EU4 noobs be like
>I have 100% control in this side node, I should push trade to my homenode where I have 20% control.
this is actually problematic as frick, elf girls owe me sex and marriage
Lorent = France
Gawed = England
Anbennar = Germany
Grombar = Russia
Escann = ???
Anbennar = Germany-Italy
Grombar = Sweden
Escann = East Europe (Imported/Westernized Elite sending hordes of peasants to fight each other so they can be the one to send larger hordes of peasants to conquer the west)
No Escann is supposed to have been civilized before the big happening.
I'd say Byzantium (Castanor - Rome Castellyr - Byz) but with feudalism thrown in as a curveball.
Anbennar sucks because they're no British Isles equivalent
>Yea let's just add a huge island protected by the sea with no weak spots so that they can bully everyone
Frick off, british isles are the worst thing on this earth next to north america
the arabian peninsula is worse than the isles though
I SHARE A CULTURE GROUP WITH FRICKING ORCS NOOOOOOOOOOOOOOOO
Just get rid of them
Thry aren't orcs they're half orcs. Can you truly blame the son for the sins of the father?
t.corinite
Daily GO have a nice day to whoever thought Wex-Lorent alliance was a good idea
Which idea groups give movement speed policies?
infra+offensive(5%, infra itself gives 10%)
trade+offensive(10%)
quantity+explo(10%, also gives +1 manuever)
indigenous+espionage(10%)
Trade+Infra+Offensive give 25%, seems the best fit, also gives decently fast sieges, the 3 put together also give acces to 10% trade efficiency and 10% goods produced, which is amazing.
>Thry aren't orcs they're half orcs. Can you truly blame the son for the sins of the father?
The high born cannorian lord enjoys mild half elves meanwhile the lowly cannorian peasant that has sailed to aelentir makes do with deformed irritated ruinborn women.
Not even a peasant would frick ruinborn women thoughever. This can be observed since there are no half ruinborn pops.
Valorpointers canonically do for some bizarre reason. I'd understand in the Ynn, or Kheios or Eordand but they frick batfaced Noruin ruinborn.
see
I'll stick to Ynn femboys
Damn are vernwomen that fricking ugly?
Ynn boys snatch all the Cannorian men, this causes a big stir among the needy Ruinborn women.
Ynn boys wear their antler helmets during sex to roleplay as cute deer boys. They also serve as handlebars. This is canon by the way.
Why are ynnic men so homosexual?
Blame whatever homosexual is making Vels Fadhecai.
False.
noruin girls snatch all the cannorian men, this causes a big stir among the needy cannorian women.
>so busy fricking russy that women must lead the army
It's wild we haven't gotten a half ruinborn race pop in the game yet tbh
Le Shadow over Ynnsmouth
homosexuals go back
What does the regent court say about redemption and repentance?
Doesn't exist.
This is so fricking cringe.
Me and Gawed were in a war together when the League war fired and neither of us were ever called in so the Corinites just rolled everyone and took the empire.
why does khozrugan continue to exist?
I could cheese and kill them now when their truce expires but I think I'll save them for the wars of unification era and fight the entire coalition since I feel like there should be some international uproar to what I'm doing.
You can have a second league war, just fire the league-forming event again. I believe it's religious_leagues.5
should work, not sure if it fricks up any flags later on though. Pretty sure I've done this before because I really like the league war to be a giant apocalypse (I add -200 peace acceptance to the CB as well so the war lasts a long time)
Leave wholesome little grombar alone
It's gromver.
Someone's managed to unshatter the crown. Impressive. It's even more impressive they left the Mire Maw alone.
I always see Shattered Crown exploding in that region recently, though usually they lose the scripted war with Grombar
War with Grombar?
They were allies in my game.
He hates half-orcs for some reason.
Why wouldn't you hate half orcs they've weakened themselves by breeding with humans.
Usually I see an important event popup from them where they pick the option "Grey Orcs are best orcs!" and they go for a subjugation war vs. shattered crown
Best country for a perfidious Albion playthrough?
