Are devs incapable of making games that feel like journeys and adventures or are they not even trying to make them

Are devs incapable of making games that feel like journeys and adventures or are they not even trying to make them

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  1. 2 months ago
    Anonymous

    You answered it with your own picture. Everyone loved GTAIII, everyone wanted open worlds, there you have it.

    • 2 months ago
      Anonymous

      >everyone
      No.

      • 2 months ago
        Anonymous

        Me neither, but they might have lost 1k sales and gained millions. You not liking a game doesnt matter to them.

  2. 2 months ago
    Anonymous

    Try red redemption 2. Oh wait but then it feels too much of a journey for you.

    • 2 months ago
      Anonymous

      Draw a typical route through a full RDR2 playthrough on its map

      • 2 months ago
        Anonymous
        • 2 months ago
          Anonymous

          Saint denis and the surrounding missions were utter shit.

        • 2 months ago
          Anonymous

          And you think this is somehow similar to Frodo's journey

        • 2 months ago
          Anonymous

          WHERE'S TAHITI

  3. 2 months ago
    Anonymous

    wtf is with the geography of Mordor. Like it's literally a square of mountains

    • 2 months ago
      Anonymous

      i always pfigured it's one of those inaccurate historic maps and noone bothered to stay so close to mordor long enough to map it out

    • 2 months ago
      Anonymous

      The mountains that surround Mordor were raised by Sauron. Melkor did exactly the same thing around Angband, as usual Sauron was just copying Daddy.

      • 2 months ago
        Anonymous

        Sauron isn't that powerful, fairly sure it was made by Morgoth early on only for him to never get to utilize the place

  4. 2 months ago
    Anonymous

    >hallway simulator
    Try Final Fantasy XIII.

    • 2 months ago
      Anonymous

      I don't want games to be movies.

      The top in OP image is literally the opposite of hallways and movies

      • 2 months ago
        Anonymous

        It's literally a hallway and movie.

        • 2 months ago
          Anonymous

          It is quite literally the opposite

          • 2 months ago
            Anonymous

            just because it isn't completely straight, doesn't mean its not linear as frick

            • 2 months ago
              Anonymous

              Anon you have no idea what you're talking about, did you really never read/watch LOTR?

              • 2 months ago
                Anonymous

                I haven't, but I have seen the picture OP posted and the "journey" they're on, is linear as frick, like every AAA slop of today, no wonder you seem to like it so much.

              • 2 months ago
                Anonymous

                >"I haven't"
                >still commenting on it as if your opinion held any value whatsoever

              • 2 months ago
                Anonymous

                Yep it's definitely eastern eurotard hours

          • 2 months ago
            Anonymous

            its quite literally a movie

      • 2 months ago
        Anonymous

        It is quite literally the opposite

        >make a big unreachable background
        >suddenly not a hallway anymore
        It's that easy and you got fooled by it.

        • 2 months ago
          Anonymous

          It's not that either

          • 2 months ago
            Anonymous

            How is it not?

            • 2 months ago
              Anonymous

              The entire Middle-earth was reachable to the Fellowship, they just chose the path they thought would be the best and adjusted as they went

      • 2 months ago
        Anonymous

        If the top was translated into a game then it would be FF13. That's what the game was, a single path to the point of having hallways worth of things. When you can't deviate from a single path you get FF13. LotR doesn't feel like that because you don't control a character whose movement and exploration is actually limited, you see other characters who explore and end up on the single path that the narrative constructs.
        When you can only go on one narratively constructed path, a game is linear. There's nothing wrong with that, and it usually leads to better stories. But don't pretend that top translated to a videogame wouldn't be that.

  5. 2 months ago
    Anonymous

    I don't want games to be movies.

    • 2 months ago
      Anonymous

      Open world games are often as uninteractive as a movie, protip: walking and doing menial quests for items you won't ever need isn't meaningful interaction

  6. 2 months ago
    Anonymous

    the former and the latter, OP. current devs in AAA and the rest lack the ability at present to make fun adventure games

  7. 2 months ago
    Anonymous
    • 2 months ago
      Anonymous

      i dont think the pink inside mordor is right. iirc they got north, then east, and approach mount doom from the north

    • 2 months ago
      Anonymous

      how the frick do you draw aragorn and co's line so incorrectly (orange)

  8. 2 months ago
    Anonymous

    why did the fellowship go on a little loop between Gondor and Ronan?

    • 2 months ago
      Anonymous

      That's only Frodo and Sam. They went to the Black Gate and realized trying to get into Mordor that way would be foolish.

  9. 2 months ago
    Anonymous

    Dragons Dogma 2, ignore the main quest.

