>Archery in real life is based on your strength and upper body muscle mass

>Archery in real life is based on your strength and upper body muscle mass
>It's a DEX class weapon in the game
>Most one handed sword types are based on your speed rather than muscle mass
>It's a STR class weapon in the game
Why do they keep doing this?

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  1. 7 months ago
    Anonymous

    >Archery in real life is based on your strength and upper body muscle mass
    Ridiculously moronic take, repeated by brainlets that have never held a bow. Getting stronger beyond being able to steady the bow is useless. It requires dexterity to use a bow, moron.

    • 7 months ago
      Anonymous

      LMAO. Even female archers looks like that.

      • 7 months ago
        Anonymous

        that is just a normal (non-american) white woman

      • 7 months ago
        Anonymous

        asiatics consistently do well in female archery despite being built like preteens

        • 7 months ago
          Anonymous

          >female archery
          Exactly

        • 7 months ago
          Anonymous

          >compound bows that do the work for you

          • 7 months ago
            Anonymous

            asiatics only do recurve archery

        • 7 months ago
          Anonymous

          I dont know anything about modern archery but I doubt they use high poundage war bows

        • 7 months ago
          Anonymous

          Their own archery in their countries is weird as shit and the form and style matter more in their competitions than hitting the target well.

          >>Most one handed sword types are based on your speed rather than muscle mass
          Wrong, or at least often incorrect. Rapiers for instance are quite long, yet only used in one hand. That means strength is an important part of using them. While almost anyone hold a longsword steady using two hands.

          Properly weighted and counter weighted large swords are scary as shit when you can see how easily you can swing it with a bit of training.

          Fun fact: Swordsmen were less muscular than archers and more nimble. Aside from longswords and such, swords weighed barely anything. Archery on the other hand had draw strength required. Try drawing 36kg (I think?) multiple times with a recurve bow.

          >Aside from longswords
          They aren't light as hell but even they are very light compared to what people think (like sub 5lbs for 40 inches or so)

      • 7 months ago
        Anonymous

        that's what normal people look like when they don't weigh 3,000 pounds and pledge allegiance to the flag before every meal

        • 7 months ago
          Anonymous

          >that's what normal people look like
          No woman has that good muscle mass unless they work out.

        • 7 months ago
          Anonymous

          lmao so true
          if you just paid your tea tax, you'd be ripped too

        • 7 months ago
          Anonymous

          >that's what normal people look like when they don't weigh 3,000 pounds and pledge allegiance to the flag before every meal
          lol no, euros are fricking twigs, you're not muscular

      • 7 months ago
        Anonymous

        >what no high fructose corn syrup does to a mf

    • 7 months ago
      Anonymous

      OP BTFO

    • 7 months ago
      Anonymous

      tell me again
      what is "draw strength"?

    • 7 months ago
      Anonymous

      dex is a badly designed stat in arpg's that mostly rely on player skill.

      bro,steadying a bow is based on strength. Aiming a bow is a dexterous action. At least get your argument right

      • 7 months ago
        Anonymous

        >bro,steadying a bow is based on strength. Aiming a bow is a dexterous action. At least get your argument right
        its perception, not dex. nice try

    • 7 months ago
      Anonymous

      Bows in medieval fantasy videogames aren't modern compound bows.

    • 7 months ago
      Anonymous

      It requires precision to handle a bow. Speaking from experience, you need to do it straight

    • 7 months ago
      Anonymous

      Strenglets can't even load bullets into a magazine lmaooo

    • 7 months ago
      Anonymous

      The best interpretation is strength controls damage and dex controls accuracy. But that introduces more balancing considerations.

      • 7 months ago
        Anonymous

        Nah being stronger would just let you use a bigger bow
        Once you can draw the string fully you can't fire a bow any harder

    • 7 months ago
      Anonymous

      >putting pulleys on bows lets even int users use bows

    • 7 months ago
      Anonymous

      FPBP

      if you wanted to make it technical a bow should have a min STR requirement but damage/accuracy/speed is DEX

    • 7 months ago
      Anonymous

      English longbowmen in the middle ages needed to practice archery from an early age or they wouldn't develop the bone density needed to effectively use a longbow. You need a lot of upper body strength to do this, even if you probably need more general strength to don a set of plate mail into battle.

      • 7 months ago
        Anonymous

        imagine doing all of that when someone you can just invite a crossbow

        • 7 months ago
          Anonymous

          Repeating crossbows wouldn't be introduced to europe for quite some time. Crossbows have their advantages, specifically putting way more power into each shot, but if you ever loaded a midevil crossbow you'd know they're a fricking pain in the ass compared to a longbow.

      • 7 months ago
        Anonymous

        You don't NEED to start practicing as a toddler to use a longbow it just made you better at it. The tradeoff was it often fricked up your spine worse than scoliosis.