Nimscodd
Adshaw is very perfidious
>fight one of the biggest wars yet that involved pretty much the entire continent so you can become Emperor
>win
>now that you are the Emperor you're just going to let your "friend" conquer as much of YOUR empire as they want making you look weak
I don't fricking get what Lothane is thinking.
Is that the canon outcome or just how the game usually plays out?
Lorent does canonically conquer large parts of the EoA
but which nation is the least perfidious? (outside of player hands of course because nothing is more perfidious than a player)
Gawed.
Always a reliable and useful ally. Never turns on you. Never bullies you. Respects your boundaries.
They become fricking friends with Vertesk in like 90% of games despite their MT telling them to conquer it because they're just that chill.
>reliable
>useful
They are always in debt in my games and never have manpower. I can only agree with you on them not betraying you.
The Command. You can count on them to always conquer everything and they're open and honest about it. No subject raj bullshit to hide their power, no secret AI buff like Jaddari, no moral high ground shit like Cannorians, no magical bullshit liches or frost liches or dwarf liches or fricking genie liches. Just an honest fight. They even declare wars in the most honest way: they state the land they want, and name the campaign after that. No "umm ackshually sweetie this sekrit document from before the day of ashen skies says my half orc step-child is the heir to the long lost goblin kingdom of ligmakardu and therefore..."
also
>never makes allies, that's dishonorable
>lets you have allies to make the fight more fair
>doesn't even bother with that "demonsterizing" cringe shit
>unable to have war wizards or powerful mages, too underhanded
>don't call their slaves "subjects" or "vassals" like other perfidious nations, openly name them slave states
>the virgin other countries desperately try to painstakingly diploannex their supposedly autonomous subjects; the chad GREAT COMMAND actually affords their slave states more freedom than fricking redglades
>not even allowed to declare war unless all the commands agree, that's how fricking honest they are
>unable to have war wizards or powerful mages
photoshopped shaman propaganda, 666 confirms
humoid cope. Don't you have some furries to be sucking off? Or was it elves today? No wait, you're independent like those guys in the east, the ones that cut their balls off. Your heir will submit to the BWC (based Wuhyun culture)
non human so inhernitly dishonest
it's incredible how based hobgoblins are.
Any standout mission trees being made on bitbucket?
Asraport with financial mechanics so convoluted they may end up getting approved because none of the reviewers understand how it works
Masked Butcher with BLOOD FOR THE BLOOD THRONE
Darkscale shaping up to be cultist simulator
Moredhal is real
>may end up getting approved because none of the reviewers understand how it works
Unfathomably based
None of these are on the bitbucket, there are only 3 nations right now.
Deyeion
Mire Maw Rework
Vels Fadhecai(homosexualry to the highest degree)
oh, I didn't process "on bitbucket" somehow
I feel bad for kheion devs, I always delete that corner of the map every game because it doesn't really impact anything
What's happening with vels fadhecai?
I'm pretty sure the main plotline is partly a lesbian romance story
well, either that or someone thought the astolfo meme was a real thing and regurgitated what they heard
see
having a tree about gay homies is only homosexual because they are weak femboys. if it were hypermasculine warrior men that walk around in nothing but a loincloth so everyone can see their oiled up muscular bodies then it would still be gay but like in a cool way and not a homosexual way. I imagine they enslave all the women so the men can spend more time in the gym and sauna.
>inb4 they are both gay you stupid fricking homosexual
only true intellectuals will understand what I mean.
They are both gay you stupid fricking homosexual.
Midwit
I propose we deport all orcs in Cannor and Escann to South Sarhal.
Azka-sur is a NSC human tag that puts the elves in their place where they belong (in the temples)
Small country chads, get in here.
Built for BVC(Big Vzyemby wiener)
>big
Relative to their body size yes.