    Call of Juarez 1, Half-Life 2, Flame in the Flood, Dark Souls, Journey (unironically). There are few games that convey the feeling, as they are often busy teleporting you here and there and showing cutscenes. Games that lets you wander and get lost are great, but few.

    • 2 months ago
      Anonymous

      >Dragon's Dogma 2
      >Dark Souls

  10. 2 months ago
    Anonymous

    Play survival crafting / survival MMOs, they achieve what you want while being pure games.

    • 2 months ago
      Anonymous

      Zoomers just have absolutely no standards whatsoever do they

      • 2 months ago
        Anonymous

        Those are millennial games. Zoomers play Fortnite.

        • 2 months ago
          Anonymous

          >Zoomers play fortnite
          We have the highest rates of autism of any generation. Our true games are beyond your comprehension, normalgay

  11. 2 months ago
    Anonymous

    DQ11 felt like that for me

    • 2 months ago
      Anonymous

      The top pic? Agreed and it's what came to mind when I seen the OP. I'm so close to replaying it, last played it over a year ago and I've searched high and low and tried a dozen+ party RPG and none have felt good at all.

  12. 2 months ago
    Anonymous

    Professional/studio developers didn't use procgen for anything but terrain, shaders, and randomisation which are its most shallow surface-level applications and the fickle egregore became fatigued of the technology before it could be used to its full potential.
    I have hope that generative AI will make waves with this technology in the near future and we will be able to live out Middle-earth-esque stories in expansive worlds.

  13. 2 months ago
    Anonymous

    because games are set up in a way that the travel between two points is a waste of time, and the only content is at the destination.
    so you have compressed maps, barren world, or fast travel.

    the right way to do it is to make travel the adventure on itself. the main thing of the game. but no one makes this.

  14. 2 months ago
    Anonymous

    Frodo, you must climb these 52 different towers scattered all around the middle earth and activate their eagle charming beacons in order to activate fast travel.

    • 2 months ago
      Anonymous

      why'd you post griffimdor, that's the wrong guy

      • 2 months ago
        Anonymous

        >did you put the wrong guy in your post you little piece of shit avada kedavra

  15. 2 months ago
    Anonymous

    looking back super mario 64 and oot were the start of this

    first rehashed the same "open" environments for mundane quests

    second had pointless open grass field between the actual content

    GTA devs said they were influenced by these games. easily some of the worst games ever made in retrospect

    • 2 months ago
      Anonymous

      Yes but the map is big and you can spend a lot of time collecting pointless crap, fun

  16. 2 months ago
    Anonymous

    god of war, resident evil, i dunno man, other options is to play visual novels or some shit

  17. 2 months ago
    Anonymous

    Am I the only one who didn't like Frodo/Sam/Gollum's journey? The parts of LOTR with Gondor/Rohan with all the battles were always much more compelling to me than hearing Frodo whine about the ring or gollum plot something in secret for the thousandth time.

    • 2 months ago
      Anonymous

      Also thought I'd mention: LOTR would be more my style if Aragorn was the Ring-bearer and Gimli and Legolas were his companions. I just don't see the appeal of characters who are essentially powerless.

      • 2 months ago
        Anonymous

        Did you turn your brain off when watching? The ring's power is corruption, it drives people with strong desires mad. Frodo was chosen to be the ring bearer because he was simpleton with no desire for great things.

        • 2 months ago
          Anonymous

          The ring didnt corrupt Talion

          • 2 months ago
            Anonymous
        • 2 months ago
          Anonymous

          I understand the reasoning in the story, I just like having epic heroes in my fantasy who have the power to destroy their enemies, not midgets who have to hide from everything.

          • 2 months ago
            Anonymous

            Are you American?

          • 2 months ago
            Anonymous

            ngl dude you sound braindead

          • 2 months ago
            Anonymous

            moron

      • 2 months ago
        Anonymous

        Have you read other fantasy literature besides LOTR?

        • 2 months ago
          Anonymous

          I've read some of Wheel of Time, Riftwar Saga, and some Michael Moorwiener novels.

          • 2 months ago
            Anonymous

            My point being that there should be plenty of books in the genre that are what you're looking for, especially anything that's Forgotten Realms/D&D adjacent. I don't think LOTR would be as fondly remembered if it was about a D&D group of heroes saving the day.

      • 2 months ago
        Anonymous

        the power to carry the ring was the most important one in the end
        the appeal is supposed to be that even a fat short moron could do something important, with help from friends

      • 2 months ago
        Anonymous

        The whole point of this book, the reason for it (and the hobbit) to exist, is to convey the idea that in practice little, ordinary people are as important as big, great ones. It may not literally be about Christ and the crucifixion, as The Chronicles of Narnia are, but LotR is still shot through with Christianity.