  2. 7 months ago
    Anonymous

    STR matters more for war bows such as longbows, but any archer is mostly relying on DEX first to land shots and load arrows (especially trick arrows) and lighter bows don't need that much muscle to use
    melee weapons will always benefit from STR because more power = more momentum and kinetic force on your target
    if you actually wanted to make weapons realistic in games different aspects should be based on different stats rather than "all bows are DEX" or "all swords are STR"

    • 7 months ago
      Anonymous

      lmao they're larping as Ukrainian Cossacks

      • 7 months ago
        Anonymous

        Cossacks were larping as Kazakhs in the first place

        • 7 months ago
          Anonymous

          stfu moskal zigger

    • 7 months ago
      Anonymous

      >trick arrows

  3. 7 months ago
    Anonymous

    >>Most one handed sword types are based on your speed rather than muscle mass
    Wrong, or at least often incorrect. Rapiers for instance are quite long, yet only used in one hand. That means strength is an important part of using them. While almost anyone hold a longsword steady using two hands.

    • 7 months ago
      Anonymous

      >Short swords(most "longswords" in games are just short swords, real life longswords are like greatswords in games)
      >Curved swords
      >Thrusting swords
      >Katanas
      All benefit from dex since they are designed to be one handed. Most good curved swords are almost weightless in fact, you don't feel them in your hand.

      • 7 months ago
        Anonymous

        >>Most one handed sword types are based on your speed rather than muscle mass
        Wrong, or at least often incorrect. Rapiers for instance are quite long, yet only used in one hand. That means strength is an important part of using them. While almost anyone hold a longsword steady using two hands.

        Rapiers just need to slip past someone's guard to hit someone. Technically all swords just need to connect, unless someone's in plate.
        A strong opponent won't tire as easily in a direct confrontation and also has the benefit of using brute force. If the weapons aren't designed to whip and bend like foils, then just bashing someone into submission is a legitimate strategy. You don't see it in fencing or boffer because those people don't fear for their lives. Outside of duels with knives or rapiers (or bows), I would be on strength any day.

        >i dont need to be strong to fight i have dexterity
        settle down

        • 7 months ago
          Anonymous

          I was in the fencing club for a couple years in college, one of the other members was a black guy that worked out a lot. As soon as he learned about the 'bash' attack (where you just hit the opponent's foil to the side really hard and then lunge in for a hit) he would go for bashes in like 60% of his plays. He'd hit more than twice as hard as anyone else in the club, but since he hit so hard, he had to telegraph the move, and it was still easy to guard against. So much power, and yet it was all for naught.

          This has no relevance to this conversation, I just suddenly remembered it and felt like sharing.

          • 7 months ago
            Anonymous

            No, it has relevance. Foils are so flexible, you lose a lot of the striking power with them. The more rigid the weapons, the more force will transfer/is useful.
            Fricking foils are designed to bend around someone and poke them in the back of the shoulder blade.

          • 7 months ago
            Anonymous

            irl though, in a fencing street fight, he would win ALL those matches and gouge the other dude's guts on the first strike

          • 7 months ago
            Anonymous

            Just disengage when he bashes and you'll catch him flat-footed. Super easy to counter.

      • 7 months ago
        Anonymous

        >almost weightless
        Virtually all of them have weight.

        • 7 months ago
          Anonymous

          a normal sword weighs around two to four pounds
          you have to carry that shit all day

          • 7 months ago
            Anonymous

            >straps it to my hip except for moments where i engage in combat
            ahh... easy mode

      • 7 months ago
        Anonymous

        Katanas are two handed swords and are heavy

  4. 7 months ago
    Anonymous

    you use strength to draw the bow. you use dexterity to aim your shot. it should be a hybrid weapon.
    >minimum strength required to equip it or use it properly without a damage penalty
    >increasing your dexterity makes aiming easier and increased your critical multiplier
    or something like that

    • 7 months ago
      Anonymous

      that's literally what Kingdom coom does

    • 7 months ago
      Anonymous

      that's literally what Kingdom coom does

      That's how it works in-

      In the game where those stats were invented, You need both, like real life.
      My troll in shadowrun deals more damage with his bow than any gun readilly availlable, and nobody else is strong enough to actually use it.

      Oh this guy said it already. Its yet another game mechanic that's just been bastardized over time.

  5. 7 months ago
    Anonymous

    Fun fact: Swordsmen were less muscular than archers and more nimble. Aside from longswords and such, swords weighed barely anything. Archery on the other hand had draw strength required. Try drawing 36kg (I think?) multiple times with a recurve bow.

  6. 7 months ago
    Anonymous

    Do you ever think about how archers in medieval eras would feel when they score a blow on somebody? It would be so satisfying, but it would possess none of that Call of Duty 4 hitmarker sfx. They would just see their target keel over with an arrow in their body. How must that feel??