Which nation can you get away with setting all races to purge but yours permanently for? I want to try using this useless role play mechanic for once
Trolls in Gerudia
Dartax can impale Keladora of Birzasantes. Anbenncost and Damerian nations on both shores (Istralore, Wesdam) are kind of like that, but it's mostly background stuff, at most you will get tolerance events about half elf noble heir or elven paramour and I think those can trigger for anyone with the right minorites, so Lorent and the rest of Empire too can get them.
>Dartax can impale Keladora of Birzasantes
sadly not like that, needs a sub-mod to fix
Which nation do I play for maximum elf intercourse as humans?
how is the coom submod coming along
is that a thing?
Can someone woodelf pill me?
How and when did they get into that forest? There is some time frickery or something involved?
Some moron Moon Elves got lost in the forest during the war of the Sorcerer King and were trapped for about 430 years in the forest, for them time passed more slowly and they lived 1000 years in there.
What the hell, I thought they were precursors from what's now Eordand that fled into the feyrealm and got spat out the other side of the domandrod millennia (from their standpoint) later
this is even dumber than I thought, they got lost for 2 or 3 elf generations, only breeding with each other, and are now different on a biological level? Yeah yeah I get there was fey magic and other planes do weird stuff blah blah, but there could be wood elves that are literally cousins with current living moon elves.
I think that's
what the people in the world of Anbennar believe, why your version is canon, but it's also a secret, one the player can discover by finishing Eordand MT or, well, spoilers.
Oh, that makes more sense. I swear I remembered that from somewhere
Not sure why that would be secret though, considering anyone could just ask a wood elf where they came from, and if they had any idea who Munas Moonsinger was before westerners told them about him... there are tons of wood elves running around Escann, some of them even fought with Corin, I don't see how this confusion could last more than five minutes
liar
what the frick are the fey?
magical creatures that live in the forests
motherfricker do you have any idea how little that narrows it down
Pixies, hags, satyrs, and other fairytale creatures
The genuinely dumbest lore thing about this mod is that elves have only been around the continents for 400 years which is pretty much a single generation and go fully native. Except the Wood elves who get 2 and a half to explain why they're the way they are.
>be me
>try playing in Serpentspine
>get too year 1500
>about to die of boredom so I decide I'll play something actually fun
>go into observer mode just so I can see what the world looks like
>Ovdal Tungr has conquered half of Bulwar
>Jaddari owns the entire forbidden plains
wtf why is the AI like this the moment you can't see them?
>try playing in Serpentspine
>get too year 1500
impressive
I actually had fun for like 10 minutes when I got involved in a war outside the Serpentspine
>get trapped in the plane of water for 1000 years
>finally arrive in cannor, go fight the witch king
>get trapped in deepwoods for another 1000 years
what the frick is wrong with elves
Does anyone have a link with EU4+ Anbennar already installed? I'am fricking moronic and cant figure out with version of EU4 is supposed to work with wich version of Anbennar, there are so many and i have no idea of wich ones are stable. I tried the bitbucked Anbennar files with 1.36.1 EU4 but the game just crashes non-stop and save files are always corrupted after the first save.
Please send help, pic related
>me after unnistalling and reinstalling eu4+anbennar a dozen times
The latest version is 1.36.2, works on my machine(tm) with bitbucket
try running vanilla alone and see if it crashes
vanilla works fine
then idunno lole
check the logs and see if it's shitting itself over anything in specific
Wtf do you mean Black person, the latest eu4 version works with the latest BB, what else do you want
go and pirate EU4 from fitgirl site they automatically update it then go to skymods and download Anbennar from there
moron
you're probably installing the mod wrong
post your mod directory so we can laugh at you
EU4 1.36.1 (GOG) +dlc
Anbennar most recent version on bitbucket
Just made a copy of the EU4 main folder and copypasted the mod there substituting everything. Game works fina for a few hours then it crashes , error log has a million lins about SOMETHING SOMETHING TRADE EMBARGO ERROR.
Main problem is savegames get bricked. It saves fine but if i load the save i'am stuck in observer mode and the world is empty. wich is weird becauswe until yesterday this wasant happening (i could load saves just fine). I didint change anything in any of the folder from yesterday to today.
