>Archery in real life is based on your strength and upper body muscle mass
>It's a DEX class weapon in the game
>Most one handed sword types are based on your speed rather than muscle mass
>It's a STR class weapon in the game
Why do they keep doing this?
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>Archery in real life is based on your strength and upper body muscle mass
Ridiculously moronic take, repeated by brainlets that have never held a bow. Getting stronger beyond being able to steady the bow is useless. It requires dexterity to use a bow, moron.
LMAO. Even female archers looks like that.
that is just a normal (non-american) white woman
asiatics consistently do well in female archery despite being built like preteens
>female archery
Exactly
>compound bows that do the work for you
asiatics only do recurve archery
I dont know anything about modern archery but I doubt they use high poundage war bows
Their own archery in their countries is weird as shit and the form and style matter more in their competitions than hitting the target well.
Properly weighted and counter weighted large swords are scary as shit when you can see how easily you can swing it with a bit of training.
>Aside from longswords
They aren't light as hell but even they are very light compared to what people think (like sub 5lbs for 40 inches or so)
that's what normal people look like when they don't weigh 3,000 pounds and pledge allegiance to the flag before every meal
>that's what normal people look like
No woman has that good muscle mass unless they work out.
lmao so true
if you just paid your tea tax, you'd be ripped too
>that's what normal people look like when they don't weigh 3,000 pounds and pledge allegiance to the flag before every meal
lol no, euros are fricking twigs, you're not muscular
>what no high fructose corn syrup does to a mf
OP BTFO
tell me again
what is "draw strength"?
dex is a badly designed stat in arpg's that mostly rely on player skill.
bro,steadying a bow is based on strength. Aiming a bow is a dexterous action. At least get your argument right
>bro,steadying a bow is based on strength. Aiming a bow is a dexterous action. At least get your argument right
its perception, not dex. nice try
Bows in medieval fantasy videogames aren't modern compound bows.
It requires precision to handle a bow. Speaking from experience, you need to do it straight
Strenglets can't even load bullets into a magazine lmaooo
The best interpretation is strength controls damage and dex controls accuracy. But that introduces more balancing considerations.
Nah being stronger would just let you use a bigger bow
Once you can draw the string fully you can't fire a bow any harder
>putting pulleys on bows lets even int users use bows
FPBP
if you wanted to make it technical a bow should have a min STR requirement but damage/accuracy/speed is DEX
English longbowmen in the middle ages needed to practice archery from an early age or they wouldn't develop the bone density needed to effectively use a longbow. You need a lot of upper body strength to do this, even if you probably need more general strength to don a set of plate mail into battle.
imagine doing all of that when someone you can just invite a crossbow
Repeating crossbows wouldn't be introduced to europe for quite some time. Crossbows have their advantages, specifically putting way more power into each shot, but if you ever loaded a midevil crossbow you'd know they're a fricking pain in the ass compared to a longbow.
You don't NEED to start practicing as a toddler to use a longbow it just made you better at it. The tradeoff was it often fricked up your spine worse than scoliosis.
STR matters more for war bows such as longbows, but any archer is mostly relying on DEX first to land shots and load arrows (especially trick arrows) and lighter bows don't need that much muscle to use
melee weapons will always benefit from STR because more power = more momentum and kinetic force on your target
if you actually wanted to make weapons realistic in games different aspects should be based on different stats rather than "all bows are DEX" or "all swords are STR"
lmao they're larping as Ukrainian Cossacks
Cossacks were larping as Kazakhs in the first place
stfu moskal zigger
>trick arrows
>>Most one handed sword types are based on your speed rather than muscle mass
Wrong, or at least often incorrect. Rapiers for instance are quite long, yet only used in one hand. That means strength is an important part of using them. While almost anyone hold a longsword steady using two hands.
>Short swords(most "longswords" in games are just short swords, real life longswords are like greatswords in games)
>Curved swords
>Thrusting swords
>Katanas
All benefit from dex since they are designed to be one handed. Most good curved swords are almost weightless in fact, you don't feel them in your hand.
Rapiers just need to slip past someone's guard to hit someone. Technically all swords just need to connect, unless someone's in plate.
A strong opponent won't tire as easily in a direct confrontation and also has the benefit of using brute force. If the weapons aren't designed to whip and bend like foils, then just bashing someone into submission is a legitimate strategy. You don't see it in fencing or boffer because those people don't fear for their lives. Outside of duels with knives or rapiers (or bows), I would be on strength any day.
>i dont need to be strong to fight i have dexterity
settle down
I was in the fencing club for a couple years in college, one of the other members was a black guy that worked out a lot. As soon as he learned about the 'bash' attack (where you just hit the opponent's foil to the side really hard and then lunge in for a hit) he would go for bashes in like 60% of his plays. He'd hit more than twice as hard as anyone else in the club, but since he hit so hard, he had to telegraph the move, and it was still easy to guard against. So much power, and yet it was all for naught.
This has no relevance to this conversation, I just suddenly remembered it and felt like sharing.
