They just released an entirely new mechanic called Badwater, radioactive effluent that can flood your water ways and contaminate crops and beavers. I built a divert to keep safe
Well yes, I could tell that from the video, but do they make regular/often/semi-regular updates? Do they have a public plan that they actually follow? Or is it just "Big update 5 just launched, see you in two years" updates?
Found the game fun for a bit but it's just a timesink.
I don't like how fiddly it gets. Or that everyone dies all at once because they'll share the water out equally even if simply letting a few beavers die would let everyone else survive to the next
The district system just makes it more autistic.
I dont think I've ever had a beaver die of thirst, I think you need to undertake more ambitious engineering projects to insure a reservoir of water during droughts. start by damning down river with a damn or an adjustable floodgates so you can back up the river and increase head volume. when a drought is approaching, shut the flood gate and get the river level up until its right at the shoreline but not flooding. Turn off your drinking water pumps and allow the water to irrigate your crops when you start running out of drinking water, start pumping again. This should last you until you can create another reservoir off the main stream using a damn gate and a mechanical pump to pump it back into your damed river section. check out how I've set it up. I have an upstream and downstream flood gate so I can control water coming into and out of my home river.
You have 2 metal tanks and 5 large wooden ones. That's why you don't get shortages.
You also put your pumps inside your irrigation zones and manually control them.
I put my pumps in 2+ deep pools of water, disconnected from my irrigation, and prefer producing a bit more than I consume, rather than spamming stockpiles. I dislike how much space water tanks take up and how far my beavers have to travel between what they need to stay happy.
That's my problem, but the game hardly lets you know it's a problem until the droughts lengthen and your population grows and everyone suddenly says "I need to drink or will die in the next 15 seconds!"
played it a month or two ago, pretty addicting though it was pretty easy continuing the tutorial level at normal difficulty and there were no real goals other than unlocking everything
Basically once you have a good starting build to get you through the first dry period, there's really no challenge left aside from optimizing your setup. Which is kinda nice if you just want a comfortable building game but it does hurt the long-term replayability. I haven't played it recently though, so I don't know if the "bad water" mechanic adds anything meaningful to the challenge level of the game.
Badwater required you to divert it, because it won't stop coming. if you only have a reservoir set up it'll get flooded and everything will die and get contaminated, so some maps can be really challenging.
They really need to add a function that forces beavers to live near where they work. >just use districts bro
Districts are cancer and I'm glad they made them optional.
I'll keep using the housing mod until they implement that shit in the game like they did with the infinite district mod.
Friendly reminder that this game was supposed to come out of early access two years ago.
Good, atleast they aren't shitting something half-baked out of EA. They are still updating the game right?
They just released an entirely new mechanic called Badwater, radioactive effluent that can flood your water ways and contaminate crops and beavers. I built a divert to keep safe
Well yes, I could tell that from the video, but do they make regular/often/semi-regular updates? Do they have a public plan that they actually follow? Or is it just "Big update 5 just launched, see you in two years" updates?
Google it moron.
Nah, frick this scam game.
Bye 🙂
Seething!
>come out of early access
Why are people so hung up on it?
Why does this matter to anyone?
What would it change?
Why would I play a game the creator still considers to be a beta instead of waiting for the actual release?
early access doesn't mean anything anymore
Finally, a win after the collapse of Songs of the Eons
wait did something happen with SotE?
The main coder (troony) decided to leave the project and move to Japan to work on some AIslop game with heckin nekos nyaaaa :3~
proof that games with beavers attract the mentally ill
He's talking about a different game, keep up kiddo.
>keep up kiddo
SotE also had a playable beaver race. Try not to seethe so hard just because you failed to get the joke.
Oh yeah buddy, greeat joke. Touch grass tubby.
>still mad
Good job illustrating that this game does indeed attract the mentally ill, I guess.
Sounds like a beaver fricked your crush my guy
Nope, I just know that cheap vanilla gelatos are made with macerated beaver buttholes instead of using actual Vanilla pod extracts.
you VILL play ze beaver games
you VILL eat ze beaver butthole
Rate Beaverton.
>Beaver is injured (1)
do you provide health care for your beavers?
The battery array tower is coming along nicely
Found the game fun for a bit but it's just a timesink.
I don't like how fiddly it gets. Or that everyone dies all at once because they'll share the water out equally even if simply letting a few beavers die would let everyone else survive to the next
The district system just makes it more autistic.
Is the mid and late game fun yet?
I dont think I've ever had a beaver die of thirst, I think you need to undertake more ambitious engineering projects to insure a reservoir of water during droughts. start by damning down river with a damn or an adjustable floodgates so you can back up the river and increase head volume. when a drought is approaching, shut the flood gate and get the river level up until its right at the shoreline but not flooding. Turn off your drinking water pumps and allow the water to irrigate your crops when you start running out of drinking water, start pumping again. This should last you until you can create another reservoir off the main stream using a damn gate and a mechanical pump to pump it back into your damed river section. check out how I've set it up. I have an upstream and downstream flood gate so I can control water coming into and out of my home river.
You have 2 metal tanks and 5 large wooden ones. That's why you don't get shortages.
You also put your pumps inside your irrigation zones and manually control them.
I put my pumps in 2+ deep pools of water, disconnected from my irrigation, and prefer producing a bit more than I consume, rather than spamming stockpiles. I dislike how much space water tanks take up and how far my beavers have to travel between what they need to stay happy.
That's my problem, but the game hardly lets you know it's a problem until the droughts lengthen and your population grows and everyone suddenly says "I need to drink or will die in the next 15 seconds!"
played it a month or two ago, pretty addicting though it was pretty easy continuing the tutorial level at normal difficulty and there were no real goals other than unlocking everything
Basically once you have a good starting build to get you through the first dry period, there's really no challenge left aside from optimizing your setup. Which is kinda nice if you just want a comfortable building game but it does hurt the long-term replayability. I haven't played it recently though, so I don't know if the "bad water" mechanic adds anything meaningful to the challenge level of the game.
Badwater required you to divert it, because it won't stop coming. if you only have a reservoir set up it'll get flooded and everything will die and get contaminated, so some maps can be really challenging.
They really need to add a function that forces beavers to live near where they work.
>just use districts bro
Districts are cancer and I'm glad they made them optional.
I'll keep using the housing mod until they implement that shit in the game like they did with the infinite district mod.
>>>>>>>>>>>>>>>>>>>>>