1.36.2 is the latest version and what the bitbucket is made for
1.36.1 is 3 months old, that is hundreds, maybe even thousands of bitbucket commits ago, of course it won't work
>Just made a copy of the EU4 main folder and copypasted the mod there substituting everything.
>how should I install this mod, perhaps by placing it on the mod folder?
>nah, REPLACE EVERYTHING
Bro come on, there are a million tutorials out there teaching you how to install mods
https://eu4.paradoxwikis.com/Mods
Not how it works but you still should get the latest version anyway
I'm sorry anon but you will simply have too pay the moron tax
>pirateBlack folk
fricking buy the game and pirate the dlc, why do you make it so hard for yourself by pirating the entire thing
it takes more effort to do that than to just download the whole thing
>torrent game
>install
>takes 10 minutes
>just works
>download 5 gb of dlcs
>wait hours because it's a shitty direct download site
>hope its the right ones
>download crack separately
paypigs are something else, they just can't help themselves
I know /vst/ is an undead board, but this thread averaged 10% of the entire board activity in the last week, wow
I honestly can't think of another strategy game/mod that updates as often (bitbucket), and also has lore to discuss
Maybe shit like TNO or kaiserreich could count, they're limited by the historical setting in a bad way, and pretty sure their development is very locked off from the public too
Most of the strategy games with good stories are either old-ass RTS games that have been abandoned for decades, or shit that's already discussed on /vg/ or even /vrpg/. And the strategy games that do update a lot are pure gameplay and thus not as much to discuss and argue about.
also FWIW, EU4 is one of the most played strategy games in the world at all times, consistently for the past decade or so. so It makes sense a popular mod could have a fast thread.
Anbennar also has so much fricking STUFF in it, you could cut pieces out and spin them off into their own game and they'd still be many times bigger than other mods. Like if only the dwarovar was its own EU4-with-dwarves mod it would still be one of the most impressive mods.
Varina is actually all of these anons under her many undead puppets.
Reminder that Black Orcs can't dev, build or repair holds that aren't their capital, they can only pillage and dismantle them for loot.
>Reminder that Black Orcs can't dev, build or repair holds that aren't their capital, they can only pillage and dismantle them for loot.
This is because of socioeconomic factors btw.
>race designed for warfare in the serpentspine environment using genetics that allow them to resist the psychological and physical drain that cave-living does to any other race
>spent over 10 thousand years scouring and squatting in holds uninterrupted, which could've meant generations of knowledge collection and diffusion of ideas and technologies from the defeated
>still live as unstable tribal warbands that rely on subsistence looting and herding because "orc no need things because... they just don't OK?"
It's because black orcs are inspired by african Black folk, true story
let me guess, 50% was the starsector thread?
50% starsector
30% TNO
10% Anbennar
>The dwarovar centaurs are not real they can't hurt you
You must kill them. Suffer the centaur not to live.
still more civilized than black orcs
>tfw implant centaur majorities on your dwarovar rail for +20% movement speed
>little horse-men pulling the carts around to make them go extra fast
i also had corinite centaurs in serpentspine before
do centaurs just let your troops ride them?
>tfw no centaur-riding exodus goblins
>tfw wouldn't be as fun even if it were added because FP are fully colonized now without any migrating tags (in the land of migrating nomads)
I've gotten to the point where the land I'm conquering is vastly exceeding my governing capacity, do I just keep it all territories or make them into vassals?
Courthouses, state houses, and don't state everything.
half stating reduces gov cost considerably, do that combined with trade companies.
Also build state houses everywhere as annoying as finding states full of manus to delete or expand infra is.
Reforming Castanor seems a bit ridiculous tbh I actually don't think I'm gonna do it
What's the ridiculous part about it? You just need to consolidate Escann before 1650 and have the castonath patricians.
I mean from an RP perspective
Then just go Black Demense lol.
Nah why would I randomly have my nation turn into evil necromancers?
I think I'll just claim the emperorship of Anbennar.