  7. 7 months ago
    Anonymous

    Dexterity is an illusion. It's all MUSCLE memory.

  8. 7 months ago
    Anonymous

    I wish I was in a fantasy game bros

  9. 7 months ago
    Anonymous

    It's because Dex was used for aiming in general in old D&D and it stuck around as a standard RPG convention

  10. 7 months ago
    Anonymous

    [...]

    He wanted it used on military bases, not civilians as far as I'm aware

    • 7 months ago
      Anonymous

      I mean that’s meme-y too there’s still like cooks/nurses/couriers other non combatants on medical bases

  11. 7 months ago
    Anonymous

    Dexterity is a messy stat, it's a mishmash of reaction time, skill, speed, and flexibility. Every weapon requires a mixture of strength and dexterity. Realistically if you are using somatic component to spells some of the more sophisticated stuff likely also requires a far bit of dexterity, especially if you are holding anything or juggling material components at the same time.

  12. 7 months ago
    Anonymous

    >be archer
    >train archery
    >train muscles
    >train train train
    >eat sleep and train
    >anyone who has ever done anything knows you have to do it all not just hyper autistically apply game mechanics to the real world.
    >0iq nerds who play video games argue over a rpg mechanic based stat.

  13. 7 months ago
    Anonymous

    Weapons are too complicated to be modeled in games. Dex is a shit name anyways, it should be agility.
    >but what stat will you use to determine how accurate your shots are?
    You use the weapon skill.

  14. 7 months ago
    Anonymous

    Archerygay here
    Shot Olympic, and historic thumb draw forms with excellent results. Shot heavy warbows and target bows. Strength is EVERYTHING. Stability is the primary factor in good precision, regardless of draw weight. Being able to pull a heavy bow very easily increases the repeatability of your shot process, thereby improving accuracy and precision even when speed shooting. Weak-ass archers are miserably incompetent across the board. Olympic archers look skinny because the muscles used are not conventional 'mirror' muscles, and because that strength has been built from a colossal volume of reps, not a hypertrophy routine. Most of those skinny guys are pulling 50lb bows for a 1000 reps. Archers are very specialized athletes but the pull strength in their right arm is ridiculous.

  15. 7 months ago
    Anonymous

    Arguably characters who wield DEX weapons have just enough strength to use them proficiently. Or it's inherently a magical aspect that scales accordingly to how nimble and quick your fingers are. RPG stuff is all abstraction.

  16. 7 months ago
    Anonymous

    >when you run out of onions sauce for your rice cooker

  17. 7 months ago
    Anonymous

    [...]

    yes, that's the joke, you pathetic meme loving little frick. Don't ever come back to this website

  18. 7 months ago
    Anonymous

    Speed is equally correlated with strength and shooting a bow quickly requires both coordination and strength, though the strength meme is greatly overexaggerated.

  19. 7 months ago
    Anonymous

    It doesn't matter how good you are at pulling the string if you cant aim.

  20. 7 months ago
    Anonymous

    You're thinking of welsh long bows which are fire and forget weapons meant to be used in volleys and in formation.
    Most bows in RPGs and video games are designed to be for accurate and close encounter fights where it considers a lone hero taking on enemies at close/medium range.
    "archery" in video games are more inspired by mongolian/turk archery where it relies more on nimble handwork than raw power from welsh archery which were practically archaic artillery.

  21. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      It's not wrong tbh.
      I child can swing a sword and the sword's blade can do the rest of the work in harming an enemy. Meanwhile it requires ample strength and constitution to draw a bowstring over and over. You also need that arrow to hit its mark. No wonder crossbows ended up being more popular later on, and later guns.

  22. 7 months ago
    Anonymous

    Dexterity specifically refers to your digits i.e. fingers. you Black folk are thinking of agility.

  23. 7 months ago
    Anonymous

    >Le Bomb is an INT weapon

  24. 7 months ago
    Anonymous

    Human dexterity is why you can even use a bow in the first place. Try giving a gorilla a bow and see if he can fire it right with his huge muscles.

    • 7 months ago
      Anonymous

      proto hominids were throwing javelins with foot ball player accuracy, frick your bows

  25. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      I've always hated this image because its the kind of scenarios that classic games are made of, small dude beats the shit out of a giant dude.

  26. 7 months ago
    Anonymous

    In the game where those stats were invented, You need both, like real life.
    My troll in shadowrun deals more damage with his bow than any gun readilly availlable, and nobody else is strong enough to actually use it.

  27. 7 months ago
    Anonymous

    >weapon is insanely overpowered in real life
    >implemented like shit in all games it's in

    • 7 months ago
      Anonymous

      >he didn't play Vermintide

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