No, it has relevance. Foils are so flexible, you lose a lot of the striking power with them. The more rigid the weapons, the more force will transfer/is useful.
Fricking foils are designed to bend around someone and poke them in the back of the shoulder blade.
irl though, in a fencing street fight, he would win ALL those matches and gouge the other dude's guts on the first strike
Just disengage when he bashes and you'll catch him flat-footed. Super easy to counter.
>almost weightless
Virtually all of them have weight.
a normal sword weighs around two to four pounds
you have to carry that shit all day
>straps it to my hip except for moments where i engage in combat
ahh... easy mode
Katanas are two handed swords and are heavy
you use strength to draw the bow. you use dexterity to aim your shot. it should be a hybrid weapon.
>minimum strength required to equip it or use it properly without a damage penalty
>increasing your dexterity makes aiming easier and increased your critical multiplier
or something like that
that's literally what Kingdom coom does
That's how it works in-
Oh this guy said it already. Its yet another game mechanic that's just been bastardized over time.
Fun fact: Swordsmen were less muscular than archers and more nimble. Aside from longswords and such, swords weighed barely anything. Archery on the other hand had draw strength required. Try drawing 36kg (I think?) multiple times with a recurve bow.
Do you ever think about how archers in medieval eras would feel when they score a blow on somebody? It would be so satisfying, but it would possess none of that Call of Duty 4 hitmarker sfx. They would just see their target keel over with an arrow in their body. How must that feel??
Dexterity is an illusion. It's all MUSCLE memory.
I wish I was in a fantasy game bros
It's because Dex was used for aiming in general in old D&D and it stuck around as a standard RPG convention
He wanted it used on military bases, not civilians as far as I'm aware
I mean that’s meme-y too there’s still like cooks/nurses/couriers other non combatants on medical bases
Dexterity is a messy stat, it's a mishmash of reaction time, skill, speed, and flexibility. Every weapon requires a mixture of strength and dexterity. Realistically if you are using somatic component to spells some of the more sophisticated stuff likely also requires a far bit of dexterity, especially if you are holding anything or juggling material components at the same time.
>be archer
>train archery
>train muscles
>train train train
>eat sleep and train
>anyone who has ever done anything knows you have to do it all not just hyper autistically apply game mechanics to the real world.
>0iq nerds who play video games argue over a rpg mechanic based stat.
Weapons are too complicated to be modeled in games. Dex is a shit name anyways, it should be agility.
>but what stat will you use to determine how accurate your shots are?
You use the weapon skill.
Archerygay here
Shot Olympic, and historic thumb draw forms with excellent results. Shot heavy warbows and target bows. Strength is EVERYTHING. Stability is the primary factor in good precision, regardless of draw weight. Being able to pull a heavy bow very easily increases the repeatability of your shot process, thereby improving accuracy and precision even when speed shooting. Weak-ass archers are miserably incompetent across the board. Olympic archers look skinny because the muscles used are not conventional 'mirror' muscles, and because that strength has been built from a colossal volume of reps, not a hypertrophy routine. Most of those skinny guys are pulling 50lb bows for a 1000 reps. Archers are very specialized athletes but the pull strength in their right arm is ridiculous.
Arguably characters who wield DEX weapons have just enough strength to use them proficiently. Or it's inherently a magical aspect that scales accordingly to how nimble and quick your fingers are. RPG stuff is all abstraction.
>when you run out of onions sauce for your rice cooker
yes, that's the joke, you pathetic meme loving little frick. Don't ever come back to this website
Speed is equally correlated with strength and shooting a bow quickly requires both coordination and strength, though the strength meme is greatly overexaggerated.
It doesn't matter how good you are at pulling the string if you cant aim.
You're thinking of welsh long bows which are fire and forget weapons meant to be used in volleys and in formation.
Most bows in RPGs and video games are designed to be for accurate and close encounter fights where it considers a lone hero taking on enemies at close/medium range.
"archery" in video games are more inspired by mongolian/turk archery where it relies more on nimble handwork than raw power from welsh archery which were practically archaic artillery.
It's not wrong tbh.
I child can swing a sword and the sword's blade can do the rest of the work in harming an enemy. Meanwhile it requires ample strength and constitution to draw a bowstring over and over. You also need that arrow to hit its mark. No wonder crossbows ended up being more popular later on, and later guns.
Dexterity specifically refers to your digits i.e. fingers. you Black folk are thinking of agility.
>Le Bomb is an INT weapon
Human dexterity is why you can even use a bow in the first place. Try giving a gorilla a bow and see if he can fire it right with his huge muscles.
proto hominids were throwing javelins with foot ball player accuracy, frick your bows
I've always hated this image because its the kind of scenarios that classic games are made of, small dude beats the shit out of a giant dude.
In the game where those stats were invented, You need both, like real life.
My troll in shadowrun deals more damage with his bow than any gun readilly availlable, and nobody else is strong enough to actually use it.
>weapon is insanely overpowered in real life
>implemented like shit in all games it's in
>he didn't play Vermintide