Theres no game like EU4, and anbennar just makes it better
>CK2 is too old, mechanicaly restricted and janky for Anbennar to work properly
>CK3 is a visual novel pretending to be a strategy game
>EU4 is too unpersonal for neat things like rulers/special characters to matter, they dont even have portraits outside of loading screen art
One day they will have the proper mix, one day...
>One day they will have the proper mix, one day...
Sadly I doubt it, future PDS games will probably all use the Imperator/CK3/Vic3 lineage of cringeworthy 3D models. It's cheaper to do that than commission portraits. So mods will be stuck having to do a ton of 3D asset work nobody wanted in the first place.
Johan said EU5 would have pops by the way (based) so they'll probably be represented with those models (cringe)
>Necromancy is le evil!
Cope.
>Corin is actually a male name
>she took the name when hiding her sex to enroll in the army and fight in the greentide
>kept the name because it stuck when she got famous and she didn't give a shit
damn, so she should look more like a Joan of Arc figure than the loading screen image, huh
she probably cut her breasts off as well
>Corin possessed the divine power of rapid healing, which allowed her wounds to heal at an accelerated rate. This made her nearly impervious to injury, as any wounds she sustained would quickly close up, leaving no trace behind.
Sorry, but that's literally impossible. She'd simply grow back new breasts. Probably bigger than the old ones too.
built for horwiener
half orc wiener or horse wiener?
yes
big centaur wiener.
I am not a human nor am I an orc. I am a mix of both worlds and my ancestors smile upon me.
>smile
they are laughing at you
Can you say the same? The only good Thalmor is the dead kind.
>get to the end of mission tree
>tree doubles in size after completing what i thought was the last one
kino
I never get this feeling any more because I look up every tag beforehand to make sure I'm not wasting my time.
Same. Don't want to play some backwater tag only for it's mission tree to actually be tiny.
Expanding mission trees are moronic, just show me the entire thing
Expanding MTs are literally the exact same as formable MTs. Do u need a lil name and colour change to make you not cry?
some more formables would indeed be nice
>Do u need a lil name and colour change to make you not cry?
What are you talking about Black person
>playing a country
>reach a certain point in their missions
>press a button to change name+color and obtain new missions
>this is ok
>playing another country
>reach a certain point in their missions
>press a button to obtain new missions without the name/color change
>wtf this is moronic! why can't i see everything!
>shared MT among multiple countries, a conscious choice of yours expands the MT
>non-shared MT, a linear structure has to be hidden even if logically you would do every part one after the other
>the 2 are the same
kys
What does being shared have to do with it, most of the formables are only formable by a single country or a small group anyway. Nobody's unlocking the completely linear Aelnar missions starting as Lorent. If you play as Jaddari forming Jadd Empire literally just tacks on more missions, it's the same thing just with a name change.
same with escann adventurers. You can only unlock Esthil missions playing as Iron Scepter for example, nobody complains you can't see them all from 11/11/1444 because that would be braindead.
Aelnar has multiple paths.
Nobody complains about adventurers because there isn't much you can do to frick your game long-term, the gameplay loop of all adventurers is the same.
Your arguments are deeply moronic, people complain when MTs are badly designed, if a MT is so easy that it doesn't matter how telegraphed it is obviously that will generate far less frustration.
>there isn't much you can do to frick your game long-term, the gameplay loop of all adventurers is the same.
What? if you migrate to the wrong area you can be completely fricked over, that's common to every adventurer to the point that some specifically tell you where to settle in their formable decision tooltip...
>frick your game long-term
I'm not even sure what this means, considering people like
are complaining about doing something besides clicking a specific mission for 20 years, is that "long term"? are these the same people that shit on the dwarovar because they can't blob up to 1k development by 1450?
>people complain when MTs are badly designed
yes, and they don't complain about all the countless MTs that don't show you everything from the start, in fact most of the highest-rated ones are exactly like that. So obviously it's not a problem
>nerfing the player through surprise missions is good design
Unironically have a nice day
>why can't I win all the time immediately?
just use the console command at this point
>nerfing the player
Alright this has to be bait, almost got me there. if on the off chance you unironically believe adding challenge in EU4 is bad I suggest you stick to idle games or something.