    • 2 months ago
      Anonymous

      My sister did, but she's a woman who doesn't understand male friendship. Are you a woman?
      Frodo carries the ring because he's a nobody from a backwater land. Frodo and Sam start out as homeowner and gardener, go through hell together, and come out closer than brothers. You have to remember that this was written by a WW1 veteran, and once you consider that it all makes sense.

      • 2 months ago
        Anonymous

        >My sister did, but she's a woman who doesn't understand male friendship. Are you a woman?
        Frick off, Aragorn, Gimli and Legolas have a great friendship.

  18. 2 months ago
    Anonymous

    BOTW

    • 2 months ago
      Anonymous

      Phoneposting, but this is the actual path if you just stick to the main quests without the memories.

      • 2 months ago
        Anonymous

        BOTW

        And like a phoneposting moron, I forgot the pic.

  19. 2 months ago
    Anonymous

    Thats final fantasy XIII
    It sucked

  20. 2 months ago
    Anonymous

    Gated open world is best.
    Getting to a new island in GTA3 or new city in GTASA was cool. GTA5 was one city and a rural area on one ugly blob of a map. Size never matters for open world games.
    TW3 should have had a smaller Velen and larger Skellige.
    The versatility of the equipment you get in Zelda should have led to more gating instead of just upgrading your stamina in BOTW or batteries in TOTK to get anywhere you want.
    Try it again, but this time make areas completely inaccessible before getting a hookshot and such.

  21. 2 months ago
    Anonymous

    It's very simple: it requires effort, instead of just creating a circle and filling it up with the same copy pasted encounters and locations hundreds of times, they would have to actually make different locations and people, etc.

  22. 2 months ago
    Anonymous

    In the first Dragons Dogma going anywhere distant felt like a journey for the first 10 hours because you're pretty weak, lack resources and night time is actually dangerous. Witcher 3 too if you take your time and only visit new places following the main quest when the game wants you to and don't use fast travel. Reaching the big city after spending hours in the countryside was amazing. If you play the game + the DLC in succession without taking breaks to play other games it feels like this massive adventure because of how many different places you will see and how distant everything feels.

    • 2 months ago
      Anonymous

      >Witcher 3
      Nah man this is one of the worst offenders for sticking you in a box and just having you run circles around inside of it.

    • 2 months ago
      Anonymous

      No fast travel BotW was like that too.

      Havent tried a TotK run yet. I think its technically possible but would be a hella big pain in the underworld. Mabye no airbiking also...

  23. 2 months ago
    Anonymous

    Dragons Dogma 2 is the first game in a long time to make me feel like I was on an adventure

    • 2 months ago
      Anonymous

      Yup. Despite the contrarians screetching like morons all over the board, DD2 has a great sense of fantasy journey. Batthal is pure adventure kino.
      I wish the monsters encounters were less numerous and more threatening tho.

    • 2 months ago
      Anonymous

      This.
      Although I was against removing free fast travel at first it growed on me. Having to plan your adventure, unload your backpack for what you may find in the journey, getting new pawns for the adventure... It truly felt like going on an adventure.

  24. 2 months ago
    Anonymous

    Not all adventures have to be point A to point B.

    But I think that the idea of an ongoing adventure where the heroes live at some central location and periodically go on an adventure and then come back actually came from shounen anime.

  25. 2 months ago
    Anonymous

    Play Elden Ring OP it has the adventure vibe you're looking for.

    • 2 months ago
      Anonymous

      It's nowhere near what OP is describing

  26. 2 months ago
    Anonymous

    who will pay the devs to make such a big game?
    are you even going to buy it?

  27. 2 months ago
    Anonymous

    Why didn't they take a boat?

    • 2 months ago
      Anonymous

      Danger of storms and pirates from Umbar I guess, also taking the ring through Gondor is still perilous because of the chance of Dennethor taking it for himself.

  28. 2 months ago
    Anonymous

    The most panned open-world slop that is BotW would have a path drawn as just a big square that ends in the middle from the intended path, open-world just lets players do whatever the frick else in between.
    The issue is that because they aren't as tight narratively, things don't have as much meaning or weight because challenge is usually variable skewed to easy and most people can't help but frick around in a sandbox.

  29. 2 months ago
    the last schizo alive

    This seems like a good idea for my multiplayer game. Make an open world but one main road that is practically a straight line through the world, and all villages/cities are on it. The rest is extreme wilderness. If you go on the main road you'll see a bazillion players and merchants and stuff.

  30. 2 months ago
    Anonymous

    Rate my Arcanum route.

  31. 2 months ago
    Anonymous

    hm

    • 2 months ago
      Anonymous

      Pointless when the world is a tiny hallway that feels like an MMO dungeon no one would ever mistake for an actual place

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