Yeah, this. If I can't see go through an outline of an entire story before I read it, it triggers my anxiety and I poop my pants. Nothing can be hidden, I must have everything spoiled in 1444 so I can feel satisfied when I speedrun the tree by 1500 and close the game.
Ah you dumb frick, you should have known the tree would have a surprise "get 40% crownland" mission that will take you 20 years to do.
>struggling with 40% crownland
you get what you deserve tryharding cheeselord
>20 years in a 400 year game
damn.... this is truly fricked up... we need to rise up gamers...
>my favorite part of the game is when everything is waiting on one non-telegraphed mission
>my second favorite thing are RNG-gated missions!
if you want telegraphed baby dance gaming, go play souls-slop
>my ADHD-ridden brain can only handle 1 thing at the time, no long term planning in my strategyslop
>you don't understand, i NEED to know what to do in a hundred years, lest I do something different and suboptimal, how else will I win in this singleplayer game I have a thousand hours in
fricking sweatlords man, what's their problem
>long term planning bad
>>>/vm/
planning is preparing for the present situation and its unexpected changes
looking up the end-game missions and their options is spoiling the "story"mode and being a tryhard pussy
There's a difference between planning and just knowing every single thing that's going to happen. I bet you looked up a guide for Serpentspine disasters. Probably played hul-az-krakazol starting as the command and nation ruining. It's just a better long-term plan bro
expanding mission trees are only okay if they change depending on what you did before getting them.
>having low crownland is tryharding
peddling it all out for mana on day 1 is
>NOOOOOO YOU CAN'T JUST DO THE OPTIMAL THING, YOU SHOULD PLAY UNOPTIMALLY, THIS IS NOT A STRATEGY GAME, IT'S ERP
sometimes I'll play and just ignore the mission tree
groundhawk chads rise up
>A simple no trade off waiting game is... a challenge
You people are allergic to actual strategy games, the type of people that can only focus on one task at the time.
>the type of people that can only focus on one task at the time.
t. focused so hard on one task he ragequits if he has to wait a few IRL minutes for it
>Feiten MT good because I need to be surprised when the MT forces you to become Ravelian for no reason
>Reveria MT bad because I know the full scope of the MT.
>needs a reason to revert to Ravelianism
Let me guess: you hate the truth?
the only real god is the Xhazob
Where can I learn the lore of this mod?
here, just ask
They a wiki, just search it up
Manifest it.
By playing the game. Let me guess you need more?
whatever is posted in this thread automatically becomes canon
read the mission trees
What caused Dartax chimpout?
mongrel insecurity
Elven rulers being inept and not banishing the malovlent dark in the region( goblins and harpies).
>Rebels against elves because they didn't kill enough harpies
>Proceeds to ally with harpies against elves
>Refuses to elaborate further
>Gets burned alive
Yep, another OSC classic
Wanting to bang Keladora
Inshallah, a righteous fatwa was called on the infidel elves.
bulwari elves are like brown and tan thoughever
Why do you keep doing this?
Doing what? illustrations of elves in Bulwar like Jaddar are brown.
>american doing geography.gif
They are literally the same. Elves and humans in Bulwar are literally the same shades of tan/brown and I don't understand your point.
that homie on the other end of bulwar
russians in west are whites, russians in east are chinese
So basically the meme is dishonest.
he just looks like a tanned white dude
he looks like a mouse
I mean yeah, they are white dudes who spend a lot of time in the desert
>ctrl+f thoughever
https://desuarchive.org/int/search/text/thoughever/
Is it a common bait response or is it just one unhealthy individual?
Not sure why you think it's bait, it's just quirky tbh senpai
Is it something being filtered like senpai?
>Ganker
>Most of the posts with it in this thread are larping about race, particularly elves
I'm spotting a pattern here.
You will never be an elf.
Dartax did literally nothing wrong, Bulwar is the birth place of humanity, it belongs to humans only
Humans belong to big black orcs
other way around
t. black orc pro
The black domain is called that because everyone who lives there is BLACK.
the spawn of Yakub don't want you too unlock the inherent magical powers of your Black blood which is why they always depict them as old white wizards
Favorite Dorfs?
For me it's
S
Kradhumvror
Gor Burad
A
Beer Dorfs
Platinum Dorfs
Mithril Dorfs
B
Verkal Skomdihr
Ovdal Lodhum
Ovdal Kanzad
C
Glass Dorfs
Verkal Gulan
Amldihr
Er-natvir
Haven't done the others, some I'm just not interested in like the cav dorfs or the jade dorfs, but I'm planning on doing segdihr and verkal dromak. Also hows kugdihr?
Why are Glass and Gold bad?
Glass dorf MT forced me to sit on my ass and wait a hundred years for tech to catch up, gold hold is a great concept but the MT is old and it feels underdeveloped. Gulan, kanzad and especially amldihr desperately need updates.
Amldihr feels the worst off, it's the old dwarven capital hold yet the gobs and orcs do something more interesting with that area (truedagger and shattered crown) than the dwarf formable for it
, like what the frick.
S
Haraz Orldhum
Hul-az-Krakazol
Verkal Ozovar
A
Shazstundhir
Krakdhumvror
Ovdal Kanzad
B
Ovdal Lodhum
Orlghelovar
Gor Burad
Verkal Gulan
Verkal Skomdhir
Seghdhir
Dur-Vazhathun
C
Mithradhum
Khugdhir
Amldhir
Er-Natvir
Verkal Dromak is in C tier too.
>Mithradhum
bad MT?
Yeah, it's got a few things that just make it a bit underwhelming.
thoughever
Amldihr is so fricking frustrating. An entire capital province full of holds, an end node that can semi-easily get the global trade spawn, and...a trash MT that don't even give you the proper claim to complete it.
That being said, i'll retry an ahmldir game with dwarven knowledge. If it allow me to pick a cool MT, it may be worth it.
I know there's a submod for amldihr, try that, can't be worse than the actual MT.
You know what I'm gonna check that out myself, hopefully it's not broken in some way, mod hasn't been updated in months
isn't it the stupid meme mod that just combines all the dwarf mission trees in one gigantic mess and gives it to amhildir?
Well,
here, and yeah, I tried that thing. It's fricking moronic, I was hoping it'd be a decision that allows me to jump from one tree to the next, or pick which one i want, instead it's an unmanageable mess that's a kilometer long to scroll.
Nah, that's a different one
>a trash MT that don't even give you the proper claim to complete it.
bro the fabricate claim button???
fabricate claims in the serpentspine means getting one claim at a time in a long-ass chain of dwarf roads.
you can take provinces that you do not have claims on
Back in my day we didn't even have mission trees! All we had were decisions.
ok grandpa
back in my day you couldn't even dev! kids these days have no idea of how EASY they have it!
AI Lorent is so insanely OP ever since they added more colonizable regions
Am I moronic or is segdihr just fricked in singleplayer?
I'm not a bad player and I've got experience tardwrangling AI allies, but I've tried a run three times in a row now and every single time within the first 10 years the gnolls wipe jaddar and then proceed to buttfrick azka sur and me by outnumbering us 3 to one while having a war wizard.
Is this just strictly MP only or am I missing something?
The tree was designed for a coop playthrough.
Can I console command the couple azka sur missions and then abandon them to get fricked or does the second half of the MT revolve around them too?
I want to play something in the middle dwarovar but there's not exactly a lot choices, maybe I'll do greedy grinner
Just wrong, it isn't designed like that. The Azka-Sur part is completely optional and doesn't lock you from the rest of the MT. You can always release them when you get stronger.
new thread
Azka-Sur itself is a bit rought of a start
Zokka is a free win, they are behind in mil tech and you can probably even get tech 4 before they get 3 and just kill them